Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.10 @ 05:51:38 Player: Blitzedlegend Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (22) 110 Value Destroyed (647) 647 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (-19) -19 TOTAL SCORE: 3298 Bonus ------- Friendly Fire -19 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 95/100 System Corruption 3% Temperature Cool (12) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Advanced Visual Processing Unit Advanced Visual Processing Unit Salvage Targeting Computer Target Analyzer > --- WEAPON (3) ------- Heavy Mace > --- INVENTORY (5) ---- Experimental Sensor Array ECM Suite EM Pulse Cannon Gauss Rifle Heavy Mace Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Advanced Visual Processing Unit Advanced Visual Processing Unit Salvage Targeting Computer Advanced Targeting Computer ECM Suite > --- WEAPON ----------- EM Pulse Cannon Heavy Mace Heavy Mace > --- INVENTORY -------- Experimental Sensor Array ECM Suite Light Assault Rifle [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit VTOL Module Utility Salvage Targeting Computer Device ECM Suite Storage Large Storage Unit Processor Salvage Targeting Computer Hackware Hacking Suite Protection Reactive Plating Weapon Light Assault Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Impact Weapon Heavy Mace Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 1 | . . . . 1 . Propulsion 1 | . . . . . 1 Utility 3 | . . . 2 . 1 Weapon 1 | . . . . 1 . Parts Attached 46 | 3 4 . 5 9 25 Power 7 | . 1 . . 2 4 Engine 4 | . 1 . . 2 1 Core 3 | . . . . . 3 Reactor . | . . . . . . Propulsion 9 | 2 . . 1 2 4 Treads 3 | 2 . . 1 . . Leg 3 | . . . . . 3 Wheel . | . . . . . . Hover . | . . . . . . Flight 3 | . . . . 2 1 Utility 14 | . 2 . 3 2 7 Device 5 | . . . . 1 4 Storage 1 | . 1 . . . . Processor 5 | . 1 . . 1 3 Hackware 1 | . . . 1 . . Protection 2 | . . . 2 . . Artifact . | . . . . . . Weapon 16 | 1 1 . 1 3 10 Energy Gun 2 | . . . 1 . 1 Energy Cannon 2 | . . . . . 2 Ballistic Gun 10 | 1 1 . . 3 5 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 2 | . . . . . 2 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 18 | . . . . . 18 Power 5 | . . . . . 5 Propulsion 6 | . . . . . 6 Utility 4 | . . . . . 4 Weapon 3 | . . . . . 3 Highest Loss Streak 5 | . . . . . 5 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 90 | . 98 100 99 78 71 Engine 10 | . 14 14 11 17 4 Core 2 | . . . . . 8 Treads 17 | . 28 28 22 1 . Leg 2 | . . . . . 10 Flight 1 | . . . . 16 3 Device 2 | . . . . . 7 Storage 8 | . 13 14 11 . . Processor 15 | . 13 14 11 16 22 Hackware 2 | . . . 11 9 . Protection 1 | . . . 10 . . Energy Gun 2 | . . . 10 . . Ballistic Gun 17 | . 28 28 11 16 3 Impact Weapon 1 | . . . . . 3 Naked Turns . | . . . . . . Heaviest Build 39 | 1 28 28 39 8 24 Greatest Support 40 | 40 40 40 40 8 20 Greatest Overweight (x) 7 | . . . . . 7 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 5 15 15 15 15 5 Average Capacity 11 | 5 14 15 15 5 5 Most Carried 13 | 3 2 8 13 12 5 Average Carried 4 | 1 1 3 10 5 3 Final Capacity 15 | 5 15 15 15 5 5 Final Carried 12 | 2 1 8 12 5 5 Class Distribution -------------------- 82% | Mutant 8% | Scavenger-Mutant 8% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Sprinter | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 771 | 167 58 125 64 . 357 Remotely . | . . . . . . Salvage Created 831 | . 58 133 109 . 531 Parts 42 | . 7 11 8 . 16 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 16 | . . 5 2 . 9 Melee 3 | . . . . . 3 Guns 11 | . . 5 2 . 4 Classes Destroyed 6 | . 1 2 1 . 2 Recycler 2 | . . . 1 . 1 Watcher 4 | . 2 . 1 . 1 Swarmer 5 | . . 3 2 . . Grunt 9 | . . 2 . . 7 Brawler 1 | . . . . . 1 Sentry 1 | . . . . . 1 Best Kill Streak 3 | . 1 3 2 . 2 Combat Bots Only 3 | . . 3 1 . 2 Max Kills in Single Turn 1 | . 1 1 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 291 | . 4 24 5 25 233 Missed 109 | . 1 8 1 16 83 Damage Taken 2239 | . 43 162 28 134 1872 Core 824 | . . 58 . 63 703 Absorbed by Shields . | . . . . . . Ignored by Resistances 8 | . . . 8 . . Core Remaining (%) 91 | 100 . 76 100 88 . Volleys Fired 84 | . 5 15 17 10 37 Largest 2 | . 2 2 2 2 2 Hottest 100 | . 40 40 65 40 100 Shots Fired 140 | . 10 30 34 20 46 Gun 136 | . 10 30 34 20 42 Cannon 4 | . . . . . 4 Launcher . | . . . . . . Special . | . . . . . . Kinetic 103 | . 10 30 17 20 26 Thermal 16 | . . . . . 16 Explosive . | . . . . . . Electromagnetic 21 | . . . 17 . 4 Robot Hit Streak 13 | . 2 9 7 4 13 Robot Miss Streak 3 | . 3 3 2 3 3 Penetration Max . | . . . . . . Secondary Targets 1 | . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 100 | . 4 17 16 10 53 Core Hits 47 | . 3 10 7 3 24 Critical Kills . | . . . . . . Critical Parts Destroyed 3 | . . . . . 3 Critical Strikes 4 | . . . 1 . 3 Corrupt 1 | . . . 1 . . Smash 3 | . . . . . 3 Melee Attacks 30 | . . . . . 30 Impact 30 | . . . . . 30 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1630 | . 47 161 202 82 1138 Guns 954 | . 47 161 202 82 462 Cannons 41 | . . . . . 41 Explosions . | . . . . . . Melee 635 | . . . . . 635 Ramming . | . . . . . . Kinetic 529 | . 47 161 64 82 175 Thermal 287 | . . . . . 287 Explosive . | . . . . . . Electromagnetic 179 | . . . 138 . 41 Impact 635 | . . . . . 635 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . . 3 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 7 | . . . . . 7 Message Errors 2 | . . . . . 2 Heat Flow Errors 1 | . . . . . 1 Data Loss (minor) 2 | . . . . . 2 Data Loss (major) 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 203 | . . . . . 203 Projectiles . | . . . . . . Explosions . | . . . . . . Melee 203 | . . . . . 203 Knockbacks 3 | . . . . . 3 Impact 3 | . . . . . 3 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 397 | . . 6 96 29 397 Average Temperature 103 | . . 6 35 8 156 Received Heat Transfer 933 | . 24 12 . 99 798 Effects 7 | . . . . . 7 Shutdowns 3 | . . . . . 3 Energy Bleed 1 | . . . . . 1 Interference 2 | . . . . . 2 Matter Decay 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 4 | . . . . . 4 Impact Corruptions 9 | . . . . . 9 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 650 | . . . . . 650 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Peak Influence 128 | . 65 120 72 75 128 Initial 33 | . . . . 11 33 Average 38 | . 14 39 22 42 75 Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 1 . 2 . 6 Investigation 2 | . . . 1 . 1 Extermination 1 | . . . . . 1 Reinforcement 3 | . 1 . 1 . 1 Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 4 | . . . 3 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 61 | . 6 5 11 9 30 Peak Tracking Total 8 | . 3 3 5 8 6 Tactical Retreats 6 | . . . . . 6 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 1 | . . . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 12 | . 5 1 3 2 1 Terminals 8 | . 3 . 2 2 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 30 | . 14 1 10 2 3 Successful 19 | . 10 1 6 2 . Failed 11 | . 4 . 4 . 3 Catastrophic 2 | . . . 1 . 1 Database Lockouts . | . . . . . . Manual 3 | . . . 3 . . Terminals 23 | . 11 . 7 2 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 3 . . . . Scanalyzers 3 | . . . 3 . . Garrison Access . | . . . . . . Terminal Hacks 14 | . 7 1 4 2 . Record 9 | . 6 . 2 1 . Prototype ID Bank 1 | . 1 . . . . Open Door 1 | . . 1 . . . Level Access Points 1 | . . . 1 . . Alert Level 1 | . . . 1 . . Unreport Threat 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . 3 . . . . Recycle Component 1 | . 1 . . . . Process 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer 2 | . . . 2 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 3 . 3 1 1 Full Trace Events 4 | . 1 . 2 . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 1 | . 1 . . . . Recycled Matter 2 | . 2 . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 3074 | 72 900 517 578 133 874 Spaces Moved 1700 | 43 258 287 308 277 527 Core 22 | 8 . . . . 14 Treads 888 | 35 258 287 308 . . Legs 233 | . . . . . 233 Wheels . | . . . . . . Hover . | . . . . . . Flight 557 | . . . . 277 280 Fastest Speed 29 | 50 160 160 160 32 29 Average Speed 117 | 139 160 160 160 32 93 Slowest Speed 400 | 160 160 160 160 32 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 5 | . . . . 1 4 Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 4 41 59 32 31 13 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 2595 | 55 736 318 363 308 815 Wait 680 | 5 466 10 25 . 174 Move 1685 | 42 257 286 307 274 519 Hop 5 | . . . . 1 4 Pick Up 42 | 5 4 7 7 3 16 Fast Attach 4 | . . . . 1 3 Attach 38 | 3 4 . 3 8 20 Detach 7 | . . . 1 1 5 Swap 4 | . . . 2 . 2 Drop 16 | . . . 1 10 5 Fire 84 | . 5 15 17 10 37 Melee 30 | . . . . . 30 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 261 | -10/Materials | Discovered new exit (range 11) 307 | -10/Materials | Build established: Mutant 973 | -10/Materials | Entered Mines 1345 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1430 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1434 | -10/Mines | Found Prototype Device 1458 | -10/Mines | Discovered new exit (range 9) 1463 | -10/Mines | Learned Materials stockpile data 1490 | -10/Mines | Entered Materials 1490 | -9/Materials | Evolved 2 slots: Utility x2 1551 | -9/Materials | Identified exit to Materials 1611 | -9/Materials | Identified Exp. Sensor Array 2068 | -9/Materials | Entered another Materials area 2068 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2195 | -8/Materials | Discovered new exit (range 10) 2201 | -8/Materials | Entered Factory 2201 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2303 | -7/Factory | Garrison activated, responded to threat 2367 | -7/Factory | Lost 3 parts (2n1u) 2426 | -7/Factory | Lost 5 parts (2p1n1u1w) 2980 | -7/Factory | Core integrity fell below 50% 3025 | -7/Factory | Lost 4 parts (1p2n1w) 3063 | -7/Factory | Core integrity fell below 20% 3075 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- Lgt. Nuclear Core fried. Aluminum Leg fried. G-47 Trooper destroyed. Acquired 10 matter. P-60 Hacker suffers critical hit (Smash). Destroyed Shock Rifle. Destroyed Target Analyzer. P-60 Hacker system corrupted by crushing effect. P-60 Hacker knocked back. Destroyed Mic. Nuclear Core. P-60 Hacker system corrupted by crushing effect. Nuclear Core destroyed. Destroyed Shock Rifle. P-60 Hacker system corrupted by crushing effect. System corrupted: Component data lost. ECM Suite destroyed. W-25 Informer sends out distress signal. Critical hit (Destroy). Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????"?? ? ???????????????????? | | ???????????????????????" ? ? #??????????????????? | | ?????????????????????"?" " ? #??????????????????? | | ?????????????????????" " " " #??????????????????? | | ?????????????????????" " " " ###????????????????? | | ?????????????????????" 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Y + ?????# !!#??????????? | | ??????????????????#### # ????# #??????????? | | ?????????????????????# # ???# #??????????? | | ?????????????????????#######? ?# #??????????? | | ??????????????????????????????##### #??????????? | | ??????????????????????????????????##/##??????????? | | ???????????????????????????????????# #???????????? | | ???????????????????????????????????# #???????????? | | ???????????????????????????????????# #???????????? | | ???????????????????????????????????? #???????????? | | ???????????????????????????????????? #???????????? | | ???????????????????????????????????? #???????????? | | ???????????????????????????????????? #???????????? | | ???????????????????????????????????? #???????????? | | ???????????????????????????????????? ????????????? | | ???????????????????????????????????? ????????????? | | ???????????????????????????????????? ????????????? | | ???????????????????????????????????? ????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 150 Resistance: KI 20 Evasion (%) 64 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 2 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- Exp. Sensor Array | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Safety First Challenges ------------ None Game ------ Seed AutogunKineticRailgun Manual? 0 Play Time 00:30:53 Cumulative 2.8 hours Start 2024.06.10 @ 05:22:24 End 2024.06.10 @ 05:51:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 7 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 56862495-00be-4926-ac58-1ab43218c158