Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.01 @ 23:44:47 Player: SuperSwiss Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (70) 350 Value Destroyed (1971) 1971 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (60) 60 TOTAL SCORE: 4261 Bonus ------- High Alert Combat Kills 60 Cogmind --------- Core Integrity 0/550 Matter 215/300 Energy 280/475 System Corruption 2% Temperature Critical (523) Movement Treading (170) Location -8/Storage Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (3) --- Armored Treads Armored Treads Armored Treads > --- UTILITY (3) ------ Large Storage Unit Compact Battery Signal Interpreter > --- WEAPON (4) ------- Improved Lightning Gun Heavy Particle Gun Heavy Particle Gun Mini Grenade Launcher > --- INVENTORY (15) --- Ion Engine Light Treads Improved Aluminum Leg Carbon-fiber Leg Improved Heat Sink Medium Storage Unit Large Battery (200) Advanced Visual Processing Unit Sensor Array Core Analyzer Heavy EM Shotgun Heavy Particle Gun Heavy Assault Rifle Mining Claw Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Compact Battery Signal Interpreter > --- WEAPON ----------- Improved Lightning Gun Heavy Particle Gun Heavy Particle Gun Heavy Particle Gun > --- INVENTORY -------- Ion Engine Light Treads Improved Aluminum Leg Carbon-fiber Leg Improved Heat Sink Medium Storage Unit Large Battery Advanced Visual Processing Unit Sensor Array Core Analyzer Heavy EM Shotgun Heavy Assault Rifle Mining Claw [Rating: 37] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Armored Treads Leg Carbon-fiber Leg Utility Signal Interpreter Device Sensor Array Storage Large Storage Unit Processor Signal Interpreter Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 1 | . . 1 . . Utility 1 | . . . 1 . Weapon 2 | . . 1 1 . Parts Attached 58 | 7 6 9 14 22 Power 6 | 1 . . 2 3 Engine 5 | 1 . . 1 3 Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 14 | 2 2 3 1 6 Treads 4 | . . . . 4 Leg 10 | 2 2 3 1 2 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 7 | 1 1 2 3 . Device 1 | . . 1 . . Storage 5 | 1 1 . 3 . Processor 1 | . . 1 . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 31 | 3 3 4 8 13 Energy Gun 15 | 1 . 2 3 9 Energy Cannon 1 | . 1 . . . Ballistic Gun 11 | 2 2 2 3 2 Ballistic Cannon 1 | . . . 1 . Launcher 2 | . . . 1 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . 1 1 2 Parts Lost 12 | . . . 6 6 Power 2 | . . . 1 1 Propulsion 4 | . . . 1 3 Utility . | . . . . . Weapon 6 | . . . 4 2 Highest Loss Streak 3 | . . . 2 3 To Critical Strikes . | . . . . . Average Slot Usage (%) 94 | . 83 98 97 94 Engine 8 | . 14 11 3 8 Core 1 | . . . 5 . Treads 4 | . . . . 9 Leg 22 | . 28 31 25 14 Device 1 | . . 7 . . Storage 16 | . 14 11 18 18 Processor 6 | . . 3 9 9 Energy Gun 21 | . . 18 20 29 Ballistic Gun 9 | . 24 14 9 3 Ballistic Cannon 1 | . . . 4 . Peak Build Rating 37 | 6 9 23 34 37 Average Rating 25 | 3 6 21 29 31 On Entrance 12 | . 6 9 23 23 Naked Turns . | . . . . . Heaviest Build 44 | 13 20 25 41 44 Greatest Support 60 | 20 26 45 45 60 Greatest Overweight (x) 3 | 3 . . 1 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 Average Capacity 13 | 7 9 10 14 15 Most Carried 15 | 5 10 10 13 15 Average Carried 10 | 2 6 8 10 12 Final Capacity 15 | 8 10 10 15 15 Final Carried 14 | 2 8 9 9 14 Class Distribution -------------------- 71% | Gunner 15% | Mutant 12% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Gunner | -8/Materials Gunner | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Matter Collected 1262 | 215 60 254 388 345 Remotely . | . . . . . Salvage Created 2668 | . 86 302 1224 1056 Parts 156 | . 9 18 65 64 Haulers Intercepted 6 | . . . . 6 Recyclers Shooed 7 | . 3 . 1 3 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Combat Hostiles Destroyed 55 | . 6 6 25 18 Guns 47 | . 6 6 19 16 Cannons 4 | . . . 4 . AOE 4 | . . . 2 2 Classes Destroyed 11 | . 1 3 6 1 Worker 2 | . . . 2 . Builder 4 | . . . 2 2 Hauler 6 | . . . . 6 Recycler 2 | . . 1 1 . Watcher 1 | . . . 1 . Swarmer 19 | . 6 2 7 4 Grunt 24 | . . 2 13 9 Brawler 2 | . . . 1 1 Sentry 7 | . . 2 1 4 Specialist 2 | . . . 2 . Heavy 1 | . . . 1 . Best Kill Streak 8 | . 3 2 8 4 Combat Bots Only 7 | . 3 2 7 4 Max Kills in Single Turn 3 | . 1 1 3 3 Gunslinging . | . . . . . Exploded 2 | . . . 1 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Hostile Shots Fired 283 | . 38 20 103 122 Missed 84 | . 9 6 36 33 Damage Taken 2953 | . 242 173 1163 1375 Core 741 | . 74 22 263 382 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 55 | . . . . 55 Core Remaining (%) 88 | 100 70 94 . . Volleys Fired 134 | 2 19 9 45 59 Largest 4 | 2 2 3 4 4 Hottest 220 | 40 80 133 215 220 Shots Fired 372 | 4 26 24 156 162 Gun 340 | 4 25 24 128 159 Cannon 26 | . 1 . 25 . Launcher 6 | . . . 3 3 Special . | . . . . . Kinetic 129 | 4 25 9 66 25 Thermal 228 | . 1 15 87 125 Explosive 3 | . . . . 3 Electromagnetic 12 | . . . 3 9 Robot Hit Streak 17 | 1 3 7 9 17 Robot Miss Streak 5 | 1 3 3 5 4 Penetration Max . | . . . . . Secondary Targets 3 | . . . 2 1 Max Gunslinging Chain 1 | . . . 1 1 Shots Hit Robots 197 | 1 14 15 76 91 Core Hits 102 | 1 6 10 49 36 Critical Kills 2 | . . . . 2 Critical Parts Destroyed . | . . . . . Critical Strikes 12 | . . . 8 4 Burn 8 | . . . 6 2 Destroy 2 | . . . . 2 Blast 2 | . . . 2 . Melee Attacks 4 | . . . . 4 Impact . | . . . . . Slashing 4 | . . . . 4 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4337 | 20 190 283 1881 1963 Guns 3389 | 20 177 283 1238 1671 Cannons 356 | . . . 356 . Explosions 537 | . . . 273 264 Melee . | . . . . . Ramming 55 | . 13 . 14 28 Kinetic 1231 | 20 177 79 670 285 Thermal 2480 | . . 204 944 1332 Explosive 264 | . . . . 264 Electromagnetic 307 | . . . 253 54 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . 4 . . 2 Average Corruption 2 | . 3 . . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 21 | . 9 . . 12 Message Errors 5 | . 4 . . 1 Matter Fused 6 | . 1 . . 5 Heat Flow Errors 2 | . 1 . . 1 Energy Discharges 3 | . 1 . . 2 Parts Rejected 1 | . 1 . . . Data Loss (minor) 2 | . . . . 2 Alerts 1 | . . . . 1 Weapon Failures 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 47 | . . . 4 43 Projectiles . | . . . . . Explosions 47 | . . . 4 43 Melee . | . . . . . Knockbacks 3 | . . . 3 . Impact . | . . . . . Kinetic 3 | . . . 3 . Secondary . | . . . . . Self-Inflicted Damage 62 | . . . 5 57 Shots 3 | . . . 1 2 Rammed 3 | . . . . 3 Targets Rammed 15 | . 3 . 2 10 Kicked 12 | . 3 . 2 7 Crushed . | . . . . . Highest Temperature 620 | . 247 148 471 620 Average Temperature 162 | . 102 63 152 190 Received Heat Transfer 870 | . . 60 288 522 Effects 25 | . . . 4 21 Shutdowns 6 | . . . 2 4 Energy Bleed 7 | . . . 2 5 Interference 1 | . . . . 1 Matter Decay 2 | . . . . 2 Short Circuit 2 | . . . . 2 Damage (minor) 2 | . . . . 2 Damage (major) 4 | . . . . 4 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 7 | . . . 1 6 Heat Transferred 5415 | . . 407 2270 2738 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . 1 . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Peak Influence 686 | . 200 285 686 388 Initial 289 | . . 84 48 289 Average 227 | . 39 163 246 305 Maximum Alert Level 2 | . 1 1 2 1 Low Security (%) 39 | 100 94 60 48 7 Level 1 55 | . 5 39 30 92 Level 2 5 | . . . 20 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 9 | . 1 2 4 2 Investigation 2 | . 1 . . 1 Extermination . | . . . . . Reinforcement 7 | . . 2 4 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Distress Signals 12 | . 3 4 3 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 90 | . 10 10 44 26 Peak Tracking Total 7 | . 4 5 7 6 Tactical Retreats 11 | . 2 2 7 . Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Traps Triggered 5 | . 3 . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Machines Disabled 2 | . . . 1 1 Max in Single Turn 1 | . . . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Machines Accessed 4 | . . . . 4 Terminals 3 | . . . . 3 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 6 | . . . . 6 Successful 5 | . . . . 5 Failed 1 | . . . . 1 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 4 | . . . . 4 Fabricators . | . . . . . Repair Stations 2 | . . . . 2 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 3 | . . . . 3 Open Door 3 | . . . . 3 Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . . 2 Scan Component 1 | . . . . 1 Repair 1 | . . . . 1 Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . . . . 2 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . . 1 Time 26 | . . . . 26 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Turns Passed 2979 | 57 348 526 783 1265 Spaces Moved 1579 | 38 222 310 425 584 Core 17 | 17 . . . . Treads 208 | . . . . 208 Legs 1354 | 21 222 310 425 376 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 134 | 97 120 120 123 157 Slowest Speed 320 | 200 120 120 190 320 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 35 | 4 32 33 36 71 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug 2 | . . . . 2 Terrain Destroyed 38 | . . . 11 27 Melee 2 | . . . . 2 Projectile 7 | . . . 6 1 AOE 29 | . . . 5 24 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Total 2143 | 53 275 445 576 794 Wait 286 | . 15 101 78 92 Move 1575 | 37 221 309 424 584 Hop . | . . . . . Pick Up 53 | 6 9 10 10 18 Fast Attach 3 | 2 . 1 . . Attach 26 | 5 3 2 7 9 Detach 1 | 1 . . . . Swap 29 | . 3 6 7 13 Drop 17 | . 2 7 3 5 Fire 134 | 2 19 9 45 59 Melee 4 | . . . . 4 Ram . | . . . . . Kick 12 | . 3 . 2 7 Crush 3 | . . . . 3 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Storage History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 278 | -10/Materials | Discovered new exit (range 10) 306 | -10/Materials | Build established: Mutant 406 | -10/Materials | Entered another Materials area 406 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 630 | -9/Materials | Discovered new exit (range 16) 693 | -9/Materials | Build established: Skirmisher 915 | -9/Materials | Discovered new exit (range 14) 930 | -9/Materials | Identified exit to Materials 932 | -9/Materials | Entered another Materials area 932 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1084 | -8/Materials | Build established: Gunner 1537 | -8/Materials | Destroyed 7 combat bots 1597 | -8/Materials | Discovered new exit (range 16) 1714 | -8/Materials | Identified exit to Storage 1715 | -8/Materials | Entered Storage 1739 | -8/Storage | Core integrity fell below 50% 1785 | -8/Storage | Lost 3 parts (1n2w) 1982 | -8/Storage | Repaired Ion Engine 2277 | -8/Storage | Core integrity fell below 20% 2981 | -8/Storage | Core destroyed Last Messages --------------- 02968_ Power failure, Deuterium Engine shutdown. 02968_ R-06 Scavenger collects Med. Matter Pod. 02972_ R-06 Scavenger collects Wheel. 02974_ System corrupted: Component data lost. 02974_ G-47 Trooper destroyed. 02975_ Overheating: Energy bleed (-49). 02977_ Overheating: Signal Interpreter damaged (-4). 02977_ R-06 Scavenger collects Lgt. Angular Momentum Engine. 02978_ Overheating: Imp. Lightning Gun damaged (-31). 02978_ Overheating: Lrg. Storage Unit damaged (-180). 02978_ Overheating: Com. Battery damaged (-10). 02978_ Overheating: Mni. Grenade Launcher damaged (-2). 02979_ The unstable cave ceiling collapses. 02980_ Power failure, Deuterium Engine shutdown. 02981_ Overheating: Core damaged (-104). 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Challenges ------------ None Game ------ Seed EfficiencyCentriumFalx Manual? 0 Play Time 00:39:52 Cumulative 8.5 hours Start 2025.01.01 @ 23:06:06 End 2025.01.01 @ 23:44:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 13 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 11 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1c92d292-9ac7-4843-9006-e187be5763c8