Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.08.17 @ 00:11:42 Player: REBUS Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (130) 650 Value Destroyed (4553) 4553 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8223 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 285/300 Energy 243/450 System Corruption 3% Temperature Cool (9) Movement Core (600) Ox11 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Improved Heat Sink Medium Storage Unit Large Storage Unit Energy Well System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Energy Filter Hardlight Generator Peak State ------------ > --- POWER ------------ Angular Momentum Engine Fission Core > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Improved Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Power Amplifier Cooling System Large Storage Unit Compact Battery System Restoration Module > --- WEAPON ----------- EM Pulse Cannon Improved EM Pulse Cannon Cooled Plasma Cannon Proton Missile Launcher > --- INVENTORY -------- Reinforced Ion Engine Light Deuterium Engine Light Deuterium Engine Aluminum Leg Aluminum Leg Medium Storage Unit Weight Redist. System Energy Filter Particle Charger System Shield [Rating: 63] Favorites ----------- Power Light Nuclear Core Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gravmag System Utility Targeting Computer Device Cooling System Storage Medium Storage Unit Processor Targeting Computer Hackware System Shield Protection Core Shielding Weapon Light Assault Rifle Energy Gun Pulse Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 9 | . 1 2 2 2 2 Power 1 | . . . . 1 . Propulsion 3 | . 1 . . 1 1 Utility 3 | . . 1 1 . 1 Weapon 2 | . . 1 1 . . Parts Attached 103 | 7 4 19 11 25 37 Power 16 | 1 . 2 . 7 6 Engine 8 | 1 . 2 . 1 4 Core 8 | . . . . 6 2 Reactor . | . . . . . . Propulsion 30 | 2 1 6 3 9 9 Treads . | . . . . . . Leg 29 | 2 1 6 3 9 8 Wheel . | . . . . . . Hover 1 | . . . . . 1 Flight . | . . . . . . Utility 26 | 2 1 4 3 1 15 Device 11 | . . . 2 . 9 Storage 7 | 1 . 2 . 1 3 Processor 3 | . 1 1 . . 1 Hackware 1 | . . . . . 1 Protection 4 | 1 . 1 1 . 1 Artifact . | . . . . . . Weapon 31 | 2 2 7 5 8 7 Energy Gun 6 | 1 1 . 1 1 2 Energy Cannon 8 | . . 3 1 1 3 Ballistic Gun 9 | 1 1 4 1 2 . Ballistic Cannon 5 | . . . 2 3 . Launcher 3 | . . . . 1 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 48 | . . . 2 11 35 Power 7 | . . . . 2 5 Propulsion 15 | . . . 1 5 9 Utility 12 | . . . . . 12 Weapon 14 | . . . 1 4 9 Highest Loss Streak 13 | . . . 1 6 13 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 99 99 99 96 85 Engine 7 | . 12 10 8 5 4 Core 3 | . . . . 8 5 Leg 28 | . 36 29 24 27 24 Device 5 | . . . 7 7 13 Storage 9 | . 12 10 8 7 9 Processor 8 | . 2 18 8 7 2 Protection 5 | . 9 1 8 7 2 Energy Gun 4 | . 11 . 1 3 5 Energy Cannon 5 | . . 9 8 3 7 Ballistic Gun 10 | . 12 20 15 6 1 Ballistic Cannon 4 | . . . 6 10 3 Naked Turns . | . . . . . . Heaviest Build 76 | 18 18 28 39 64 76 Greatest Support 90 | 20 30 33 40 70 90 Greatest Overweight (x) 12 | 5 . 1 1 1 12 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 10 10 15 10 15 15 Average Capacity 11 | 9 10 10 10 13 15 Most Carried 15 | 5 10 10 10 15 15 Average Carried 9 | 1 9 9 9 10 11 Final Capacity 15 | 10 10 10 10 15 15 Final Carried 15 | 5 10 9 9 15 2 Class Distribution -------------------- 50% | Hacker-Gunner 25% | Scavenger-Gunner 23% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Hacker-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 2840 | 211 151 374 315 1165 624 Remotely . | . . . . . . Salvage Created 4706 | . 171 893 895 1425 1322 Parts 260 | . 17 68 50 76 49 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 5 | . . 2 . . 3 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 96 | . 6 18 14 38 20 Guns 33 | . 5 8 6 7 7 Cannons 50 | . . 9 6 24 11 AOE 11 | . 1 1 1 7 1 Classes Destroyed 15 | . 3 4 4 2 2 Worker 6 | . 1 . 2 1 2 Builder 8 | . . 1 . 6 1 Tunneler 1 | . . . . . 1 Hauler 1 | . . . 1 . . Recycler 4 | . . 1 . 2 1 Operator 2 | . . . 1 . 1 Watcher 12 | . 2 5 2 1 2 Swarmer 25 | . 6 7 . 8 4 Grunt 32 | . . 4 5 16 7 Brawler 2 | . . . 1 1 . Duelist 4 | . . . . 4 . Sentry 15 | . . 7 5 3 . Hunter 11 | . . . 3 4 4 Programmer 5 | . . . . 2 3 Heavy 2 | . . . . . 2 Best Kill Streak 10 | . 2 4 4 10 6 Combat Bots Only 5 | . 2 4 3 5 3 Max Kills in Single Turn 4 | . 1 2 2 4 2 Gunslinging . | . . . . . . Exploded 2 | . 1 1 1 2 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 6582 | . 54 499 634 1776 3619 Core 1222 | . 9 105 53 203 852 Absorbed by Shields 32 | . . . . . 32 Redirected to Shielding 44 | . 1 . 9 34 . Regen/Repaired (Parts) 205 | . 13 115 . . 77 Core Remaining (%) 86 | 100 96 73 90 71 . Volleys Fired 225 | . 19 39 37 70 60 Largest 4 | . 2 3 4 4 4 Hottest 247 | . 60 99 138 200 247 Shots Fired 747 | . 38 117 147 245 200 Gun 381 | . 38 80 86 99 78 Cannon 344 | . . 37 61 132 114 Launcher 22 | . . . . 14 8 Special . | . . . . . . Kinetic 406 | . 19 78 97 165 47 Thermal 129 | . . . . 40 89 Explosive 14 | . . . . 14 . Electromagnetic 198 | . 19 39 50 26 64 Robot Hit Streak 48 | . 10 23 48 28 24 Robot Miss Streak 6 | . 2 1 1 6 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 545 | . 22 78 99 179 167 Core Hits 272 | . 13 36 40 107 76 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 1 | . . . 1 . . Critical Strikes 7 | . 1 . 1 3 2 Burn 1 | . . . . . 1 Destroy 2 | . . . 1 1 . Blast 2 | . . . . 1 1 Corrupt 2 | . 1 . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 12373 | . 347 1560 1545 4663 4258 Guns 3895 | . 279 572 556 1141 1347 Cannons 6190 | . . 734 836 2185 2435 Explosions 2166 | . 61 225 153 1273 454 Melee . | . . . . . . Ramming 122 | . 7 29 . 64 22 Kinetic 4348 | . 128 550 604 2231 835 Thermal 3228 | . 61 225 128 696 2118 Explosive 1244 | . . . 25 1219 . Electromagnetic 3431 | . 151 756 788 453 1283 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . 1 1 . 3 3 Average Corruption 1 | . 1 1 . 1 1 Corruption Purged 1 | . . . . . 1 Corruption Blocked . | . . . . . . Effects 34 | . 6 8 . 20 . Message Errors 4 | . . 1 . 3 . Matter Fused 9 | . 1 2 . 6 . Heat Flow Errors 3 | . 2 1 . . . Energy Discharges 3 | . . 2 . 1 . Parts Rejected 1 | . . . . 1 . Data Loss (minor) 6 | . 1 1 . 4 . Data Loss (major) 1 | . . . . 1 . Misfires 2 | . . . . 2 . Alerts 5 | . 2 1 . 2 . Overload Shots . | . . . . . . Overflow Damage 182 | . . 36 39 65 42 Projectiles 135 | . . 8 39 46 42 Explosions 47 | . . 28 . 19 . Melee . | . . . . . . Knockbacks 29 | . 1 . 4 21 3 Impact 2 | . 1 . . . 1 Kinetic 27 | . . . 4 21 2 Secondary . | . . . . . . Self-Inflicted Damage 133 | . . . 24 105 4 Shots 5 | . . . 1 4 . Rammed 4 | . . . . . 4 Targets Rammed 25 | . 4 7 . 9 5 Kicked 21 | . 4 7 . 9 1 Crushed . | . . . . . . Highest Temperature 667 | . 146 308 54 417 667 Average Temperature 98 | . 47 68 12 61 172 Received Heat Transfer 2584 | . . 228 270 540 1546 Effects 25 | . . . . 3 22 Shutdowns 7 | . . . . . 7 Energy Bleed 3 | . . . . 1 2 Interference 6 | . . . . 1 5 Matter Decay 2 | . . . . . 2 Short Circuit 1 | . . . . . 1 Damage (minor) 2 | . . . . 1 1 Damage (major) 4 | . . . . . 4 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Fried 13 | . . 2 3 2 6 Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 12 | . . . . . 12 Heat Transferred 5783 | . 50 350 150 1332 3901 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 11 | . 1 4 2 1 3 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 400 | . 141 328 310 400 264 Initial 68 | . . 7 . . 68 Average 94 | . 27 88 151 132 82 Maximum Alert Level 2 | . . 1 1 2 1 Low Security (%) 85 | 100 100 92 56 79 87 Level 1 13 | . . 7 43 16 12 Level 2 1 | . . . . 4 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 22 | . . 3 1 8 10 Investigation 5 | . . . . 3 2 Extermination 6 | . . . . 2 4 Reinforcement 11 | . . 3 1 3 4 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 2 | . . . . 2 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 10 | . 1 4 2 2 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 155 | . 15 32 23 47 38 Peak Tracking Total 7 | . 4 4 5 4 7 Tactical Retreats 8 | . . 2 1 2 3 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 6 | . 1 3 . 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 20 | . 2 . 4 7 7 Max in Single Turn 2 | . 1 . 2 2 1 Garrison Access 2 | . . . 1 . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 20 | . 4 6 4 2 4 Terminals 11 | . 3 3 3 . 2 Fabricators . | . . . . . . Repair Stations 6 | . 1 2 . 2 1 Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access 2 | . . . 1 . 1 Total Hacks 67 | . 13 27 12 6 9 Successful 52 | . 11 24 10 2 5 Failed 15 | . 2 3 2 4 4 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 34 | . 8 12 10 . 4 Fabricators . | . . . . . . Repair Stations 27 | . 5 13 . 6 3 Recycling Units . | . . . . . . Scanalyzers 2 | . . 2 . . . Garrison Access 4 | . . . 2 . 2 Terminal Hacks 26 | . 7 10 8 . 1 Record 3 | . 3 . . . . Open DSF 1 | . . . . . 1 Emergency Access Points 1 | . . 1 . . . Terminal Index 1 | . 1 . . . . Alert Level 9 | . 1 5 3 . . Locate Traps 3 | . . 1 2 . . Dispatch Records 1 | . . 1 . . . Maintenance Status 1 | . 1 . . . . Security Status 2 | . . 1 1 . . Patrol Status 1 | . . . 1 . . Transport Status 1 | . . . 1 . . Assault Status 1 | . . 1 . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 20 | . 4 12 . 2 2 Scan Component 14 | . 3 8 . 2 1 Repair 6 | . 1 4 . . 1 Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks 4 | . . . 2 . 2 Unlock Access 2 | . . . 1 . 1 Seal Access 2 | . . . 1 . 1 Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 13 | . 2 3 2 2 4 Full Trace Events 6 | . . 2 . 2 2 Feedback Events 1 | . . . . 1 . Corruption 1 | . . . . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 6 | . 1 4 . . 1 Time 161 | . 26 116 . . 19 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 8076 | 109 1356 1937 862 2260 1552 Spaces Moved 5487 | 75 1065 1469 598 1440 840 Core 89 | 21 . . . . 68 Treads . | . . . . . . Legs 5387 | 54 1065 1469 598 1440 761 Wheels . | . . . . . . Hover 11 | . . . . . 11 Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 123 Average Speed 129 | 125 120 120 120 136 152 Slowest Speed 650 | 300 120 190 190 190 650 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 40 | 4 79 67 41 34 17 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 248 | . . 16 34 191 7 Melee . | . . . . . . Projectile 16 | . . . . 11 5 AOE 232 | . . 16 34 180 2 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 5922 | 86 1106 1546 656 1567 961 Wait . | . . . . . . Move 5482 | 74 1064 1468 597 1439 840 Hop . | . . . . . . Pick Up 48 | 5 9 2 4 17 11 Fast Attach 30 | 7 4 5 5 1 8 Attach 50 | . . 4 5 15 26 Detach 8 | . . 2 1 2 3 Swap 23 | . . 10 1 9 3 Drop 31 | . 6 9 6 5 5 Fire 225 | . 19 39 37 70 60 Melee . | . . . . . . Ram 4 | . . . . . 4 Kick 21 | . 4 7 . 9 1 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 5 exits: *Mat x2 / *Min / *Sto x2) -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Identified exit to Materials 9 | -11/Scrapyard | Discovered exit to Materials (range 16) 110 | -11/Scrapyard | Entered Materials 110 | -10/Materials | Evolved 1 slot: Propulsion x1 173 | -10/Materials | Identified exit to Mines 173 | -10/Materials | Discovered exit to Mines (range 15) 260 | -10/Materials | Identified exit to Materials 260 | -10/Materials | Discovered exit to Materials (range 16) 314 | -10/Materials | Build established: Hacker-Mutant 584 | -10/Materials | Discovered exit to Materials (range 11) 787 | -10/Materials | Discovered exit to Materials (range 5) 1178 | -10/Materials | Repaired EM Pulse Gun 1466 | -10/Materials | Entered another Materials area 1466 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1544 | -9/Materials | Identified exit to Storage 1544 | -9/Materials | Discovered exit to Storage (range 16) 1740 | -9/Materials | Build established: Hacker-Gunner 2456 | -9/Materials | Identified exit to Materials 2456 | -9/Materials | Discovered exit to Materials (range 15) 2506 | -9/Materials | Identified exit to Mines 2506 | -9/Materials | Discovered exit to Mines (range 16) 2594 | -9/Materials | Repaired Lgt. EM Pulse Cannon 2835 | -9/Materials | Discovered exit to Materials (range 15) 2850 | -9/Materials | Discovered exit to Storage (range 14) 2867 | -9/Materials | Repaired Aluminum Leg 2899 | -9/Materials | Repaired Lgt. EM Pulse Cannon 3053 | -9/Materials | Repaired Aluminum Leg 3403 | -9/Materials | Entered another Materials area 3403 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4208 | -8/Materials | Identified exit to Garrison 4227 | -8/Materials | Identified exit to Factory 4227 | -8/Materials | Discovered exit to Factory (range 14) 4265 | -8/Materials | Entered Factory 4265 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 4405 | -7/Factory | Identified exit to Factory 4405 | -7/Factory | Discovered exit to Factory (range 4) 4415 | -7/Factory | Build established: Scavenger-Gunner 4919 | -7/Factory | Lost 3 parts (1p2w) 5848 | -7/Factory | Lost 6 parts (5n1w) 6117 | -7/Factory | Build established: Hacker-Gunner 6477 | -7/Factory | Discovered exit to Factory (range 15) 6525 | -7/Factory | Entered another Factory area 6525 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6784 | -6/Factory | Identified exit to Garrison 6836 | -6/Factory | Build established: Scavenger-Gunner 6886 | -6/Factory | Repaired Carbon-fiber Leg 7211 | -6/Factory | Spotted B-75 Beast 7214 | -6/Factory | Cargo convoy interrupted 7278 | -6/Factory | Lost 7 parts (1p2n2u2w) 7349 | -6/Factory | Build established: Hacker-Gunner 7484 | -6/Factory | Lost 3 parts (2n1u) 7857 | -6/Factory | Lost 5 parts (2n1u2w) 7979 | -6/Factory | Core integrity fell below 50% 8012 | -6/Factory | Build established: Hacker-Mutant 8050 | -6/Factory | Core integrity fell below 20% 8077 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07988_ P-60 Hacker resets G-50 Soldier, system corruption cleaned. 07990_ Critical hit (Burn: +37). 08002_ Construction Platform disabled. 08003_ Slammed into G-50 Soldier. 08003_ Drone Bay broken. 08003_ Destabilizing: Short circuit. 08004_ Broken Drone Bay destroyed. 08005_ P-60 Hacker destroyed. 08006_ Acquired 10 matter. 08009_ Critical hit (Burn: +37). 08013_ Acquired Drone Bay. 08025_ Acquired Gravmag System. 08029_ Drone Bay destroyed. 08029_ Critical hit (Burn: +37). 08031_ Slammed into G-50 Soldier. 08031_ G-50 Soldier knocked back. 08033_ Slammed into G-50 Soldier. 08052_ Gravmag System destroyed. 08058_ Imp. Cooling System destroyed. 08071_ Acquired Imp. Heat Sink. Map ----- +----------------------------------------------------+ | ?????????????????????????????????# % % | | ??????????????????????????????########" """ | | ??????????????????????????????# |]# """"" | | ??????????????????????????????# ]/# """"" | | ??????????????????????????????# # | | ????????????????????????? ?# # """ | | ????????????????????????? # # """"" | | ????????????????????????# # # """"" | | ????????????????????????# + " | | ????????????????????????# # ! # """ | | ????????????????????????# # #% """"" | | ????????????????????????# # "" # """"" | | ????????????????????????# # "" # | | ????????????????????????# # """ % # """ | | ????????????????????????# # "" %# """" | | ????????????????????????# + "" % """" | | ???????????############## # "" / | | ???????????# # # # | | ???????????# """"""" # # # ### | | ???????????# """"""" # ######### #?? | | ???????????# """"""" # #?? | | ???????????# """"" " # #?? | | ???????????# g ; +?? | | ???????????# g! # #?? | | ???????????# ! !![ # +?? | | ???????????# @ # ####+##########?? | | ???????????# # #?? ??????????? | | ???????????# # #? ""?????????? | | ???????????# # # """????????? | | ???????????############## # """ ???????? | | ????????????????????????# + ?????????? | | ????????????????????????# # ??????????? | | ????????????????????????# # "" "??????????? | | ????????????????????????# # ""T"??????????? | | ????????????????????????# # ?"""??????????? | | ????????????????????????# #???????????????? | | ????????????????????????? #???????????????? | | ????????????????????????? ?????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 36 Energy Capacity 710 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 6 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 10 Particle Charging 15 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Lgt. Armor Plating | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BombardmentArmorPlating Manual? 0 Play Time 01:54:40 Cumulative 28.6 hours Start 2022.08.16 @ 19:05:35 End 2022.08.17 @ 00:11:42 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 32 Rogue 0 Adventurer 0 Explorer 32 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 24 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7c86ba84-a61f-4a8e-9771-d284dbec67d5