Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.18 @ 19:09:56 Player: Tereza Result: Destroyed by B-86 Titan with Hardcell Cannon Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (105) 525 Value Destroyed (3701) 3701 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1369) 1369 TOTAL SCORE: 12215 Bonus ------- High Alert Combat Kills 36 Follower Combat Kills 1183 Met Imprinter 300 Was Imprinted 300 Friendly Fire -450 Cogmind --------- Core Integrity 0/1300 Matter 14/300 Energy 99/100 System Corruption 11% Temperature Cool (9) Movement Core (50) Location -3/Armory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (11) ----- Improved Signal Interpreter Improved Signal Interpreter Improved Signal Interpreter Advanced Signal Interpreter Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Medium Storage Unit Zionite Weapon Casing Advanced Plasma Cannon Advanced Remote Datajack Segregator Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Wheel Armored Wheel > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Improved Signal Interpreter Improved Signal Interpreter Improved Signal Interpreter Improved Targeting Computer Improved Target Analyzer ECM Suite Advanced Reaction Control System Improved Phase Shifter Advanced Hacking Suite > --- WEAPON ----------- Coil Gun Railgun Chainsword > --- INVENTORY -------- Micro Fission Core Light Antimatter Reactor Medium Storage Unit Terrain Scanner Improved Phase Shifter Tesla Rifle Advanced Plasma Cannon High-powered Shotgun Railgun Improved Remote Datajack [Rating: 93] Favorites ----------- Power Light Antimatter Reactor Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Titanium Leg Treads Armored Heavy Treads Leg Improved Titanium Leg Wheel Armored Wheel Hover Unit Antigrav System Flight Unit Impulse Thruster Array Utility Improved Signal Interpreter Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Advanced Assault Cannon Energy Gun Heavy Laser Ballistic Gun Railgun Ballistic Cannon Advanced Assault Cannon Launcher Tiamat Missile Launcher Special Weapon Advanced Remote Datajack Slashing Weapon Chainsword Build | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Res Arm Slots Evolved 14 | . . 2 2 . . . 4 . . . . 2 2 2 . Power . | . . . . . . . . . . . . . . . . Propulsion 3 | . . . 1 . . . 1 . . . . . 1 . . Utility 9 | . . 2 1 . . . 2 . . . . 2 1 1 . Weapon 2 | . . . . . . . 1 . . . . . . 1 . Parts Attached 146 | 6 4 7 11 6 . . 10 4 1 2 2 30 11 32 20 Power 21 | 1 1 1 1 1 . . 3 1 . . . 2 2 5 3 Engine 7 | 1 1 1 1 . . . 2 . . . . . 1 . . Core 5 | . . . . 1 . . 1 . . . . 2 . 1 . Reactor 9 | . . . . . . . . 1 . . . . 1 4 3 Propulsion 37 | 2 . 1 2 2 . . 1 1 . . . 6 4 12 6 Treads 3 | . . . . . . . . . . . . . . . 3 Leg 21 | 2 . 1 2 2 . . 1 1 . . . 6 . 6 . Wheel 6 | . . . . . . . . . . . . . 4 2 . Hover 1 | . . . . . . . . . . . . . . . 1 Flight 6 | . . . . . . . . . . . . . . 4 2 Utility 58 | 1 1 5 6 3 . . 3 . . 2 2 17 4 8 6 Device 24 | . . 2 3 . . . . . . 1 . 10 1 5 2 Storage 3 | 1 1 . . 1 . . . . . . . . . . . Processor 16 | . . . 2 . . . 1 . . . 1 4 1 3 4 Hackware 6 | . . . . 1 . . 1 . . 1 1 2 . . . Protection 9 | . . 3 1 1 . . 1 . . . . 1 2 . . Artifact . | . . . . . . . . . . . . . . . . Weapon 30 | 2 2 . 2 . . . 3 2 1 . . 5 1 7 5 Energy Gun 2 | . . . . . . . 1 . . . . 1 . . . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 11 | 2 . . . . . . . . . . . 1 1 5 2 Ballistic Cannon 10 | . 2 . 2 . . . 2 1 1 . . 2 . . . Launcher 4 | . . . . . . . . 1 . . . . . 1 2 Special Weapon 1 | . . . . . . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . 1 . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . . . . 2 . . . . 2 Parts Lost 81 | . . . 7 . . . . 1 . . . 24 8 34 7 Power 9 | . . . 1 . . . . . . . . 1 2 3 2 Propulsion 26 | . . . 1 . . . . 1 . . . 7 1 14 2 Utility 32 | . . . 3 . . . . . . . . 11 4 11 3 Weapon 14 | . . . 2 . . . . . . . . 5 1 6 . Highest Loss Streak 17 | . . . 6 . . . . 1 . . . 17 4 16 2 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 85 94 90 95 100 100 95 93 100 100 100 88 80 77 30 Engine 2 | . 14 11 9 6 . . 2 . . . . . . . . Core 1 | . . . . 2 9 9 3 2 . . . 1 2 . . Reactor 2 | . . . . . . . . 3 6 6 6 2 1 3 . Leg 20 | . 28 22 22 22 27 27 25 20 26 26 26 18 6 7 . Wheel 1 | . . . . . . . . . . . . . 5 7 . Device 5 | . . 16 20 3 . . . . . . . 13 7 6 1 Storage 6 | . 14 11 9 9 9 9 6 6 6 6 6 5 5 3 . Processor 15 | . . . 3 18 18 18 19 20 20 16 13 12 23 25 17 Hackware 8 | . . . . 5 9 9 12 13 13 16 20 8 5 3 . Protection 5 | . . 11 9 9 9 9 6 6 6 6 6 4 5 1 . Ballistic Gun 1 | . 12 . . . . . . . . . . 1 5 8 . Ballistic Cannon 14 | . 15 22 16 18 18 18 13 17 20 20 20 10 5 . . Peak Build Rating 93 | 6 10 17 31 36 35 35 54 55 57 67 67 77 76 93 68 Average Rating 48 | 4 8 15 27 33 35 35 49 51 56 59 64 65 66 71 39 On Entrance 40 | . 6 10 17 31 35 35 35 54 55 57 63 67 62 76 43 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 67 | 10 25 32 35 31 30 30 38 45 47 67 47 53 61 66 17 Greatest Support 135 | 20 20 20 50 60 60 60 80 80 75 75 75 80 44 100 135 Greatest Overweight (x) 6 | 3 1 1 1 . . . . . . . . 1 6 2 4 Average Overweight (x) . | . . 1 . . . . . . . . . . 1 . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Average Capacity 9 | 7 9 10 10 10 10 10 10 10 10 10 10 10 10 8 5 Most Carried 10 | 6 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Average Carried 9 | 4 9 9 9 9 10 10 9 9 9 9 10 7 9 8 4 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 Final Carried 10 | 6 10 10 10 10 10 10 10 9 10 10 10 8 10 5 5 Class Distribution -------------------- 36% | Hacker-Gunner 29% | Mutant 13% | Scavenger-Mutant 12% | Commander-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Commander-Mutant | -8/Recycling Commander-Mutant | -8/Scraptown Hacker-Gunner | -6/Factory Hacker-Gunner | -6/Lower Caves Hacker-Gunner | -6/Lower Caves Hacker-Gunner | -6/Zion Hacker-Gunner | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Gunner | -3/Research Mutant | -3/Armory Resources | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -3 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Res Arm Matter Collected 3995 | 200 90 193 327 660 . 23 138 292 132 66 56 798 349 546 125 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 3381 | . 74 229 205 563 . . . 252 29 . 24 814 244 827 120 Parts 206 | . 7 25 21 34 . . . 7 2 . 3 45 15 44 3 Haulers Intercepted 1 | . . . . 1 . . . . . . . . . . . Recyclers Shooed 5 | . . . 1 1 . . . . . . . 2 . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . . 9 2 1 9 . . . . Prevented 1 | . . . . . . . . . . . 1 . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Res Arm Combat Hostiles Destroyed 80 | . 4 11 13 8 . . . 6 3 . 1 16 3 12 3 Melee 7 | . . . . . . . . . . . . 2 2 3 . Guns 8 | . . . . . . . . 1 . . . 1 . 5 1 Cannons 59 | . 4 11 13 8 . . . 5 3 . 1 13 1 . . AOE 6 | . . . . . . . . . . . . . . 4 2 Classes Destroyed 14 | . 2 3 1 2 . . . 1 . . . 3 . 1 1 Worker 2 | . . 1 . . . . . . . . . . 1 . . Builder 5 | . . . . . . . . . . . . 2 . 3 . Hauler 1 | . . . . 1 . . . . . . . . . . . Recycler 4 | . . . . 3 . . . . . . . 1 . . . Operator 3 | . . . 1 2 . . . . . . . . . . . Watcher 8 | . . 2 1 1 . . . . . . . 2 1 . 1 Swarmer 30 | . 2 7 7 3 . . . 2 3 . 1 3 . 2 . Saboteur 1 | . . . . . . . . . . . . . . . 1 Grunt 28 | . 2 2 5 1 . . . 4 . . . 9 . 5 . Duelist 3 | . . . . . . . . 1 . . . . . . 2 Sentry 8 | . . 2 1 4 . . . . . . . . . 1 . Hunter 6 | . . . . . . . . . . . . 1 1 4 . Programmer 5 | . . . . . . . . . . . . 3 2 . . Z-Light 1 | . . . . . . . . . . . . . . 1 . Best Kill Streak 6 | . 3 6 6 3 . . . 3 2 . 1 4 5 6 2 Combat Bots Only 5 | . 3 4 5 3 . . . 3 2 . 1 4 3 5 2 Max Kills in Single Turn 4 | . 1 2 1 2 . . . 2 1 . 1 2 1 4 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . . . . . . . 3 1 Melee 1 | . . . . . . . . . . . . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Res Arm Hostile Shots Fired 974 | . 13 48 139 32 . . 1 34 40 . 2 223 97 287 58 Missed 313 | . 4 19 36 13 . . . 10 14 . 1 57 31 111 17 Damage Taken 12514 | . 89 260 1106 286 . . 35 469 368 . 12 3038 1496 3684 1671 Core 2278 | . 23 17 178 52 . . . 49 75 . . 434 129 638 683 Absorbed by Shields 238 | . . 67 137 . . . . . . . . . 34 . . Regen/Repaired (Parts) 821 | . . . . 137 . . . . . 684 . . . . . Core Remaining (%) 81 | 100 90 95 . . . 58 . . . . 85 56 88 . . Volleys Fired 276 | . 11 25 59 34 . . 6 15 10 . 2 52 14 33 15 Largest 3 | . 2 2 2 2 . . 2 3 3 . 3 3 2 3 1 Hottest 165 | . 78 78 88 88 . . 88 165 149 . 149 158 92 122 46 Shots Fired 584 | . 22 50 97 68 . . 12 42 25 . 6 133 28 86 15 Gun 121 | . 10 . . . . . . 2 . . . 10 14 77 8 Cannon 452 | . 12 50 97 68 . . 12 39 25 . 6 123 14 6 . Launcher 11 | . . . . . . . . 1 . . . . . 3 7 Special . | . . . . . . . . . . . . . . . . Kinetic 562 | . 22 50 97 68 . . 12 39 25 . 6 124 28 83 8 Thermal 11 | . . . . . . . . 2 . . . 9 . . . Explosive 11 | . . . . . . . . 1 . . . . . 3 7 Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 9 | . 3 4 6 9 . . 2 6 5 . 1 6 6 9 5 Robot Miss Streak 5 | . 3 5 4 4 . . 2 3 2 . 2 4 5 3 1 Penetration Max 2 | . . . . . . . . . . . . 1 2 1 . Secondary Targets 1 | . . . . . . . . . . . . . . 1 . Max Gunslinging Chain 1 | . . . . . . . . . . . . . . 1 . Shots Hit Robots 328 | . 10 25 51 32 . . 5 20 14 . 2 70 22 63 14 Core Hits 182 | . 5 13 21 17 . . 1 14 5 . 1 37 11 44 13 Critical Kills 6 | . . . . . . . . . . . . 4 . 2 . Critical Parts Destroyed 9 | . . . . . . . . . . . . 5 . 4 . Critical Strikes 40 | . . 2 . 4 . . . 2 . . . 17 3 12 . Destroy 17 | . . . . . . . . . . . . 9 . 8 . Blast 14 | . . 2 . 4 . . . 2 . . . 4 2 . . Sever 9 | . . . . . . . . . . . . 4 1 4 . Melee Attacks 63 | . . . . . . . . . . . . 12 3 19 29 Thermal 29 | . . . . . . . . . . . . . . . 29 Impact . | . . . . . . . . . . . . . . . . Slashing 34 | . . . . . . . . . . . . 12 3 19 . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 9991 | . 152 618 1136 926 . . 116 649 391 . 45 2296 731 2141 790 Guns 1726 | . 49 . . . . . . 19 . . . 123 267 1135 133 Cannons 6089 | . 103 618 1131 926 . . 112 509 391 . 45 1810 363 81 . Explosions 1248 | . . . . . . . . 121 . . . . . 472 655 Melee 910 | . . . . . . . . . . . . 361 101 448 . Ramming 18 | . . . 5 . . . 4 . . . . 2 . 5 2 Kinetic 7673 | . 152 618 1131 926 . . 112 509 391 . 45 1810 630 1216 133 Thermal 142 | . . . . . . . . 19 . . . 123 . . . Explosive 1248 | . . . . . . . . 121 . . . . . 472 655 Electromagnetic . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 910 | . . . . . . . . . . . . 361 101 448 . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 15 | . . . . . . . . . 1 1 . 15 2 11 11 Average Corruption 8 | . . . . . . . . . 1 1 . 10 2 9 11 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 49 | . . . . . . . . . 2 . . 20 4 7 16 Message Errors 10 | . . . . . . . . . . . . 4 1 1 4 Matter Fused 9 | . . . . . . . . . 1 . . 5 2 . 1 Heat Flow Errors 3 | . . . . . . . . . . . . 2 . . 1 Energy Discharges 7 | . . . . . . . . . . . . 3 1 . 3 Parts Rejected 2 | . . . . . . . . . . . . . . . 2 Data Loss (minor) 6 | . . . . . . . . . . . . 3 . 2 1 Data Loss (major) 3 | . . . . . . . . . 1 . . . . 2 . Alerts 3 | . . . . . . . . . . . . 2 . . 1 Misdirections 5 | . . . . . . . . . . . . . . 2 3 Weapon Failures 1 | . . . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 199 | . . 7 30 24 . . . . 2 . . 10 9 71 46 Projectiles 81 | . . 7 30 24 . . . . 2 . . 9 9 . . Explosions 68 | . . . . . . . . . . . . . . 22 46 Melee 50 | . . . . . . . . . . . . 1 . 49 . Knockbacks 68 | . 1 8 24 7 . . 3 4 1 . 1 14 4 1 . Impact . | . . . . . . . . . . . . . . . . Kinetic 64 | . 1 7 22 6 . . 3 4 1 . 1 14 4 1 . Secondary 4 | . . 1 2 1 . . . . . . . . . . . Self-Inflicted Damage 324 | . . . . . . . . . . . . . . 2 322 Shots 5 | . . . . . . . . . . . . . . . 5 Rammed 6 | . . . . . . . . . . . . . . 3 3 Targets Rammed 9 | . . . 1 . . . 1 . . . . 1 . 3 3 Kicked 3 | . . . 1 . . . 1 . . . . 1 . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 343 | . 123 2 17 108 . . 36 270 277 . 133 343 . . 204 Average Temperature 88 | . 57 2 7 29 . . 14 105 103 . 70 115 . . 112 Received Heat Transfer 1869 | . 30 49 529 72 . . 18 129 174 . . 534 63 183 88 Effects 8 | . . . . . . . . 3 3 . . 2 . . . Interference 7 | . . . . . . . . 3 3 . . 1 . . . Matter Decay 1 | . . . . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 . . . . . . . Heat Transferred 259 | . . . . . . . . 37 . . . 222 . . . Parts Sabotaged 4 | . . . . . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Res Arm Peak Influence 665 | . 217 342 414 398 136 . 178 . . . . 316 167 340 665 Initial 131 | . . 91 94 98 131 . . . . . . . 51 . 88 Average 163 | . 65 194 246 202 134 . 120 . . . . 136 56 91 429 Maximum Alert Level 2 | . 1 1 2 1 . . . . . . . 1 . 1 2 Low Security (%) 67 | 100 83 52 27 55 100 . 100 . . . . 70 100 88 24 Level 1 27 | . 16 47 68 44 . . . . . . . 29 . 11 9 Level 2 4 | . . . 3 . . . . . . . . . . . 66 Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 22 | . 1 . 2 2 . . . . . . . 7 2 5 3 Investigation 2 | . 1 . . . . . . . . . . . . 1 . Extermination 6 | . . . . . . . . . . . . 3 1 2 . Reinforcement 14 | . . . 2 2 . . . . . . . 4 1 2 3 Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . 1 Construction Impeded 2 | . . . . . . . . . . . . 1 1 . . Haulers Reinforced 3 | . . . . . . . . . . . . 2 . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Res Arm Distress Signals 16 | . 1 5 3 1 . . 1 . . . . . 1 1 3 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 225 | . 10 22 21 25 . . 8 10 10 . 4 32 12 39 32 Peak Tracking Total 22 | . 4 6 8 4 . . 3 3 7 . 4 8 4 8 22 Tactical Retreats 19 | . 3 . 1 1 . . 1 . 1 . . 2 . 9 1 Traps | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Res Arm Traps Triggered 4 | . 1 1 . 1 . . . . . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -3 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Res Arm Machines Disabled 10 | . . . 1 4 . . . . . . . 4 1 . . Max in Single Turn 1 | . . . 1 1 . . . . . . . 1 1 . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Res Arm Machines Accessed 21 | . 5 2 . 10 1 . 2 . . . . 1 . . . Terminals 18 | . 5 2 . 8 1 . 2 . . . . . . . . Fabricators 1 | . . . . . . . . . . . . 1 . . . Repair Stations 1 | . . . . 1 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . Total Hacks 44 | . 12 5 . 22 1 . 3 . . . . 1 . . . Successful 29 | . 9 3 . 15 1 . 1 . . . . . . . . Failed 15 | . 3 2 . 7 . . 2 . . . . 1 . . . Catastrophic 3 | . 1 . . 2 . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 29 | . 4 4 . 9 1 . 3 . . . . 5 . 2 1 Terminals 40 | . 12 5 . 19 1 . 3 . . . . . . . . Fabricators 1 | . . . . . . . . . . . . 1 . . . Repair Stations 2 | . . . . 2 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . Terminal Hacks 18 | . 6 1 . 10 1 . . . . . . . . . . Robot Analysis 1 | . . . . 1 . . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . . Open Door 3 | . . . . 3 . . . . . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . . . . Unreport Threat 3 | . . . . 3 . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . Surveillance Status 1 | . 1 . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . Zone Layout 4 | . 1 1 . 1 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . . . . . . . Scan Component 1 | . . . . 1 . . . . . . . . . . . Repair 1 | . . . . 1 . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . . . Unauthorized Hacks 8 | . 3 2 . 2 . . 1 . . . . . . . . Terminals 8 | . 3 2 . 2 . . 1 . . . . . . . . Assimilate 2 | . . 1 . . . . 1 . . . . . . . . Botnet 6 | . 3 1 . 2 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . . Used 1 | . . . . 1 . . . . . . . . . . . Hacking Detections 17 | . 5 2 . 7 . . 2 . . . . 1 . . . Full Trace Events . | . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . 1 . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . . . . . Time 44 | . . . . 44 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Res Arm Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . 1 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Res Arm Total Allies 25 | . . 1 . 10 . . 1 . . 4 . 4 . 3 2 Largest Group 10 | . . 1 . 10 8 8 8 3 . 4 4 4 4 3 2 Highest-Rated Group 288 | . . 10 . 173 140 140 140 47 . 153 153 153 112 288 192 Highest-Rated Ally 96 | . . 10 . 29 29 29 29 16 . 39 39 39 28 96 96 Zionite Dispatches 2 | . . . . . . . . . . . . 1 . 1 . Light 1 | . . . . . . . . . . . . . . 1 . Fire 1 | . . . . . . . . . . . . 1 . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 257 | . . . . 43 . . 70 26 . . 9 44 22 32 11 Total Damage 4409 | . . . . 587 . . 892 308 . . 135 615 349 1226 297 Kills 45 | . . . . 10 . . 10 3 . . 3 5 6 5 3 Allies Corrupted 4 | . . . . . . . . . . . . 2 2 . . Allies Melted 1 | . . . . . . . 1 . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Res Arm Robot Analysis Total 1 | . . . . 1 . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . 1 . 1 2 . . . . Drone Launches 2 | . . . . . . . . . . . . 2 . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . . 1 . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Res Arm Turns Passed 8933 | 63 391 570 491 1061 75 367 378 351 437 1296 711 1033 546 759 404 Spaces Moved 5789 | 41 226 251 224 668 58 281 245 218 298 998 392 575 266 663 385 Core 209 | 15 . . . . . . . . . . . . . 2 192 Treads 40 | . . . . . . . . . . . . . . . 40 Legs 4824 | 26 226 251 224 668 58 281 245 218 298 998 392 575 167 197 . Wheels 269 | . . . . . . . . . . . . . 99 170 . Hover . | . . . . . . . . . . . . . . . . Flight 447 | . . . . . . . . . . . . . . 294 153 Fastest Speed 32 | 50 120 190 123 130 130 130 130 127 127 127 127 120 98 32 32 Average Speed 123 | 120 150 190 130 130 130 130 130 129 127 127 127 126 158 80 63 Slowest Speed 330 | 200 190 190 190 130 130 130 130 130 127 127 127 190 330 260 250 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 9 | . . . . . . . . . . . . . . 8 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 33 | 3 47 26 22 86 12 33 8 37 51 88 48 20 8 18 25 Regions Visited 15 Branch Regions 8 Pre-discovered Areas 7 | . . . . . . . . 1 . . 1 5 . . . Known Exits Taken 10 | . . . 1 1 1 1 1 . 1 1 1 1 1 . . Unknown Exits Taken 5 | 1 1 1 . . . . . 1 . . . . . 1 . Scrap Searched 12 | . . . . . . 2 . 1 2 3 4 . . . . Spaces Dug 2 | . . . . . . . . . . . . 1 . 1 . Terrain Destroyed 132 | . . 1 6 9 . . . 15 4 . 1 30 4 20 42 Melee . | . . . . . . . . . . . . . . . . Projectile 73 | . . 1 6 9 . . . 12 4 . 1 30 4 6 . AOE 59 | . . . . . . . . 3 . . . . . 14 42 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Res Arm Total 6929 | 52 263 301 327 795 57 283 297 252 337 1028 600 744 353 775 465 Wait 513 | . 3 5 19 75 . 3 9 13 23 22 204 61 51 17 8 Move 5758 | 40 225 250 223 667 57 280 244 217 297 997 391 574 265 648 383 Hop 7 | . . . . . . . . . . . . . . 6 1 Pick Up 67 | 6 9 5 7 5 . . 6 1 3 3 . 8 7 7 . Fast Attach 90 | 6 3 5 5 1 . . 2 . . 1 1 17 8 23 18 Attach 26 | . . . 4 1 . . 2 1 . . . 9 3 4 2 Detach 8 | . 2 . . . . . . . . 1 1 2 . . 2 Swap 30 | . 1 2 2 4 . . 6 3 1 1 1 4 . 5 . Drop 69 | . 9 9 7 6 . . 10 2 3 3 . 4 2 10 4 Fire 276 | . 11 25 59 34 . . 6 15 10 . 2 52 14 33 15 Melee 63 | . . . . . . . . . . . . 12 3 19 29 Ram 6 | . . . . . . . . . . . . . . 3 3 Kick 3 | . . . 1 . . . 1 . . . . 1 . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 13 | . . . . 2 . . 11 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -8/Scraptown -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -4/Factory -3/Research -3/Armory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 173 | -10/Materials | Discovered new exit (range 9) 300 | -10/Materials | Build established: Mutant 430 | -10/Materials | Discovered new exit (range 3) 455 | -10/Materials | Entered another Materials area 455 | -9/Materials | Evolved 2 slots: Utility x2 635 | -9/Materials | Discovered new exit (range 11) 1016 | -9/Materials | Discovered new exit (range 7) 1025 | -9/Materials | Entered another Materials area 1025 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1325 | -8/Materials | Lost 6 parts (1p1n3u1w) 1509 | -8/Materials | Discovered new exit (range 5) 1514 | -8/Materials | Identified exit to Storage 1516 | -8/Materials | Entered Storage 2033 | -8/Storage | Identified exit to Recycling 2057 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2141 | -8/Storage | Discovered new exit (range 16) 2363 | -8/Storage | Build established: Commander-Mutant 2473 | -8/Storage | Repaired Imp. Titanium Leg 2559 | -8/Storage | Used back door to open Recycling access 2577 | -8/Storage | Entered Recycling 2577 | -8/Recycling | Accompanied by 8 allies 2618 | -8/Recycling | Scanned before Scraplab entrance 2637 | -8/Recycling | Entered Scraplab 2648 | -8/Recycling | Discovered new exit (range 3) 2649 | -8/Recycling | Identified exit to Scraptown 2652 | -8/Recycling | Entered Scraptown 2652 | -8/Scraptown | Accompanied by 8 allies 2944 | -8/Scraptown | Visited Fellowship of the Rings 3001 | -8/Scraptown | Discovered new exit (range 7) 3014 | -8/Scraptown | Identified exit to Factory 3019 | -8/Scraptown | Entered Factory 3019 | -6/Factory | Accompanied by 8 allies 3019 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3192 | -6/Factory | Lost 6 allies 3319 | -6/Factory | Discovered new exit (range 6) 3324 | -6/Factory | Identified exit to Lower Caves 3397 | -6/Factory | Entered Lower Caves 3397 | -6/Lower Caves | Accompanied by 3 allies 3481 | -6/Lower Caves | Build established: Hacker-Gunner 3655 | -6/Lower Caves | Learned location of Zion (-6) 3683 | -6/Lower Caves | Discovered new exit (range 16) 3748 | -6/Lower Caves | Entered another Lower Caves area 3924 | -6/Lower Caves | Encountered a Warlord checkpoint 4114 | -6/Lower Caves | Attacked by a faux Warlord 4174 | -6/Lower Caves | Discovered new exit (range 3) 4175 | -6/Lower Caves | Identified exit to Zion 4185 | -6/Lower Caves | Entered Zion 4232 | -6/Zion | System corruption cleaned by Quarantine Array 4383 | -6/Zion | Given A8's code to call for help 4504 | -6/Zion | Found Prototype Hackware 4558 | -6/Zion | Visited the Megawrench Repair Shop 4558 | -6/Zion | Megawrench repaired 11 parts 4848 | -6/Zion | Learned Factory stockpile data 4855 | -6/Zion | Found Prototype Device 4855 | -6/Zion | Identified Phasing AFG 4858 | -6/Zion | Identified Exp. Hacking Suite 5106 | -6/Zion | Met Imprinter 5127 | -6/Zion | Imprinted 5130 | -6/Zion | Declared Zion's savior 5437 | -6/Zion | Discovered new exit (range 13) 5454 | -6/Zion | Identified exit to Proximity Caves 5481 | -6/Zion | Entered Proximity Caves 5481 | -5/Proximity Caves | Accompanied by 4 allies 5724 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 5894 | -5/Proximity Caves | Learned location of Warlord (-4) 5953 | -5/Proximity Caves | Learned 4 Factory zone layouts 6147 | -5/Proximity Caves | Discovered new exit (range 9) 6154 | -5/Proximity Caves | Identified exit to Factory 6192 | -5/Proximity Caves | Entered Factory 6192 | -5/Factory | Accompanied by 4 allies 6192 | -5/Factory | Evolved 2 slots: Utility x2 6556 | -5/Factory | Lost 4 allies 6807 | -5/Factory | System corruption reached 10% 6877 | -5/Factory | Lost 17 parts (1p6n7u3w) 6945 | -5/Factory | Zion Fire squad teleported in 7011 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 7196 | -5/Factory | Build established: Scavenger-Mutant 7218 | -5/Factory | Discovered new exit (range 7) 7224 | -5/Factory | Identified exit to Factory 7225 | -5/Factory | Entered another Factory area 7225 | -4/Factory | Accompanied by 4 allies 7225 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7405 | -4/Factory | Spotted B-86 Titan 7430 | -4/Factory | Allies destroyed B-86 Titan 7446 | -4/Factory | Lost 4 parts (1n3u) 7767 | -4/Factory | Discovered new exit (range 4) 7770 | -4/Factory | Identified exit to Research 7771 | -4/Factory | Entered Research 7771 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 7926 | -3/Research | Lost 3 parts (2n1w) 8019 | -3/Research | Zion Light squad teleported in 8105 | -3/Research | Spotted B-86 Titan 8143 | -3/Research | Lost 4 parts (2n1u1w) 8149 | -3/Research | Lost 3 allies 8246 | -3/Research | Lost 5 parts (1p2n2u) 8385 | -3/Research | System corruption reached 10% 8433 | -3/Research | Lost 16 parts (2p4n6u4w) 8434 | -3/Research | Found Prototype Protection 8492 | -3/Research | Lost 3 parts (3n) 8529 | -3/Research | Discovered new exit (range 4) 8530 | -3/Research | Entered Armory 8564 | -3/Armory | Core integrity fell below 50% 8759 | -3/Armory | Build established: Mutant 8780 | -3/Armory | Search patrols dispatched 8782 | -3/Armory | Found Prototype Launcher 8782 | -3/Armory | Identified Com. Tesla Bomb Launcher 8829 | -3/Armory | Enhanced Grunt warped into view, answering call for help 8840 | -3/Armory | Enhanced Grunt warped into view, answering call for help 8927 | -3/Armory | Core integrity fell below 20% 8929 | -3/Armory | Spotted B-86 Titan 8934 | -3/Armory | Destroyed by B-86 Titan with Hardcell Cannon Last Messages --------------- ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. Enhanced Grunt destroyed. ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. Acquired Adv. Targeting Computer. EFFNBH3 N8XSCJB=KQSSN Acquired Adv. Targeting Computer. C-30 ARC bursts open, deploying its payload. L-61 Swordsman unfolds itself. G-67 Veteran unfolds itself. Knocked back. C-35 Carver knocked back. Adv. Targeting Computer destroyed. Cesium-ion Thruster severed. Critical hit (Burn: +50). System corrupted: IFF burst signal emitted. Cesium-ion Thruster destroyed. Adv. Targeting Computer severed. Knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????? ?????????????????????? | | ??????????????????????????? ?????????????????????? | | ??????????????????????????? ?????????????????????? | | ??????????????????????????? #????????????????????? | | ??????????????????????????? ????????????????????? | | ??????????????????????????? ##?######????????????? | | ??????????????????????????# ## #????????????? | | ??????????????????????????# ## #????????????? | | ??????????????????????????# ## """ #????????????? | | ??????????????????????????# ## R" #????????????? | | ???????????????????????##?# #?? """ #????????????? | | ???????????????????????#;## #???? #????????????? | | ???????????????????????# #######+########+##### | | ???????????????????????# c g | | ?????????????????####### cc g | | ?????????? w @cc!!c ##### ##### | | ?????????????????####### !! BB#???# #???# | | ???????????????????????# !! BB#???# #???# | | ???????????????????????# #?#####???# | | ???????????????????????# #?????????# | | ???????????????????????# ###?????????# | | ?????????????????????? """ #???????????# | | ???????????????????? "" F"" ?????????? | | ???????????????????? """""" ????????? | | ?????????????????? """" ???????? | | ??????????????????######################??????#### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 21 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 600 Phase Shifting 10 Evasion (%) 66 Targeting Accuracy 24 Target Analysis 9 Core Analysis 6 Recoil Reduction 4 Matter Filtering 30 Offensive Hacking 40 Defensive Hacking 10 Item Schematics ----------------- Lance | -6/Zion | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TerrabombIonBooster Manual? 0 Play Time 01:14:31 Cumulative 75.6 hours Start 2024.10.18 @ 16:50:17 End 2024.10.18 @ 19:09:56 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 91 Rogue 91 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 44 Achievement% 36 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9a19ea0a-a6d3-4333-a2bc-a763612e105a