Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.08 @ 14:01:04 Player: Apathetic Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (72) 360 Value Destroyed (2377) 2377 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (470) 470 TOTAL SCORE: 4907 Bonus ------- High Alert Combat Kills 470 Cogmind --------- Core Integrity 188/550 Matter 283/300 Energy 90/100 System Corruption 6% Temperature Cool (0) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved Carbon-fiber Leg > --- UTILITY (3) ------ Improved Heat Sink Large Storage Unit > --- WEAPON (2) ------- Gauss Rifle > --- INVENTORY (15) --- Large Storage Unit Improved Signal Interpreter Pulse Rifle Gauss Rifle Missile Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Hardened Light Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY -------- Light Nuclear Core Improved Heat Sink Improved Signal Interpreter Advanced Beam Rifle Advanced Beam Rifle Gauss Rifle Grenade Launcher Plasma Cutter [Rating: 30] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 2 | . . 1 1 Utility 1 | . . 1 . Weapon . | . . . . Parts Attached 58 | 6 4 24 24 Power 9 | 1 . 2 6 Engine 6 | 1 . 2 3 Core 3 | . . . 3 Reactor . | . . . . Propulsion 21 | 2 2 11 6 Treads 1 | . . 1 . Leg 16 | . . 10 6 Wheel 4 | 2 2 . . Hover . | . . . . Flight . | . . . . Utility 12 | 1 2 4 5 Device 3 | . . 2 1 Storage 5 | 1 2 . 2 Processor 1 | . . 1 . Hackware . | . . . . Protection 3 | . . 1 2 Artifact . | . . . . Weapon 16 | 2 . 7 7 Energy Gun 12 | 1 . 7 4 Energy Cannon . | . . . . Ballistic Gun 2 | 1 . . 1 Ballistic Cannon . | . . . . Launcher 2 | . . . 2 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 23 | . 1 4 18 Power 5 | . . 1 4 Propulsion 9 | . 1 1 7 Utility 4 | . . 1 3 Weapon 5 | . . 1 4 Highest Loss Streak 8 | . 1 1 8 To Critical Strikes . | . . . . Average Slot Usage (%) 88 | . 84 92 83 Engine 10 | . 14 10 7 Core 2 | . . . 5 Leg 23 | . . 24 27 Wheel 3 | . 27 2 . Device 7 | . . 6 9 Storage 10 | . 14 11 9 Processor 2 | . . 3 . Protection 7 | . . 10 5 Energy Gun 18 | . 14 21 16 Ballistic Gun 1 | . 14 . . Peak Build Rating 30 | 6 7 20 30 Average Rating 17 | 3 5 14 24 On Entrance 7 | . 6 6 18 Naked Turns . | . . . . Heaviest Build 30 | 11 11 24 30 Greatest Support 53 | 26 26 33 53 Greatest Overweight (x) 2 | . 1 2 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 30 | 8 30 8 15 Average Capacity 8 | 6 8 8 8 Most Carried 8 | 4 6 8 8 Average Carried 6 | 1 3 7 7 Final Capacity 15 | 8 8 8 15 Final Carried 8 | 1 2 8 5 Class Distribution -------------------- 50% | Mutant 49% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 776 | 180 154 236 206 Remotely . | . . . . Salvage Created 2838 | . 172 1406 1260 Parts 178 | . 11 90 77 Haulers Intercepted . | . . . . Recyclers Shooed 2 | . . . 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 65 | . 4 36 25 Guns 61 | . 4 35 22 AOE 2 | . . . 2 Classes Destroyed 10 | . 1 5 4 Builder 3 | . . . 3 Recycler 1 | . . . 1 Watcher 3 | . . 3 . Swarmer 15 | . . 11 4 Grunt 33 | . 4 15 14 Brawler 2 | . . 1 1 Duelist 2 | . . 1 1 Sentry 11 | . . 8 3 Specialist 1 | . . . 1 Hunter 1 | . . . 1 Best Kill Streak 8 | . 3 6 8 Combat Bots Only 8 | . 3 5 8 Max Kills in Single Turn 2 | . 1 1 2 Gunslinging . | . . . . Exploded 2 | . . . 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 370 | . 31 140 199 Missed 125 | . 11 46 68 Damage Taken 3583 | . 219 1080 2284 Core 582 | . 34 186 362 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 59 | . . . 59 Core Remaining (%) 79 | 100 86 53 . Volleys Fired 197 | . 13 103 81 Largest 2 | . 2 2 2 Hottest 122 | . 60 122 122 Shots Fired 384 | . 26 197 161 Gun 382 | . 26 197 159 Cannon . | . . . . Launcher 2 | . . . 2 Special . | . . . . Kinetic 26 | . 13 2 11 Thermal 345 | . 13 184 148 Explosive 2 | . . . 2 Electromagnetic 11 | . . 11 . Robot Hit Streak 13 | . 6 13 12 Robot Miss Streak 5 | . 2 5 4 Penetration Max 1 | . . . 1 Secondary Targets 8 | . . 3 5 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 243 | . 16 122 105 Core Hits 109 | . 8 56 45 Critical Kills 1 | . 1 . . Critical Parts Destroyed . | . . . . Critical Strikes 23 | . 1 10 12 Burn 22 | . . 10 12 Destroy 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4496 | . 218 1897 2381 Guns 4391 | . 218 1897 2276 Cannons . | . . . . Explosions 105 | . . . 105 Melee . | . . . . Ramming . | . . . . Kinetic 299 | . 130 11 158 Thermal 3970 | . 88 1764 2118 Explosive 105 | . . . 105 Electromagnetic 122 | . . 122 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 6 | . . . 6 Average Corruption 2 | . . . 2 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 9 | . . . 9 Message Errors 4 | . . . 4 Matter Fused 1 | . . . 1 Heat Flow Errors 1 | . . . 1 Energy Discharges 2 | . . . 2 Misfires 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 29 | . . . 29 Projectiles . | . . . . Explosions 29 | . . . 29 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 68 | . . . 68 Shots 1 | . . . 1 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 382 | . 84 338 382 Average Temperature 111 | . 40 124 96 Received Heat Transfer 1314 | . 120 411 783 Effects 7 | . . 4 3 Shutdowns 1 | . . . 1 Energy Bleed 2 | . . 2 . Interference 2 | . . . 2 Short Circuit 2 | . . 2 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 2 | . . 1 1 Combat Hostiles 2 | . . 1 1 Parts Melted 18 | . . 10 8 Heat Transferred 9847 | . 200 4874 4773 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 840 | . 100 713 840 Initial 287 | . . 42 287 Average 442 | . 21 414 611 Maximum Alert Level 3 | . . 3 3 Low Security (%) 17 | 100 100 13 . Level 1 19 | . . 22 21 Level 2 44 | . . 56 39 Level 3 17 | . . 7 38 Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 14 | . 1 5 8 Investigation 6 | . 1 2 3 Extermination . | . . . . Reinforcement 5 | . . 2 3 Assault 1 | . . 1 . Garrison 2 | . . . 2 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 3 | . . 3 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 92 | . 5 48 39 Peak Tracking Total 6 | . 4 6 5 Tactical Retreats 3 | . . . 3 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 3 | . . . 3 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 6 | . . 6 . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 5 | . . . 5 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 21 | . 4 10 7 Terminals 12 | . 3 6 3 Fabricators . | . . . . Repair Stations 3 | . . 2 1 Recycling Units 3 | . 1 1 1 Scanalyzers 2 | . . 1 1 Garrison Access 1 | . . . 1 Total Hacks 76 | . 14 34 28 Successful 44 | . 8 20 16 Failed 29 | . 6 12 11 Catastrophic 1 | . . 1 . Database Lockouts 3 | . . 2 1 Manual 1 | . . . 1 Terminals 50 | . 8 25 17 Fabricators . | . . . . Repair Stations 7 | . . 4 3 Recycling Units 10 | . 6 1 3 Scanalyzers 6 | . . 4 2 Garrison Access 3 | . . . 3 Terminal Hacks 29 | . 3 15 11 Record 20 | . 2 8 10 Robot Analysis 1 | . . 1 . Prototype ID Bank 1 | . 1 . . Emergency Access Points 1 | . . 1 . Alert Level 1 | . . . 1 Disarm Traps 1 | . . 1 . Recall Reinforcements 1 | . . 1 . Registered Components 1 | . . 1 . Zone Layout 2 | . . 2 . Fabricator Hacks . | . . . . Repair Station Hacks 3 | . . 1 2 Scan Component 2 | . . 1 1 Repair 1 | . . . 1 Recycling Unit Hacks 7 | . 5 1 1 Recycle Component 2 | . 2 . . Process 2 | . 2 . . Report Inventory 2 | . 1 1 . Retrieve Components 1 | . . . 1 Scanalyzer 5 | . . 3 2 Insert Component 4 | . . 2 2 Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 20 | . 4 9 7 Full Trace Events 10 | . 2 4 4 Feedback Events 1 | . . . 1 Corruption 1 | . . . 1 Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . . 1 Time 38 | . . . 38 Parts Recycled 2 | . 2 . . Recycled Matter 65 | . 65 . . Retrieved Matter . | . . . . Retrieved Components 10 | . . . 10 Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total 1 | . . 1 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2290 | 53 184 1255 798 Spaces Moved 1289 | 45 157 697 390 Core 2 | 2 . . . Treads . | . . . . Legs 942 | . . 552 390 Wheels 345 | 43 157 145 . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 90 120 Average Speed 118 | 90 84 125 121 Slowest Speed 260 | 100 95 260 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 35 | 4 29 74 33 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 41 | . . . 41 Melee . | . . . . Projectile . | . . . . AOE 41 | . . . 41 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1677 | 57 182 887 551 Wait 60 | . . 26 34 Move 1286 | 44 156 696 390 Hop . | . . . . Pick Up 40 | 7 7 17 9 Fast Attach 19 | . . 6 13 Attach 19 | 6 3 5 5 Detach 2 | . . 1 1 Swap 20 | . 1 13 6 Drop 34 | . 2 20 12 Fire 197 | . 13 103 81 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 196 | -10/Materials | Discovered new exit (range 10) 238 | -10/Materials | Entered another Materials area 238 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 306 | -9/Materials | Build established: Mutant 777 | -9/Materials | Discovered new exit (range 16) 934 | -9/Materials | Central database locked down 977 | -9/Materials | Build established: Scavenger-Mutant 1364 | -9/Materials | Central database locked down 1438 | -9/Materials | First assault squad dispatched 1486 | -9/Materials | Discovered new exit (range 5) 1493 | -9/Materials | Entered another Materials area 1493 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1642 | -8/Materials | Lost 3 parts (2n1u) 1695 | -8/Materials | Discovered new exit (range 11) 1703 | -8/Materials | Central database locked down 1748 | -8/Materials | Destroyed 8 combat bots 2013 | -8/Materials | Repaired Carbon-fiber Leg 2117 | -8/Materials | Garrison activated, responded to threat 2192 | -8/Materials | Core integrity fell below 50% 2246 | -8/Materials | Lost 8 parts (2p2n2u2w) 2291 | -8/Materials | Self-destructed Last Messages --------------- 02276_ G-47 Trooper destroyed. [Achievement: Please Form A Line] 02276_ K-01 Serf collects debris. 02279_ Slug penetrates Wall. 02279_ K-01 Serf collects debris. 02282_ Terminal disabled. 02282_ Slug penetrates Wall. 02283_ Lgt. Ion Engine destroyed. 02283_ K-01 Serf collects debris. 02285_ G-47 Trooper suffers critical hit (Burn). 02285_ G-47 Trooper destroyed. 02285_ Switching to secondary target: Y-45 Defender. 02285_ Slug penetrates Y-45 Defender. 02286_ K-01 Serf collects debris. 02288_ CA B&2UNAMMRUJ8SJY/PL2 XF 02288_ Slug penetrates Y-45 Defender. 02288_ R-06 Scavenger collects Particle Gun. 02290_ K-01 Serf collects debris. 02290_ Adv. Beam Rifle destroyed. 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H ????????????????? | | ????????????????????? ????????????????? | | ????????????????????? ????????????????? | | ?????????????????????] ????????????????? | | ????????????????????? ??????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 23 Energy Capacity 335 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- Adv. Beam Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It's Just You Novice Programmer Part-time Mechanic Please Form A Line Safety First Significant Disruption Troublemaker Challenges ------------ None Game ------ Seed RelayAutogunPenetrator Manual? 0 Play Time 01:04:46 Cumulative 1.5 hours Start 2025.03.08 @ 07:48:02 End 2025.03.08 @ 14:01:04 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 3 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c0be92c4-5b39-4271-ad4a-10e3ba3cc789