Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.29 @ 00:14:24 Player: Millea Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (36) 180 Value Destroyed (786) 786 Prototype IDs (44) 880 Alien Tech Used (0) 0 Bonus (4769) 4769 TOTAL SCORE: 13915 Bonus ------- Follower Combat Kills 221 Entered DSFs 1000 Aligned with FarCom 300 Win 3000 Win Speed 256 Friendly Fire -8 Cogmind --------- Core Integrity 1554/1600 Matter 225/300 Energy 261/270 System Corruption 0% Temperature Cool (21) Movement Flying (21) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Particle Reactor Light Quantum Reactor > --- PROPULSION (8) --- Surge Thruster Surge Thruster Surge Thruster Xenon Bombardment Thruster Field Propulsion Drive Impulse Thruster Impulse Thruster Array > --- UTILITY (13) ----- Experimental Heat Sink Lightpack 2.0 Enhanced Optical Array Improved Transmission Jammer Advanced Reaction Control System Improved Utility Shielding Hacking Suite Hacking Suite Advanced Hacking Suite System Shield Improved System Shield > --- WEAPON (2) ------- Plasma Sword > --- INVENTORY (40) --- Light Ion Engine Micro Nuclear Core Fission Core Antimatter Reactor Light Treads Flight Unit Flight Unit Improved Flight Unit Surge Thruster Q-thruster Impulse Thruster Array Impulse Thruster Array Experimental Heat Sink Experimental Heat Sink Compact Battery (200) Advanced Gravity Neutralizer Improved Sensor Array Advanced Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Improved Reaction Control System Propulsion Shielding Improved Propulsion Shielding Improved Propulsion Shielding Improved Medium Armor Plating Shield Generator System Shield Improved System Shield Advanced Component Analysis Suite Drone Bay (2/2) Spread Laser Slug Cannon Rocket Launcher Faulty Neutron Missile Launcher Neutron Missile Launcher Great Maul Peak State ------------ > --- POWER ------------ Light Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Surge Thruster Surge Thruster Surge Thruster Xenon Bombardment Thruster Nuclear Pulse Thruster Impulse Thruster Impulse Thruster Array > --- UTILITY ---------- Experimental Heat Sink Lightpack 2.0 Enhanced Optical Array Advanced Reaction Control System Improved Propulsion Shielding Improved Utility Shielding Hacking Suite Hacking Suite Hacking Suite System Shield Improved System Shield > --- WEAPON ----------- Neutron Missile Launcher Plasma Sword > --- INVENTORY -------- Light Ion Engine Micro Nuclear Core Fission Core Antimatter Reactor Light Treads Flight Unit Flight Unit Improved Flight Unit Surge Thruster Field Propulsion Drive Q-thruster Impulse Thruster Array Impulse Thruster Array Experimental Heat Sink Experimental Heat Sink Compact Battery Advanced Gravity Neutralizer Improved Sensor Array Advanced Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Improved Reaction Control System Propulsion Shielding Improved Propulsion Shielding Improved Propulsion Shielding Improved Medium Armor Plating Shield Generator System Shield Improved System Shield Advanced Component Analysis Suite Drone Bay Beam Rifle Spread Laser Slug Cannon Rocket Launcher Mini Grenade Launcher Great Maul [Rating: 162] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Particle Reactor Propulsion Light Treads Treads Light Treads Flight Unit Surge Thruster Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Improved Utility Shielding Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Impact Weapon Great Maul Slashing Weapon Plasma Sword Build | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Res Acc Slots Evolved 18 | . . . . . 4 2 . 2 2 . 2 2 2 2 Power 1 | . . . . . . . . . 1 . . . . . Propulsion 6 | . . . . . 2 . . 2 1 . . . 1 . Utility 11 | . . . . . 2 2 . . . . 2 2 1 2 Weapon . | . . . . . . . . . . . . . . . Parts Attached 99 | 6 6 2 . 5 16 6 8 5 6 2 12 10 4 11 Power 19 | 1 1 . . . 1 2 1 2 3 . 3 4 . 1 Engine 8 | 1 . . . . 1 2 1 . 1 . 1 1 . . Core 6 | . 1 . . . . . . 2 2 . 1 . . . Reactor 5 | . . . . . . . . . . . 1 3 . 1 Propulsion 33 | 2 . . . . 7 1 4 3 3 1 5 2 2 3 Treads 4 | 2 . . . . 2 . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 29 | . . . . . 5 1 4 3 3 1 5 2 2 3 Utility 32 | 1 2 1 . 2 6 3 2 . . 1 3 4 2 5 Device 11 | . 1 . . 1 2 . 1 . . . 2 2 . 2 Storage 3 | 1 1 . . . 1 . . . . . . . . . Processor 2 | . . . . . . 1 . . . 1 . . . . Hackware 7 | . . . . . . 1 . . . . . 2 1 3 Protection 9 | . . 1 . 1 3 1 1 . . . 1 . 1 . Artifact . | . . . . . . . . . . . . . . . Weapon 15 | 2 3 1 . 3 2 . 1 . . . 1 . . 2 Energy Gun 7 | 1 3 . . 3 . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 4 | . . 1 . . 1 . 1 . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . 1 . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . . . . . . 3 . . 2 Parts Lost 9 | . . . . . 2 . 1 . . 2 1 . 1 2 Power 3 | . . . . . 1 . 1 . . . 1 . . . Propulsion 4 | . . . . . 1 . . . . 1 . . 1 1 Utility 2 | . . . . . . . . . . 1 . . . 1 Weapon . | . . . . . . . . . . . . . . . Highest Loss Streak 2 | . . . . . 1 . 1 . . 2 1 . 1 1 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 99 100 100 100 79 75 76 86 86 85 88 80 82 83 Engine 2 | . 5 . . . 8 7 6 . . . . 3 . . Core 8 | . 8 14 14 14 . . . 5 11 11 9 . . . Treads 16 | . 28 28 28 28 6 . . . . . . . . . Flight 14 | . . . . . 27 30 30 40 39 41 35 30 30 28 Device 7 | . 13 11 . 1 7 3 1 . . . 6 11 8 9 Storage 10 | . 14 14 14 14 9 7 7 6 5 5 5 4 4 4 Processor 1 | . . . . . . 6 . . . . 5 4 4 4 Hackware 2 | . . . . . . 3 7 6 5 5 5 8 13 19 Protection 5 | . . 2 14 12 3 7 7 13 11 8 8 4 7 6 Energy Gun 12 | . 25 16 14 24 10 . . . . . . . . . Launcher 4 | . . 11 14 3 . . 5 6 5 5 5 1 . . Impact Weapon 1 | . . . . . 5 7 7 6 5 5 3 . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 44 | 13 32 35 35 35 35 19 21 24 25 25 25 39 41 44 Greatest Support 80 | 40 40 40 40 40 80 21 21 25 28 32 32 41 47 45 Greatest Overweight (x) 1 | . . . . . . . . . . . 1 . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 40 | 8 15 15 15 15 40 40 40 40 40 40 40 40 40 40 Average Capacity 24 | 6 9 15 15 15 34 40 40 40 40 40 40 40 40 40 Most Carried 40 | 6 10 14 14 15 23 27 30 33 33 33 37 40 40 40 Average Carried 18 | 4 7 11 13 14 18 24 26 31 32 32 32 38 39 38 Final Capacity 40 | 8 15 15 15 15 40 40 40 40 40 40 40 40 40 40 Final Carried 40 | 6 10 14 14 15 22 26 30 33 33 31 36 40 39 38 Class Distribution -------------------- 59% | Mutant 25% | Hauler-Sprinter 11% | Hauler-Scout 3% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Hauler-Sprinter | -8/Materials Hauler-Sprinter | -7/Factory Hauler-Sprinter | -7/DSF Hauler-Sprinter | -6/Factory Hauler-Sprinter | -5/Factory Hauler-Sprinter | -5/DSF Hauler-Scout | -4/Factory Hauler-Scout | -3/Research Hauler-Sprinter | -2/Research Hacker-Sprinter | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Res Acc Matter Collected 1129 | 218 96 20 . 10 151 18 11 245 . . 90 161 . 109 Remotely . | . . . . . . . . . . . . . . . Salvage Created 1341 | . 464 . . . 238 18 46 . . . 320 46 22 187 Parts 75 | . 25 . . . 15 3 14 . . . 5 4 3 6 Haulers Intercepted 8 | . 2 . . . 3 . . . . . 2 . . 1 Recyclers Shooed 1 | . . . . . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Res Acc Combat Hostiles Destroyed 20 | . 7 . . . 5 . 7 . . . . . . 1 Melee 1 | . . . . . . . . . . . . . . 1 Guns 8 | . 7 . . . 1 . . . . . . . . . AOE 10 | . . . . . 4 . 6 . . . . . . . Classes Destroyed 7 | . 4 . . . 2 . 1 . . . . . . . Hauler 8 | . 2 . . . 3 . . . . . 2 . . 1 Recycler 2 | . 1 . . . . . . . . . 1 . . . Operator 3 | . . . . . 1 1 . . . . . . 1 . Watcher 3 | . 1 . . . 1 . . . . . . 1 . . Swarmer 4 | . . . . . 4 . . . . . . . . . Cutter 7 | . . . . . . . 7 . . . . . . . Grunt 9 | . 7 . . . 1 . . . . . . . . 1 Best Kill Streak 5 | . 4 . . . 4 1 5 . . . 1 1 1 2 Combat Bots Only 5 | . 2 . . . 4 . 5 . . . . . . 1 Max Kills in Single Turn 4 | . 1 . . . 4 1 4 . . . 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 4 | . . . . . 4 . 4 . . . . . . . Melee 1 | . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Res Acc Hostile Shots Fired 140 | . 33 . . 9 13 1 18 4 . 3 6 8 26 19 Missed 67 | . 9 . . 3 5 1 11 3 . 1 2 5 20 7 Damage Taken 1428 | . 314 . . 88 109 . 302 19 . 86 77 46 119 268 Core 307 | . 92 . . . 24 . 58 19 . . 19 22 27 46 Absorbed by Shields 21 | . . . . . 21 . . . . . . . . . Redirected to Shielding 269 | . . . . . . . 90 . . 51 . . 44 84 Core Remaining (%) 93 | 100 . . . 63 95 . 91 97 . 100 98 98 98 97 Volleys Fired 66 | . 42 . . 6 14 . 4 . . . . . . . Largest 2 | . 2 . . 2 2 . 1 . . . . . . . Hottest 130 | . 130 . . 130 121 . 30 . . . . . . . Shots Fired 125 | . 84 . . 12 25 . 4 . . . . . . . Gun 120 | . 84 . . 12 24 . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . Launcher 5 | . . . . . 1 . 4 . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 4 | . 4 . . . . . . . . . . . . . Thermal 116 | . 80 . . 12 24 . . . . . . . . . Explosive 5 | . . . . . 1 . 4 . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 7 | . 6 . . 4 7 . 2 . . . . . . . Robot Miss Streak 5 | . 4 . . 4 5 . 2 . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 103 | . 54 . . 6 21 1 3 . . . 9 1 1 7 Core Hits 53 | . 18 . . 2 17 1 10 . . . . 1 1 3 Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . 1 . . . . . 2 . . . Critical Strikes 9 | . 5 . . . 2 . . . . . 2 . . . Burn 6 | . 5 . . . 1 . . . . . . . . . Smash 3 | . . . . . 1 . . . . . 2 . . . Melee Attacks 110 | . . . . . 12 2 1 13 . . 30 21 13 18 Impact 46 | . . . . . 12 2 1 13 . . 18 . . . Slashing 64 | . . . . . . . . . . . 12 21 13 18 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 8 | . . . . . 1 1 . . . . 4 . . 2 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 3337 | . 794 3 . 99 671 83 459 . . . 638 61 81 448 Guns 1174 | . 781 . . 99 294 . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . Explosions 617 | . . . . . 202 . 415 . . . . . . . Melee 1530 | . . . . . 175 83 44 . . . 638 61 81 448 Ramming 16 | . 13 3 . . . . . . . . . . . . Kinetic 17 | . 17 . . . . . . . . . . . . . Thermal 1157 | . 764 . . 99 294 . . . . . . . . . Explosive 617 | . . . . . 202 . 415 . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Impact 763 | . . . . . 175 83 44 . . . 461 . . . Slashing 767 | . . . . . . . . . . . 177 61 81 448 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 1 | . . . . . . . . . . 1 1 . . . Average Corruption 1 | . . . . . . . . . . 1 1 . . . Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 418 | . . . . . 145 . 22 . . . 251 . . . Projectiles . | . . . . . . . . . . . . . . . Explosions 8 | . . . . . . . 8 . . . . . . . Melee 410 | . . . . . 145 . 14 . . . 251 . . . Knockbacks 3 | . . . . . 1 . 1 . . . 1 . . . Impact 3 | . . . . . 1 . 1 . . . 1 . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 95 | . . . . . 19 . 76 . . . . . . . Shots 3 | . . . . . 1 . 2 . . . . . . . Rammed 4 | . 3 1 . . . . . . . . . . . . Targets Rammed 4 | . 3 1 . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 315 | . 315 . . 297 204 . . 130 210 159 147 105 . 298 Average Temperature 70 | . 85 . . 134 78 . . 37 125 70 48 48 . 124 Received Heat Transfer 378 | . 231 . . 54 39 . . 9 . . . . 9 36 Effects 2 | . 1 . . 1 . . . . . . . . . . Energy Bleed 1 | . . . . 1 . . . . . . . . . . Damage (minor) 1 | . 1 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 8 | . . . . . 5 . 1 . . . 2 . . . Impact Corruptions 9 | . . . . . 3 . 1 . . . 5 . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 5 | . 5 . . . . . . . . . . . . . Heat Transferred 3177 | . 2331 . . 222 624 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Res Acc Peak Influence 315 | . 206 30 . 81 205 115 216 315 5 3 127 213 160 300 Initial 119 | . . 30 . . 16 93 4 113 . 3 . 22 119 89 Average 60 | . 69 9 . 37 73 86 74 138 1 1 28 117 113 178 Maximum Alert Level 1 | . 1 . . . 1 . 1 1 . . . 1 . 1 Low Security (%) 94 | 100 97 100 . 100 88 100 93 74 100 100 100 81 100 62 Level 1 5 | . 2 . . . 11 . 6 25 . . . 18 . 37 Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 19 | . 1 . . . 1 . 3 4 . . 3 . 4 3 Investigation 9 | . . . . . 1 . . 4 . . 1 . 2 1 Extermination . | . . . . . . . . . . . . . . . Reinforcement 10 | . 1 . . . . . 3 . . . 2 . 2 2 Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . . . 1 . . 2 Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Res Acc Distress Signals 6 | . . . . . 1 . . 1 . . 1 . 2 1 Communications Jammed 4 | . . . . . . . . . . . . . . 4 Distress Signals 4 | . . . . . . . . . . . . . . 4 Times Spotted 110 | . 17 . . 5 21 1 11 7 . 2 8 11 18 9 Peak Tracking Total 13 | . 3 . . 3 7 3 7 7 . 2 6 7 13 6 Tactical Retreats 20 | . 1 . . . 8 . 2 3 . . . 3 1 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Res Acc Traps Triggered 6 | . . . . . . 1 2 . . . 2 . . 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Res Acc Machines Disabled 2 | . . . . 1 1 . . . . . . . . . Max in Single Turn 1 | . . . . 1 1 . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Res Acc Machines Accessed 53 | . 6 . 2 . 7 5 . 10 3 . 6 1 6 7 Terminals 44 | . 6 . . . 7 5 . 8 2 . 4 1 4 7 Fabricators 3 | . . . . . . . . 1 . . . . 2 . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . 1 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . 2 . . . Total Hacks 137 | . 15 . 2 . 21 15 . 24 6 . 15 3 16 20 Successful 62 | . 7 . 2 . 10 8 . 9 4 . 5 2 6 9 Failed 75 | . 8 . . . 11 7 . 15 2 . 10 1 10 11 Catastrophic 17 | . . . . . 4 . . 5 . . 3 1 2 2 Database Lockouts . | . . . . . . . . . . . . . . . Manual 55 | . 6 . 1 . 5 7 . 16 1 . 3 1 11 4 Terminals 117 | . 15 . . . 21 15 . 20 4 . 9 3 10 20 Fabricators 9 | . . . . . . . . 3 . . . . 6 . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . 1 2 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . . . . . 6 . . . Terminal Hacks 46 | . 6 . 2 . 10 5 . 6 2 . 4 2 3 6 Record 1 | . . . 1 . . . . . . . . . . . Part Schematic 1 | . . . . . . . . . 1 . . . . . Robot Analysis 4 | . 2 . . . 1 . . . . . . . . 1 Prototype ID Bank 9 | . 3 . . . 4 . . . . . . 1 . 1 Open Door 2 | . . . . . . . . 1 . . . . . 1 Open DSF 2 | . . . . . . 1 . . 1 . . . . . Level Access Points 4 | . . . . . . . . 1 . . 1 1 1 . Branch Access Points 4 | . . . . . 1 1 . . . . 1 . . 1 Terminal Index 2 | . . . . . . . . 1 . . . . . 1 Fabricator Index 1 | . . . . . . . . . . . . . . 1 Alert Level 1 | . . . . . . . . . . . . . 1 . Unreport Threat 6 | . . . . . 2 1 . 2 . . . . 1 . Locate Traps 2 | . . . . . 1 . . . . . 1 . . . Patrol Status 1 | . . . . . 1 . . . . . . . . . Transport Status 1 | . . . . . . 1 . . . . . . . . Recall Investigation 1 | . . . . . . . . 1 . . . . . . Hauler Manifests 2 | . 1 . . . . 1 . . . . . . . . Registered Components 1 | . . . . . . . . . . . 1 . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . 1 . Network Status 1 | . . . . . . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . 1 . . . . . Retrieve Components 1 | . . . . . . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . . . Seal Access 1 | . . . . . . . . . . . 1 . . . Unauthorized Hacks 13 | . 1 . . . . 3 . 3 1 . . . 2 3 Terminals 10 | . 1 . . . . 3 . 3 . . . . . 3 Assimilate 4 | . . . . . . 1 . 3 . . . . . . Botnet 6 | . 1 . . . . 2 . . . . . . . 3 Fabricators 2 | . . . . . . . . . . . . . 2 . Report 1 | . . . . . . . . . . . . . 1 . Fabnet 1 | . . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . 1 . . . . . Mask 1 | . . . . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . 1 1 . . . . . . 1 . Used 1 | . . . . . . . . . . . . . 1 . Hacking Detections 49 | . 6 . . . 7 5 . 9 2 . 6 1 6 7 Full Trace Events 9 | . . . . . 1 . . 4 . . 1 . 2 1 Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . . 1 . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . 3 Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Res Acc Total Allies 6 | . . 3 . . . . . 3 . . . . . . Largest Group 3 | . . 3 3 3 2 . . 3 . . . . . . Highest-Rated Group 78 | . . 40 40 40 24 . . 78 . . . . . . Highest-Rated Ally 26 | . . 16 16 16 16 . . 26 . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 30 | . . . . 14 16 . . . . . . . . . Total Damage 327 | . . . . 170 157 . . . . . . . . . Kills 7 | . . . . 5 2 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Res Acc Robot Analysis Total 4 | . 2 . . . 1 . . . . . . . . 1 Derelict Logs Recovered 3 | . . 2 . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Res Acc Turns Passed 5706 | 74 982 1216 347 625 624 177 135 366 46 23 462 285 142 202 Spaces Moved 6407 | 42 492 300 216 372 902 405 113 847 123 83 671 769 485 587 Core 6 | 6 . . . . . . . . . . . . . . Treads 1473 | 36 492 300 216 372 57 . . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 4928 | . . . . . 845 405 113 847 123 83 671 769 485 587 Fastest Speed 6 | 50 160 160 160 160 29 31 17 21 19 6 19 7 7 20 Average Speed 54 | 144 160 160 160 160 37 31 28 21 19 16 19 22 19 20 Slowest Speed 160 | 160 160 160 160 160 160 31 31 22 19 19 94 24 20 83 Overloaded Moves 38 | . . . . . . . 5 . . 13 . 14 6 . Propulsion Burnouts 1 | . . . . . . . . . . . . . 1 . Robots Hopped 39 | . . . . . 9 1 . 8 . . 5 8 1 7 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 4 89 73 60 69 57 12 71 23 4 74 26 24 22 26 Regions Visited 14 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . . . Known Exits Taken 6 | . . . . . . 1 . 1 1 . 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . . . Scrap Searched 1 | . . . . 1 . . . . . . . . . . Spaces Dug 83 | . . . . . 10 1 . 13 . . 18 20 12 9 Terrain Destroyed 117 | . . . . . 15 1 29 13 . . 18 20 12 9 Melee 83 | . . . . . 10 1 . 13 . . 18 20 12 9 Projectile . | . . . . . . . . . . . . . . . AOE 34 | . . . . . 5 . 29 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac DSF Fac Res Res Acc Total 8238 | 53 603 1035 219 391 1131 449 206 991 142 91 942 841 509 635 Wait 1436 | . 45 729 . 1 170 29 35 128 12 7 221 37 4 18 Move 6316 | 41 491 299 215 371 883 403 112 830 122 82 660 753 482 572 Hop 38 | . . . . . 9 1 . 8 . . 5 7 1 7 Pick Up 86 | 6 8 3 1 3 17 7 9 6 2 . 10 7 4 3 Fast Attach 33 | 6 3 1 . . . 3 1 1 . . 6 4 1 7 Attach 34 | . . . . . 14 1 2 2 2 2 5 . 2 4 Detach 16 | . . 1 . . 5 1 1 1 . . 3 2 . 2 Swap 33 | . 3 1 . 5 2 2 5 2 4 . 1 6 1 1 Drop 30 | . 8 . 3 5 5 . . . . . 1 4 1 3 Fire 66 | . 42 . . 6 14 . 4 . . . . . . . Melee 110 | . . . . . 12 2 1 13 . . 30 21 13 18 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 4 | . 3 1 . . . . . . . . . . . . Escape Stasis 36 | . . . . . . . 36 . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory (discovered 4 exits: Sto / Low x2 / DSF) -7/DSF -6/Factory (discovered 5 exits: *Fac x4 / [*Ext]) -5/Factory -5/DSF -4/Factory (discovered 7 exits: *Res x4 / Upp x2 / Arm) -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 3 exits: *Acc x3) -1/Access (discovered 2 exits: [*Sur] / Com) To Epsilon Eridani History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 75 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 334 | -10/Materials | Discovered new exit (range 4) 540 | -10/Materials | Discovered new exit (range 11) 737 | -10/Materials | Discovered new exit (range 15) 803 | -10/Materials | Discovered new exit (range 13) 938 | -10/Materials | Discovered new exit (range 8) 1057 | -10/Materials | Entered Mines 1064 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1156 | -10/Mines | Learned Materials terminal intel 1234 | -10/Mines | Assembled infested the area 2067 | -10/Mines | Discovered new exit (range 14) 2141 | -10/Mines | Learned Materials terminal intel 2214 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2240 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2267 | -10/Mines | Discovered new exit (range 5) 2273 | -10/Mines | Entered Exiles 2273 | -10/Exiles | Accompanied by 3 allies 2294 | -10/Exiles | Discovered new exit (range 15) 2317 | -10/Exiles | Met 8R-AWN 2341 | -10/Exiles | Met EX-HEX 2385 | -10/Exiles | Met EX-BIN 2408 | -10/Exiles | Aligned with FarCom system 2409 | -10/Exiles | Given EX-Vault access code 2454 | -10/Exiles | Opened EX-Vault 2465 | -10/Exiles | Found Lightpack 2.0 2500 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2546 | -10/Exiles | Met EX-DEC 2556 | -10/Exiles | Learned location of Zion (-7) 2601 | -10/Exiles | Discovered new exit (range 14) 2620 | -10/Exiles | Left Exiles lab with Lightpack 2.0 2620 | -10/Exiles | Entered Mines 2620 | -9/Mines | Accompanied by 3 allies 2632 | -9/Mines | Met a Derelict bent on vengeance 3074 | -9/Mines | Discovered new exit (range 14) 3190 | -9/Mines | Learned Materials stockpile data 3245 | -9/Mines | Entered Materials 3245 | -8/Materials | Accompanied by 2 allies 3245 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3247 | -8/Materials | Loaded intel: 12 terminal locations 3426 | -8/Materials | Found Powered Armor 3428 | -8/Materials | Found Powered Armor 3429 | -8/Materials | Found Powered Armor 3430 | -8/Materials | Found Powered Armor 3675 | -8/Materials | Build established: Hauler-Sprinter 3823 | -8/Materials | Discovered new exit (range 11) 3869 | -8/Materials | Entered Factory 3869 | -7/Factory | Evolved 2 slots: Utility x2 4037 | -7/Factory | Identified exit to Storage 4037 | -7/Factory | Identified exit to Lower Caves 4046 | -7/Factory | Identified exit to DSF 4046 | -7/Factory | Entered DSF 4079 | -7/DSF | Additional patrols routed to DSF 4169 | -7/DSF | Discovered new exit (range 15) 4181 | -7/DSF | Entered Factory 4181 | -6/Factory | Evolved 2 slots: Propulsion x2 4311 | -6/Factory | Discovered new exit (range 9) 4401 | -6/Factory | Identified exit to Factory 4547 | -6/Factory | Entered another Factory area 4547 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 4593 | -5/Factory | Identified exit to DSF 4593 | -5/Factory | Entered DSF 4611 | -5/DSF | Discovered new exit (range 21) 4616 | -5/DSF | Entered Factory 4616 | -4/Factory | Evolved 2 slots: Utility x2 4816 | -4/Factory | Spotted B-86 Titan 4847 | -4/Factory | Identified exit to Research 4904 | -4/Factory | Build established: Hauler-Scout 4996 | -4/Factory | Identified exit to Upper Caves 4996 | -4/Factory | Identified exit to Armory 5078 | -4/Factory | Entered Research 5078 | -3/Research | Spotted B-86 Titan 5078 | -3/Research | Evolved 2 slots: Utility x2 5154 | -3/Research | Spotted B-86 Titan 5273 | -3/Research | Identified exit to Research 5363 | -3/Research | Entered another Research area 5363 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 5463 | -2/Research | Spotted B-90 Cyclops 5465 | -2/Research | Identified exit to Access 5505 | -2/Research | Entered Access 5505 | -1/Access | Evolved 2 slots: Utility x2 5523 | -1/Access | Spotted B-99 Colossus 5523 | -1/Access | Identified exit to Command 5619 | -1/Access | Spotted B-99 Colossus 5660 | -1/Access | Spotted B-99 Colossus 5706 | -1/Access | Discovered new exit (range 6) 5707 | *** | Escaped! Last Messages --------------- accelerators with extra matter storage and a backup power source in combination with an array of heat management utilities. >>Index(Terminals) Found 22 terminals. Downloaded coordinate data. 05685_ K-01 Serf cleans the Spectral Interrupter. 05695_ Acquired Imp. Transmission Jammer. 05698_ Connecting with Terminal... 05701_ Nuclear Pulse Thruster destroyed. 05701_ W-44 Eye distress signal jammed. 05702_ Penetrated by Slug. 05703_ W-44 Eye distress signal jammed. 05705_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 05706_ The Access Shell folds into the floor. 05706_ EXIT=FOUND 05707_ K-01 Serf cleans the Terminal. Map ----- +----------------------------------------------------+ | ??# # # """"" # #????????? | | ??# # # ! 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"" k #????????? | | ? ???????????" #????????? | | ?###+####?????BB????" k k#????????? | | ??????????????BB????" """ """ #????????? | | ????????????????????" """T""" #????????? | | ????????????????????########## ####### #????????? | | ?????????????????????????????###?????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? +????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ??????????????????????????????????????? ?????????? | | ?????????????????????????????????????????????????? | | ?##########??????????????????????????????????????? | | ?# ???????????????????????????????????????? | | ?# #???????????????????????????????????????? | | ?# #???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 43 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 24 Terrain Scan Density 210 ECM Strength 1 Jamming Range 14 Armor Coverage 150 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 78 Recoil Reduction 4 Offensive Hacking 34 Defensive Hacking 22 Item Schematics ----------------- Imp. Heavy Treads | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImprovedAerolevMonowheel Manual? 0 Play Time 01:01:18 Cumulative 288.3 hours Start 2024.04.28 @ 03:44:04 End 2024.04.29 @ 00:14:24 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 216 Rogue 216 Adventurer 0 Explorer 0 Win Type 0 Total 11 Types 7/0/3/1/0/0/0/0/0 Lore% 78 Gallery% 84 Achievement% 71 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 62b7d2bd-c0f9-4913-a019-370e7673daca