Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.14 @ 13:48:18 Player: SovietPaperclip Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (151) 755 Value Destroyed (4541) 4541 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (312) 312 TOTAL SCORE: 8868 Bonus ------- High Alert Combat Kills 312 Cogmind --------- Core Integrity 296/700 Matter 300/300 Energy 290/290 System Corruption 5% Temperature Cool (0) Movement Rolling (145) Ox3 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine > --- PROPULSION (4) --- Armored Huge Wheel > --- UTILITY (4) ------ Improved Cooling System Huge Storage Unit Improved Sensor Array Improved Signal Interpreter > --- WEAPON (3) ------- Power Maul > --- INVENTORY (25) --- Improved Cooling System Large Matter Pod (150) High-capacity Matter Pod (200) Energy Filter Advanced ECM Suite Heavy Armor Plating Heavy Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Hardlight Generator Improved Shield Generator Hacking Suite Hacking Suite Hacking Suite Long-range Tractor Beam EM Pulse Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Enhanced Nuclear Core > --- PROPULSION ------- Advanced Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Huge Storage Unit Improved Sensor Array Improved Signal Interpreter Hardlight Generator > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Precision Assault Rifle > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Light Treads Light Treads Cooling System Improved Cooling System Improved Cooling System Large Matter Pod High-capacity Matter Pod Energy Filter Advanced ECM Suite Improved Medium Armor Plating Improved Medium Armor Plating Improved Shield Generator Hacking Suite Hacking Suite High-powered Tractor Beam EM Pulse Cannon Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon Advanced Assault Cannon Improved Grenade Launcher Power Maul [Rating: 55] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Huge Wheel Flight Unit Improved Flight Unit Utility Improved Signal Interpreter Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Enhanced Autogun Energy Cannon Heavy Ion Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Impact Weapon Power Maul Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Slots Evolved 6 | . . 2 . 2 . 2 . . Power 1 | . . . . . . 1 . . Propulsion 2 | . . 1 . 1 . . . . Utility 2 | . . 1 . 1 . . . . Weapon 1 | . . . . . . 1 . . Parts Attached 101 | 7 2 14 5 9 22 34 8 . Power 13 | 2 . 2 . . 1 7 1 . Engine 11 | 2 . 2 . . 1 5 1 . Core 2 | . . . . . . 2 . . Reactor . | . . . . . . . . . Propulsion 26 | 2 . 2 1 4 9 8 . . Treads 23 | 2 . 2 1 3 8 7 . . Leg . | . . . . . . . . . Wheel 1 | . . . . . . 1 . . Hover . | . . . . . . . . . Flight 2 | . . . . 1 1 . . . Utility 25 | 1 2 1 . 2 5 9 5 . Device 14 | . 1 1 . . 2 5 5 . Storage 4 | 1 1 . . . . 2 . . Processor 1 | . . . . . . 1 . . Hackware . | . . . . . . . . . Protection 6 | . . . . 2 3 1 . . Artifact . | . . . . . . . . . Weapon 37 | 2 . 9 4 3 7 10 2 . Energy Gun . | . . . . . . . . . Energy Cannon 10 | . . 3 2 1 . 4 . . Ballistic Gun 16 | 2 . 4 . 1 6 3 . . Ballistic Cannon 2 | . . 1 . . . . 1 . Launcher 7 | . . 1 2 1 1 2 . . Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . . . . 1 1 . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 8 | . . 1 . 2 3 2 . . Parts Lost 28 | . . 4 1 . 6 10 7 . Power 5 | . . 1 . . 1 1 2 . Propulsion 11 | . . 1 1 . 2 5 2 . Utility 2 | . . . . . 2 . . . Weapon 10 | . . 2 . . 1 4 3 . Highest Loss Streak 7 | . . 2 1 . 3 4 7 . To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 93 | . 92 71 100 97 96 98 84 53 Engine 11 | . 14 5 11 9 8 12 12 7 Treads 27 | . 28 19 33 36 35 28 12 . Device 13 | . 7 13 22 10 8 14 15 15 Storage 8 | . 14 11 11 9 9 7 7 7 Processor 4 | . . . . . . 6 7 7 Protection 3 | . . . . 14 16 . . . Energy Cannon 6 | . . 6 21 9 5 4 12 . Ballistic Gun 14 | . 28 13 . 8 12 17 . . Naked Turns . | . . . . . . . . . Heaviest Build 131 | 13 29 38 38 42 45 131 130 101 Greatest Support 106 | 40 40 60 60 80 82 106 28 28 Greatest Overweight (x) 4 | . . 1 . . . 4 4 3 Average Overweight (x) . | . . . . . . . 3 3 Largest Inventory Capacity 25 | 8 15 15 15 15 15 25 25 25 Average Capacity 18 | 7 14 15 15 15 15 20 25 25 Most Carried 25 | 3 3 15 14 15 15 25 19 18 Average Carried 15 | . 2 7 13 14 13 18 18 18 Final Capacity 25 | 8 15 15 15 15 15 25 25 25 Final Carried 18 | 1 3 14 14 15 14 17 18 18 Class Distribution -------------------- 37% | Scavenger-Skirmisher 29% | Scavenger-Mutant 19% | Mutant 13% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Matter Collected 4190 | 209 58 367 118 380 605 2266 187 . Remotely . | . . . . . . . . . Salvage Created 5964 | . 107 623 135 982 1040 2815 262 . Parts 330 | . 15 36 11 35 61 160 12 . Haulers Intercepted 15 | . 1 1 . 5 5 3 . . Recyclers Shooed 4 | . . . . 2 . 2 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . 12 . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Combat Hostiles Destroyed 98 | . 3 15 8 11 13 40 8 . Guns 46 | . 3 6 . 3 8 26 . . Cannons 35 | . . 6 4 4 5 9 7 . AOE 14 | . . 3 4 2 . 5 . . Classes Destroyed 13 | . 3 4 . 3 1 2 . . Worker 15 | . . 1 . 1 2 11 . . Builder 4 | . . . . 2 . 2 . . Hauler 15 | . 1 1 . 5 5 3 . . Recycler 9 | . . . . 2 . 7 . . Operator 2 | . . . . . 1 1 . . Watcher 8 | . 1 . . 1 2 4 . . Swarmer 20 | . 3 3 6 . . 4 4 . Grunt 37 | . . 7 2 10 5 11 2 . Brawler 4 | . . 2 . . . 1 1 . Duelist 4 | . . . . . . 4 . . Sentry 15 | . . 3 . . 6 6 . . Hunter 9 | . . . . 1 2 6 . . Programmer 9 | . . . . . . 8 1 . Best Kill Streak 7 | . 3 4 3 7 3 6 4 . Combat Bots Only 4 | . 3 3 3 2 2 4 4 . Max Kills in Single Turn 3 | . 1 3 3 2 1 2 1 . Gunslinging . | . . . . . . . . . Exploded 3 | . . 3 3 1 . 2 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Hostile Shots Fired 688 | . 4 89 34 59 88 319 95 . Missed 190 | . . 27 10 26 19 93 15 . Damage Taken 6126 | . 31 834 300 541 1047 2387 986 . Core 799 | . . 198 28 47 122 301 103 . Absorbed by Shields 850 | . . . . . . 618 232 . Regen/Repaired (Parts) 41 | . . . . . 41 . . . Core Remaining (%) 78 | 100 100 . 43 . 69 . . . Volleys Fired 392 | . 10 50 13 56 89 151 23 . Largest 3 | . 2 2 2 2 2 3 3 . Hottest 195 | . 40 136 136 93 93 195 178 . Shots Fired 920 | . 20 100 26 109 166 437 62 . Gun 618 | . 20 65 . 56 129 348 . . Cannon 283 | . . 34 22 47 37 81 62 . Launcher 19 | . . 1 4 6 . 8 . . Special . | . . . . . . . . . Kinetic 643 | . 20 72 . 56 129 348 18 . Thermal 258 | . . 27 22 47 37 81 44 . Explosive 19 | . . 1 4 6 . 8 . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 24 | . 7 16 4 11 16 24 9 . Robot Miss Streak 10 | . 1 3 5 3 4 4 10 . Penetration Max . | . . . . . . . . . Secondary Targets 3 | . . 1 . . 2 . . . Max Gunslinging Chain 1 | . . 1 . . 1 . . . Shots Hit Robots 586 | . 13 69 11 69 102 288 34 . Core Hits 242 | . 6 28 8 36 32 122 10 . Critical Kills 6 | . . . . 2 3 1 . . Critical Parts Destroyed 1 | . . . . . 1 . . . Critical Strikes 10 | . . . . 2 4 1 3 . Meltdown 4 | . . . . 2 2 . . . Destroy 3 | . . . . . 2 1 . . Blast 3 | . . . . . . . 3 . Melee Attacks 7 | . . . . . . 1 6 . Impact 7 | . . . . . . 1 6 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 13883 | . 147 1234 407 2004 1819 7141 1131 . Guns 7147 | . 147 663 . 720 1366 4251 . . Cannons 4362 | . . 436 224 722 453 1522 1005 . Explosions 2248 | . . 135 183 562 . 1368 . . Melee 126 | . . . . . . . 126 . Ramming . | . . . . . . . . . Kinetic 7566 | . 147 793 . 720 1366 4251 289 . Thermal 3943 | . . 306 224 722 453 1522 716 . Explosive 2248 | . . 135 183 562 . 1368 . . Electromagnetic . | . . . . . . . . . Impact 126 | . . . . . . . 126 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . . . . 2 5 5 5 Average Corruption 2 | . . . . . 2 2 5 5 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 64 | . . . . . 6 41 17 . Message Errors 21 | . . . . . . 16 5 . Matter Fused 7 | . . . . . 1 5 1 . Heat Flow Errors 9 | . . . . . . 4 5 . Energy Discharges 7 | . . . . . . 6 1 . Parts Rejected 1 | . . . . . 1 . . . Data Loss (minor) 7 | . . . . . 3 3 1 . Data Loss (major) 4 | . . . . . . 2 2 . Misfires 4 | . . . . . . 3 1 . Alerts 2 | . . . . . . 1 1 . Weapon Failures 2 | . . . . . 1 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 199 | . . . 10 42 . 92 55 . Projectiles 123 | . . . . 33 . 72 18 . Explosions 39 | . . . 10 9 . 20 . . Melee 37 | . . . . . . . 37 . Knockbacks 2 | . . . . . . . 2 . Impact . | . . . . . . . . . Kinetic 2 | . . . . . . . 2 . Secondary . | . . . . . . . . . Self-Inflicted Damage 248 | . . 20 66 . . 162 . . Shots 8 | . . 1 3 . . 4 . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 412 | . . 105 75 56 53 412 337 . Average Temperature 68 | . . 27 25 14 15 78 142 . Received Heat Transfer 1730 | . . 336 81 261 450 379 223 . Effects 8 | . . . . . . 6 2 . Shutdowns 2 | . . . . . . 2 . . Interference 5 | . . . . . . 4 1 . Damage (minor) 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 2 | . . . . . . . 2 . Robots Melted 4 | . . . . 2 2 . . . Combat Hostiles 2 | . . . . 2 . . . . Parts Melted 13 | . . . . 5 3 5 . . Heat Transferred 6031 | . . 555 407 1295 814 1998 962 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Peak Influence 756 | . 84 280 357 461 484 756 . . Initial 154 | . . . 109 139 154 90 . . Average 275 | . 50 159 225 322 282 323 . . Maximum Alert Level 3 | . . 1 1 2 2 3 . . Low Security (%) 41 | 100 100 56 30 17 29 38 . . Level 1 36 | . . 43 69 46 53 32 . . Level 2 17 | . . . . 36 16 22 . . Level 3 3 | . . . . . . 6 . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 18 | . . 1 . 2 1 14 . . Investigation 3 | . . 1 . 1 . 1 . . Extermination 7 | . . . . . . 7 . . Reinforcement 7 | . . . . 1 1 5 . . Assault 1 | . . . . . . 1 . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . 2 . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Distress Signals 3 | . . . . . 3 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 140 | . 5 26 9 21 18 52 9 . Peak Tracking Total 5 | . 3 4 3 4 3 4 5 . Tactical Retreats 8 | . . 1 1 3 1 . 2 . Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Traps Triggered 3 | . . 1 . 1 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Machines Disabled 8 | . . 1 . 1 4 2 . . Max in Single Turn 1 | . . 1 . 1 1 1 . . Garrison Access 1 | . . . . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Machines Accessed 15 | . 1 1 . 1 5 7 . . Terminals 9 | . 1 1 . 1 4 2 . . Fabricators 1 | . . . . . . 1 . . Repair Stations 3 | . . . . . 1 2 . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 27 | . 2 1 . 1 8 15 . . Successful 21 | . 2 . . 1 7 11 . . Failed 6 | . . 1 . . 1 4 . . Catastrophic 1 | . . . . . 1 . . . Database Lockouts . | . . . . . . . . . Manual 2 | . . . . . . 2 . . Terminals 14 | . 2 1 . 1 6 4 . . Fabricators 2 | . . . . . . 2 . . Repair Stations 7 | . . . . . 2 5 . . Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . . . . . 3 . . Garrison Access 1 | . . . . . . 1 . . Terminal Hacks 10 | . 2 . . 1 5 2 . . Part Schematic 3 | . . . . . 3 . . . Branch Access Points 2 | . . . . 1 1 . . . Fabricator Index 1 | . . . . . . 1 . . Alert Level 1 | . 1 . . . . . . . Unreport Threat 3 | . 1 . . . 1 1 . . Fabricator Hacks 1 | . . . . . . 1 . . Network Status 1 | . . . . . . 1 . . Repair Station Hacks 5 | . . . . . 2 3 . . Scan Component 3 | . . . . . 1 2 . . Repair 2 | . . . . . 1 1 . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 3 | . . . . . . 3 . . Insert Component 1 | . . . . . . 1 . . Analyze 2 | . . . . . . 2 . . Garrison Access Hacks 1 | . . . . . . 1 . . Seal Access 1 | . . . . . . 1 . . Unauthorized Hacks 1 | . . . . . . 1 . . Terminals 1 | . . . . . . 1 . . Botnet 1 | . . . . . . 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 1 . . Used 1 | . . . . . 1 . . . Hacking Detections 9 | . . 1 . . 3 5 . . Full Trace Events 1 | . . . . . . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . . . . . 3 1 . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . . . 1 1 . . Time 62 | . . . . . 32 30 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . 1 . . Parts Damaged 1 | . . . . . . 1 . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . 1 . . . 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Turns Passed 7050 | 86 345 754 218 520 885 3523 690 29 Spaces Moved 3084 | 53 193 268 104 220 351 1528 363 4 Core 11 | 11 . . . . . . . . Treads 2602 | 42 193 268 104 220 351 1424 . . Legs . | . . . . . . . . . Wheels 471 | . . . . . . 104 363 4 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 156 156 145 145 Average Speed 174 | 137 160 195 160 160 159 185 157 145 Slowest Speed 240 | 160 160 240 160 160 160 240 160 145 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 33 | 4 46 30 24 26 66 39 60 3 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 3 | . . . . 1 . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 . 1 . . . Scrap Searched 7 | . . . 1 . . . 6 . Spaces Dug 1 | . . . . . . 1 . . Terrain Destroyed 116 | . . 5 40 25 . 35 11 . Melee 1 | . . . . . . 1 . . Projectile 17 | . . . 1 . . 5 11 . AOE 98 | . . 5 39 25 . 29 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Total 4100 | 66 212 395 128 301 571 1980 420 27 Wait 351 | . 3 45 6 7 58 191 18 23 Move 3076 | 52 192 267 103 219 350 1527 362 4 Hop . | . . . . . . . . . Pick Up 113 | 7 4 18 1 6 29 45 3 . Fast Attach 1 | . . . . . 1 . . . Attach 44 | 6 2 7 1 3 9 14 2 . Detach . | . . . . . . . . . Swap 56 | 1 . 7 4 6 12 20 6 . Drop 60 | . 1 1 . 4 23 31 . . Fire 392 | . 10 50 13 56 89 151 23 . Melee 7 | . . . . . . 1 6 . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 2 exits: [*Fac] / *Low) -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 87 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 340 | -10/Materials | Discovered new exit (range 7) 408 | -10/Materials | Discovered new exit (range 7) 432 | -10/Materials | Entered another Materials area 432 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 702 | -9/Materials | Discovered new exit (range 7) 1186 | -9/Materials | Entered Mines 1253 | -9/Mines | Core integrity fell below 50% 1396 | -9/Mines | Discovered new exit (range 6) 1398 | -9/Mines | Learned location of Zion (-7) 1404 | -9/Mines | Entered Materials 1404 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1505 | -8/Materials | Build established: Scavenger-Mutant 1536 | -8/Materials | Discovered new exit (range 9) 1780 | -8/Materials | Discovered new exit (range 15) 1799 | -8/Materials | Identified exit to Storage 1924 | -8/Materials | Entered Storage 1969 | -8/Storage | Repaired Cooling System 2055 | -8/Storage | Lost 3 parts (1p1n1u) 2124 | -8/Storage | Identified exit to Recycling 2775 | -8/Storage | Discovered new exit (range 13) 2809 | -8/Storage | Entered Factory 2809 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3277 | -7/Factory | Discovered new exit (range 14) 3658 | -7/Factory | Build established: Scavenger-Skirmisher 4368 | -7/Factory | Repaired Broken Imp. Cooling System 4539 | -7/Factory | Discovered new exit (range 11) 4718 | -7/Factory | Identified exit to Lower Caves 5580 | -7/Factory | Lost 4 parts (2n2w) 5805 | -7/Factory | Build established: Scavenger-Tank 6009 | -7/Factory | First assault squad dispatched 6079 | -7/Factory | Lost 3 parts (1p1n1w) 6186 | -7/Factory | Lost 3 parts (2n1w) 6332 | -7/Factory | Entered Lower Caves 6369 | -7/Lower Caves | Build established: Scavenger-Mutant 6680 | -7/Lower Caves | Identified exit to Lower Caves 6885 | -7/Lower Caves | Core integrity fell below 50% 6948 | -7/Lower Caves | Lost 7 parts (2p2n3w) 7022 | -7/Lower Caves | Entered another Lower Caves area 7051 | -7/Lower Caves | Self-destructed Last Messages --------------- 06901_ VTOL Module fries itself beyond repair. 06917_ Lgt. Treads destroyed. 06924_ Destroyed VTOL Module. 06924_ Destroyed Lgt. Nuclear Core. 06924_ S-27 Virus system corrupted by crushing effect. 06924_ S-27 Virus misfires. 06925_ S-27 Virus system terminally corrupted. 06930_ System corrupted: Heat flow error (+193). 06941_ Acquired 10 matter. 06953_ PU:SVP PXJMSKL:KHXBB1TD< 06994_ System corrupted: Heat flow error (+157). 06996_ Searching scrap... 06996_ Found Hacking Suite. 06996_ Found 29 Matter. 06999_ Acquired Hacking Suite. 07019_ System corrupted: IFF burst signal emitted. LOCATION=LOWER CAVES GOAL=ESCAPE Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????hph?????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????#???????????????????????? ???????? | | ???????????????# ??????????????????? ??????? | | ?????????????### ??????######### #???????? | | ???????????? ##### #?????????? | | ???????????????????# @ #?????????? | | ???????????????????# ##### #????????? | | ???????????????????## ##### #??????????????????? | | ??????????????????????????# ???????????????? | | ?????????????????????????? ????????????? | | ????????????????????????? s ### ?????????? | | ????????????????????????#s #### ?? ??????????? | | ???????????????????????? #???? ??? ??????????? | | ??????????????????????? s#?????? ##???#??????????? | | ?????????????????????? ??????? #???????????????? | | ?????????????????????? ?????????#???????????????? | | ?????????????????????$ #?????????????????????????? | | ????????????????????# ??????????????????????????? | | ????????????????????# ???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 50 Recoil Reduction 4 Item Schematics ----------------- Plasma Cannon | -8/Storage | Hacked Imp. Utility Shielding | -8/Storage | Hacked Adv. Assault Cannon | -8/Storage | Hacked Imp. Cooling System | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AdvancedWardroneCapacitor Manual? 0 Play Time 00:49:12 Cumulative 90.1 hours Start 2024.04.14 @ 01:50:33 End 2024.04.14 @ 13:48:18 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 112 Rogue 112 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 48 Achievement% 45 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8c5956bc-3df6-4c53-a2f5-5b51bb4694f0