Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.10 @ 05:51:38

Player: Blitzedlegend

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (22)      110
Value Destroyed (647)      647
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (-19)                -19
              TOTAL SCORE: 3298

 Bonus
-------
Friendly Fire              -19

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     95/100
System Corruption          3%
Temperature                Cool (12)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (3) ---
                   (None)
>              --- UTILITY (5) ------
      Advanced Visual Processing Unit
      Advanced Visual Processing Unit
               Salvage Targeting Computer
               Target Analyzer
>              --- WEAPON (3) -------
         Heavy Mace
>              --- INVENTORY (5) ----
  Experimental Sensor Array
               ECM Suite
               EM Pulse Cannon
               Gauss Rifle
         Heavy Mace

 Peak State 
------------
>              --- POWER ------------
         Light Ion Engine
         Light Nuclear Core
>              --- PROPULSION -------
               Aluminum Leg
               Aluminum Leg
>              --- UTILITY ----------
      Advanced Visual Processing Unit
      Advanced Visual Processing Unit
               Salvage Targeting Computer
      Advanced Targeting Computer
               ECM Suite
>              --- WEAPON -----------
               EM Pulse Cannon
         Heavy Mace
         Heavy Mace
>              --- INVENTORY --------
  Experimental Sensor Array
               ECM Suite
         Light Assault Rifle
[Rating: 28]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              VTOL Module
Utility                    Salvage Targeting Computer
  Device                   ECM Suite
  Storage                  Large Storage Unit
  Processor                Salvage Targeting Computer
  Hackware                 Hacking Suite
  Protection               Reactive Plating
Weapon                     Light Assault Rifle
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Impact Weapon            Heavy Mace

 Build                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Slots Evolved              6    | .   .   .   2   2   2   
  Power                    1    | .   .   .   .   1   .   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  3    | .   .   .   2   .   1   
  Weapon                   1    | .   .   .   .   1   .   
Parts Attached             46   | 3   4   .   5   9   25  
  Power                    7    | .   1   .   .   2   4   
    Engine                 4    | .   1   .   .   2   1   
    Core                   3    | .   .   .   .   .   3   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               9    | 2   .   .   1   2   4   
    Treads                 3    | 2   .   .   1   .   .   
    Leg                    3    | .   .   .   .   .   3   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 3    | .   .   .   .   2   1   
  Utility                  14   | .   2   .   3   2   7   
    Device                 5    | .   .   .   .   1   4   
    Storage                1    | .   1   .   .   .   .   
    Processor              5    | .   1   .   .   1   3   
    Hackware               1    | .   .   .   1   .   .   
    Protection             2    | .   .   .   2   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   16   | 1   1   .   1   3   10  
    Energy Gun             2    | .   .   .   1   .   1   
    Energy Cannon          2    | .   .   .   .   .   2   
    Ballistic Gun          10   | 1   1   .   .   3   5   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   2   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 18   | .   .   .   .   .   18  
  Power                    5    | .   .   .   .   .   5   
  Propulsion               6    | .   .   .   .   .   6   
  Utility                  4    | .   .   .   .   .   4   
  Weapon                   3    | .   .   .   .   .   3   
  Highest Loss Streak      5    | .   .   .   .   .   5   
  To Critical Strikes      1    | .   .   .   .   .   1   
Average Slot Usage (%)     90   | .   98  100 99  78  71  
  Engine                   10   | .   14  14  11  17  4   
  Core                     2    | .   .   .   .   .   8   
  Treads                   17   | .   28  28  22  1   .   
  Leg                      2    | .   .   .   .   .   10  
  Flight                   1    | .   .   .   .   16  3   
  Device                   2    | .   .   .   .   .   7   
  Storage                  8    | .   13  14  11  .   .   
  Processor                15   | .   13  14  11  16  22  
  Hackware                 2    | .   .   .   11  9   .   
  Protection               1    | .   .   .   10  .   .   
  Energy Gun               2    | .   .   .   10  .   .   
  Ballistic Gun            17   | .   28  28  11  16  3   
  Impact Weapon            1    | .   .   .   .   .   3   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             39   | 1   28  28  39  8   24  
  Greatest Support         40   | 40  40  40  40  8   20  
  Greatest Overweight (x)  7    | .   .   .   .   .   7   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 15   | 5   15  15  15  15  5   
  Average Capacity         11   | 5   14  15  15  5   5   
  Most Carried             13   | 3   2   8   13  12  5   
  Average Carried          4    | 1   1   3   10  5   3   
  Final Capacity           15   | 5   15  15  15  5   5   
  Final Carried            12   | 2   1   8   12  5   5   

 Class Distribution 
--------------------
 82% | Mutant
  8% | Scavenger-Mutant
  8% | Sprinter

 Dominant Class 
----------------
   Mutant | -10/Materials
   Mutant | -10/Mines
   Mutant | -9/Materials
 Sprinter | -8/Materials
   Mutant | -7/Factory

 Resources                      | -11 -10 -10 -9  -8  -7  
-----------                Run  | Yrd Mat Min Mat Mat Fac 
Matter Collected           771  | 167 58  125 64  .   357 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            831  | .   58  133 109 .   531 
  Parts                    42   | .   7   11  8   .   16  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Combat Hostiles Destroyed  16   | .   .   5   2   .   9   
  Melee                    3    | .   .   .   .   .   3   
  Guns                     11   | .   .   5   2   .   4   
Classes Destroyed          6    | .   1   2   1   .   2   
  Recycler                 2    | .   .   .   1   .   1   
  Watcher                  4    | .   2   .   1   .   1   
  Swarmer                  5    | .   .   3   2   .   .   
  Grunt                    9    | .   .   2   .   .   7   
  Brawler                  1    | .   .   .   .   .   1   
  Sentry                   1    | .   .   .   .   .   1   
Best Kill Streak           3    | .   1   3   2   .   2   
  Combat Bots Only         3    | .   .   3   1   .   2   
Max Kills in Single Turn   1    | .   1   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  
Hostile Shots Fired        291  | .    4    24   5    25   233  
  Missed                   109  | .    1    8    1    16   83   
Damage Taken               2239 | .    43   162  28   134  1872 
  Core                     824  | .    .    58   .    63   703  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Ignored by Resistances   8    | .    .    .    8    .    .    
Core Remaining (%)         91   | 100  .    76   100  88   .    
Volleys Fired              84   | .    5    15   17   10   37   
  Largest                  2    | .    2    2    2    2    2    
  Hottest                  100  | .    40   40   65   40   100  
Shots Fired                140  | .    10   30   34   20   46   
  Gun                      136  | .    10   30   34   20   42   
  Cannon                   4    | .    .    .    .    .    4    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  103  | .    10   30   17   20   26   
  Thermal                  16   | .    .    .    .    .    16   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          21   | .    .    .    17   .    4    
  Robot Hit Streak         13   | .    2    9    7    4    13   
  Robot Miss Streak        3    | .    3    3    2    3    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    1    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    
Shots Hit Robots           100  | .    4    17   16   10   53   
  Core Hits                47   | .    3    10   7    3    24   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    .    .    3    
  Critical Strikes         4    | .    .    .    1    .    3    
    Corrupt                1    | .    .    .    1    .    .    
    Smash                  3    | .    .    .    .    .    3    
Melee Attacks              30   | .    .    .    .    .    30   
  Impact                   30   | .    .    .    .    .    30   
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1630 | .    47   161  202  82   1138 
  Guns                     954  | .    47   161  202  82   462  
  Cannons                  41   | .    .    .    .    .    41   
  Explosions               .    | .    .    .    .    .    .    
  Melee                    635  | .    .    .    .    .    635  
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  529  | .    47   161  64   82   175  
  Thermal                  287  | .    .    .    .    .    287  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          179  | .    .    .    138  .    41   
  Impact                   635  | .    .    .    .    .    635  
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    3    
  Average Corruption       2    | .    .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  7    | .    .    .    .    .    7    
    Message Errors         2    | .    .    .    .    .    2    
    Heat Flow Errors       1    | .    .    .    .    .    1    
    Data Loss (minor)      2    | .    .    .    .    .    2    
    Data Loss (major)      2    | .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            203  | .    .    .    .    .    203  
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    203  | .    .    .    .    .    203  
Knockbacks                 3    | .    .    .    .    .    3    
  Impact                   3    | .    .    .    .    .    3    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        397  | .    .    6    96   29   397  
  Average Temperature      103  | .    .    6    35   8    156  
  Received Heat Transfer   933  | .    24   12   .    99   798  
  Effects                  7    | .    .    .    .    .    7    
    Shutdowns              3    | .    .    .    .    .    3    
    Energy Bleed           1    | .    .    .    .    .    1    
    Interference           2    | .    .    .    .    .    2    
    Matter Decay           1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              4    | .    .    .    .    .    4    
  Impact Corruptions       9    | .    .    .    .    .    9    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         650  | .    .    .    .    .    650  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Peak Influence             128  | .   65  120 72  75  128 
  Initial                  33   | .   .   .   .   11  33  
  Average                  38   | .   14  39  22  42  75  
Maximum Alert Level        .    | .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          9    | .   1   .   2   .   6   
  Investigation            2    | .   .   .   1   .   1   
  Extermination            1    | .   .   .   .   .   1   
  Reinforcement            3    | .   1   .   1   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac 
Distress Signals           4    | .   .   .   3   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              61   | .   6   5   11  9   30  
  Peak Tracking Total      8    | .   3   3   5   8   6   
  Tactical Retreats        6    | .   .   .   .   .   6   

 Traps                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Traps Triggered            1    | .   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Min Mat Mat Fac 
Machines Disabled          1    | .   .   1   .   .   .   
  Max in Single Turn       1    | .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac 
Machines Accessed          12   | .   5   1   3   2   1   
  Terminals                8    | .   3   .   2   2   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                30   | .   14  1   10  2   3   
  Successful               19   | .   10  1   6   2   .   
  Failed                   11   | .   4   .   4   .   3   
    Catastrophic           2    | .   .   .   1   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   3    | .   .   .   3   .   .   
  Terminals                23   | .   11  .   7   2   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          3    | .   3   .   .   .   .   
  Scanalyzers              3    | .   .   .   3   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             14   | .   7   1   4   2   .   
  Record                   9    | .   6   .   2   1   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   
  Level Access Points      1    | .   .   .   1   .   .   
  Alert Level              1    | .   .   .   1   .   .   
  Unreport Threat          1    | .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   3   .   .   .   .   
  Recycle Component        1    | .   1   .   .   .   .   
  Process                  1    | .   1   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   
  Insert Component         1    | .   .   .   1   .   .   
  Analyze                  1    | .   .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         8    | .   3   .   3   1   1   
  Full Trace Events        4    | .   1   .   2   .   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             1    | .   1   .   .   .   .   
  Recycled Matter          2    | .   2   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  
------------               Run  | Yrd Mat Min Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Min Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -7  
-------------              Run  | Yrd Mat Min Mat Mat Fac 
Turns Passed               3074 | 72  900 517 578 133 874 
Spaces Moved               1700 | 43  258 287 308 277 527 
  Core                     22   | 8   .   .   .   .   14  
  Treads                   888  | 35  258 287 308 .   .   
  Legs                     233  | .   .   .   .   .   233 
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   557  | .   .   .   .   277 280 
  Fastest Speed            29   | 50  160 160 160 32  29  
  Average Speed            117  | 139 160 160 160 32  93  
  Slowest Speed            400  | 160 160 160 160 32  400 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            5    | .   .   .   .   1   4   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       30   | 4   41  59  32  31  13  
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   1   .   .   
  Unknown Exits Taken      4    | 1   1   1   .   1   .   
Scrap Searched             1    | .   .   1   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac 
Total                      2595 | 55  736 318 363 308 815 
  Wait                     680  | 5   466 10  25  .   174 
  Move                     1685 | 42  257 286 307 274 519 
  Hop                      5    | .   .   .   .   1   4   
  Pick Up                  42   | 5   4   7   7   3   16  
  Fast Attach              4    | .   .   .   .   1   3   
  Attach                   38   | 3   4   .   3   8   20  
  Detach                   7    | .   .   .   1   1   5   
  Swap                     4    | .   .   .   2   .   2   
  Drop                     16   | .   .   .   1   10  5   
  Fire                     84   | .   5   15  17  10  37  
  Melee                    30   | .   .   .   .   .   30  
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 3 exits: *Mat x3)
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 16)
   73 | -11/Scrapyard | Entered Materials
  261 | -10/Materials | Discovered new exit (range 11)
  307 | -10/Materials | Build established: Mutant
  973 | -10/Materials | Entered Mines
 1345 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1430 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1434 | -10/Mines     | Found Prototype Device
 1458 | -10/Mines     | Discovered new exit (range 9)
 1463 | -10/Mines     | Learned Materials stockpile data
 1490 | -10/Mines     | Entered Materials
 1490 | -9/Materials  | Evolved 2 slots: Utility x2
 1551 | -9/Materials  | Identified exit to Materials
 1611 | -9/Materials  | Identified Exp. Sensor Array
 2068 | -9/Materials  | Entered another Materials area
 2068 | -8/Materials  | Evolved 2 slots: Power x1, Weapon x1
 2195 | -8/Materials  | Discovered new exit (range 10)
 2201 | -8/Materials  | Entered Factory
 2201 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2303 | -7/Factory    | Garrison activated, responded to threat
 2367 | -7/Factory    | Lost 3 parts (2n1u)
 2426 | -7/Factory    | Lost 5 parts (2p1n1u1w)
 2980 | -7/Factory    | Core integrity fell below 50%
 3025 | -7/Factory    | Lost 4 parts (1p2n1w)
 3063 | -7/Factory    | Core integrity fell below 20%
 3075 | -7/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
Lgt. Nuclear Core fried.
Aluminum Leg fried.
G-47 Trooper destroyed.
Acquired 10 matter.
P-60 Hacker suffers critical hit (Smash).
Destroyed Shock Rifle.
Destroyed Target Analyzer.
P-60 Hacker system corrupted by crushing effect.
  <x2>
P-60 Hacker knocked back.
Destroyed Mic. Nuclear Core.
P-60 Hacker system corrupted by crushing effect.
Nuclear Core destroyed.
Destroyed Shock Rifle.
P-60 Hacker system corrupted by crushing effect.
System corrupted: Component data lost.
ECM Suite destroyed.
W-25 Informer sends out distress signal.
Critical hit (Destroy).
Aluminum Leg destroyed.

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????????????????? ????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          23
Energy Capacity            380
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           14
Terrain Scan Density       10
ECM Strength               2
Armor Coverage             150
Resistance: KI             20
Evasion (%)                64
Targeting Accuracy         8
Target Analysis            5
Recoil Reduction           2
Salvage Targeting          1
Offensive Hacking          10

 Item Schematics 
-----------------
 Exp. Sensor Array | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Safety First

 Challenges 
------------
None

 Game 
------
Seed              AutogunKineticRailgun
  Manual?         0
Play Time         00:30:53
  Cumulative      2.8 hours
  Start           2024.06.10 @ 05:22:24
  End             2024.06.10 @ 05:51:38
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          7
Achievement%      9
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/Tamsyn
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 56862495-00be-4926-ac58-1ab43218c158