Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.06.10 @ 09:39:22 Player: Dawn Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (46) 230 Value Destroyed (1770) 1770 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (3513) 3513 TOTAL SCORE: 13133 Bonus ------- Follower Combat Kills 225 Aligned with FarCom 300 Win 3000 Friendly Fire -12 Cogmind --------- Core Integrity 1565/1600 Matter 231/300 Energy 169/400 System Corruption 0% Temperature Cool (8) Movement Hovering (56) Location To Epsilon Eridani Parts ------- > --- POWER (4) -------- Micro Fission Core Micro Fission Core Micro Fission Core Light Quantum Reactor > --- PROPULSION (4) --- Antigrav Array Antigrav Array > --- UTILITY (15) ----- Experimental Heat Sink Improved Cooling System Lightpack 2.0 Advanced Weight Redist. System Enhanced Optical Array Advanced Signal Interpreter Improved Terrain Scan Processor Quantum Capacitor Advanced Reaction Control System Improved Cloaking Device Advanced Shield Generator > --- WEAPON (2) ------- Enhanced Nova Cannon Power Sword > --- INVENTORY (24) --- Light Antimatter Reactor Light Particle Reactor Light Particle Reactor Antigrav Array Advanced Heat Sink Improved Cooling System Advanced Weight Redist. System Advanced Terrain Scanner Particle Charger Improved Utility Shielding Improved Powered Armor Improved Powered Armor Advanced Focal Shield Advanced Shield Generator Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Nova Cannon Enhanced Nova Cannon Mini Smartbomb Launcher Powered Hammer Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core Micro Fission Core Light Quantum Reactor > --- PROPULSION ------- Antigrav Array Antigrav Array > --- UTILITY ---------- Experimental Heat Sink Improved Cooling System Lightpack 2.0 Advanced Weight Redist. System Enhanced Optical Array Advanced Signal Interpreter Improved Terrain Scan Processor Quantum Capacitor Advanced Reaction Control System Improved Cloaking Device Improved Utility Shielding Hardened Medium Armor Plating Advanced Shield Generator > --- WEAPON ----------- Enhanced Nova Cannon Power Sword > --- INVENTORY -------- Light Antimatter Reactor Light Particle Reactor Light Particle Reactor Antigrav Array Advanced Heat Sink Improved Cooling System Advanced Weight Redist. System Advanced Terrain Scanner Particle Charger Improved Utility Shielding Improved Powered Armor Improved Powered Armor Advanced Focal Shield Advanced Shield Generator Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Nova Cannon Enhanced Nova Cannon Mini Smartbomb Launcher Powered Hammer [Rating: 173] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Hover Unit Antigrav Array Utility Advanced Weight Redist. System Device Advanced Weight Redist. System Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Hardened Medium Armor Plating Weapon Autogun Energy Gun Quantum Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Autogun Launcher Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Power Sword Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . . . 4 2 2 2 2 2 2 2 Power 3 | . . . . . . 1 1 . . . 1 . Propulsion 2 | . . . . . . . . . . . . 2 Utility 13 | . . . . . 4 1 1 2 2 2 1 . Weapon . | . . . . . . . . . . . . . Parts Attached 101 | 6 6 3 . . 15 13 7 12 6 8 18 7 Power 12 | 1 . . . . 1 3 2 2 . 2 . 1 Engine 3 | 1 . . . . 1 1 . . . . . . Core 8 | . . . . . . 2 2 2 . 2 . . Reactor 1 | . . . . . . . . . . . . 1 Propulsion 14 | 2 . . . . 4 3 1 2 . 1 . 1 Treads 5 | 2 . . . . 3 . . . . . . . Leg . | . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover 9 | . . . . . 1 3 1 2 . 1 . 1 Flight . | . . . . . . . . . . . . . Utility 45 | 1 2 . . . 9 3 2 4 4 4 13 3 Device 30 | . . . . . 4 1 2 4 3 3 10 3 Storage 4 | 1 2 . . . 1 . . . . . . . Processor 5 | . . . . . 3 1 . . . 1 . . Hackware . | . . . . . . . . . . . . . Protection 6 | . . . . . 1 1 . . 1 . 3 . Artifact . | . . . . . . . . . . . . . Weapon 30 | 2 4 3 . . 1 4 2 4 2 1 5 2 Energy Gun 14 | 1 . . . . . 2 1 3 2 1 4 . Energy Cannon 2 | . . . . . . . . . . . . 2 Ballistic Gun 6 | 1 3 1 . . 1 . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 4 | . 1 2 . . . . . . . . 1 . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . 2 1 . . . . . Slashing Weapon 1 | . . . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . . 2 1 2 2 . 1 1 . Parts Lost 6 | . . . . . . 1 . 1 . . 2 2 Power . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility 5 | . . . . . . 1 . 1 . . 1 2 Weapon 1 | . . . . . . . . . . . 1 . Highest Loss Streak 2 | . . . . . . 1 . 1 . . 1 2 Average Slot Usage (%) 90 | . 98 100 100 100 82 91 88 88 94 90 82 83 Engine 6 | . 14 14 14 14 9 13 . . . . . . Core 7 | . . . . . . 1 20 17 15 14 13 12 Treads 11 | . 28 28 28 28 17 11 . . . . . . Hover 3 | . . . . . . 3 8 6 10 8 4 8 Device 16 | . . . . . 18 12 16 28 31 28 30 28 Storage 12 | . 26 28 28 28 11 7 6 5 5 4 4 4 Processor 8 | . . . . . 7 17 16 11 10 13 13 12 Protection 4 | . . . . . . 7 6 5 10 9 8 7 Energy Gun 2 | . 6 . . . . 1 6 5 5 4 3 . Ballistic Gun 7 | . 20 17 14 14 15 9 . . . . . . Launcher 3 | . . 10 14 14 3 . . . . . . . Slashing Weapon 1 | . . . . . . . . 2 5 4 4 4 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 76 | 11 43 43 43 43 48 32 41 46 48 50 54 76 Greatest Support 81 | 40 40 40 40 40 53 53 46 50 50 54 54 81 Greatest Overweight (x) 2 | 2 1 1 1 1 1 1 . . . . 1 . Average Overweight (x) . | . . 1 1 1 . . . . . . . . Largest Inventory Capacity 30 | 6 16 16 16 16 30 24 24 24 24 24 24 24 Average Capacity 20 | 5 15 16 16 16 12 24 24 24 24 24 24 24 Most Carried 24 | 4 14 13 16 16 18 24 24 24 24 24 24 22 Average Carried 18 | 1 10 13 14 15 11 18 23 23 22 23 23 21 Final Capacity 24 | 6 16 16 16 16 24 24 24 24 24 24 24 24 Final Carried 24 | 4 13 13 15 16 17 24 24 24 23 24 24 22 Class Distribution -------------------- 38% | Hauler-Scout 37% | Mutant 10% | Hauler-Mutant 4% | Hauler-Skirmisher 3% | Generator-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Hauler-Skirmisher | -7/Factory Hauler-Scout | -6/Factory Hauler-Scout | -5/Factory Hauler-Scout | -4/Factory Hauler-Scout | -3/Research Hauler-Scout | -2/Research Generator-Ninja | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Matter Collected 1656 | 203 129 246 . 18 338 51 . 224 111 50 286 . Remotely . | . . . . . . . . . . . . . Salvage Created 1663 | . 81 109 . 26 330 57 . 210 179 125 546 . Parts 106 | . 15 22 . 3 22 2 . 13 5 4 20 . Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 38 | . 6 10 . 1 5 1 . 3 2 1 9 . Guns 21 | . 1 3 . . 5 1 . 3 2 1 5 . AOE 17 | . 5 7 . 1 . . . . . . 4 . Classes Destroyed 8 | . 3 2 . 1 1 . . 1 . . . . Worker 3 | . 1 1 . . . . . . . . 1 . Tunneler 1 | . . 1 . . . . . . . . . . Watcher 5 | . 1 . . . 2 . . . 1 1 . . Swarmer 15 | . 6 9 . . . . . . . . . . Grunt 9 | . . . . 1 3 1 . . . . 4 . Sentry 6 | . . . . . 2 . . 1 1 1 1 . Programmer 7 | . . . . . . . . 2 1 . 4 . Assembled 1 | . . 1 . . . . . . . . . . Best Kill Streak 7 | . 7 4 . 1 3 1 . 2 2 1 5 . Combat Bots Only 6 | . 6 3 . 1 3 1 . 2 2 1 4 . Max Kills in Single Turn 4 | . 4 3 . 1 1 1 . 1 1 1 2 . Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . 4 3 . 1 . . . . . . 2 . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Damage Taken 2010 | . 104 205 . 11 181 82 . 145 204 121 482 475 Core 183 | . 25 7 . . 12 22 . 19 . . 63 35 Absorbed by Shields 427 | . . . . . . . . . 75 . 176 176 Core Remaining (%) 97 | 100 . . . 87 97 96 100 98 100 100 95 97 Volleys Fired 153 | . 8 14 . 3 25 4 . 8 20 9 49 13 Largest 2 | . 2 2 . 1 2 2 . 2 1 1 1 1 Hottest 135 | . 60 46 . 30 46 92 . 135 88 88 94 120 Shots Fired 191 | . 14 16 . 3 47 8 . 12 20 9 49 13 Gun 167 | . 12 12 . 2 47 8 . 12 20 9 45 . Cannon 13 | . . . . . . . . . . . . 13 Launcher 11 | . 2 4 . 1 . . . . . . 4 . Special . | . . . . . . . . . . . . . Kinetic 73 | . 8 12 . 2 47 4 . . . . . . Thermal 103 | . 4 . . . . 4 . 8 20 9 45 13 Explosive 11 | . 2 4 . 1 . . . . . . 4 . Electromagnetic 4 | . . . . . . . . 4 . . . . Robot Hit Streak 27 | . 2 3 . 6 27 12 . 24 25 8 12 4 Robot Miss Streak 2 | . 2 1 . . 1 . . . 2 1 1 1 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 1 | . . . . . 1 . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . Capacitor 67 | . . . . . . . . . . 9 45 13 Shots Hit Robots 152 | . 7 11 . 3 40 8 . 12 18 8 39 6 Core Hits 92 | . 9 15 . 5 17 2 . 7 7 5 23 2 Critical Hits 1 | . . . . . . . . 1 . . . . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Melee Attacks 78 | . . . . . . 5 . 22 15 7 22 7 Impact 13 | . . . . . . 5 . 8 . . . . Slashing 65 | . . . . . . . . 14 15 7 22 7 Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 5524 | . 282 527 . 95 590 139 . 284 612 254 2490 251 Guns 3650 | . 84 142 . 33 590 139 . 284 612 254 1512 . Cannons 251 | . . . . . . . . . . . . 251 Explosions 1623 | . 198 385 . 62 . . . . . . 978 . Melee . | . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . Kinetic 889 | . 61 142 . 33 590 63 . . . . . . Thermal 2945 | . 23 . . . . 76 . 217 612 254 1512 251 Explosive 1623 | . 198 385 . 62 . . . . . . 978 . Electromagnetic 67 | . . . . . . . . 67 . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . . 5 1 . 1 . Average Corruption 1 | . . . . . . . . 5 1 . 1 . Corruption Purged . | . . . . . . . . . . . . . Effects 2 | . . . . . . . . . . . 2 . Data Loss (minor) 2 | . . . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 35 | . . . . . . . . . . . 7 28 Projectiles 28 | . . . . . . . . . . . . 28 Explosions 7 | . . . . . . . . . . . 7 . Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 31 | . . 31 . . . . . . . . . . Shots 2 | . . 2 . . . . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 311 | . 20 12 . 12 21 213 . 111 . 186 311 240 Average Temperature 86 | . 11 4 . 7 9 112 . 62 . 86 126 95 Received Heat Transfer 363 | . . . . 9 126 63 . 36 12 27 66 24 Effects 4 | . . . . . . . . . . . 1 3 Interference 4 | . . . . . . . . . . . 1 3 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 17 | . . . . . 2 1 . . 4 2 8 . Heat Transferred 3609 | . 50 . . . . 148 . 296 1000 450 1443 222 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Peak Influence 256 | . 154 154 . 142 171 21 30 78 99 158 256 167 Initial 77 | . . 50 . . 46 . . . 32 33 77 65 Average 53 | . 50 70 . 119 67 4 1 35 57 97 58 105 Maximum Alert Level 1 | . . . . . . . . . . . 1 . Low Security (%) 98 | 100 100 100 . 100 100 100 100 100 100 100 94 100 Level 1 1 | . . . . . . . . . . . 5 . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 7 | . . . . . 1 . . 1 . 1 4 . Investigation 1 | . . . . . . . . . . 1 . . Extermination 4 | . . . . . . . . 1 . . 3 . Reinforcement 2 | . . . . . 1 . . . . . 1 . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Distress Signals 6 | . . . . . 1 . . . 1 1 2 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 75 | . 9 11 . 4 11 4 . 4 5 3 16 8 Peak Tracking Total 6 | . 6 3 . 3 4 1 . 2 2 2 6 5 Tactical Retreats 4 | . . 1 . . . . . 1 . 1 1 . Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 3 | . 1 . . . . . . . . . 2 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 5 | . 1 1 . . . . . . . . 1 2 Max in Single Turn 1 | . 1 1 . . . . . . . . 1 1 Garrison Access 4 | . . . . . . 1 1 . . . 2 . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 44 | . 4 . 5 . 4 3 8 4 3 4 6 3 Terminals 24 | . 4 . . . 2 2 5 2 2 3 2 2 Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 7 | . . . . . 1 . 1 1 1 1 2 . Garrison Access 7 | . . . . . . 1 2 1 . . 2 1 Total Hacks 129 | . 9 . 50 . 6 10 17 7 6 10 8 6 Successful 87 | . 3 . 50 . 3 5 8 4 4 4 5 1 Failed 42 | . 6 . . . 3 5 9 3 2 6 3 5 Catastrophic 2 | . . . . . . . . 2 . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 41 | . 6 . 1 . 4 4 7 5 3 8 3 . Terminals 57 | . 9 . . . 4 8 12 4 3 9 4 4 Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 11 | . . . . . 1 . 2 2 3 1 2 . Garrison Access 10 | . . . . . . 2 3 1 . . 2 2 Terminal Hacks 63 | . 2 . 50 . 2 2 2 . 1 1 2 1 Record 49 | . . . 49 . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . 1 Branch Access Points 3 | . 1 . . . 1 1 . . . . . . Terminal Index 6 | . 1 . . . 1 . 1 . 1 1 1 . Unreport Threat 3 | . . . . . . 1 1 . . . 1 . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 9 | . . . . . 1 . 2 2 3 1 . . Insert Component 7 | . . . . . 1 . 1 1 3 1 . . Analyze 2 | . . . . . . . 1 1 . . . . Garrison Access Hacks 4 | . . . . . . 1 1 . . . 2 . Seal Access 4 | . . . . . . 1 1 . . . 2 . Unauthorized Hacks 11 | . 1 . . . . 2 3 2 . 2 1 . Terminals 11 | . 1 . . . . 2 3 2 . 2 1 . Botnet 11 | . 1 . . . . 2 3 2 . 2 1 . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 34 | . 3 . . . 3 3 7 4 3 4 4 3 Full Trace Events 1 | . . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 1 1 . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total Allies 3 | . . 3 . . . . . . . . . . Largest Group 3 | . . 3 3 3 2 . . . . . . . Highest-Rated Group 40 | . . 40 40 40 32 . . . . . . . Highest-Rated Ally 16 | . . 16 16 16 16 . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 38 | . . . . 15 23 . . . . . . . Total Damage 500 | . . . . 248 252 . . . . . . . Kills 8 | . . . . 5 3 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Turns Passed 8574 | 72 575 1128 658 217 809 896 452 744 532 368 1767 356 Spaces Moved 8138 | 38 306 597 365 116 440 740 767 880 636 522 2254 477 Core 4 | 4 . . . . . . . . . . . . Treads 2297 | 34 306 597 365 116 440 439 . . . . . . Legs . | . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover 5837 | . . . . . . 301 767 880 636 522 2254 477 Flight . | . . . . . . . . . . . . . Fastest Speed 46 | 50 160 180 180 180 145 46 46 56 56 56 60 56 Average Speed 88 | 155 170 180 180 180 154 104 55 58 56 56 60 56 Slowest Speed 180 | 160 180 180 180 180 180 145 60 60 56 60 110 56 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 33 | 5 48 82 79 32 29 21 25 23 11 17 48 16 Regions Visited 12 Branch Regions 3 Pre-discovered Areas 2 | . . 1 1 . . . . . . . . . Known Exits Taken 8 | . 1 . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . . . . . Scrap Searched 2 | . . 2 . . . . . . . . . . Spaces Dug 78 | . . . . . . 4 . 22 15 7 23 7 Terrain Destroyed 157 | . 9 30 . 9 . 4 . 22 15 7 53 8 Melee 77 | . . . . . . 4 . 22 15 7 22 7 Projectile 6 | . . . . . . . . . . . 5 1 AOE 74 | . 9 30 . 9 . . . . . . 26 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total 9312 | 48 347 636 367 122 534 845 800 1071 768 591 2630 553 Wait 628 | 1 10 23 . 3 20 49 2 114 84 17 257 48 Move 8125 | 37 305 596 364 115 439 739 766 879 635 521 2253 476 Hop . | . . . . . . . . . . . . . Pick Up 121 | 4 13 . 2 1 16 20 13 18 5 12 16 1 Fast Attach 19 | 6 1 . . . 5 3 . 1 . 1 2 . Attach 27 | . . . . . 3 3 4 4 3 3 4 3 Detach 7 | . . . . . 1 2 1 . . 2 . 1 Swap 56 | . 5 3 . . 7 7 3 7 3 4 13 4 Drop 98 | . 5 . 1 . 18 13 11 18 3 15 14 . Fire 153 | . 8 14 . 3 25 4 . 8 20 9 49 13 Melee 78 | . . . . . . 5 . 22 15 7 22 7 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac / *Sto x2) -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research -2/Research (discovered 2 exits: *Acc / *Tes) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 81 | -10/Materials | Identified exit to Mines 317 | -10/Materials | Build established: Mutant 541 | -10/Materials | Discovered new exit (range 12) 648 | -10/Materials | Entered Mines 925 | -10/Mines | Assembled infested the area 1280 | -10/Mines | Discovered new exit (range 11) 1682 | -10/Mines | Learned location of Mines (-9) 1692 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1764 | -10/Mines | Discovered new exit (range 5) 1776 | -10/Mines | Entered Exiles 1776 | -10/Exiles | Accompanied by 3 allies 1820 | -10/Exiles | Met 8R-AWN 1852 | -10/Exiles | Met EX-HEX 1904 | -10/Exiles | Met EX-BIN 1926 | -10/Exiles | Aligned with FarCom system 1928 | -10/Exiles | Given EX-Vault access code 2003 | -10/Exiles | Opened EX-Vault 2019 | -10/Exiles | Found Lightpack 2.0 2058 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2107 | -10/Exiles | Met EX-DEC 2203 | -10/Exiles | Visited The Gauntlet 2307 | -10/Exiles | Learned location of Zion (-6) 2414 | -10/Exiles | Discovered new exit (range 14) 2434 | -10/Exiles | Left Exiles lab with Lightpack 2.0 2434 | -10/Exiles | Entered Mines 2434 | -9/Mines | Accompanied by 3 allies 2630 | -9/Mines | Discovered new exit (range 12) 2651 | -9/Mines | Entered Materials 2651 | -8/Materials | Accompanied by 2 allies 2651 | -8/Materials | Evolved 4 slots: Utility x4 3110 | -8/Materials | Discovered new exit (range 13) 3239 | -8/Materials | Identified exit to Storage 3392 | -8/Materials | Discovered new exit (range 7) 3459 | -8/Materials | Identified exit to Factory 3460 | -8/Materials | Entered Factory 3460 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3671 | -7/Factory | Identified exit to Lower Caves 3748 | -7/Factory | Build established: Hauler-Skirmisher 4324 | -7/Factory | Discovered new exit (range 18) 4330 | -7/Factory | Build established: Hauler-Mutant 4356 | -7/Factory | Identified exit to Factory 4356 | -7/Factory | Entered another Factory area 4356 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4781 | -6/Factory | Discovered new exit (range 9) 4791 | -6/Factory | Identified exit to Factory 4808 | -6/Factory | Entered another Factory area 4808 | -5/Factory | Evolved 2 slots: Utility x2 4871 | -5/Factory | Build established: Hauler-Scout 5006 | -5/Factory | Discovered new exit (range 7) 5009 | -5/Factory | Identified exit to Upper Caves 5461 | -5/Factory | Spotted B-75 Beast 5493 | -5/Factory | Discovered new exit (range 19) 5526 | -5/Factory | Identified exit to Factory 5552 | -5/Factory | Entered another Factory area 5552 | -4/Factory | Evolved 2 slots: Utility x2 5605 | -4/Factory | Found Prototype Launcher 5627 | -4/Factory | Identified Mni. Smartbomb Launcher 5633 | -4/Factory | Discovered new exit (range 3) 5634 | -4/Factory | Identified exit to Upper Caves 6049 | -4/Factory | Discovered new exit (range 18) 6083 | -4/Factory | Identified exit to Research 6084 | -4/Factory | Entered Research 6084 | -3/Research | Evolved 2 slots: Utility x2 6145 | -3/Research | Found Quantum Capacitor 6351 | -3/Research | Discovered new exit (range 5) 6371 | -3/Research | Identified exit to Research 6452 | -3/Research | Entered another Research area 6452 | -2/Research | Evolved 2 slots: Power x1, Utility x1 6764 | -2/Research | Found Prototype Device 6789 | -2/Research | Discovered new exit (range 14) 6798 | -2/Research | Identified exit to Testing 7062 | -2/Research | Found Imp. Powered Armor 7066 | -2/Research | Found Imp. Powered Armor 7105 | -2/Research | Identified Beam Splitter 7573 | -2/Research | Spotted B-90 Cyclops 7942 | -2/Research | Spotted B-90 Cyclops 8176 | -2/Research | Discovered new exit (range 21) 8214 | -2/Research | Identified exit to Access 8219 | -2/Research | Entered Access 8219 | -1/Access | Evolved 2 slots: Propulsion x2 8327 | -1/Access | Identified exit to Surface 8375 | -1/Access | Spotted B-99 Colossus 8520 | -1/Access | Build established: Generator-Ninja 8550 | -1/Access | Spotted B-99 Colossus 8556 | -1/Access | Spotted B-99 Colossus 8575 | *** | Escaped! Last Messages --------------- 08560_ Penetrated by Slug. 08560_ K-01 Serf destroyed. 08560_ Penetrated by Slug. 08560_ K-01 Serf destroyed. 08560_ R-10 Processor destroyed. 08561_ Overheating: System interference. 08561_ Enh. Optical Array temporarily disabled. 08561_ Imp. Cloaking Device temporarily disabled. 08561_ Enh. Nova Cannon temporarily disabled. 08563_ K-01 Serf collects debris. 08564_ Penetrated by Slug. 08564_ Imp. Utility Shielding destroyed. 08564_ Slug penetrates Wall. 08565_ B-99 Colossus activates siege mode. 08567_ Slug penetrates Sealed Heavy Doors. 08567_ Penetrated by Slug. 08567_ Slug penetrates Sealed Heavy Doors. 08567_ Hrd. Medium Armor Plating destroyed. 08567_ Slug penetrates Sealed Heavy Doors. 08573_ Main Access Shell breached. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????h?h????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????""""?????????????????????????? | | ???????h????????????# ?????????????????????????? | | ??????h?????????????# ?????????????????????????? | | ????????????????????# """"""????????????????????? | | ????????????????????# " "????????????????????? | | ????????????????????# " @" "????????????????????? | | ????????????????????# " "" "????????????????????? | | ????????????????????# "????????????????????? | | ????????????????????# """""" #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????#"""" """""#?????????????????? | | ????????????????????????" "??????????????????????? | | ??????????????????#?????" """????????????????????? | | ?????????????? ?????#"""" " """#?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# BB BB #?????????????????? | | ??????? ????????? ??# BB BB #?????????????????? | | ?????????#???#?????## #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????#???# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????#### ####?????????????????? | | ??????????????????????## ##???#?##????????????? | | ######+################" ########?????????????? | | g #?#???????????? | | #?#???#???????? | | #???????##????? | | #??????#?##???? | | #??############## #?? ??????????? | | ????????????????# #????? ???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 105 Energy Generation 64 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 110 Jamming Range 8 Cloak Strength 3 Additional Mass Support 18 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Evasion (%) 67 Armor Integrity Analysis 33 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Imp. Cooling System | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AngularThiefDiverter Manual? 0 Play Time 04:19:13 Cumulative 38.5 hours Start 2021.06.10 @ 04:27:03 End 2021.06.10 @ 09:39:22 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 8 Rogue 0 Adventurer 3 Explorer 5 Win Type 0 Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 32 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 51f52e9c-7c44-49f5-9573-a6db69bc4d28