Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.12 @ 22:26:23 Player: BottomOfTheSwamp Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (82) 410 Value Destroyed (2661) 2661 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6511 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 167/300 Energy 150/150 System Corruption 10% Temperature Warm (114) Movement Walking (190) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine > --- PROPULSION (2) --- Carbon-fiber Leg > --- UTILITY (8) ------ Advanced Heat Sink Improved Reaction Control System Improved Weapon Shielding High-powered Tractor Beam > --- WEAPON (3) ------- Heavy Laser Improved Grenade Launcher > --- INVENTORY (5) ---- Carbon-fiber Leg Dynamic Insulation System Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Gravmag System Gravmag System > --- UTILITY ---------- Advanced Visual Processing Unit Advanced Targeting Computer Advanced Targeting Computer Target Analyzer Improved Light Armor Plating Hacking Suite Hacking Suite > --- WEAPON ----------- Gatling Laser Cooled Particle Cannon > --- INVENTORY -------- Micro Nuclear Core Advanced ECM Suite High-powered Tractor Beam Grenade Launcher [Rating: 45] Favorites ----------- Power Micro Nuclear Core Engine Deuterium Engine Power Core Micro Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Hover Unit Gravmag System Flight Unit VTOL Module Utility Advanced Targeting Computer Device Advanced Sensor Array Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun Gatling Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Shotgun Ballistic Cannon Improved Light Cannon Launcher Improved Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power 1 | . . . . . . . 1 Propulsion . | . . . . . . . . Utility 6 | . . 2 2 1 . . 1 Weapon 1 | . . . . 1 . . . Parts Attached 81 | 6 6 8 10 19 6 . 26 Power 14 | 1 . 2 2 4 . . 5 Engine 7 | 1 . 1 2 1 . . 2 Core 7 | . . 1 . 3 . . 3 Reactor . | . . . . . . . . Propulsion 14 | 2 . 2 2 3 . . 5 Treads . | . . . . . . . . Leg 9 | 2 . 2 2 1 . . 2 Wheel . | . . . . . . . . Hover 3 | . . . . 2 . . 1 Flight 2 | . . . . . . . 2 Utility 28 | 1 1 3 5 8 2 . 8 Device 12 | . 1 1 2 1 1 . 6 Storage 3 | 1 . . 1 . 1 . . Processor 6 | . . 2 . 4 . . . Hackware 4 | . . . 2 1 . . 1 Protection 3 | . . . . 2 . . 1 Artifact . | . . . . . . . . Weapon 25 | 2 5 1 1 4 4 . 8 Energy Gun 7 | 2 2 . . 1 1 . 1 Energy Cannon 4 | . . . 1 1 1 . 1 Ballistic Gun 5 | . . 1 . 1 1 . 2 Ballistic Cannon 4 | . 2 . . . 1 . 1 Launcher 2 | . 1 . . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 3 | . . . . 1 . . 2 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . 1 Parts Lost 51 | . . 2 9 9 4 . 27 Power 10 | . . 1 1 2 . . 6 Propulsion 9 | . . . 2 1 1 . 5 Utility 16 | . . 1 1 4 1 . 9 Weapon 16 | . . . 5 2 2 . 7 Highest Loss Streak 8 | . . 1 5 4 4 . 8 To Critical Strikes 2 | . . . . . . . 2 Average Backups 6 | . 1 7 6 6 5 8 6 Power . | . . . . 1 1 1 . Propulsion . | . . 1 . . . . . Utility 3 | . . 2 2 3 3 4 4 Weapon 2 | . 1 3 3 1 1 3 1 Tool/Special . | . . . . . . . . Unused Backups 4 | . . 1 . 1 . . 2 Power . | . . . . . . . . Propulsion 2 | . . 1 . . . . 1 Utility 2 | . . . . 1 . . 1 Weapon . | . . . . . . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 79 | . 92 96 95 83 76 76 61 Engine 4 | . 14 5 8 6 . . . Core 4 | . . 5 . . 7 7 7 Leg 10 | . 28 22 17 12 . . 1 Hover 2 | . . . . . 10 7 2 Device 5 | . 8 10 8 4 . . 5 Storage 6 | . 14 11 9 6 2 7 4 Processor 20 | . . 19 18 17 30 30 22 Hackware 8 | . . . 17 16 10 7 2 Protection 1 | . . . . 4 . . . Energy Gun 2 | . 10 5 5 1 5 . . Energy Cannon 1 | . . . 1 2 3 . . Ballistic Gun 2 | . . 5 4 3 1 7 1 Ballistic Cannon 4 | . 16 10 5 . 1 7 2 Slashing Weapon 2 | . . . . 2 . . 5 Peak Build Rating 45 | 6 9 22 28 45 42 35 44 Average Rating 29 | 4 7 19 25 33 36 35 32 On Entrance 20 | . 6 8 17 21 42 35 35 Avg Prop Armor Cover (%) 9 | . . . . 9 . . . Naked Turns . | . . . . . . . . Heaviest Build 30 | 14 19 19 22 25 19 19 30 Greatest Support 37 | 20 20 34 34 37 18 9 35 Greatest Overweight (x) 8 | . . . 1 7 2 2 8 Average Overweight (x) . | . . . . . . 2 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 7 7 6 8 7 Most Carried 8 | 5 4 8 8 8 8 8 8 Average Carried 6 | . 1 7 6 6 6 8 6 Final Capacity 8 | 8 8 8 8 5 8 8 5 Final Carried 8 | . 4 8 6 5 8 8 2 Class Distribution -------------------- 40% | Mutant 29% | Hacker-Mutant 26% | Scavenger-Mutant 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Matter Collected 2166 | 181 102 674 251 275 109 28 546 Remotely 1179 | . 102 672 241 . 10 . 154 Salvage Created 2699 | . 101 857 361 352 193 . 835 Parts 165 | . 7 54 22 28 6 . 48 Haulers Intercepted 2 | . . 1 . . . . 1 Recyclers Shooed 1 | . . . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 8 | . . . . . 8 . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 65 | . 5 22 10 7 4 . 17 Melee 4 | . . . . . . . 4 Guns 27 | . . 13 3 6 3 . 2 Cannons 21 | . 2 9 3 1 1 . 5 AOE 12 | . 3 . 3 . . . 6 Classes Destroyed 11 | . 3 4 . 2 . . 2 Worker 1 | . . . . 1 . . . Builder 4 | . . 1 1 . . . 2 Hauler 2 | . . 1 . . . . 1 Recycler 4 | . . 2 . . . . 2 Mechanic 1 | . . . . . . . 1 Watcher 5 | . 1 2 1 1 . . . Swarmer 22 | . 3 6 3 . . . 10 Grunt 26 | . 2 12 5 . 4 . 3 Sentry 8 | . . 4 2 1 . . 1 Hunter 1 | . . . . . . . 1 Programmer 8 | . . . . 6 . . 2 Best Kill Streak 5 | . 3 5 5 2 4 . 3 Combat Bots Only 4 | . 3 4 4 1 4 . 3 Max Kills in Single Turn 3 | . 3 2 2 2 2 . 2 Gunslinging 1 | . . 1 . . . . . Exploded 3 | . 3 . 2 . . . 2 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Hostile Shots Fired 576 | . 4 113 50 133 15 . 261 Missed 167 | . 2 36 16 48 1 . 64 Hits 409 | . 2 77 34 85 14 . 197 Projectile 409 | . 2 77 34 85 14 . 197 Critical Strikes 14 | . . 1 1 4 1 . 7 Part Disruptions 2 | . . . . 1 . . 1 Damage Taken 5525 | . 22 860 657 1138 219 . 2629 Core 1480 | . . 192 92 284 51 . 861 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 77 | 100 100 52 83 . . 52 . Volleys Fired 185 | . 11 49 27 29 9 . 60 Largest 3 | . 2 2 2 3 2 . 2 Hottest 133 | . 66 85 85 133 110 . 77 Shots Fired 274 | . 22 96 38 40 14 . 64 Gun 119 | . . 44 12 29 7 . 27 Cannon 145 | . 21 52 26 11 7 . 28 Launcher 10 | . 1 . . . . . 9 Special . | . . . . . . . . Kinetic 206 | . 21 85 26 23 . . 51 Thermal 29 | . . . . 15 14 . . Explosive 10 | . 1 . . . . . 9 Electromagnetic 29 | . . 11 12 2 . . 4 Robot Hit Streak 24 | . 4 16 19 20 20 . 24 Robot Miss Streak 7 | . 7 5 2 3 1 . 3 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . 2 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 220 | . 11 67 32 32 12 . 66 Core Hits 152 | . 7 43 19 22 8 . 53 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 6 | . . 1 . 1 . . 4 Destroy 1 | . . . . 1 . . . Blast 4 | . . 1 . . . . 3 Sever 1 | . . . . . . . 1 Melee Attacks 20 | . . . . 1 . . 19 Impact . | . . . . . . . . Slashing 20 | . . . . 1 . . 19 Piercing . | . . . . . . . . Sneak Attacks 4 | . . . . . . . 4 Combat Hostiles . | . . . . . . . . Follow-up Attacks 1 | . . . . . . . 1 Damage Inflicted 6011 | . 304 1398 991 759 358 . 2201 Guns 2040 | . . 604 172 517 197 . 550 Cannons 2285 | . 213 794 476 231 161 . 410 Explosions 1129 | . 91 . 343 . . . 695 Melee 540 | . . . . . . . 540 Ramming 17 | . . . . 11 . . 6 Kinetic 3259 | . 213 1312 403 388 . . 943 Thermal 1021 | . . . 343 320 358 . . Explosive 786 | . 91 . . . . . 695 Electromagnetic 388 | . . 86 245 40 . . 17 Impact . | . . . . . . . . Slashing 540 | . . . . . . . 540 Piercing . | . . . . . . . . Highest Corruption 11 | . . 4 . 11 11 11 9 Average Corruption 8 | . . 3 . 5 11 11 8 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 77 | . . . . 16 21 5 35 Message Errors 21 | . . . . 4 6 . 11 Matter Fused 20 | . . . . 5 4 2 9 Heat Flow Errors 11 | . . . . . 6 . 5 Energy Discharges 4 | . . . . . 1 1 2 Parts Rejected 2 | . . . . 1 . . 1 Data Loss (minor) 7 | . . . . 1 1 1 4 Data Loss (major) 6 | . . . . 1 1 1 3 Misfires 1 | . . . . 1 . . . Alerts 3 | . . . . 1 2 . . Misdirections 1 | . . . . 1 . . . Weapon Failures 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 210 | . . . 129 . . . 81 Projectiles 7 | . . . 7 . . . . Explosions 199 | . . . 122 . . . 77 Melee 4 | . . . . . . . 4 Knockbacks 21 | . 2 6 8 . . . 5 Impact . | . . . . . . . . Kinetic 18 | . 2 6 5 . . . 5 Secondary 3 | . . . 3 . . . . Self-Inflicted Damage 203 | . . . 166 . . . 37 Shots 4 | . . . 3 . . . 1 Rammed . | . . . . . . . . Targets Rammed 11 | . . . . 2 . . 9 Kicked 11 | . . . . 2 . . 9 Crushed . | . . . . . . . . Highest Temperature 377 | . 18 63 105 81 377 . 275 Average Temperature 72 | . 5 16 31 29 157 . 96 Received Heat Transfer 999 | . 6 243 225 54 144 . 327 Effects 1 | . . . . . 1 . . Shutdowns 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Fried 2 | . . . . 2 . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . 1 1 . . Heat Transferred 1468 | . . . 350 472 646 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . 3 . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Maximum Alert Level 1 | . . 1 . . . . . Low Security (%) 96 | 100 100 77 100 100 . . 100 Level 1 3 | . . 22 . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 385 | . 80 385 151 60 . . 161 Initial 151 | . . 3 151 27 . . . Average 34 | . 28 122 57 10 . . 13 Influence Increases 2015 | . 128 634 351 231 90 . 581 Destroy 0b10 Robot/C 1300 | . 100 440 200 140 80 . 340 Destroy 0b10 Robot/NC 85 | . 5 30 10 10 . . 30 Destroy Leader 334 | . 12 116 52 72 10 . 72 Successful Hack 28 | . . . 21 7 . . . Disable Machine 90 | . . 15 30 . . . 45 Destroy Structure 103 | . 11 3 38 2 . . 49 Partial Spotted 15 | . . . . . . . 15 Lose Combat Pursuer 60 | . . 30 . . . . 30 Influence Decreases 1854 | . 120 283 650 247 134 . 420 Entered New Map 263 | . . 5 208 33 17 . . Time Decay 1068 | . 120 258 155 163 77 . 295 Lost Part 316 | . . 20 80 51 40 . 125 Purge Threat 207 | . . . 207 . . . . Squads Dispatched 14 | . . 4 2 2 . . 6 Investigation 4 | . . 1 1 . . . 2 Extermination 4 | . . . . 2 . . 2 Reinforcement 6 | . . 3 1 . . . 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . 1 . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Distress Signals 7 | . . 4 . . . . 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 95 | . 9 33 15 11 4 . 23 Peak Tracking Total 7 | . 4 7 6 2 4 . 4 Tactical Retreats 4 | . . 2 . . . . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Traps Triggered 5 | . . 3 . . . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Disabled 6 | . . 1 2 . . . 3 Max in Single Turn 2 | . . 1 1 . . . 2 Garrison Access 2 | . . . . 1 . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Accessed 13 | . 2 2 3 3 . . 3 Terminals 11 | . 2 2 3 2 . . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . 1 . . 1 Total Hacks 40 | . 4 3 12 15 . . 6 Successful 18 | . 2 1 8 5 . . 2 Failed 22 | . 2 2 4 10 . . 4 Catastrophic 2 | . . 1 . . . . 1 Database Lockouts . | . . . . . . . . Manual 19 | . 1 3 6 5 . . 4 Terminals 33 | . 4 3 12 10 . . 4 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 7 | . . . . 5 . . 2 Terminal Hacks 16 | . 2 1 8 4 . . 1 Record 2 | . . . . 2 . . . Open DSF 1 | . . . . 1 . . . Level Access Points 1 | . . . 1 . . . . Branch Access Points 3 | . . 1 1 . . . 1 Alert Level 1 | . . . 1 . . . . Unreport Threat 2 | . . . 2 . . . . Locate Traps 3 | . 2 . 1 . . . . Security Status 1 | . . . 1 . . . . Recall Extermination 1 | . . . . 1 . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . 1 Seal Access 2 | . . . . 1 . . 1 Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 11 | . 2 1 3 3 . . 2 Full Trace Events 1 | . . . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . 3 . . . Programmers 3 | . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Active Infowar (turns) 3645 | . . . 109 1322 596 153 1465 Optics 3536 | . . . . 1322 596 153 1465 Sensors 1930 | . . . 109 770 . . 1051 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . . 2 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Turns Passed 5053 | 49 348 656 408 1325 596 153 1518 Spaces Moved 3145 | 40 241 323 238 849 695 84 675 Core 157 | 15 . . . 5 . . 137 Treads . | . . . . . . . . Legs 1836 | 25 241 323 238 786 . . 223 Wheels . | . . . . . . . . Hover 1089 | . . . . 58 695 84 252 Flight 63 | . . . . . . . 63 Fastest Speed 50 | 50 120 120 125 56 56 180 100 Average Speed 128 | 93 120 128 130 132 76 180 176 Slowest Speed 595 | 120 120 130 200 400 180 180 595 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 29 | 3 42 35 19 14 86 16 18 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . Scrap Searched 4 | . . . . . 3 1 . Spaces Dug . | . . . . . . . . Terrain Destroyed 108 | . 11 1 47 2 1 . 46 Melee . | . . . . . . . . Projectile 12 | . 2 1 2 2 1 . 4 AOE 96 | . 9 . 45 . . . 42 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total 3838 | 51 277 462 295 1007 748 86 912 Wait 255 | . 7 56 4 76 29 3 80 Move 3138 | 39 240 322 237 848 694 83 675 Hop . | . . . . . . . . Pick Up 76 | 6 7 10 9 19 4 . 21 Fast Attach 18 | . . 2 1 1 5 . 9 Attach 69 | 6 4 2 10 19 2 . 26 Detach 9 | . 1 . . 2 2 . 4 Swap 34 | . 5 16 5 3 . . 5 Drop 25 | . 2 5 2 7 3 . 6 Fire 185 | . 11 49 27 29 9 . 60 Melee 18 | . . . . 1 . . 17 Ram . | . . . . . . . . Kick 11 | . . . . 2 . . 9 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat / Min / *Sto x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 3 exits: Fac / Low x2) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 50 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 384 | -10/Materials | Discovered new exit (range 12) 398 | -10/Materials | Entered another Materials area 398 | -9/Materials | Evolved 2 slots: Utility x2 510 | -9/Materials | Discovered new exit (range 8) 569 | -9/Materials | Identified exit to Mines 569 | -9/Materials | Identified exit to Storage 1034 | -9/Materials | Discovered new exit (range 16) 1054 | -9/Materials | Entered another Materials area 1054 | -8/Materials | Evolved 2 slots: Utility x2 1120 | -8/Materials | Identified exit to Factory 1309 | -8/Materials | Lost 4 parts (1p1n2w) 1358 | -8/Materials | Build established: Hacker-Mutant 1460 | -8/Materials | Lost 5 parts (1n1u3w) 1462 | -8/Materials | Entered Factory 1462 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2681 | -7/Factory | System corruption reached 10% 2718 | -7/Factory | Lost 4 parts (1p2u1w) 2777 | -7/Factory | Discovered new exit (range 13) 2787 | -7/Factory | Entered Lower Caves 3020 | -7/Lower Caves | Build established: Scavenger-Mutant 3022 | -7/Lower Caves | Encountered a Warlord checkpoint 3103 | -7/Lower Caves | Lost 4 parts (1n1u2w) 3187 | -7/Lower Caves | Learned Factory stockpile data 3315 | -7/Lower Caves | Learned location of 1 exit from Factory 3349 | -7/Lower Caves | Discovered new exit (range 19) 3383 | -7/Lower Caves | Entered another Lower Caves area 3480 | -7/Lower Caves | Discovered new exit (range 9) 3536 | -7/Lower Caves | Entered Factory 3536 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3537 | -6/Factory | Identified exit to Factory 3730 | -6/Factory | Lost 4 parts (1p1n2w) 4061 | -6/Factory | Lost 8 parts (2p1n2u3w) 4597 | -6/Factory | Identified exit to Lower Caves 4629 | -6/Factory | Core integrity fell below 50% 4669 | -6/Factory | Lost 6 parts (2p1n3u) 4848 | -6/Factory | Lost 3 parts (2u1w) 4908 | -6/Factory | Build established: Mutant 4943 | -6/Factory | Found Unknown Device 4944 | -6/Factory | Identified Launcher Loader 5000 | -6/Factory | Core integrity fell below 20% 5041 | -6/Factory | Lost 4 parts (1p2u1w) 5054 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 05010_ Destroyed Adv. Targeting Computer. 05011_ Acquired 18 matter. 05011_ Acquired 47 matter. 05016_ Acquired Lgt. Angular Momentum Engine. 05018_ System corrupted: Heat flow error (+137). 05021_ Acquired Carbon-fiber Leg. 05029_ Acquired Hvy. Laser. 05035_ Acquired Imp. Weapon Shielding. 05047_ Destroyed VTOL Module. 05047_ S-27 Virus destroyed. 05047_ M-13 Machinist sends out distress signal. 05048_ Acquired 18 matter. 05048_ Acquired 13 matter. 05049_ Critical hit (Destroy). 05049_ Flexi-carbon Leg destroyed. 05049_ S-27 Virus destroyed. 05050_ Acquired 10 matter. 05053_ Backup Propulsion I tumbles out of repair station. 05053_ Backup Power I tumbles out of repair station. 05054_ System corrupted: Heat flow error (+114). 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[ ????????? | | ?########## t @ p ???????? | | # + = ???????? | | # """"""" # [ #?????????? | | ? """"""" # # #+##?????????? | | # """"""" # " " " # ??????????? | | # """"""" # " " " #? ??????????? | | # # " " " #? """""""""??????????? | | # """"""" # " " " #?? ????????????? | | # """"""" + " " " #?? """"""?????????????? | | # """"""" # " " " #??? ????????????????? | | # """"""" # " " " #???"""????????????????? | | # ## " " " #???? ?????????????????? | | # """"""" ## " " " " " #??????????????????????? | | # """"""" ## "Y" #??????????????????????? | | # """"""" ## """ #??????????????????????? | | # """"""" ## ? #??????????????????????? | | # # ??? #???????????????######?? | | ?#####+#### #####+#####?????????????? #?? | | ?????# #### ## #?????????????? ##? | | ?????# ## ! #?????????????? " ?? | | ?????# ## #?????????????? #?? | | ?????# """ + #?????????????? ??? | | ?????# """ ## ! #??????????????# #??? | | ?????### """ ## !! #??????????????# #??? | | ???????# ## ! ##############?# #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 27 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Weapon Shielding 66 Evasion (%) 65 Targeting Accuracy 16 Target Analysis 5 Offensive Hacking 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Botjacking Challenges ------------ None Game ------ Seed ThermalDroneDetector Manual? 0 Play Time 01:17:28 Cumulative 19.0 hours Start 2026.01.12 @ 15:53:58 End 2026.01.12 @ 22:26:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 49 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 20 Achievement% 15 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5f3d6e2f-5bd1-4aaf-be2c-bcdbf68202a2