Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.07.24 @ 20:47:32 Player: biogoob Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (66) 330 Value Destroyed (2039) 2039 Prototype IDs (22) 440 Alien Tech Used (4) 800 Bonus (7858) 7858 TOTAL SCORE: 19967 Bonus ------- High Alert Combat Kills 18 Follower Combat Kills 40 Met Zhirov 300 Scanned by Researcher 500 Met Sigix 2000 Met MAIN.C 5000 Cogmind --------- Core Integrity 0/1600 Matter 255/300 Energy 100/100 System Corruption 20% Temperature Cool (9) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (13) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor Advanced Sensor Array Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Quantum Reactor > --- PROPULSION ------- Q-thruster Q-thruster Cooled Impulse Thruster Impulse Thruster Array Impulse Thruster Array Improved Q-thruster > --- UTILITY ---------- Advanced Heat Sink Small Storage Unit Advanced Gravity Neutralizer Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Improved Melee Analysis Suite Advanced Target Analyzer Advanced Reaction Control System Phase Redirector Improved Hacking Suite Advanced System Shield Ghost Barrier > --- WEAPON ----------- Enhanced Force Lance Enhanced Force Lance > --- INVENTORY -------- Antimatter Reactor Light Quantum Reactor Advanced Sensor Array Microactuators Experimental ECM Suite Advanced Thermal Defense Suite EM Disruption Field Enhanced Force Lance [Rating: 183] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Improved Cesium-ion Thruster Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved Cesium-ion Thruster Utility Improved Melee Analysis Suite Device Improved Sensor Array Storage Large Storage Unit Processor Improved Melee Analysis Suite Hackware Improved Hacking Suite Protection Hardened Medium Armor Plating Artifact Phase Redirector Weapon Greatsword Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon RU-N14's Throwing Claymores Slashing Weapon Greatsword Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Com Slots Evolved 18 | . . 2 2 2 . . . 2 2 . . . . 2 2 . 2 . 2 . Power 1 | . . . . . . . . . 1 . . . . . . . . . . . Propulsion 6 | . . . 1 1 . . . 1 1 . . . . . . . 1 . 1 . Utility 11 | . . 2 1 1 . . . 1 . . . . . 2 2 . 1 . 1 . Weapon . | . . . . . . . . . . . . . . . . . . . . . Parts Attached 145 | . 4 14 23 12 . . 1 10 4 2 2 6 1 4 6 14 18 7 8 9 Power 19 | . . 2 2 2 . . . 1 1 1 . 1 . . 2 1 3 1 1 1 Engine 10 | . . 2 2 2 . . . 1 1 . . . . . 1 . . 1 . . Core 4 | . . . . . . . . . . 1 . 1 . . . 1 1 . . . Reactor 5 | . . . . . . . . . . . . . . . 1 . 2 . 1 1 Propulsion 36 | . . 2 8 7 . . 1 3 2 . . 1 1 . 1 1 3 2 3 1 Treads . | . . . . . . . . . . . . . . . . . . . . . Leg 4 | . . 1 3 . . . . . . . . . . . . . . . . . Wheel 2 | . . 1 1 . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 30 | . . . 4 7 . . 1 3 2 . . 1 1 . 1 1 3 2 3 1 Utility 68 | . 2 4 11 3 . . . 5 1 1 . 4 . 4 1 10 11 4 2 5 Device 36 | . 1 2 4 1 . . . 1 1 . . 3 . 1 1 6 6 2 2 5 Storage 6 | . 1 1 1 . . . . 1 . . . 1 . . . 1 . . . . Processor 12 | . . 1 4 . . . . 2 . 1 . . . 1 . 1 2 . . . Hackware 8 | . . . 1 . . . . 1 . . . . . 2 . 1 2 1 . . Protection 5 | . . . 1 2 . . . . . . . . . . . 1 1 . . . Artifact 1 | . . . . . . . . . . . . . . . . . . 1 . . Weapon 22 | . 2 6 2 . . . . 1 . . 2 . . . 2 2 1 . 2 2 Energy Gun 3 | . 1 2 . . . . . . . . . . . . . . . . . . Energy Cannon 3 | . . 3 . . . . . . . . . . . . . . . . . . Ballistic Gun 1 | . 1 . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . 1 . . . . . . . . . . . . . . . . . . Special Weapon 2 | . . . . . . . . . . . 1 . . . . 1 . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 8 | . . . 2 . . . . 1 . . 1 . . . 2 1 1 . . . Piercing Weapon 4 | . . . . . . . . . . . . . . . . . . . 2 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 21 | . . . 1 2 . . . 1 . . 1 4 . . . 6 4 2 . . Parts Lost 27 | . . . . . . . . . . 1 . . 2 3 4 4 4 . 1 8 Power 4 | . . . . . . . . . . 1 . . . 1 . 1 . . . 1 Propulsion 9 | . . . . . . . . . . . . . 1 1 1 3 1 . 1 1 Utility 11 | . . . . . . . . . . . . . 1 1 2 . 3 . . 4 Weapon 3 | . . . . . . . . . . . . . . . 1 . . . . 2 Highest Loss Streak 3 | . . . . . . . . . . 1 . . 2 3 2 3 3 . 1 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 98 94 96 92 92 92 92 92 93 92 94 91 94 87 69 79 65 84 89 76 Engine 6 | . 14 11 9 7 7 7 7 6 10 7 5 5 5 4 . 1 . 4 4 3 Leg 7 | . 28 19 21 . . . . . . . . . . . . . . . . . Flight 18 | . . . 4 30 30 30 30 33 35 35 35 35 35 29 24 22 16 20 24 17 Device 13 | . 10 17 15 15 15 15 15 8 9 11 11 8 11 8 6 14 10 10 13 15 Storage 5 | . 15 12 7 . . . . 3 5 5 5 5 5 5 4 4 4 4 4 3 Processor 17 | . . 8 21 23 23 23 23 26 18 22 23 23 23 21 19 14 14 17 16 13 Hackware 3 | . . . . . . . . 3 5 . . . . 8 9 8 9 17 14 10 Protection 1 | . . . . 7 7 7 7 2 . . . . . . . 2 . . . . Energy Gun 1 | . 14 7 . . . . . . . . . . . . . . . . . . Energy Cannon 3 | . . 12 12 . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . 2 7 7 7 7 6 5 5 4 5 5 3 3 5 3 4 2 . Naked Turns 26 | . . . . . . . . . . . . . . . . . . . . 26 Heaviest Build 65 | 12 32 44 45 22 22 22 22 30 36 36 39 36 36 36 24 53 29 49 65 65 Greatest Support 80 | 20 20 20 30 24 24 24 24 30 37 37 37 38 38 37 37 38 44 70 80 80 Greatest Overweight (x) 14 | . 1 2 2 . . . . 1 . . 1 . . . . 14 1 . . . Average Overweight (x) . | . . 1 . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | . 15 15 15 5 5 5 5 10 10 10 10 10 10 10 10 10 8 8 8 8 Average Capacity 10 | . 14 15 13 5 5 5 5 7 10 10 10 10 10 10 10 9 8 8 8 7 Most Carried 15 | . 9 15 15 5 5 5 5 10 10 10 10 10 9 10 10 10 8 8 8 8 Average Carried 9 | . 7 13 12 4 5 4 4 7 9 8 8 9 8 7 7 7 6 7 7 6 Final Capacity 15 | 8 15 15 5 5 5 5 5 10 10 10 10 10 10 10 10 8 8 8 8 5 Final Carried 15 | 6 9 15 5 5 5 5 5 10 10 8 8 9 8 10 8 8 6 8 7 2 Class Distribution -------------------- 31% | Sprinter 31% | Mutant 13% | Hacker-Scout 8% | Scout 6% | Hacker-Sprinter 3% | Hacker-Mutant 3% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Zion Sprinter | -6/Proximity Caves Sprinter | -6/Factory Sprinter | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Scout | -5/Zhirov Scout | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Sprinter | -3/Research Hacker-Mutant | -3/Testing Hacker-Scout | -2/Research Hacker-Scout | -2/Quarantine Hacker-Scout | -1/Access Hacker-Ninja | -1/Command Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ----------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Com Matter Collected 1836 | 200 38 123 303 60 24 36 10 60 80 1 34 . 29 . 138 116 314 32 200 38 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 2561 | . 127 380 228 83 . . 16 36 278 . 52 . . 48 310 371 328 32 200 72 Parts 137 | . 11 30 12 6 . . . 3 10 . 4 . . 4 5 23 12 4 8 5 Haulers Intercepted 3 | . 1 . . . . . . . . . . . . . 2 . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . 1 . . . 2 . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Com Combat Hostiles Destroyed 28 | . 3 8 4 2 . . 1 . . . 4 . . . . 5 1 . . . Melee 4 | . . . . 2 . . 1 . . . . . . . . . 1 . . . Guns 7 | . 3 4 . . . . . . . . . . . . . . . . . . Cannons 9 | . . . 4 . . . . . . . 2 . . . . 3 . . . . AOE 8 | . . 4 . . . . . . . . 2 . . . . 2 . . . . Classes Destroyed 11 | . 3 5 . . . . . . . . . . . . . 2 . 1 . . Worker 3 | . . 2 . . . . . . . . . . . . . 1 . . . . Builder 2 | . . 1 . . . . . . . . . . . . . 1 . . . . Hauler 3 | . 1 . . . . . . . . . . . . . 2 . . . . . Recycler 5 | . . 2 . . . . . . 1 . . . . . 1 1 . . . . Operator 2 | . . . . . . . . . . . . . . . . . . 1 1 . Watcher 21 | . 2 . 1 1 . . . 1 4 . . . . 1 . . 5 . 4 2 Swarmer 18 | . 3 4 . 2 . . 1 . . . 4 . . . . 4 . . . . Grunt 6 | . . 3 3 . . . . . . . . . . . . . . . . . Researcher 2 | . . . . . . . . . . . . . . . . 2 . . . . Sentry 3 | . . 1 1 . . . . . . . . . . . . . 1 . . . Hunter 1 | . . . . . . . . . . . . . . . . 1 . . . . Best Kill Streak 8 | . 3 8 3 1 . . 1 1 4 . 4 . . 1 1 8 3 1 2 1 Combat Bots Only 5 | . 3 4 3 1 . . 1 . . . 4 . . . . 5 1 . . . Max Kills in Single Turn 3 | . 1 3 1 1 . . 1 1 1 . 2 . . 1 1 3 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . 2 . . . . . . . . 2 . . . . 2 . . . . Melee 1 | . . . . 1 . . 1 . . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 -------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Com Damage Taken 4549 | . 45 88 92 174 . . 35 23 21 134 104 . 128 252 258 634 158 81 245 2077 Core 2083 | . 13 10 . 18 . . . . 21 . 14 . . 82 73 182 45 18 59 1548 Absorbed by Shields 12 | . . . . . . . . . . . . . . . . 12 . . . . Redirected to Core 87 | . . . . . . . . . . . . . . . . . . 18 59 10 Ignored by Resistances 11 | . . . . . . . . . . . . . . . . . . . . 11 Regen/Repaired (Parts) 87 | . . . . . . 2 . . . . . . . . . . . . . 85 Core Remaining (%) 94 | 100 94 97 100 . . . 97 100 . . . . 90 92 . 80 . 95 . . Volleys Fired 39 | . 8 11 10 . . . . . . . 4 . . . . 6 . . . . Largest 2 | . 2 2 2 . . . . . . . 1 . . . . 1 . . . . Hottest 150 | . 70 150 150 . . . . . . . . . . . . . . . . . Shots Fired 66 | . 16 20 20 . . . . . . . 4 . . . . 6 . . . . Gun 30 | . 16 14 . . . . . . . . . . . . . . . . . . Cannon 24 | . . 4 20 . . . . . . . . . . . . . . . . . Launcher 2 | . . 2 . . . . . . . . . . . . . . . . . . Special 10 | . . . . . . . . . . . 4 . . . . 6 . . . . Kinetic 12 | . 8 4 . . . . . . . . . . . . . . . . . . Thermal 36 | . 8 8 20 . . . . . . . . . . . . . . . . . Explosive 12 | . . 2 . . . . . . . . 4 . . . . 6 . . . . Electromagnetic 6 | . . 6 . . . . . . . . . . . . . . . . . . Robot Hit Streak 9 | . 9 6 8 . . . . . . . 1 . . . . 3 . . . . Robot Miss Streak 2 | . 2 1 1 . . . . . . . 1 . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 117 | . 12 11 17 11 . . 1 2 7 . 1 . . 2 7 11 22 1 10 2 Core Hits 67 | . 7 12 8 3 . . 1 . 3 . 3 . . 1 2 16 7 1 1 2 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . . . . . . . . . . . . Critical Strikes 9 | . 2 1 . . . . . . . . . . . . 1 2 . . 2 1 Burn 2 | . 2 . . . . . . . . . . . . . . . . . . . Destroy 1 | . . 1 . . . . . . . . . . . . . . . . . . Sever 3 | . . . . . . . . . . . . . . . 1 2 . . . . Impale 3 | . . . . . . . . . . . . . . . . . . . 2 1 Melee Attacks 150 | . . . 3 19 . . 4 16 9 . 1 . . 4 9 13 29 11 25 7 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 125 | . . . 3 19 . . 4 16 9 . 1 . . 4 9 13 29 11 7 . Piercing 25 | . . . . . . . . . . . . . . . . . . . 18 7 Sneak Attacks 9 | . . . . . . . . . 2 . . . . . 3 3 . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 7618 | . 155 716 429 613 . . 55 141 570 . 330 . . 149 558 1631 1219 80 754 218 Guns 298 | . 154 144 . . . . . . . . . . . . . . . . . . Cannons 483 | . . 54 429 . . . . . . . . . . . . . . . . . Explosions 1678 | . . 516 . . . . . . . . 253 . . . . 909 . . . . Melee 4936 | . . . . 613 . . 55 141 570 . . . . 149 558 579 1219 80 754 218 Ramming 3 | . 1 2 . . . . . . . . . . . . . . . . . . Kinetic 115 | . 76 39 . . . . . . . . . . . . . . . . . . Thermal 862 | . 78 355 429 . . . . . . . . . . . . . . . . . Explosive 1417 | . . 255 . . . . . . . . 253 . . . . 909 . . . . Electromagnetic 65 | . . 65 . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 4238 | . . . . 613 . . 55 141 570 . 77 . . 149 558 722 1219 80 54 . Piercing 918 | . . . . . . . . . . . . . . . . . . . 700 218 Highest Corruption 18 | . . . . . . . . . 1 1 1 1 1 3 . . . 1 . 18 Average Corruption 1 | . . . . . . . . . 1 1 1 1 1 1 . . . 1 . 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 8 | . . . . . . . . . 1 . . . 3 2 . . . . . 2 Message Errors 2 | . . . . . . . . . . . . . 1 . . . . . . 1 Matter Fused 2 | . . . . . . . . . . . . . 2 . . . . . . . Heat Flow Errors 1 | . . . . . . . . . 1 . . . . . . . . . . . Energy Discharges 1 | . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . . . . . 1 . . . . . . Data Loss (major) 1 | . . . . . . . . . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1360 | . . 154 4 54 . . . 56 195 . 19 . . 26 104 211 127 . 410 . Projectiles 4 | . . . 4 . . . . . . . . . . . . . . . . . Explosions 302 | . . 154 . . . . . . . . 19 . . . . 129 . . . . Melee 1054 | . . . . 54 . . . 56 195 . . . . 26 104 82 127 . 410 . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . Targets Rammed 2 | . 1 1 . . . . . . . . . . . . . . . . . . Kicked 2 | . 1 1 . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 194 | . 18 75 99 9 2 45 18 194 194 . . . . . . . 10 . 98 . Average Temperature 44 | . 9 24 42 4 1 18 6 68 108 . . . . . . . 5 . 39 . Received Heat Transfer 279 | . . 33 45 . . . 9 6 . 24 . . 18 . 27 9 27 9 . 72 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . 1 1 . . . . . . . . . . . . . . . . . Heat Transferred 1334 | . 370 335 629 . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Com Peak Influence 648 | . 185 247 147 89 . . . 560 209 . . . . 221 185 648 531 345 356 362 Initial 386 | . . 78 40 . . . . 386 . . . . . . 115 92 358 225 82 227 Average 184 | . 126 115 68 26 . . . 413 78 . . . . 68 138 301 470 259 201 262 Maximum Alert Level 2 | . . 1 . . . . . 2 1 . . . . 1 . 2 2 1 1 1 Low Security (%) 67 | . 100 99 100 100 . . . . 96 . . . . 95 100 31 . 16 59 . Level 1 19 | . . . . . . . . 36 3 . . . . 4 . 56 16 83 40 100 Level 2 13 | . . . . . . . . 62 . . . . . . . 12 83 . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 19 | . . . 5 . . . . 1 1 . . . . 1 . 4 . 4 2 1 Investigation 8 | . . . 2 . . . . 1 . . . . . 1 . 1 . 2 . 1 Extermination . | . . . . . . . . . . . . . . . . . . . . . Reinforcement 11 | . . . 3 . . . . . 1 . . . . . . 3 . 2 2 . Assault . | . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . 1 . . . . . . . . 1 . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Com Distress Signals 4 | . . 1 1 . . . . . . . . . . 1 . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 159 | . 7 12 5 8 . . 10 6 12 4 4 . 2 23 6 20 8 8 11 13 Peak Tracking Total 20 | . 3 4 4 4 . . 6 2 6 6 4 . 2 20 6 5 3 5 4 11 Tactical Retreats 21 | . 1 . . 1 . . 3 1 2 2 . . . 2 . 4 . . 3 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Com Traps Triggered 6 | . . . . . . . . . . . . . . 2 . . 2 . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed 4 | . . . . . . . . . 4 . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ---------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Com Machines Disabled 15 | . . 7 . . . . . . . . . . . . . 5 . 3 . . Max in Single Turn 7 | . . 7 . . . . . . . . . . . . . 1 . 1 . . Garrison Access 5 | . . . . . . . . 2 . . . . . 1 . . . . 2 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Com Machines Accessed 67 | . 3 2 6 3 . . . 9 7 . . 4 . 5 3 2 3 6 9 5 Terminals 45 | . 3 2 4 2 . . . 5 5 . . . . 3 2 1 2 6 6 4 Fabricators 3 | . . . . 1 . . . . 1 . . . . 1 . . . . . . Repair Stations 2 | . . . . . . . . 1 . . . . . . . . . . . 1 Recycling Units 6 | . . . 1 . . . . 1 1 . . . . . 1 . 1 . 1 . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . 1 . . . . 2 . . . . . 1 . 1 . . 2 . Total Hacks 182 | . 12 5 19 4 . . . 21 18 . . 7 . 10 8 5 8 28 16 21 Successful 72 | . 8 3 10 2 . . . 7 5 . . 7 . 2 4 . 1 10 7 6 Failed 110 | . 4 2 9 2 . . . 14 13 . . . . 8 4 5 7 18 9 15 Catastrophic 31 | . . 1 1 1 . . . 5 2 . . . . 3 . 4 2 5 3 4 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 71 | . 3 1 8 1 . . . 4 15 . . . . 5 3 2 1 16 3 9 Terminals 139 | . 12 5 13 3 . . . 13 15 . . . . 5 7 2 5 28 12 19 Fabricators 6 | . . . . 1 . . . . 2 . . . . 3 . . . . . . Repair Stations 4 | . . . . . . . . 2 . . . . . . . . . . . 2 Recycling Units 12 | . . . 2 . . . . 3 1 . . . . . 1 . 3 . 2 . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 14 | . . . 4 . . . . 3 . . . . . 2 . 3 . . 2 . Terminal Hacks 50 | . 7 3 7 1 . . . 2 2 . . 7 . 1 2 . 1 10 3 4 Record 8 | . . . . . . . . . . . . 7 . . . . . 1 . . Robot Analysis 5 | . 2 1 1 . . . . . . . . . . . 1 . . . . . Prototype ID Bank 1 | . . . . . . . . . . . . . . . . . . . . 1 Open Door 6 | . . . . . . . . . . . . . . . . . 1 1 3 1 Level Access Points 2 | . . . . . . . . . . . . . . 1 . . . 1 . . Branch Access Points 3 | . 1 . . . . . . . . . . . . . 1 . . 1 . . Emergency Access Points 2 | . . . 1 . . . . . . . . . . . . . . . . 1 Terminal Index 2 | . 1 . 1 . . . . . . . . . . . . . . . . . Alert Level 3 | . . 1 . . . . . . . . . . . . . . . 1 . 1 Unreport Threat 6 | . . 1 . 1 . . . 2 . . . . . . . . . 2 . . Locate Traps 5 | . 2 . 3 . . . . . . . . . . . . . . . . . Reprogram Traps 1 | . . . . . . . . . 1 . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . . . . . . . . 1 . . Zone Layout 5 | . 1 . 1 . . . . . 1 . . . . . . . . 2 . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . . . 1 . . . . . . . . . . . 2 Scan Component 2 | . . . . . . . . 1 . . . . . . . . . . . 1 Repair 1 | . . . . . . . . . . . . . . . . . . . . 1 Recycling Unit Hacks 5 | . . . 2 . . . . . 1 . . . . . 1 . . . 1 . Report Inventory 2 | . . . 1 . . . . . . . . . . . 1 . . . . . Retrieve Components 3 | . . . 1 . . . . . 1 . . . . . . . . . 1 . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . . . . 2 . . . . . 1 . . . . 2 . Seal Access 5 | . . . . . . . . 2 . . . . . 1 . . . . 2 . Unauthorized Hacks 9 | . 1 . 1 1 . . . 2 2 . . . . . 1 . . . 1 . Terminals 8 | . 1 . 1 . . . . 2 2 . . . . . 1 . . . 1 . Track 2 | . 1 . . . . . . . . . . . . . 1 . . . . . Assimilate 2 | . . . 1 . . . . . 1 . . . . . . . . . . . Botnet 4 | . . . . . . . . 2 1 . . . . . . . . . 1 . Fabricators 1 | . . . . 1 . . . . . . . . . . . . . . . . Fabnet 1 | . . . . 1 . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . 1 . . Used 1 | . . . . . . . . . . . . . . . . . . 1 . . Hacking Detections 53 | . 3 2 5 3 . . . 7 7 . . . . 5 3 2 2 5 5 4 Full Trace Events 7 | . . . 1 . . . . 1 . . . . . 1 . 1 . 2 . 1 Feedback Events 2 | . . . . . . . . . . . . . . 1 . . . 1 . . Corruption 2 | . . . . . . . . . . . . . . 1 . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . 2 . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . 15 . . . . . . . . . 1 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . . . . 1 Time 22 | . . . . . . . . . . . . . . . . . . . . 22 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . 1 . . . . . 1 . . . . . . . . . 1 . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ------------ Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . 3 3 1 1 1 1 . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 -------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Com Total Allies 6 | . . . . . . 5 . . 1 . . . . . . . . . . . Largest Group 5 | . . . . . . 5 5 . 1 . . . . . . . . . . . Highest-Rated Group 149 | . . . . . . 149 149 . 26 . . . . . . . . . . . Highest-Rated Ally 39 | . . . . . . 39 39 . 26 . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks 42 | . . . . . . . 42 . . . . . . . . . . . . . Total Damage 683 | . . . . . . . 683 . . . . . . . . . . . . . Kills 3 | . . . . . . . 3 . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . 1 . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Com Robot Analysis Total 5 | . 2 1 1 . . . . . . . . . . . 1 . . . . . Derelict Logs Recovered 7 | . . . . . . 1 1 . . 2 2 . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 13 | . . . . . . . . 13 . . . . . . . . . . . . Garrisons 2 | . . . . . . . . 2 . . . . . . . . . . . . Patrols 7 | . . . . . . . . 7 . . . . . . . . . . . . Guards 4 | . . . . . . . . 4 . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ------------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Com Turns Passed 5213 | . 276 649 976 234 4 386 135 511 194 90 147 76 87 136 145 208 285 130 337 207 Spaces Moved 10108 | 1 137 299 809 469 14 725 307 1377 706 382 578 273 369 516 416 270 620 310 1048 482 Core 28 | . . . . . . . . . . . . . . . . . . . . 28 Treads . | . . . . . . . . . . . . . . . . . . . . . Legs 632 | 1 137 183 311 . . . . . . . . . . . . . . . . . Wheels 212 | . . 116 96 . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 9236 | . . . 402 469 14 725 307 1377 706 382 578 273 369 516 416 270 620 310 1048 454 Fastest Speed 20 | 120 120 130 29 26 26 26 26 23 20 22 22 22 22 22 21 21 24 26 24 25 Average Speed 37 | 120 175 186 103 26 26 26 26 23 21 22 22 22 23 22 24 36 27 27 24 29 Slowest Speed 260 | 120 190 260 200 26 26 26 26 91 22 22 92 24 24 24 26 95 94 28 25 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 47 | . . . 1 3 . . . 10 4 . . 1 2 3 6 3 4 1 9 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . 1 . . . . . . . . Exploration Rate (%) 37 | 2 33 35 72 16 3 74 50 42 23 59 65 63 55 24 15 39 16 49 29 21 Regions Visited 20 Branch Regions 10 Pre-discovered Areas 6 | . . . . . . 2 . . . 1 . 3 . . . . . . . . Known Exits Taken 18 | . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . . . . . . . . Scrap Searched 9 | . . . . . 1 2 1 . . . 3 . 2 . . . . . . . Spaces Dug 34 | . . . 3 1 . . 2 11 1 . 1 . . 2 1 1 1 3 6 1 Terrain Destroyed 174 | . . 18 5 1 . . 2 11 1 . 56 . . 2 1 66 1 3 6 1 Melee 34 | . . . 3 1 . . 2 11 1 . 1 . . 2 1 1 1 3 6 1 Projectile 8 | . . 2 2 . . . . . . . 2 . . . . 2 . . . . AOE 132 | . . 16 . . . . . . . . 53 . . . . 63 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Com Total 11117 | . 155 370 926 543 13 922 353 1525 732 386 588 285 367 524 438 353 694 337 1071 535 Wait 549 | . 3 26 41 36 . 196 40 115 1 3 . . . . 13 20 19 . . 36 Move 9996 | . 136 298 806 462 13 724 306 1356 697 381 577 270 364 510 403 263 612 307 1029 482 Hop 45 | . . . 1 3 . . . 10 4 . . 1 2 2 6 3 3 1 9 . Pick Up 54 | . 2 8 13 1 . 1 1 10 8 . 1 1 . 1 . . 3 2 2 . Fast Attach 75 | . 2 7 11 3 . . . 3 2 . . 5 . 3 4 9 14 8 2 2 Attach 38 | . . 1 3 4 . . . 3 1 1 2 2 1 1 2 4 3 1 3 6 Detach 33 | . 1 2 4 3 . . . 1 1 . 2 2 . 2 1 7 2 3 . 2 Swap 37 | . 2 6 9 5 . . 1 4 1 1 . 1 . . . 1 2 . 3 1 Drop 81 | . . 10 25 7 . 1 1 7 8 . 1 3 . 1 . 4 7 4 2 . Fire 39 | . 8 11 10 . . . . . . . 4 . . . . 6 . . . . Melee 145 | . . . 3 19 . . 4 16 9 . 1 . . 4 9 13 29 11 21 6 Ram . | . . . . . . . . . . . . . . . . . . . . . Kick 2 | . 1 1 . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis 23 | . . . . . . . . . . . . . . . . 23 . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research -2/Quarantine -1/Access -1/Command History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 19 | -10/Materials | Identified exit to Mines 228 | -10/Materials | Discovered new exit (range 7) 277 | -10/Materials | Entered another Materials area 277 | -9/Materials | Evolved 2 slots: Utility x2 307 | -9/Materials | Build established: Mutant 887 | -9/Materials | Discovered new exit (range 16) 923 | -9/Materials | Identified exit to Materials 926 | -9/Materials | Entered another Materials area 926 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1892 | -8/Materials | Discovered new exit (range 11) 1902 | -8/Materials | Identified exit to Factory 1902 | -8/Materials | Entered Factory 1902 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2047 | -7/Factory | Build established: Sprinter 2082 | -7/Factory | Discovered new exit (range 16) 2094 | -7/Factory | Discovered new exit (range 6) 2097 | -7/Factory | Identified exit to Lower Caves 2136 | -7/Factory | Entered Lower Caves 2137 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2140 | -7/Lower Caves | Identified exit to Zion 2140 | -7/Lower Caves | Entered Zion 2148 | -7/Zion | Given the Hacking Drone Bay 2215 | -7/Zion | Gained Derelict followers 2304 | -7/Zion | Found Prototype Special Weapon 2310 | -7/Zion | Learned Factory emergency access door positions 2396 | -7/Zion | Discovered new exit (range 13) 2441 | -7/Zion | Identified exit to Proximity Caves 2526 | -7/Zion | Entered Proximity Caves 2526 | -6/Proximity Caves | Accompanied by 5 allies 2546 | -6/Proximity Caves | Spotted B-75 Beast 2614 | -6/Proximity Caves | Spotter reported a threat 2617 | -6/Proximity Caves | Spotter reported a threat 2645 | -6/Proximity Caves | Learned location of 1 exit from Factory 2655 | -6/Proximity Caves | Discovered new exit (range 7) 2661 | -6/Proximity Caves | Identified exit to Factory 2661 | -6/Proximity Caves | Entered Factory 2661 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2662 | -6/Factory | Identified exit to Factory 2957 | -6/Factory | Discovered exit to Factory (range 3) 3011 | -6/Factory | Search patrols dispatched 3172 | -6/Factory | Entered another Factory area 3172 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 3185 | -5/Factory | Discovered new exit (range 5) 3186 | -5/Factory | Identified exit to Upper Caves 3307 | -5/Factory | P-70 Sage assimilated allied Administrator 6a 3357 | -5/Factory | Discovered exit to Upper Caves (range 10) 3366 | -5/Factory | Entered Upper Caves 3395 | -5/Upper Caves | Learned 12 Factory zone layouts 3403 | -5/Upper Caves | Spotted B-75 Beast 3422 | -5/Upper Caves | Discovered new exit (range 3) 3422 | -5/Upper Caves | Identified exit to Upper Caves 3456 | -5/Upper Caves | Entered another Upper Caves area 3458 | -5/Upper Caves | Identified exit to Factory 3494 | -5/Upper Caves | Identified RU-N14's Throwing Claymores 3498 | -5/Upper Caves | Encountered a Warlord checkpoint 3567 | -5/Upper Caves | Discovered new exit (range 15) 3570 | -5/Upper Caves | Identified exit to Zhirov 3603 | -5/Upper Caves | Entered Zhirov 3603 | -5/Zhirov | Discovered new exit (range 3) 3607 | -5/Zhirov | Met Zhirov 3615 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 3633 | -5/Zhirov | Found Alien Artifact 3633 | -5/Zhirov | Identified Transdimensional Reconstructor 3633 | -5/Zhirov | Warped through subspace 3644 | -5/Zhirov | Found Alien Artifact 3644 | -5/Zhirov | Identified Integrated Reactor 3644 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 3672 | -5/Zhirov | Learned location of Quarantine (-2) 3672 | -5/Zhirov | Learned location of Testing (-3) 3672 | -5/Zhirov | Learned location of Command (-1) 3679 | -5/Zhirov | Identified exit to Proximity Caves 3679 | -5/Zhirov | Entered Proximity Caves 3683 | -4/Proximity Caves | Build established: Scout 3738 | -4/Proximity Caves | Spotted B-86 Titan 3763 | -4/Proximity Caves | Discovered exit to Factory (range 4) 3764 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3765 | -4/Proximity Caves | Learned Research stockpile data 3766 | -4/Proximity Caves | Entered Factory 3766 | -4/Factory | Evolved 2 slots: Utility x2 3822 | -4/Factory | Identified exit to Research 3880 | -4/Factory | Spotted B-86 Titan 3902 | -4/Factory | Entered Research 3902 | -3/Research | Evolved 2 slots: Utility x2 3915 | -3/Research | Lost 3 parts (1p1n1u) 3952 | -3/Research | Identified exit to Testing 4047 | -3/Research | Entered Testing 4073 | -3/Testing | Found Prototype Hackware 4073 | -3/Testing | Identified Ghost Barrier 4105 | -3/Testing | Scanned by Researcher 4116 | -3/Testing | Found Prototype Device 4116 | -3/Testing | Identified AEGIS Remote Shield 4161 | -3/Testing | Lost 3 parts (1p2n) 4206 | -3/Testing | Discovered new exit (range 22) 4209 | -3/Testing | Found Prototype Device 4209 | -3/Testing | Identified Exp. ECM Suite 4229 | -3/Testing | Spotted Superbehemoth 4229 | -3/Testing | Identified exit to Research 4254 | -3/Testing | Superbehemoth self-activated to run performance analysis 4255 | -3/Testing | Entered Research 4255 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 4325 | -2/Research | Spotted B-90 Cyclops 4383 | -2/Research | Lost 3 parts (1n2u) 4505 | -2/Research | Search patrols dispatched 4527 | -2/Research | Discovered new exit (range 8) 4528 | -2/Research | Identified exit to Quarantine 4540 | -2/Research | Entered Quarantine 4552 | -2/Quarantine | Identified exit to Access 4590 | -2/Quarantine | Found Alien Artifact 4590 | -2/Quarantine | Identified Terrabomb 4590 | -2/Quarantine | Used Terrabomb 4595 | -2/Quarantine | Found Terrabomb 4595 | -2/Quarantine | Used Terrabomb 4621 | -2/Quarantine | Met incapacitated Sigix Warrior 4621 | -2/Quarantine | Lockdown squad dispatched 4638 | -2/Quarantine | Found Alien Artifact 4638 | -2/Quarantine | Identified Phase Redirector 4646 | -2/Quarantine | Spotted Alpha 7 4654 | -2/Quarantine | Spotted Lightning 4670 | -2/Quarantine | Entered Access 4670 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 4697 | -1/Access | Build established: Hacker-Scout 4844 | -1/Access | Found Enh. Force Lance 4847 | -1/Access | Found Enh. Force Lance 4850 | -1/Access | Found Enh. Force Lance 5006 | -1/Access | Discovered new exit (range 7) 5007 | -1/Access | Identified exit to Command 5007 | -1/Access | Entered Command 5045 | -1/Command | Repaired Impulse Thruster Array 5145 | -1/Command | Spotted B-99 Colossus 5159 | -1/Command | Spotted M Guard 5159 | -1/Command | Spotted M Guard 5159 | -1/Command | Spotted Combat Programmer 5160 | -1/Command | Spotted Combat Programmer 5175 | -1/Command | Met MAIN.C 5177 | -1/Command | 0b10 Conduit disabled 5180 | -1/Command | Released all parts (20) 5193 | -1/Command | Lost 3 parts (1p2u) 5203 | -1/Command | Core integrity fell below 50% 5208 | -1/Command | System corruption reached 10% 5211 | -1/Command | Core integrity fell below 20% 5214 | -1/Command | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 05180_ Released Adv. Gravity Neutralizer. 05180_ Released Adv. System Shield. 05180_ Released Impulse Thruster Array. 05180_ Released Adv. Reaction Control System. 05180_ Released Impulse Thruster Array. 05180_ Released Antimatter Reactor. 05183_ Penetrated by EMDS Slug. 05185_ EMDS Slug penetrates 0b10 Conduit. 05187_ Penetrated by EMDS Slug. 05199_ EMDS Slug penetrates Heavy Barrier. 05200_ P-80 Master resets Combat Programmer, system corruption cleaned. 05200_ Penetrated by EMDS Slug. 05201_ Microactuators destroyed. 05203_ EMDS Slug penetrates Reinforced Barrier. 05204_ Penetrated by EMDS Slug. 05205_ Enh. Force Lance destroyed. 05205_ EMDS Slug penetrates Heavy Barrier. 05206_ Penetrated by EMDS Slug. 05206_ Enh. Force Lance destroyed. 05208_ Penetrated by EMDS Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????####################??? | | ???????????????????????????""""" """" #??? | | ??????????????????????????? "" #??? | | ????????????????????????#""""" "" #### | | ????????????????????????#""""""""""" / | | ????????????????????????#" " """ / | | ????????????????????????#"" """""" / | | ????????????????????????#"" """ != #### | | ????????????????????????# " " Y !!!= #??? | | ????????????????????????# " MM =*!=!#??? | | ????????????????????????# " "MMM */! "#??? | | ????????????????????????#"""""""" MMM """ =""#??? | | ????????????????????????#"" Y"""""""""#??? | | ????????????????????????# pp p"""""""""""#??? | | ????????????????????????# p " " " " #??? | | ????????????????????????# " " " " #??? | | ????????????????????????" " " " """" " #??? | | ????????????????????????" """ " " """" #??? | | ????????????????????????"@ " " " " #??? | | ????????????????????????# " """""""" " #??? | | ????????????????????????# " """ " """"""""#??? | | ????????????????????????# """ " " ??" ????? | | ????????????????????????##############?????##????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 77 Energy Generation 51 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 4 Cloak Strength 3 Additional Mass Support 16 Base Temperature (-) 100 Armor Coverage 225 Resistance: TH 30 Resistance: EM 25 Melee Speed Boost 20 Evasion (%) 77 Targeting Accuracy 6 Melee Accuracy 18 Target Analysis 8 Offensive Hacking 24 Defensive Hacking 34 Item Schematics ----------------- Flexi-carbon Leg | -7/Zion | Archive Spear | -7/Zion | Archive Energy Filter | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Imp. Coolant Injector | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Mak. Terrain Scan Processor | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Microactuators | -7/Zion | Archive Imp. Launcher Guidance Computer | -7/Zion | Archive Hvy. Antimatter Reactor | -3/Testing | Archive Robot Schematics ------------------ M-14 Sweeper | -7/Zion | Archive C-17 Slicer | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Transdimensional Reconstructor Integrated Reactor Terrabomb Phase Redirector Achievements -------------- None Challenges ------------ None Game ------ Seed FlyingCoolingMultirail Manual? 0 Play Time 03:11:01 Cumulative 163.9 hours Start 2023.07.23 @ 00:17:15 End 2023.07.24 @ 20:47:32 Sessions 17 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 178 Rogue 155 Adventurer 19 Explorer 4 Win Type - Total 4 Types 3/0/1/0/0/0/0/0/0 Lore% 53 Gallery% 62 Achievement% 50 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters SATURATION(80) Steam X RUN: 7787f44a-5ec3-44d2-bdf8-0b487762b6cc