Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.21 @ 22:25:03

Player: charson

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (10)      50
Value Destroyed (237)      237
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2387

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     177/300
Energy                     89/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (100) Ox1
Location                   -8/Materials

 Parts 
-------
>                     --- POWER (1) --------
                          (None)
>                     --- PROPULSION (4) ---
                          (None)
>                     --- UTILITY (4) ------
                      Heat Sink
             Advanced Visual Processing Unit
                      Signal Interpreter
>                     --- WEAPON (2) -------
                      Chainsword
>                     --- INVENTORY (5) ----
             Advanced Visual Processing Unit
  Faulty Experimental Sensor Array
                Light Armor Plating

 Peak State 
------------
>              --- POWER ------------
                   (None)
>              --- PROPULSION -------
         Light Treads
         Light Treads
               Wheel
               Cesium-ion Thruster
>              --- UTILITY ----------
      Advanced Visual Processing Unit
               Sensor Array
               Signal Interpreter
>              --- WEAPON -----------
               Plasma Cutter
         Heavy Flail
>              --- INVENTORY --------
               Heat Sink
      Advanced Visual Processing Unit
  Experimental Sensor Array
      Improved Medium Armor Plating
          Mini Grenade Launcher
[Rating: 17]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
  Flight Unit              Cesium-ion Thruster
Utility                    Signal Interpreter
  Device                   Sensor Array
  Processor                Signal Interpreter
  Protection               Improved Light Armor Plating
Weapon                     Plasma Cutter
  Energy Cannon            Particle Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Plasma Cutter
  Impact Weapon            Heavy Flail
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Jun Mat Min Mat Min Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   1   
  Utility                  2    | .   .   .   1   .   1   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             37   | 4   3   .   8   8   14  
  Power                    1    | 1   .   .   .   .   .   
    Engine                 1    | 1   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               9    | 2   .   .   1   4   2   
    Treads                 4    | 2   .   .   .   2   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  2    | .   .   .   1   1   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 3    | .   .   .   .   1   2   
  Utility                  10   | .   2   .   2   2   4   
    Device                 3    | .   1   .   .   1   1   
    Storage                .    | .   .   .   .   .   .   
    Processor              4    | .   1   .   2   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             3    | .   .   .   .   1   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   17   | 1   1   .   5   2   8   
    Energy Gun             .    | .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   1   .   
    Ballistic Gun          2    | 1   .   .   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   .   3   
    Special Weapon         8    | .   1   .   4   1   2   
    Impact Weapon          1    | .   .   .   .   .   1   
    Slashing Weapon        2    | .   .   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 17   | .   .   .   6   .   11  
  Power                    .    | .   .   .   .   .   .   
  Propulsion               7    | .   .   .   2   .   5   
  Utility                  3    | .   .   .   1   .   2   
  Weapon                   7    | .   .   .   3   .   4   
  Highest Loss Streak      8    | .   .   .   4   .   8   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     58   | .   52  71  61  55  53  
  Treads                   17   | .   28  28  21  7   9   
  Wheel                    3    | .   .   .   2   6   4   
  Flight                   1    | .   .   .   .   3   5   
  Device                   8    | .   10  14  8   4   6   
  Processor                16   | .   7   14  15  22  18  
  Ballistic Gun            2    | .   5   .   4   .   .   
  Special Weapon           8    | .   .   14  9   11  7   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             11   | 3   3   2   3   2   11  
  Greatest Support         20   | 20  3   3   3   20  5   
  Greatest Overweight (x)  3    | .   .   .   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   
  Most Carried             5    | 5   5   5   5   5   5   
  Average Carried          4    | 2   4   4   4   4   4   
  Final Capacity           5    | 5   5   5   5   5   5   
  Final Carried            5    | 5   4   5   5   5   3   

 Class Distribution 
--------------------
 77% | Mutant
 22% | Scout

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -8  
-----------                Run  | Jun Mat Min Mat Min Mat 
Matter Collected           459  | 189 .   81  15  127 47  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            197  | .   .   .   45  .   152 
  Parts                    22   | .   .   1   7   .   14  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Jun Mat Min Mat Min Mat 
Combat Hostiles Destroyed  5    | .   .   .   .   .   5   
  AOE                      5    | .   .   .   .   .   5   
Classes Destroyed          7    | .   .   1   2   .   4   
  Worker                   1    | .   .   .   .   .   1   
  Builder                  1    | .   .   1   .   .   .   
  Mechanic                 1    | .   .   .   1   .   .   
  Watcher                  2    | .   .   .   1   .   1   
  Swarmer                  2    | .   .   .   .   .   2   
  Grunt                    1    | .   .   .   .   .   1   
  Hunter                   2    | .   .   .   .   .   2   
Best Kill Streak           3    | .   .   1   1   .   3   
  Combat Bots Only         2    | .   .   .   .   .   2   
Max Kills in Single Turn   2    | .   .   1   1   .   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   
--------                   Run  | Jun  Mat  Min  Mat  Min  Mat  
Damage Taken               2110 | .    272  107  435  .    1296 
  Core                     878  | .    90   59   171  .    558  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         65   | 100  .    40   .    57   .    
Volleys Fired              26   | .    .    2    12   5    7    
  Largest                  2    | .    .    1    2    1    1    
  Hottest                  100  | .    .    100  100  20   39   
Shots Fired                31   | .    .    2    17   5    7    
  Gun                      4    | .    .    .    4    .    .    
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 7    | .    .    .    .    .    7    
  Special                  20   | .    .    2    13   5    .    
  Kinetic                  4    | .    .    .    4    .    .    
  Thermal                  20   | .    .    2    13   5    .    
  Explosive                7    | .    .    .    .    .    7    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         5    | .    .    1    5    1    2    
  Robot Miss Streak        3    | .    .    .    1    3    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           17   | .    .    1    12   1    3    
  Core Hits                19   | .    .    1    5    .    13   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    
Melee Attacks              1    | .    .    .    .    .    1    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 1    | .    .    .    .    .    1    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           756  | .    .    24   145  12   575  
  Guns                     37   | .    .    .    37   .    .    
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               574  | .    .    .    .    .    574  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  1    | .    .    .    .    .    1    
  Kinetic                  37   | .    .    .    37   .    .    
  Thermal                  144  | .    .    24   108  12   .    
  Explosive                574  | .    .    .    .    .    574  
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            53   | .    .    .    .    .    53   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               53   | .    .    .    .    .    53   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      21   | .    .    .    .    .    21   
  Shots                    1    | .    .    .    .    .    1    
  Rammed                   1    | .    .    .    .    .    1    
Targets Rammed             1    | .    .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        5    | .    .    .    .    .    5    
  Average Temperature      4    | .    .    .    .    .    4    
  Received Heat Transfer   672  | .    12   .    102  .    558  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         433  | .    .    50   346  37   .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Jun Mat Min Mat Min Mat 
Peak Influence             346  | .   133 102 164 50  346 
  Initial                  51   | .   .   51  39  5   19  
  Average                  70   | .   39  76  72  38  116 
Maximum Alert Level        1    | .   .   .   .   .   1   
  Low Security (%)         92   | 100 100 100 100 100 66  
  Level 1                  7    | .   .   .   .   .   33  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          5    | .   2   .   2   .   1   
  Investigation            1    | .   .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            4    | .   2   .   1   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Jun Mat Min Mat Min Mat 
Distress Signals           1    | .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              59   | .   17  3   18  1   20  
  Peak Tracking Total      10   | .   9   3   8   3   10  
  Tactical Retreats        12   | .   3   1   4   1   3   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Jun Mat Min Mat Min Mat 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             3    | .   .   .   3   .   .   
  Reused                   1    | .   .   .   1   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                1    | .   .   .   1   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Jun Mat Min Mat Min Mat 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Jun Mat Min Mat Min Mat 
Machines Accessed          13   | .   3   .   5   1   4   
  Terminals                10   | .   3   .   3   .   4   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                39   | .   8   .   21  1   9   
  Successful               19   | .   5   .   11  1   2   
  Failed                   20   | .   3   .   10  .   7   
    Catastrophic           5    | .   .   .   1   .   4   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   20   | .   4   .   9   .   7   
  Terminals                33   | .   8   .   16  .   9   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   3   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             13   | .   4   .   7   1   1   
  Robot Analysis           4    | .   2   .   2   .   .   
  Prototype ID Bank        2    | .   1   .   1   .   .   
  Open Door                1    | .   .   .   .   1   .   
  Branch Access Points     2    | .   .   .   1   .   1   
  Emergency Access Points  1    | .   1   .   .   .   .   
  Reprogram Traps          1    | .   .   .   1   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   
  Zone Layout              1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   
  Insert Component         1    | .   .   .   1   .   .   
  Analyze                  1    | .   .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         4    | .   1   .   2   .   1   
  Terminals                4    | .   1   .   2   .   1   
    Botnet                 4    | .   1   .   2   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         12   | .   3   .   5   .   4   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Jun Mat Min Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Jun Mat Min Mat Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Jun Mat Min Mat Min Mat 
Robot Analysis Total       4    | .   2   .   2   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  
-------------              Run  | Jun Mat Min Mat Min Mat 
Turns Passed               1256 | 28  156 124 431 241 276 
Spaces Moved               1678 | 30  293 175 472 370 338 
  Core                     1342 | 28  293 175 472 250 124 
  Treads                   3    | 2   .   .   .   1   .   
  Legs                     .    | .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   333  | .   .   .   .   119 214 
  Fastest Speed            40   | 50  50  50  50  40  40  
  Average Speed            52   | 57  50  50  50  47  67  
  Slowest Speed            200  | 160 50  50  50  160 200 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            5    | .   .   .   .   .   5   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       43   | 3   71  53  29  60  42  
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     2    | .   .   1   .   1   .   
  Known Exits Taken        4    | .   1   1   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   .   .   
Scrap Searched             1    | .   .   .   .   1   .   
Spaces Dug                 1    | .   .   1   .   .   .   
Terrain Destroyed          98   | .   .   1   .   .   97  
  Melee                    .    | .   .   .   .   .   .   
  Projectile               1    | .   .   1   .   .   .   
  AOE                      97   | .   .   .   .   .   97  
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Jun Mat Min Mat Min Mat 
Total                      1974 | 38  303 204 632 426 371 
  Wait                     202  | .   .   27  135 33  7   
  Move                     1664 | 29  292 174 471 369 329 
  Hop                      4    | .   .   .   .   .   4   
  Pick Up                  15   | 4   3   1   2   3   2   
  Fast Attach              28   | 4   3   .   6   7   8   
  Attach                   5    | .   .   .   .   .   5   
  Detach                   6    | 1   .   .   .   2   3   
  Swap                     4    | .   .   .   2   1   1   
  Drop                     18   | .   5   .   4   6   3   
  Fire                     26   | .   .   2   12  5   7   
  Melee                    1    | .   .   .   .   .   1   
  Ram                      1    | .   .   .   .   .   1   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac x2)

 History 
---------
 Turn | Location      | Event
   20 | -11/Junkyard  | Discovered new exit (range 15)
   29 | -11/Junkyard  | Entered Materials
   56 | -10/Materials | Discovered new exit (range 15)
  123 | -10/Materials | Discovered new exit (range 16)
  184 | -10/Materials | Identified exit to Mines
  185 | -10/Materials | Entered Mines
  205 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  206 | -10/Mines     | Found Prototype Device
  213 | -10/Mines     | Learned location of Zion (-6)
  218 | -10/Mines     | Core integrity fell below 50%
  219 | -10/Mines     | Learned Materials non-interactive machine intel
  305 | -10/Mines     | Discovered new exit (range 8)
  308 | -10/Mines     | Identified exit to Materials
  309 | -10/Mines     | Entered Materials
  309 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  310 | -9/Materials  | Loaded intel: 41 non-interactive machine locations
  317 | -9/Materials  | Build established: Mutant
  317 | -9/Materials  | Identified Exp. Sensor Array
  600 | -9/Materials  | Discovered new exit (range 4)
  602 | -9/Materials  | Identified exit to Materials
  613 | -9/Materials  | Identified exit to Mines
  740 | -9/Materials  | Entered Mines
  760 | -9/Mines      | Lost 4 parts (2n2w)
  793 | -9/Mines      | Learned location of Storage (-7)
  841 | -9/Mines      | Discovered exit to Materials (range 5)
  849 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
  888 | -9/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
  975 | -9/Mines      | Discovered exit to Materials (range 4)
  981 | -9/Mines      | Entered Materials
  981 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  982 | -8/Materials  | Identified exit to Factory
 1117 | -8/Materials  | Discovered exit to Factory (range 8)
 1135 | -8/Materials  | Core integrity fell below 50%
 1160 | -8/Materials  | Lost 8 parts (4n1u3w)
 1240 | -8/Materials  | Core integrity fell below 20%
 1257 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
01181_ Acquired Lgt. Armor Plating.
01185_ Flight Unit destroyed.
01197_ W-25 Informer sends out distress signal.
01200_ Slammed into R-06 Scavenger.
01214_ Penetrated by Slug. <x2>
01220_ H-55 Commando destroyed.
01222_ G-47 Trooper destroyed.
01222_ W-25 Informer destroyed.
01228_ The unstable cave ceiling collapses. <x4>
01230_ Acquired 44 matter.
01230_ Critical hit (Burn: +37).
01235_ Hvy. Rocket Launcher destroyed.
01237_ Connecting with Terminal...
>>Access(Branch)
No branch access points found.
01237_ Connecting with Terminal...
01239_ Imp. Light Armor Plating destroyed.
01244_ The unstable cave ceiling collapses.
01249_ U-05 Engineer builds a Wall.
01250_ U-05 Engineer lays Concrete. <x2>

 Map 
-----
+----------------------------------------------------+
|     ##########???????????????????????????????????? |
|    #########?????????????????????????????????????? |
|    #       #?????????????????????????????????????? |
|    +  [    #?????????????????????????????????????? |
|    #       #?????????????????????????????????????? |
|    #########?????????????????????????????????????? |
|    #?????????????????????????????????????????????? |
|    #?????????????????????????????????????????????? |
|    #?????????????????????????????????????????????? |
|    #?????????????????????????????????????????????? |
|    ###############???????????????????????????????? |
|                  #???????????????????????????????? |
|                  #???????????????????????????????? |
|                  #???????????????????????????????? |
| ######+#######   #???????########????????????????? |
| ????     ????#   #???????#      #????????????????? |
| ???        ??#u  #???????#  """ #????????????????? |
| ??#         ##   #???????#  """ #????????????????? |
| ??# !!      #    ##??????#] """ ##########???????? |
| ??# !   """ ##     #####?#      #       ]#???????? |
| ??#     """ #         # ##     [#        #???????? |
| ??#     """ #  u  ## #     #+####        #???????? |
| ??#?     ?        u             #        #???????? |
| #############      w            g  !  !  #???????? |
| #       !   #   %     % s       #        #???????? |
| #           #     ## ### @    # #        #???????? |
| #           # ###### # #      # #        #???????? |
| #           # #????# # #  [[ ]# #   !    ######### |
| #           # #????# # #//[[]]# ##     #### #      |
| #    ]      # #????# ###     ## #  #  # ##   #     |
| #           # #????# #?########   !%%      [  [= T |
| ######+###### #????# #????????###     #####        |
|     *         #????# #??????????##           ]     |
|               #????# #???????????##            ##  |
| ""  """       #????#  ????????????#           ##?  |
| ""  """       #?????  ????????????#            #?  |
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| ""  """  #?#/#??????  ????????????#  """ """  #??  |
| ""  """  #?#  ??????  ????????????#  """ """  #??  |
|      %   #?#  ??????  ????????????##########/##??  |
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|          #?#   ?????  ?????????????????????    ??? |
|          #?#    ????  ????????????????????    ???? |
|          #?####/????  ????????????????????##+#???? |
|          #?????  ????????????????????????????????? |
|          #????? T????????????????????????????????? |
|          #??????  ???????????????????????????????? |
| ###### ###??????  ???????????????????????????????? |
| ?????# #????????  #??????????????????????????????? |
| ?????# #????????? #??????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             150
Utility Shielding          33
Evasion (%)                62
Recoil Reduction           1

 Item Schematics 
-----------------
 Exp. Sensor Array | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HackingCryofiberAutocannon
  Manual?         0
Play Time         00:27:18
  Cumulative      11.2 hours
  Start           2023.03.21 @ 19:42:35
  End             2023.03.21 @ 22:25:03
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           12
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             33
Gallery%          22
Achievement%      35
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2a73923c-0dd6-4edc-b7af-087c8c9b7c65