Cogmind - Beta 10.2 --- EXPLORER MODE // 2022.02.11 @ 14:43:02 Player: SuperCoder79 Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (219) 1095 Value Destroyed (9512) 9512 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1961) 1961 TOTAL SCORE: 18388 Bonus ------- High Alert Combat Kills 1261 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/1300 Matter 215/300 Energy 67/100 System Corruption 2% Temperature Cool (0) Movement Core (300) Ox5 Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Large Storage Unit > --- WEAPON (5) ------- (None) > --- INVENTORY (10) --- Small Matter Pod (50) Advanced Targeting Computer Improved Medium Armor Plating Component Analysis Suite Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Armored Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg Biometal Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Compact Battery Advanced Targeting Computer Matter Filter Improved Kinecellerator Antimissile System System Backup Module > --- WEAPON ----------- Improved Assault Rifle Railgun Heavy Gauss Cannon Smartbomb Launcher > --- INVENTORY -------- Light Nuclear Core Small Matter Pod Advanced Targeting Computer Improved Medium Armor Plating Insulated Plating Component Analysis Suite Coil Gun [Rating: 121] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Titanium Leg Leg Titanium Leg Wheel Wheel Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Mini Grenade Launcher Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Fac Fac Res Slots Evolved 15 | . 1 . 2 2 2 . . 2 2 2 2 Power 2 | . . . . 1 1 . . . . . . Propulsion 4 | . . . 1 . . . . 1 1 . 1 Utility 6 | . 1 . . 1 . . . . 1 2 1 Weapon 3 | . . . 1 . 1 . . 1 . . . Parts Attached 135 | 11 11 1 11 16 14 11 7 7 8 20 18 Power 31 | 2 1 . . 4 7 4 1 1 3 5 3 Engine 12 | 2 1 . . . 3 2 1 1 1 . 1 Core 18 | . . . . 4 4 2 . . 2 4 2 Reactor 1 | . . . . . . . . . . 1 . Propulsion 33 | 4 3 . 5 4 2 2 2 1 1 6 3 Treads . | . . . . . . . . . . . . Leg 27 | 2 1 . 3 4 2 2 2 1 1 6 3 Wheel 6 | 2 2 . 2 . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 28 | 2 3 1 1 3 3 . 2 1 4 4 4 Device 11 | . . . 1 1 2 . . . 3 2 2 Storage 6 | . 2 1 . 1 . . . . . 1 1 Processor 3 | 1 . . . . 1 . 1 . . . . Hackware . | . . . . . . . . . . . . Protection 8 | 1 1 . . 1 . . 1 1 1 1 1 Artifact . | . . . . . . . . . . . . Weapon 43 | 3 4 . 5 5 2 5 2 4 . 5 8 Energy Gun 9 | 2 1 . . 1 . 1 1 . . 3 . Energy Cannon 10 | . 1 . 1 2 1 . . 1 . . 4 Ballistic Gun 10 | 1 2 . 1 1 . 1 . . . 1 3 Ballistic Cannon 5 | . . . 1 1 1 . . 1 . 1 . Launcher 9 | . . . 2 . . 3 1 2 . . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . . . . . Parts Lost 74 | . 1 . 4 5 3 12 1 . 6 9 33 Power 16 | . . . 1 2 . 4 . . 2 1 6 Propulsion 14 | . . . . . . 3 . . 2 2 7 Utility 15 | . . . 1 . 3 . . . 1 1 9 Weapon 29 | . 1 . 2 3 . 5 1 . 1 5 11 Highest Loss Streak 28 | . 1 . 2 1 1 4 1 . 4 4 28 Average Slot Usage (%) 88 | . 86 82 85 92 97 84 95 93 75 86 84 Engine 6 | . 12 12 8 . 4 12 14 10 4 2 . Core 8 | . . . . 14 15 7 7 6 6 10 8 Leg 18 | . 17 . . 24 21 15 20 24 20 23 23 Wheel 2 | . 3 12 23 . . . . . . . . Device 6 | . . . 3 7 8 7 3 . 4 14 14 Storage 11 | . 4 20 15 14 14 14 8 6 5 7 9 Processor 5 | . 12 12 5 . 1 7 10 6 5 5 3 Protection 4 | . 16 . . 6 1 . 4 9 4 4 . Energy Gun 3 | . 8 12 5 3 . . 7 . . 3 3 Energy Cannon 2 | . 3 . 3 1 7 1 . 5 . . . Ballistic Gun 5 | . 7 12 12 . 7 1 7 6 5 4 9 Ballistic Cannon 4 | . . . 1 8 7 6 . 5 5 6 3 Launcher 6 | . . . 4 8 7 10 10 10 11 2 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 109 | 10 28 27 31 41 55 61 69 88 89 98 109 Greatest Support 144 | 10 20 10 32 51 54 54 48 66 66 106 144 Greatest Overweight (x) 22 | . 8 2 2 1 1 18 2 1 2 1 22 Average Overweight (x) . | . 1 2 . . . . 1 . . . . Largest Inventory Capacity 16 | 4 10 10 10 10 10 10 10 10 10 10 16 Average Capacity 9 | 4 6 10 10 10 10 10 10 10 10 10 11 Most Carried 10 | 4 4 5 10 10 10 10 10 10 8 10 9 Average Carried 7 | 3 2 3 7 7 9 8 8 6 6 8 7 Final Capacity 10 | 4 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 4 2 4 3 9 10 5 9 6 7 7 4 Class Distribution -------------------- 34% | Hacker-Mutant 30% | Hacker-Bomber 16% | Hacker-Skirmisher 11% | Scavenger-Gunner 5% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Skirmisher | -8/Materials Hacker-Bomber | -7/Factory Hacker-Bomber | -7/Garrison Hacker-Bomber | -7/Factory Hacker-Bomber | -6/Factory Hacker-Mutant | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Fac Fac Res Matter Collected 5132 | 293 92 147 98 762 507 617 553 198 397 793 675 Remotely . | . . . . . . . . . . . . Salvage Created 7471 | 50 468 30 711 1103 604 749 571 283 434 1199 1269 Parts 420 | 2 18 4 58 71 47 28 33 14 25 55 65 Haulers Intercepted 2 | . . . . 1 1 . . . . . . Recyclers Shooed 7 | . . . 2 2 . . . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Fac Fac Res Combat Hostiles Destroyed 149 | 1 7 2 15 29 11 24 9 5 8 16 22 Guns 46 | 1 6 2 7 2 2 1 7 1 1 7 9 Cannons 60 | . 1 . 4 13 6 11 . 2 5 7 11 AOE 42 | . . . 4 14 3 12 2 2 2 1 2 Classes Destroyed 15 | 1 3 1 4 2 2 1 1 . . . . Worker 28 | . . . 1 3 7 . 3 . . 5 9 Builder 18 | . 1 . 3 5 1 . 1 . 1 2 4 Tunneler 2 | . . . . . . . 1 . . 1 . Hauler 2 | . . . . 1 1 . . . . . . Recycler 6 | . 1 . . 2 . . 1 . . 2 . Operator 2 | . . . . . 1 . . . . 1 . Watcher 12 | . 1 . . 2 2 . . 1 1 2 3 Swarmer 22 | . . 2 . 2 3 8 . . 1 . 6 Grunt 56 | 1 7 . 10 16 3 5 7 3 2 . 2 Brawler 6 | . . . 1 . . 4 . . 1 . . Duelist 6 | . . . 1 2 . 1 . . 2 . . Sentry 25 | . . . 3 6 . 4 2 1 2 4 3 Hunter 17 | . . . . 3 2 . . . . 6 6 Programmer 15 | . . . . . 3 . . 1 . 6 5 Behemoth 2 | . . . . . . 2 . . . . . Best Kill Streak 14 | 1 3 2 9 9 8 4 5 4 4 8 14 Combat Bots Only 8 | 1 3 2 8 5 3 4 4 4 4 4 5 Max Kills in Single Turn 4 | 1 1 1 2 4 4 2 1 2 2 2 3 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . 2 2 1 2 1 2 2 1 1 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Fac Fac Res Damage Taken 10886 | 25 283 15 521 809 420 1489 462 164 822 1466 4410 Core 2161 | 1 41 3 111 120 20 246 37 5 111 161 1305 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 82 | 99 . 82 72 78 . . 56 99 88 86 . Volleys Fired 386 | 4 31 3 28 60 23 42 41 9 19 60 66 Largest 5 | 2 2 2 3 3 4 4 4 5 5 4 5 Hottest 315 | 90 90 70 138 139 153 157 176 232 232 220 315 Shots Fired 1028 | 8 62 6 68 128 81 124 64 31 57 165 234 Gun 522 | 8 60 6 42 23 23 24 50 9 19 90 168 Cannon 355 | . 2 . 14 70 46 54 . 17 23 71 58 Launcher 151 | . . . 12 35 12 46 14 5 15 4 8 Special . | . . . . . . . . . . . . Kinetic 627 | . 22 3 29 68 46 60 32 18 38 124 187 Thermal 140 | 4 13 3 27 25 . 3 18 . . 8 39 Explosive 113 | . . . 2 35 12 37 6 3 8 2 8 Electromagnetic 148 | 4 27 . 10 . 23 24 8 10 11 31 . Robot Hit Streak 49 | 6 18 4 39 43 23 41 33 49 18 31 23 Robot Miss Streak 5 | 1 1 1 1 5 3 1 2 1 1 3 3 Penetration Max 2 | . . . . . . . . . . 2 2 Secondary Targets 1 | . . 1 . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . Shots Hit Robots 757 | 6 48 4 46 105 50 91 57 22 33 127 168 Core Hits 500 | 2 20 2 33 107 47 59 42 17 29 58 84 Critical Hits 17 | . . . . . . . . . 1 10 6 Critical Kills 6 | . . . . . . . . . 1 4 1 Critical Parts Destroyed 11 | . . . . . . . . . . 6 5 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 23613 | 86 674 35 928 3664 1637 3314 1197 616 1303 4255 5904 Guns 7318 | 78 513 35 376 317 208 229 745 68 240 1630 2879 Cannons 7259 | . 34 . 197 1316 773 1051 . 234 462 1730 1462 Explosions 8933 | . 127 . 292 2031 656 2023 452 314 601 874 1563 Melee . | . . . . . . . . . . . . Ramming 103 | 8 . . 63 . . 11 . . . 21 . Kinetic 10587 | . 109 10 273 1229 633 1023 320 181 613 2714 3482 Thermal 2905 | 38 237 25 300 404 392 5 425 51 . 169 859 Explosive 7190 | . . . 89 2031 256 1745 198 171 328 809 1563 Electromagnetic 2828 | 40 328 . 203 . 356 530 254 213 362 542 . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 5 | . . . 1 1 1 1 1 . 1 5 2 Average Corruption 1 | . . . 1 1 1 1 1 . 1 3 1 Corruption Purged . | . . . . . . . . . . . . Effects 34 | . . . 4 . 4 4 2 . 4 15 1 Message Errors 6 | . . . 1 . 1 2 . . 1 1 . Matter Fused 5 | . . . . . . . . . . 5 . Heat Flow Errors 1 | . . . . . . . . . . 1 . Energy Discharges 5 | . . . 1 . 1 . 1 . 1 1 . Parts Rejected 1 | . . . . . . . . . . 1 . Data Loss (minor) 6 | . . . 1 . 2 1 1 . 1 . . Targeting Errors 7 | . . . 1 . . . . . 1 4 1 Weapon Failures 3 | . . . . . . 1 . . . 2 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 411 | . . . . 67 34 130 14 23 10 55 78 Projectiles 91 | . . . . . 11 9 . 23 3 29 16 Explosions 320 | . . . . 67 23 121 14 . 7 26 62 Melee . | . . . . . . . . . . . . Knockbacks 32 | . . . . 11 2 5 . 1 3 7 3 Impact . | . . . . . . . . . . . . Kinetic 32 | . . . . 11 2 5 . 1 3 7 3 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 1130 | 4 21 . 145 106 86 477 69 102 13 . 107 Shots 54 | . 1 . 8 7 5 22 3 3 1 . 4 Rammed 18 | 2 . . 10 . . 6 . . . . . Targets Rammed 19 | 2 . . 10 . . 6 . . . 1 . Kicked 1 | . . . . . . . . . . 1 . Crushed . | . . . . . . . . . . . . Highest Temperature 570 | 72 302 27 490 437 416 79 549 507 422 529 570 Average Temperature 152 | 40 84 14 155 127 133 28 187 177 172 140 207 Received Heat Transfer 2256 | 18 240 . 222 432 63 543 324 27 279 27 81 Effects 80 | . 2 . 4 10 3 . 14 4 2 9 32 Shutdowns 38 | . . . 1 2 2 . 4 4 . 5 20 Energy Bleed 10 | . 1 . . 2 1 . 2 . . 1 3 Interference 16 | . . . 2 3 . . 4 . . 2 5 Matter Decay 2 | . . . . . . . 1 . 1 . . Short Circuit 3 | . 1 . . . . . 2 . . . . Damage (minor) 6 | . . . 1 1 . . 1 . 1 . 2 Damage (major) 3 | . . . . 2 . . . . . 1 . Damage (core) 2 | . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . 1 . Parts Fried 7 | . 2 . 1 . 1 . . 2 . 1 . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 3 | . 2 . . . . . . . . . 1 Heat Transferred 4529 | 111 546 74 703 814 300 5 470 100 . 259 1147 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 10 | . 3 . 2 . 4 . . 1 . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Fac Fac Res Peak Influence 1240 | 20 243 50 300 595 312 1240 509 418 740 540 1073 Initial 475 | . 9 . . 29 64 . 475 183 51 223 115 Average 380 | 8 72 34 127 361 109 846 428 248 576 366 580 Maximum Alert Level 4 | . 1 . 1 2 1 4 2 2 3 2 3 Low Security (%) 35 | 100 87 100 59 11 85 7 . 31 10 . 25 Level 1 23 | . 12 . 40 52 14 5 26 63 3 54 . Level 2 24 | . . . . 35 . 22 73 5 43 45 37 Level 3 9 | . . . . . . 24 . . 41 . 37 Level 4 6 | . . . . . . 39 . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 37 | . . . 3 8 6 . 4 2 . 5 9 Investigation 9 | . . . 2 1 2 . 1 1 . 1 1 Extermination 8 | . . . . . 3 . . 1 . 3 1 Reinforcement 11 | . . . 1 4 1 . 1 . . 1 3 Assault 1 | . . . . . . . . . . . 1 Garrison 8 | . . . . 3 . . 2 . . . 3 Intercept . | . . . . . . . . . . . . Construction Impeded 4 | . . . . 1 . . 1 . . . 2 Haulers Reinforced 2 | . . . . . 1 . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Fac Fac Res Distress Signals 9 | . . . 1 3 . . 1 . . 2 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 203 | 1 12 2 17 45 15 29 11 4 10 24 33 Peak Tracking Total 9 | 1 4 2 4 5 3 3 4 1 5 3 9 Tactical Retreats 8 | . 2 . . . . 6 . . . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Fac Fac Res Traps Triggered 20 | . 2 . 3 2 . 9 . 2 1 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Fac Fac Res Machines Disabled 65 | . 3 . 6 4 20 5 . 3 3 21 . Max in Single Turn 13 | . 2 . 2 1 13 1 . 3 1 5 . Garrison Relay 3 | . . . . . . 3 . . . . . Phase Generator 1 | . . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . 1 Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Fac Fac Res Machines Accessed 25 | . 2 . 3 4 6 . 2 3 2 1 2 Terminals 13 | . 2 . . 1 3 . 1 3 1 1 1 Fabricators 2 | . . . . . 1 . . . . . 1 Repair Stations 2 | . . . . 1 1 . . . . . . Recycling Units 3 | . . . 1 1 . . 1 . . . . Scanalyzers 4 | . . . 2 1 . . . . 1 . . Garrison Access 1 | . . . . . 1 . . . . . . Total Hacks 81 | . 7 . 19 12 21 . 5 6 3 3 5 Successful 67 | . 7 . 19 8 17 . 4 5 1 2 4 Failed 14 | . . . . 4 4 . 1 1 2 1 1 Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 2 | . . . 1 . 1 . . . . . . Terminals 40 | . 7 . . 5 12 . 2 6 2 3 3 Fabricators 6 | . . . . . 4 . . . . . 2 Repair Stations 5 | . . . . 2 3 . . . . . . Recycling Units 16 | . . . 10 3 . . 3 . . . . Scanalyzers 12 | . . . 9 2 . . . . 1 . . Garrison Access 2 | . . . . . 2 . . . . . . Terminal Hacks 31 | . 7 . . 3 10 . 1 5 1 2 2 Record 14 | . 4 . . . 9 . . . . . 1 Prototype ID Bank 1 | . . . . . 1 . . . . . . Branch Access Points 2 | . . . . . . . . 1 . 1 . Emergency Access Points 3 | . . . . . . . 1 2 . . . Alert Level 4 | . 1 . . 1 . . . 1 1 . . Locate Traps 2 | . . . . 1 . . . 1 . . . Patrol Status 1 | . . . . 1 . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . 1 . Zone Layout 2 | . 1 . . . . . . . . . 1 Fabricator Hacks 4 | . . . . . 2 . . . . . 2 Load Schematic 2 | . . . . . 1 . . . . . 1 Build 2 | . . . . . 1 . . . . . 1 Repair Station Hacks 4 | . . . . 1 3 . . . . . . Scan Component 3 | . . . . 1 2 . . . . . . Repair 1 | . . . . . 1 . . . . . . Recycling Unit Hacks 15 | . . . 10 2 . . 3 . . . . Recycle Component 2 | . . . 2 . . . . . . . . Process 4 | . . . 4 . . . . . . . . Report Inventory 4 | . . . 2 1 . . 1 . . . . Retrieve Matter 1 | . . . 1 . . . . . . . . Retrieve Components 4 | . . . 1 1 . . 2 . . . . Scanalyzer 11 | . . . 9 2 . . . . . . . Insert Component 5 | . . . 4 1 . . . . . . . Analyze 6 | . . . 5 1 . . . . . . . Garrison Access Hacks 2 | . . . . . 2 . . . . . . Unlock Access 1 | . . . . . 1 . . . . . . Coupler Status 1 | . . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . Used 1 | . . . . . 1 . . . . . . Hacking Detections 21 | . 2 . 3 3 6 . 1 2 2 1 1 Full Trace Events 11 | . 2 . 3 1 2 . 1 . . 1 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 4 | . . . 3 1 . . . . . . . Parts Built 2 | . . . . . 1 . . . . . 1 Matter 372 | . . . . . 186 . . . . . 186 Time 98 | . . . . . 49 . . . . . 49 Total Part Build Rating 4 | . . . . . 2 . . . . . 2 Parts Repaired 1 | . . . . . 1 . . . . . . Time 51 | . . . . . 51 . . . . . . Parts Recycled 2 | . . . 2 . . . . . . . . Recycled Matter 254 | . . . 254 . . . . . . . . Retrieved Matter 268 | . . . 268 . . . . . . . . Retrieved Components 13 | . . . . 10 . . 3 . . . . Parts Scanalyzed 4 | . . . 3 1 . . . . . . . Part Schematics Acquired 4 | . . . 3 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Fac Fac Res Used RIF Installer 1 | . . . . . . 1 . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 13 | . . . . . . 13 . . . . . Machine Destruction 13 | . . . . . . 13 . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Fac Fac Res Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Fac Fac Res Turns Passed 9643 | 196 785 441 482 1217 1322 1563 767 512 660 901 797 Spaces Moved 5977 | 155 552 429 399 679 875 839 418 309 384 521 417 Core 55 | 38 4 . . . . 7 . . . . 6 Treads . | . . . . . . . . . . . . Legs 4892 | 117 339 . 7 679 875 832 418 309 384 521 411 Wheels 1030 | . 209 429 392 . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 90 100 83 120 130 130 153 122 122 120 116 Average Speed 133 | 102 120 100 90 138 134 160 155 151 151 127 125 Slowest Speed 1150 | 120 450 100 150 160 160 950 180 153 185 153 1150 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 35 | 9 61 93 39 52 20 95 10 8 13 11 14 Regions Visited 11 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . . . . . Known Exits Taken 10 | 1 1 1 1 1 1 . 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 11 | . . . . 6 5 . . . . . . Terrain Destroyed 1121 | . 4 . 53 241 87 283 86 70 116 43 138 Melee . | . . . . . . . . . . . . Projectile 68 | . . . . 1 . . . 5 6 23 33 AOE 1053 | . 4 . 53 240 87 283 86 65 110 20 105 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Fac Fac Fac Res Total 6846 | 184 617 435 465 841 966 944 481 330 416 621 546 Wait 144 | . 3 . 2 52 27 4 2 . . 13 41 Move 5959 | 154 551 428 398 678 874 831 417 308 383 520 417 Hop . | . . . . . . . . . . . . Pick Up 96 | 9 11 3 12 20 13 5 8 3 5 4 3 Fast Attach 31 | 2 1 . . 3 5 1 1 1 3 5 9 Attach 89 | 8 10 1 11 12 5 10 4 6 5 9 8 Detach 20 | 3 2 . 2 6 1 1 1 1 1 1 1 Swap 15 | 1 . . . 1 4 . 2 . . 6 1 Drop 44 | 1 8 . 2 9 14 1 5 2 . 2 . Fire 386 | 4 31 3 28 60 23 42 41 9 19 60 66 Melee . | . . . . . . . . . . . . Ram 13 | . . . 10 . . 3 . . . . . Kick 6 | 2 . . . . . 3 . . . 1 . Crush . | . . . . . . . . . . . . Escape Stasis 40 | . . . . . . 40 . . . . . Rewire 3 | . . . . . . 3 . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory -4/Factory (discovered 4 exits: *Res / Upp x2 / Arm) -3/Research History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 97 | -11/Scrapyard | Identified exit to Materials 97 | -11/Scrapyard | Discovered exit to Materials (range 8) 197 | -11/Scrapyard | Entered Materials 197 | -10/Materials | Evolved 1 slot: Utility x1 308 | -10/Materials | Build established: Hacker-Mutant 446 | -10/Materials | Identified exit to Materials 446 | -10/Materials | Discovered exit to Materials (range 16) 633 | -10/Materials | Identified exit to Mines 633 | -10/Materials | Discovered exit to Mines (range 8) 666 | -10/Materials | Discovered exit to Materials (range 16) 982 | -10/Materials | Entered Mines 1026 | -10/Mines | Met a Derelict bent on vengeance 1069 | -10/Mines | Discovered exit to Materials (range 10) 1364 | -10/Mines | Discovered exit to Materials (range 8) 1377 | -10/Mines | Learned location of Storage (-8) 1423 | -10/Mines | Entered Materials 1423 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1650 | -9/Materials | Destroyed 8 combat bots 1652 | -9/Materials | Identified exit to Mines 1652 | -9/Materials | Discovered exit to Mines (range 15) 1807 | -9/Materials | Identified exit to Materials 1807 | -9/Materials | Discovered exit to Materials (range 10) 1905 | -9/Materials | Entered another Materials area 1905 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1913 | -8/Materials | Identified exit to Storage 1913 | -8/Materials | Discovered exit to Storage (range 15) 2588 | -8/Materials | Build established: Hacker-Skirmisher 2735 | -8/Materials | Garrison activated, responded to threat 3100 | -8/Materials | Identified exit to Factory 3100 | -8/Materials | Discovered exit to Factory (range 15) 3122 | -8/Materials | Entered Factory 3122 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3420 | -7/Factory | Fabricated Hvy. Ion Engine (x1) 3775 | -7/Factory | Build established: Hacker-Bomber 3875 | -7/Factory | Repaired Hvy. Ion Engine 4427 | -7/Factory | Identified exit to Garrison 4444 | -7/Factory | Entered Garrison 4500 | -7/Garrison | Triggered checkpoint 4504 | -7/Garrison | Triggered checkpoint 4554 | -7/Garrison | Triggered checkpoint 4680 | -7/Garrison | Triggered checkpoint 4769 | -7/Garrison | Identified exit to Factory 4769 | -7/Garrison | Discovered exit to Factory (range 10) 4781 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4824 | -7/Garrison | Spotted B-75 Beast 4824 | -7/Garrison | Spotted B-75 Beast 4834 | -7/Garrison | Destroyed B-75 Beast 4841 | -7/Garrison | Destroyed B-75 Beast 4976 | -7/Garrison | Triggered checkpoint 5120 | -7/Garrison | Triggered checkpoint 5161 | -7/Garrison | Garrison Relay disabled 5244 | -7/Garrison | Phase Generator disabled 5386 | -7/Garrison | Triggered checkpoint 5524 | -7/Garrison | Triggered checkpoint 5589 | -7/Garrison | Discovered exit to Factory (range 9) 5593 | -7/Garrison | Build established: Hacker-Mutant 5608 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5620 | -7/Garrison | Installed Relay Interface Framework 5818 | -7/Garrison | Triggered checkpoint 5869 | -7/Garrison | Lost 4 parts (1p1n2w) 5983 | -7/Garrison | Discovered exit to Factory (range 14) 6007 | -7/Garrison | Entered Factory 6146 | -7/Factory | Build established: Hacker-Bomber 6446 | -7/Factory | Identified exit to Factory 6446 | -7/Factory | Discovered exit to Factory (range 11) 6595 | -7/Factory | Garrison activated, responded to threat 6774 | -7/Factory | Entered another Factory area 6774 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7020 | -6/Factory | Identified exit to Lower Caves 7048 | -6/Factory | Identified exit to Factory 7048 | -6/Factory | Discovered exit to Factory (range 10) 7286 | -6/Factory | Entered another Factory area 7286 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7382 | -5/Factory | Lost 4 parts (2p1u1w) 7717 | -5/Factory | Build established: Hacker-Mutant 7935 | -5/Factory | Identified exit to Factory 7935 | -5/Factory | Discovered exit to Factory (range 9) 7946 | -5/Factory | Entered another Factory area 7946 | -4/Factory | Evolved 2 slots: Utility x2 8095 | -4/Factory | Build established: Scavenger-Mutant 8365 | -4/Factory | Lost 4 parts (1p2n1w) 8612 | -4/Factory | Identified exit to Upper Caves 8612 | -4/Factory | Identified exit to Armory 8682 | -4/Factory | Build established: Scavenger-Gunner 8802 | -4/Factory | Identified exit to Research 8802 | -4/Factory | Discovered exit to Research (range 10) 8847 | -4/Factory | Entered Research 8847 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 8950 | -3/Research | Fabricated Imp. Assault Rifle (x1) 9048 | -3/Research | Local fabrication network quarantined 9057 | -3/Research | Garrison activated, responded to threat 9393 | -3/Research | Lost 3 parts (1n1u1w) 9448 | -3/Research | Found Antimissile System 9597 | -3/Research | First assault squad dispatched 9609 | -3/Research | Core integrity fell below 50% 9633 | -3/Research | Core integrity fell below 20% 9644 | -3/Research | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- U-05 Engineer lays Concrete. Penetrated by Slug. Matter Neutralizer destroyed. Penetrated by Slug. Slug penetrates Wall. K-01 Serf collects debris. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Slug penetrates S-43 Plague. Penetrated by Slug. Slug penetrates R-10 Processor. R-10 Processor destroyed. K-01 Serf collects debris. Slug penetrates Wall. Penetrated by Slug. U-05 Engineer lays Concrete. [Achievement: First Step to Greatness] [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????######?????????????????????????? | | ??????????????????# ?????????????????????????? | | ??????????????????# ?????????????????????????? | | ?????????????? ???# ?????????????????????????? | | ????????????? ??# ?????????????????????????? | | ?????????????? !?# #######???????????????????? | | ?????????????? ?# # #???????????????????? | | ???????????????" # # #???????????????????? | | ???????????????? # u #???????????????????? | | ?????????????"??? " #!= #???????????????????? | | ?????????????""???# #%* #???????????????????? | | ?????????""? """??# #=@ #???????????????????? | | ??????? """ """ ?# #! #???????????????????? | | ?????? # !#s #???????????????????? | | ?????? " = h ! ###??????## ????????? | | ?????????????###### [%%#%=h ## ????????? | | ?????? !!! #=h= % h ????????? | | ?????? !!! !#=u kk ## ????????? | | ?????? ^ ###/# ##??? ??????????? | | ??????? #%#k## #??? #???????????? | | ??????? # # #?? #???????????? | | ???????? % ### ## ###### #???????????? | | ???????? ??# # #???????????? | | ???????? ??## # # !???????? | | ?????????# ###???### + ????????? | | ?????????# # ?????## # #???????????? | | ??????????######????### ####+## #####???????????? | | ??????#########???### # #??????????????? | | ??????# ?### # # ##?????????????? | | ???????? # ##?????????????? | | ?????????""""" # = ##?????????????? | | ?????????""""" + % ! [[!#??????????????? | | ?????????""""" # = [!!#??????????????? | | ???????? [# % [!!#??????????????? | | ??????# ] ?# #??????????????? | | ??????# * ?# = ###########??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 48 Energy Capacity 750 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 210 Armor Coverage 450 Resistance: KI 35 Resistance: TH 50 Resistance: EX 60 Resistance: EM 50 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Weapon Shielding 66 Point Defense Rating 240 Evasion (%) 50 Targeting Accuracy 8 Matter Filtering 30 Kinecelleration 40 Offensive Hacking 20 Item Schematics ----------------- Adv. Beam Cannon | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed Hvy. Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hvy. Ion Engine | x1 | -7/Factory Imp. Assault Rifle | x1 | -3/Research Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Crack Shot Dangerous Findings Dynamic Key First Step to Greatness Hey, That's Mine! It Was An Accident, I Swear Just What I Needed Knowing Is Half The Battle Let's See Who's Tougher Librarian Loot Pinata Made in Tau Ceti IV Novice Programmer One Hack Too Far Oops Part-time Mechanic Please Form A Line Power Corrupts Remodeling Respectable Loadout Risk Taker Safety First Serviceable Loadout Significant Disruption Storm Trooper Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed FusionChargeDerivative Manual? 0 Play Time 02:15:05 Cumulative 4.4 hours Start 2022.02.10 @ 14:03:25 End 2022.02.11 @ 14:43:02 Sessions 7 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 0 Rogue 0 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 8 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam X RUN: ab208ccd-82c8-4e5b-b77c-ee38a51a371f