Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 22:56:27

Player: Fun Maker

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (47)      235
Value Destroyed (1338)     1338
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (-23)                -23
              TOTAL SCORE: 3370

 Bonus
-------
Friendly Fire              -23

 Cogmind 
---------
Core Integrity             0/550
Matter                     95/300
Energy                     100/100
System Corruption          0%
Temperature                Hot (281)
Movement                   Core (500) Ox9
Location                   -8/Materials

 Parts 
-------
>              --- POWER (3) --------
         Light Nuclear Core
>              --- PROPULSION (2) ---
                   (None)
>              --- UTILITY (3) ------
         Large Storage Unit
>              --- WEAPON (3) -------
      Improved EM Shotgun
>              --- INVENTORY (15) ---
               Flight Unit
        Medium Matter Pod (100)
               Visual Processing Unit
               Sensor Array
               Signal Interpreter
      Improved Terrain Scanner
  High-powered Tractor Beam
               Field Laser
               Beam Cannon

 Peak State 
------------
>              --- POWER ------------
      Improved Ion Engine
         Light Nuclear Core
         Light Angular Momentum Engine
>              --- PROPULSION -------
               Aluminum Leg
               Aluminum Leg
>              --- UTILITY ----------
      Improved Heat Sink
         Large Storage Unit
      Hardened Medium Armor Plating
>              --- WEAPON -----------
               Field Laser
               Beam Cannon
               Particle Cannon
>              --- INVENTORY --------
               Flight Unit
        Medium Matter Pod
               Visual Processing Unit
               Sensor Array
               Signal Interpreter
      Improved Terrain Scanner
  High-powered Tractor Beam
      Improved EM Shotgun
               Mining Laser
               Mining Laser
[Rating: 26]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Hover Unit
  Flight Unit              Xenon Bombardment Thruster
Utility                    Large Storage Unit
  Device                   Shield Generator
  Storage                  Large Storage Unit
  Protection               Utility Shielding
Weapon                     Beam Cannon
  Energy Gun               Field Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    2    | .   .   1   .   1   
  Propulsion               .    | .   .   .   .   .   
  Utility                  1    | .   .   .   .   1   
  Weapon                   1    | .   .   1   .   .   
Parts Attached             65   | 9   10  19  9   18  
  Power                    10   | 2   2   2   1   3   
    Engine                 8    | 2   2   2   .   2   
    Core                   2    | .   .   .   1   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               19   | 3   1   8   4   3   
    Treads                 5    | .   .   3   2   .   
    Leg                    11   | 3   1   4   .   3   
    Wheel                  .    | .   .   .   .   .   
    Hover                  2    | .   .   1   1   .   
    Flight                 1    | .   .   .   1   .   
  Utility                  14   | 1   5   1   2   5   
    Device                 5    | .   .   1   2   2   
    Storage                4    | 1   3   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             5    | .   2   .   .   3   
    Artifact               .    | .   .   .   .   .   
  Weapon                   22   | 3   2   8   2   7   
    Energy Gun             4    | 1   .   .   .   3   
    Energy Cannon          8    | .   1   4   1   2   
    Ballistic Gun          1    | 1   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               5    | .   1   3   1   .   
    Special Weapon         4    | 1   .   1   .   2   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   
Parts Lost                 14   | .   .   2   .   12  
  Power                    2    | .   .   .   .   2   
  Propulsion               3    | .   .   1   .   2   
  Utility                  4    | .   .   .   .   4   
  Weapon                   5    | .   .   1   .   4   
  Highest Loss Streak      10   | .   .   2   .   10  
  To Critical Strikes      1    | .   .   .   .   1   
Average Slot Usage (%)     94   | .   98  88  99  89  
  Engine                   16   | .   13  17  15  15  
  Core                     3    | .   .   .   6   9   
  Treads                   10   | .   .   3   21  4   
  Leg                      11   | .   28  16  .   10  
  Device                   6    | .   .   4   11  7   
  Storage                  11   | .   14  11  11  9   
  Protection               4    | .   12  6   .   6   
  Energy Cannon            18   | .   13  16  22  14  
  Launcher                 10   | .   14  10  10  7   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             59   | 11  32  41  45  59  
  Greatest Support         40   | 20  20  40  40  40  
  Greatest Overweight (x)  7    | .   1   3   7   5   
  Average Overweight (x)   .    | .   .   1   1   1   
Largest Inventory Capacity 15   | 5   15  15  15  15  
  Average Capacity         14   | 5   13  15  15  15  
  Most Carried             15   | 5   8   14  15  13  
  Average Carried          9    | 4   6   7   14  10  
  Final Capacity           15   | 5   15  15  15  15  
  Final Carried            14   | 4   7   14  14  9   

 Class Distribution 
--------------------
 57% | Tank
 35% | Mutant
  5% | Scavenger-Tank

 Dominant Class 
----------------
         Mutant | -10/Materials
           Tank | -9/Materials
           Tank | -9/Mines
 Scavenger-Tank | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Mat Min Mat 
Matter Collected           1357 | 436 195 391 161 174 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1239 | 103 347 316 137 336 
  Parts                    80   | 8   26  24  3   19  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Combat Hostiles Destroyed  35   | 1   8   10  3   13  
  Guns                     4    | 1   .   .   .   3   
  Cannons                  12   | .   .   3   2   7   
  AOE                      19   | .   8   7   1   3   
Classes Destroyed          9    | 3   2   3   1   .   
  Worker                   3    | 1   .   2   .   .   
  Builder                  3    | .   2   1   .   .   
  Tunneler                 2    | 2   .   .   .   .   
  Recycler                 1    | .   .   1   .   .   
  Watcher                  3    | .   2   1   .   .   
  Swarmer                  8    | .   .   3   .   5   
  Grunt                    23   | 1   8   5   1   8   
  Brawler                  1    | .   .   .   1   .   
  Sentry                   3    | .   .   2   1   .   
Best Kill Streak           9    | 2   4   9   2   6   
  Combat Bots Only         6    | 1   2   5   2   6   
Max Kills in Single Turn   3    | 1   3   2   1   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   1   2   1   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  
Hostile Shots Fired        228  | 7    8    52   7    154  
  Missed                   52   | 3    3    21   2    23   
Damage Taken               2391 | 44   143  450  103  1651 
  Core                     679  | 23   20   86   .    550  
  Absorbed by Shields      252  | .    .    19   39   194  
  Redirected to Shielding  9    | .    2    7    .    .    
  Regen/Repaired (Parts)   64   | .    37   27   .    .    
Core Remaining (%)         83   | 90   82   .    78   .    
Volleys Fired              103  | 30   11   30   5    27   
  Largest                  3    | 2    1    3    3    3    
  Hottest                  268  | 120  30   150  158  268  
Shots Fired                159  | 31   11   39   12   66   
  Gun                      36   | 29   .    .    .    7    
  Cannon                   67   | .    .    14   10   43   
  Launcher                 44   | .    11   20   2    11   
  Special                  12   | 2    .    5    .    5    
  Kinetic                  29   | 29   .    .    .    .    
  Thermal                  84   | 2    .    19   10   53   
  Explosive                44   | .    11   20   2    11   
  Electromagnetic          2    | .    .    .    .    2    
  Robot Hit Streak         9    | 5    3    9    7    6    
  Robot Miss Streak        7    | 3    1    3    1    7    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           77   | 17   5    18   7    30   
  Core Hits                81   | 5    18   26   5    27   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3111 | 210  659  856  229  1157 
  Guns                     306  | 210  .    .    .    96   
  Cannons                  745  | .    .    158  128  459  
  Explosions               2001 | .    659  687  101  554  
  Melee                    .    | .    .    .    .    .    
  Ramming                  11   | .    .    11   .    .    
  Kinetic                  210  | 210  .    .    .    .    
  Thermal                  861  | .    .    158  128  575  
  Explosive                2001 | .    659  687  101  554  
  Electromagnetic          28   | .    .    .    .    28   
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         2    | .    2    .    .    .    
  Average Corruption       2    | .    2    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            41   | .    25   .    .    16   
  Projectiles              8    | .    .    .    .    8    
  Explosions               33   | .    25   .    .    8    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      211  | .    76   58   43   34   
  Shots                    11   | .    4    3    2    2    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             1    | .    .    1    .    .    
  Kicked                   1    | .    .    1    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        676  | 20   4    198  267  676  
  Average Temperature      239  | 10   4    59   118  353  
  Received Heat Transfer   549  | 24   39   126  12   348  
  Effects                  61   | .    .    .    .    61   
    Shutdowns              20   | .    .    .    .    20   
    Energy Bleed           3    | .    .    .    .    3    
    Interference           11   | .    .    .    .    11   
    Matter Decay           5    | .    .    .    .    5    
    Short Circuit          5    | .    .    .    .    5    
    Damage (minor)         4    | .    .    .    .    4    
    Damage (major)         9    | .    .    .    .    9    
    Damage (core)          4    | .    .    .    .    4    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             4    | .    .    .    3    1    
  Heat Transferred         1728 | .    .    333  259  1136 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Peak Influence             347  | 36  347 274 105 312 
  Initial                  61   | .   23  61  .   .   
  Average                  83   | 15  169 91  20  228 
Maximum Alert Level        1    | .   1   1   .   1   
  Low Security (%)         84   | 100 68  85  100 30  
  Level 1                  15   | .   31  14  .   69  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   2   1   .   1   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   2   1   .   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Distress Signals           5    | .   .   3   .   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              50   | 1   10  19  3   17  
  Peak Tracking Total      7    | 1   3   7   2   7   
  Tactical Retreats        .    | .   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Traps Triggered            3    | .   1   1   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Mat Min Mat 
Machines Disabled          7    | .   2   1   1   3   
  Max in Single Turn       2    | .   2   1   1   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Machines Accessed          9    | .   4   3   1   1   
  Terminals                3    | .   2   1   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   1   1   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              2    | .   .   1   .   1   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                18   | .   10  5   1   2   
  Successful               13   | .   7   3   1   2   
  Failed                   5    | .   3   2   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                5    | .   4   1   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          5    | .   2   3   .   .   
  Recycling Units          4    | .   4   .   .   .   
  Scanalyzers              3    | .   .   1   .   2   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             3    | .   2   .   1   .   
  Open Door                1    | .   .   .   1   .   
  Alert Level              1    | .   1   .   .   .   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       5    | .   2   3   .   .   
  Scan Component           3    | .   1   2   .   .   
  Repair                   2    | .   1   1   .   .   
Recycling Unit Hacks       3    | .   3   .   .   .   
  Recycle Component        2    | .   2   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   
Scanalyzer                 2    | .   .   .   .   2   
  Insert Component         1    | .   .   .   .   1   
  Analyze                  1    | .   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         5    | .   3   1   .   1   
  Full Trace Events        1    | .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             2    | .   1   1   .   .   
  Time                     52   | .   26  26  .   .   
Parts Recycled             2    | .   2   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     3    | .   3   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Yrd Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Min Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  
Turns Passed               3629 | 282  451  1270 1283 343  
Spaces Moved               1530 | 169  228  551  511  71   
  Core                     25   | 25   .    .    .    .    
  Treads                   636  | .    .    111  510  15   
  Legs                     868  | 144  228  440  .    56   
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   1    | .    .    .    1    .    
  Fastest Speed            50   | 50   120  190  240  240  
  Average Speed            203  | 109  175  201  240  258  
  Slowest Speed            620  | 120  190  330  620  470  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       37   | 6    38   41   94   8    
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             2    | .    .    .    2    .    
Spaces Dug                 5    | .    .    5    .    .    
Terrain Destroyed          209  | 1    66   78   18   46   
  Melee                    .    | .    .    .    .    .    
  Projectile               6    | 1    .    5    .    .    
  AOE                      203  | .    66   73   18   46   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Total                      1885 | 232 268 659 560 166 
  Wait                     87   | 8   .   38  6   35  
  Move                     1526 | 168 227 550 510 71  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  62   | 12  12  17  13  8   
  Fast Attach              5    | 1   3   .   1   .   
  Attach                   29   | 7   1   8   5   8   
  Detach                   5    | 2   .   1   2   .   
  Swap                     31   | 1   6   11  3   10  
  Drop                     36   | 3   8   3   15  7   
  Fire                     103  | 30  11  30  5   27  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     1    | .   .   1   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
  142 | -11/Scrapyard | Discovered new exit (range 8)
  283 | -11/Scrapyard | Entered Materials
  316 | -10/Materials | Build established: Mutant
  361 | -10/Materials | Discovered new exit (range 11)
  391 | -10/Materials | Discovered new exit (range 17)
  552 | -10/Materials | Repaired Ion Engine
  650 | -10/Materials | Discovered new exit (range 14)
  734 | -10/Materials | Entered another Materials area
  734 | -9/Materials  | Evolved 2 slots: Power x1, Weapon x1
  739 | -9/Materials  | Discovered new exit (range 4)
  813 | -9/Materials  | Repaired Grenade Launcher
 1582 | -9/Materials  | Discovered new exit (range 3)
 1661 | -9/Materials  | Build established: Tank
 1950 | -9/Materials  | Discovered new exit (range 13)
 2004 | -9/Materials  | Entered Mines
 2043 | -9/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
 2087 | -9/Mines      | Met a Derelict bent on vengeance
 2429 | -9/Mines      | Discovered new exit (range 12)
 2456 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
 2842 | -9/Mines      | Learned Materials security intel
 3252 | -9/Mines      | Discovered new exit (range 10)
 3287 | -9/Mines      | Entered Materials
 3287 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 3442 | -8/Materials  | Core integrity fell below 50%
 3620 | -8/Materials  | Core integrity fell below 20%
 3630 | -8/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
Overheating: Mining Laser damaged (-3).
Mining Laser broken.
Overheating: Short circuit.
Overheating: Lrg. Storage Unit damaged (-15).
Mining Laser destroyed.
U-05 Engineer lays Concrete.
Overheating: Matter decay (-24).
Lgt. Nuclear Core broken.
Overheating: Short circuit.
U-05 Engineer lays Concrete.
S-10 Pest destroyed.
Broken Mining Laser destroyed.
U-05 Engineer lays Concrete. <x2>
S-10 Pest destroyed.
Overheating: System interference.
Imp. EM Shotgun temporarily disabled.
Overheating: Core damaged (-88).
U-05 Engineer lays Concrete. <x2>
Hrd. Medium Armor Plating destroyed.
[Achievement: First Step to Greatness]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ??????????????????????#*= ???!!     ?????????????? |
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| ????????????????????????  ##       ###+####??????? |
| ????????????????????????                  #??????? |
| ?????????????????????????                 +??????? |
| ?????????????????????????                ????????? |
| ?????????????????????#####+###     ### ###???????? |
| ?????????????????????#   @%  #    #      #???????? |
| ?????????????????????#""" = s #==        #???????? |
| ?????????????????????#"""     # [*##     #???????? |
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| ???????????????????#         ##  !*#     #???????? |
| ???????????????????#         #     ########??????? |
| ???????????????????#         #   !=       #??????? |
| ???????????????????#         +       ]    #??????? |
| ???????????????????#"S       #            #??????? |
| ???????????????????#"""   "  #     ########??????? |
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| ???????????????????#         ##??????????????????? |
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|                                                    |
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|                                                    |
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          35
Energy Capacity            480
Matter Stores              382
Matter Capacity            400
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Utility Shielding          33
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
 Imp. EM Shotgun | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
First Step to Greatness
Part-time Mechanic
Remodeling
Risk Taker
Storm Trooper
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              PotentialSignalInterrupter
  Manual?         0
Play Time         01:24:38
  Cumulative      1.3 hours
  Start           2024.03.31 @ 18:21:52
  End             2024.03.31 @ 22:56:27
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1
  Rogue           1
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          2
Achievement%      2
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          60%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 4fc773f1-c91d-4e08-a9c4-f2af1de4f17f