Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.04 @ 00:22:17

Player: teroshan

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (17)      85
Value Destroyed (635)      635
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2560

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     253/300
Energy                     105/125
System Corruption          0%
Temperature                Cool (9)
Movement                   Rolling (100)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
     Light Ion Engine
>          --- PROPULSION (3) ---
   Compact Wheel
   Compact Wheel
>          --- UTILITY (3) ------
  Improved Heat Sink
  Hardened Medium Armor Plating
>          --- WEAPON (3) -------
           Beam Cannon
           Minigun
>          --- INVENTORY (5) ----
           Sensor Array

 Peak State 
------------
>               --- POWER ------------
          Light Deuterium Engine
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
                Heat Sink
         Medium Storage Unit
  High-capacity Battery
>               --- WEAPON -----------
                Gatling Laser
                Gatling Laser
                Gatling Laser
>               --- INVENTORY --------
                Sensor Array
                Gatling Laser
                Plasma Cannon
                Plasma Cannon
                Plasma Cannon
                Plasma Cannon
[Rating: 22]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Medium Storage Unit
  Device                   Heat Sink
  Storage                  Medium Storage Unit
  Protection               Hardened Medium Armor Plating
Weapon                     Gatling Laser
  Energy Gun               Gatling Laser
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    1    | .   .   1   .   .   
  Propulsion               1    | .   .   .   .   1   
  Utility                  1    | .   .   .   .   1   
  Weapon                   1    | .   .   1   .   .   
Parts Attached             53   | 7   9   6   4   27  
  Power                    10   | 1   1   3   2   3   
    Engine                 9    | 1   1   3   2   2   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               11   | 2   1   .   2   6   
    Treads                 4    | .   .   .   2   2   
    Leg                    5    | 2   1   .   .   2   
    Wheel                  2    | .   .   .   .   2   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  11   | 1   4   1   .   5   
    Device                 5    | .   1   1   .   3   
    Storage                5    | 1   3   .   .   1   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   21   | 3   3   2   .   13  
    Energy Gun             9    | .   2   2   .   5   
    Energy Cannon          5    | .   .   .   .   5   
    Ballistic Gun          5    | 3   1   .   .   1   
    Ballistic Cannon       2    | .   .   .   .   2   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
  Corrupted Parts          1    | .   .   1   .   .   
    System Corruption      1    | .   .   1   .   .   
Parts Lost                 29   | .   .   3   5   21  
  Power                    6    | .   .   .   3   3   
  Propulsion               6    | .   .   .   1   5   
  Utility                  4    | .   .   .   .   4   
  Weapon                   13   | .   .   3   1   9   
  Highest Loss Streak      17   | .   .   3   5   17  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     73   | .   95  99  69  59  
  Engine                   12   | .   14  22  21  7   
  Treads                   3    | .   .   .   4   5   
  Leg                      12   | .   27  22  15  3   
  Device                   9    | .   5   3   11  12  
  Storage                  14   | .   18  18  11  12  
  Energy Gun               13   | .   3   32  6   11  
  Ballistic Gun            4    | .   23  .   .   .   
  Ballistic Cannon         1    | .   .   .   .   3   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             32   | 12  22  30  23  32  
  Greatest Support         40   | 20  20  20  40  32  
  Greatest Overweight (x)  9    | 3   1   1   1   9   
  Average Overweight (x)   .    | 1   .   1   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  
  Average Capacity         9    | 7   9   10  10  9   
  Most Carried             10   | 8   10  9   6   9   
  Average Carried          5    | 4   7   7   5   4   
  Final Capacity           10   | 8   10  10  10  5   
  Final Carried            9    | 6   9   6   3   1   

 Class Distribution 
--------------------
 62% | Mutant
 34% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Gunner | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Mat Min Mat 
Matter Collected           715  | 232 27  57  .   399 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            665  | .   39  57  .   569 
  Parts                    29   | .   6   6   .   17  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           2    | .   .   .   .   2   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Combat Hostiles Destroyed  15   | .   3   1   .   11  
  Guns                     11   | .   3   1   .   7   
  Cannons                  4    | .   .   .   .   4   
Classes Destroyed          6    | .   1   1   .   4   
  Recycler                 1    | .   .   .   .   1   
  Watcher                  1    | .   .   .   .   1   
  Swarmer                  3    | .   3   .   .   .   
  Grunt                    10   | .   .   .   .   10  
  Brawler                  1    | .   .   .   .   1   
  Sentry                   1    | .   .   1   .   .   
Best Kill Streak           5    | .   3   1   .   5   
  Combat Bots Only         4    | .   3   1   .   4   
Max Kills in Single Turn   2    | .   2   1   .   2   
  Gunslinging              1    | .   1   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  
Hostile Shots Fired        300  | .    22   27   41   210  
  Missed                   81   | .    3    5    13   60   
Damage Taken               3275 | .    149  348  479  2299 
  Core                     721  | .    18   58   88   557  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         85   | 100  92   .    63   .    
Volleys Fired              47   | .    8    9    2    28   
  Largest                  3    | .    2    3    1    3    
  Hottest                  240  | .    40   120  40   240  
Shots Fired                105  | .    16   27   2    60   
  Gun                      89   | .    16   27   2    44   
  Cannon                   16   | .    .    .    .    16   
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  16   | .    16   .    .    .    
  Thermal                  60   | .    .    .    .    60   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          29   | .    .    27   2    .    
  Robot Hit Streak         15   | .    2    2    1    15   
  Robot Miss Streak        4    | .    2    4    3    4    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        3    | .    1    .    .    2    
    Max Gunslinging Chain  1    | .    1    .    .    1    
Shots Hit Robots           64   | .    4    9    1    50   
  Core Hits                45   | .    3    3    .    39   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         1    | .    .    .    .    1    
    Burn                   1    | .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1495 | .    49   137  15   1294 
  Guns                     1151 | .    49   137  15   950  
  Cannons                  335  | .    .    .    .    335  
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  9    | .    .    .    .    9    
  Kinetic                  49   | .    49   .    .    .    
  Thermal                  1285 | .    .    .    .    1285 
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          152  | .    .    137  15   .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         1    | .    .    1    1    .    
  Average Corruption       1    | .    .    1    1    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  2    | .    .    1    1    .    
    Matter Fused           1    | .    .    .    1    .    
    Data Loss (minor)      1    | .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      4    | .    .    .    .    4    
  Shots                    .    | .    .    .    .    .    
  Rammed                   4    | .    .    .    .    4    
Targets Rammed             4    | .    .    .    .    4    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        659  | .    .    216  .    659  
  Average Temperature      205  | .    .    94   .    246  
  Received Heat Transfer   1479 | .    .    108  120  1251 
  Effects                  30   | .    .    3    .    27   
    Shutdowns              2    | .    .    .    .    2    
    Energy Bleed           1    | .    .    .    .    1    
    Interference           7    | .    .    3    .    4    
    Matter Decay           2    | .    .    .    .    2    
    Short Circuit          1    | .    .    .    .    1    
    Damage (minor)         3    | .    .    .    .    3    
    Damage (major)         14   | .    .    .    .    14   
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             3    | .    .    .    .    3    
  Heat Transferred         2934 | .    .    .    .    2934 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Peak Influence             164  | .   86  110 31  164 
  Initial                  35   | .   .   35  31  .   
  Average                  44   | .   34  65  19  49  
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          3    | .   .   .   .   3   
  Investigation            2    | .   .   .   .   2   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Distress Signals           6    | .   1   .   .   5   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              40   | .   3   6   3   28  
  Peak Tracking Total      8    | .   3   4   3   8   
  Tactical Retreats        2    | .   .   .   .   2   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Traps Triggered            2    | .   1   .   .   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Mat Min Mat 
Machines Disabled          2    | .   .   1   .   1   
  Max in Single Turn       1    | .   .   1   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Machines Accessed          11   | .   3   1   .   7   
  Terminals                9    | .   3   1   .   5   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                30   | .   8   4   .   18  
  Successful               17   | .   6   3   .   8   
  Failed                   13   | .   2   1   .   10  
    Catastrophic           2    | .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   3    | .   1   .   .   2   
  Terminals                26   | .   8   4   .   14  
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   2   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   2   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             17   | .   6   3   .   8   
  Record                   6    | .   .   3   .   3   
  Prototype ID Bank        1    | .   1   .   .   .   
  Emergency Access Points  3    | .   1   .   .   2   
  Terminal Index           1    | .   .   .   .   1   
  Alert Level              1    | .   1   .   .   .   
  Dispatch Records         1    | .   .   .   .   1   
  Maintenance Status       1    | .   1   .   .   .   
  Investigation Status     1    | .   .   .   .   1   
  Registered Components    1    | .   1   .   .   .   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         7    | .   1   1   .   5   
  Full Trace Events        1    | .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Yrd Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Min Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  
Turns Passed               1975 | 128  337  330  126  1054 
Spaces Moved               985  | 78   210  152  62   483  
  Core                     61   | 56   .    .    .    5    
  Treads                   300  | .    .    .    19   281  
  Legs                     545  | 22   210  152  43   118  
  Wheels                   79   | .    .    .    .    79   
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  190  160  100  
  Average Speed            174  | 142  137  190  191  187  
  Slowest Speed            500  | 200  190  190  240  500  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       23   | 6    32   17   27   36   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          1    | .    .    .    .    1    
  Melee                    .    | .    .    .    .    .    
  Projectile               1    | .    .    .    .    1    
  AOE                      .    | .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Total                      1141 | 92  244 174 68  563 
  Wait                     9    | .   .   .   .   9   
  Move                     981  | 77  209 151 61  483 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  28   | 8   9   3   .   8   
  Fast Attach              23   | 4   3   .   .   16  
  Attach                   21   | 2   2   3   4   10  
  Detach                   5    | .   2   .   1   2   
  Swap                     9    | 1   4   3   .   1   
  Drop                     14   | .   7   5   .   2   
  Fire                     47   | .   8   9   2   28  
  Melee                    .    | .   .   .   .   .   
  Ram                      2    | .   .   .   .   2   
  Kick                     .    | .   .   .   .   .   
  Crush                    2    | .   .   .   .   2   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines (discovered 2 exits: *Mat / [*Zio])
-8/Materials

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 14)
  129 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  374 | -10/Materials | Discovered new exit (range 16)
  466 | -10/Materials | Entered another Materials area
  466 | -9/Materials  | Evolved 2 slots: Power x1, Weapon x1
  744 | -9/Materials  | Discovered new exit (range 13)
  778 | -9/Materials  | Build established: Gunner
  796 | -9/Materials  | Entered Mines
  818 | -9/Mines      | Lost 3 parts (3w)
  904 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
  906 | -9/Mines      | Discovered new exit (range 9)
  922 | -9/Mines      | Entered Materials
  922 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  946 | -8/Materials  | Lost 5 parts (3p1n1w)
 1095 | -8/Materials  | Build established: Mutant
 1714 | -8/Materials  | Build established: Gunner
 1827 | -8/Materials  | Core integrity fell below 50%
 1898 | -8/Materials  | Lost 17 parts (3p4n4u6w)
 1919 | -8/Materials  | Core integrity fell below 20%
 1976 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
01885_ Triggered Alarm Trap.
01885_ An alarm sounds.
01885_ ALERT: Alarm triggered, dispatching investigation squad.
01891_ R-06 Scavenger collects Wheel.
01895_ Acquired Hrd. Medium Armor Plating.
01899_ U-05 Engineer lays Concrete.
01900_ Penetrated by Slug.
01903_ Gatling Laser destroyed.
01917_ R-06 Scavenger inserts Wheel into recycling unit.
01918_ Plasma Cannon destroyed.
01928_ Acquired Lgt. Ion Engine.
01932_ Acquired Beam Cannon.
01940_ Slug penetrates Wall.
01941_ H-55 Commando suffers critical hit (Burn).
01946_ Penetrated by Slug.
01946_ Particle Gun destroyed.
01957_ Slammed into O-16 Technician.
01967_ Electrolysis Chamber disabled.
01971_ Acquired Com. Wheel.
01976_ Acquired Minigun.

 Map 
-----
+----------------------------------------------------+
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| ????????????????????????????????#                  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          23
Energy Capacity            430
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              QuantumDamperStorage
  Manual?         0
Play Time         00:33:17
  Cumulative      1.8 hours
  Start           2024.05.03 @ 23:41:31
  End             2024.05.04 @ 00:22:17
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           9
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          4
Achievement%      4
Wizard Run        0

 Options 
---------
Layout            0
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3eb17610-a0d4-4556-8deb-09005a376b98