Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.23 @ 12:42:47 // Halloween2020/ForbiddenLore Player: Luigi Panache Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (31) 155 Value Destroyed (1040) 1040 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (652) 652 TOTAL SCORE: 5707 Bonus ------- High Alert Combat Kills 97 Follower Combat Kills 567 Friendly Fire -12 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Visual Processing Unit Improved Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Medium Storage Unit Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Cooled Aerolev Unit Cooled Aerolev Unit Xenon Bombardment Thruster > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Core Analyzer Maneuvering Thrusters Hacking Suite > --- WEAPON ----------- Heavy Beamcaster Micro-nuke Launcher Katana > --- INVENTORY -------- Light Deuterium Engine Carbon-fiber Leg Antigrav System Improved Signal Interpreter Microactuators Particle Gun Guided EMP Blaster [Rating: 62] Favorites ----------- Power Neutrino Core Engine Light Deuterium Engine Power Core Neutrino Core Propulsion Cooled Aerolev Unit Leg Carbon-fiber Leg Wheel Wheel Hover Unit Cooled Aerolev Unit Flight Unit Xenon Bombardment Thruster Utility Visual Processing Unit Device Microactuators Storage Small Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Weapon Katana Energy Gun Small Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Battle Rifle Ballistic Cannon Advanced Assault Cannon Launcher Guided EMP Blaster Slashing Weapon Katana Piercing Weapon Makeshift Spear Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Low Slots Evolved 8 | . . 2 . . . 6 . . . Power 1 | . . . . . . 1 . . . Propulsion 3 | . . 1 . . . 2 . . . Utility 3 | . . 1 . . . 2 . . . Weapon 1 | . . . . . . 1 . . . Parts Attached 70 | 7 4 6 . 1 5 3 3 33 8 Power 10 | 1 1 . . . . . 2 4 2 Engine 6 | 1 1 . . . . . 1 2 1 Core 4 | . . . . . . . 1 2 1 Reactor . | . . . . . . . . . . Propulsion 24 | 2 3 4 . . 1 2 . 10 2 Treads . | . . . . . . . . . . Leg 5 | . . . . . 1 . . 4 . Wheel 3 | 2 . 1 . . . . . . . Hover 6 | . . 1 . . . 1 . 3 1 Flight 10 | . 3 2 . . . 1 . 3 1 Utility 13 | 2 . . . 1 1 1 . 5 3 Device 5 | 1 . . . . 1 1 . 1 1 Storage 3 | 1 . . . . . . . 1 1 Processor 4 | . . . . 1 . . . 2 1 Hackware 1 | . . . . . . . . 1 . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 23 | 2 . 2 . . 3 . 1 14 1 Energy Gun 10 | 2 . 1 . . 1 . . 6 . Energy Cannon 2 | . . . . . . . . 2 . Ballistic Gun 2 | . . 1 . . 1 . . . . Ballistic Cannon 2 | . . . . . . . . 2 . Launcher 5 | . . . . . . . 1 4 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . Piercing Weapon 1 | . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . 1 2 . Parts Lost 30 | . . 4 . . 1 . . 17 8 Power 2 | . . . . . . . . 1 1 Propulsion 15 | . . 2 . . 1 . . 8 4 Utility 3 | . . . . . . . . 1 2 Weapon 10 | . . 2 . . . . . 7 1 Highest Loss Streak 11 | . . 4 . . 1 . . 11 6 Average Slot Usage (%) 57 | . 89 56 22 26 56 37 46 71 52 Engine 1 | . 14 9 . . . . . 1 . Core 1 | . . . . . . . . 3 3 Leg 3 | . . . . . 3 6 6 6 . Hover 6 | . . 5 . . . 1 6 10 14 Flight 6 | . 12 17 11 11 . 5 6 7 . Device 3 | . 8 . . . 9 2 6 2 3 Storage 7 | . 14 11 11 11 11 6 6 5 1 Processor 10 | . . . . 4 11 6 6 13 19 Hackware 2 | . . . . . . . . 4 5 Energy Gun 2 | . 22 12 . . . . . 1 . Ballistic Gun 1 | . . . . . 10 1 . . . Slashing Weapon 3 | . . . . . 9 6 6 3 . Naked Turns . | . . . . . . . . . . Heaviest Build 41 | 13 13 11 4 4 10 10 7 41 19 Greatest Support 44 | 20 20 8 4 4 15 15 7 44 16 Greatest Overweight (x) 6 | 2 3 1 . . 3 . . 1 6 Average Overweight (x) . | . . . . . 1 . . . . Largest Inventory Capacity 8 | 6 6 6 6 6 6 6 6 8 8 Average Capacity 6 | 5 6 6 6 6 6 6 6 7 4 Most Carried 8 | 6 6 6 6 6 6 6 6 8 3 Average Carried 5 | 4 5 5 6 5 4 5 5 6 . Final Capacity 6 | 6 6 6 6 6 6 6 6 4 4 Final Carried 6 | 6 6 6 6 6 6 6 6 4 1 Class Distribution -------------------- 62% | Mutant 37% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Waste Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Low Matter Collected 1036 | 270 . 80 . 25 68 . 50 479 64 Remotely . | . . . . . . . . . . Salvage Created 925 | 167 40 134 . . 68 22 . 404 90 Parts 56 | 8 6 8 . . 1 4 . 23 6 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 2 | 1 . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 15 | . . . . . 11 . . . 4 Prevented 1 | . . . . . 1 . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Low Combat Hostiles Destroyed 24 | . 3 4 . . 1 . . 14 2 Melee 3 | . . . . . . . . 1 2 Guns 6 | . 1 2 . . 1 . . 2 . Cannons 4 | . . . . . . . . 4 . AOE 11 | . 2 2 . . . . . 7 . Classes Destroyed 9 | 2 1 2 . . . . . 4 . Tunneler 3 | 3 . . . . . . . . . Recycler 1 | 1 . . . . . . . . . Operator 3 | . . 1 . . . 1 . 1 . Swarmer 9 | . 3 . . . . . . 5 1 Grunt 10 | . . 4 . . 1 . . 4 1 Brawler 1 | . . . . . . . . 1 . Duelist 2 | . . . . . . . . 2 . Protector 1 | . . . . . . . . 1 . Programmer 1 | . . . . . . . . 1 . Best Kill Streak 4 | 3 3 4 . . 1 1 . 4 1 Combat Bots Only 4 | . 3 4 . . 1 . . 4 1 Max Kills in Single Turn 2 | 1 2 2 . . 1 1 . 2 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . 2 2 . . . . . 2 . Melee 1 | . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Low Damage Taken 3153 | 34 49 268 . . 343 . 17 1612 830 Core 1022 | . 12 57 . . 97 . . 377 479 Absorbed by Shields 20 | . . . . . . . . 20 . Core Remaining (%) 85 | 100 95 . . . 61 . . . . Volleys Fired 69 | 11 3 14 . . 6 . . 35 . Largest 3 | 2 2 2 . . 2 . . 3 . Hottest 194 | 80 80 96 . . 65 . . 194 . Shots Fired 107 | 22 5 22 . . 12 . . 46 . Gun 80 | 22 5 22 . . 12 . . 19 . Cannon 19 | . . . . . . . . 19 . Launcher 8 | . . . . . . . . 8 . Special . | . . . . . . . . . . Kinetic 22 | . . . . . 6 . . 16 . Thermal 48 | 11 3 22 . . . . . 12 . Explosive 4 | . . . . . . . . 4 . Electromagnetic 33 | 11 2 . . . 6 . . 14 . Robot Hit Streak 9 | 6 6 8 . . 2 . . 9 . Robot Miss Streak 4 | 4 . 2 . . 2 . . 3 . Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 81 | 11 4 13 . . 7 2 . 39 5 Core Hits 58 | 4 4 9 . . 4 1 . 32 4 Critical Hits 1 | . . . . . . 1 . . . Critical Kills 1 | . . . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . . . Melee Attacks 24 | . . . . . . 6 . 12 6 Impact . | . . . . . . . . . . Slashing 18 | . . . . . . 6 . 12 . Piercing 6 | . . . . . . . . . 6 Sneak Attacks 2 | . . . . . . . . 2 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3404 | 248 98 349 . . 115 97 . 2357 140 Guns 667 | 155 35 145 . . 115 . . 217 . Cannons 457 | . . . . . . . . 457 . Explosions 1641 | 93 63 204 . . . . . 1281 . Melee 574 | . . . . . . 97 . 337 140 Ramming 65 | . . . . . . . . 65 . Kinetic 439 | . . . . . 52 . . 387 . Thermal 568 | 149 75 145 . . . . . 199 . Explosive 1308 | . . 204 . . . . . 1104 . Electromagnetic 450 | 99 23 . . . 63 . . 265 . Impact . | . . . . . . . . . . Slashing 434 | . . . . . . 97 . 337 . Piercing 140 | . . . . . . . . . 140 Highest Corruption . | . . . . . . . . . . Average Corruption . | . . . . . . . . . . Corruption Purged . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 208 | 30 . 58 . . . 17 . 103 . Projectiles . | . . . . . . . . . . Explosions 156 | 30 . 58 . . . . . 68 . Melee 52 | . . . . . . 17 . 35 . Knockbacks 5 | . . . . . . . . 5 . Impact 1 | . . . . . . . . 1 . Kinetic 4 | . . . . . . . . 4 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 196 | 35 31 99 . . . . . 31 . Shots 3 | 1 1 1 . . . . . . . Rammed 4 | . . . . . . . . 4 . Targets Rammed 5 | . . . . . . . . 5 . Kicked 1 | . . . . . . . . 1 . Crushed . | . . . . . . . . . . Highest Temperature 324 | 192 48 210 . . 25 . . 324 . Average Temperature 85 | 92 20 113 . . 8 . . 89 . Received Heat Transfer 675 | . 6 84 . . 162 . . 285 138 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions 2 | . . . . . . . . 2 . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 963 | 275 75 336 . . . . . 277 . Parts Sabotaged 2 | . . . . . . . . 2 . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | 2 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Low Peak Influence 569 | 20 128 183 70 . . 14 56 569 . Initial 70 | . 13 53 70 . . . 4 28 . Average 257 | 6 71 86 70 . . 4 26 406 . Maximum Alert Level 2 | . . . . . . . . 2 . Low Security (%) 47 | 100 100 100 100 . . 100 100 12 . Level 1 9 | . . . . . . . . 15 . Level 2 42 | . . . . . . . . 72 . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 20 | . 2 4 . . . 2 . 12 . Investigation 5 | . . 2 . . . 1 . 2 . Extermination 2 | . . . . . . . . 2 . Reinforcement 8 | . 2 2 . . . 1 . 3 . Assault 2 | . . . . . . . . 2 . Garrison 3 | . . . . . . . . 3 . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Low Distress Signals 4 | . 1 1 . . . . . 2 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 109 | . 8 16 . . 10 1 5 48 21 Peak Tracking Total 15 | . 3 10 . . 4 1 4 6 15 Tactical Retreats 12 | . . . . . . . . 9 3 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Low Traps Triggered 4 | . . 1 . . . 1 . 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Low Machines Disabled 6 | . 1 2 . . . . . 3 . Max in Single Turn 2 | . 1 2 . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Low Machines Accessed 12 | . 2 2 . . . 3 . 5 . Terminals 9 | . 2 1 . . . 2 . 4 . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . . Recycling Units 1 | . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 24 | . 5 5 . . . 5 . 9 . Successful 6 | . 1 2 . . . 2 . 1 . Failed 18 | . 4 3 . . . 3 . 8 . Catastrophic 9 | . 3 2 . . . . . 4 . Database Lockouts . | . . . . . . . . . . Manual 15 | . 5 3 . 1 . 2 . 4 . Terminals 18 | . 5 3 . . . 4 . 6 . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . 2 . . . . . . . Recycling Units 1 | . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . . . . . 3 . Terminal Hacks 1 | . . . . . . . . 1 . Branch Access Points 1 | . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . . . Scan Component 1 | . . 1 . . . . . . . Repair 1 | . . 1 . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . Retrieve Components 1 | . . . . . . 1 . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 2 | . 1 . . . . 1 . . . Terminals 2 | . 1 . . . . 1 . . . Botnet 2 | . 1 . . . . 1 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 11 | . 2 2 . . . 2 . 5 . Full Trace Events 3 | . . 1 . . . 1 . 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . Time 26 | . . 26 . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Mat Min Zio Pro Fac Was Fac Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Low Total Allies 26 | . . . 2 5 . . 19 . . Largest Group 20 | . . . 2 5 5 3 20 13 . Highest-Rated Group 727 | . . . 43 143 143 87 727 514 . Highest-Rated Ally 50 | . . . 31 31 31 31 50 50 . Total Orders . | . . . . . . . . . . Ally Attacks 211 | . . . . . 46 2 107 56 . Total Damage 7758 | . . . . . 986 20 4856 1896 . Kills 27 | . . . . . 5 . 11 11 . Allies Corrupted 1 | . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Low Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . . 1 1 . . . . 2 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Low Turns Passed 2560 | 88 73 183 28 260 454 157 143 980 194 Spaces Moved 2897 | 47 95 153 65 579 311 192 227 939 289 Core 221 | 7 . . . . 130 . . 20 64 Treads . | . . . . . . . . . . Legs 136 | . . . . . 119 16 . 1 . Wheels 69 | 40 29 . . . . . . . . Hover 655 | . . 57 . . . . . 373 225 Flight 1816 | . 66 96 65 579 62 176 227 545 . Fastest Speed 37 | 50 37 37 40 40 40 50 50 40 50 Average Speed 64 | 81 54 68 40 40 136 55 50 64 59 Slowest Speed 350 | 150 285 120 40 40 200 120 50 120 350 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 12 | . . 5 . . 2 . . 5 . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 36 | 3 35 19 22 79 50 7 80 20 49 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . . Known Exits Taken 1 | . . . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . Scrap Searched 5 | . . . . 3 1 . . . 1 Spaces Dug 5 | . . . . . . 3 . 2 . Terrain Destroyed 90 | 5 4 25 . . . 3 . 53 . Melee 5 | . . . . . . 3 . 2 . Projectile . | . . . . . . . . . . AOE 85 | 5 4 25 . . . . . 51 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Low Total 3421 | 70 114 202 66 610 327 235 256 1236 305 Wait 292 | . 1 32 2 17 6 28 22 184 . Move 2868 | 46 94 144 64 578 306 192 226 929 289 Hop 9 | . . 3 . . 2 . . 4 . Pick Up 25 | 6 2 . . 7 2 1 1 6 . Fast Attach 45 | 7 2 4 . 1 2 3 2 20 4 Attach 16 | . 1 1 . . 2 . . 8 4 Detach 10 | . 3 1 . . . 2 1 2 1 Swap 9 | . 1 1 . . 1 . 1 5 . Drop 35 | . 7 2 . 7 . 3 3 12 1 Fire 69 | 11 3 14 . . 6 . . 35 . Melee 24 | . . . . . . 6 . 12 6 Ram 4 | . . . . . . . . 4 . Kick 1 | . . . . . . . . 1 . Crush . | . . . . . . . . . . Escape Stasis 14 | . . . . . . . . 14 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 16) 89 | -11/Scrapyard | Entered Materials 110 | -10/Materials | Discovered new exit (range 8) 158 | -10/Materials | Discovered new exit (range 13) 162 | -10/Materials | Entered another Materials area 162 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 191 | -9/Materials | Repaired Flight Unit 340 | -9/Materials | Discovered new exit (range 12) 345 | -9/Materials | Entered Mines 358 | -9/Mines | Lost 4 parts (2n2w) 366 | -9/Mines | Learned location of 2 exits from Materials 371 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 373 | -9/Mines | Entered Zion 506 | -7/Zion | Learned Factory terminal intel 565 | -7/Zion | Received a visual enhancement algorithm 589 | -7/Zion | Learned location of Warlord (-4) 609 | -7/Zion | Gained Derelict followers 612 | -7/Zion | Discovered new exit (range 10) 625 | -7/Zion | Build established: Mutant 633 | -7/Zion | Entered Proximity Caves 633 | -6/Proximity Caves | Accompanied by 5 allies 1072 | -6/Proximity Caves | Discovered new exit (range 9) 1087 | -6/Proximity Caves | Entered Factory 1087 | -6/Factory | Accompanied by 3 allies 1087 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 1088 | -6/Factory | Loaded intel: 20 terminal locations 1244 | -6/Factory | Sucked down chute 1244 | -6/Factory | Entered Waste 1245 | -6/Waste | 1 allies followed down the chute 1250 | -6/Waste | Spotted C-40 Crusher 1277 | -6/Waste | Warlord forces began an assault 1286 | -6/Waste | Spotted C-40 Crusher 1289 | -6/Waste | Spotted C-40 Crusher 1302 | -6/Waste | Spotted C-40 Crusher 1319 | -6/Waste | Spotted C-40 Crusher 1319 | -6/Waste | Spotted C-40 Crusher 1327 | -6/Waste | Allies destroyed C-40 Crusher 1329 | -6/Waste | Allies destroyed C-40 Crusher 1331 | -6/Waste | Allies destroyed C-40 Crusher 1342 | -6/Waste | Discovered new exit (range 18) 1359 | -6/Waste | Found Prototype Launcher 1359 | -6/Waste | Identified Tesla Bomb Launcher 1387 | -6/Waste | Entered Factory 1387 | -6/Factory | Accompanied by 13 allies 1572 | -6/Factory | Garrison activated, responded to threat 1575 | -6/Factory | Identified exit to Lower Caves 1737 | -6/Factory | First assault squad dispatched 2003 | -6/Factory | Lost 3 parts (1n2w) 2122 | -6/Factory | Build established: Scavenger-Mutant 2367 | -6/Factory | Entered Lower Caves 2388 | -6/Lower Caves | Lost 11 parts (6n5w) 2444 | -6/Lower Caves | Learned Factory emergency access door positions 2453 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2502 | -6/Lower Caves | Learned Factory stockpile data 2507 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 2515 | -6/Lower Caves | Core integrity fell below 50% 2555 | -6/Lower Caves | Core integrity fell below 20% 2561 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02479_ Acquired Med. Storage Unit. 02482_ Antigrav System destroyed. 02488_ Lgt. Angular Momentum Engine severed. 02502_ Acquired derelict log, extracted data. Data stored: Factory stockpile data. 02506_ Slug penetrates Wall. 02507_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 02507_ S-27 Virus springs to life. 02511_ Y-64 Sentinel: "REQUESTING BACKUP." 02514_ S-27 Virus destroyed. 02517_ Acquired VTOL Module. 02518_ VTOL Module destroyed. 02519_ Cld. Aerolev Unit destroyed. 02524_ Broken Cld. Aerolev Unit destroyed. 02550_ E7-870(S) destroyed. 02550_ Hacking Suite destroyed. 02552_ G-50 Soldier destroyed. 02556_ Carbon-fiber Leg fries itself beyond repair. 02560_ Core Analyzer destroyed. 02560_ Mak. Spear destroyed. 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