Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.01 @ 19:23:27 Player: UnderDoug Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (55) 275 Value Destroyed (2115) 2115 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5590 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 264/300 Energy 405/450 System Corruption 21% Temperature Cool (9) Movement Core (450) Ox8 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Heat Sink Large Storage Unit Energy Well Hacking Suite System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Thermal Generator Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Aluminum Leg VSS Leg Flexi-carbon Leg Improved VSS Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Signal Interpreter Improved Terrain Scanner Target Analyzer Improved Light Armor Plating > --- WEAPON ----------- Gatling Laser Heavy Flak Cannon Chainsword > --- INVENTORY -------- Improved Deuterium Engine Spiked Treads Aluminum Leg Aluminum Leg Thermal Generator Improved Heat Sink Energy Well Actuator Array Improved Core Shielding Layered Light Armor Plating Recalibrator Field Recycling Unit Subdweller Machine Gun Subdweller Shrapnel Launcher Mining Laser [Rating: 59] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Spiked Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Gatling Laser Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Chainsword Build | -11 -10 -10 -8 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Low Slots Evolved 8 | . . . 4 2 2 . Power 1 | . . . 1 . . . Propulsion 2 | . . . 2 . . . Utility 4 | . . . 1 1 2 . Weapon 1 | . . . . 1 . . Parts Attached 68 | 7 9 3 16 5 18 10 Power 9 | 1 1 . 2 1 3 1 Engine 6 | 1 . . . 1 3 1 Core 3 | . 1 . 2 . . . Reactor . | . . . . . . . Propulsion 19 | 2 5 1 7 . 2 2 Treads 1 | . . . 1 . . . Leg 18 | 2 5 1 6 . 2 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 24 | 1 3 . 4 2 9 5 Device 11 | . 1 . 3 2 4 1 Storage 4 | 1 2 . . . . 1 Processor 3 | . . . . . 3 . Hackware 2 | . . . . . . 2 Protection 4 | . . . 1 . 2 1 Artifact . | . . . . . . . Weapon 16 | 3 . 2 3 2 4 2 Energy Gun 2 | 1 . . . . 1 . Energy Cannon 2 | . . . . 1 1 . Ballistic Gun 4 | 2 . 1 . . . 1 Ballistic Cannon 3 | . . . 2 . 1 . Launcher 3 | . . . 1 1 . 1 Special Weapon 1 | . . 1 . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Corrupted Parts 1 | . . . . . . 1 System Corruption 2 | . . . . . . 2 Parts Lost 48 | . . 2 9 1 8 28 Power 8 | . . . 3 . 1 4 Propulsion 15 | . . 1 3 . 4 7 Utility 13 | . . . 1 . 2 10 Weapon 12 | . . 1 2 1 1 7 Highest Loss Streak 19 | . . 1 6 1 2 19 To Critical Strikes . | . . . . . . . Average Backups 12 | 3 10 14 12 13 14 10 Power 1 | . 1 3 1 . . . Propulsion 4 | 2 6 7 3 5 4 . Utility 3 | . . . 2 3 6 8 Weapon 3 | . 1 3 4 3 3 1 Tool/Special . | . . . . . . . Unused Backups 7 | . 1 4 . . 1 1 Power 1 | . . 1 . . . . Propulsion 5 | . 1 3 . . 1 . Utility 1 | . . . . . . 1 Weapon . | . . . . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 96 | . 98 100 97 99 98 66 Engine 5 | . 5 . 1 6 9 7 Core 7 | . 8 14 15 7 2 . Leg 26 | . 28 28 34 30 25 9 Device 15 | . 12 14 17 14 18 10 Storage 9 | . 14 14 9 7 6 7 Processor 3 | . . . . . 5 14 Protection 4 | . . . . 7 8 1 Energy Gun 2 | . . . . . 5 . Ballistic Gun 10 | . 28 27 4 . . 3 Ballistic Cannon 4 | . . . 12 7 5 . Launcher 2 | . . . 1 7 3 2 Peak Build Rating 59 | 6 12 14 29 34 59 56 Average Rating 31 | 4 9 13 24 32 50 36 On Entrance 20 | . 6 12 14 26 34 54 Avg Prop Armor Cover (%) 4 | . . . 8 . 4 . Naked Turns . | . . . . . . . Heaviest Build 68 | 12 29 32 51 59 68 58 Greatest Support 60 | 20 26 26 50 50 60 50 Greatest Overweight (x) 10 | 3 1 1 1 1 1 10 Average Overweight (x) . | . . 1 . 1 . 2 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 11 15 15 15 15 15 Most Carried 15 | 6 15 15 15 15 15 15 Average Carried 13 | 4 10 14 12 12 14 10 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 6 15 13 14 15 15 2 Class Distribution -------------------- 46% | Mutant 15% | Scavenger-Mutant 12% | Scavenger-Tank 10% | Scavenger-Gunner 7% | Scavenger-Skirmisher 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Mutant | -6/Lower Caves Resources | -11 -10 -10 -8 -7 -6 -6 ----------- Run | Yrd Mat Sub Mat Fac Fac Low Matter Collected 2044 | 246 246 138 423 92 661 238 Remotely . | . . . . . . . Salvage Created 2236 | . 395 277 294 148 671 451 Parts 119 | . 21 24 26 10 27 11 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . . . . . 2 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 15 | . . 6 . . . 9 Prevented . | . . . . . . . Parts Restored 2 | . . . . . 2 . Broken 2 | . . . . . 2 . Kills | -11 -10 -10 -8 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Low Combat Hostiles Destroyed 45 | . 9 3 11 2 12 8 Melee 2 | . . . . . . 2 Guns 20 | . 9 3 . . 4 4 Cannons 23 | . . . 11 2 8 2 Classes Destroyed 12 | . 2 1 4 1 2 2 Worker 2 | . . . 1 . 1 . Builder 3 | . . . 2 . 1 . Recycler 3 | . . . . 1 2 . Watcher 2 | . 1 . . . 1 . Swarmer 4 | . . . 3 1 . . Grunt 20 | . 9 . 5 . 3 3 Brawler 3 | . . . . . . 3 Duelist 1 | . . . . . . 1 Sentry 9 | . . . 3 1 4 1 Programmer 4 | . . . . . 4 . Heavy 1 | . . . . . 1 . Subdweller 3 | . . 3 . . . . Best Kill Streak 11 | . 3 2 11 2 3 3 Combat Bots Only 9 | . 3 2 9 1 2 3 Max Kills in Single Turn 2 | . 1 2 2 2 2 1 Gunslinging 1 | . . 1 . . . . Exploded . | . . . . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -8 -7 -6 -6 -------- Run | Yrd Mat Sub Mat Fac Fac Low Hostile Shots Fired 557 | . 44 13 151 20 178 151 Missed 169 | . 15 3 47 11 59 34 Hits 388 | . 29 10 104 9 119 117 Melee 11 | . . . . . . 11 Projectile 377 | . 29 10 104 9 119 106 Critical Strikes 15 | . 2 . 5 . 2 6 Damage Taken 6107 | . 370 306 1374 124 1538 2395 Core 1305 | . 118 74 252 10 285 566 Absorbed by Shields . | . . . . . . . Redirected to Shielding 104 | . . . . . . 104 Core Remaining (%) 68 | 100 . 23 54 98 . . Volleys Fired 179 | . 37 25 39 3 52 23 Largest 3 | . 2 2 2 3 3 2 Hottest 184 | . 40 120 66 146 184 124 Shots Fired 346 | . 74 49 74 8 106 35 Gun 194 | . 74 48 . . 48 24 Cannon 145 | . . . 71 6 58 10 Launcher 6 | . . . 3 2 . 1 Special 1 | . . 1 . . . . Kinetic 275 | . 74 48 71 3 48 31 Thermal 66 | . . 1 . 3 58 4 Explosive 5 | . . . 3 2 . . Electromagnetic . | . . . . . . . Robot Hit Streak 23 | . 9 23 11 3 21 14 Robot Miss Streak 9 | . 5 2 3 4 9 6 Penetration Max . | . . . . . . . Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 254 | . 48 40 39 3 89 35 Core Hits 168 | . 23 17 18 4 81 25 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 4 | . . . . . . 4 Destroy 3 | . . . . . . 3 Sever 1 | . . . . . . 1 Melee Attacks 9 | . . . . . . 9 Impact . | . . . . . . . Slashing 9 | . . . . . . 9 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5334 | . 504 418 1071 101 2358 882 Guns 2313 | . 504 418 . . 986 405 Cannons 2631 | . . . 941 71 1372 247 Explosions 157 | . . . 127 30 . . Melee 230 | . . . . . . 230 Ramming 3 | . . . 3 . . . Kinetic 3727 | . 504 418 941 43 1235 586 Thermal 1217 | . . . . 28 1123 66 Explosive 157 | . . . 127 30 . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 230 | . . . . . . 230 Piercing . | . . . . . . . Highest Corruption 21 | . . . . . 1 21 Average Corruption 8 | . . . . . 1 9 Corruption Purged 1 | . . . . . 1 . Corruption Blocked . | . . . . . . . Effects 9 | . . . . . . 9 Message Errors 1 | . . . . . . 1 Matter Fused 3 | . . . . . . 3 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 1 | . . . . . . 1 Parts Rejected 1 | . . . . . . 1 Data Loss (major) 1 | . . . . . . 1 Misfires 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 48 | . . . 26 15 7 . Projectiles 33 | . . . 26 . 7 . Explosions 15 | . . . . 15 . . Melee . | . . . . . . . Knockbacks 23 | . . . 5 . 17 1 Impact . | . . . . . . . Kinetic 23 | . . . 5 . 17 1 Secondary . | . . . . . . . Self-Inflicted Damage 47 | . . . . 47 . . Shots 1 | . . . . 1 . . Rammed . | . . . . . . . Targets Rammed 2 | . . . 1 . . 1 Kicked 2 | . . . 1 . . 1 Crushed . | . . . . . . . Highest Temperature 490 | . 17 . 337 135 490 292 Average Temperature 149 | . 5 . 143 64 156 173 Received Heat Transfer 2088 | . 240 24 477 18 339 990 Effects 18 | . . . 3 . 12 3 Shutdowns 4 | . . . 1 . 3 . Energy Bleed 3 | . . . 1 . 2 . Interference 8 | . . . . . 5 3 Matter Decay 1 | . . . 1 . . . Short Circuit 2 | . . . . . 2 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . . 2 . Heat Transferred 2534 | . . . . 37 2347 150 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -8 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Low Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 . 100 100 100 . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 160 | . 107 . 160 92 72 . Initial 25 | . . . . 24 25 . Average 33 | . 45 . 71 55 15 . Influence Increases 1325 | . 313 . 359 114 369 170 Destroy 0b10 Robot/C 840 | . 180 . 220 40 240 160 Destroy 0b10 Robot/NC 50 | . 5 . 15 5 25 . Destroy Leader 244 | . 52 . 60 20 102 10 Successful Hack 38 | . 16 . 21 . 1 . Disable Machine 15 | . . . 15 . . . Destroy Structure 48 | . . . 28 19 1 . Lose Combat Pursuer 90 | . 60 . . 30 . . Influence Decreases 1325 | . 262 51 305 116 389 202 Entered New Map 95 | . . 25 . 30 27 13 Time Decay 947 | . 262 26 215 80 304 60 Lost Part 283 | . . . 90 6 58 129 Squads Dispatched 11 | . 2 . 3 . 6 . Investigation 5 | . 2 . 2 . 1 . Extermination 3 | . . . . . 3 . Reinforcement 3 | . . . 1 . 2 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . Stealth | -11 -10 -10 -8 -7 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Fac Low Distress Signals 2 | . . . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 78 | . 17 5 27 2 16 11 Peak Tracking Total 11 | . 6 2 11 4 3 7 Tactical Retreats 5 | . 4 . . 1 . . Traps | -11 -10 -10 -8 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Low Traps Triggered 8 | . 1 2 2 . 3 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -8 -7 -6 -6 ---------- Run | Yrd Mat Sub Mat Fac Fac Low Machines Disabled 1 | . . . 1 . . . Max in Single Turn 1 | . . . 1 . . . Garrison Access 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -8 -7 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Fac Low Machines Accessed 9 | . 3 . 3 1 2 . Terminals 7 | . 3 . 2 1 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . . 1 . Garrison Access 1 | . . . 1 . . . Total Hacks 24 | . 9 . 4 1 10 . Successful 11 | . 4 . 3 . 4 . Failed 13 | . 5 . 1 1 6 . Catastrophic 2 | . . . 1 1 . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 21 | . 9 . 3 1 8 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . . . 2 . Garrison Access 1 | . . . 1 . . . Terminal Hacks 10 | . 4 . 2 . 4 . Record 4 | . . . . . 4 . Branch Access Points 1 | . . . 1 . . . Locate Traps 2 | . 1 . 1 . . . Registered Components 1 | . 1 . . . . . Zone Layout 2 | . 2 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . Seal Access 1 | . . . 1 . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 3 . 1 1 2 . Full Trace Events 2 | . 2 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -8 -7 -6 -6 ------------ Run | Yrd Mat Sub Mat Fac Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -8 -7 -6 -6 -------- Run | Yrd Mat Sub Mat Fac Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -8 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Low Active Infowar (turns) 2511 | . . . 406 140 1727 238 Sensors 1445 | . . . 406 . 1039 . Terrain 2094 | . . . . 140 1716 238 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -8 -7 -6 -6 ------------- Run | Yrd Mat Sub Mat Fac Fac Low Turns Passed 4613 | 68 737 827 618 171 1839 353 Spaces Moved 2033 | 44 366 388 286 74 788 87 Core 37 | 22 . . . . . 15 Treads . | . . . . . . . Legs 1996 | 22 366 388 286 74 788 72 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 190 112 187 105 120 Average Speed 170 | 119 137 190 133 187 184 241 Slowest Speed 550 | 200 190 190 190 187 187 550 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 23 | 4 68 33 28 3 16 15 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 5 | . . 4 . . . 1 Spaces Dug . | . . . . . . . Terrain Destroyed 64 | . . . 22 24 . 18 Melee . | . . . . . . . Projectile 9 | . . . 6 1 . 2 AOE 55 | . . . 16 23 . 16 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -8 -7 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Fac Low Total 2810 | 56 536 431 444 100 1061 182 Wait 395 | . 105 . 83 14 159 34 Move 2027 | 43 365 387 285 73 787 87 Hop . | . . . . . . . Pick Up 65 | 5 13 7 13 5 16 6 Fast Attach 15 | 7 1 . . . 7 . Attach 52 | . 1 2 13 4 13 19 Detach 3 | 1 . . 1 . 1 . Swap 34 | . 7 2 9 1 14 1 Drop 26 | . 7 7 . . 12 . Fire 179 | . 37 25 39 3 52 23 Melee 9 | . . . . . . 9 Ram . | . . . . . . . Kick 2 | . . . 1 . . 1 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 3 | . . 1 . . . 2 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub]) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -6/Lower Caves History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 122 | -10/Materials | Discovered new exit (range 9) 176 | -10/Materials | Discovered new exit (range 7) 300 | -10/Materials | Build established: Mutant 418 | -10/Materials | Discovered new exit (range 4) 577 | -10/Materials | Discovered new exit (range 14) 794 | -10/Materials | Discovered new exit (range 5) 806 | -10/Materials | Entered Subcaves 827 | -10/Subcaves | Discovered new exit (range 5) 1141 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 1275 | -10/Subcaves | Core integrity fell below 50% 1400 | -10/Subcaves | Learned location of Zion (-7) 1400 | -10/Subcaves | Met a Zionite searching for "candidates" 1604 | -10/Subcaves | Discovered new exit (range 16) 1633 | -10/Subcaves | Entered Materials 1633 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 1895 | -8/Materials | Destroyed 9 combat bots 1936 | -8/Materials | Lost 6 parts (2p3n1w) 2223 | -8/Materials | Build established: Scavenger-Mutant 2239 | -8/Materials | Discovered new exit (range 11) 2251 | -8/Materials | Entered Factory 2251 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2390 | -7/Factory | Discovered new exit (range 11) 2422 | -7/Factory | Entered another Factory area 2422 | -6/Factory | Evolved 2 slots: Utility x2 2562 | -6/Factory | Build established: Scavenger-Tank 3133 | -6/Factory | Build established: Tank 3573 | -6/Factory | Build established: Scavenger-Skirmisher 3776 | -6/Factory | Cargo convoy interrupted 3928 | -6/Factory | Build established: Scavenger-Gunner 4186 | -6/Factory | Discovered new exit (range 8) 4259 | -6/Factory | Identified exit to Lower Caves 4261 | -6/Factory | Entered Lower Caves 4337 | -6/Lower Caves | Lost 9 parts (1p5n1u2w) 4454 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4481 | -6/Lower Caves | System corruption reached 10% 4508 | -6/Lower Caves | Core integrity fell below 50% 4567 | -6/Lower Caves | Core integrity fell below 20% 4614 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Critical hit (Burn: +37). Acquired 55 matter. System corrupted: Substantial component data lost. Mining Laser destroyed. Rnf. Deuterium Engine fries itself beyond repair. Acquired Carbon-fiber Leg. Kicked G-50 Soldier out of the way. Acquired 31 matter. System corrupted: Matter fused (-5). Carbon-fiber Leg destroyed. System corrupted: Matter fused (-6). Target Analyzer destroyed. Critical hit (Burn: +37). Imp. Core Shielding destroyed. Actuator Array destroyed. Attempting to rewire G-50 Soldier. System corrupted: Heat flow error (+247). Imp. Heat Sink destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????? ? ??? ?? | | ???????????????????????????????????? ?? ? ? | | ?????????????????????????????? ?#??#???##### | | ??????????????????##???????#??# #???#??#?###?# | | ????????????????? #???? ????# ###?#? ?????## | | ???????????????? #?#?###### ?## ?###### | | ????????????????? #### ### ###### | | ?????????????????# #### | | ??????????????????# | | ??????????????????? ## ### ### # | | ???????????????????? ## #?# ??#?# ## | | ???????????????????#?# #### ##### ### | | ??????????????????#??# #??# ## | | ?????????????????#?#?## ##### ######## # | | ????????????????????### ##??######## ## | | ????????????# ### ####?## ## # | | ????????????# ##??## # # ## | | ?????????? ###/####% ## ###?## ### | | ?????????? ?? ??# "# ## ###?## ###?# | | ??????????????? ?#?? ?# "#%### #?####! ##### | | ??????????????? ???## #" "# ### ##?#?## %###?? | | ???????????????? ##?# #" #### ### """"### !##### | | ???????????????? ???#?#" + #%#?# "# ##?# | | ????????????? ? ??##?#" # # #" #### | | ???????????????? ?#?# ##### g #?"" ##? | | ??????????????????#?# @g ##" ## # | | ????????????????????##### ##;## "" #### | | ????????????????#####?#### #### """ #### | | ?????????????????###??##### #?# ### #### | | ?????????????????#????#?######## ##?# ### | | ???????????????#?#??###?#####?## #### #? | | ????????????????????##??#?#???## ??# ### | | ??????????????????????##???????# ? #?# ?## | | ?????????????????????#??#????#?## ##?# #?? | | ????????????????????????#??#?##?#######???######?? | | ????????????????????????#???###?#?##??#??????#??#? | | ??????????????????????????#?#?##??????????????#??? | | ????????????????????????????????#??????#??#??????? | | ????????????????????????????????????#?#??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 31 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 300 Core Shielding 30 Evasion (%) 55 Target Analysis 5 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- I Spy Throw Away The Key Challenges ------------ None Game ------ Seed MissilePartitionNukerbomber Manual? 0 Play Time 00:52:23 Cumulative 13.2 hours Start 2026.09.01 @ 12:41:34 End 2026.09.01 @ 19:23:27 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/X11 Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e7ab181d-294e-4e5c-9b57-8facd8b43146