Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.24 @ 12:44:24

Player: ZLD1

Result: Core destroyed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (54)      270
Value Destroyed (2139)     2139
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (285)                285
              TOTAL SCORE: 4794

 Bonus
-------
High Alert Combat Kills    52
Follower Combat Kills      33
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/550
Matter                     189/300
Energy                     322/325
System Corruption          5%
Temperature                Critical (738)
Movement                   Treading (240) Ox1
Location                   -8/Garrison

 Parts 
-------
>              --- POWER (2) --------
      Improved Ion Engine
         Light Nuclear Core
>              --- PROPULSION (3) ---
         Light Treads
       Armored Treads
>              --- UTILITY (3) ------
        Medium Storage Unit
               Target Analyzer
      Improved Medium Armor Plating
>              --- WEAPON (3) -------
      Advanced Beam Cannon
  High-powered Shotgun
>              --- INVENTORY (10) ---
      Improved Ion Engine
         Light Deuterium Engine
         Light Nuclear Core
         Light Nuclear Core
         Light Treads
        Medium Storage Unit
      Improved Terrain Scan Processor
               ECM Suite
               Shock Rifle
      Improved Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
     Light Nuclear Core
>          --- PROPULSION -------
  Advanced Treads
  Advanced Treads
  Advanced Treads
>          --- UTILITY ----------
           Heat Sink
    Medium Storage Unit
  Improved Light Armor Plating
>          --- WEAPON -----------
  Improved Medium Laser
  Advanced Beam Cannon
           Gauss Rifle
>          --- INVENTORY --------
     Light Deuterium Engine
   Armored Treads
  Advanced Treads
  Advanced Treads
    Medium Storage Unit
  Improved Terrain Scan Processor
           ECM Suite
  Advanced Beam Cannon
           Gauss Rifle
  Improved Datajack
[Rating: 32]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Flight Unit              Improved Flight Unit
Utility                    Heat Sink
  Device                   Heat Sink
  Storage                  Medium Storage Unit
  Processor                Target Analyzer
  Protection               Improved Light Armor Plating
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Jun Mat Min Mat Mat Gar 
Slots Evolved              4    | .   .   .   2   2   .   
  Power                    1    | .   .   .   .   1   .   
  Propulsion               1    | .   .   .   .   1   .   
  Utility                  1    | .   .   .   1   .   .   
  Weapon                   1    | .   .   .   1   .   .   
Parts Attached             68   | 6   3   11  21  15  12  
  Power                    16   | 1   .   4   4   4   3   
    Engine                 12   | 1   .   3   4   3   1   
    Core                   4    | .   .   1   .   1   2   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               17   | 2   .   3   6   3   3   
    Treads                 13   | .   .   2   5   3   3   
    Leg                    3    | 2   .   1   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 1    | .   .   .   1   .   .   
  Utility                  8    | 1   1   .   3   1   2   
    Device                 2    | .   1   .   .   1   .   
    Storage                2    | 1   .   .   1   .   .   
    Processor              1    | .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             3    | .   .   .   2   .   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   27   | 2   2   4   8   7   4   
    Energy Gun             14   | 2   1   3   3   2   3   
    Energy Cannon          3    | .   .   .   1   1   1   
    Ballistic Gun          7    | .   .   .   3   4   .   
    Ballistic Cannon       2    | .   .   1   1   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   1    | .   1   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   3   2   .   
Parts Lost                 11   | .   .   2   .   1   8   
  Power                    2    | .   .   .   .   1   1   
  Propulsion               5    | .   .   1   .   .   4   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   3    | .   .   1   .   .   2   
  Highest Loss Streak      3    | .   .   1   .   1   3   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   99  99  97  98  93  
  Engine                   11   | .   14  12  10  15  5   
  Core                     3    | .   .   1   .   2   10  
  Treads                   19   | .   .   10  21  27  24  
  Leg                      5    | .   28  16  .   .   .   
  Device                   9    | .   13  14  11  9   4   
  Storage                  10   | .   14  14  11  9   9   
  Processor                1    | .   .   .   .   .   8   
  Protection               5    | .   .   .   11  9   5   
  Energy Gun               14   | .   28  22  11  8   12  
  Energy Cannon            2    | .   .   .   3   2   4   
  Ballistic Gun            7    | .   .   .   10  10  9   
  Ballistic Cannon         4    | .   .   5   6   4   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             40   | 11  12  15  39  39  40  
  Greatest Support         66   | 20  20  40  44  66  66  
  Greatest Overweight (x)  8    | 2   .   1   8   .   1   
  Average Overweight (x)   .    | 1   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   10  10  10  
  Average Capacity         9    | 7   8   8   8   10  10  
  Most Carried             10   | 6   8   8   10  10  10  
  Average Carried          8    | 2   5   7   8   9   9   
  Final Capacity           10   | 8   8   8   10  10  10  
  Final Carried            10   | 2   8   8   10  10  10  

 Class Distribution 
--------------------
 43% | Tank
 37% | Mutant
 16% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
             Tank | -9/Materials
             Tank | -8/Materials
 Scavenger-Gunner | -8/Garrison

 Resources                      | -11  -10  -10  -9   -8   -8   
-----------                Run  | Jun  Mat  Min  Mat  Mat  Gar  
Matter Collected           1414 | 131  .    249  238  528  268  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2362 | .    .    310  318  1042 692  
  Parts                    119  | .    .    14   22   49   34   
Haulers Intercepted        1    | .    .    .    .    1    .    
Recyclers Shooed           1    | .    .    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Jun Mat Min Mat Mat Gar 
Combat Hostiles Destroyed  49   | .   .   7   8   17  17  
  Guns                     41   | .   .   7   7   14  13  
  Cannons                  6    | .   .   .   1   3   2   
  AOE                      1    | .   .   .   .   .   1   
Classes Destroyed          12   | .   .   2   2   6   2   
  Worker                   2    | .   .   .   .   2   .   
  Builder                  1    | .   .   .   .   1   .   
  Hauler                   1    | .   .   .   .   1   .   
  Recycler                 1    | .   .   .   .   1   .   
  Swarmer                  3    | .   .   .   3   .   .   
  Cutter                   2    | .   .   .   .   .   2   
  Grunt                    28   | .   .   6   2   13  7   
  Brawler                  1    | .   .   .   1   .   .   
  Duelist                  1    | .   .   .   .   1   .   
  Sentry                   9    | .   .   1   2   2   4   
  Hunter                   1    | .   .   .   .   1   .   
  Programmer               4    | .   .   .   .   .   4   
Best Kill Streak           4    | .   .   2   4   4   3   
  Combat Bots Only         4    | .   .   2   4   4   3   
Max Kills in Single Turn   2    | .   .   1   2   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -8   
--------                   Run  | Jun  Mat  Min  Mat  Mat  Gar  
Damage Taken               4143 | .    17   671  586  1260 1609 
  Core                     939  | .    .    194  97   247  401  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   165  | .    .    .    .    165  .    
Core Remaining (%)         65   | 100  .    22   75   .    .    
Volleys Fired              133  | .    .    29   22   36   46   
  Largest                  3    | .    .    2    3    3    3    
  Hottest                  161  | .    .    105  124  161  158  
Shots Fired                344  | .    .    56   57   106  125  
  Gun                      275  | .    .    56   41   75   103  
  Cannon                   69   | .    .    .    16   31   22   
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  131  | .    .    .    29   59   43   
  Thermal                  165  | .    .    53   5    42   65   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          48   | .    .    3    23   5    17   
  Robot Hit Streak         11   | .    .    6    11   10   10   
  Robot Miss Streak        10   | .    .    4    4    3    10   
  Penetration Max          1    | .    .    .    .    .    1    
  Secondary Targets        3    | .    .    1    .    1    1    
    Max Gunslinging Chain  1    | .    .    1    .    1    1    
Shots Hit Robots           200  | .    .    35   35   66   64   
  Core Hits                108  | .    .    17   15   40   36   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    
  Critical Strikes         9    | .    .    1    1    2    5    
    Burn                   6    | .    .    1    .    2    3    
    Destroy                3    | .    .    .    1    .    2    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3835 | .    .    469  615  1347 1404 
  Guns                     2852 | .    .    451  494  800  1107 
  Cannons                  673  | .    .    .    97   411  165  
  Explosions               132  | .    .    .    .    .    132  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  178  | .    .    18   24   136  .    
  Kinetic                  1422 | .    .    .    220  631  571  
  Thermal                  1726 | .    .    439  35   518  734  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          509  | .    .    12   336  62   99   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         5    | .    2    2    5    1    5    
  Average Corruption       2    | .    2    2    4    1    4    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  46   | .    .    10   14   5    17   
    Message Errors         11   | .    .    2    2    .    7    
    Matter Fused           11   | .    .    2    5    2    2    
    Heat Flow Errors       8    | .    .    4    3    1    .    
    Energy Discharges      1    | .    .    .    1    .    .    
    Parts Rejected         1    | .    .    .    1    .    .    
    Data Loss (minor)      6    | .    .    1    1    1    3    
    Data Loss (major)      1    | .    .    .    .    .    1    
    Misfires               4    | .    .    .    1    .    3    
    Alerts                 2    | .    .    .    .    1    1    
    Weapon Failures        1    | .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            12   | .    .    .    .    .    12   
  Projectiles              12   | .    .    .    .    .    12   
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 3    | .    .    .    2    1    .    
  Impact                   1    | .    .    .    .    1    .    
  Kinetic                  1    | .    .    .    1    .    .    
  Secondary                1    | .    .    .    1    .    .    
Self-Inflicted Damage      50   | .    .    .    .    .    50   
  Shots                    1    | .    .    .    .    .    1    
  Rammed                   25   | .    .    1    4    20   .    
Targets Rammed             29   | .    .    4    4    21   .    
  Kicked                   3    | .    .    3    .    .    .    
  Crushed                  1    | .    .    .    .    1    .    
Highest Temperature        738  | .    .    187  255  698  738  
  Average Temperature      161  | .    .    70   71   210  186  
  Received Heat Transfer   1428 | .    9    336  171  615  297  
  Effects                  52   | .    .    .    .    30   22   
    Shutdowns              16   | .    .    .    .    9    7    
    Energy Bleed           5    | .    .    .    .    3    2    
    Interference           8    | .    .    .    .    6    2    
    Matter Decay           3    | .    .    .    .    2    1    
    Short Circuit          6    | .    .    .    .    4    2    
    Damage (minor)         5    | .    .    .    .    3    2    
    Damage (major)         6    | .    .    .    .    2    4    
    Damage (core)          3    | .    .    .    .    1    2    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    3    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    1    
  Parts Melted             9    | .    .    4    1    1    3    
  Heat Transferred         4031 | .    .    1105 75   1221 1630 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    1    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Jun Mat Min Mat Mat Gar 
Peak Influence             529  | .   88  204 226 278 529 
  Initial                  180  | .   .   34  .   49  180 
  Average                  148  | .   41  70  88  135 372 
Maximum Alert Level        2    | .   .   1   1   1   2   
  Low Security (%)         70   | 100 100 85  92  81  2   
  Level 1                  19   | .   .   14  7   18  49  
  Level 2                  9    | .   .   .   .   .   48  
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          2    | .   .   .   .   2   .   
  Investigation            1    | .   .   .   .   1   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -8  
---------                  Run  | Jun Mat Min Mat Mat Gar 
Distress Signals           2    | .   1   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              77   | .   4   8   23  24  18  
  Peak Tracking Total      6    | .   3   2   6   5   3   
  Tactical Retreats        3    | .   1   .   1   1   .   

 Traps                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Jun Mat Min Mat Mat Gar 
Traps Triggered            6    | .   1   .   1   2   2   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  
----------                 Run  | Jun Mat Min Mat Mat Gar 
Machines Disabled          2    | .   .   2   .   .   .   
  Max in Single Turn       1    | .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  
---------                  Run  | Jun Mat Min Mat Mat Gar 
Machines Accessed          7    | .   2   1   .   3   1   
  Terminals                2    | .   1   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   2   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                20   | .   8   1   .   10  1   
  Successful               18   | .   8   1   .   8   1   
  Failed                   2    | .   .   .   .   2   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                4    | .   3   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          9    | .   .   .   .   9   .   
  Recycling Units          5    | .   5   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Terminal Hacks             5    | .   3   1   .   .   1   
  Robot Analysis           2    | .   2   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   1   
  Zone Layout              1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       7    | .   .   .   .   7   .   
  Scan Component           4    | .   .   .   .   4   .   
  Repair                   3    | .   .   .   .   3   .   
Recycling Unit Hacks       5    | .   5   .   .   .   .   
  Recycle Component        1    | .   1   .   .   .   .   
  Process                  2    | .   2   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         4    | .   1   .   .   2   1   
  Full Trace Events        2    | .   1   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   3   .   
  Time                     117  | .   .   .   .   117 .   
Parts Recycled             1    | .   1   .   .   .   .   
  Recycled Matter          15   | .   15  .   .   .   .   
  Retrieved Matter         15   | .   15  .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  
------------               Run  | Jun Mat Min Mat Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   1   
  Programmers              1    | .   .   .   .   .   1   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  
--------                   Run  | Jun Mat Min Mat Mat Gar 
Total Allies               1    | .   .   1   .   .   .   
  Largest Group            1    | .   .   1   .   .   .   
  Highest-Rated Group      31   | .   .   31  .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               3    | .   .   3   .   .   .   
  Total Damage             66   | .   .   66  .   .   .   
  Kills                    1    | .   .   1   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Jun Mat Min Mat Mat Gar 
Robot Analysis Total       2    | .   2   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -8   
-------------              Run  | Jun  Mat  Min  Mat  Mat  Gar  
Turns Passed               3846 | 74   166  1005 695  1172 734  
Spaces Moved               2101 | 45   129  649  381  538  359  
  Core                     29   | 28   .    .    1    .    .    
  Treads                   1518 | .    .    241  380  538  359  
  Legs                     554  | 17   129  408  .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  145  145  145  
  Average Speed            141  | 127  120  135  147  145  153  
  Slowest Speed            450  | 150  120  190  450  145  225  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       42   | 4    29   96   41   40   44   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    
Scrap Searched             1    | .    .    1    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          1    | .    .    .    .    1    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    1    .    
  AOE                      .    | .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -8  
---------                  Run  | Jun Mat Min Mat Mat Gar 
Total                      2676 | 62  140 721 469 843 441 
  Wait                     241  | .   .   17  9   208 7   
  Move                     2097 | 44  128 648 380 538 359 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  49   | 10  8   2   11  11  7   
  Fast Attach              40   | .   .   5   16  9   10  
  Attach                   24   | 6   2   1   4   6   5   
  Detach                   2    | .   1   1   .   .   .   
  Swap                     8    | .   1   5   1   .   1   
  Drop                     53   | 2   .   9   22  14  6   
  Fire                     133  | .   .   29  22  36  46  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     3    | .   .   3   .   .   .   
  Crush                    26   | .   .   1   4   21  .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat x2])
-9/Materials
-8/Materials
-8/Garrison (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    5 | -11/Junkyard  | Discovered new exit (range 15)
   75 | -11/Junkyard  | Entered Materials
  212 | -10/Materials | Discovered new exit (range 12)
  241 | -10/Materials | Entered Mines
  321 | -10/Mines     | Build established: Mutant
  335 | -10/Mines     | Discovered new exit (range 3)
  483 | -10/Mines     | Core integrity fell below 50%
  570 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
  644 | -10/Mines     | Discovered new exit (range 4)
  800 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 1246 | -10/Mines     | Entered Materials
 1246 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1600 | -9/Materials  | Build established: Tank
 1937 | -9/Materials  | Discovered new exit (range 4)
 1941 | -9/Materials  | Entered another Materials area
 1941 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 2281 | -8/Materials  | Repaired Hvy. Assault Rifle
 2315 | -8/Materials  | Repaired Rnf. Ion Engine
 2795 | -8/Materials  | Repaired Broken Adv. Treads
 3113 | -8/Materials  | Identified exit to Garrison
 3113 | -8/Materials  | Entered Garrison
 3124 | -8/Garrison   | Core integrity fell below 50%
 3240 | -8/Garrison   | Triggered checkpoint
 3331 | -8/Garrison   | Lost 3 parts (1p1n1w)
 3348 | -8/Garrison   | Triggered checkpoint
 3552 | -8/Garrison   | Triggered checkpoint
 3655 | -8/Garrison   | Discovered new exit (range 8)
 3741 | -8/Garrison   | Build established: Scavenger-Gunner
 3746 | -8/Garrison   | Triggered checkpoint
 3831 | -8/Garrison   | Core integrity fell below 20%
 3848 | -8/Garrison   | Core destroyed

 Last Messages 
---------------
03828_ Power failure, Lgt. Nuclear Core shutdown.
03829_ Overheating: Med. Storage Unit damaged (-54).
03830_ Overheating: Arm. Treads damaged (-66).
03831_ Overheating: Core damaged (-110).
03833_ Arm. Treads broken.
03833_ Overheating: Short circuit.
03836_ Power failure, Imp. Ion Engine shutdown.
03836_ Power failure, Lgt. Nuclear Core shutdown.
03837_ Overheating: Matter decay (-49).
03837_ Particle Gun severed.
03841_ Overheating: Target Analyzer damaged (-5).
03841_ Overheating: Lgt. Nuclear Core damaged (-21).
03841_ Overheating: Hpw. Shotgun damaged (-4).
03844_ Power failure, Lgt. Nuclear Core shutdown.
03844_ Hpw. Shotgun broken.
03844_ Overheating: Short circuit.
03846_ Power failure, Imp. Ion Engine shutdown.
03846_ Overheating: Lgt. Nuclear Core damaged (-6).
03848_ Overheating: Core damaged (-99).
[Achievement: Just Browsing]

 Map 
-----
+----------------------------------------------------+
| ??????????????????#  #?????##^ ##[%% ###+####### # |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          24
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                55
Target Analysis            5
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Just Browsing

 Challenges 
------------
None

 Game 
------
Seed              RiotAlertAccelerator
  Manual?         0
Play Time         00:39:08
  Cumulative      16.9 hours
  Start           2023.03.24 @ 12:03:51
  End             2023.03.24 @ 12:44:24
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          38
  Rogue           38
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          25
Achievement%      17
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          64x52
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 849b372f-5b15-4141-afcc-db175b6d4605