Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.02 @ 22:53:17 // Winter2022/Polymind

Player: block30

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (5)       25
Value Destroyed (148)      148
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (2416)               2416
              TOTAL SCORE: 4489

 Bonus
-------
Polymind Skill             2416

 Cogmind 
---------
Core Integrity             0/550
Matter                     0/0
Energy                     100/100
System Corruption          0%
Temperature                Cool (6)
Movement                   Core (50)
Location                   -8/Storage

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (2) ---
        (None)
>   --- UTILITY (0) ------
        (None)
>   --- WEAPON (1) -------
        (None)
>   --- INVENTORY (0) ----
        (None)

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
           Heat Sink
           Heat Sink
     Light Armor Plating
>          --- WEAPON -----------
           Beam Rifle
     Heavy Assault Rifle
>          --- INVENTORY --------
               (None)
[Rating: 11]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Heat Sink
  Device                   Heat Sink
  Storage                  Small Matter Pod
  Protection               Light Armor Plating
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Heavy Assault Rifle

 Build                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Mat Sto 
Slots Evolved              .    | .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             .    | .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   
    Device                 .    | .   .   .   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
    Energy Gun             .    | .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 3    | .   .   .   .   .   3   .   
  Power                    1    | .   .   .   .   .   1   .   
  Propulsion               1    | .   .   .   .   .   1   .   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   
  Highest Loss Streak      3    | .   .   .   .   .   3   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     52   | .   .   36  80  90  39  .   
  Engine                   8    | .   .   .   9   22  10  .   
  Core                     1    | .   .   7   .   .   .   .   
  Treads                   5    | .   .   .   20  .   .   .   
  Leg                      3    | .   .   14  .   .   .   .   
  Wheel                    9    | .   .   .   .   45  .   .   
  Flight                   1    | .   .   .   .   .   17  .   
  Device                   7    | .   .   7   20  .   .   .   
  Storage                  4    | .   .   .   .   22  .   .   
  Protection               2    | .   .   .   9   .   .   .   
  Energy Gun               4    | .   .   7   9   .   .   .   
  Ballistic Gun            3    | .   .   .   9   .   10  .   
Naked Turns                484  | .   81  162 43  27  44  127 
Heaviest Build             18   | .   .   9   18  4   4   .   
  Greatest Support         40   | 3   3   20  40  20  8   3   
  Greatest Overweight (x)  .    | .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 1    | .   .   1   1   1   .   .   
  Average Capacity         .    | .   .   .   .   .   .   .   
  Most Carried             .    | .   .   .   .   .   .   .   
  Average Carried          .    | .   .   .   .   .   .   .   
  Final Capacity           .    | .   .   .   .   .   .   .   
  Final Carried            .    | .   .   .   .   .   .   .   

 Class Distribution 
--------------------
 46% | Cogmind
 23% | Sentry
 17% | Worker
  9% | Grunt

 Dominant Class 
----------------
 Cogmind | -10/Materials
 Cogmind | -10/Mines
  Sentry | -9/Materials
  Worker | -9/Mines
 Cogmind | -8/Materials
 Cogmind | -8/Storage

 Resources                      | -11 -10 -10 -9  -9  -8  -8  
-----------                Run  | Scr Mat Min Mat Min Mat Sto 
Matter Collected           12   | .   .   .   12  .   .   .   
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            212  | .   .   .   184 .   .   28  
  Parts                    12   | .   .   1   9   .   .   2   
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Mat Sto 
Combat Hostiles Destroyed  4    | .   .   1   3   .   .   .   
  Guns                     4    | .   .   1   3   .   .   .   
Classes Destroyed          3    | .   .   1   1   .   .   1   
  Worker                   1    | .   .   .   .   .   .   1   
  Grunt                    3    | .   .   1   2   .   .   .   
  Sentry                   1    | .   .   .   1   .   .   .   
Best Kill Streak           2    | .   .   1   2   .   .   1   
  Combat Bots Only         2    | .   .   1   2   .   .   .   
Max Kills in Single Turn   2    | .   .   1   2   .   .   1   
  Gunslinging              1    | .   .   .   1   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  -8  -8  
--------                   Run  | Scr Mat Min Mat Min Mat Sto 
Damage Taken               1312 | .   .   126 282 174 444 286 
  Core                     865  | .   .   115 90  102 272 286 
  Absorbed by Shields      74   | .   .   .   .   .   .   74  
Core Remaining (%)         68   | 100 .   54  .   52  .   .   
Volleys Fired              16   | .   .   5   11  .   .   .   
  Largest                  2    | .   .   1   2   .   .   .   
  Hottest                  79   | .   .   65  79  .   .   .   
Shots Fired                27   | .   .   5   22  .   .   .   
  Gun                      27   | .   .   5   22  .   .   .   
  Cannon                   .    | .   .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   
  Kinetic                  11   | .   .   .   11  .   .   .   
  Thermal                  16   | .   .   5   11  .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   
  Robot Hit Streak         6    | .   .   1   6   .   .   .   
  Robot Miss Streak        4    | .   .   1   4   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   .   
  Secondary Targets        1    | .   .   .   1   .   .   .   
    Max Gunslinging Chain  1    | .   .   .   1   .   .   .   
Shots Hit Robots           15   | .   .   3   12  .   .   .   
  Core Hits                11   | .   .   2   5   3   .   1   
  Critical Kills           .    | .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   
  Critical Strikes         2    | .   .   .   2   .   .   .   
    Burn                   2    | .   .   .   2   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   
Damage Inflicted           306  | .   .   45  220 13  .   28  
  Guns                     265  | .   .   45  220 .   .   .   
  Cannons                  .    | .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Ramming                  41   | .   .   .   .   13  .   28  
  Kinetic                  102  | .   .   .   102 .   .   .   
  Thermal                  163  | .   .   45  118 .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   
Self-Inflicted Damage      18   | .   .   .   .   4   .   14  
  Shots                    .    | .   .   .   .   .   .   .   
  Rammed                   10   | .   .   .   .   8   .   2   
Targets Rammed             10   | .   .   .   .   8   .   2   
  Kicked                   .    | .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   
Highest Temperature        57   | .   .   13  57  .   17  1   
  Average Temperature      18   | .   .   6   25  .   7   1   
  Received Heat Transfer   392  | .   .   72  141 .   81  98  
Siege Activations          .    | .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   
  Heat Transferred         555  | .   .   111 444 .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Mat Sto 
Peak Influence             199  | .   .   50  199 77  134 108 
  Initial                  77   | .   .   .   19  77  29  43  
  Average                  62   | .   .   26  96  76  65  75  
Maximum Alert Level        .    | .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          3    | .   .   .   .   .   1   2   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            3    | .   .   .   .   .   1   2   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Mat Sto 
Distress Signals           3    | .   .   .   1   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              63   | .   .   6   10  13  24  10  
  Peak Tracking Total      16   | .   .   2   10  15  16  7   
  Tactical Retreats        5    | .   .   1   .   2   1   1   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Mat Sto 
Traps Triggered            5    | .   .   .   .   .   .   5   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  
----------                 Run  | Scr Mat Min Mat Min Mat Sto 
Machines Disabled          2    | .   .   .   2   .   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Mat Sto 
Machines Accessed          5    | .   1   .   2   .   1   1   
  Terminals                5    | .   1   .   2   .   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                8    | .   3   .   2   .   2   1   
  Successful               5    | .   2   .   2   .   1   .   
  Failed                   3    | .   1   .   .   .   1   1   
    Catastrophic           1    | .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                8    | .   3   .   2   .   2   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             5    | .   2   .   2   .   1   .   
  Record                   4    | .   2   .   2   .   .   .   
  Locate Traps             1    | .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  
------------               Run  | Scr Mat Min Mat Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              3    | .   .   1   1   .   1   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   3    | .   .   1   1   .   1   .   
Robot Hacks Applied        4    | .   .   1   1   .   2   .   
  find_shortcuts           3    | .   .   1   1   .   1   .   
  find_garrison            1    | .   .   .   .   .   1   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -8  
--------                   Run  | Scr Mat Min Mat Min Mat Sto 
Total Allies               2    | .   .   2   .   .   .   .   
  Largest Group            2    | .   .   2   .   .   .   .   
  Highest-Rated Group      46   | .   .   46  .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               8    | .   .   8   .   .   .   .   
  Total Damage             84   | .   .   84  .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Mat Sto 
Robot Analysis Total       4    | .   .   1   1   1   1   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  -8  
-------------              Run  | Scr Mat Min Mat Min Mat Sto 
Turns Passed               1054 | 11  81  256 291 214 74  127 
Spaces Moved               1123 | 22  161 213 99  278 163 187 
  Core                     699  | 22  161 143 48  54  84  187 
  Treads                   51   | .   .   .   51  .   .   .   
  Legs                     70   | .   .   70  .   .   .   .   
  Wheels                   224  | .   .   .   .   224 .   .   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   79   | .   .   .   .   .   79  .   
  Fastest Speed            37   | 50  50  50  50  50  37  50  
  Average Speed            64   | 50  50  73  106 74  44  50  
  Slowest Speed            160  | 50  50  120 160 80  50  50  
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            5    | .   .   .   .   .   5   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       27   | 4   31  35  22  46  24  30  
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   
  Unknown Exits Taken      6    | 1   1   1   1   1   1   .   
Scrap Searched             1    | .   .   1   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Mat Sto 
Total                      1413 | 21  160 307 261 285 159 220 
  Wait                     244  | .   .   90  152 .   2   .   
  Move                     1108 | 21  160 212 98  277 153 187 
  Hop                      4    | .   .   .   .   .   4   .   
  Pick Up                  .    | .   .   .   .   .   .   .   
  Fast Attach              .    | .   .   .   .   .   .   .   
  Attach                   .    | .   .   .   .   .   .   .   
  Detach                   .    | .   .   .   .   .   .   .   
  Swap                     .    | .   .   .   .   .   .   .   
  Drop                     .    | .   .   .   .   .   .   .   
  Fire                     16   | .   .   5   11  .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      10   | .   .   .   .   8   .   2   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            31   | .   .   .   .   .   .   31  
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-8/Materials
-8/Storage

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 13)
   12 | -11/Scrapyard | Entered Materials
   79 | -10/Materials | Discovered new exit (range 5)
   93 | -10/Materials | Entered Mines
  330 | -10/Mines     | Discovered new exit (range 15)
  349 | -10/Mines     | Entered Materials
  600 | -9/Materials  | Discovered new exit (range 9)
  640 | -9/Materials  | Entered Mines
  641 | -9/Mines      | Assembled infested the area
  846 | -9/Mines      | Discovered new exit (range 9)
  854 | -9/Mines      | Entered Materials
  916 | -8/Materials  | Discovered new exit (range 16)
  928 | -8/Materials  | Entered Storage
  956 | -8/Storage    | Lost 3 parts (1p1n1w)
  964 | -8/Storage    | Core integrity fell below 50%
 1045 | -8/Storage    | Core integrity fell below 20%
 1055 | -8/Storage    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
01043_ Field strength at 53.
01044_ Field strength at 38.
01045_ Field strength at 27.
01046_ Field strength at 17.
01047_ Field strength at 7.
01047_ Critical hit (Burn: +27).
01047_ Stasis field depleted.
01048_ Triggered Stasis Trap.
01048_ A bubble of rippling energy engulfs the area.
01048_ Field strength at 94.
01048_ Field strength at 88.
01048_ U-05 Engineer lays Concrete.
01049_ Field strength at 82.
01049_ U-05 Engineer lays Concrete.
01050_ Field strength at 68.
01051_ Field strength at 58.
01052_ U-05 Engineer builds a Door.
01052_ Field strength at 48.
01053_ Field strength at 42.
01054_ Field strength at 31.

 Map 
-----
+----------------------------------------------------+
|    *                                               |
|                                                    |
|         #########+########################### #### |
|         ????#         #?????????????????????# #??? |
|        ?????# """"    #?????????????????????# #??? |
|    """ ?????#%"??"    #?????????????????????# #??? |
|    """??????# "??"    #######???????????????# #??? |
|    """??????# "??"    #     ################# ###? |
|      ???????# "??"    #                         ## |
| ???  ???????# """"    #                         +  |
| ??? ????????#         #                         #  |
| ??  ""  #####+##+######     ???#############    #? |
| ??  T"           #?????#   #???????????????#    #? |
| ??  ""  ########/#######   #?????????????###    #? |
| ???????????#           #   #?????????????" #    #? |
| ???????????#           #   #?????????????"=#    #  |
| ???????????#           / r #?????????????"*+%   +  |
| ???????????# " "       #   #?????????????#T# ####  |
| ???????????# "G" *[    #   #?????????????### #???? |
| ???????????#  "  [[    #o g#???????????????# #???? |
| ???????????#           # g #???????????????# #???? |
| ???????????### ###"T"### Y ########????????# #???? |
| ?????????????##??#####?#gg #      ?????????# #???? |
| ???????????????????????#  u+  "????????????# #???? |
| ???????????????????????#  ^#??????????????     ??? |
| ???????????????????????# @ #?????????????#  T  #?? |
| ???????????????????????+   ;  "??????????# ""  #?? |
| ???????????????????????#   #   "?????????#     #?? |
| ???????????????????????#   #?   "????????#     #?? |
| ???????????????????????#   #??    ???????##   ##?? |
| ???????????????????????#   #???+###???????#   #??? |
| ???????????????????????#   #??????????????#   #??? |
| ???????????????????????#####??????????????#   #??? |
| ??????????????????????????????????????????+   #??? |
| ???????????????????????????????????????????   #??? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          19
Energy Capacity            215
Matter Stores              100
Matter Capacity            100
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Resistance: EX             50
Resistance: I              25
Evasion (%)                62
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Polymind                       | -11 -10 -10 -9  -9  -8  -8  
----------                 Run  | Scr Mat Min Mat Min Mat Sto 
Hosts                      4    | .   .   1   1   1   1   .   
  Combat Hostiles          3    | .   .   1   1   .   1   .   
  Allies                   .    | .   .   .   .   .   .   .   
Unique Host Classes        4    | .   .   1   1   1   1   .   
Average Host Suspicion     67   | .   .   99  88  19  100 .   
  Unsuspicious Activity    328  | .   .   .   132 196 .   .   
  Returns to Shadow        .    | .   .   .   .   .   .   .   
  Fuzzy Dispatches         .    | .   .   .   .   .   .   .   
Protomatter Created        120  | .   .   11  .   109 .   .   
  Used                     64   | .   .   30  23  5   6   .   
  Decayed                  56   | .   .   .   .   56  .   .   
  Highest Spend            30   | .   .   30  23  5   6   .   
Top 5 Hosts by Kills:
  Y-45 Defender (-9/Materials: 3)
  G-47 Trooper (-10/Mines: 1)

 Game 
------
Seed              VisualGreatSegregator
  Manual?         0
Play Time         00:14:34
  Cumulative      1.8 hours
  Start           2023.01.02 @ 22:37:28
  End             2023.01.02 @ 22:53:17
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2022/Polymind
Game No.          9
  Rogue           7
  Adventurer      1
  Explorer        1
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          0
Achievement%      12
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 50275743-f80a-43d6-9e39-5d4d594d7e3e