Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.01 @ 14:08:20 Player: MrPainting Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (58) 290 Value Destroyed (1250) 1250 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (250) 250 TOTAL SCORE: 5170 Bonus ------- Follower Combat Kills 7 Aligned with FarCom 300 Friendly Fire -57 Cogmind --------- Core Integrity 549/700 Matter 0/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Location -7/Waste Parts ------- Power (1) Propulsion (4) Utility (4) Weapon (4) Inventory (4) High-capacity Storage Unit Humpback Longsword +1 Peak State ------------ Power Micro Nuclear Core Propulsion Flying Fortress v7 Utility Large Storage Unit High-capacity Storage Unit Enhanced Optical Array Advanced Targeting Computer Weapon XL Autogun Array Inventory Advanced Treads Improved Cooling System Humpback Advanced Weight Redist. System Advanced Targeting Computer Advanced Targeting Computer Improved Medium Armor Plating Hacking Suite Hacking Suite System Shield System Shield Long-range Tractor Beam Gauss Cannon Gauss Cannon Gauss Cannon Gauss Cannon Longsword +1 [Rating: 87] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Hover Unit Hover Unit Flight Unit Flying Fortress v7 Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Light Armor Plating Weapon Flak Cannon Energy Gun Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Autogun Ballistic Cannon Flak Cannon Launcher Grenade Launcher Slashing Weapon Longsword +1 Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Slots Evolved 6 | . . . 2 . . . 2 2 . Power . | . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . Utility 2 | . . . . . . . . 2 . Weapon 2 | . . . . . . . 2 . . Parts Attached 89 | 2 39 6 9 . 2 2 6 23 . Power 10 | . 6 1 1 . . . 1 1 . Engine 8 | . 5 1 1 . . . 1 . . Core 2 | . 1 . . . . . . 1 . Reactor . | . . . . . . . . . . Propulsion 15 | . 8 1 3 . 1 . . 2 . Treads 6 | . 4 1 1 . . . . . . Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover 4 | . 2 . 2 . . . . . . Flight 5 | . 2 . . . 1 . . 2 . Utility 24 | . 9 1 3 . . . . 11 . Device 9 | . 4 1 . . . . . 4 . Storage 9 | . 4 . 1 . . . . 4 . Processor 2 | . . . . . . . . 2 . Hackware 1 | . . . 1 . . . . . . Protection 3 | . 1 . 1 . . . . 1 . Artifact . | . . . . . . . . . . Weapon 40 | 2 16 3 2 . 1 2 5 9 . Energy Gun 15 | 1 10 . . . . . . 4 . Energy Cannon 1 | . . . . . . . 1 . . Ballistic Gun 9 | 1 5 . . . . . 1 2 . Ballistic Cannon 9 | . . 2 2 . . 1 1 3 . Launcher 2 | . 1 1 . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 4 | . . . . . 1 1 2 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . 2 . . 1 . Parts Lost 9 | . 4 . . . . 2 . . 3 Power 1 | . . . . . . . . . 1 Propulsion 3 | . 3 . . . . . . . . Utility 2 | . . . . . . . . . 2 Weapon 3 | . 1 . . . . 2 . . . Highest Loss Streak 3 | . 3 . . . . 2 . . 3 Average Slot Usage (%) 83 | . 95 95 78 100 91 56 60 54 34 Engine 9 | . 8 14 11 11 11 11 9 1 . Core 2 | . 5 . . . . . . 5 5 Treads 18 | . 21 28 22 22 16 . . . . Hover 3 | . 2 . 1 22 16 . . . . Flight 1 | . . . . . 2 11 9 7 1 Device 6 | . 13 9 . . . . . 2 . Storage 14 | . 11 14 14 22 22 22 18 14 11 Processor 1 | . . . . . . . . 7 13 Protection 1 | . 1 . 6 . . . . 1 . Energy Gun 3 | . 9 . . . . . . . . Ballistic Gun 7 | . 17 2 . . . . 6 6 1 Ballistic Cannon 11 | . . 23 21 22 19 7 4 1 . Slashing Weapon 1 | . . . . . 2 4 11 1 . Naked Turns 1 | . . . . . . . . . 1 Heaviest Build 101 | 2 30 35 51 51 51 51 55 101 69 Greatest Support 81 | 3 40 40 40 40 72 72 72 81 72 Greatest Overweight (x) 17 | . 9 . 1 1 1 . . 1 17 Average Overweight (x) . | . . . . 1 . . . . 3 Largest Inventory Capacity 38 | 4 10 10 16 16 16 16 16 38 18 Average Capacity 11 | 4 7 10 12 16 16 16 16 18 15 Most Carried 18 | 4 10 10 16 16 16 16 16 18 18 Average Carried 10 | 2 5 9 10 16 15 15 15 17 15 Final Capacity 18 | 4 10 10 16 16 16 16 16 18 4 Final Carried 18 | 4 10 10 16 16 16 15 16 18 4 Class Distribution -------------------- 62% | Mutant 25% | Scavenger-Mutant 7% | Gunner 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Gunner | -7/Factory Mutant | -7/Waste Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Matter Collected 2114 | 214 636 250 502 29 150 148 79 106 . Remotely . | . . . . . . . . . . Salvage Created 1399 | . 685 165 195 36 . 108 79 131 . Parts 108 | . 55 14 14 7 . 4 7 7 . Haulers Intercepted 3 | . 1 . 2 . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Combat Hostiles Destroyed 37 | . 18 6 6 3 . 3 1 . . Melee 1 | . . . . . . 1 . . . Guns 14 | . 14 . . . . . . . . Cannons 16 | . . 4 6 3 . 2 1 . . AOE 6 | . 4 2 . . . . . . . Classes Destroyed 9 | . 7 1 . . . . . 1 . Worker 3 | . 2 . 1 . . . . . . Tunneler 2 | . 1 . . 1 . . . . . Hauler 3 | . 1 . 2 . . . . . . Recycler 1 | . . . . . . . . 1 . Operator 5 | . 3 . 1 . . . . 1 . Watcher 7 | . 3 . 2 . . . 1 1 . Swarmer 17 | . 9 2 3 3 . . . . . Grunt 17 | . 9 2 3 . . 3 . . . Sentry 3 | . . 2 . . . . 1 . . Best Kill Streak 8 | . 8 2 4 4 . 2 1 1 . Combat Bots Only 4 | . 4 2 3 3 . 2 1 . . Max Kills in Single Turn 3 | . 3 1 2 1 . 1 1 1 . Gunslinging 1 | . 1 . . . . . . . . Exploded 3 | . 3 1 . . . . . . . Melee 1 | . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Damage Taken 2416 | . 862 158 274 51 . 615 305 . 151 Core 678 | . 175 44 52 9 . 151 96 . 151 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 60 | 100 . 12 . . . 47 82 . . Volleys Fired 142 | 2 71 9 25 4 . 15 9 7 . Largest 2 | 2 2 2 2 2 . 2 2 1 . Hottest 112 | 60 112 88 88 88 . 88 67 60 . Shots Fired 261 | 4 140 15 50 8 . 19 18 7 . Gun 156 | 4 136 . . . . . 9 7 . Cannon 98 | . . 12 50 8 . 19 9 . . Launcher 7 | . 4 3 . . . . . . . Special . | . . . . . . . . . . Kinetic 221 | 2 105 12 50 8 . 19 18 7 . Thermal 33 | 2 31 . . . . . . . . Explosive 7 | . 4 3 . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 11 | 2 11 5 6 3 . 4 4 5 . Robot Miss Streak 12 | 1 4 2 12 7 . 6 6 4 . Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . 5 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 164 | 3 79 12 32 6 . 14 14 4 . Core Hits 103 | 1 34 12 27 5 . 11 9 4 . Critical Hits 1 | . . . 1 . . . . . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . Melee Attacks 4 | . . . . . . 3 1 . . Impact . | . . . . . . . . . . Slashing 4 | . . . . . . 3 1 . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3319 | 17 1432 322 595 88 . 402 222 241 . Guns 1446 | 17 1142 . . . . . 46 241 . Cannons 1299 | . . 213 595 88 . 270 133 . . Explosions 399 | . 290 109 . . . . . . . Melee 175 | . . . . . . 132 43 . . Ramming . | . . . . . . . . . . Kinetic 2523 | 6 931 213 595 88 . 270 179 241 . Thermal 222 | 11 211 . . . . . . . . Explosive 399 | . 290 109 . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing 175 | . . . . . . 132 43 . . Piercing . | . . . . . . . . . . Highest Corruption 7 | . 4 4 . . . . . . 7 Average Corruption 4 | . 3 4 . . . . . . 7 Corruption Purged . | . . . . . . . . . . Effects 34 | . 21 12 . . . . . . 1 Message Errors 6 | . 4 2 . . . . . . . Matter Fused 13 | . 8 5 . . . . . . . Heat Flow Errors 6 | . 5 1 . . . . . . . Energy Discharges 3 | . 3 . . . . . . . . Data Loss (minor) 4 | . . 3 . . . . . . 1 Targeting Errors 2 | . 1 1 . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 35 | . 29 . 6 . . . . . . Projectiles 6 | . . . 6 . . . . . . Explosions 29 | . 29 . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 22 | . . 3 12 1 . 5 1 . . Impact . | . . . . . . . . . . Kinetic 22 | . . 3 12 1 . 5 1 . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 120 | . 92 28 . . . . . . . Shots 5 | . 3 2 . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 418 | 10 245 76 195 36 . 418 283 120 . Average Temperature 82 | 7 51 19 51 16 . 240 128 48 . Received Heat Transfer 729 | . 156 33 54 . . 315 171 . . Effects 2 | . . . . . . 2 . . . Shutdowns 1 | . . . . . . 1 . . . Interference 1 | . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . Heat Transferred 593 | 25 568 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Peak Influence 369 | . 369 108 169 140 . 57 93 90 12 Average Influence 102 | . 188 45 71 133 . 29 47 54 9 Maximum Alert Level 1 | . 1 . . . . . . . . Low Security (%) 89 | . . . . . . . . . . Level 1 10 | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 8 | . 4 . 2 . . . 1 1 . Investigation 2 | . . . . . . . 1 1 . Extermination . | . . . . . . . . . . Reinforcement 6 | . 4 . 2 . . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Distress Signals 4 | . 1 . 2 . . . . 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 82 | . 36 7 20 2 . 3 4 8 2 Peak Tracking Total 6 | . 5 3 5 2 . 3 2 6 2 Tactical Retreats 3 | . 2 . . . . . . 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Traps Triggered 6 | . 2 1 . . . . 1 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Machines Disabled 6 | . 2 . 4 . . . . . . Max in Single Turn 1 | . 1 . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Machines Accessed 7 | . 1 1 . . . . 2 3 . Terminals 6 | . 1 . . . . . 2 3 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 19 | . 3 1 . . . . 8 7 . Successful 8 | . 1 1 . . . . 4 2 . Failed 11 | . 2 . . . . . 4 5 . Catastrophic 4 | . 1 . . . . . 1 2 . Database Lockouts . | . . . . . . . . . . Manual 11 | . 3 . . . 1 . 7 . . Terminals 18 | . 3 . . . . . 8 7 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 5 | . . 1 . . . . 2 2 . Open Door 1 | . . 1 . . . . . . . Emergency Access Points 1 | . . . . . . . 1 . . Terminal Index 1 | . . . . . . . 1 . . Fabricator Index 1 | . . . . . . . . 1 . Locate Traps 1 | . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 6 | . 2 . . . . . 4 . . Terminals 3 | . 1 . . . . . 2 . . Botnet 3 | . 1 . . . . . 2 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . Used 1 | . . . . . . . . 1 . Hacking Detections 5 | . 1 . . . . . 1 3 . Full Trace Events 1 | . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Total Allies 1 | . . 1 . . . . . . . Largest Group 1 | . . 1 . . . . . . . Highest-Rated Group 31 | . . 31 . . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 4 | . . 4 . . . . . . . Total Damage 63 | . . 63 . . . . . . . Kills 1 | . . 1 . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Turns Passed 4110 | 33 1306 814 695 45 420 69 180 512 36 Spaces Moved 2970 | 39 677 474 334 19 348 27 230 811 11 Core 101 | 39 59 . . . . . . . 3 Treads 1496 | . 498 474 334 19 171 . . . . Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover 87 | . 87 . . . . . . . . Flight 1286 | . 33 . . . 177 27 230 811 8 Fastest Speed 37 | 50 37 160 160 180 50 50 50 50 50 Average Speed 112 | 50 149 160 166 180 113 50 50 50 204 Slowest Speed 900 | 50 500 160 180 180 180 50 50 150 900 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 1 | . . . . . . . . 1 . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 34 | 3 90 98 26 4 65 8 20 17 18 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 2 | . . 2 . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . Scrap Searched 4 | . . 4 . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 54 | . 19 21 5 1 . 7 . 1 . Melee . | . . . . . . . . . . Projectile 14 | . . . 5 1 . 7 . 1 . AOE 40 | . 19 21 . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Total 3548 | 48 854 521 428 22 380 59 279 928 29 Wait 97 | . 7 9 28 . . 13 20 14 6 Move 2960 | 38 676 473 333 18 347 26 229 809 11 Hop 1 | . . . . . . . . 1 . Pick Up 119 | 6 32 9 20 . 12 . 7 31 2 Fast Attach 27 | . 9 2 2 . . . 3 11 . Attach 33 | 2 15 . 3 . 1 1 2 9 . Detach 9 | . 2 . . . . . . 5 2 Swap 29 | . 15 4 4 . 1 1 1 3 . Drop 127 | . 27 15 13 . 19 . 7 38 8 Fire 142 | 2 71 9 25 4 . 15 9 7 . Melee 4 | . . . . . . 3 1 . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 34 | -11/Scrapyard | Entered Materials 43 | -10/Materials | Discovered new exit (range 13) 316 | -10/Materials | Build established: Mutant 454 | -10/Materials | Discovered new exit (range 12) 675 | -10/Materials | Core integrity fell below 50% 704 | -10/Materials | Discovered new exit (range 8) 765 | -10/Materials | Lost 3 parts (2n1w) 961 | -10/Materials | Discovered new exit (range 15) 1153 | -10/Materials | Build established: Scavenger-Mutant 1305 | -10/Materials | Discovered new exit (range 16) 1340 | -10/Materials | Entered Mines 1403 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1465 | -10/Mines | Discovered new exit (range 11) 1584 | -10/Mines | Build established: Mutant 1617 | -10/Mines | Core integrity fell below 20% 1784 | -10/Mines | Learned location of Storage (-9) 2049 | -10/Mines | Received a Mining Laser from a helpful Derelict 2117 | -10/Mines | Discovered new exit (range 9) 2154 | -10/Mines | Entered Materials 2154 | -9/Materials | Evolved 2 slots: Propulsion x2 2480 | -9/Materials | Discovered new exit (range 6) 2552 | -9/Materials | Discovered new exit (range 13) 2849 | -9/Materials | Entered Mines 2864 | -9/Mines | Met a Derelict bent on vengeance 2887 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2887 | -9/Mines | Discovered new exit (range 5) 2894 | -9/Mines | Entered Exiles 2936 | -9/Exiles | Met 8R-AWN 2966 | -9/Exiles | Met EX-HEX 3089 | -9/Exiles | Build established: Scavenger-Mutant 3129 | -9/Exiles | Met EX-BIN 3150 | -9/Exiles | Aligned with FarCom system 3152 | -9/Exiles | Given EX-Vault access code 3193 | -9/Exiles | Opened EX-Vault 3206 | -9/Exiles | Found Prototype Flight Unit 3209 | -9/Exiles | Identified Flying Fortress v7 3212 | -9/Exiles | Found Prototype Ballistic Gun 3230 | -9/Exiles | Found Prototype Slashing Weapon 3231 | -9/Exiles | Identified Longsword +1 3245 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3258 | -9/Exiles | Met EX-DEC 3309 | -9/Exiles | Discovered new exit (range 11) 3314 | -9/Exiles | Stole three prototypes: Longsword +1, Flying Fortress v7, XL Autogun Array 3314 | -9/Exiles | Entered Mines 3363 | -8/Mines | Core integrity fell below 50% 3377 | -8/Mines | Discovered new exit (range 13) 3383 | -8/Mines | Entered Materials 3383 | -8/Materials | Evolved 2 slots: Weapon x2 3505 | -8/Materials | Discovered new exit (range 16) 3509 | -8/Materials | Build established: Mutant 3563 | -8/Materials | Entered Factory 3563 | -7/Factory | Evolved 2 slots: Utility x2 3565 | -7/Factory | FarCom data flow suspended 3660 | -7/Factory | Identified XL Autogun Array 4075 | -7/Factory | Manually triggered Chute Trap 4075 | -7/Factory | Sucked down chute 4075 | -7/Factory | Entered Waste 4079 | -7/Waste | Spotted C-40 Crusher 4090 | -7/Waste | EMP discharged 4099 | -7/Waste | Spotted C-40 Crusher 4099 | -7/Waste | Spotted C-40 Crusher 4104 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4107 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4110 | -7/Waste | Crushed by Compactor (1 part destroyed) 4111 | -7/Waste | Self-destructed Last Messages --------------- 04082_ Dropped Adv. Targeting Computer. 04083_ Dropped Adv. Weight Redist. System. 04083_ Dropped Adv. Targeting Computer. 04090_ Gauss Cannon fried beyond repair. 04090_ System corrupted (+7). 04090_ Gauss Cannon fried beyond repair. 04090_ Adv. Weight Redist. System fried beyond repair. 04090_ Nuclear Pulse Array fried beyond repair. 04099_ System corrupted: Component data lost. 04104_ Mic. Nuclear Core crushed. 04104_ Hcp. Storage Unit crushed. 04107_ Adv. Treads crushed. 04107_ Hacking Suite crushed. 04107_ Lrg. Storage Unit crushed. 04107_ Adv. Targeting Computer crushed. 04108_ Acquired Hcp. Storage Unit. 04110_ Acquired Longsword +1. 04110_ XL Autogun Array crushed. 04110_ Flying Fortress v7 crushed. 04110_ Enh. Optical Array crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????#????????????????? | | ??????????????????????????????? #????????????????? | | ?????????????############????? #????????????????? | | ?????????????# #???? #????????????????? | | ?????????????# #??? #????????????????? | | ?????????????# #### ######## #????? | | ?????????????# ! !!CCCC ??? | | ?????????????# ]! CCCC ??? | | ?????????????# ! !@! ??? | | ?????????????# ! ??? | | ?????????????# #### ######## #????? | | ?????????????# #??? #????????????????? | | ?????????????# #???? #????????????????? | | ?????????????############????? #????????????????? | | ??????????????????????????????? #????????????????? | | ????????????????????????????????#????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 10 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Core Shielding 20 Evasion (%) 66 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Wheee! Challenges ------------ None Game ------ Seed TransmissionFireEngine Manual? 0 Play Time 00:54:58 Cumulative 84.0 hours Start 2019.11.01 @ 13:13:42 End 2019.11.01 @ 14:08:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 130 Rogue 130 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 30 Gallery% 43 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d3fe7333-0805-4557-a18d-d5519598d3c7