Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.07 @ 15:16:31 Player: Zaros426 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (92) 460 Value Destroyed (2339) 2339 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (447) 447 TOTAL SCORE: 5726 Bonus ------- High Alert Combat Kills 115 Follower Combat Kills 32 Aligned with FarCom 300 Cogmind --------- Core Integrity 287/550 Matter 173/300 Energy 240/240 System Corruption 8% Temperature Cool (45) Movement Treading (163) Location -8/Materials Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (3) --- Light Treads Light Treads Armored Treads > --- UTILITY (3) ------ High-capacity Storage Unit Improved Terrain Scanner Improved Terrain Scan Processor > --- WEAPON (4) ------- Heavy Assault Rifle Improved Assault Rifle Improved Assault Rifle (fused) Minigun > --- INVENTORY (20) --- Nuclear Core Fission Core Light Treads Light Treads Light Treads Armored Wheel Cryofiber Web Improved Heat Sink Improved Heat Sink Huge Storage Unit High-capacity Matter Pod (0) Structural Scanner 0b10 Alert Chip System Shield Recalibrator Heavy Assault Rifle Heavy Assault Rifle Assault Cannon Datajack Mining Laser Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Armored Treads Armored Wheel > --- UTILITY ---------- High-capacity Storage Unit Improved Terrain Scanner Improved Terrain Scan Processor > --- WEAPON ----------- Heavy Assault Rifle Improved Assault Rifle Improved Assault Rifle Minigun > --- INVENTORY -------- Improved Ion Engine Fission Core Light Treads Light Treads Light Treads Light Treads Cryofiber Web Improved Heat Sink Improved Heat Sink Huge Storage Unit High-capacity Matter Pod Structural Scanner 0b10 Alert Chip System Shield Recalibrator Heavy Assault Rifle Heavy Assault Rifle Assault Cannon Datajack Mining Laser [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Terrain Scan Processor Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 1 | . . . . . 1 Weapon 2 | . . . . . 2 Parts Attached 79 | 7 21 1 . 5 45 Power 10 | 1 2 1 . 1 5 Engine 9 | 1 2 1 . 1 4 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 23 | 2 10 . . . 11 Treads 20 | 2 8 . . . 10 Leg . | . . . . . . Wheel 3 | . 2 . . . 1 Hover . | . . . . . . Flight . | . . . . . . Utility 16 | 2 6 . . 1 7 Device 7 | 1 1 . . 1 4 Storage 3 | 1 2 . . . . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 5 | . 3 . . . 2 Artifact . | . . . . . . Weapon 30 | 2 3 . . 3 22 Energy Gun 12 | 2 1 . . 3 6 Energy Cannon 1 | . . . . . 1 Ballistic Gun 10 | . 2 . . . 8 Ballistic Cannon 3 | . . . . . 3 Launcher 3 | . . . . . 3 Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 19 | . 2 . . . 17 Power 3 | . . . . . 3 Propulsion 7 | . 1 . . . 6 Utility 2 | . . . . . 2 Weapon 7 | . 1 . . . 6 Highest Loss Streak 3 | . 1 . . . 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 99 100 100 100 94 Engine 12 | . 14 14 14 14 8 Treads 24 | . 19 28 28 28 25 Wheel 2 | . 7 . . . 1 Device 6 | . 8 . . 12 10 Storage 12 | . 14 14 14 14 9 Protection 6 | . 5 14 14 1 1 Energy Gun 17 | . 21 14 14 26 12 Ballistic Gun 10 | . 6 14 14 1 16 Peak Build Rating 31 | 9 11 9 10 14 31 Average Rating 13 | 4 9 9 9 13 23 On Entrance 8 | . 9 9 9 10 14 Naked Turns . | . . . . . . Heaviest Build 92 | 15 92 52 52 52 62 Greatest Support 60 | 40 40 40 40 40 60 Greatest Overweight (x) 5 | . 5 1 1 1 5 Average Overweight (x) 1 | . 1 1 1 1 . Largest Inventory Capacity 25 | 8 25 20 20 20 20 Average Capacity 19 | 6 19 20 20 20 20 Most Carried 22 | . 22 20 20 20 20 Average Carried 17 | . 14 19 20 19 16 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | . 20 20 20 20 20 Class Distribution -------------------- 65% | Mutant 18% | Scavenger-Skirmisher 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Exi Min Mat Matter Collected 1582 | 222 340 56 . 56 908 Remotely . | . . . . . . Salvage Created 3042 | 14 1033 136 . 121 1738 Parts 187 | 3 67 5 . 11 101 Haulers Intercepted 3 | . 2 . . . 1 Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Combat Hostiles Destroyed 59 | . 17 1 . 4 37 Guns 48 | . 15 1 . 4 28 Cannons 3 | . . . . . 3 AOE 5 | . . . . . 5 Classes Destroyed 12 | 1 8 . . . 3 Worker 8 | . 4 3 . . 1 Builder 8 | . 3 . . . 5 Tunneler 2 | 1 . . . 1 . Hauler 3 | . 2 . . . 1 Recycler 4 | . 1 1 . . 2 Mechanic 2 | . 1 . . . 1 Operator 1 | . . . . . 1 Watcher 5 | . 3 . . . 2 Swarmer 14 | . 3 1 . 1 9 Grunt 38 | . 14 . . 3 21 Sentry 6 | . . . . . 6 Hunter 1 | . . . . . 1 Best Kill Streak 6 | 1 5 3 . 1 6 Combat Bots Only 6 | . 3 1 . 1 6 Max Kills in Single Turn 2 | 1 1 1 . 1 2 Gunslinging 1 | . . . . . 1 Exploded 2 | . . . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Hostile Shots Fired 277 | . 76 1 . 9 191 Missed 82 | . 30 1 . 3 48 Damage Taken 2915 | . 525 34 . 74 2282 Core 310 | . 47 . . . 263 Absorbed by Shields . | . . . . . . Core Remaining (%) 90 | 100 . . . 81 . Volleys Fired 219 | 1 90 12 . 8 108 Largest 4 | 2 2 2 . 2 4 Hottest 228 | 100 100 70 . 130 228 Shots Fired 556 | 2 169 24 . 16 345 Gun 528 | 2 169 24 . 16 317 Cannon 17 | . . . . . 17 Launcher 8 | . . . . . 8 Special 3 | . . . . . 3 Kinetic 216 | . 36 12 . 2 166 Thermal 327 | 2 133 12 . 14 166 Explosive 8 | . . . . . 8 Electromagnetic 5 | . . . . . 5 Robot Hit Streak 14 | 1 9 3 . 6 14 Robot Miss Streak 8 | . 8 2 . 2 6 Penetration Max . | . . . . . . Secondary Targets 5 | . 1 . . . 4 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 337 | 1 98 15 . 11 212 Core Hits 151 | 1 49 6 . 6 89 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . 1 . . . 1 Critical Strikes 15 | 1 9 1 . 1 3 Burn 13 | 1 8 1 . 1 2 Destroy 2 | . 1 . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5623 | 12 1295 193 . 164 3959 Guns 4818 | 12 1295 193 . 164 3154 Cannons 317 | . . . . . 317 Explosions 482 | . . . . . 482 Melee . | . . . . . . Ramming 6 | . . . . . 6 Kinetic 2182 | . 327 68 . 14 1773 Thermal 2884 | 12 968 125 . 150 1629 Explosive 482 | . . . . . 482 Electromagnetic 69 | . . . . . 69 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 8 | . . . . . 8 Average Corruption 8 | . . . . . 8 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 37 | . . . . . 37 Message Errors 11 | . . . . . 11 Matter Fused 8 | . . . . . 8 Heat Flow Errors 3 | . . . . . 3 Energy Discharges 5 | . . . . . 5 Parts Fused 1 | . . . . . 1 Data Loss (minor) 3 | . . . . . 3 Data Loss (major) 1 | . . . . . 1 Misfires 1 | . . . . . 1 Alerts 1 | . . . . . 1 Weapon Failures 3 | . . . . . 3 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 4 | . . . . . 4 Impact 1 | . . . . . 1 Kinetic 3 | . . . . . 3 Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 1 | . . . . . 1 Targets Rammed 1 | . . . . . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 405 | 39 324 72 . 93 405 Average Temperature 87 | 20 68 24 . 34 107 Received Heat Transfer 1317 | . 273 18 . 36 990 Effects 4 | . 2 . . . 2 Shutdowns 1 | . . . . . 1 Energy Bleed 3 | . 2 . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 3 | . 2 . . . 1 Combat Hostiles 3 | . 2 . . . 1 Parts Melted 16 | 1 10 . . 1 4 Heat Transferred 8510 | 111 3441 444 . 444 4070 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Peak Influence 663 | 5 349 129 . 90 663 Initial 129 | . 3 129 . . 7 Average 156 | . 159 44 . 31 373 Maximum Alert Level 2 | . 1 . . . 2 Low Security (%) 69 | 100 60 100 . 100 22 Level 1 18 | . 39 . . . 24 Level 2 12 | . . . . . 52 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 16 | . 7 . . . 9 Investigation 12 | . 6 . . . 6 Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Distress Signals 3 | . . . . . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 84 | . 27 3 . 7 47 Peak Tracking Total 6 | . 6 2 . 3 6 Tactical Retreats 6 | . 3 . . 1 2 Traps | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Traps Triggered 3 | . 2 . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused 3 | . . . . 3 . Traps Extracted . | . . . . . . Installed 4 | . . . . 4 . Triggered 3 | . . . . 3 . Most Traps Carried 1 | . . . . 1 . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Exi Min Mat Machines Disabled 2 | . 1 . . . 1 Max in Single Turn 1 | . 1 . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Machines Accessed 20 | . 9 1 1 . 9 Terminals 13 | . 7 1 . . 5 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . 2 . . . 2 Scanalyzers 2 | . . . . . 2 Garrison Access . | . . . . . . Total Hacks 55 | . 18 3 1 . 33 Successful 26 | . 3 1 1 . 21 Failed 29 | . 15 2 . . 12 Catastrophic 7 | . 5 . . . 2 Database Lockouts . | . . . . . . Manual 24 | . 16 1 1 . 6 Terminals 42 | . 16 3 . . 23 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 5 | . 2 . . . 3 Scanalyzers 7 | . . . . . 7 Garrison Access . | . . . . . . Terminal Hacks 17 | . 1 1 1 . 14 Record 6 | . . 1 . . 5 Robot Schematic 1 | . 1 . . . . Emergency Access Points 2 | . . . . . 2 Terminal Index 1 | . . . . . 1 Alert Level 2 | . . . . . 2 Locate Traps 1 | . . . . . 1 Dispatch Records 2 | . . . . . 2 Transport Status 1 | . . . . . 1 Derelict Proto ID Bank 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 5 | . . . . . 5 Insert Component 2 | . . . . . 2 Analyze 3 | . . . . . 3 Garrison Access Hacks . | . . . . . . Unauthorized Hacks 4 | . 2 . . . 2 Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . 2 . . . 2 Tunnel 4 | . 2 . . . 2 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 15 | . 7 1 . . 7 Full Trace Events 10 | . 5 . . . 5 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 1 | . 1 . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . . 1 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . . . 2 Part Schematics Acquired 1 | . . . . . 1 Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Total Allies 3 | . . 3 . . . Largest Group 3 | . . 3 2 2 . Highest-Rated Group 40 | . . 40 32 32 . Highest-Rated Ally 16 | . . 16 16 16 . Total Orders . | . . . . . . Ally Attacks 26 | . . 13 . 13 . Total Damage 253 | . . 129 . 124 . Kills 2 | . . 1 . 1 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Exi Min Mat Turns Passed 6330 | 86 1804 1595 509 936 1400 Spaces Moved 2475 | 47 708 647 210 368 495 Core 3 | 3 . . . . . Treads 2074 | 44 383 647 210 368 422 Legs . | . . . . . . Wheels 398 | . 325 . . . 73 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 130 240 240 240 150 Average Speed 210 | 152 181 240 240 240 182 Slowest Speed 320 | 160 320 240 240 240 243 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 58 | 4 95 99 60 52 39 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 4 | . 2 . . . 2 Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . 3 . . . Spaces Dug 3 | . . . . . 3 Terrain Destroyed 65 | . . . . . 65 Melee . | . . . . . . Projectile 3 | . . . . . 3 AOE 62 | . . . . . 62 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Total 3151 | 56 1058 672 216 411 738 Wait 265 | 2 191 2 5 11 54 Move 2470 | 46 707 646 209 367 495 Hop . | . . . . . . Pick Up 63 | . 32 5 1 6 19 Fast Attach 21 | 7 1 . . 1 12 Attach 22 | . 4 . . . 18 Detach 6 | . 2 . . . 4 Swap 36 | . 16 1 . 4 15 Drop 44 | . 15 6 1 10 12 Fire 219 | 1 90 12 . 8 108 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . . . . 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap 4 | . . . . 4 . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub]) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 87 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 653 | -10/Materials | Discovered new exit (range 16) 950 | -10/Materials | Discovered new exit (range 14) 1077 | -10/Materials | Discovered new exit (range 7) 1133 | -10/Materials | Discovered new exit (range 8) 1378 | -10/Materials | Discovered new exit (range 14) 1891 | -10/Materials | Entered Mines 2033 | -10/Mines | Discovered new exit (range 9) 2042 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2229 | -10/Mines | Discovered new exit (range 13) 2632 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2728 | -10/Mines | Learned Materials security intel 2946 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3298 | -10/Mines | Discovered new exit (range 14) 3475 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 3475 | -10/Mines | Discovered new exit (range 5) 3486 | -10/Mines | Entered Exiles 3486 | -10/Exiles | Accompanied by 2 allies 3551 | -10/Exiles | Met 8R-AWN 3585 | -10/Exiles | Met EX-HEX 3652 | -10/Exiles | Met EX-BIN 3681 | -10/Exiles | Aligned with FarCom system 3683 | -10/Exiles | Given EX-Vault access code 3738 | -10/Exiles | Opened EX-Vault 3753 | -10/Exiles | Found 0b10 Alert Chip 3817 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3837 | -10/Exiles | Exiles lab attacked by MAIN.C 3966 | -10/Exiles | Discovered new exit (range 14) 3995 | -10/Exiles | Left Exiles lab with 0b10 Alert Chip 3995 | -10/Exiles | Entered Mines 3995 | -9/Mines | Accompanied by 2 allies 4157 | -9/Mines | Found a hidden stash of uninstalled traps 4261 | -9/Mines | Assembled infested the area 4266 | -9/Mines | Assisted by a Guerilla fighting off Assembled 4400 | -9/Mines | Build established: Scavenger-Mutant 4533 | -9/Mines | Discovered new exit (range 7) 4593 | -9/Mines | Discovered new exit (range 5) 4931 | -9/Mines | Entered Materials 4931 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 5038 | -8/Materials | Garrison activated, responded to threat 5114 | -8/Materials | Lost 3 parts (1p1n1w) 5311 | -8/Materials | Build established: Scavenger-Skirmisher 5321 | -8/Materials | Crushed by falling debris 5464 | -8/Materials | Lost 3 parts (2n1w) 5794 | -8/Materials | Discovered new exit (range 10) 5906 | -8/Materials | Lost 3 parts (1p1n1w) 6331 | -8/Materials | Self-destructed Last Messages --------------- those areas. Encounters are more frequent in mid-levels where they are more easily dealt with, suggesting they are originating from deeper in the [Caves], which extend furthest at those depths. >>Query(Terminal) Interactive station connected to the central network via reliable hard line. Relevant information is monitored and relayed by the terminal's Operator. Types of information accessible directly from each terminal are limited in order to mitigate the negative impacts of unauthorized access. Access is restricted by shielding the system behind multi-layered security, the first layer of which requires a dynamic key to clear without triggering defense mechanisms. >>Query(Traps) [Complex 0b10]'s rapid expansion has left defensive assets stretched thin in many areas. To temporarily address the growing threat of a larger [Derelict] incursion, a number of traps are being engineered and deployed as a more efficient way to hinder enemy advances and buy the time necessary to mobilize a garrisoned response force. Because traps are installed in areas regularly traveled by even non-combat robots, their sensitivity is set well below their maximum potential to avoid disruptions that could result from a damaged robot accidentally triggering one. >>Enumerate(Squads) Retrieving dispatch records... Found 14 active squads: 4x Security 3x Surveillance 1x Patrol 5x Transport 1x Investigation 06331_ ALERT: Suspicious activity at Terminal M001. Dispatching Investigation squad. 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""" + %=###+################?????????????? | | # =%# # ??#???????????? | | # [# [ # ? /??? ?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Base Temperature (-) 100 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- Rocket Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ M-13 Machinist | -10/Materials | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Omniscient Cartographer Challenges ------------ None Game ------ Seed IonicDecoderWand Manual? 0 Play Time 00:39:14 Cumulative 63.2 hours Start 2024.09.07 @ 02:39:45 End 2024.09.07 @ 15:16:31 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 53 Achievement% 44 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 183x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: b6338a53-168a-407a-9108-362462d61699