Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.18 @ 15:01:51 Player: Zeldest Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (92) 460 Value Destroyed (2653) 2653 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1249) 1249 TOTAL SCORE: 7942 Bonus ------- Follower Combat Kills 695 Met Imprinter 300 Was Imprinted 300 Friendly Fire -46 Cogmind --------- Core Integrity 0/850 Matter 167/300 Energy 46/100 System Corruption 14% Temperature Cool (0) Movement Core (1500) Ox29 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Huge Storage Unit Experimental Signal Interpreter Experimental Terrain Scan Processor > --- WEAPON (5) ------- Proton Cannon > --- INVENTORY (25) --- Angular Momentum Engine Fission Core Visual Processing Unit Seismic Detector 0b10 Decoder Chip [Scout] Advanced Target Analyzer Reaction Control System Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Improved Heavy Armor Plating Improved Heavy Armor Plating Reactive Plating Remote Datajack Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Light Treads Medium Treads Improved Medium Treads Spiked Medium Treads > --- UTILITY ---------- Huge Storage Unit Zionite Biocell Experimental Signal Interpreter Experimental Terrain Scan Processor Phasing AFG > --- WEAPON ----------- Heavy Battle Rifle Coil Gun Coil Gun Coil Gun CR-A16's Pointy Stick > --- INVENTORY -------- Heavy Ion Engine Angular Momentum Engine Light Treads Light Treads Light Treads Light Treads Visual Processing Unit Sensor Array Seismic Detector 0b10 Decoder Chip [Scout] Advanced Target Analyzer Reaction Control System Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Improved Light Armor Plating Improved Heavy Armor Plating Improved Heavy Armor Plating Reactive Plating Ripper Self-destruct Interrupter [Rating: 86] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Huge Storage Unit Device Phasing AFG Storage Huge Storage Unit Processor Experimental Signal Interpreter Protection Hardened Light Armor Plating Weapon Improved Light Cannon Energy Gun Heavy Beamcaster Energy Cannon Proton Cannon Ballistic Gun Coil Gun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Slashing Weapon Ripper Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power . | . . . . . . . . Propulsion 2 | . . . 1 . . . 1 Utility 3 | . . . . . . . 3 Weapon 3 | . . . 1 . . . 2 Parts Attached 86 | 7 9 6 14 . 5 2 43 Power 7 | 1 1 2 1 . . . 2 Engine 5 | 1 1 1 1 . . . 1 Core 2 | . . 1 . . . . 1 Reactor . | . . . . . . . . Propulsion 23 | 2 2 2 6 . . 1 10 Treads 18 | . . 1 6 . . 1 10 Leg 5 | 2 2 1 . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 17 | 2 4 1 1 . 1 . 8 Device 3 | 1 . . . . . . 2 Storage 5 | 1 2 1 . . . . 1 Processor 6 | . 2 . . . 1 . 3 Hackware . | . . . . . . . . Protection 3 | . . . 1 . . . 2 Artifact . | . . . . . . . . Weapon 39 | 2 2 1 6 . 4 1 23 Energy Gun 3 | . . . . . 1 . 2 Energy Cannon 7 | . . . . . . . 7 Ballistic Gun 9 | 2 . . . . 1 1 5 Ballistic Cannon 12 | . 2 . 6 . 1 . 3 Launcher 2 | . . 1 . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 4 | . . . . . 1 . 3 Piercing Weapon 2 | . . . . . . . 2 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 9 | . . . 1 . 1 . 7 Parts Lost 31 | . 1 1 3 . . . 26 Power 2 | . . 1 . . . . 1 Propulsion 10 | . . . . . . . 10 Utility 5 | . 1 . 1 . . . 3 Weapon 14 | . . . 2 . . . 12 Highest Loss Streak 9 | . 1 1 2 . . . 9 To Critical Strikes 1 | . . . 1 . . . . Average Slot Usage (%) 98 | . 99 99 97 100 100 100 95 Engine 8 | . 14 . 11 11 11 11 2 Core 2 | . . 13 . . . . 3 Treads 26 | . . 9 30 33 33 33 24 Leg 3 | . 28 18 1 . . . . Device 1 | . 1 . . . . . 5 Storage 10 | . 14 14 11 11 11 11 8 Processor 10 | . 12 14 9 . 8 11 13 Protection 1 | . . . 1 11 2 . 3 Energy Gun 3 | . . . . . 5 11 4 Energy Cannon 1 | . . . . . . . 5 Ballistic Gun 4 | . . . . . 4 10 9 Ballistic Cannon 19 | . 27 17 30 33 21 11 3 Launcher 1 | . . 10 . . . . . Peak Build Rating 86 | 7 8 13 20 20 39 43 86 Average Rating 35 | 5 7 11 17 20 32 41 78 On Entrance 18 | . 7 8 10 20 20 39 43 Naked Turns . | . . . . . . . . Heaviest Build 153 | 14 91 91 105 105 105 101 153 Greatest Support 106 | 20 20 20 63 63 63 73 106 Greatest Overweight (x) 35 | 3 4 4 4 1 1 1 35 Average Overweight (x) 1 | . . 2 1 1 1 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 Average Capacity 23 | 7 9 20 25 25 25 25 25 Most Carried 25 | 4 9 14 23 20 25 25 25 Average Carried 19 | 2 7 12 17 20 23 23 21 Final Capacity 25 | 8 10 25 25 25 25 25 25 Final Carried 25 | 4 9 13 20 20 25 24 17 Class Distribution -------------------- 47% | Gunner 23% | Mutant 19% | Tank 5% | Messiah-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Tank | -9/Mines Gunner | -7/Zion Gunner | -6/Proximity Caves Tank | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 2583 | 403 218 284 707 2 70 54 845 Remotely . | . . . . . . . . Salvage Created 2990 | 121 287 182 737 . . 96 1567 Parts 200 | 8 22 12 69 . . 5 84 Haulers Intercepted 1 | . 1 . . . . . . Recyclers Shooed 5 | . . . 1 . . . 4 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 21 | . . . . . . 21 . Prevented 9 | . . . . . . 9 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 69 | . 11 9 27 . . 2 20 Melee 1 | . . . . . . . 1 Guns 8 | . . . . . . 2 6 Cannons 51 | . 11 4 27 . . . 9 AOE 8 | . . 5 . . . . 3 Classes Destroyed 16 | 3 4 . 4 . . . 5 Worker 5 | 2 . . 1 . . . 2 Builder 6 | . . . 1 . . . 5 Tunneler 1 | 1 . . . . . . . Hauler 1 | . 1 . . . . . . Recycler 5 | 1 . 1 . . . . 3 Mechanic 1 | . 1 . . . . . . Operator 1 | . . . 1 . . . . Watcher 3 | . . . 3 . . . . Swarmer 23 | . 6 5 10 . . 1 1 Grunt 24 | . 5 4 7 . . 1 7 Brawler 1 | . . . . . . . 1 Sentry 11 | . . . 10 . . . 1 Specialist 2 | . . . . . . . 2 Hunter 1 | . . . . . . . 1 Programmer 6 | . . . . . . . 6 Heavy 1 | . . . . . . . 1 Best Kill Streak 10 | 4 3 3 3 . . 1 10 Combat Bots Only 6 | . 3 3 3 . . 1 6 Max Kills in Single Turn 3 | 1 1 2 2 . . 1 3 Gunslinging . | . . . . . . . . Exploded 2 | . . 2 . . . . 1 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 525 | . 38 34 94 . . 24 335 Missed 132 | . 8 9 21 . . 8 86 Damage Taken 6399 | . 328 344 861 . . 426 4440 Core 1162 | . 29 100 106 . . 67 860 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 6 | . . . . . . . 6 Regen/Repaired (Parts) 247 | . . . 133 . 24 . 90 Core Remaining (%) 68 | 100 . 48 . . . 56 . Volleys Fired 188 | 11 23 20 57 . 5 4 68 Largest 4 | 2 2 2 3 . 3 3 4 Hottest 225 | 40 70 70 117 . 153 153 225 Shots Fired 426 | 22 46 37 144 . 11 12 154 Gun 121 | 22 . . . . 6 8 85 Cannon 295 | . 46 32 143 . 5 4 65 Launcher 10 | . . 5 1 . . . 4 Special . | . . . . . . . . Kinetic 361 | 22 46 32 143 . 7 8 103 Thermal 24 | . . . . . 4 4 16 Explosive 6 | . . 5 1 . . . . Electromagnetic 35 | . . . . . . . 35 Robot Hit Streak 19 | 6 6 14 19 . . 13 11 Robot Miss Streak 13 | 2 1 2 5 . . 2 13 Penetration Max 1 | . . . . . . . 1 Secondary Targets . | . . . . . . . . Shots Hit Robots 263 | 13 28 24 79 . . 8 111 Core Hits 148 | 7 14 12 39 . . 5 71 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 9 | . 1 . 6 . . 1 1 Burn 2 | . . . . . . 1 1 Blast 7 | . 1 . 6 . . . . Melee Attacks 16 | . . . . . 8 . 8 Impact . | . . . . . . . . Slashing 10 | . . . . . 8 . 2 Piercing 6 | . . . . . . . 6 Sneak Attacks 4 | . . . . . . . 4 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6404 | 123 489 702 1653 . . 180 3257 Guns 1640 | 123 . . . . . 158 1359 Cannons 3742 | . 489 448 1614 . . 22 1169 Explosions 662 | . . 253 23 . . . 386 Melee 338 | . . . . . . . 338 Ramming 22 | . . 1 16 . . . 5 Kinetic 4527 | 123 489 448 1614 . . 83 1770 Thermal 466 | . . . . . . 97 369 Explosive 276 | . . 253 23 . . . . Electromagnetic 775 | . . . . . . . 775 Impact . | . . . . . . . . Slashing 71 | . . . . . . . 71 Piercing 267 | . . . . . . . 267 Highest Corruption 14 | . . . . . . . 14 Average Corruption 8 | . . . . . . . 8 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 78 | . . . . . . . 78 Message Errors 13 | . . . . . . . 13 Matter Fused 18 | . . . . . . . 18 Heat Flow Errors 11 | . . . . . . . 11 Energy Discharges 11 | . . . . . . . 11 Parts Rejected 1 | . . . . . . . 1 Parts Fused 1 | . . . . . . . 1 Data Loss (minor) 10 | . . . . . . . 10 Data Loss (major) 2 | . . . . . . . 2 Misfires 4 | . . . . . . . 4 Alerts 3 | . . . . . . . 3 Misdirections 1 | . . . . . . . 1 Weapon Failures 3 | . . . . . . . 3 Overload Shots . | . . . . . . . . Overflow Damage 99 | . . 9 14 . . . 76 Projectiles 14 | . . . 14 . . . . Explosions 44 | . . 9 . . . . 35 Melee 41 | . . . . . . . 41 Knockbacks 52 | . 4 9 9 . . . 30 Impact . | . . . . . . . . Kinetic 47 | . 4 9 9 . . . 25 Secondary 5 | . . . . . . . 5 Self-Inflicted Damage 216 | . . 40 . . . . 176 Shots 8 | . . 2 . . . . 6 Rammed 6 | . . . 4 . . . 2 Targets Rammed 7 | . . 1 4 . . . 2 Kicked 1 | . . 1 . . . . . Crushed . | . . . . . . . . Highest Temperature 417 | . 103 222 290 . 87 198 417 Average Temperature 93 | . 32 79 85 . 40 80 121 Received Heat Transfer 1017 | . 120 123 195 . . 60 519 Effects 10 | . . . 3 . . . 7 Shutdowns 2 | . . . . . . . 2 Energy Bleed 3 | . . . . . . . 3 Interference 5 | . . . 3 . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 5 | . . . . . . . 5 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 766 | . . . . . . 222 544 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Peak Influence 278 | 20 260 203 277 22 . . 278 Initial 69 | . 13 53 19 22 . . 69 Average 89 | 6 135 47 90 22 . . 111 Maximum Alert Level 1 | . 1 1 1 . . . 1 Low Security (%) 88 | 100 78 96 88 100 . . 84 Level 1 11 | . 21 3 11 . . . 15 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 21 | . 2 1 4 . . . 14 Investigation 2 | . 1 1 . . . . . Extermination 7 | . . . . . . . 7 Reinforcement 9 | . 1 . 4 . . . 4 Assault . | . . . . . . . . Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . 1 . . . 1 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals 9 | . . . 6 . . . 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 127 | . 16 7 55 . . 13 36 Peak Tracking Total 8 | . 4 3 5 . . 8 6 Tactical Retreats 5 | . . . 3 . . . 2 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered 5 | . 1 . 1 . . . 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 6 | . . 1 1 . . . 4 Max in Single Turn 1 | . . 1 1 . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 17 | . 1 1 11 . . . 4 Terminals 10 | . 1 . 8 . . . 1 Fabricators 2 | . . . . . . . 2 Repair Stations 3 | . . . 2 . . . 1 Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 50 | . 3 1 36 . . . 10 Successful 27 | . 1 1 22 . . . 3 Failed 23 | . 2 . 14 . . . 7 Catastrophic 3 | . . . 3 . . . . Database Lockouts . | . . . . . . . . Manual 26 | . 3 . 15 . 4 . 4 Terminals 33 | . 3 . 27 . . . 3 Fabricators 4 | . . . . . . . 4 Repair Stations 9 | . . . 6 . . . 3 Recycling Units . | . . . . . . . . Scanalyzers 3 | . . . 3 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 10 | . . 1 8 . . . 1 Open Door 1 | . . 1 . . . . . Open DSF 1 | . . . . . . . 1 Level Access Points 1 | . . . 1 . . . . Emergency Access Points 1 | . . . 1 . . . . Unreport Threat 3 | . . . 3 . . . . Locate Traps 2 | . . . 2 . . . . Investigation Status 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 5 | . . . 3 . . . 2 Scan Component 3 | . . . 2 . . . 1 Repair 2 | . . . 1 . . . 1 Recycling Unit Hacks . | . . . . . . . . Scanalyzer 3 | . . . 3 . . . . Insert Component 1 | . . . 1 . . . . Analyze 2 | . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 9 | . 1 . 8 . . . . Terminals 9 | . 1 . 8 . . . . Botnet 7 | . 1 . 6 . . . . Operators 2 | . . . 2 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 14 | . 1 . 9 . . . 4 Full Trace Events 1 | . . . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 4 | . . . . . 4 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 15 | . . . 1 . 14 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . 1 . . . 1 Time 102 | . . . 32 . . . 70 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 2 | . . . . . . 2 . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 11 | . . 1 . . 4 2 4 Largest Group 7 | . . 1 . . 4 4 7 Highest-Rated Group 337 | . . 31 . . 156 156 337 Highest-Rated Ally 70 | . . 31 . . 40 40 70 Zionite Dispatches 2 | . . . . . . . 2 Light 1 | . . . . . . . 1 Heavy Resupply 1 | . . . . . . . 1 Total Orders . | . . . . . . . . Ally Attacks 97 | . . . . . . 48 49 Total Damage 2649 | . . . . . . 1307 1342 Kills 26 | . . . . . . 15 11 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . 1 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 17135 | 162 627 2058 4152 178 5167 1155 3636 Spaces Moved 6345 | 93 330 575 1481 74 2102 449 1241 Core 18 | 11 . . . . . . 7 Treads 5626 | . . 286 1481 74 2102 449 1234 Legs 701 | 82 330 289 . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 190 243 243 243 243 242 Average Speed 249 | 125 147 340 255 243 243 243 253 Slowest Speed 1800 | 200 400 490 490 243 243 243 1800 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 57 | 4 57 95 96 27 91 65 24 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . 1 . . Known Exits Taken 2 | . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 7 | . . 1 . 1 2 3 . Spaces Dug . | . . . . . . . . Terrain Destroyed 57 | . . 30 15 . . . 12 Melee . | . . . . . . . . Projectile 18 | . . 1 11 . . . 6 AOE 38 | . . 29 4 . . . 5 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 7225 | 114 423 641 1737 73 2142 506 1589 Wait 440 | . 45 31 162 . 4 2 196 Move 6338 | 92 329 574 1480 73 2101 448 1241 Hop . | . . . . . . . . Pick Up 61 | 4 10 6 11 . 12 2 16 Fast Attach 18 | 7 1 . 5 . . . 5 Attach 25 | . . 1 2 . . . 22 Detach 5 | . . . 1 . . . 4 Swap 43 | . 8 5 7 . 5 2 16 Drop 36 | . 7 3 8 . 7 4 7 Fire 188 | 11 23 20 57 . 5 4 68 Melee 16 | . . . . . 8 . 8 Ram 1 | . . . . . . . 1 Kick 1 | . . 1 . . . . . Crush 5 | . . . 4 . . . 1 Escape Stasis 4 | . . . . . . . 4 Rewire 44 | . . . . . . 44 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 163 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 772 | -10/Materials | Discovered new exit (range 6) 790 | -10/Materials | Entered Mines 1213 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1399 | -10/Mines | Met a Derelict shopkeep closing up shop 1573 | -10/Mines | Discovered new exit (range 13) 1607 | -10/Mines | Discovered new exit (range 13) 2046 | -10/Mines | Received a Mining Laser from a helpful Derelict 2198 | -10/Mines | Discovered new exit (range 6) 2800 | -10/Mines | Core integrity fell below 50% 2848 | -10/Mines | Entered Materials 2848 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3379 | -9/Materials | Discovered new exit (range 16) 3643 | -9/Materials | Identified exit to Materials 3724 | -9/Materials | Build established: Gunner 6641 | -9/Materials | Discovered new exit (range 10) 6700 | -9/Materials | Repaired Imp. Light Cannon 6987 | -9/Materials | Build established: Tank 7000 | -9/Materials | Entered Mines 7167 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 7178 | -9/Mines | Entered Zion 7261 | -7/Zion | Learned Factory terminal intel 7357 | -7/Zion | Found CR-A16's Pointy Stick 7555 | -7/Zion | Learned location of Armory (-3) 8037 | -7/Zion | Met Imprinter 8085 | -7/Zion | Imprinted 8088 | -7/Zion | Declared Zion's savior 8440 | -7/Zion | Found Prototype Processor 8441 | -7/Zion | Identified Exp. Signal Interpreter 8445 | -7/Zion | Found Prototype Processor 8451 | -7/Zion | Found Prototype Processor 8477 | -7/Zion | Found Prototype Processor 8602 | -7/Zion | Received a hallucinogenic algorithm 8732 | -7/Zion | Build established: Gunner 9112 | -7/Zion | Discovered new exit (range 10) 9132 | -7/Zion | Identified exit to Proximity Caves 10589 | -7/Zion | Found Prototype Device 12101 | -7/Zion | Build established: Mutant 12345 | -7/Zion | Entered Proximity Caves 12345 | -6/Proximity Caves | Accompanied by 4 allies 12657 | -6/Proximity Caves | Build established: Gunner 12738 | -6/Proximity Caves | Learned Factory terminal intel 12850 | -6/Proximity Caves | Spotted B-75 Beast 12870 | -6/Proximity Caves | Allies destroyed B-75 Beast 13427 | -6/Proximity Caves | Discovered new exit (range 13) 13476 | -6/Proximity Caves | Identified exit to Factory 13500 | -6/Proximity Caves | Entered Factory 13500 | -6/Factory | Accompanied by 4 allies 13500 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x3, Weapon x2 13500 | -6/Factory | Identified Phasing AFG 13501 | -6/Factory | Loaded intel: 26 terminal locations 13501 | -6/Factory | Identified Exp. Core Analyzer 13503 | -6/Factory | Identified Exp. Armor Integrity Analyzer 13505 | -6/Factory | Identified Exp. Terrain Scan Processor 13592 | -6/Factory | Zion Light squad teleported in 13802 | -6/Factory | Repaired Broken Imp. Medium Treads 13823 | -6/Factory | Build established: Tank 14016 | -6/Factory | Zion Heavy Resupply teleported in 14183 | -6/Factory | Build established: Messiah-Gunner 14283 | -6/Factory | Lost 3 allies 14454 | -6/Factory | Garrison activated, responded to threat 14865 | -6/Factory | Lost 4 parts (2n2w) 14912 | -6/Factory | Terminal network hard line cut 15311 | -6/Factory | System corruption reached 10% 15350 | -6/Factory | Build established: Gunner 15954 | -6/Factory | Build established: Scavenger-Tank 16433 | -6/Factory | Build established: Tank 16950 | -6/Factory | Lost 6 parts (3n1u2w) 17043 | -6/Factory | Core integrity fell below 50% 17044 | -6/Factory | Lost 9 parts (1p5n3w) 17107 | -6/Factory | Core integrity fell below 20% 17136 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 17100_ Penetrated by Slug. 17103_ System corrupted: Heat flow error (+129). 17106_ U-05 Engineer builds a Wall. 17106_ Penetrated by Slug. 17108_ K-01 Serf collects debris. 17109_ U-05 Engineer builds a Wall. 17111_ K-01 Serf collects debris. 17112_ P-60 Hacker resets H-66 Slayer, system corruption cleaned. 17112_ U-05 Engineer builds a Wall. 17113_ Penetrated by Slug. 17113_ CR-A16's Pointy Stick destroyed. 17113_ U-05 Engineer builds a Wall. 17115_ K-01 Serf collects debris. 17116_ U-05 Engineer builds a Wall. 17118_ Penetrated by Slug. 17118_ K-01 Serf collects debris. 17120_ U-05 Engineer builds a Wall. 17130_ Penetrated by Slug. 17133_ Slammed into H-66 Slayer. 17136_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????????????????????????# #????# | | ??????????????????#######+####### ############+### | | ??????????????? % % | | ??????????????? %% % | | ??????????????? | | ??????????????? % % | | ???????????????? % | | ????????????????##+###### ####+#############+### | | ????????????????????????# ??????????????# | | ????????????????????????# ??????????????# | | ????????????????????????# ??????????????# """""" | | ????????????????????????# #?????????????# """""" | | ????????????????????????# #?????????????# """""" | | ????????????????????????# #?????????????# """""" | | ????????????????????????# #?????????????# | | ????????????????????????# #?????????????# """" | | ??????????????????????### ###???????????# """ | | ?????????????########## #???????????# """ | | ????????????? ! #???????????# "" | | ????????????? #???????????# ] | | ??????????????? % #???????????######## | | ????????????????? #??????????????????? | | ???????????????????? %% #??????????????????? | | ??????????????????????# #????????????####### | | ???????????????????????###h################# | | ??????????????????????##[@ /u # | | ??????????????????????##|*= % ######### #""" | | ??????????????????????##*=[ ##??????# #""" | | ?????????????????? ##===!% ###?????# #""" | | ??????????????? ##!%* ! # #?????# #?? | | ??????????????? ##!! # #?????# #####+# | | ??????????????? ##! # #?????# | | ?????????????? ! ## # #?????# | | ??????????????############## ;;# #????# | | ??????????????????????## #? #???# | | ???????????????????????##### ####??#???# | | ???????????????????????????## # ????????##### | | ?????????????????????????????#####???????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ????????????????????????????????????#######??# | | ????????????????????????????????????# ######+# | | ?????????????????????################ # | | ???????????????????? # """ | | ???????????????????? # ""F"" | | ??????????????????? # "" "" | | ??????????????????? #= [ | | ??????????????????? # [[ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Energy Generation 18 Energy Capacity 910 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 1010 Armor Coverage 150 Resistance: KI 20 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 4 Item Schematics ----------------- Reactive Plating | -9/Materials | Scanalyzed Kinecellerator | -7/Zion | Archive Lrn. Missile Launcher | -7/Zion | Archive Force Field | -7/Zion | Archive Armor Integrity Analyzer | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Point Defense System | -7/Zion | Archive Adv. Shield Generator | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive L-61 Swordsman | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Challenges ------------ None Game ------ Seed SupercompositeMomentumRigger Manual? 0 Play Time 01:33:03 Cumulative 45.6 hours Start 2024.11.16 @ 21:00:34 End 2024.11.18 @ 15:01:51 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 85 Rogue 85 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 32 Achievement% 28 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 697bd676-f0f9-4468-bce0-260a0f2f1945