Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.28 @ 18:26:34 Player: El Diablo Result: Destroyed by X-62 Marksman with Gauss Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (60) 300 Value Destroyed (1530) 1530 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3490 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 86/300 Energy 70/100 System Corruption 0% Temperature Cool (0) Movement Core (1500) Ox29 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Huge Storage Unit Propulsion Shielding > --- WEAPON (3) ------- Assault Cannon Rocket Launcher > --- INVENTORY (25) --- Light Nuclear Core Heavy Deuterium Engine Heavy Deuterium Engine Surge Thruster Surge Thruster Surge Thruster Improved Heat Sink Small Storage Unit Structural Scanner Trap Scanner Power Shielding Hardlight Generator Flak Gun Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- VTOL Module VTOL Module VTOL Module > --- UTILITY ---------- Huge Storage Unit Seismic Detector Propulsion Shielding Improved Shield Generator > --- WEAPON ----------- Flak Gun Flak Gun Flak Gun > --- INVENTORY -------- Light Nuclear Core Heavy Deuterium Engine Heavy Deuterium Engine Surge Thruster Surge Thruster Improved Heat Sink Small Storage Unit Structural Scanner Trap Scanner Power Shielding Hardlight Generator Flak Gun Assault Cannon Rocket Launcher [Rating: 34] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion VTOL Module Leg Aluminum Leg Flight Unit VTOL Module Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Improved Signal Interpreter Protection Propulsion Shielding Weapon Autogun Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Autogun Ballistic Cannon Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 2 | . . 1 1 Weapon 1 | . . 1 . Parts Attached 52 | 6 7 26 13 Power 7 | 1 . 3 3 Engine 5 | 1 . 3 1 Core 2 | . . . 2 Reactor . | . . . . Propulsion 13 | 2 2 8 1 Treads . | . . . . Leg 10 | 2 2 6 . Wheel . | . . . . Hover . | . . . . Flight 3 | . . 2 1 Utility 13 | 1 3 5 4 Device 8 | . 3 3 2 Storage 2 | 1 . 1 . Processor 1 | . . . 1 Hackware . | . . . . Protection 2 | . . 1 1 Artifact . | . . . . Weapon 19 | 2 2 10 5 Energy Gun 9 | 2 2 5 . Energy Cannon 2 | . . 2 . Ballistic Gun 6 | . . 3 3 Ballistic Cannon 1 | . . . 1 Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Corrupted Parts 1 | . . 1 . System Corruption 1 | . . 1 . Parts Lost 24 | . 4 11 9 Power 4 | . 1 2 1 Propulsion 7 | . 2 2 3 Utility 5 | . 1 2 2 Weapon 8 | . . 5 3 Highest Loss Streak 9 | . 2 7 9 To Critical Strikes . | . . . . Average Slot Usage (%) 96 | . 93 94 97 Engine 8 | . 11 10 6 Core 1 | . . . 2 Leg 7 | . 27 12 . Flight 16 | . . 9 26 Device 15 | . 11 16 15 Storage 10 | . 14 11 9 Protection 6 | . . 5 8 Energy Gun 9 | . 28 17 . Ballistic Gun 17 | . . 10 26 Naked Turns . | . . . . Heaviest Build 109 | 14 15 97 109 Greatest Support 20 | 20 20 20 12 Greatest Overweight (x) 29 | 1 1 12 29 Average Overweight (x) 4 | . . 4 8 Largest Inventory Capacity 25 | 8 8 25 25 Average Capacity 20 | 7 8 19 25 Most Carried 15 | 5 8 13 15 Average Carried 9 | 2 6 8 11 Final Capacity 25 | 8 8 25 25 Final Carried 13 | 2 6 13 13 Class Distribution -------------------- 60% | Tank 14% | Mutant 9% | Scavenger-Skirmisher 7% | Scavenger-Mutant 4% | Scavenger-Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 928 | 260 60 250 358 Remotely . | . . . . Salvage Created 1932 | 137 499 903 393 Parts 115 | 9 27 56 23 Haulers Intercepted 2 | . . 1 1 Recyclers Shooed 2 | . 1 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 40 | . 12 21 7 Guns 34 | . 12 15 7 Cannons 6 | . . 6 . Classes Destroyed 11 | 2 3 4 2 Worker 5 | . . 3 2 Builder 1 | . . . 1 Tunneler 4 | 2 2 . . Hauler 2 | . . 1 1 Recycler 2 | 1 . . 1 Operator 1 | . . 1 . Watcher 5 | . 2 1 2 Swarmer 9 | . 3 6 . Cutter 1 | . . . 1 Grunt 26 | . 9 13 4 Sentry 4 | . . 2 2 Best Kill Streak 5 | 3 4 5 3 Combat Bots Only 5 | . 2 5 2 Max Kills in Single Turn 3 | 1 1 1 3 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 3170 | 10 517 1180 1463 Core 910 | . 52 305 553 Absorbed by Shields 269 | . . 64 205 Redirected to Shielding 98 | . . 49 49 Regen/Repaired (Parts) 92 | . . 43 49 Core Remaining (%) 67 | 100 79 23 . Volleys Fired 166 | 11 54 70 31 Largest 3 | 2 2 3 3 Hottest 150 | 90 90 150 84 Shots Fired 381 | 20 108 165 88 Gun 360 | 20 108 144 88 Cannon 21 | . . 21 . Launcher . | . . . . Special . | . . . . Kinetic 112 | . . 24 88 Thermal 217 | 11 88 118 . Explosive . | . . . . Electromagnetic 52 | 9 20 23 . Robot Hit Streak 12 | 5 9 12 9 Robot Miss Streak 11 | 1 5 5 11 Penetration Max . | . . . . Secondary Targets 3 | . 3 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 243 | 14 67 107 55 Core Hits 126 | 4 25 43 54 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 7 | 1 3 3 . Burn 6 | 1 2 3 . Corrupt 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4060 | 237 885 1549 1389 Guns 3177 | 189 824 1189 975 Cannons 307 | . . 307 . Explosions 565 | 48 61 53 403 Melee . | . . . . Ramming 11 | . . . 11 Kinetic 1173 | . . 198 975 Thermal 2423 | 161 730 1129 403 Explosive . | . . . . Electromagnetic 453 | 76 155 222 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . 1 . Average Corruption 1 | . . 1 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 5 | . . 5 . Message Errors 2 | . . 2 . Matter Fused 2 | . . 2 . Energy Discharges 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 101 | . 6 30 65 Projectiles 15 | . . 15 . Explosions 86 | . 6 15 65 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 102 | 10 35 52 5 Shots 3 | 1 1 1 . Rammed 2 | . . . 2 Targets Rammed 2 | . . . 2 Kicked . | . . . . Crushed . | . . . . Highest Temperature 312 | 162 227 312 81 Average Temperature 60 | 55 78 61 27 Received Heat Transfer 950 | . 246 412 292 Effects 1 | . . 1 . Interference 1 | . . 1 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . 1 . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 12 | 1 5 5 1 Heat Transferred 5734 | 457 2092 2885 300 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 3 | 1 1 1 . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 341 | 15 341 275 297 Initial 89 | . 9 89 62 Average 109 | 5 185 151 64 Maximum Alert Level 1 | . 1 1 1 Low Security (%) 78 | 100 56 77 83 Level 1 21 | . 43 22 16 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 13 | . 3 4 6 Investigation 3 | . . 2 1 Extermination . | . . . . Reinforcement 10 | . 3 2 5 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 2 | . . . 2 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 4 | . 1 2 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 90 | . 26 39 25 Peak Tracking Total 9 | . 4 8 9 Tactical Retreats 7 | . 3 4 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 10 | . 1 . 9 Max in Single Turn 9 | . 1 . 9 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 12 | . 3 6 3 Terminals 7 | . 2 3 2 Fabricators . | . . . . Repair Stations 2 | . . 1 1 Recycling Units 2 | . 1 1 . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 33 | . 5 17 11 Successful 19 | . 2 12 5 Failed 14 | . 3 5 6 Catastrophic 2 | . 1 . 1 Database Lockouts . | . . . . Manual . | . . . . Terminals 15 | . 3 5 7 Fabricators . | . . . . Repair Stations 7 | . . 3 4 Recycling Units 7 | . 2 5 . Scanalyzers 4 | . . 4 . Garrison Access . | . . . . Terminal Hacks 7 | . . 4 3 Record 1 | . . . 1 Prototype ID Bank 1 | . . 1 . Level Access Points 2 | . . 1 1 Emergency Access Points 1 | . . . 1 Registered Prototypes 1 | . . 1 . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 4 | . . 2 2 Scan Component 2 | . . 1 1 Repair 2 | . . 1 1 Recycling Unit Hacks 4 | . 2 2 . Report Inventory 2 | . 1 1 . Retrieve Components 2 | . 1 1 . Scanalyzer 4 | . . 4 . Insert Component 2 | . . 2 . Analyze 2 | . . 2 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 8 | . 2 4 2 Full Trace Events 2 | . . 1 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . . 2 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . . 1 1 Time 39 | . . 26 13 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 7 | . 6 1 . Parts Scanalyzed 2 | . . 2 . Part Schematics Acquired 2 | . . 2 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 5109 | 85 564 1924 2536 Spaces Moved 874 | 40 226 305 303 Core 11 | 10 . . 1 Treads . | . . . . Legs 482 | 30 226 226 . Wheels . | . . . . Hover . | . . . . Flight 381 | . . 79 302 Fastest Speed 50 | 50 120 120 589 Average Speed 431 | 103 120 414 723 Slowest Speed 2035 | 120 190 992 2035 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 29 | 3 45 29 39 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 44 | . 4 4 36 Melee . | . . . . Projectile . | . . . . AOE 44 | . 4 4 36 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1895 | 62 410 844 579 Wait 714 | . 112 402 200 Move 871 | 39 225 304 303 Hop . | . . . . Pick Up 63 | 6 9 31 17 Fast Attach 3 | 2 1 . . Attach 40 | 4 4 20 12 Detach 2 | . . . 2 Swap 9 | . 2 6 1 Drop 25 | . 3 11 11 Fire 166 | 11 54 70 31 Melee . | . . . . Ram 2 | . . . 2 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 490 | -10/Materials | Discovered new exit (range 16) 601 | -10/Materials | Discovered new exit (range 16) 650 | -10/Materials | Entered another Materials area 650 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 687 | -9/Materials | Repaired Med. Laser 1667 | -9/Materials | Core integrity fell below 50% 1695 | -9/Materials | Lost 7 parts (2n1u4w) 2084 | -9/Materials | Identified exit to Materials 2240 | -9/Materials | Build established: Tank 2574 | -9/Materials | Entered another Materials area 2574 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2704 | -8/Materials | Repaired Propulsion Shielding 4493 | -8/Materials | Identified exit to Factory 5103 | -8/Materials | Core integrity fell below 50% 5108 | -8/Materials | Core integrity fell below 20% 5110 | -8/Materials | Destroyed by X-62 Marksman with Gauss Rifle Last Messages --------------- area. H-61 Shepherd calls for reinforcements. ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. U-05 Engineer lays Concrete. W-25 Informer sends out distress signal. Hvy. Deuterium Engine destroyed. H-61 Shepherd destroyed. Flak Gun destroyed. Penetrated by Slug. Critical hit (Burn: +37). Penetrated by Slug. K-01 Serf collects debris. U-05 Engineer builds a Wall. Flak Gun destroyed. Penetrated by Slug. U-05 Engineer destroyed. Penetrated by Slug. K-01 Serf collects debris. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????????" #???????????? | | ??????????????? #???????????? | | ??????????????? ###### #???????????? | | ??????????????? # #??# #???????????? | | ?????????????? ######+###?????????? | | ?????????????? % # #?????????? | | ????????????? # #?????????? | | ????????????? % # #?????????? | | ????????????? # !#?????????? | | ????????????? # #?????????? | | ????????????? # #?????????? | | ?????????????" + #?????????? | | ???????????? #* #?????????? | | ???????????? # #?????????? | | ????????????? ####### ###########?????????? | | ?????????????????#######sus #? ?? #??????????? | | ???????????????????????# # """ ????????????? | | ???????????????????????# + """"?????????????? | | ???????????????????????# # """"" #??????????? | | ???????????????????????# # """"" #??????????? | | ???????????????????????# s # """ #??????????? | | ???????????????????????# # #??????????? | | ???????????????????????#k #[ ! ????????????? | | ???????????????????????#% * # ????????????? | | ??????????????????????##% !*#???####???????????? | | ??????????????????????## @!%!#??????????????????? | | ??????????????????????##% %!##??????????????????? | | ?????????????????######;! !x;#"#######??????????? | | ??????????# gg%x #????????? | | ??????????# %%!g*% < #????????? | | ??????????# !* #????????? | | ???????????############### ########+####????????? | | ???????????????????????? ????????????????????? | | ??????????????????????? ????????????????????? | | ??????????????????????### ???????????????????? | | ????????????????????????? ???????????????????? | | ?????????????????????????#####??????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Propulsion Shielding 33 Evasion (%) 55 Item Schematics ----------------- Seismic Detector | -9/Materials | Scanalyzed VTOL Module | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MediumCloakingReconfigurator Manual? 0 Play Time 01:01:58 Cumulative 13.7 hours Start 2022.03.27 @ 22:12:12 End 2022.03.28 @ 18:26:34 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 4 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 17 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 32/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 40ad5ad5-2999-4832-8d65-5b9c105a9dbc