Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.26 @ 21:07:52 Player: Grem Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (30) 150 Value Destroyed (980) 980 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1142) 1142 TOTAL SCORE: 6172 Bonus ------- High Alert Combat Kills 368 Follower Combat Kills 174 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 174/300 Energy 150/150 System Corruption 16% Temperature Cool (2) Movement Hovering (60) Location -6/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine > --- PROPULSION (3) --- Gravmag Array Nuclear Pulse Thruster > --- UTILITY (5) ------ Advanced Sensor Array Propulsion Shielding Propulsion Shielding > --- WEAPON (5) ------- Phase Cannon (fused) > --- INVENTORY (5) ---- Heavy Flak Cannon Peak State ------------ > --- POWER ------------ Light Ion Engine Fission Core > --- PROPULSION ------- Flexi-carbon Leg Gravmag Array > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Phase Shifter Improved Power Shielding Hacking Drone Bay > --- WEAPON ----------- Storm Laser Heavy Rocket Launcher > --- INVENTORY -------- Flexi-carbon Leg Small Storage Unit Visual Processing Unit Precision Beam Rifle Mini Grenade Launcher Remote Datajack [Rating: 71] Favorites ----------- Power Fission Core Engine Light Ion Engine Power Core Fission Core Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Hover Unit Gravmag Array Flight Unit Flight Unit Utility Improved Power Shielding Device Phase Shifter Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Improved Power Shielding Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Phase Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Heavy Rocket Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Slots Evolved 8 | . . . 2 . . . 6 . . Power 1 | . . . . . . . 1 . . Propulsion 1 | . . . . . . . 1 . . Utility 3 | . . . 2 . . . 1 . . Weapon 3 | . . . . . . . 3 . . Parts Attached 65 | 6 2 . 10 7 4 1 23 3 9 Power 11 | 1 1 . 1 2 . . 5 . 1 Engine 9 | 1 1 . 1 1 . . 4 . 1 Core 2 | . . . . 1 . . 1 . . Reactor . | . . . . . . . . . . Propulsion 18 | 2 . . 3 2 . 1 5 2 3 Treads . | . . . . . . . . . . Leg 9 | 2 . . . 2 . 1 3 1 . Wheel . | . . . . . . . . . . Hover 4 | . . . . . . . 2 . 2 Flight 5 | . . . 3 . . . . 1 1 Utility 21 | 1 1 . 4 2 2 . 7 1 3 Device 7 | . . . 1 1 1 . 2 1 1 Storage 5 | 1 . . 1 . 1 . 2 . . Processor 1 | . . . . . . . 1 . . Hackware 2 | . . . 2 . . . . . . Protection 6 | . 1 . . 1 . . 2 . 2 Artifact . | . . . . . . . . . . Weapon 15 | 2 . . 2 1 2 . 6 . 2 Energy Gun 6 | 1 . . 1 1 1 . 2 . . Energy Cannon 1 | . . . . . . . . . 1 Ballistic Gun 2 | 1 . . . . . . 1 . . Ballistic Cannon 1 | . . . . . . . . . 1 Launcher 4 | . . . 1 . 1 . 2 . . Special Weapon 1 | . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . . 2 . . Parts Lost 29 | . . 2 . 3 . . 21 3 . Power 6 | . . . . 1 . . 5 . . Propulsion 4 | . . . . . . . 3 1 . Utility 11 | . . 1 . 2 . . 6 2 . Weapon 8 | . . 1 . . . . 7 . . Highest Loss Streak 9 | . . 1 . 2 . . 9 3 . To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 86 | . 95 91 92 94 100 99 63 17 30 Engine 2 | . 14 14 11 8 . . 1 . 5 Core 7 | . . . . 2 11 11 8 . . Leg 17 | . 28 28 . 3 22 21 12 1 . Flight 2 | . . . 22 18 . . . 1 5 Device 16 | . . . 9 13 22 22 13 3 . Storage 9 | . 14 14 10 11 11 11 6 4 . Hackware 1 | . . . 17 12 . . . . . Protection 8 | . 9 12 . 2 11 11 5 . 6 Energy Gun 9 | . 14 7 8 11 11 11 5 . . Ballistic Gun 1 | . 14 14 2 . . . . . . Launcher 7 | . . . 9 11 11 11 3 . . Peak Build Rating 71 | 6 7 7 20 29 35 39 71 17 32 Average Rating 32 | 3 6 6 16 20 33 38 57 9 23 On Entrance 14 | . 6 7 5 20 29 35 39 3 . Naked Turns 36 | . . . . . . . . 20 16 Heaviest Build 66 | 12 17 17 11 21 42 42 66 8 20 Greatest Support 64 | 20 20 20 14 36 39 49 64 15 20 Greatest Overweight (x) 12 | . . . . 2 1 1 12 2 . Average Overweight (x) . | . . . . . . . . 1 . Largest Inventory Capacity 15 | 8 8 8 8 8 15 15 15 8 5 Average Capacity 11 | 6 8 8 7 8 12 15 14 7 5 Most Carried 12 | 4 5 5 8 8 10 11 12 2 5 Average Carried 7 | . 3 5 6 7 9 10 7 . 1 Final Capacity 15 | 8 8 8 8 8 15 15 8 5 5 Final Carried 10 | . 5 5 8 7 10 10 . . 1 Class Distribution -------------------- 69% | Mutant 10% | Derelict-Mutant 8% | Scavenger-Tank 6% | Hacker-Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hacker-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Matter Collected 840 | 165 . 93 109 164 76 . 202 31 . Remotely . | . . . . . . . . . . Salvage Created 831 | . . 77 204 22 . . 528 . . Parts 38 | . . 5 14 . . . 19 . . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . 3 . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Combat Hostiles Destroyed 25 | . . 2 8 3 . . 12 . . Guns 8 | . . 2 . 2 . . 4 . . AOE 17 | . . . 8 1 . . 8 . . Classes Destroyed 12 | . . 1 7 1 . . 3 . . Worker 3 | . . . . . . . 3 . . Tunneler 1 | . . . 1 . . . . . . Recycler 2 | . . . 1 . . . 1 . . Operator 1 | . . . 1 . . . . . . Watcher 1 | . . . 1 . . . . . . Swarmer 8 | . . . 4 . . . 4 . . Grunt 9 | . . 2 2 . . . 5 . . Brawler 1 | . . . 1 . . . . . . Protector 1 | . . . . . . . 1 . . Sentry 2 | . . . 1 . . . 1 . . Specialist 1 | . . . . . . . 1 . . Assembled 3 | . . . . 3 . . . . . Best Kill Streak 12 | . . 2 12 2 . . 11 . . Combat Bots Only 8 | . . 2 8 2 . . 8 . . Max Kills in Single Turn 7 | . . 1 3 1 . . 7 . . Gunslinging . | . . . . . . . . . . Exploded 5 | . . . 2 1 . . 5 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Hostile Shots Fired 315 | . 6 40 17 9 . 10 228 3 2 Missed 94 | . 3 13 5 5 . 8 59 . 1 Damage Taken 3716 | . 45 364 118 104 . 31 2915 127 12 Core 997 | . . 75 21 12 . 31 719 127 12 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 252 | . . . . . . . 252 . . Core Remaining (%) 84 | 100 . 70 . . . 84 . . . Volleys Fired 64 | . . 10 13 7 . 5 29 . . Largest 2 | . . 1 1 1 . 1 2 . . Hottest 283 | . . 40 61 61 . 61 283 . . Shots Fired 67 | . . 10 13 7 . 5 32 . . Gun 50 | . . 10 3 6 . 5 26 . . Cannon . | . . . . . . . . . . Launcher 16 | . . . 10 1 . . 5 . . Special 1 | . . . . . . . 1 . . Kinetic 14 | . . 9 . . . . 5 . . Thermal 35 | . . . 3 6 . 5 21 . . Explosive 16 | . . . 10 1 . . 5 . . Electromagnetic 1 | . . 1 . . . . . . . Robot Hit Streak 10 | . . 4 7 7 . 3 10 . . Robot Miss Streak 19 | . . 1 3 . . 2 19 . . Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 44 | . . 7 6 6 . 3 22 . . Core Hits 77 | . . 4 14 4 . . 55 . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 3 | . . . . 1 . . 2 . . Burn 3 | . . . . 1 . . 2 . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3658 | . . 94 719 189 . 50 2606 . . Guns 871 | . . 94 16 104 . 50 607 . . Cannons . | . . . . . . . . . . Explosions 2739 | . . . 703 85 . . 1951 . . Melee . | . . . . . . . . . . Ramming 48 | . . . . . . . 48 . . Kinetic 128 | . . 94 . . . . 34 . . Thermal 743 | . . . 16 104 . 50 573 . . Explosive 2739 | . . . 703 85 . . 1951 . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 16 | . . . . 3 3 . 3 16 16 Average Corruption 8 | . . . . 3 3 . 1 11 16 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 16 | . . . . . 1 . 1 6 8 Message Errors 5 | . . . . . . . 1 2 2 Matter Fused 5 | . . . . . 1 . . 1 3 Energy Discharges 1 | . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . 2 . Data Loss (major) 1 | . . . . . . . . . 1 Misdirections 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 85 | . . . 52 15 . . 18 . . Projectiles . | . . . . . . . . . . Explosions 85 | . . . 52 15 . . 18 . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 96 | . . . . 32 . . 64 . . Shots 3 | . . . . 1 . . 2 . . Rammed 3 | . . . . . . . 3 . . Targets Rammed 8 | . . . . . . . 8 . . Kicked 5 | . . . . . . . 5 . . Crushed . | . . . . . . . . . . Highest Temperature 495 | . 12 41 41 54 . 100 495 . . Average Temperature 124 | . 12 23 16 27 . 54 167 . . Received Heat Transfer 549 | . 42 219 27 . . . 261 . . Effects 1 | . . . . . . . 1 . . Shutdowns 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 6 | . . . . . . . 6 . . Heat Transferred 1531 | . . . 37 296 . 111 1087 . . Parts Sabotaged 1 | . . . . . . . 1 . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Peak Influence 1298 | . 30 81 305 168 . . 1298 380 231 Initial 900 | . . 11 27 118 . . 900 380 231 Average 480 | . 5 37 75 135 . . 1086 365 231 Maximum Alert Level 4 | . . . 1 . . . 4 1 1 Low Security (%) 45 | 100 100 100 87 100 . . . . . Level 1 18 | . . . 12 . . . . 100 100 Level 2 . | . . . . . . . . . . Level 3 22 | . . . . . . . 60 . . Level 4 14 | . . . . . . . 39 . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 7 | . . . 3 . . . 4 . . Investigation 3 | . . . 2 . . . 1 . . Extermination . | . . . . . . . . . . Reinforcement 4 | . . . 1 . . . 3 . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered 2 | . . . . . . . 2 . . Construction Impeded 2 | . . . . . . . 2 . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Distress Signals 4 | . . . 2 . . 1 1 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 72 | . 3 6 13 3 . 1 37 6 3 Peak Tracking Total 12 | . 3 2 7 1 . 1 12 6 . Tactical Retreats 9 | . . 1 1 . . 1 6 . . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Traps Triggered 1 | . . . . . . . 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Machines Disabled 12 | . . . 1 . . . 11 . . Max in Single Turn 4 | . . . 1 . . . 4 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Machines Accessed 13 | . 4 . 6 . . 1 1 . 1 Terminals 10 | . 3 . 5 . . 1 1 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . . 1 Scanalyzers 1 | . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 31 | . 7 . 16 . . 1 4 . 3 Successful 16 | . 3 . 11 . . 1 1 . . Failed 15 | . 4 . 5 . . . 3 . 3 Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 9 | . . . . . 5 . 2 . 2 Terminals 24 | . 5 . 14 . . 1 4 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 5 | . 2 . . . . . . . 3 Scanalyzers 2 | . . . 2 . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 14 | . 3 . 9 . . 1 1 . . Record 1 | . . . . . . 1 . . . Prototype ID Bank 1 | . . . 1 . . . . . . Open DSF 1 | . . . . . . . 1 . . Branch Access Points 1 | . . . 1 . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . Alert Level 1 | . . . 1 . . . . . . Unreport Threat 1 | . . . 1 . . . . . . Security Status 1 | . . . 1 . . . . . . Transport Status 1 | . . . 1 . . . . . . Recall Investigation 2 | . . . 2 . . . . . . Registered Components 2 | . 1 . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . Insert Component 1 | . . . 1 . . . . . . Analyze 1 | . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 9 | . 3 . 4 . . . 1 . 1 Full Trace Events 5 | . 1 . 3 . . . 1 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 14 | . . . 1 . 13 . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . . 1 . . Non-combat . | . . . . . . . . . . Combat 1 | . . . . . . . 1 . . Robot Hacks Applied 1 | . . . . . . . 1 . . parse_system 1 | . . . . . . . 1 . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Total Allies 12 | . . . . . 7 . 2 1 2 Largest Group 7 | . . . . . 7 6 2 1 2 Highest-Rated Group 235 | . . . . . 235 196 70 31 70 Highest-Rated Ally 39 | . . . . . 39 39 35 31 35 Zionite Dispatches 2 | . . . . . . . 1 . 1 Demo 2 | . . . . . . . 1 . 1 Total Orders . | . . . . . . . . . . Ally Attacks 46 | . . . . . . 31 9 6 . Total Damage 1870 | . . . . . . 380 1362 128 . Kills 13 | . . . . . . 2 11 . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 1 1 . . . Drone Launches 1 | . . . . . . . 1 . . Drone Recoveries 1 | . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Turns Passed 4418 | 53 237 156 183 276 1974 485 721 162 171 Spaces Moved 3439 | 43 191 114 350 419 1185 385 358 135 259 Core 171 | 15 . . . . . . 20 114 22 Treads . | . . . . . . . . . . Legs 2251 | 28 191 114 . 37 1185 385 290 21 . Wheels . | . . . . . . . . . . Hover 285 | . . . . . . . 48 . 237 Flight 732 | . . . 350 382 . . . . . Fastest Speed 37 | 50 120 120 37 37 120 120 100 50 50 Average Speed 115 | 95 120 120 37 45 161 122 160 114 59 Slowest Speed 650 | 120 120 120 37 200 190 190 650 150 60 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 3 | . . . 3 . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 40 | 3 34 39 31 56 91 63 10 68 7 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . . Known Exits Taken 1 | . . . 1 . . . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . . Scrap Searched 6 | . . . . . 3 3 . . . Spaces Dug 28 | . . . 11 11 . . 6 . . Terrain Destroyed 146 | . . . 73 11 . . 62 . . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 146 | . . . 73 11 . . 62 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Total 3782 | 55 198 123 389 496 1253 396 452 142 278 Wait 124 | 1 . . . 58 45 4 16 . . Move 3425 | 42 190 113 343 418 1184 384 358 134 259 Hop 3 | . . . 3 . . . . . . Pick Up 63 | 6 6 . 13 4 10 1 11 4 8 Fast Attach . | . . . . . . . . . . Attach 54 | 6 1 . 6 3 3 1 22 3 9 Detach 7 | . . . 1 . . . 4 . 2 Swap 11 | . 1 . 4 4 1 . 1 . . Drop 23 | . . . 6 2 10 1 3 1 . Fire 64 | . . 10 13 7 . 5 29 . . Melee . | . . . . . . . . . . Ram 3 | . . . . . . . 3 . . Kick 5 | . . . . . . . 5 . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 273 | -10/Materials | Discovered new exit (range 16) 291 | -10/Materials | Entered Mines 314 | -10/Mines | Build established: Mutant 314 | -10/Mines | Discovered new exit (range 15) 447 | -10/Mines | Entered Materials 447 | -9/Materials | Evolved 2 slots: Utility x2 538 | -9/Materials | Identified exit to Mines 630 | -9/Materials | Entered Mines 634 | -9/Mines | Destroyed 8 combat bots 644 | -9/Mines | Assembled infested the area 649 | -9/Mines | Assisted by a Guerilla fighting off Assembled 683 | -9/Mines | Met a Derelict bent on vengeance 895 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 906 | -9/Mines | Entered Zion 960 | -7/Zion | Received a hallucinogenic algorithm 977 | -7/Zion | System corruption cleaned by Quarantine Array 1029 | -7/Zion | Found Prototype Energy Gun 1086 | -7/Zion | Given the Hacking Drone Bay 1086 | -7/Zion | Found Prototype Device 1515 | -7/Zion | Learned location of 1 exit from Factory 1832 | -7/Zion | Gained Derelict followers 2075 | -7/Zion | Met Imprinter 2147 | -7/Zion | Imprinted 2149 | -7/Zion | Declared Zion's savior 2853 | -7/Zion | Discovered new exit (range 15) 2880 | -7/Zion | Entered Proximity Caves 2880 | -6/Proximity Caves | Accompanied by 6 allies 2978 | -6/Proximity Caves | Spotter reported a threat 3048 | -6/Proximity Caves | Spotter reported a threat 3062 | -6/Proximity Caves | Spotter reported a threat 3101 | -6/Proximity Caves | Spotter reported a threat 3115 | -6/Proximity Caves | Spotter reported a threat 3122 | -6/Proximity Caves | Learned 4 Factory zone layouts 3154 | -6/Proximity Caves | Spotter reported a threat 3168 | -6/Proximity Caves | Spotter reported a threat 3207 | -6/Proximity Caves | Spotted B-75 Beast 3207 | -6/Proximity Caves | Spotter reported a threat 3209 | -6/Proximity Caves | Build established: Derelict-Mutant 3260 | -6/Proximity Caves | Spotter reported a threat 3280 | -6/Proximity Caves | Lost 4 allies 3353 | -6/Proximity Caves | Discovered new exit (range 10) 3365 | -6/Proximity Caves | Entered Factory 3365 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x1, Weapon x3 3366 | -6/Factory | Identified exit to Lower Caves 3366 | -6/Factory | Identified Storm Laser 3367 | -6/Factory | Identified Hacking Drone Bay 3401 | -6/Factory | Zion Demo squad teleported in 3715 | -6/Factory | Search patrols dispatched 3939 | -6/Factory | Cargo convoy interrupted 3973 | -6/Factory | Destroyed 8 combat bots 4010 | -6/Factory | Lost 8 parts (1p2n2u3w) 4064 | -6/Factory | Core integrity fell below 50% 4065 | -6/Factory | Search patrols dispatched 4079 | -6/Factory | Core integrity fell below 20% 4086 | -6/Factory | Sucked down chute 4086 | -6/Factory | Entered Waste 4087 | -6/Waste | Met a frightened Derelict 4099 | -6/Waste | Lost 9 parts (3p1n2u3w) 4101 | -6/Waste | EMP discharged 4101 | -6/Waste | System corruption reached 10% 4170 | -6/Waste | Spotted C-40 Crusher 4173 | -6/Waste | Spotted C-40 Crusher 4174 | -6/Waste | Spotted C-40 Crusher 4201 | -6/Waste | EMP discharged 4203 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4203 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4205 | -6/Waste | Spotted C-40 Crusher 4220 | -6/Waste | Spotted C-40 Crusher 4223 | -6/Waste | Spotted C-40 Crusher 4232 | -6/Waste | Crushed by Compactor (1 part destroyed) 4240 | -6/Waste | Discovered new exit (range 15) 4248 | -6/Waste | Entered Factory 4263 | -6/Factory | Lost 3 parts (1n2u) 4284 | -6/Factory | Zion Demo squad teleported in 4302 | -6/Factory | Build established: Mutant 4419 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- [ Target locked, reinforcements inbound... ] 32-JA2(d): "For Zion!" System corrupted: Matter fused (-8). Connecting with Recycling Unit... System corrupted: Substantial component data lost. Acquired Propulsion Shielding. System corrupted: Energy discharge (-42). System corrupted: Phase Cannon fused. Connecting with Scanalyzer... System corrupted: Matter fused (-9). 0JMHNQ5D MOPE,:HA/>> W0D2LTVZQVM6C5AM Detecting system override signal. Acquired Adv. Sensor Array. 32-JA2(d) triggered Ambush Trap. G-50 Soldier emerges from a hatch in the floor. S-27 Virus emerges from a hatch in the floor. ALERT: All DSF locations entering lockdown mode. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ???????????????????????? ????????????????? | | ???????????????????????? ????????????????? | | ???????????????????????" ????????????????? | | ???????????????? " "???" #???????????????? | | ?????????????? ?? #???????????????? | | ?????????????? "?" #???????????????? | | ????????????? """ #???????????????? | | ????????????? F" #???????????????? | | ????????????? "" #???????????????? | | ?????????????? #####???????????? | | ???????????????? +???????????? | | ?????????????????# s #???????????? | | ?????????????????# #???????????? | | ?????????????????# "" #???????????? | | ?????????????????+ T" #???????????? | | ?????????????????# """g @"" +???????????? | | ?????????????????# """d #???????????? | | ?????????????????# """ #???????????? | | ?????????????????# d #???????????? | | ?????????????????# s!!! """ #???????????? | | ?????????????????# ! """ #???????????? | | ?????????????????# !! """ #???????????? | | ?????????????????# #???????????? | | ?????????????????# #???????????? | | ?????????????????# #???????????? | | ?????????????????######## #???????????? | | ????????????????????????# #???????????? | | ????????????????????????# #???????????? | | ????????????????????????# #???????????? | | ????????????????????????# #???????????? | | ????????????????????????# #???????????? | | ????????????????????????# #???????????? | | ????????????????????????# #???????????? | | ????????????????????????# #???????????? | | ????????????????????????# #???????????? | | ????????????????????????+ #???????????? | | ????????????????????????# #???????????? | | ????????????????????????# #???????????? | | ????????????????????????# #???????????? | | ????????????????????????# #??????"????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 27 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Power Amplification 30 Additional Mass Support 9 Armor Coverage 150 Power Shielding 66 Propulsion Shielding 66 Phase Shifting 5 Evasion (%) 62 Offensive Hacking 20 Item Schematics ----------------- Flight Unit | -9/Materials | Scanalyzed Imp. Plasma Cutter | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Flak Gun | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Greatsword | -7/Zion | Archive Arm. Medium Treads | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Robot Schematics ------------------ M-28 Smith | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Everything Is Under Control GoHome() I Survived The Infestation I'm Back, Baby! Quick And Dirty Robot Respite Storm Trooper The More The Merrier The One Tourist Challenges ------------ None Game ------ Seed FireMetafiberFrame Manual? 0 Play Time 01:41:15 Cumulative 4.9 hours Start 2024.08.25 @ 18:47:29 End 2024.08.26 @ 21:07:52 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5248a530-0c71-4706-9c98-603215fa52ec