Cogmind - Beta 12 @@@ ROGUE MODE // 2023.08.31 @ 11:50:24 Player: Senator Honkstrong Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (139) 695 Value Destroyed (3482) 3482 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (437) 437 TOTAL SCORE: 6694 Bonus ------- High Alert Combat Kills 437 Cogmind --------- Core Integrity 26/550 Matter 283/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Treading (225) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (4) --- Advanced Treads Carbon-fiber Leg Titanium Leg > --- UTILITY (3) ------ Large Storage Unit > --- WEAPON (3) ------- Heavy Ion Cannon Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY (15) --- Light Treads Light Treads Aerolev Unit Trap Scanner Experimental Sensor Array Recalibrator Plasma Cutter Plasma Cutter Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Advanced Treads Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit System Restoration Module System Restoration Module > --- WEAPON ----------- Heavy Ion Cannon Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Treads Light Treads Aerolev Unit Trap Scanner Experimental Sensor Array Recalibrator Plasma Cutter Plasma Cutter [Rating: 34] Favorites ----------- Power Light Nuclear Core Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Field Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Great Axe Build | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . . 2 Utility 1 | . . . 1 . Weapon 1 | . . . 1 . Parts Attached 114 | 7 11 5 26 65 Power 8 | 1 2 1 2 2 Engine 6 | 1 1 . 2 2 Core 2 | . 1 1 . . Reactor . | . . . . . Propulsion 22 | 3 . . 3 16 Treads 15 | 1 . . 3 11 Leg 7 | 2 . . . 5 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 33 | 1 4 . 5 23 Device 13 | . 1 . 2 10 Storage 2 | 1 1 . . . Processor . | . . . . . Hackware 2 | . . . . 2 Protection 16 | . 2 . 3 11 Artifact . | . . . . . Weapon 51 | 2 5 4 16 24 Energy Gun 9 | 1 1 . 3 4 Energy Cannon 2 | . . . . 2 Ballistic Gun 27 | 1 3 2 8 13 Ballistic Cannon . | . . . . . Launcher 11 | . 1 2 4 4 Special Weapon 1 | . . . 1 . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . . 2 2 Parts Lost 31 | . 2 . 6 23 Power 2 | . 1 . . 1 Propulsion 8 | . . . 1 7 Utility 10 | . . . 2 8 Weapon 11 | . 1 . 3 7 Highest Loss Streak 6 | . 1 . 2 6 To Critical Strikes 2 | . . . . 2 Average Slot Usage (%) 96 | . 96 100 96 95 Engine 7 | . 8 . 9 9 Core 4 | . 5 14 1 . Treads 11 | . . . 18 20 Leg 18 | . 28 28 2 13 Device 2 | . 4 . . 1 Storage 11 | . 14 14 11 9 Hackware 1 | . . . . 3 Protection 11 | . 6 14 19 10 Energy Gun 4 | . 6 . 10 4 Energy Cannon 2 | . . . . 4 Ballistic Gun 20 | . 21 21 22 17 Launcher 1 | . . 5 . . Naked Turns . | . . . . . Heaviest Build 51 | 14 33 34 42 51 Greatest Support 80 | 20 20 20 40 80 Greatest Overweight (x) 3 | 1 1 1 3 3 Average Overweight (x) . | . . 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 5 13 15 15 15 Most Carried 15 | 1 15 15 15 15 Average Carried 11 | . 8 14 13 12 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 1 15 15 13 8 Class Distribution -------------------- 47% | Mutant 32% | Scavenger-Tank 10% | Tank 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Tank | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Jun Mat Min Mat Mat Matter Collected 3416 | 321 552 291 557 1695 Remotely . | . . . . . Salvage Created 4915 | 177 548 291 852 3047 Parts 320 | 17 41 19 66 177 Haulers Intercepted 8 | . 2 . 2 4 Recyclers Shooed 4 | 1 1 . . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Combat Hostiles Destroyed 93 | . 8 12 23 50 Guns 54 | . 6 7 15 26 Cannons 15 | . . . . 15 AOE 24 | . 2 5 8 9 Classes Destroyed 15 | 3 7 . 2 3 Worker 10 | 2 5 1 . 2 Builder 5 | . 2 . 1 2 Tunneler 4 | 4 . . . . Hauler 8 | . 2 . 2 4 Recycler 8 | 1 . . 2 5 Mechanic 2 | . 1 . 1 . Operator 3 | . 1 . . 2 Watcher 9 | . 3 . 2 4 Swarmer 28 | . 3 6 13 6 Grunt 43 | . 5 6 6 26 Brawler 4 | . . . 1 3 Duelist 2 | . . . . 2 Protector 1 | . . . . 1 Sentry 14 | . . . 3 11 Hunter 1 | . . . . 1 Best Kill Streak 9 | 3 5 4 9 8 Combat Bots Only 8 | . 3 4 6 8 Max Kills in Single Turn 5 | 1 3 2 4 5 Gunslinging 1 | . . . 1 . Exploded 4 | . 2 2 2 4 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Jun Mat Min Mat Mat Damage Taken 4920 | . 360 276 755 3529 Core 646 | . 23 30 69 524 Absorbed by Shields . | . . . . . Redirected to Shielding 18 | . . . . 18 Core Remaining (%) 86 | 100 . 78 82 . Volleys Fired 362 | 17 99 33 48 165 Largest 3 | 2 2 2 3 3 Hottest 143 | 70 73 53 112 143 Shots Fired 871 | 34 160 66 140 471 Gun 743 | 34 159 58 133 359 Cannon 106 | . . . . 106 Launcher 22 | . 1 8 7 6 Special . | . . . . . Kinetic 609 | 17 130 58 92 312 Thermal 240 | 17 29 . 41 153 Explosive 22 | . 1 8 7 6 Electromagnetic . | . . . . . Robot Hit Streak 16 | 6 12 6 13 16 Robot Miss Streak 5 | 1 3 3 4 5 Penetration Max . | . . . . . Secondary Targets 3 | . 1 . 2 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 474 | 21 65 29 79 280 Core Hits 222 | 8 32 23 40 119 Critical Kills 7 | . 1 . . 6 Critical Parts Destroyed 2 | . 1 . . 1 Critical Strikes 12 | 1 2 . 1 8 Burn 2 | 1 . . 1 . Meltdown 1 | . . . . 1 Destroy 9 | . 2 . . 7 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 9855 | 253 1072 704 1782 6044 Guns 5869 | 253 892 361 1167 3196 Cannons 2025 | . . . . 2025 Explosions 1904 | . 178 330 613 783 Melee . | . . . . . Ramming 57 | . 2 13 2 40 Kinetic 4630 | 89 842 361 797 2541 Thermal 3427 | 164 50 . 533 2680 Explosive 1741 | . 178 330 450 783 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 13 | . 2 2 6 13 Average Corruption 2 | . 2 2 2 6 Corruption Purged 18 | . . . . 18 Corruption Blocked . | . . . . . Effects 59 | . 11 15 16 17 Message Errors 12 | . 4 2 4 2 Matter Fused 12 | . 2 4 3 3 Heat Flow Errors 8 | . . 4 2 2 Energy Discharges 8 | . 1 1 3 3 Parts Rejected 1 | . . . . 1 Data Loss (minor) 7 | . 1 3 1 2 Data Loss (major) 2 | . 1 . 1 . Misfires 3 | . . 1 2 . Alerts 2 | . . . . 2 Weapon Failures 4 | . 2 . . 2 Overload Shots . | . . . . . Overflow Damage 82 | . . 8 20 54 Projectiles 8 | . . . . 8 Explosions 74 | . . 8 20 46 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 241 | . 79 19 7 136 Shots 8 | . 2 2 1 3 Rammed 3 | . . . 1 2 Targets Rammed 16 | . 1 8 1 6 Kicked 13 | . 1 8 . 4 Crushed . | . . . . . Highest Temperature 427 | . 282 191 304 427 Average Temperature 103 | . 104 47 70 124 Received Heat Transfer 1875 | . 126 99 165 1485 Effects 18 | . 4 . 4 10 Shutdowns 3 | . . . . 3 Energy Bleed 3 | . . . 1 2 Interference 8 | . 4 . 3 1 Matter Decay 2 | . . . . 2 Short Circuit 1 | . . . . 1 Damage (minor) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles . | . . . . . Parts Melted 2 | 1 . . . 1 Heat Transferred 6067 | 555 148 . 1099 4265 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Peak Influence 1021 | 35 158 228 371 1021 Initial 153 | . 22 13 38 153 Average 252 | 19 37 92 221 483 Maximum Alert Level 3 | . . 1 2 3 Low Security (%) 49 | 100 100 80 36 5 Level 1 34 | . . 19 63 54 Level 2 4 | . . . . 11 Level 3 11 | . . . . 28 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Sterilizations 1 | . . . . 1 Squads Dispatched 15 | . 1 . 1 13 Investigation 1 | . . . . 1 Extermination . | . . . . . Reinforcement 5 | . 1 . 1 3 Assault 1 | . . . . 1 Garrison 8 | . . . . 8 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Distress Signals 9 | . 2 1 3 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 142 | . 20 12 36 74 Peak Tracking Total 8 | . 4 3 5 8 Tactical Retreats 7 | . . . . 7 Traps | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Traps Triggered 5 | . 2 . 3 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Jun Mat Min Mat Mat Machines Disabled 14 | . 3 7 2 2 Max in Single Turn 2 | . 1 2 1 1 Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Machines Accessed 18 | . 5 . 3 10 Terminals 15 | . 5 . 3 7 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . . 1 Scanalyzers 2 | . . . . 2 Garrison Access . | . . . . . Total Hacks 55 | . 18 . 8 29 Successful 27 | . 8 . 5 14 Failed 28 | . 10 . 3 15 Catastrophic 4 | . . . . 4 Database Lockouts . | . . . . . Manual 40 | . 17 . 8 15 Terminals 49 | . 18 . 8 23 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . . 1 Scanalyzers 5 | . . . . 5 Garrison Access . | . . . . . Terminal Hacks 14 | . 4 . 4 6 Robot Analysis 7 | . 3 . 3 1 Prototype ID Bank 5 | . 1 . 1 3 Unreport Threat 1 | . . . . 1 Locate Traps 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . . . . 1 Retrieve Components 1 | . . . . 1 Scanalyzer 4 | . . . . 4 Insert Component 3 | . . . . 3 Analyze 1 | . . . . 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks 8 | . 4 . 1 3 Terminals 8 | . 4 . 1 3 Botnet 8 | . 4 . 1 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 17 | . 5 . 3 9 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 6 | . . . . 6 Parts Scanalyzed 1 | . . . . 1 Part Schematics Acquired 1 | . . . . 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Jun Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Jun Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Robot Analysis Total 7 | . 3 . 3 1 Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Jun Mat Min Mat Mat Turns Passed 7092 | 167 1906 1174 955 2890 Spaces Moved 2990 | 90 887 546 307 1160 Core 8 | 8 . . . . Treads 1005 | 2 . . 278 725 Legs 1977 | 80 887 546 29 435 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 190 160 123 Average Speed 172 | 115 170 190 213 159 Slowest Speed 330 | 160 190 190 330 330 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 61 | 5 92 97 37 75 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 2 | . . 2 . . Spaces Dug . | . . . . . Terrain Destroyed 226 | . 62 41 22 101 Melee . | . . . . . Projectile 24 | . . . . 24 AOE 202 | . 62 41 22 77 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Total 4162 | 115 1116 610 496 1825 Wait 584 | . 95 14 97 378 Move 2986 | 89 886 545 306 1160 Hop . | . . . . . Pick Up 48 | 1 17 2 6 22 Fast Attach 46 | 7 4 . 10 25 Attach 28 | . 2 . 6 20 Detach 3 | . 1 . . 2 Swap 40 | . 5 5 10 20 Drop 49 | 1 6 3 12 27 Fire 362 | 17 99 33 48 165 Melee . | . . . . . Ram . | . . . . . Kick 13 | . 1 8 . 4 Crush 3 | . . . 1 2 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: [*Fac x3]) History --------- Turn | Location | Event 14 | -11/Junkyard | Discovered new exit (range 16) 168 | -11/Junkyard | Entered Materials 300 | -10/Materials | Build established: Mutant 433 | -10/Materials | Discovered new exit (range 12) 538 | -10/Materials | Discovered new exit (range 16) 908 | -10/Materials | Discovered new exit (range 13) 1184 | -10/Materials | Discovered new exit (range 11) 1427 | -10/Materials | Discovered new exit (range 6) 2074 | -10/Materials | Entered Mines 2340 | -10/Mines | Learned location of Storage (-7) 2393 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2397 | -10/Mines | Found Prototype Device 2897 | -10/Mines | Discovered new exit (range 10) 2922 | -10/Mines | Discovered new exit (range 8) 3248 | -10/Mines | Entered Materials 3248 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 3615 | -9/Materials | Build established: Scavenger-Tank 3765 | -9/Materials | Discovered new exit (range 7) 4074 | -9/Materials | Discovered new exit (range 15) 4203 | -9/Materials | Entered another Materials area 4203 | -8/Materials | Evolved 2 slots: Propulsion x2 4404 | -8/Materials | Garrison activated, responded to threat 4690 | -8/Materials | Discovered new exit (range 16) 5296 | -8/Materials | Garrison activated, responded to threat 5372 | -8/Materials | Build established: Tank 5660 | -8/Materials | Garrison activated, responded to threat 5692 | -8/Materials | Discovered new exit (range 10) 5963 | -8/Materials | Garrison activated, responded to threat 6138 | -8/Materials | Build established: Scavenger-Gunner 6220 | -8/Materials | Core integrity fell below 50% 6584 | -8/Materials | Discovered new exit (range 10) 6603 | -8/Materials | First assault squad dispatched 6707 | -8/Materials | Build established: Scavenger-Tank 6727 | -8/Materials | System corruption reached 10% 6758 | -8/Materials | Destroyed 8 combat bots 6765 | -8/Materials | Lost 6 parts (2n2u2w) 6780 | -8/Materials | Core integrity fell below 20% 6911 | -8/Materials | Sterilization system engaged 6911 | -8/Materials | Non-combat units ordered to evacuate 7011 | -8/Materials | Combat units ordered to evacuate 7093 | -8/Materials | Self-destructed Last Messages --------------- Downloading prototype IDs... Prc. Shock Rifle Adv. Beam Cannon >>Traps(Locate) Found 4 traps in 1 array: 4x Blade Trap Map updated. 07011_ ALERT: All combat units evacuate. 07016_ ALERT: Machine network offline. 07020_ System Restoration Module purges 1% system corruption (5%). 07021_ ALERT: Performing unscheduled system reset. 07023_ System Restoration Module purges 1% system corruption (4%). 07024_ System Restoration Module purges 1% system corruption (3%). 07033_ System Restoration Module purges 1% system corruption (2%). 07035_ System Restoration Module purges 1% system corruption (1%). 07035_ System Restoration Module expended. 07068_ System Restoration Module purges 1% system corruption (0%). 07068_ System Restoration Module expended. 07073_ Carbon-fiber Leg destroyed. 07093_ Garrison Access under remote control. 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Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ActuatorCoreStorm Manual? 0 Play Time 00:57:39 Cumulative 50.8 hours Start 2023.08.30 @ 12:43:04 End 2023.08.31 @ 11:50:24 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 40 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 37 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 9f783cd7-df3e-4372-95e9-f8cb6af95c9e