Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.18 @ 17:36:23 // Winter2022/Polymind

Player: FontPeg

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (5)       25
Value Destroyed (174)      174
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (1430)               1430
              TOTAL SCORE: 2319

 Bonus
-------
Polymind Skill             1230
Pacifist                   200

 Cogmind 
---------
Core Integrity             0/400
Matter                     0/0
Energy                     65/100
System Corruption          5%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -9/Materials

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (2) ---
        (None)
>   --- UTILITY (3) ------
        (None)
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (0) ----
        (None)

 Peak State 
------------
>       --- POWER ------------
  Light Ion Engine
>       --- PROPULSION -------
        Wheel
        Wheel
>       --- UTILITY ----------
        Machine Analyzer
        Recalibrator
>       --- WEAPON -----------
            (None)
>       --- INVENTORY --------
        Backup Power I
        Backup Power I
        Backup Power I
        Backup Propulsion I
        Backup Propulsion I
        Backup Propulsion I
        Backup Propulsion I
        Backup Propulsion I
        Backup Propulsion I
        Backup Laser I
        Backup Laser I
        Backup Laser I
        Backup Laser I
        Backup Laser I
        Backup Laser I
        Backup Laser I
        Backup Laser I
[Rating: 11]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
Utility                    Heat Sink
  Device                   Heat Sink
  Storage                  Medium Storage Unit
  Processor                Visual Processing Unit
  Protection               Light Armor Plating
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Heavy Assault Rifle

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             .    | .   .   .   
  Power                    .    | .   .   .   
    Engine                 .    | .   .   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               .    | .   .   .   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  .    | .   .   .   
    Device                 .    | .   .   .   
    Storage                .    | .   .   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   .    | .   .   .   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          .    | .   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 9    | .   3   6   
  Power                    3    | .   1   2   
  Propulsion               4    | .   2   2   
  Utility                  2    | .   .   2   
  Weapon                   .    | .   .   .   
  Highest Loss Streak      5    | .   3   5   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     80   | .   84  79  
  Engine                   8    | .   15  5   
  Treads                   12   | .   .   17  
  Leg                      3    | .   13  .   
  Wheel                    4    | .   .   6   
  Hover                    4    | .   15  .   
  Device                   18   | .   15  20  
  Processor                8    | .   17  4   
  Protection               5    | .   .   7   
  Energy Gun               7    | .   6   7   
  Ballistic Gun            5    | .   .   7   
Naked Turns                94   | .   30  64  
Heaviest Build             18   | .   7   18  
  Greatest Support         46   | 3   20  46  
  Greatest Overweight (x)  1    | .   1   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 10   | .   1   10  
  Average Capacity         2    | .   .   3   
  Most Carried             17   | .   .   17  
  Average Carried          2    | .   .   3   
  Final Capacity           .    | .   .   .   
  Final Carried            .    | .   .   .   

 Class Distribution 
--------------------
 42% | Sentry
 16% | Watcher
 14% | Mechanic
 12% | Cogmind
  9% | Grunt
  4% | Hauler

 Dominant Class 
----------------
 Watcher | -10/Materials
  Sentry | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           39   | .   .   39  
  Remotely                 .    | .   .   .   
Salvage Created            160  | .   .   160 
  Parts                    13   | .   .   13  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  4    | .   .   4   
  Guns                     4    | .   .   4   
Classes Destroyed          3    | .   .   3   
  Watcher                  1    | .   .   1   
  Grunt                    2    | .   .   2   
  Sentry                   2    | .   .   2   
Best Kill Streak           4    | .   .   4   
  Combat Bots Only         2    | .   .   2   
Max Kills in Single Turn   1    | .   .   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Damage Taken               1138 | .   216 922 
  Core                     503  | .   98  405 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         80   | 100 60  .   
Volleys Fired              16   | .   .   16  
  Largest                  2    | .   .   2   
  Hottest                  79   | .   .   79  
Shots Fired                33   | .   .   33  
  Gun                      33   | .   .   33  
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  17   | .   .   17  
  Thermal                  16   | .   .   16  
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         11   | .   .   11  
  Robot Miss Streak        2    | .   .   2   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           25   | .   .   25  
  Core Hits                8    | .   .   8   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         2    | .   .   2   
    Burn                   2    | .   .   2   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           541  | .   .   541 
  Guns                     447  | .   .   447 
  Cannons                  .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  94   | .   .   94  
  Kinetic                  200  | .   .   200 
  Thermal                  247  | .   .   247 
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         5    | .   .   5   
  Average Corruption       4    | .   .   4   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
  Effects                  9    | .   .   9   
    Message Errors         2    | .   .   2   
    Matter Fused           1    | .   .   1   
    Heat Flow Errors       2    | .   .   2   
    Energy Discharges      2    | .   .   2   
    Data Loss (minor)      1    | .   .   1   
    Misfires               1    | .   .   1   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      37   | .   .   37  
  Shots                    .    | .   .   .   
  Rammed                   38   | .   .   38  
Targets Rammed             38   | .   .   38  
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        178  | .   13  178 
  Average Temperature      28   | .   6   32  
  Received Heat Transfer   393  | .   54  339 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             2    | .   .   2   
  Heat Transferred         740  | .   .   740 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             216  | .   106 216 
  Initial                  31   | .   .   31  
  Average                  91   | .   37  115 
Maximum Alert Level        1    | .   .   1   
  Low Security (%)         80   | 100 100 72  
  Level 1                  19   | .   .   27  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   1   2   
  Investigation            1    | .   .   1   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   1   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           3    | .   .   3   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              28   | .   11  17  
  Peak Tracking Total      5    | .   5   5   
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            1    | .   .   1   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          1    | .   1   .   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                2    | .   2   .   
  Successful               1    | .   1   .   
  Failed                   1    | .   1   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   1    | .   .   1   
  Terminals                2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             1    | .   1   .   
  Branch Access Points     1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   1   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              5    | .   2   3   
  Non-combat               3    | .   1   2   
  Combat                   2    | .   1   1   
Robot Hacks Applied        6    | .   3   3   
  locate_stockpiles        1    | .   .   1   
  find_station             1    | .   .   1   
  map_route                1    | .   1   .   
  mark_security            1    | .   1   .   
  find_shortcuts           2    | .   1   1   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       5    | .   2   3   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               737  | 13  213 511 
Spaces Moved               561  | 26  276 259 
  Core                     209  | 26  48  135 
  Treads                   47   | .   .   47  
  Legs                     50   | .   50  .   
  Wheels                   77   | .   .   77  
  Hover                    178  | .   178 .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  50  50  
  Average Speed            72   | 50  67  78  
  Slowest Speed            160  | 50  120 160 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       26   | 3   52  23  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        1    | .   1   .   
  Unknown Exits Taken      1    | 1   .   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      862  | 25  301 536 
  Wait                     243  | .   26  217 
  Move                     559  | 25  275 259 
  Hop                      .    | .   .   .   
  Pick Up                  .    | .   .   .   
  Fast Attach              .    | .   .   .   
  Attach                   .    | .   .   .   
  Detach                   .    | .   .   .   
  Swap                     .    | .   .   .   
  Drop                     6    | .   .   6   
  Fire                     16   | .   .   16  
  Melee                    .    | .   .   .   
  Ram                      38   | .   .   38  
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / Min)
-9/Materials

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 16)
   14 | -11/Scrapyard | Entered Materials
   53 | -10/Materials | Identified exit to Mines
  216 | -10/Materials | Discovered new exit (range 17)
  226 | -10/Materials | Identified exit to Materials
  227 | -10/Materials | Entered another Materials area
  251 | -9/Materials  | Lost 3 parts (1p2n)
  404 | -9/Materials  | Core integrity fell below 50%
  439 | -9/Materials  | Lost 5 parts (1p2n2u)
  721 | -9/Materials  | Core integrity fell below 20%
  738 | -9/Materials  | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
00605_ K-01 Serf collects debris. <x2>
00608_ R-06 Scavenger collects Lgt. Ion Engine.
00608_ K-01 Serf collects debris. <x2>
00612_ R-06 Scavenger collects Backup Power I.
00624_ System corrupted: Matter fused (-8).
00638_ R-06 Scavenger collects Terrain Scanner.
00642_ R-06 Scavenger collects Welding Torch.
00645_ R-06 Scavenger collects Wheel.
00646_ System corrupted: Heat flow error (+165).
00654_ R-06 Scavenger collects Backup Laser I.
00674_ R-06 Scavenger collects Backup Propulsion I. <x2>
00680_ R-06 Scavenger collects Backup Power I.
00684_ R-06 Scavenger collects Aluminum Leg.
00701_ System corrupted: Energy discharge (-17).
00718_ System corrupted: FCS attempts to trigger Hvy. Assault Rifle.
00718_ System corrupted: Hvy. Assault Rifle misfires.
00720_ Released control of Y-45 Defender.
00723_ K-01 Serf suffers critical hit (Burn).
00723_ R-06 Scavenger collects Backup Propulsion I.
00733_ T-07 Excavator is excavating.

 Map 
-----
+----------------------------------------------------+
| ?????????????? """??#   ########?????????????????? |
| ??????????????  ????#   #?##?????????????????????? |
| ?????????????? ?????#   #  ??????????????????????? |
| ?????????????####+###   # ???????????????????????? |
| ?????????????#      +   +????????????????????????? |
| ?????????????#"""   #   #????????????????????????? |
| ?????????????#"""   +   #????????????????????????? |
| ?????????????#"""   #   #?????+?????+????????????? |
| ?????????????#    ??#   #????????????????????????? |
| ?????????????#  ????#   #????????????????????????? |
| ?????????????#??????#   #????????????????????????? |
| ????????????????????#   #????????????????????????? |
| ????????????????????#   #????????????????????????? |
| ????????????????????#   #????????????????????????? |
| ????????????????????#   #????????????????????????? |
| ????????????????????#   #????????????????????????? |
| ???????????????????##   ##???????????????????????? |
| ???????????????????#     ########+###????????????? |
| ????????##+#########                  ???????????? |
| ???????                               ???????????? |
| ???????                               ???????????? |
| ????????############     ### ###   ##????????????? |
| ???????????????#######+####?##???? #?????????????? |
| ??????????????# "T"       #??????????????????????? |
| ??????????????#           #??????????????????????? |
| ??????????????#  """     @#??????????????????????? |
| ??????????????#  """      +??????????????????????? |
| ??????????????#  """ [[= Y#??????????????????????? |
| ??????????????#      [[=   ??????????????????????? |
| ??????????????#      [!=  #??????????????????????? |
| ??????????????############???????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           36
Energy Generation          17
Energy Capacity            215
Matter Stores              59
Matter Capacity            100
Sight Range                18
Robot Scan Range           14
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             150
Resistance: EX             50
Resistance: I              25
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Polymind                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Hosts                      5    | .   2   3   
  Combat Hostiles          2    | .   1   1   
  Allies                   .    | .   .   .   
Unique Host Classes        5    | .   2   3   
Average Host Suspicion     74   | .   68  77  
  Unsuspicious Activity    228  | .   7   221 
  Returns to Shadow        .    | .   .   .   
  Fuzzy Dispatches         .    | .   .   .   
Protomatter Created        28   | .   .   28  
  Used                     60   | .   27  33  
  Decayed                  16   | .   .   16  
  Highest Spend            23   | .   15  23  
Top 5 Hosts by Kills:
  Y-45 Defender (-9/Materials: 4)

 Game 
------
Seed              FlyingNullImmobilizer
  Manual?         0
Play Time         00:09:29
  Cumulative      116.4 hours
  Start           2023.01.18 @ 17:26:52
  End             2023.01.18 @ 17:36:23
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2022/Polymind
Game No.          171
  Rogue           171
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           1/0/1/0/0/0/0/0/0
Lore%             49
Gallery%          57
Achievement%      50
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e8917b7c-7397-4859-9509-4ef87d527610