Cogmind - Beta 10.2 --- EXPLORER MODE // 2020.11.08 @ 01:08:27 Player: Grant Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (35) 175 Value Destroyed (1481) 1481 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4676 Bonus ------- None Cogmind --------- Core Integrity 702/850 Matter 248/300 Energy 11/290 System Corruption 2% Temperature Cool (0) Movement Walking (153) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Carbon-fiber Leg Improved Titanium Leg Armored Leg > --- UTILITY (8) ------ High-capacity Storage Unit Visual Processing Unit Advanced Sensor Array Signal Interpreter Transmission Jammer Force Field Hacking Suite > --- WEAPON (3) ------- Gauss Rifle Flak Gun > --- INVENTORY (12) --- Micro Nuclear Core Light Angular Momentum Engine Light Treads Aluminum Leg Titanium Leg Cooled VTOL Module High-capacity Storage Unit Heavy EM Pulse Gun Gauss Rifle Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Armored Leg > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Advanced Sensor Array Signal Interpreter Transmission Jammer Force Field Hacking Suite System Shield > --- WEAPON ----------- Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core Light Treads Aluminum Leg Titanium Leg Cooled VTOL Module High-capacity Storage Unit Heavy EM Pulse Gun [Rating: 56] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Cooled VTOL Module Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Medium Armor Plating Weapon Gauss Rifle Energy Gun EM Pulse Gun Ballistic Gun Gauss Rifle Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 9 | . 1 2 2 2 2 Power . | . . . . . . Propulsion 2 | . . 1 1 . . Utility 6 | . 1 1 1 1 2 Weapon 1 | . . . . 1 . Parts Attached 65 | 7 9 13 15 12 9 Power 8 | 1 2 1 1 1 2 Engine 5 | 1 1 1 . . 2 Core 3 | . 1 . 1 1 . Reactor . | . . . . . . Propulsion 20 | 2 1 6 4 4 3 Treads . | . . . . . . Leg 19 | 2 1 6 4 3 3 Wheel . | . . . . . . Hover . | . . . . . . Flight 1 | . . . . 1 . Utility 18 | 2 4 3 3 3 3 Device 4 | . 1 . 1 1 1 Storage 4 | 1 2 . 1 . . Processor 3 | 1 . 2 . . . Hackware 3 | . . . 1 1 1 Protection 4 | . 1 1 . 1 1 Artifact . | . . . . . . Weapon 19 | 2 2 3 7 4 1 Energy Gun 11 | 1 2 2 6 . . Energy Cannon . | . . . . . . Ballistic Gun 7 | 1 . 1 . 4 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . 1 . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 8 | . 1 . 2 1 4 Power 1 | . . . 1 . . Propulsion 1 | . . . . . 1 Utility 3 | . . . . 1 2 Weapon 3 | . 1 . 1 . 1 Highest Loss Streak 3 | . 1 . 2 1 3 Average Slot Usage (%) 97 | . 92 97 98 99 99 Engine 4 | . 11 2 4 . 4 Core 4 | . . 7 3 7 1 Leg 27 | . 25 29 32 27 24 Device 10 | . 10 10 8 10 13 Storage 13 | . 20 18 13 7 6 Processor 8 | . 1 3 16 14 12 Hackware 3 | . . . 2 6 11 Protection 3 | . 2 6 . 3 3 Energy Gun 10 | . 7 17 15 10 . Ballistic Gun 8 | . 11 2 . 10 17 Naked Turns . | . . . . . . Heaviest Build 83 | 16 74 83 76 55 63 Greatest Support 71 | 20 20 30 40 57 71 Greatest Overweight (x) 3 | 1 3 3 2 1 1 Average Overweight (x) . | . 1 1 1 . . Largest Inventory Capacity 20 | 8 20 20 20 12 12 Average Capacity 15 | 5 15 18 17 12 12 Most Carried 12 | 2 5 8 10 12 9 Average Carried 5 | . 2 3 7 7 7 Final Capacity 20 | 8 20 12 12 12 12 Final Carried 9 | 1 3 6 9 7 9 Class Distribution -------------------- 44% | Hacker-Mutant 40% | Hacker-Skirmisher 14% | Scavenger-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 1258 | 247 108 166 145 69 523 Remotely . | . . . . . . Salvage Created 1665 | . 222 283 354 122 684 Parts 81 | . 16 20 10 6 29 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 31 | . 6 5 7 2 11 Guns 31 | . 6 5 7 2 11 Classes Destroyed 9 | . 2 2 . 2 3 Builder 1 | . . . . . 1 Operator 1 | . . . . 1 . Watcher 2 | . . 2 . . . Swarmer 2 | . 2 . . . . Grunt 17 | . 4 3 5 . 5 Brawler 1 | . . . . . 1 Sentry 6 | . . 2 2 . 2 Hunter 2 | . . . . . 2 Programmer 2 | . . . . 1 1 Thug 1 | . . . . 1 . Best Kill Streak 4 | . 4 3 3 1 3 Combat Bots Only 4 | . 4 2 3 1 3 Max Kills in Single Turn 2 | . 1 2 1 1 1 Gunslinging 1 | . . 1 . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 2202 | . 335 194 447 51 1175 Core 324 | . 54 34 79 9 148 Absorbed by Shields 100 | . . . . . 100 Core Remaining (%) 90 | 100 78 91 85 98 . Volleys Fired 103 | . 30 13 20 5 35 Largest 3 | . 2 2 2 3 3 Hottest 149 | . 60 101 126 149 84 Shots Fired 230 | . 46 26 40 15 103 Gun 230 | . 46 26 40 15 103 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 145 | . 30 3 . 9 103 Thermal 49 | . . 5 38 6 . Explosive . | . . . . . . Electromagnetic 36 | . 16 18 2 . . Robot Hit Streak 35 | . 22 21 35 12 32 Robot Miss Streak 1 | . 1 1 1 . 1 Penetration Max 1 | . . . . . 1 Secondary Targets 2 | . 1 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 194 | . 38 23 37 11 85 Core Hits 88 | . 14 10 15 6 43 Critical Hits 3 | . . . . . 3 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 2 | . . . . . 2 Melee Attacks 2 | . . . 2 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3569 | . 348 355 541 239 2086 Guns 3561 | . 348 347 541 239 2086 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 8 | . . 8 . . . Kinetic 2451 | . 193 30 . 142 2086 Thermal 709 | . . 71 541 97 . Explosive . | . . . . . . Electromagnetic 401 | . 155 246 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . 3 2 2 Average Corruption 1 | . . . 2 2 1 Corruption Purged . | . . . . . . Effects 9 | . . . 1 1 7 Message Errors 4 | . . . 1 1 2 Heat Flow Errors 2 | . . . . . 2 Data Loss (minor) 1 | . . . . . 1 Targeting Errors 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 3 | . . 1 2 . . Kicked 3 | . . 1 2 . . Crushed . | . . . . . . Highest Temperature 393 | . 85 69 393 132 268 Average Temperature 74 | . 36 24 169 46 35 Received Heat Transfer 1004 | . 231 135 306 9 323 Effects 2 | . . . 2 . . Energy Bleed 2 | . . . 2 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . 1 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 7 | . . . 7 . . Heat Transferred 1665 | . . 185 1295 185 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 264 | . 174 264 205 46 191 Initial . | . . . . . . Average 59 | . 59 50 90 11 87 Maximum Alert Level 1 | . . 1 1 . . Low Security (%) 94 | 100 100 88 81 100 100 Level 1 5 | . . 11 18 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . . 1 1 2 3 Investigation 3 | . . 1 1 . 1 Extermination 2 | . . . . 1 1 Reinforcement 2 | . . . . 1 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 5 | . 3 . 2 . . Communications Jammed 1 | . . . . . 1 Distress Signals 1 | . . . . . 1 Times Spotted 54 | . 10 13 13 3 15 Peak Tracking Total 6 | . 6 3 6 1 3 Tactical Retreats 1 | . . . . . 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 8 | . . 1 5 . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 1 | . 1 . . . . Max in Single Turn 1 | . 1 . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 10 | . 1 4 3 . 2 Terminals 7 | . 1 2 2 . 2 Fabricators . | . . . . . . Repair Stations 2 | . . 1 1 . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 36 | . 1 11 12 . 12 Successful 33 | . 1 10 12 . 10 Failed 3 | . . 1 . . 2 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 24 | . 1 3 8 . 12 Fabricators . | . . . . . . Repair Stations 9 | . . 5 4 . . Recycling Units 3 | . . 3 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 21 | . 1 2 8 . 10 Record 16 | . 1 1 5 . 9 Robot Analysis 2 | . . 1 . . 1 Alert Level 1 | . . . 1 . . Reinforcement Status 1 | . . . 1 . . Hauler Manifests 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 9 | . . 5 4 . . Scan Component 5 | . . 3 2 . . Repair 4 | . . 2 2 . . Recycling Unit Hacks 3 | . . 3 . . . Recycle Component 1 | . . 1 . . . Process 1 | . . 1 . . . Report Inventory 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . . 2 3 . 2 Full Trace Events 3 | . . 1 1 . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 4 | . . 2 2 . . Time 116 | . . 64 52 . . Parts Recycled 1 | . . 1 . . . Recycled Matter 49 | . . 49 . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . 1 . . Non-combat . | . . . . . . Combat 1 | . . . 1 . . Robot Hacks Applied 2 | . . . 2 . . parse_system 2 | . . . 2 . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total 2 | . . 1 . . 1 Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 3129 | 60 590 896 466 469 648 Spaces Moved 1712 | 41 292 440 246 318 375 Core 11 | 11 . . . . . Treads . | . . . . . . Legs 1701 | 30 292 440 246 318 375 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 150 150 125 122 Average Speed 150 | 108 169 176 150 131 124 Slowest Speed 210 | 120 210 210 180 150 155 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 20 | 4 44 34 20 9 9 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 2 | . . . . . 2 Melee . | . . . . . . Projectile 2 | . . . . . 2 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 2064 | 57 348 532 297 356 474 Wait 99 | . 2 48 . 3 46 Move 1707 | 40 291 439 245 317 375 Hop . | . . . . . . Pick Up 60 | 9 10 13 11 10 7 Fast Attach . | . . . . . . Attach 26 | 7 3 4 6 3 3 Detach 1 | . 1 . . . . Swap 39 | . 6 9 9 9 6 Drop 24 | 1 5 5 2 9 2 Fire 103 | . 30 13 20 5 35 Melee 2 | . . . 2 . . Ram . | . . . . . . Kick 3 | . . 1 2 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 37 | -11/Scrapyard | Identified exit to Materials 37 | -11/Scrapyard | Discovered exit to Materials (range 16) 61 | -11/Scrapyard | Entered Materials 61 | -10/Materials | Evolved 1 slot: Utility x1 315 | -10/Materials | Build established: Hacker-Mutant 543 | -10/Materials | Identified exit to Materials 543 | -10/Materials | Discovered exit to Materials (range 14) 651 | -10/Materials | Entered another Materials area 651 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1324 | -9/Materials | Repaired Aluminum Leg 1362 | -9/Materials | Repaired Lgt. Nuclear Core? 1428 | -9/Materials | Identified exit to Materials 1428 | -9/Materials | Discovered exit to Materials (range 17) 1547 | -9/Materials | Entered another Materials area 1547 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1689 | -8/Materials | Build established: Scavenger-Skirmisher 1784 | -8/Materials | Identified exit to Storage 1784 | -8/Materials | Discovered exit to Storage (range 14) 1875 | -8/Materials | Repaired Aluminum Leg 1901 | -8/Materials | Repaired Aluminum Leg 1905 | -8/Materials | Identified exit to Factory 1905 | -8/Materials | Discovered exit to Factory (range 17) 2013 | -8/Materials | Entered Factory 2013 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2181 | -7/Factory | Build established: Hacker-Skirmisher 2286 | -7/Factory | P-60 Hacker assimilated allied 7V-DXW(g) 2452 | -7/Factory | Identified exit to Factory 2452 | -7/Factory | Discovered exit to Factory (range 5) 2482 | -7/Factory | Entered another Factory area 2482 | -6/Factory | Evolved 2 slots: Utility x2 3130 | -6/Factory | Self-destructed Last Messages --------------- Slug penetrates H-66 Slayer. Penetrated by Slug. Slug penetrates H-66 Slayer. Slug penetrates Wall. Penetrated by Slug. R-10 Processor collects Gauss Rifle. Penetrated by Slug. Slug penetrates R-10 Processor. Imp. Carbon-fiber Leg destroyed. Slug penetrates H-66 Slayer. Gauss Rifle destroyed. R-10 Processor collects Flexi-carbon Leg. Slug penetrates H-66 Slayer. H-66 Slayer destroyed. Penetrated by Slug. Acquired 60 matter. Penetrated by Slug. R-10 Processor distress signal jammed. Penetrated by Slug. Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ???????????????????# """ "" #??????# # """ """ | | ???????????????????# *! #??????# # """ """ | | ???????????????????# % |%[ #??????# # | | ???????????????????#####+############ #######+#### | | ????????????????????# | | ????????????????????# | | ??????????? ????????# ^ | | ??????????? ??????# | | ???????????? ?????# ^ | | ????????????"" ????# ###################+### | | ???????????""" ##### # # #% | | ?????????" 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""" #??# "T | | ???????# """ """ + # """ #?# """ | | ???????# # # """ ##?# "" | | ???????# # # #??# | | ???????# ; ##############??# | | ???????################+########??????????# | | ???????????????# """ #??????????######## | | ???????????????# ""T"" !! #?????????????????? | | ???????????????# "" "" !! #?????????????????? | | ???????????????# #?????????????????? | | ???????????????# #?????????????????? | | ???????????????# """"""""" ##????????????????? | | ???????????????# #????????????????? | | ???????????????# """"""""" !##????????????????? | | ???????????????# ! #?????????????????? | | ???????????????# #?????????????????? | | ???????????????#################?????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 40 Targeting Accuracy 5 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Made in Tau Ceti IV Novice Programmer Please Form A Line Serviceable Loadout Shopping List Challenges ------------ None Game ------ Seed SniperTargetRedistributor Manual? 0 Play Time 00:33:38 Cumulative 2.2 hours Start 2020.11.08 @ 00:35:43 End 2020.11.08 @ 01:08:27 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 6 Rogue 5 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 7 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 248c0417-5e5f-4765-ba3e-166f7fe4e07a