Cogmind - Beta 13 *** ADVENTURER MODE // 2024.03.01 @ 02:31:41 // Winter2019/RPGLIKE Player: PersmaticCoreSerial_K4E2 Result: Smashed by cave-in Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (195) 975 Value Destroyed (5975) 5975 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (27) 27 TOTAL SCORE: 9837 Bonus ------- High Alert Combat Kills 274 Friendly Fire -247 Cogmind --------- Core Integrity 0/950 Matter 184/300 Energy 303/530 System Corruption 1% Temperature Cool (-100) Movement Walking (194) Ox1 Location -7/Factory Parts ------- > --- POWER (3) -------- Improved Deuterium Engine Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION (5) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Titanium Leg > --- UTILITY (9) ------ Thermal Generator Cryofiber Web Improved Cooling System Advanced Visual Processing Unit Matter Filter Hardened Heavy Armor Plating Improved Shield Generator Sensor Drone Bay (13/20) > --- WEAPON (4) ------- Assault Cannon Assault Cannon Gauss Cannon Missile Launcher > --- INVENTORY (4) ---- System Restoration Module Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Thermal Generator Cryofiber Web Improved Cooling System Advanced Visual Processing Unit Matter Filter Hardened Heavy Armor Plating Improved Shield Generator Sensor Drone Bay > --- WEAPON ----------- Assault Cannon Assault Cannon Gauss Cannon Missile Launcher > --- INVENTORY -------- High-capacity Matter Pod System Restoration Module [Rating: 78] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Sensor Drone Bay Device Sensor Drone Bay Storage High-capacity Matter Pod Processor Transport Network Coupler Protection Hardened Heavy Armor Plating Weapon Assault Cannon Energy Gun Spread Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Missile Launcher Special Weapon Plasma Cutter Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Slots Evolved 17 | 3 . 3 4 1 3 3 Power 2 | . . . 1 . 1 . Propulsion 4 | . . 1 . . 2 1 Utility 8 | 3 . 1 2 1 . 1 Weapon 3 | . . 1 1 . . 1 Parts Attached 105 | 5 10 9 17 4 38 22 Power 8 | 1 . 1 2 1 3 . Engine 8 | 1 . 1 2 1 3 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 17 | 1 1 2 3 . 7 3 Treads 3 | . . . . . 1 2 Leg 11 | . . 2 2 . 6 1 Wheel 2 | 1 1 . . . . . Hover . | . . . . . . . Flight 1 | . . . 1 . . . Utility 37 | 2 6 3 7 2 8 9 Device 20 | 2 2 2 3 . 4 7 Storage 1 | . . . . 1 . . Processor 6 | . 3 1 2 . . . Hackware . | . . . . . . . Protection 10 | . 1 . 2 1 4 2 Artifact . | . . . . . . . Weapon 43 | 1 3 3 5 1 20 10 Energy Gun 3 | . 1 . 1 . . 1 Energy Cannon 3 | . . . 2 1 . . Ballistic Gun 3 | 1 1 . . . 1 . Ballistic Cannon 18 | . . 1 . . 11 6 Launcher 14 | . 1 2 1 . 7 3 Special Weapon 1 | . . . 1 . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . 1 . Unidentified Prototypes 5 | . . 1 2 . 2 . Parts Lost 1 | . . . 1 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon 1 | . . . 1 . . . Highest Loss Streak 1 | . . . 1 . . . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 94 | . 93 97 96 95 93 93 Engine 14 | . 14 10 14 13 16 14 Leg 16 | . . 18 15 13 18 22 Wheel 1 | . 14 1 . . . . Device 21 | . 19 11 21 24 21 25 Processor 16 | . 26 32 20 13 11 5 Protection 3 | . 3 . 1 6 4 4 Energy Cannon 4 | . . . 9 13 . . Ballistic Cannon 7 | . . 5 2 . 14 14 Launcher 5 | . 10 15 7 6 1 . Naked Turns . | . . . . . . . Heaviest Build 103 | 8 15 31 63 80 90 103 Greatest Support 84 | 16 16 30 35 35 69 84 Greatest Overweight (x) 4 | . 1 2 2 2 4 1 Average Overweight (x) . | . . . 1 1 1 1 Largest Inventory Capacity 4 | 3 3 3 3 3 4 4 Average Capacity 3 | 3 3 3 3 3 3 4 Most Carried 4 | 3 3 3 3 3 4 4 Average Carried 3 | 2 2 2 2 2 3 3 Final Capacity 4 | 3 3 3 3 3 4 4 Final Carried 4 | 3 3 3 3 3 4 1 Class Distribution -------------------- 61% | Scavenger-Tank 12% | Scavenger-Skirmisher 10% | Mutant 8% | Scavenger-Mutant 6% | Scavenger-Bomber Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Skirmisher | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Matter Collected 4075 | 276 318 402 682 202 1237 958 Remotely 96 | 36 60 . . . . . Salvage Created 4905 | 229 327 421 949 541 1320 1118 Parts 299 | 13 23 31 82 30 75 45 Haulers Intercepted 9 | . 2 . 4 . 3 . Recyclers Shooed 3 | . . . 1 . . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 140 | . 11 8 25 17 46 33 Guns 4 | . 4 . . . . . Cannons 84 | . . 1 12 9 38 24 AOE 49 | . 6 7 11 8 8 9 Classes Destroyed 17 | 3 4 2 3 1 2 2 Worker 13 | 1 1 . 4 1 3 3 Builder 8 | . . 1 . 1 3 3 Tunneler 7 | 4 . 2 . 1 . . Hauler 9 | . 2 . 4 . 3 . Recycler 7 | 1 . 2 1 1 . 2 Operator 4 | . . . 3 . . 1 Watcher 13 | . 2 . 5 . 5 1 Swarmer 27 | . 6 . 6 7 8 . Grunt 70 | . 5 6 7 8 28 16 Brawler 6 | . . . 2 1 1 2 Duelist 4 | . . . 1 . . 3 Protector 1 | . . . . . 1 . Sentry 23 | . . 2 9 . 7 5 Specialist 1 | . . . . . . 1 Hunter 4 | . . . . . 1 3 Programmer 3 | . . . . . . 3 Assembled 1 | . . . . 1 . . Thug 1 | . . 1 . . . . Best Kill Streak 13 | 4 5 4 10 8 13 10 Combat Bots Only 10 | . 5 4 8 5 10 7 Max Kills in Single Turn 9 | 1 2 4 7 3 3 9 Gunslinging . | . . . . . . . Exploded 4 | . 2 2 3 2 2 4 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Hostile Shots Fired 566 | . 40 11 60 32 175 248 Missed 180 | . 12 3 19 7 47 92 Damage Taken 3573 | . 251 158 368 133 997 1666 Core 2381 | . 197 126 290 89 580 1099 Absorbed by Shields 1045 | . . . 57 57 316 615 Redirected to Core 2119 | . 112 97 237 83 560 1030 Ignored by Resistances 1662 | . 78 58 162 72 515 777 Regen/Repaired (Parts) 338 | . . . 30 . 308 . Core Remaining (%) 90 | 100 . 70 . 96 97 . Volleys Fired 335 | 26 46 11 67 21 95 69 Largest 4 | 1 1 2 3 3 3 4 Hottest 186 | 20 40 68 186 186 132 172 Shots Fired 721 | 26 46 21 115 50 260 203 Gun 56 | 26 28 . 2 . . . Cannon 589 | . . 4 105 42 249 189 Launcher 76 | . 18 17 8 8 11 14 Special . | . . . . . . . Kinetic 503 | 26 8 4 27 . 249 189 Thermal 142 | . 20 . 80 42 . . Explosive 76 | . 18 17 8 8 11 14 Electromagnetic . | . . . . . . . Robot Hit Streak 59 | 12 13 3 19 8 18 59 Robot Miss Streak 7 | 1 7 2 5 2 3 2 Penetration Max 1 | . . . . . . 1 Secondary Targets . | . . . . . . . Shots Hit Robots 479 | 24 18 8 83 21 161 164 Core Hits 281 | 11 20 25 43 23 92 67 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 14 | . . . 1 . 9 4 Meltdown 1 | . . . 1 . . . Blast 13 | . . . . . 9 4 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 18081 | 199 962 884 3505 1405 5245 5881 Guns 395 | 199 174 . 22 . . . Cannons 10213 | . . 38 1815 543 3893 3924 Explosions 7443 | . 788 846 1668 862 1322 1957 Melee . | . . . . . . . Ramming 30 | . . . . . 30 . Kinetic 8430 | 199 17 38 359 . 3893 3924 Thermal 4025 | . 157 . 2436 543 88 801 Explosive 5596 | . 788 846 710 862 1234 1156 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . 1 1 1 1 . 4 Average Corruption 1 | . 1 1 1 1 . 1 Corruption Purged 3 | . . . . . . 3 Corruption Blocked . | . . . . . . . Effects 31 | . 1 3 14 7 . 6 Message Errors 11 | . 1 2 4 3 . 1 Matter Fused 3 | . . 1 . . . 2 Heat Flow Errors 2 | . . . 2 . . . Energy Discharges 5 | . . . 4 . . 1 Data Loss (minor) 5 | . . . 1 3 . 1 Data Loss (major) 3 | . . . 2 1 . . Misfires 1 | . . . . . . 1 Alerts 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 757 | . 31 . 314 38 108 266 Projectiles 221 | . . . 63 22 76 60 Explosions 515 | . 31 . 251 16 11 206 Melee 21 | . . . . . 21 . Knockbacks 48 | . . 1 1 . 21 25 Impact . | . . . . . . . Kinetic 45 | . . 1 1 . 20 23 Secondary 3 | . . . . . 1 2 Self-Inflicted Damage 410 | . 56 87 17 . 34 216 Shots 14 | . 3 3 1 . 1 6 Rammed . | . . . . . . . Targets Rammed 1 | . . . . . 1 . Kicked 1 | . . . . . 1 . Crushed . | . . . . . . . Highest Temperature 521 | . 42 39 521 416 417 331 Average Temperature 132 | . 19 13 143 136 141 91 Received Heat Transfer 1256 | . 63 51 142 68 611 321 Effects 39 | . . . 19 5 13 2 Shutdowns 9 | . . . 8 1 . . Energy Bleed 6 | . . . 1 . 4 1 Interference 13 | . . . 3 3 6 1 Matter Decay 3 | . . . 2 1 . . Short Circuit 2 | . . . 2 . . . Damage (minor) 2 | . . . 2 . . . Damage (major) 4 | . . . 1 . 3 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 2 | . . . . . 2 . Robots Melted 3 | . 1 . 2 . . . Combat Hostiles 3 | . 1 . 2 . . . Parts Melted 7 | . . . 6 . . 1 Heat Transferred 4527 | . 375 . 2660 792 50 650 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Peak Influence 1089 | 30 399 292 301 489 423 1089 Initial 59 | . 16 49 7 24 41 59 Average 161 | 11 156 137 71 254 167 286 Maximum Alert Level 3 | . 1 1 1 2 2 3 Low Security (%) 67 | 100 75 83 90 27 59 57 Level 1 28 | . 24 16 9 64 38 24 Level 2 2 | . . . . 7 2 6 Level 3 1 | . . . . . . 10 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 29 | . 1 . 2 3 8 15 Investigation 8 | . 1 . 1 2 2 2 Extermination 3 | . . . . . . 3 Reinforcement 10 | . . . 1 1 5 3 Assault 2 | . . . . . 1 1 Garrison 6 | . . . . . . 6 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 4 | . . . . 1 2 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Distress Signals 10 | . 1 . 2 1 4 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 172 | . 12 10 28 16 55 51 Peak Tracking Total 7 | . 7 3 3 3 5 7 Tactical Retreats 2 | . . . . 1 1 . Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Traps Triggered 7 | . 2 . 3 . 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . . . . . 2 Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Machines Disabled 46 | . 6 7 9 1 4 19 Max in Single Turn 12 | . 2 3 6 1 3 12 Garrison Access 2 | . . . . . 1 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Machines Accessed 33 | . 6 2 9 2 10 4 Terminals 20 | . 4 1 6 1 6 2 Fabricators 1 | . . . . . . 1 Repair Stations 4 | . . . 2 . 2 . Recycling Units 5 | . 2 . 1 . 2 . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 99 | . 20 6 28 5 32 8 Successful 57 | . 8 4 21 4 17 3 Failed 42 | . 12 2 7 1 15 5 Catastrophic 5 | . . 1 2 . 2 . Database Lockouts . | . . . . . . . Manual 69 | . 18 2 18 1 24 6 Terminals 71 | . 17 5 20 4 22 3 Fabricators 1 | . . . . . . 1 Repair Stations 13 | . . . 6 . 7 . Recycling Units 8 | . 3 . 2 . 3 . Scanalyzers . | . . . . . . . Garrison Access 4 | . . . . . . 4 Terminal Hacks 19 | . 2 3 7 3 3 1 Record 5 | . . 1 1 1 1 1 Prototype ID Bank 1 | . . . 1 . . . Open Door 2 | . . 1 . 1 . . Terminal Index 1 | . . . 1 . . . Alert Level 1 | . . . 1 . . . Unreport Threat 6 | . 1 . 3 . 2 . Dispatch Records 1 | . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . Zone Layout 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 9 | . . . 3 . 6 . Scan Component 5 | . . . 2 . 3 . Repair 4 | . . . 1 . 3 . Recycling Unit Hacks 1 | . . . 1 . . . Retrieve Components 1 | . . . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 28 | . 6 1 10 1 8 2 Terminals 20 | . 4 1 7 1 6 1 Assimilate 2 | . . . 1 . 1 . Botnet 18 | . 4 1 6 1 5 1 Fabricators . | . . . . . . . Repair Stations 2 | . . . 2 . . . Mechanics 2 | . . . 2 . . . Recycling Units 5 | . 2 . 1 . 2 . Reject 2 | . 1 . . . 1 . Mask 3 | . 1 . 1 . 1 . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Reprogram 1 | . . . . . . 1 Data Cores Recovered 2 | . . . 2 . . . Used 1 | . . . 1 . . . Hacking Detections 25 | . 4 1 8 1 8 3 Full Trace Events 8 | . 1 1 3 1 1 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 4 | . . . 1 . 3 . Time 164 | . . . 38 . 126 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 7 | . . . 7 . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Total Allies 4 | . . . . . . 4 Largest Group 3 | . . . . . . 3 Highest-Rated Group 93 | . . . . . . 93 Highest-Rated Ally 32 | . . . . . . 32 Total Orders 17 | . . 6 5 4 2 . EXPLORE 6 | . . 1 3 1 1 . RETURN 11 | . . 5 2 3 1 . Ally Attacks 12 | . . . . . . 12 Total Damage 2033 | . . . . . . 2033 Kills 7 | . . . . . . 7 Allies Corrupted . | . . . . . . . Allies Melted 1 | . . . . . . 1 Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . Drone Launches 110 | . . 28 27 36 19 . Drone Recoveries 103 | . . 28 26 36 13 . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Turns Passed 8179 | 115 645 859 2083 995 2495 987 Spaces Moved 3812 | 57 607 587 884 386 923 368 Core 3 | 3 . . . . . . Treads . | . . . . . . . Legs 3040 | . . 479 884 386 923 368 Wheels 769 | 54 607 108 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 80 190 190 190 194 Average Speed 166 | 97 86 117 190 212 199 194 Slowest Speed 400 | 100 100 190 260 260 400 195 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 68 | 4 92 98 99 96 77 13 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 2 | . . 2 . . . . Known Exits Taken 4 | . 1 1 1 1 . . Unknown Exits Taken 2 | 1 . . . . 1 . Scrap Searched 4 | . . 3 . 1 . . Spaces Dug 130 | . 54 42 16 14 4 . Terrain Destroyed 747 | . 134 150 139 98 135 91 Melee . | . . . . . . . Projectile 87 | . . . 16 17 43 11 AOE 660 | . 134 150 123 81 92 80 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Total 5034 | 94 679 733 1171 517 1360 480 Wait 577 | 1 2 118 137 93 226 . Move 3806 | 56 606 586 883 385 922 368 Hop . | . . . . . . . Pick Up 30 | 5 4 2 7 3 8 1 Fast Attach 57 | 4 7 4 16 2 15 9 Attach 16 | 1 2 2 2 1 5 3 Detach 1 | . . . . . 1 . Swap 33 | . 1 3 . 1 18 10 Drop 67 | 1 8 5 17 6 18 12 Fire 335 | 26 46 11 67 21 95 69 Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . . . . . 1 . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous 111 | . 3 2 42 5 51 8 Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 7 exits: *Mat x3 / *Min x2 / *Sto x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Utility slot (x3) 2 | -11/Scrapyard | Met Revision 17 9 | -11/Scrapyard | Discovered new exit (range 15) 116 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Discovered new exit (range 16) 312 | -10/Materials | Build established: Mutant 387 | -10/Materials | Discovered new exit (range 6) 433 | -10/Materials | Discovered new exit (range 13) 469 | -10/Materials | Discovered new exit (range 4) 471 | -10/Materials | Identified exit to Mines 505 | -10/Materials | Identified exit to Materials 708 | -10/Materials | Discovered exit to Materials (range 16) 740 | -10/Materials | Reached level 2 761 | -10/Materials | Entered Mines 761 | -10/Mines | Upgraded with Propulsion slot (x1) 761 | -10/Mines | Upgraded with Weapon slot (x1) 842 | -10/Mines | Found the Drone Emporium 847 | -10/Mines | Found Prototype Device 847 | -10/Mines | Identified Sensor Drone Bay 939 | -10/Mines | Discovered exit to Materials (range 40) 952 | -10/Mines | Discovered exit to Materials (range 22) 1114 | -10/Mines | Learned location of Recycling (-9) 1116 | -10/Mines | Learned location of Zion (-7) 1172 | -10/Mines | Build established: Scavenger-Mutant 1173 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1389 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1513 | -10/Mines | Reached level 3 1542 | -10/Mines | Upgraded with Utility slot (x1) 1620 | -10/Mines | Entered Materials 1622 | -9/Materials | Reached level 4 1624 | -9/Materials | Upgraded with Power slot (x1) 1829 | -9/Materials | Build established: Scavenger-Skirmisher 1964 | -9/Materials | Upgraded with Weapon slot (x1) 2154 | -9/Materials | Repaired Carbon-fiber Leg 2206 | -9/Materials | Discovered new exit (range 8) 2226 | -9/Materials | Identified exit to Storage 2321 | -9/Materials | Discovered new exit (range 10) 2337 | -9/Materials | Identified exit to Materials 2395 | -9/Materials | Reached level 5 2816 | -9/Materials | Reached level 6 2819 | -9/Materials | Upgraded with Utility slot (x1) 2827 | -9/Materials | Build established: Scavenger-Bomber 2916 | -9/Materials | Discovered new exit (range 12) 3005 | -9/Materials | Discovered exit to Storage (range 18) 3279 | -9/Materials | Discovered new exit (range 22) 3282 | -9/Materials | Identified exit to Mines 3365 | -9/Materials | Discovered exit to Materials (range 102) 3437 | -9/Materials | Build established: Scavenger-Tank 3437 | -9/Materials | Discovered exit to Materials (range 12) 3463 | -9/Materials | Reached level 7 3490 | -9/Materials | Upgraded with Utility slot (x1) 3504 | -9/Materials | Destroyed 8 combat bots 3703 | -9/Materials | Entered Mines 3804 | -9/Mines | Reached level 8 3819 | -9/Mines | Upgraded with Utility slot (x1) 3852 | -9/Mines | Discovered exit to Materials (range 14) 3871 | -9/Mines | Learned Materials emergency access door positions 3924 | -9/Mines | Excavation squad dispatched 3924 | -9/Mines | A large section of the Mines collapsed 3925 | -9/Mines | Discovered exit to Materials (range 50) 4054 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4326 | -9/Mines | Met a Derelict shopkeep closing up shop 4698 | -9/Mines | Entered Materials 4700 | -8/Materials | Reached level 9 4701 | -8/Materials | Upgraded with Power slot (x1) 4701 | -8/Materials | Upgraded with Propulsion slot (x1) 5072 | -8/Materials | Reached level 10 5090 | -8/Materials | Upgraded with Propulsion slot (x1) 5136 | -8/Materials | Destroyed 10 combat bots 5448 | -8/Materials | Reached level 11 5474 | -8/Materials | Discovered new exit (range 12) 5743 | -8/Materials | Discovered new exit (range 21) 6435 | -8/Materials | Repaired Hrd. Heavy Armor Plating 6475 | -8/Materials | Repaired Missile Launcher 6606 | -8/Materials | Reached level 12 6692 | -8/Materials | Discovered new exit (range 6) 7067 | -8/Materials | Repaired Hrd. Heavy Armor Plating 7193 | -8/Materials | Entered Factory 7195 | -7/Factory | Reached level 13 7197 | -7/Factory | Upgraded with Propulsion slot (x1) 7630 | -7/Factory | Reached level 14 7759 | -7/Factory | Cargo convoy interrupted 7783 | -7/Factory | Core integrity fell below 50% 7999 | -7/Factory | Garrison activated, responded to threat 8006 | -7/Factory | Reached level 15 8006 | -7/Factory | Garrison activated, responded to threat 8010 | -7/Factory | Upgraded with Utility slot (x1) 8119 | -7/Factory | Reached level 16 8122 | -7/Factory | Upgraded with Weapon slot (x1) 8145 | -7/Factory | Core integrity fell below 20% 8162 | -7/Factory | Destroyed 7 combat bots 8181 | -7/Factory | Crushed by falling debris 8181 | -7/Factory | Smashed by cave-in Last Messages --------------- 08174_ G-47 Trooper knocked back. 08174_ Destroyed Lgt. Nuclear Core. 08174_ G-47 Trooper knocked back. 08175_ U-05 Engineer lays Concrete. 08176_ C-30 ARC bursts open, deploying its payload. 08176_ G-50 Soldier unfolds itself. 08176_ G-47 Trooper unfolds itself. 08176_ L-41 Fighter unfolds itself. 08176_ G-47 Trooper unfolds itself. 08176_ M-28 Smith unfolds itself. 08177_ U-05 Engineer lays Concrete. 08177_ Acquired 5 matter. 08177_ U-05 Engineer lays Concrete. 08177_ U-05 Engineer builds a Wall. 08178_ U-05 Engineer lays Concrete. 08179_ Acquired 5 matter. 08179_ K-01 Serf collects debris. 08180_ U-05 Engineer lays Concrete. 08181_ The unstable cave ceiling collapses. 08181_ Crushed by falling debris. Map ----- +----------------------------------------------------+ | ?????????????????????# ^ #????# #???????? | | ?????????????????????# """"""""" #????# #???????? | | ?????????????????????# #????# #???????? | | ?????????????????????# "" "" #????# ########? | | ?????????????????????# #????# # ## | | ?????????????????????# "" ????# # "" ## | | ?????????????????????# % # ??# #""" %+ | | ??????????????????????] # #### #"T " ## | | ?????????????????????????#"#+###### # ## #""" " #? | | ????????????????????????## # ;;; # "" " #? | | ????????????????????????#" # " #? | | ????????????????????????## + " #? | | ??????????????????????#### # % %" #? | | ??????????????????????# #] " #? | | ??????????????????????# # " #? | | ??????????????????????# #!== " #? | | ??????????????????????# #!== #? | | ??????????????????????# #!= #? | | ?????????????????????## ###### # | | ?????????????????????# k # #???## | | ????????????????####### ## g #;###### | | ???????????????# """""" % k m | | ???????????????# """""" # lg | | ???????????????# """"" %#u % g u | | ???????????????# """" #u | | ???????????##### %!%!@ u " | | ??????????## = | | ??????????# # % % " | | ????? ## #% | | ????? # ### | | ???? = %%g! ############ T##### | | ???? % H % % %#????????????##???? | | ???? % / #?????????????????? | | ????? " " #?????????????????? | | ????? "G" u #?????????????????? | | ???????? ? """ " ### #?????????????????? | | ??????????? ??# #?????????????????? | | ?????????? # ""???# #?????????????????? | | ?????????### # ""???# +?????????????????? | | ???????????# " "????# #?????????????????? | | ???????????+ # "????# #?????????????????? | | ???????????# # ?????# #?????????????????? | | ????????????? ?# ??????# #?????????????????? | | ???????????? ??#???????# #?????????????????? | | ???????????# ???????????# ?????????????????? | | ???????????# ????????????# ?????????????????? | | ???????????#?????????????# ^????????????????? | | ?????????????????????????# ????????????????? | | ?????????????????????????# ???????????????? | | ??????????????????????????#######????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 40 Energy Capacity 530 Matter Stores 500 Matter Capacity 500 Sight Range 22 Robot Scan Range 14 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 825 Resistance: KI 25 Resistance: TH 30 Resistance: EX 30 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 5 Matter Filtering 30 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Levels Raised 15 | . 1 1 4 1 4 4 XP Earned 26686 | 4000 1575 1585 6019 2077 6064 5366 XP Spent 26455 | 3960 . 2995 5100 2300 5500 6600 Upgrades 42 | 8 . 8 5 1 8 12 Power Slot 2 | . . . 1 . 1 . Propulsion Slot 4 | . . 1 . . 2 1 Utility Slot 8 | 3 . 1 2 1 . 1 Weapon Slot 3 | . . 1 1 . . 1 Core Integrity 7 | 2 . 1 . . . 4 Heat Dissipation 2 | . . . . . . 2 Mass Support 1 | . . . 1 . . . Inventory Capacity 4 | 3 . . . . 1 . Sight Range 2 | . . 1 . . 1 . Ranged Accuracy 4 | . . . . . 3 1 KI Resistance % 1 | . . 1 . . . . TH Resistance % 1 | . . 1 . . . . EX Resistance % 2 | . . 1 . . . 1 KI Damage % 1 | . . . . . . 1 Protomatter Created 1021 | . 63 33 371 21 316 217 Integrity Restored 2114 | . 57 48 806 63 984 156 Core 1421 | . 57 48 508 63 589 156 Parts 693 | . . . 298 . 395 . Protomatter Decayed 350 | . . . 41 119 44 146 Game ------ Seed CoilLongswordAutocannon Manual? 0 Play Time 02:02:32 Cumulative 79.4 hours Start 2024.02.29 @ 19:23:10 End 2024.03.01 @ 02:31:41 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode Winter2019/RPGLIKE Game No. 33 Rogue 0 Adventurer 33 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 45 Achievement% 44 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 20/X11 Map View 64x42 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bfe42c5d-dba5-4e1a-9fe3-e9cf99bfde17