Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.08 @ 17:06:14 Player: 3.14 Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (24) 4800 Robots Destroyed (385) 1925 Value Destroyed (18904) 18904 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (14837) 14837 TOTAL SCORE: 45586 Bonus ------- Triggered High Security 500 High Alert Combat Kills 8468 Follower Combat Kills 669 Entered Garrisons 1200 Used RIF Installer 1000 Aligned with FarCom 300 Win 3000 Friendly Fire -300 Cogmind --------- Core Integrity 1022/1600 Matter 165/300 Energy 99/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Armored Heavy Treads Armored Heavy Treads Armored Heavy Treads > --- UTILITY (11) ----- (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Reinforced Antimatter Reactor Particle Reactor > --- PROPULSION ------- Biometal Heavy Treads Experimental Biometal Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Power Amplifier Advanced Cooling System High-capacity Storage Unit High-capacity Storage Unit Superbattery Advanced Target Analyzer Advanced Core Analyzer Advanced Armor Integrity Analyzer Advanced Weapon Cycler Layered Heavy Armor Plating > --- WEAPON ----------- Railgun Railgun Railgun Railgun Railgun Railgun > --- INVENTORY -------- Particle Reactor Medium Treads Armored Heavy Treads Improved Medium Armor Plating Layered Heavy Armor Plating Layered Heavy Armor Plating Advanced Force Field Advanced Force Field Improved System Restoration Module Long-range Tractor Beam HERF Cannon KE Penetrator KE Penetrator KE Penetrator Railgun Fusion Bomb Launcher Katana [Rating: 192] Favorites ----------- Power Particle Reactor Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Advanced Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Layered Heavy Armor Plating Weapon Railgun Energy Gun Particle Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Railgun Launcher Fusion Bomb Launcher Slashing Weapon Katana Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar Sto Fac Fac Upp Upp Fac Gar Res Res Gar Acc Slots Evolved 18 | . . . . . 4 . . 2 . . . . . . 2 2 . . 2 . 2 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 4 | . . . . . 1 . . 1 . . . . . . . . . . 1 . 1 . . . Utility 9 | . . . . . 1 . . 1 . . . . . . 2 2 . . 1 . 1 1 . . Weapon 4 | . . . . . 2 . . . . . . . . . . . . . . . . . . 2 Parts Attached 357 | 7 3 5 1 . 19 2 14 22 13 5 5 3 9 22 8 14 1 4 13 16 37 47 23 64 Power 28 | 1 . 1 . . 1 . . 1 1 . . . . 1 1 . . 2 1 1 4 6 2 5 Engine 2 | 1 . . . . . . . . 1 . . . . . . . . . . . . . . . Core 8 | . . 1 . . 1 . . 1 . . . . . 1 1 . . 1 1 . . 1 . . Reactor 18 | . . . . . . . . . . . . . . . . . . 1 . 1 4 5 2 5 Propulsion 55 | 2 . . . . 3 . 5 7 1 4 . . . 4 1 3 . 1 5 . 8 1 2 8 Treads 55 | 2 . . . . 3 . 5 7 1 4 . . . 4 1 3 . 1 5 . 8 1 2 8 Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Utility 133 | 2 3 . 1 . 6 1 1 3 4 . . 2 2 4 4 10 1 . 2 9 13 24 15 26 Device 76 | . . . . . 3 . . 1 2 . . . 2 2 1 6 . . . 3 8 19 14 15 Storage 18 | 2 3 . 1 . 2 . . . . . . . . . . 2 . . . . 1 3 . 4 Processor 11 | . . . . . . . . . . . . . . . 2 2 . . 1 1 3 . 1 1 Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . . Protection 28 | . . . . . 1 1 1 2 2 . . 2 . 2 1 . 1 . 1 5 1 2 . 6 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 141 | 2 . 4 . . 9 1 8 11 7 1 5 1 7 13 2 1 . 1 5 6 12 16 4 25 Energy Gun 6 | . . 2 . . 1 . 2 . . . . . . . . . . . . . 1 . . . Energy Cannon 11 | . . . . . . . . 1 1 . 1 . 1 . . . . . 1 1 1 1 . 3 Ballistic Gun 109 | 2 . 2 . . 7 1 6 8 4 1 4 1 4 11 2 1 . 1 4 5 10 11 4 20 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 6 | . . . . . 1 . . 1 1 . . . 1 . . . . . . . . 2 . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 9 | . . . . . . . . 1 1 . . . 1 2 . . . . . . . 2 . 2 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . 1 . . . . . . . . 1 . . . 1 . . 1 . 1 2 Parts Lost 20 | . . 2 . . . 1 . . . . . . . 1 1 2 . . . 1 1 1 . 10 Power 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Propulsion 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . Utility 11 | . . . . . . . . . . . . . . 1 . . . . . . 1 . . 9 Weapon 6 | . . 2 . . . 1 . . . . . . . . . . . . . 1 . 1 . 1 Highest Loss Streak 3 | . . 1 . . . 1 . . . . . . . 1 1 1 . . . 1 1 1 . 3 Average Slot Usage (%) 92 | . 100 98 100 100 99 100 99 99 100 100 100 100 100 99 99 97 88 88 92 96 88 82 82 80 Core 3 | . . 7 14 14 9 9 9 7 6 . . . . 2 5 5 5 5 5 3 . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . 1 4 7 8 7 Treads 22 | . 28 28 28 28 26 27 26 29 30 30 30 30 30 30 26 20 17 17 24 26 21 13 13 11 Device 8 | . . . . . 6 4 . 6 7 7 7 7 7 6 5 14 5 5 5 2 4 13 15 13 Storage 14 | . 28 28 28 28 18 18 18 15 15 15 15 15 15 15 13 11 11 11 10 10 10 12 10 8 Processor 8 | . . . . . . . . . . . . . . . 9 18 17 17 21 25 21 13 13 11 Protection 4 | . . . . . 2 4 8 6 6 7 7 7 7 7 10 . 4 5 5 4 4 4 4 4 Energy Gun 1 | . . 10 14 14 3 . . . . . . . . . . . . . . . . . . . Ballistic Gun 23 | . 28 16 14 14 31 36 35 28 29 30 29 30 28 29 26 23 23 23 20 20 18 16 17 22 Naked Turns 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Heaviest Build 193 | 15 39 41 41 41 68 68 68 72 77 77 80 80 83 79 80 96 112 113 114 112 148 167 173 193 Greatest Support 240 | 40 40 40 40 40 66 66 66 88 88 97 97 97 97 97 80 116 116 121 152 135 215 225 225 240 Greatest Overweight (x) 3 | . . 1 1 1 1 1 1 3 . . . . . . . 1 . . 1 . . . . . Average Overweight (x) . | . . . 1 1 . . 1 . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 16 16 16 16 18 18 18 18 18 18 18 18 18 18 18 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 5 13 16 16 16 17 18 18 18 18 18 18 18 18 18 18 18 20 20 20 20 20 20 20 19 Most Carried 20 | 4 8 9 13 14 18 18 18 18 18 18 18 18 18 18 18 20 20 20 20 20 20 20 20 20 Average Carried 17 | 2 6 8 9 12 16 17 17 17 17 17 17 18 18 17 17 18 19 19 19 19 19 19 19 16 Final Capacity 20 | 8 16 16 16 16 18 18 18 18 18 18 18 18 18 18 18 20 20 20 20 20 20 20 20 4 Final Carried 20 | 4 7 9 12 14 18 18 18 18 18 18 18 18 18 18 18 20 20 20 20 20 20 20 20 . Class Distribution -------------------- 30% | Scavenger-Gunner 28% | Scavenger-Skirmisher 13% | Scavenger-Executioner 10% | Mutant 6% | Hauler-Gunner 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -8/Garrison Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Garrison Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Garrison Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Garrison Scavenger-Skirmisher | -7/Storage Scavenger-Tank | -6/Factory Hauler-Gunner | -5/Factory Hauler-Gunner | -5/Upper Caves Hauler-Gunner | -5/Upper Caves Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Garrison Scavenger-Gunner | -3/Research Scavenger-Gunner | -2/Research Scavenger-Gunner | -2/Garrison Scavenger-Executioner | -1/Access Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar Sto Fac Fac Upp Upp Fac Gar Res Res Gar Acc Matter Collected 14577 | 268 66 102 . 14 430 147 364 434 491 . 257 75 287 801 449 348 244 82 326 567 1120 2661 1282 3762 Remotely 3376 | . . . . . . . . . 127 . . . 101 199 . 228 . . . 228 120 1075 633 665 Salvage Created 23468 | 70 79 353 . 53 734 292 430 573 620 . 275 75 250 1091 819 425 286 88 560 918 1983 4692 1862 6940 Parts 1083 | 4 2 21 . 4 31 18 29 55 35 . 20 4 16 41 19 24 18 2 22 33 110 204 80 291 Haulers Intercepted 11 | . . . . . 1 . 2 . . . . . . 3 . . . . 1 . 2 1 . 1 Recyclers Shooed 8 | . . . . . . . . . . . . . . 2 1 . . . 1 . . 1 . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . . . . . . . . . . . 18 . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar Sto Fac Fac Upp Upp Fac Gar Res Res Gar Acc Combat Hostiles Destroyed 304 | . 2 10 . 3 10 6 8 14 17 . 7 1 10 8 6 4 9 1 4 12 20 58 24 70 Melee 2 | . . . . . . . . 1 . . . . . . . . . . . . . 1 . . Guns 268 | . 2 10 . 3 8 6 8 8 13 . 6 1 6 8 6 4 9 1 2 10 18 52 24 63 Cannons 8 | . . . . . . . . 1 . . . . 1 . . . . . 1 . 1 . . 4 AOE 16 | . . . . . 2 . . 4 3 . . . 3 . . . . . . . . 4 . . Classes Destroyed 20 | 1 1 1 . 1 3 3 . 3 . . . . . 1 . . . 1 . 1 1 3 . . Worker 20 | . . . . . . . . 3 . . . . . 1 . 2 . . 1 . 3 6 . 4 Builder 15 | . . . . . . . . 4 . . . . . . . . . . . . 3 5 . 3 Tunneler 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . 2 Hauler 11 | . . . . . 1 . 2 . . . . . . 3 . . . . 1 . 2 1 . 1 Recycler 23 | 1 . 1 . . 2 . . 1 . . . . . 5 4 1 . . 1 . 1 2 . 4 Carrier 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Mechanic 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . 3 Watcher 3 | . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 Swarmer 69 | . . 6 . 3 . . 2 7 8 . 4 . 7 . . . 7 . . . . 17 4 4 Grunt 97 | . 2 4 . . 5 2 2 2 7 . . . 2 1 5 . . . . 5 6 18 8 28 Brawler 12 | . . . . . . 2 . . . . 1 . . 2 . . . . . . 1 1 . 5 Duelist 9 | . . . . . . 1 . . . . 1 . . 1 . . . . . . . 2 1 3 Protector 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . 2 Sentry 36 | . . . . . 4 . 3 1 1 . . 1 . 2 . . . . 2 4 2 5 6 5 Demolisher 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Specialist 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . Hunter 33 | . . . . . 1 . 1 1 1 . 1 . 1 . . . 2 . 2 2 2 6 . 13 Programmer 36 | . . . . . . . . 3 . . . . . . 1 4 . . . . 9 8 4 7 Behemoth 5 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 3 Mutant 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Best Kill Streak 16 | 1 1 4 . 3 4 6 3 7 5 . 4 1 10 5 5 4 5 1 2 5 5 16 8 14 Combat Bots Only 12 | . 1 4 . 2 3 6 2 4 5 . 4 1 10 4 2 2 5 1 2 5 5 11 8 12 Max Kills in Single Turn 6 | 1 1 1 . 2 1 3 1 6 3 . 1 1 2 1 1 2 3 1 1 2 3 3 1 3 Gunslinging 2 | . . . . . . 2 . . 1 . . . . . . . 1 . . 1 1 1 . 1 Exploded 3 | . . . . . 1 . . 2 3 . . . 2 . . . . . . . . 2 . . Melee 1 | . . . . . . . . 1 . . . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar Sto Fac Fac Upp Upp Fac Gar Res Res Gar Acc Damage Taken 23775 | . 224 394 . 46 531 306 175 460 434 . 428 104 359 803 487 263 637 137 607 1498 1760 2169 785 11168 Core 1545 | . 58 86 . . 64 20 . 28 63 . 74 15 53 106 36 . 13 . 24 120 145 50 12 578 Absorbed by Shields 6693 | . . . . . . . . . . . . . . . . . . . . . . 1987 819 3887 Reduced by Siege Mode 652 | . . . . . . . . . . . . . . . . . . . . . 12 89 63 488 Core Remaining (%) 80 | 100 . . . 42 . . 84 . . . . . . 51 95 . . 98 . 87 88 . 95 63 Volleys Fired 705 | 4 22 24 . 9 31 12 20 24 26 . 15 4 13 35 26 10 13 3 20 31 46 117 51 149 Largest 6 | 2 2 2 . 2 4 4 4 4 4 . 4 4 4 4 4 4 4 4 4 4 4 4 4 6 Hottest 210 | 40 40 60 . 85 128 94 110 100 103 . 109 109 112 112 112 131 131 131 133 128 143 143 140 210 Shots Fired 2705 | 8 44 47 . 14 112 48 78 78 89 . 45 16 40 140 104 40 52 12 58 100 168 432 204 776 Gun 2633 | 8 44 47 . 14 109 48 78 72 84 . 40 16 36 140 104 40 52 12 51 92 163 423 204 756 Cannon 57 | . . . . . . . . 4 4 . 5 . 1 . . . . . 7 8 5 3 . 20 Launcher 15 | . . . . . 3 . . 2 1 . . . 3 . . . . . . . . 6 . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2612 | 8 44 41 . 9 101 48 76 72 84 . 40 16 36 140 104 40 52 12 51 92 163 423 204 756 Thermal 19 | . . 6 . 5 8 . . . . . . . . . . . . . . . . . . . Explosive 15 | . . . . . 3 . . 2 1 . . . 3 . . . . . . . . 6 . . Electromagnetic 59 | . . . . . . . 2 4 4 . 5 . 1 . . . . . 7 8 5 3 . 20 Robot Hit Streak 69 | 1 10 13 . 1 13 11 9 11 13 . 14 8 7 15 27 28 10 17 30 32 65 29 51 69 Robot Miss Streak 5 | 3 2 2 . 4 5 4 3 3 2 . 4 1 4 4 1 4 1 1 2 2 2 5 3 5 Penetration Max 2 | . . . . . . . . . . . . 1 . 1 . 1 1 . 1 . 1 2 1 2 Secondary Targets 88 | . . 3 . . 1 3 1 . 4 . 1 . 3 3 1 . 4 . . 1 9 14 8 32 Max Gunslinging Chain 2 | . . 1 . . 1 2 1 . 1 . 1 . 1 1 1 . 2 . . 1 2 2 1 2 Shots Hit Robots 1985 | 3 34 33 . 3 65 30 42 43 59 . 24 12 29 97 86 29 35 10 47 83 145 309 171 596 Core Hits 1006 | 2 8 19 . 5 32 15 19 34 27 . 10 3 19 57 28 12 13 5 17 34 76 180 81 310 Critical Hits 229 | . 1 2 . . . . 1 1 . . . . . 3 2 . 2 . 1 13 28 60 22 93 Critical Kills 78 | . . 1 . . . . . . . . . . . 1 . . 1 . . 3 11 24 6 31 Critical Parts Destroyed 121 | . 1 1 . . . . . 1 . . . . . 1 2 . 1 . 1 8 16 34 11 44 Melee Attacks 39 | . . . . . . . . 6 1 . . . 7 1 . . . . . . . 12 . 12 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 39 | . . . . . . . . 6 1 . . . 7 1 . . . . . . . 12 . 12 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 49579 | 45 262 283 . 70 1071 480 691 1877 1335 . 491 271 740 2517 1669 964 686 208 1142 1984 3799 8390 4699 15905 Guns 44368 | 42 262 256 . 55 806 480 674 622 966 . 367 271 467 2495 1669 936 686 208 960 1737 3594 7394 4699 14722 Cannons 1801 | . . . . . . . . 81 122 . 124 . 31 . . . . . 182 247 153 121 . 740 Explosions 2489 | . . . . . 241 . . 1008 247 . . . 242 . . . . . . . . 751 . . Melee 247 | . . . . . . . . 115 . . . . . . . . . . . . . 33 . 99 Ramming 674 | 3 . 27 . 15 24 . 17 51 . . . . . 22 . 28 . . . . 52 91 . 344 Kinetic 44224 | 42 262 236 . 40 740 480 631 622 966 . 367 271 467 2495 1669 936 686 208 960 1737 3594 7394 4699 14722 Thermal 101 | . . 20 . 15 66 . . . . . . . . . . . . . . . . . . . Explosive 2373 | . . . . . 241 . . 1008 247 . . . 242 . . . . . . . . 635 . . Electromagnetic 1960 | . . . . . . . 43 81 122 . 124 . 31 . . . . . 182 247 153 237 . 740 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 247 | . . . . . . . . 115 . . . . . . . . . . . . . 33 . 99 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 9 | . . . . . 1 . . 2 2 . . . . 1 . 2 . 1 1 1 6 9 5 4 Average Corruption 2 | . . . . . 1 . . 1 1 . . . . 1 . 1 . 1 1 1 2 6 2 2 Corruption Purged 29 | . . . . . 1 . . . 2 . . . . . . 2 . . . . 3 7 9 5 Effects 145 | . . . . . . . . 4 6 . . . . 1 . 5 . . 1 3 10 64 19 32 Message Errors 32 | . . . . . . . . 2 3 . . . . 1 . 1 . . . 1 5 11 6 2 Matter Fused 18 | . . . . . . . . . . . . . . . . . . . . . 2 9 5 2 Heat Flow Errors 10 | . . . . . . . . . . . . . . . . . . . . . 1 4 3 2 Energy Discharges 22 | . . . . . . . . 2 2 . . . . . . 4 . . . . . 9 1 4 Data Loss (minor) 14 | . . . . . . . . . 1 . . . . . . . . . . . 1 5 2 5 Data Loss (major) 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . Misfires 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . Targeting Errors 34 | . . . . . . . . . . . . . . . . . . . 1 2 1 14 2 14 Weapon Failures 9 | . . . . . . . . . . . . . . . . . . . . . . 6 . 3 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 191 | . . . . . 2 . . 30 28 . . . . . . . . . . . 8 54 . 69 Projectiles 25 | . . . . . . . . . 25 . . . . . . . . . . . . . . . Explosions 87 | . . . . . . . . 30 3 . . . . . . . . . . . . 54 . . Melee 79 | . . . . . 2 . . . . . . . . . . . . . . . 8 . . 69 Knockbacks 4 | . . 1 . . . . . . . . . . . . . . . . . . 1 1 . 1 Impact 4 | . . 1 . . . . . . . . . . . . . . . . . . 1 1 . 1 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 103 | . . . . . . . . 101 . . . . . . . . . . . . . . . 2 Shots 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Rammed 45 | 1 . 3 . 1 1 . 3 3 . . . . . 2 . 1 . . . . 1 5 . 24 Targets Rammed 49 | 1 . 4 . 1 1 . 3 3 . . . . . 2 . 1 . . . . 3 6 . 24 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 4 | . . 1 . . . . . . . . . . . . . . . . . . 2 1 . . Highest Temperature 417 | . 18 34 . 126 251 23 234 63 85 . 40 7 5 345 339 . 36 36 33 195 254 417 206 371 Average Temperature 69 | . 9 16 . 45 80 12 70 19 34 . 21 4 3 126 155 . 17 18 11 57 76 57 59 78 Received Heat Transfer 2605 | . 129 156 . . 171 18 54 9 126 . . 24 36 210 228 . . . 54 255 156 131 76 772 Effects 9 | . . . . . . . . . . . . . . . 2 . . . . . . 6 . 1 Shutdowns 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . Energy Bleed 3 | . . . . . . . . . . . . . . . 2 . . . . . . 1 . . Interference 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Siege Activations 33 | . . . . . . . . . . . . . . . . . . . . . 1 10 6 16 Total Turns 859 | . . . . . . . . . . . . . . . . . . . . . 15 230 156 458 Longest Duration 113 | . . . . . . . . . . . . . . . . . . . . . 15 62 54 113 Robots Corrupted 10 | . . . . . . . . . 1 . 1 . . . . . . . 1 2 1 1 . 3 Combat Hostiles 10 | . . . . . . . . . 1 . 1 . . . . . . . 1 2 1 1 . 3 Parts Fried 15 | . . . . . . . . 1 . . 1 . . . . . . . 1 4 1 . . 7 Impact Corruptions 7 | . . . . . 1 . . . . . . . . . . . . . . . 1 . . 5 Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Heat Transferred 235 | . . 50 . 37 148 . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar Sto Fac Fac Upp Upp Fac Gar Res Res Gar Acc Peak Influence 2162 | 5 98 262 . 83 296 265 315 306 531 278 344 225 247 809 349 162 . . 235 444 516 1800 1871 2162 Average Influence 627 | . 48 211 . 39 130 211 212 116 436 278 281 187 135 433 223 99 . . 147 303 368 976 1657 1539 Maximum Alert Level 5 | . . 1 . . 1 1 1 1 2 1 1 1 1 3 1 . . . 1 2 2 5 5 5 Low Security (%) 31 | 100 100 36 . 100 80 42 38 91 2 . 30 62 54 16 13 100 . . 81 32 . . . . Level 1 24 | . . 63 . . 19 57 61 8 28 100 69 37 45 21 86 . . . 18 40 62 11 . . Level 2 10 | . . . . . . . . . 69 . . . . 46 . . . . . 27 37 7 . . Level 3 7 | . . . . . . . . . . . . . . 15 . . . . . . . 54 . 2 Level 4 12 | . . . . . . . . . . . . . . . . . . . . . . 13 40 48 Level 5 12 | . . . . . . . . . . . . . . . . . . . . . . 13 59 42 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . 5 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 57 | . 2 . . 1 . . . 6 . 2 . . . 4 4 1 . . . . 4 13 . 20 Investigation 5 | . . . . . . . . 1 . 1 . . . . 1 . . . . . . . . 2 Extermination 14 | . . . . . . . . 2 . . . . . . 2 1 . . . . 3 3 . 3 Reinforcement 11 | . 2 . . 1 . . . 1 . 1 . . . 1 1 . . . . . . 3 . 1 Assault 20 | . . . . . . . . . . . . . . 3 . . . . . . 1 4 . 12 Garrison 7 | . . . . . . . . 2 . . . . . . . . . . . . . 3 . 2 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . 1 . . . . . . . . . . . . . . . . . 1 . 1 Haulers Reinforced 2 | . . . . . . . . 1 . . . . . . . . . . . . . 1 . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar Sto Fac Fac Upp Upp Fac Gar Res Res Gar Acc Distress Signals 10 | . 1 . . . 1 . 2 . . . . . . 2 . . . . . . . 1 . 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 416 | . 7 10 . 6 15 6 10 16 15 . 8 2 10 31 9 4 11 1 4 14 26 73 26 112 Peak Tracking Total 16 | . 4 4 . 3 3 6 4 5 4 1 3 2 5 15 4 2 5 1 2 6 5 8 4 16 Tactical Retreats 26 | . . 1 . 1 1 1 . . 2 . 1 . 1 . . . 1 . . 1 . 6 2 8 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar Sto Fac Fac Upp Upp Fac Gar Res Res Gar Acc Traps Triggered 13 | . . . . . 1 . . 5 . . . . . 1 . . . . 1 1 3 . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 9 | . . . . . . . 6 . . . . . . 3 . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar Sto Fac Fac Upp Upp Fac Gar Res Res Gar Acc Machines Disabled 14 | . . . . . . . . 5 . . . . . 1 2 . . . . . . 3 . 3 Max in Single Turn 2 | . . . . . . . . 2 . . . . . 1 1 . . . . . . 1 . 1 Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar Sto Fac Fac Upp Upp Fac Gar Res Res Gar Acc Machines Accessed 35 | . . . 2 . 6 . 4 3 . 2 . 1 . 4 3 . . . 1 . . 2 . 7 Terminals 21 | . . . . . 5 . 3 1 . 1 . . . 4 1 . . . . . . . . 6 Fabricators 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Repair Stations 3 | . . . . . . . 1 1 . . . . . . 1 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . 1 . . 1 . 1 . 1 . . . . . . 1 . . 2 . 1 Total Hacks 100 | . . . 2 . 18 . 24 6 . 4 . 1 . 13 9 . . . 1 . . 2 . 20 Successful 53 | . . . 2 . 8 . 13 4 . 2 . 1 . 11 4 . . . 1 . . 2 . 5 Failed 47 | . . . . . 10 . 11 2 . 2 . . . 2 5 . . . . . . . . 15 Catastrophic 8 | . . . . . 2 . 1 . . . . . . . . . . . . . . . . 5 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Manual 39 | . . . 1 . 12 . 6 . . . . . . 7 3 . . . . . . . . 10 Terminals 74 | . . . . . 16 . 18 2 . 3 . . . 13 3 . . . . . . . . 19 Fabricators 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . Repair Stations 12 | . . . . . . . 6 3 . . . . . . 3 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . . 2 . . 1 . 1 . 1 . . . . . . 1 . . 2 . 1 Terminal Hacks 26 | . . . 2 . 3 . 7 1 . 1 . . . 8 1 . . . . . . . . 3 Record 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Robot Analysis 5 | . . . . . 3 . 1 1 . . . . . . . . . . . . . . . . Prototype ID Bank 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Level Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Branch Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Alert Level 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Unreport Threat 4 | . . . . . . . . . . . . . . 2 . . . . . . . . . 2 Locate Traps 4 | . . . . . . . 1 . . 1 . . . 1 1 . . . . . . . . . Disarm Traps 5 | . . . . . . . 2 . . . . . . 3 . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Build 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Repair Station Hacks 7 | . . . . . . . 4 2 . . . . . . 1 . . . . . . . . . Scan Component 4 | . . . . . . . 2 1 . . . . . . 1 . . . . . . . . . Repair 3 | . . . . . . . 2 1 . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 8 | . . . . . 1 . . 1 . 1 . 1 . . . . . . 1 . . 2 . 1 Unlock Access 6 | . . . . . 1 . . 1 . 1 . 1 . . . . . . 1 . . 1 . . Seal Access 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Unauthorized Hacks 30 | . . . . . 12 . 4 . . . . . . 8 4 . . . . . . . . 2 Terminals 10 | . . . . . 4 . 2 . . . . . . 3 . . . . . . . . . 1 Botnet 10 | . . . . . 4 . 2 . . . . . . 3 . . . . . . . . . 1 Fabricators 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Download 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 26 | . . . . . 5 . 4 3 . 1 . . . 3 3 . . . . . . 1 . 6 Full Trace Events 3 | . . . . . . . . . . 1 . . . . . . . . . . . . . 2 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Parts Built 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . Matter 234 | . . . . . . . . . . . . . . . 234 . . . . . . . . . Time 58 | . . . . . . . . . . . . . . . 58 . . . . . . . . . Total Part Build Rating 14 | . . . . . . . . . . . . . . . 14 . . . . . . . . . Parts Repaired 3 | . . . . . . . 2 1 . . . . . . . . . . . . . . . . Time 102 | . . . . . . . 64 38 . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar Sto Fac Fac Upp Upp Fac Gar Res Res Gar Acc Used RIF Installer 2 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 . Robot Detection 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 Programmers 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 Robots Rewired 6 | . . . . . . . . . 6 . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar Sto Fac Fac Upp Upp Fac Gar Res Res Gar Acc Total Allies 20 | . . . . 2 . . . . 6 . . . . 12 . . . . . . . . . . Largest Group 12 | . . . . 2 . . . . 6 . . . . 12 . . . . . . . . . . Highest-Rated Group 235 | . . . . 43 . . . . 102 . . . . 235 . . . . . . . . . . Highest-Rated Ally 31 | . . . . 31 . . . . 20 . . . . 31 . . . . . . . . . . Total Orders 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . GOTO 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Ally Attacks 189 | . . . . 20 . . . . 13 . . . . 156 . . . . . . . . . . Total Damage 2724 | . . . . 190 . . . . 166 . . . . 2368 . . . . . . . . . . Kills 25 | . . . . 4 . . . . 1 . . . . 20 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar Sto Fac Fac Upp Upp Fac Gar Res Res Gar Acc Robot Analysis Total 5 | . . . . . 3 . 1 1 . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . . . . . . . . . . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar Sto Fac Fac Upp Upp Fac Gar Res Res Gar Acc Turns Passed 16583 | 102 167 261 533 525 664 269 707 1292 975 127 303 426 409 603 766 652 515 122 362 414 1017 1790 1303 2279 Spaces Moved 7225 | 49 63 103 294 213 351 125 305 660 368 73 146 181 151 273 369 304 291 66 162 164 471 728 249 1066 Core 193 | 2 . . . . . . . . . . . . . . . . . . . . . . . 191 Treads 7032 | 47 63 103 294 213 351 125 305 660 368 73 146 181 151 273 369 304 291 66 162 164 471 728 249 875 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 180 180 145 145 165 160 160 160 160 160 160 160 160 160 160 160 160 170 156 156 158 50 Average Speed 158 | 155 160 173 180 180 147 154 176 160 160 160 160 160 160 160 160 164 160 160 168 170 163 157 160 137 Slowest Speed 220 | 160 160 180 180 180 180 165 180 220 160 160 160 160 160 160 160 180 160 160 190 170 170 161 170 161 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 27 | 4 17 33 70 45 41 33 40 22 51 3 31 9 37 39 15 6 40 13 6 32 21 17 39 30 Regions Visited 24 Branch Regions 6 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Known Exits Taken 7 | . . . . . 1 . 1 1 . 1 . 1 . . . . . . 1 . . 1 . . Unknown Exits Taken 11 | 1 1 1 1 1 . . . . . . . . . 1 1 1 1 1 . . 1 . . . Scrap Searched 5 | . . . . 1 . . . . . . . . . . . . 2 2 . . . . . . Spaces Dug 43 | . . . . . . . . 4 . . . . . . . . . . . . . 33 . 6 Terrain Destroyed 321 | . . . . . 13 . . 22 . . . . 13 3 . 2 11 4 13 14 7 156 12 51 Melee 19 | . . . . . . . . 4 . . . . . . . . . . . . . 9 . 6 Projectile 106 | . . . . . . . . . . . . . 3 3 . 2 11 4 13 14 7 13 12 24 AOE 196 | . . . . . 13 . . 18 . . . . 10 . . . . . . . . 134 . 21 Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar Sto Fac Fac Upp Upp Fac Gar Res Res Gar Acc Total 10978 | 64 95 144 298 342 447 180 455 858 714 86 192 314 279 368 490 435 310 76 217 239 614 1160 1065 1536 Wait 2177 | . . 1 . 118 10 37 72 116 242 . 23 120 98 16 73 82 . . 3 8 17 233 730 178 Move 7205 | 49 62 102 293 212 351 124 304 660 367 73 145 180 150 272 368 303 290 65 162 163 470 728 247 1065 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 151 | 4 4 5 3 2 17 3 19 13 1 2 1 2 . 3 6 10 3 1 7 7 13 5 4 16 Fast Attach 65 | 7 . 2 . . 2 . 1 8 1 . . . 1 7 2 2 . . 3 2 9 4 3 11 Attach 65 | . . 3 . . 3 2 3 2 1 1 1 . . 1 4 5 1 1 2 5 3 5 1 21 Detach 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . 1 Swap 227 | . 3 . 1 . 14 . 10 12 11 4 4 3 8 14 2 7 . 3 8 9 25 38 19 32 Drop 233 | . 4 3 1 . 18 2 23 14 3 6 3 5 2 17 8 15 3 3 12 14 28 12 10 27 Fire 705 | 4 22 24 . 9 31 12 20 24 26 . 15 4 13 35 26 10 13 3 20 31 46 117 51 149 Melee 39 | . . . . . . . . 6 1 . . . 7 1 . . . . . . . 12 . 12 Ram 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . Crush 44 | . . 4 . 1 1 . 3 3 . . . . . 2 . 1 . . . . 3 6 . 20 Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 61 | . . . . . . . . . 61 . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: Sto / Gar) -7/Garrison -7/Factory -7/Garrison -7/Factory (discovered 2 exits: *Sto / Gar) -7/Garrison -7/Storage -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/Garrison -3/Research -2/Research -2/Garrison -1/Access (discovered 2 exits: [*Sur] / [*Com]) To Epsilon Eridani History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 16) 103 | -11/Scrapyard | Entered Materials 231 | -10/Materials | Discovered new exit (range 13) 270 | -10/Materials | Entered Mines 319 | -10/Mines | Build established: Mutant 364 | -10/Mines | Core integrity fell below 50% 524 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 524 | -10/Mines | Discovered new exit (range 5) 531 | -10/Mines | Entered Exiles 560 | -10/Exiles | Discovered new exit (range 15) 580 | -10/Exiles | Met 8R-AWN 607 | -10/Exiles | Met EX-HEX 659 | -10/Exiles | Met EX-BIN 688 | -10/Exiles | Met EX-DEC 695 | -10/Exiles | Learned location of Zion (-7) 751 | -10/Exiles | Aligned with FarCom system 753 | -10/Exiles | Given EX-Vault access code 794 | -10/Exiles | Opened EX-Vault 807 | -10/Exiles | Found Superbattery 847 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1048 | -10/Exiles | Discovered new exit (range 10) 1064 | -10/Exiles | Left Exiles lab with Superbattery 1064 | -10/Exiles | Entered Mines 1582 | -9/Mines | Discovered new exit (range 4) 1589 | -9/Mines | Entered Materials 1589 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 1911 | -8/Materials | Build established: Scavenger-Skirmisher 2160 | -8/Materials | Discovered new exit (range 15) 2225 | -8/Materials | Build established: Skirmisher 2253 | -8/Materials | Identified exit to Garrison 2253 | -8/Materials | Entered Garrison 2261 | -8/Garrison | Installed Relay Interface Framework 2442 | -8/Garrison | Triggered checkpoint 2448 | -8/Garrison | Triggered checkpoint 2502 | -8/Garrison | Discovered new exit (range 13) 2522 | -8/Garrison | Entered Materials 2918 | -8/Materials | Repaired Imp. Light Armor Plating 2945 | -8/Materials | Repaired Lgt. Treads 2977 | -8/Materials | Build established: Scavenger-Skirmisher 3087 | -8/Materials | Identified exit to Factory 3229 | -8/Materials | Entered Factory 3229 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3230 | -7/Factory | Identified exit to Storage 3428 | -7/Factory | Repaired Katana 4392 | -7/Factory | Garrison activated, responded to threat 4521 | -7/Factory | Identified exit to Garrison 4521 | -7/Factory | Entered Garrison 4530 | -7/Garrison | Triggered checkpoint 4558 | -7/Garrison | Triggered checkpoint 4586 | -7/Garrison | Triggered checkpoint 4709 | -7/Garrison | Triggered checkpoint 4868 | -7/Garrison | Triggered checkpoint 5025 | -7/Garrison | Rewired Cogmind 5060 | -7/Garrison | Rewired Cogmind 5067 | -7/Garrison | Rewired Cogmind 5137 | -7/Garrison | Rewired Cogmind 5140 | -7/Garrison | Rewired Cogmind 5143 | -7/Garrison | Rewired Cogmind 5460 | -7/Garrison | Discovered new exit (range 15) 5462 | -7/Garrison | Triggered checkpoint 5496 | -7/Garrison | Entered Factory 5623 | -7/Factory | Identified exit to Garrison 5623 | -7/Factory | Entered Garrison 5765 | -7/Garrison | Triggered checkpoint 5768 | -7/Garrison | Triggered checkpoint 5907 | -7/Garrison | Discovered new exit (range 13) 5926 | -7/Garrison | Entered Factory 6160 | -7/Factory | Discovered exit to Storage (range 6) 6351 | -7/Factory | Identified exit to Garrison 6352 | -7/Factory | Entered Garrison 6527 | -7/Garrison | Triggered checkpoint 6544 | -7/Garrison | Triggered checkpoint 6601 | -7/Garrison | Destroyed 10 combat bots 6618 | -7/Garrison | Triggered checkpoint 6745 | -7/Garrison | Discovered exit to Storage (range 10) 6761 | -7/Garrison | Entered Storage 6977 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 7092 | -7/Storage | Met a pair of Derelict thieves 7161 | -7/Storage | First assault squad dispatched 7324 | -7/Storage | Discovered new exit (range 8) 7364 | -7/Storage | Entered Factory 7364 | -6/Factory | Evolved 2 slots: Utility x2 7671 | -6/Factory | Build established: Scavenger-Tank 7980 | -6/Factory | Fabricated Railgun? 8083 | -6/Factory | Build established: Scavenger-Gunner 8119 | -6/Factory | Discovered new exit (range 3) 8130 | -6/Factory | Entered another Factory area 8130 | -5/Factory | Evolved 2 slots: Utility x2 8543 | -5/Factory | Discovered new exit (range 4) 8779 | -5/Factory | Build established: Hauler-Gunner 8782 | -5/Factory | Entered Upper Caves 8863 | -5/Upper Caves | Learned Factory garrison access intel 9224 | -5/Upper Caves | Discovered new exit (range 7) 9297 | -5/Upper Caves | Entered another Upper Caves area 9328 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 9411 | -5/Upper Caves | Discovered new exit (range 6) 9419 | -5/Upper Caves | Entered Factory 9419 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9420 | -4/Factory | Loaded intel: 4 garrison access locations 9781 | -4/Factory | Identified exit to Garrison 9781 | -4/Factory | Entered Garrison 9848 | -4/Garrison | Spotted B-86 Titan 9862 | -4/Garrison | Destroyed B-86 Titan 9880 | -4/Garrison | Triggered checkpoint 9902 | -4/Garrison | Triggered checkpoint 9922 | -4/Garrison | Build established: Scavenger-Gunner 9953 | -4/Garrison | Found Hvy. Reflective Plating 9988 | -4/Garrison | Triggered checkpoint 10074 | -4/Garrison | Triggered checkpoint 10176 | -4/Garrison | Discovered new exit (range 10) 10195 | -4/Garrison | Entered Research 10195 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 10945 | -3/Research | First assault squad dispatched 11067 | -3/Research | Discovered new exit (range 8) 11165 | -3/Research | Found Fusion Bomb Launcher 11212 | -3/Research | Entered another Research area 11212 | -2/Research | Evolved 2 slots: Power x1, Utility x1 11443 | -2/Research | Garrison activated, responded to threat 11518 | -2/Research | Destroyed 11 combat bots 12462 | -2/Research | First assault squad dispatched 13002 | -2/Research | Identified exit to Garrison 13002 | -2/Research | Entered Garrison 13453 | -2/Garrison | Triggered checkpoint 13510 | -2/Garrison | Destroyed 8 combat bots 13517 | -2/Garrison | Spotted B-90 Cyclops 13532 | -2/Garrison | Destroyed B-90 Cyclops 13604 | -2/Garrison | Destroyed 8 combat bots 13636 | -2/Garrison | Triggered checkpoint 13784 | -2/Garrison | Discovered new exit (range 15) 13887 | -2/Garrison | Expanded RIF knowledge: Robot Detection 14305 | -2/Garrison | Entered Access 14305 | -1/Access | Evolved 2 slots: Weapon x2 14608 | -1/Access | Build established: Scavenger-Executioner 15017 | -1/Access | Spotted B-99 Colossus 15055 | -1/Access | First assault squad dispatched 15096 | -1/Access | Destroyed B-99 Colossus 15129 | -1/Access | Destroyed 7 combat bots 15137 | -1/Access | Lost 3 parts (3u) 15218 | -1/Access | Destroyed B-99 Colossus 15236 | -1/Access | Discovered new exit (range 7) 15272 | -1/Access | Found Hvy. Reflective Plating 15322 | -1/Access | Energy Cycler disabled 15428 | -1/Access | Destroyed 12 combat bots 16352 | -1/Access | Spotted B-99 Colossus 16386 | -1/Access | Destroyed B-99 Colossus 16391 | -1/Access | Garrison activated, responded to threat 16418 | -1/Access | Found Prototype Ballistic Gun 16418 | -1/Access | Identified Multirail 16457 | -1/Access | High security lockdown imminent 16466 | -1/Access | Released all parts (21) 16537 | -1/Access | High security lockdown engaged 16581 | -1/Access | Discovered new exit (range 5) 16584 | *** | Escaped! Last Messages --------------- 16505_ Slug penetrates Wall. 16506_ Slammed into H-88 Terminator. 16506_ Penetrated by Slug. 16507_ ALERT: Machine network offline. 16508_ Acquired 99 matter. 16508_ Slug penetrates Wall. 16516_ Slug penetrates Door. 16516_ Slug penetrates Wall. 16522_ ALERT: Performing unscheduled system reset. 16530_ Penetrated by Slug. 16530_ Slug penetrates Wall. 16534_ W-44 Eye sends out distress signal. 16537_ ALERT: Lockdown in effect, collecting threat data. 16542_ Slammed into W-44 Eye. 16543_ Slammed into G-73 Enforcer. 16552_ W-44 Eye sends out distress signal. 16557_ ALERT: Assault forces dispatched. 16569_ K-01 Serf cleans the Terminal. 16581_ The Access Shell folds into the floor. 16581_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ??????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# """T""" "??????????????????? | | ??????????# """ """ "????BB????????????? | | ??????????# "????BB????????????? | | ??????????# "??????????????????? | | ??????????# "" "??????????????????? | | ??????????#k @" "??????????????????? | | ??????????# "??????????????????? | | ??????????# "????BB????????????? | | ??????????#k "????BB????????????? | | ??????????# "??????????????????? | | ??????????# k####### ##########??????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# #?????????????Y?????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #????????????????????????bg?????????? | | ########??# #???????????????????????????????????? | | # ??# #???????????????????????g??g????????? | | # !! ?# #????????g??????????????????????????? | | # !! ?# #????????b??????????????????????????? | | # ! # #?????????gg????????????????????????? | | # [ # #???????????????????????????????????? | | # + +???????????????????????????????????? | | # # #???????????????????????????????????? | | # # #???????????????????????????????????? | | ########### ##????######????????????????????????? | | ?????????# #?? #????????????????????????? | | ?????????# T" # #????????????????????????? | | ?????????# "" + #????????????????????????? | | ?????????# # #????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 114 Coolant Potential 80 Energy Generation 51 Energy Capacity 2590 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Power Amplification 30 Armor Coverage 1650 Resistance: TH 25 Weapon Cycling 25 Evasion (%) 50 Targeting Accuracy 16 Target Analysis 8 Core Analysis 10 Armor Integrity Analysis 66 Recoil Reduction 6 Salvage Targeting 2 Item Schematics ----------------- Railgun | -6/Factory | Downloaded Robot Schematics ------------------ None Fabricated ------------ Railgun | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SwarmAlloySource Manual? 0 Play Time 01:52:45 Cumulative 451.6 hours Start 2020.04.08 @ 15:06:08 End 2020.04.08 @ 17:06:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 776 Rogue 776 Adventurer 0 Explorer 0 Win Type 0 Total 35 Types 26/0/4/4/1/0/0 Lore% 93 Gallery% 92 Achievement% 80 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 899fa2d4-c0e9-45b7-9a6c-7a554b17878a