Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.07 @ 15:16:31

Player: Zaros426

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (92)      460
Value Destroyed (2339)     2339
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (447)                447
              TOTAL SCORE: 5726

 Bonus
-------
High Alert Combat Kills    115
Follower Combat Kills      32
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             287/550
Matter                     173/300
Energy                     240/240
System Corruption          8%
Temperature                Cool (45)
Movement                   Treading (163)
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                Nuclear Core
>               --- PROPULSION (3) ---
          Light Treads
          Light Treads
        Armored Treads
>               --- UTILITY (3) ------
  High-capacity Storage Unit
       Improved Terrain Scanner
       Improved Terrain Scan Processor
>               --- WEAPON (4) -------
          Heavy Assault Rifle
       Improved Assault Rifle
       Improved Assault Rifle (fused)
                Minigun
>               --- INVENTORY (20) ---
                Nuclear Core
                Fission Core
          Light Treads
          Light Treads
          Light Treads
        Armored Wheel
                Cryofiber Web
       Improved Heat Sink
       Improved Heat Sink
                Huge Storage Unit
  High-capacity Matter Pod (0)
                Structural Scanner
                0b10 Alert Chip
                System Shield
                Recalibrator
          Heavy Assault Rifle
          Heavy Assault Rifle
                Assault Cannon
                Datajack
                Mining Laser

 Peak State 
------------
>               --- POWER ------------
                Nuclear Core
>               --- PROPULSION -------
          Light Treads
        Armored Treads
        Armored Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
       Improved Terrain Scanner
       Improved Terrain Scan Processor
>               --- WEAPON -----------
          Heavy Assault Rifle
       Improved Assault Rifle
       Improved Assault Rifle
                Minigun
>               --- INVENTORY --------
       Improved Ion Engine
                Fission Core
          Light Treads
          Light Treads
          Light Treads
          Light Treads
                Cryofiber Web
       Improved Heat Sink
       Improved Heat Sink
                Huge Storage Unit
  High-capacity Matter Pod
                Structural Scanner
                0b10 Alert Chip
                System Shield
                Recalibrator
          Heavy Assault Rifle
          Heavy Assault Rifle
                Assault Cannon
                Datajack
                Mining Laser
[Rating: 31]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Improved Terrain Scan Processor
  Protection               Light Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   2    | .   .   .   .   .   2   
Parts Attached             79   | 7   21  1   .   5   45  
  Power                    10   | 1   2   1   .   1   5   
    Engine                 9    | 1   2   1   .   1   4   
    Core                   1    | .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               23   | 2   10  .   .   .   11  
    Treads                 20   | 2   8   .   .   .   10  
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  3    | .   2   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  16   | 2   6   .   .   1   7   
    Device                 7    | 1   1   .   .   1   4   
    Storage                3    | 1   2   .   .   .   .   
    Processor              1    | .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             5    | .   3   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   30   | 2   3   .   .   3   22  
    Energy Gun             12   | 2   1   .   .   3   6   
    Energy Cannon          1    | .   .   .   .   .   1   
    Ballistic Gun          10   | .   2   .   .   .   8   
    Ballistic Cannon       3    | .   .   .   .   .   3   
    Launcher               3    | .   .   .   .   .   3   
    Special Weapon         1    | .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   
Parts Lost                 19   | .   2   .   .   .   17  
  Power                    3    | .   .   .   .   .   3   
  Propulsion               7    | .   1   .   .   .   6   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   7    | .   1   .   .   .   6   
  Highest Loss Streak      3    | .   1   .   .   .   3   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   99  100 100 100 94  
  Engine                   12   | .   14  14  14  14  8   
  Treads                   24   | .   19  28  28  28  25  
  Wheel                    2    | .   7   .   .   .   1   
  Device                   6    | .   8   .   .   12  10  
  Storage                  12   | .   14  14  14  14  9   
  Protection               6    | .   5   14  14  1   1   
  Energy Gun               17   | .   21  14  14  26  12  
  Ballistic Gun            10   | .   6   14  14  1   16  
Peak Build Rating          31   | 9   11  9   10  14  31  
  Average Rating           13   | 4   9   9   9   13  23  
  On Entrance              8    | .   9   9   9   10  14  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             92   | 15  92  52  52  52  62  
  Greatest Support         60   | 40  40  40  40  40  60  
  Greatest Overweight (x)  5    | .   5   1   1   1   5   
  Average Overweight (x)   1    | .   1   1   1   1   .   
Largest Inventory Capacity 25   | 8   25  20  20  20  20  
  Average Capacity         19   | 6   19  20  20  20  20  
  Most Carried             22   | .   22  20  20  20  20  
  Average Carried          17   | .   14  19  20  19  16  
  Final Capacity           20   | 8   20  20  20  20  20  
  Final Carried            20   | .   20  20  20  20  20  

 Class Distribution 
--------------------
 65% | Mutant
 18% | Scavenger-Skirmisher
 14% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
     Scavenger-Mutant | -9/Mines
 Scavenger-Skirmisher | -8/Materials

 Resources                      | -11  -10  -10  -10  -9   -8   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  
Matter Collected           1582 | 222  340  56   .    56   908  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            3042 | 14   1033 136  .    121  1738 
  Parts                    187  | 3    67   5    .    11   101  
Haulers Intercepted        3    | .    2    .    .    .    1    
Recyclers Shooed           .    | .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Combat Hostiles Destroyed  59   | .   17  1   .   4   37  
  Guns                     48   | .   15  1   .   4   28  
  Cannons                  3    | .   .   .   .   .   3   
  AOE                      5    | .   .   .   .   .   5   
Classes Destroyed          12   | 1   8   .   .   .   3   
  Worker                   8    | .   4   3   .   .   1   
  Builder                  8    | .   3   .   .   .   5   
  Tunneler                 2    | 1   .   .   .   1   .   
  Hauler                   3    | .   2   .   .   .   1   
  Recycler                 4    | .   1   1   .   .   2   
  Mechanic                 2    | .   1   .   .   .   1   
  Operator                 1    | .   .   .   .   .   1   
  Watcher                  5    | .   3   .   .   .   2   
  Swarmer                  14   | .   3   1   .   1   9   
  Grunt                    38   | .   14  .   .   3   21  
  Sentry                   6    | .   .   .   .   .   6   
  Hunter                   1    | .   .   .   .   .   1   
Best Kill Streak           6    | 1   5   3   .   1   6   
  Combat Bots Only         6    | .   3   1   .   1   6   
Max Kills in Single Turn   2    | 1   1   1   .   1   2   
  Gunslinging              1    | .   .   .   .   .   1   
  Exploded                 2    | .   .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        277  | .    76   1    .    9    191  
  Missed                   82   | .    30   1    .    3    48   
Damage Taken               2915 | .    525  34   .    74   2282 
  Core                     310  | .    47   .    .    .    263  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         90   | 100  .    .    .    81   .    
Volleys Fired              219  | 1    90   12   .    8    108  
  Largest                  4    | 2    2    2    .    2    4    
  Hottest                  228  | 100  100  70   .    130  228  
Shots Fired                556  | 2    169  24   .    16   345  
  Gun                      528  | 2    169  24   .    16   317  
  Cannon                   17   | .    .    .    .    .    17   
  Launcher                 8    | .    .    .    .    .    8    
  Special                  3    | .    .    .    .    .    3    
  Kinetic                  216  | .    36   12   .    2    166  
  Thermal                  327  | 2    133  12   .    14   166  
  Explosive                8    | .    .    .    .    .    8    
  Electromagnetic          5    | .    .    .    .    .    5    
  Robot Hit Streak         14   | 1    9    3    .    6    14   
  Robot Miss Streak        8    | .    8    2    .    2    6    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        5    | .    1    .    .    .    4    
    Max Gunslinging Chain  1    | .    1    .    .    .    1    
Shots Hit Robots           337  | 1    98   15   .    11   212  
  Core Hits                151  | 1    49   6    .    6    89   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    1    .    .    .    1    
  Critical Strikes         15   | 1    9    1    .    1    3    
    Burn                   13   | 1    8    1    .    1    2    
    Destroy                2    | .    1    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           5623 | 12   1295 193  .    164  3959 
  Guns                     4818 | 12   1295 193  .    164  3154 
  Cannons                  317  | .    .    .    .    .    317  
  Explosions               482  | .    .    .    .    .    482  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  6    | .    .    .    .    .    6    
  Kinetic                  2182 | .    327  68   .    14   1773 
  Thermal                  2884 | 12   968  125  .    150  1629 
  Explosive                482  | .    .    .    .    .    482  
  Electromagnetic          69   | .    .    .    .    .    69   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         8    | .    .    .    .    .    8    
  Average Corruption       8    | .    .    .    .    .    8    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  37   | .    .    .    .    .    37   
    Message Errors         11   | .    .    .    .    .    11   
    Matter Fused           8    | .    .    .    .    .    8    
    Heat Flow Errors       3    | .    .    .    .    .    3    
    Energy Discharges      5    | .    .    .    .    .    5    
    Parts Fused            1    | .    .    .    .    .    1    
    Data Loss (minor)      3    | .    .    .    .    .    3    
    Data Loss (major)      1    | .    .    .    .    .    1    
    Misfires               1    | .    .    .    .    .    1    
    Alerts                 1    | .    .    .    .    .    1    
    Weapon Failures        3    | .    .    .    .    .    3    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 4    | .    .    .    .    .    4    
  Impact                   1    | .    .    .    .    .    1    
  Kinetic                  3    | .    .    .    .    .    3    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   1    | .    .    .    .    .    1    
Targets Rammed             1    | .    .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        405  | 39   324  72   .    93   405  
  Average Temperature      87   | 20   68   24   .    34   107  
  Received Heat Transfer   1317 | .    273  18   .    36   990  
  Effects                  4    | .    2    .    .    .    2    
    Shutdowns              1    | .    .    .    .    .    1    
    Energy Bleed           3    | .    2    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              3    | .    2    .    .    .    1    
  Combat Hostiles          3    | .    2    .    .    .    1    
  Parts Melted             16   | 1    10   .    .    1    4    
  Heat Transferred         8510 | 111  3441 444  .    444  4070 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Peak Influence             663  | 5   349 129 .   90  663 
  Initial                  129  | .   3   129 .   .   7   
  Average                  156  | .   159 44  .   31  373 
Maximum Alert Level        2    | .   1   .   .   .   2   
  Low Security (%)         69   | 100 60  100 .   100 22  
  Level 1                  18   | .   39  .   .   .   24  
  Level 2                  12   | .   .   .   .   .   52  
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          16   | .   7   .   .   .   9   
  Investigation            12   | .   6   .   .   .   6   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Distress Signals           3    | .   .   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              84   | .   27  3   .   7   47  
  Peak Tracking Total      6    | .   6   2   .   3   6   
  Tactical Retreats        6    | .   3   .   .   1   2   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Traps Triggered            3    | .   2   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   3    | .   .   .   .   3   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                4    | .   .   .   .   4   .   
  Triggered                3    | .   .   .   .   3   .   
Most Traps Carried         1    | .   .   .   .   1   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat 
Machines Disabled          2    | .   1   .   .   .   1   
  Max in Single Turn       1    | .   1   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Machines Accessed          20   | .   9   1   1   .   9   
  Terminals                13   | .   7   1   .   .   5   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          4    | .   2   .   .   .   2   
  Scanalyzers              2    | .   .   .   .   .   2   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                55   | .   18  3   1   .   33  
  Successful               26   | .   3   1   1   .   21  
  Failed                   29   | .   15  2   .   .   12  
    Catastrophic           7    | .   5   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   24   | .   16  1   1   .   6   
  Terminals                42   | .   16  3   .   .   23  
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          5    | .   2   .   .   .   3   
  Scanalyzers              7    | .   .   .   .   .   7   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             17   | .   1   1   1   .   14  
  Record                   6    | .   .   1   .   .   5   
  Robot Schematic          1    | .   1   .   .   .   .   
  Emergency Access Points  2    | .   .   .   .   .   2   
  Terminal Index           1    | .   .   .   .   .   1   
  Alert Level              2    | .   .   .   .   .   2   
  Locate Traps             1    | .   .   .   .   .   1   
  Dispatch Records         2    | .   .   .   .   .   2   
  Transport Status         1    | .   .   .   .   .   1   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 5    | .   .   .   .   .   5   
  Insert Component         2    | .   .   .   .   .   2   
  Analyze                  3    | .   .   .   .   .   3   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         4    | .   2   .   .   .   2   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          4    | .   2   .   .   .   2   
    Tunnel                 4    | .   2   .   .   .   2   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         15   | .   7   1   .   .   7   
  Full Trace Events        10   | .   5   .   .   .   5   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   1   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   2   
  Part Schematics Acquired 1    | .   .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Total Allies               3    | .   .   3   .   .   .   
  Largest Group            3    | .   .   3   2   2   .   
  Highest-Rated Group      40   | .   .   40  32  32  .   
  Highest-Rated Ally       16   | .   .   16  16  16  .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               26   | .   .   13  .   13  .   
  Total Damage             253  | .   .   129 .   124 .   
  Kills                    2    | .   .   1   .   1   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  
Turns Passed               6330 | 86   1804 1595 509  936  1400 
Spaces Moved               2475 | 47   708  647  210  368  495  
  Core                     3    | 3    .    .    .    .    .    
  Treads                   2074 | 44   383  647  210  368  422  
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   398  | .    325  .    .    .    73   
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   130  240  240  240  150  
  Average Speed            210  | 152  181  240  240  240  182  
  Slowest Speed            320  | 160  320  240  240  240  243  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    1    
Exploration Rate (%)       58   | 4    95   99   60   52   39   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     4    | .    2    .    .    .    2    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             3    | .    .    3    .    .    .    
Spaces Dug                 3    | .    .    .    .    .    3    
Terrain Destroyed          65   | .    .    .    .    .    65   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               3    | .    .    .    .    .    3    
  AOE                      62   | .    .    .    .    .    62   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  
Total                      3151 | 56   1058 672  216  411  738  
  Wait                     265  | 2    191  2    5    11   54   
  Move                     2470 | 46   707  646  209  367  495  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  63   | .    32   5    1    6    19   
  Fast Attach              21   | 7    1    .    .    1    12   
  Attach                   22   | .    4    .    .    .    18   
  Detach                   6    | .    2    .    .    .    4    
  Swap                     36   | .    16   1    .    4    15   
  Drop                     44   | .    15   6    1    10   12   
  Fire                     219  | 1    90   12   .    8    108  
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    1    | .    .    .    .    .    1    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     4    | .    .    .    .    4    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min x2)
-10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub])
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   19 | -11/Scrapyard | Discovered new exit (range 15)
   87 | -11/Scrapyard | Entered Materials
  302 | -10/Materials | Build established: Mutant
  653 | -10/Materials | Discovered new exit (range 16)
  950 | -10/Materials | Discovered new exit (range 14)
 1077 | -10/Materials | Discovered new exit (range 7)
 1133 | -10/Materials | Discovered new exit (range 8)
 1378 | -10/Materials | Discovered new exit (range 14)
 1891 | -10/Materials | Entered Mines
 2033 | -10/Mines     | Discovered new exit (range 9)
 2042 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 2229 | -10/Mines     | Discovered new exit (range 13)
 2632 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 2728 | -10/Mines     | Learned Materials security intel
 2946 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
 3298 | -10/Mines     | Discovered new exit (range 14)
 3475 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 3475 | -10/Mines     | Discovered new exit (range 5)
 3486 | -10/Mines     | Entered Exiles
 3486 | -10/Exiles    | Accompanied by 2 allies
 3551 | -10/Exiles    | Met 8R-AWN
 3585 | -10/Exiles    | Met EX-HEX
 3652 | -10/Exiles    | Met EX-BIN
 3681 | -10/Exiles    | Aligned with FarCom system
 3683 | -10/Exiles    | Given EX-Vault access code
 3738 | -10/Exiles    | Opened EX-Vault
 3753 | -10/Exiles    | Found 0b10 Alert Chip
 3817 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 3837 | -10/Exiles    | Exiles lab attacked by MAIN.C
 3966 | -10/Exiles    | Discovered new exit (range 14)
 3995 | -10/Exiles    | Left Exiles lab with 0b10 Alert Chip
 3995 | -10/Exiles    | Entered Mines
 3995 | -9/Mines      | Accompanied by 2 allies
 4157 | -9/Mines      | Found a hidden stash of uninstalled traps
 4261 | -9/Mines      | Assembled infested the area
 4266 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 4400 | -9/Mines      | Build established: Scavenger-Mutant
 4533 | -9/Mines      | Discovered new exit (range 7)
 4593 | -9/Mines      | Discovered new exit (range 5)
 4931 | -9/Mines      | Entered Materials
 4931 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2
 5038 | -8/Materials  | Garrison activated, responded to threat
 5114 | -8/Materials  | Lost 3 parts (1p1n1w)
 5311 | -8/Materials  | Build established: Scavenger-Skirmisher
 5321 | -8/Materials  | Crushed by falling debris
 5464 | -8/Materials  | Lost 3 parts (2n1w)
 5794 | -8/Materials  | Discovered new exit (range 10)
 5906 | -8/Materials  | Lost 3 parts (1p1n1w)
 6331 | -8/Materials  | Self-destructed

 Last Messages 
---------------
  those areas. Encounters are more frequent in mid-levels where they are more easily dealt with, suggesting they are originating from deeper in the [Caves], which extend furthest at
  those depths.
>>Query(Terminal)
Interactive station connected to the central network via reliable hard line. Relevant information is monitored and relayed by the terminal's Operator. Types of information
  accessible directly from each terminal are limited in order to mitigate the negative impacts of unauthorized access. Access is restricted by shielding the system behind
  multi-layered security, the first layer of which requires a dynamic key to clear without triggering defense mechanisms.
>>Query(Traps)
[Complex 0b10]'s rapid expansion has left defensive assets stretched thin in many areas. To temporarily address the growing threat of a larger [Derelict] incursion, a number of
  traps are being engineered and deployed as a more efficient way to hinder enemy advances and buy the time necessary to mobilize a garrisoned response force. Because traps are
  installed in areas regularly traveled by even non-combat robots, their sensitivity is set well below their maximum potential to avoid disruptions that could result from a damaged
  robot accidentally triggering one.
>>Enumerate(Squads)
Retrieving dispatch records...
  Found 14 active squads:
    4x Security
    3x Surveillance
    1x Patrol
    5x Transport
    1x Investigation
06331_ ALERT: Suspicious activity at Terminal M001. Dispatching Investigation squad.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       110
Base Temperature (-)       100
Armor Coverage             150
Evasion (%)                40
Recoil Reduction           3

 Item Schematics 
-----------------
 Rocket Launcher | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
 M-13 Machinist | -10/Materials | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Omniscient Cartographer

 Challenges 
------------
None

 Game 
------
Seed              IonicDecoderWand
  Manual?         0
Play Time         00:39:14
  Cumulative      63.2 hours
  Start           2024.09.07 @ 02:39:45
  End             2024.09.07 @ 15:16:31
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          37
  Rogue           37
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             39
Gallery%          53
Achievement%      44
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          183x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: b6338a53-168a-407a-9108-362462d61699