Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.24 @ 12:44:24 Player: ZLD1 Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (54) 270 Value Destroyed (2139) 2139 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (285) 285 TOTAL SCORE: 4794 Bonus ------- High Alert Combat Kills 52 Follower Combat Kills 33 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 189/300 Energy 322/325 System Corruption 5% Temperature Critical (738) Movement Treading (240) Ox1 Location -8/Garrison Parts ------- > --- POWER (2) -------- Improved Ion Engine Light Nuclear Core > --- PROPULSION (3) --- Light Treads Armored Treads > --- UTILITY (3) ------ Medium Storage Unit Target Analyzer Improved Medium Armor Plating > --- WEAPON (3) ------- Advanced Beam Cannon High-powered Shotgun > --- INVENTORY (10) --- Improved Ion Engine Light Deuterium Engine Light Nuclear Core Light Nuclear Core Light Treads Medium Storage Unit Improved Terrain Scan Processor ECM Suite Shock Rifle Improved Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Heat Sink Medium Storage Unit Improved Light Armor Plating > --- WEAPON ----------- Improved Medium Laser Advanced Beam Cannon Gauss Rifle > --- INVENTORY -------- Light Deuterium Engine Armored Treads Advanced Treads Advanced Treads Medium Storage Unit Improved Terrain Scan Processor ECM Suite Advanced Beam Cannon Gauss Rifle Improved Datajack [Rating: 32] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Heat Sink Device Heat Sink Storage Medium Storage Unit Processor Target Analyzer Protection Improved Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -8 ------- Run | Jun Mat Min Mat Mat Gar Slots Evolved 4 | . . . 2 2 . Power 1 | . . . . 1 . Propulsion 1 | . . . . 1 . Utility 1 | . . . 1 . . Weapon 1 | . . . 1 . . Parts Attached 68 | 6 3 11 21 15 12 Power 16 | 1 . 4 4 4 3 Engine 12 | 1 . 3 4 3 1 Core 4 | . . 1 . 1 2 Reactor . | . . . . . . Propulsion 17 | 2 . 3 6 3 3 Treads 13 | . . 2 5 3 3 Leg 3 | 2 . 1 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 1 | . . . 1 . . Utility 8 | 1 1 . 3 1 2 Device 2 | . 1 . . 1 . Storage 2 | 1 . . 1 . . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 3 | . . . 2 . 1 Artifact . | . . . . . . Weapon 27 | 2 2 4 8 7 4 Energy Gun 14 | 2 1 3 3 2 3 Energy Cannon 3 | . . . 1 1 1 Ballistic Gun 7 | . . . 3 4 . Ballistic Cannon 2 | . . 1 1 . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . 1 . . . . Unidentified Prototypes 5 | . . . 3 2 . Parts Lost 11 | . . 2 . 1 8 Power 2 | . . . . 1 1 Propulsion 5 | . . 1 . . 4 Utility 1 | . . . . . 1 Weapon 3 | . . 1 . . 2 Highest Loss Streak 3 | . . 1 . 1 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 99 99 97 98 93 Engine 11 | . 14 12 10 15 5 Core 3 | . . 1 . 2 10 Treads 19 | . . 10 21 27 24 Leg 5 | . 28 16 . . . Device 9 | . 13 14 11 9 4 Storage 10 | . 14 14 11 9 9 Processor 1 | . . . . . 8 Protection 5 | . . . 11 9 5 Energy Gun 14 | . 28 22 11 8 12 Energy Cannon 2 | . . . 3 2 4 Ballistic Gun 7 | . . . 10 10 9 Ballistic Cannon 4 | . . 5 6 4 . Naked Turns . | . . . . . . Heaviest Build 40 | 11 12 15 39 39 40 Greatest Support 66 | 20 20 40 44 66 66 Greatest Overweight (x) 8 | 2 . 1 8 . 1 Average Overweight (x) . | 1 . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 Average Capacity 9 | 7 8 8 8 10 10 Most Carried 10 | 6 8 8 10 10 10 Average Carried 8 | 2 5 7 8 9 9 Final Capacity 10 | 8 8 8 10 10 10 Final Carried 10 | 2 8 8 10 10 10 Class Distribution -------------------- 43% | Tank 37% | Mutant 16% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -8/Materials Scavenger-Gunner | -8/Garrison Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Jun Mat Min Mat Mat Gar Matter Collected 1414 | 131 . 249 238 528 268 Remotely . | . . . . . . Salvage Created 2362 | . . 310 318 1042 692 Parts 119 | . . 14 22 49 34 Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Jun Mat Min Mat Mat Gar Combat Hostiles Destroyed 49 | . . 7 8 17 17 Guns 41 | . . 7 7 14 13 Cannons 6 | . . . 1 3 2 AOE 1 | . . . . . 1 Classes Destroyed 12 | . . 2 2 6 2 Worker 2 | . . . . 2 . Builder 1 | . . . . 1 . Hauler 1 | . . . . 1 . Recycler 1 | . . . . 1 . Swarmer 3 | . . . 3 . . Cutter 2 | . . . . . 2 Grunt 28 | . . 6 2 13 7 Brawler 1 | . . . 1 . . Duelist 1 | . . . . 1 . Sentry 9 | . . 1 2 2 4 Hunter 1 | . . . . 1 . Programmer 4 | . . . . . 4 Best Kill Streak 4 | . . 2 4 4 3 Combat Bots Only 4 | . . 2 4 4 3 Max Kills in Single Turn 2 | . . 1 2 1 1 Gunslinging . | . . . . . . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Jun Mat Min Mat Mat Gar Damage Taken 4143 | . 17 671 586 1260 1609 Core 939 | . . 194 97 247 401 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 165 | . . . . 165 . Core Remaining (%) 65 | 100 . 22 75 . . Volleys Fired 133 | . . 29 22 36 46 Largest 3 | . . 2 3 3 3 Hottest 161 | . . 105 124 161 158 Shots Fired 344 | . . 56 57 106 125 Gun 275 | . . 56 41 75 103 Cannon 69 | . . . 16 31 22 Launcher . | . . . . . . Special . | . . . . . . Kinetic 131 | . . . 29 59 43 Thermal 165 | . . 53 5 42 65 Explosive . | . . . . . . Electromagnetic 48 | . . 3 23 5 17 Robot Hit Streak 11 | . . 6 11 10 10 Robot Miss Streak 10 | . . 4 4 3 10 Penetration Max 1 | . . . . . 1 Secondary Targets 3 | . . 1 . 1 1 Max Gunslinging Chain 1 | . . 1 . 1 1 Shots Hit Robots 200 | . . 35 35 66 64 Core Hits 108 | . . 17 15 40 36 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 9 | . . 1 1 2 5 Burn 6 | . . 1 . 2 3 Destroy 3 | . . . 1 . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3835 | . . 469 615 1347 1404 Guns 2852 | . . 451 494 800 1107 Cannons 673 | . . . 97 411 165 Explosions 132 | . . . . . 132 Melee . | . . . . . . Ramming 178 | . . 18 24 136 . Kinetic 1422 | . . . 220 631 571 Thermal 1726 | . . 439 35 518 734 Explosive . | . . . . . . Electromagnetic 509 | . . 12 336 62 99 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . 2 2 5 1 5 Average Corruption 2 | . 2 2 4 1 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 46 | . . 10 14 5 17 Message Errors 11 | . . 2 2 . 7 Matter Fused 11 | . . 2 5 2 2 Heat Flow Errors 8 | . . 4 3 1 . Energy Discharges 1 | . . . 1 . . Parts Rejected 1 | . . . 1 . . Data Loss (minor) 6 | . . 1 1 1 3 Data Loss (major) 1 | . . . . . 1 Misfires 4 | . . . 1 . 3 Alerts 2 | . . . . 1 1 Weapon Failures 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 12 | . . . . . 12 Projectiles 12 | . . . . . 12 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 3 | . . . 2 1 . Impact 1 | . . . . 1 . Kinetic 1 | . . . 1 . . Secondary 1 | . . . 1 . . Self-Inflicted Damage 50 | . . . . . 50 Shots 1 | . . . . . 1 Rammed 25 | . . 1 4 20 . Targets Rammed 29 | . . 4 4 21 . Kicked 3 | . . 3 . . . Crushed 1 | . . . . 1 . Highest Temperature 738 | . . 187 255 698 738 Average Temperature 161 | . . 70 71 210 186 Received Heat Transfer 1428 | . 9 336 171 615 297 Effects 52 | . . . . 30 22 Shutdowns 16 | . . . . 9 7 Energy Bleed 5 | . . . . 3 2 Interference 8 | . . . . 6 2 Matter Decay 3 | . . . . 2 1 Short Circuit 6 | . . . . 4 2 Damage (minor) 5 | . . . . 3 2 Damage (major) 6 | . . . . 2 4 Damage (core) 3 | . . . . 1 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . . . 3 . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 9 | . . 4 1 1 3 Heat Transferred 4031 | . . 1105 75 1221 1630 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Jun Mat Min Mat Mat Gar Peak Influence 529 | . 88 204 226 278 529 Initial 180 | . . 34 . 49 180 Average 148 | . 41 70 88 135 372 Maximum Alert Level 2 | . . 1 1 1 2 Low Security (%) 70 | 100 100 85 92 81 2 Level 1 19 | . . 14 7 18 49 Level 2 9 | . . . . . 48 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . . . . 2 . Investigation 1 | . . . . 1 . Extermination . | . . . . . . Reinforcement 1 | . . . . 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Jun Mat Min Mat Mat Gar Distress Signals 2 | . 1 . . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 77 | . 4 8 23 24 18 Peak Tracking Total 6 | . 3 2 6 5 3 Tactical Retreats 3 | . 1 . 1 1 . Traps | -11 -10 -10 -9 -8 -8 ------- Run | Jun Mat Min Mat Mat Gar Traps Triggered 6 | . 1 . 1 2 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Jun Mat Min Mat Mat Gar Machines Disabled 2 | . . 2 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Jun Mat Min Mat Mat Gar Machines Accessed 7 | . 2 1 . 3 1 Terminals 2 | . 1 . . . 1 Fabricators . | . . . . . . Repair Stations 2 | . . . . 2 . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 20 | . 8 1 . 10 1 Successful 18 | . 8 1 . 8 1 Failed 2 | . . . . 2 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 4 | . 3 . . . 1 Fabricators . | . . . . . . Repair Stations 9 | . . . . 9 . Recycling Units 5 | . 5 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 5 | . 3 1 . . 1 Robot Analysis 2 | . 2 . . . . Open Door 1 | . . 1 . . . Emergency Access Points 1 | . . . . . 1 Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 7 | . . . . 7 . Scan Component 4 | . . . . 4 . Repair 3 | . . . . 3 . Recycling Unit Hacks 5 | . 5 . . . . Recycle Component 1 | . 1 . . . . Process 2 | . 2 . . . . Report Inventory 1 | . 1 . . . . Retrieve Matter 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 1 . . 2 1 Full Trace Events 2 | . 1 . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . . . 3 . Time 117 | . . . . 117 . Parts Recycled 1 | . 1 . . . . Recycled Matter 15 | . 15 . . . . Retrieved Matter 15 | . 15 . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Jun Mat Min Mat Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 1 | . . . . . 1 Programmers 1 | . . . . . 1 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Jun Mat Min Mat Mat Gar Total Allies 1 | . . 1 . . . Largest Group 1 | . . 1 . . . Highest-Rated Group 31 | . . 31 . . . Highest-Rated Ally 31 | . . 31 . . . Total Orders . | . . . . . . Ally Attacks 3 | . . 3 . . . Total Damage 66 | . . 66 . . . Kills 1 | . . 1 . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Jun Mat Min Mat Mat Gar Robot Analysis Total 2 | . 2 . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Jun Mat Min Mat Mat Gar Turns Passed 3846 | 74 166 1005 695 1172 734 Spaces Moved 2101 | 45 129 649 381 538 359 Core 29 | 28 . . 1 . . Treads 1518 | . . 241 380 538 359 Legs 554 | 17 129 408 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 145 145 145 Average Speed 141 | 127 120 135 147 145 153 Slowest Speed 450 | 150 120 190 450 145 225 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 42 | 4 29 96 41 40 44 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 1 | . . . . 1 . Melee . | . . . . . . Projectile 1 | . . . . 1 . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Jun Mat Min Mat Mat Gar Total 2676 | 62 140 721 469 843 441 Wait 241 | . . 17 9 208 7 Move 2097 | 44 128 648 380 538 359 Hop . | . . . . . . Pick Up 49 | 10 8 2 11 11 7 Fast Attach 40 | . . 5 16 9 10 Attach 24 | 6 2 1 4 6 5 Detach 2 | . 1 1 . . . Swap 8 | . 1 5 1 . 1 Drop 53 | 2 . 9 22 14 6 Fire 133 | . . 29 22 36 46 Melee . | . . . . . . Ram . | . . . . . . Kick 3 | . . 3 . . . Crush 26 | . . 1 4 21 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials -8/Materials -8/Garrison (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 15) 75 | -11/Junkyard | Entered Materials 212 | -10/Materials | Discovered new exit (range 12) 241 | -10/Materials | Entered Mines 321 | -10/Mines | Build established: Mutant 335 | -10/Mines | Discovered new exit (range 3) 483 | -10/Mines | Core integrity fell below 50% 570 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 644 | -10/Mines | Discovered new exit (range 4) 800 | -10/Mines | Received a Mining Laser from a helpful Derelict 1246 | -10/Mines | Entered Materials 1246 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1600 | -9/Materials | Build established: Tank 1937 | -9/Materials | Discovered new exit (range 4) 1941 | -9/Materials | Entered another Materials area 1941 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2281 | -8/Materials | Repaired Hvy. Assault Rifle 2315 | -8/Materials | Repaired Rnf. Ion Engine 2795 | -8/Materials | Repaired Broken Adv. Treads 3113 | -8/Materials | Identified exit to Garrison 3113 | -8/Materials | Entered Garrison 3124 | -8/Garrison | Core integrity fell below 50% 3240 | -8/Garrison | Triggered checkpoint 3331 | -8/Garrison | Lost 3 parts (1p1n1w) 3348 | -8/Garrison | Triggered checkpoint 3552 | -8/Garrison | Triggered checkpoint 3655 | -8/Garrison | Discovered new exit (range 8) 3741 | -8/Garrison | Build established: Scavenger-Gunner 3746 | -8/Garrison | Triggered checkpoint 3831 | -8/Garrison | Core integrity fell below 20% 3848 | -8/Garrison | Core destroyed Last Messages --------------- 03828_ Power failure, Lgt. Nuclear Core shutdown. 03829_ Overheating: Med. Storage Unit damaged (-54). 03830_ Overheating: Arm. Treads damaged (-66). 03831_ Overheating: Core damaged (-110). 03833_ Arm. Treads broken. 03833_ Overheating: Short circuit. 03836_ Power failure, Imp. Ion Engine shutdown. 03836_ Power failure, Lgt. Nuclear Core shutdown. 03837_ Overheating: Matter decay (-49). 03837_ Particle Gun severed. 03841_ Overheating: Target Analyzer damaged (-5). 03841_ Overheating: Lgt. Nuclear Core damaged (-21). 03841_ Overheating: Hpw. Shotgun damaged (-4). 03844_ Power failure, Lgt. Nuclear Core shutdown. 03844_ Hpw. Shotgun broken. 03844_ Overheating: Short circuit. 03846_ Power failure, Imp. Ion Engine shutdown. 03846_ Overheating: Lgt. Nuclear Core damaged (-6). 03848_ Overheating: Core damaged (-99). [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ??????????????????# #?????##^ ##[%% ###+####### # | | ??????????????????# ###+### | | ??????????????????# | | ??????????????????# !%= | | ??????????????????##########%= ## ## ######## | | ?????????????????????????###= ## ## #??????# | | ?????????????????????????# * "??????? | | ?????????????????????????# "??????? | | ?????????????????????????# "??????? | | ?????????????????????????# "??????? | | ?????????????????????????#+# ## ## #??????? | | ???????????????????????????# ## ## ##?????? | | ???????????????????????????# ????? | | ???????????????????????????+ ????? | | ???????????????????????????# ???? | | ???????????????????????????# ##""""##++####+???? | | ???????????????????????????+ #?????????????????? | | ?????????????????????????? # #?????????????????? | | ?????????????????????????? # #?????????????????+ | | ?????????????????????????? + #?????????????????? | | ?????????????????????????? # #?????????????????? | | ?????????????????????????? # #?????????????????? | | ?????????################# # #?????????????????+ | | ???????? #?????????????????+ | | ???????? =%c #?????????????????? | | ???????? /%*@[ #?????????????????? | | ????????????####### #####+#####?????????????????? | | ??????????????????#??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????+???????????????????????????? | | ??????????????????????????+??????????????????????? | | ???????????????????????????????????????????????+?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 24 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Target Analysis 5 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Just Browsing Challenges ------------ None Game ------ Seed RiotAlertAccelerator Manual? 0 Play Time 00:39:08 Cumulative 16.9 hours Start 2023.03.24 @ 12:03:51 End 2023.03.24 @ 12:44:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 25 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 64x52 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 849b372f-5b15-4141-afcc-db175b6d4605