Cogmind - Beta 9.1 *** ADVENTURER MODE // 2019.11.08 @ 17:55:40 Player: ALPHA Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (28) 140 Value Destroyed (694) 694 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1774 Bonus ------- None Cogmind --------- Core Integrity 250/400 Matter 192/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Location -9/Materials Parts ------- Power (1) Ion Engine Propulsion (3) Armored Treads Utility (3) Visual Processing Unit Targeting Computer Weapon Shielding Weapon (2) Assault Rifle Inventory (4) Light Ion Engine Small Storage Unit Weight Redist. System Beam Cannon Peak State ------------ Power Ion Engine Propulsion Armored Treads Hover Unit Utility Visual Processing Unit Targeting Computer Weapon Shielding Weapon Assault Rifle Heavy Assault Rifle Inventory Light Ion Engine Small Storage Unit Weight Redist. System Beam Cannon [Rating: 12] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Hover Unit Treads Armored Treads Wheel Compact Wheel Hover Unit Hover Unit Utility Targeting Computer Device Improved Terrain Scanner Processor Targeting Computer Protection Weapon Shielding Weapon Assault Rifle Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 26 | 8 9 9 Power 4 | 1 . 3 Engine 4 | 1 . 3 Core . | . . . Reactor . | . . . Propulsion 9 | 3 4 2 Treads 1 | . . 1 Leg . | . . . Wheel 4 | 3 1 . Hover 4 | . 3 1 Flight . | . . . Utility 5 | 2 2 1 Device 1 | 1 . . Storage . | . . . Processor 3 | 1 2 . Hackware . | . . . Protection 1 | . . 1 Artifact . | . . . Weapon 8 | 2 3 3 Energy Gun . | . . . Energy Cannon 3 | . 2 1 Ballistic Gun 5 | 2 1 2 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 5 | . 1 4 Power . | . . . Propulsion 3 | . . 3 Utility . | . . . Weapon 2 | . 1 1 Highest Loss Streak 2 | . 1 2 Average Slot Usage (%) 95 | . 100 87 Engine 12 | . 14 11 Wheel 5 | . 9 . Hover 19 | . 18 20 Device 3 | . 5 . Processor 22 | . 23 22 Protection 4 | . . 11 Energy Cannon 7 | . 10 4 Ballistic Gun 17 | . 17 17 Naked Turns . | . . . Heaviest Build 11 | 8 9 11 Greatest Support 32 | 32 32 20 Greatest Overweight (x) 1 | 1 . 1 Average Overweight (x) . | . . . Largest Inventory Capacity 4 | 4 4 4 Average Capacity 4 | 4 4 4 Most Carried 4 | 4 4 4 Average Carried 3 | 1 3 3 Final Capacity 4 | 4 4 4 Final Carried 4 | 2 4 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 604 | 183 311 110 Remotely . | . . . Salvage Created 1034 | 80 581 373 Parts 75 | 9 33 33 Haulers Intercepted 1 | . 1 . Recyclers Shooed 2 | . 1 1 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 18 | . 9 9 Guns 12 | . 3 9 Cannons 6 | . 6 . Classes Destroyed 7 | 2 3 2 Tunneler 2 | 2 . . Hauler 1 | . 1 . Recycler 3 | 1 1 1 Watcher 4 | . 2 2 Swarmer 4 | . . 4 Grunt 13 | . 9 4 Sentry 1 | . . 1 Best Kill Streak 8 | 3 4 8 Combat Bots Only 5 | . 3 5 Max Kills in Single Turn 2 | 1 1 2 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 667 | . 105 562 Core 180 | . 30 150 Absorbed by Shields . | . . . Core Remaining (%) 94 | 100 88 . Volleys Fired 65 | 11 26 28 Largest 2 | 2 2 2 Hottest 83 | 40 80 83 Shots Fired 122 | 15 51 56 Gun 94 | 15 29 50 Cannon 28 | . 22 6 Launcher . | . . . Special . | . . . Kinetic 94 | 15 29 50 Thermal 28 | . 22 6 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 12 | 9 12 12 Robot Miss Streak 3 | 2 3 2 Penetration Max . | . . . Secondary Targets 2 | . . 2 Max Gunslinging Chain 1 | . . 1 Shots Hit Robots 80 | 11 28 41 Core Hits 45 | 4 21 20 Critical Hits 1 | 1 . . Critical Kills . | . . . Critical Parts Destroyed 1 | 1 . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1179 | 132 438 609 Guns 918 | 132 231 555 Cannons 258 | . 207 51 Explosions . | . . . Melee . | . . . Ramming 3 | . . 3 Kinetic 918 | 132 231 555 Thermal 258 | . 207 51 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage 3 | . . 3 Projectiles 3 | . . 3 Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 1 | . . 1 Shots . | . . . Rammed 1 | . . 1 Targets Rammed 1 | . . 1 Kicked . | . . . Crushed . | . . . Highest Temperature 136 | . 136 86 Average Temperature 38 | . 45 22 Received Heat Transfer 306 | . 78 228 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 555 | . 444 111 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 385 | 15 385 381 Average Influence 180 | 3 201 206 Maximum Alert Level 1 | . 1 1 Low Security (%) 55 | . . . Level 1 44 | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 6 | . 4 2 Investigation 5 | . 4 1 Extermination . | . . . Reinforcement 1 | . . 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 2 | . 1 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 34 | . 18 16 Peak Tracking Total 6 | . 4 6 Tactical Retreats 2 | . 1 1 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 3 | . 3 . Max in Single Turn 1 | . 1 . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 8 | . 5 3 Terminals 5 | . 4 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 1 1 Scanalyzers 1 | . . 1 Garrison Access . | . . . Total Hacks 34 | . 21 13 Successful 29 | . 16 13 Failed 5 | . 5 . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 22 | . 18 4 Fabricators . | . . . Repair Stations . | . . . Recycling Units 5 | . 3 2 Scanalyzers 7 | . . 7 Garrison Access . | . . . Terminal Hacks 18 | . 14 4 Record 13 | . 9 4 Prototype ID Bank 1 | . 1 . Locate Traps 1 | . 1 . Dispatch Records 1 | . 1 . Recall Reinforcements 1 | . 1 . Registered Components 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 4 | . 2 2 Report Inventory 2 | . 1 1 Retrieve Components 2 | . 1 1 Scanalyzer 7 | . . 7 Insert Component 3 | . . 3 Analyze 4 | . . 4 Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 6 | . 4 2 Full Trace Events 4 | . 3 1 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired 3 | . . 3 Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 5 | . 3 2 Parts Scanalyzed 3 | . . 3 Part Schematics Acquired 3 | . . 3 Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 769 | 86 414 269 Spaces Moved 787 | 47 483 257 Core 14 | 14 . . Treads 6 | . . 6 Legs . | . . . Wheels 132 | 33 99 . Hover 635 | . 384 251 Flight . | . . . Fastest Speed 50 | 50 56 52 Average Speed 66 | 89 65 64 Slowest Speed 170 | 100 100 170 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 36 | 4 79 27 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 911 | 76 532 303 Wait . | . . . Move 785 | 46 482 257 Hop . | . . . Pick Up 23 | 10 9 4 Fast Attach 2 | . . 2 Attach 13 | 7 4 2 Detach 1 | . . 1 Swap 11 | 1 5 5 Drop 10 | 1 6 3 Fire 65 | 11 26 28 Melee . | . . . Ram 1 | . . 1 Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 1 exit: [*Min]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 87 | -11/Scrapyard | Entered Materials 115 | -10/Materials | Discovered new exit (range 8) 167 | -10/Materials | Discovered new exit (range 6) 313 | -10/Materials | Build established: Mutant 338 | -10/Materials | Discovered new exit (range 18) 501 | -10/Materials | Entered another Materials area 501 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 721 | -9/Materials | Discovered new exit (range 16) 770 | -9/Materials | Self-destructed Last Messages --------------- 00690_ Recycling unit begins recycling process. 00691_ Acquired 12 matter. 00692_ R-06 Scavenger inserts Lgt. Ion Engine into recycling unit. 00692_ Acquired 38 matter. 00707_ G-47 Trooper destroyed. 00713_ G-34 Mercenary destroyed. 00713_ Switching to secondary target: Y-45 Defender. 00716_ Hover Unit destroyed. 00716_ Acquired 30 matter. 00721_ EXIT=FOUND 00722_ Hover Unit destroyed. 00722_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 00727_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M004. 00728_ Y-45 Defender destroyed. 00751_ R-06 Scavenger collects Imp. Ion Engine. 00755_ R-06 Scavenger collects Heat Sink. 00755_ Acquired Arm. Treads. 00768_ Hover Unit destroyed. 00768_ Hvy. Assault Rifle destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????# ?????????????????????????? | | ??????????????????????# ?????????????????????????? | | ??????????????????????# ?????????????????????????? | | ??????????????????????# #????????????????????????? | | ???????????????###????# #????????????????????????? | | ????????????????% ?### ###??????????????????????? | | ????????????????? # u ##????? ??????????????? | | ?????????????????? #o ?????? ??????????????? | | ??????????????????? + < ?????? ??????????????? | | ????????????????????# ??????? ??????????????? | | ????????????????????# ??????? ??????????????? | | ?????????????????????# #??????? #??????????????? | | ?????????????????????# #####??? #??????????????? | | ?????????????????????# !!#### ###????????????? | | ???????????########### %r !!## #????????????? | | ???????????+ # @ =## #????????????? | | ???????????# # Y ==## #????????????? | | ???????????# # ]]#? #????????????? | | ???????????# + Y ]]#? ?????????????? | | ???????????######+#### #####?# #?????????????? | | ????????????????# #?## ##????# #?????????????? | | ??????????####### ### r #????# #?????????????? | | ??????????# ######% #?????????????? | | ??????????+ r = ! #?????????????? | | ??????????# ^ #######*##?????????????? | | ??????????## ##### #?????# #??????????????? | | ???????????# ????#######?????# #??????????????? | | ???????????# #???????????????# #??????????????? | | ???????????# #???????????????# #??????????????? | | ???????????# #???????????????# #??????????????? | | ???????????# #?????????#######+##?????????????? | | ????########+## #?????????# ! #?????????????? | | ????# ## #?????????# """ #?????????????? | | ????# "" ## #?????????# """ #?????????????? | | ????# ""S ## ##????????# """ #?????????????? | | ????# "" # ########## #?????????????? | | ????# / + " """ #?????????????? | | ????# """ # ######## # T """ #?????????###?? | | ????# """ # #??????# # " """ #????????? ?? | | ????# """ # #??????# # #???????? #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 60 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 33 Evasion (%) 54 Targeting Accuracy 5 Recoil Reduction 1 Item Schematics ----------------- Ion Engine | -9/Materials | Scanalyzed Sml. Storage Unit | -9/Materials | Scanalyzed Beam Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Librarian Loot Pinata One Hack Too Far Challenges ------------ None Game ------ Seed ThunderGhostThrusters Manual? 0 Play Time 00:20:39 Cumulative 12.6 hours Start 2019.11.08 @ 17:35:59 End 2019.11.08 @ 17:55:40 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 16 Rogue 12 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 3 Gallery% 14 Achievement% 2 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0060cc70-6a6f-43d6-8095-d2ff1cadbfcf