Cogmind - Beta 11 X6 @@@ ROGUE MODE // 2021.08.07 @ 23:53:52 Player: Olga Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (61) 305 Value Destroyed (1968) 1968 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (313) 313 TOTAL SCORE: 7606 Bonus ------- High Alert Combat Kills 13 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 249/300 Energy 401/1600 System Corruption 4% Temperature Cool (12) Movement Hovering (62) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter > --- UTILITY (8) ------ Superbattery > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Carbon-fiber Leg Carbon-fiber Leg Advanced ECM Suite Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Large Storage Unit Weapon Cycler Layered Light Armor Plating Layered Light Armor Plating Focal Shield Hacking Suite > --- WEAPON ----------- Minigun Enhanced Autogun > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Light Angular Momentum Engine Improved Carbon-fiber Leg Improved Carbon-fiber Leg Armored Leg Superbattery Advanced ECM Suite Thief Drone Bay Minigun Minigun Gauss Rifle Flak Cannon Advanced Assault Cannon Missile Launcher [Rating: 54] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gyrokinetic Inverter Flight Unit Nuclear Pulse Array Utility Weapon Cycler Device Weapon Cycler Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Slots Evolved 10 | . . . 2 . . . 2 2 2 2 Power . | . . . . . . . . . . . Propulsion 4 | . . . . . . . 2 . . 2 Utility 6 | . . . 2 . . . . 2 2 . Weapon . | . . . . . . . . . . . Parts Attached 79 | . 4 . 7 3 2 1 14 9 22 17 Power 10 | . 1 . 1 . . . 2 . 4 2 Engine 6 | . 1 . 1 . . . 1 . 2 1 Core 3 | . . . . . . . 1 . 1 1 Reactor 1 | . . . . . . . . . 1 . Propulsion 24 | . . . 3 1 1 . 3 4 7 5 Treads . | . . . . . . . . . . . Leg 19 | . . . 3 1 1 . 3 3 7 1 Wheel . | . . . . . . . . . . . Hover 4 | . . . . . . . . 1 . 3 Flight 1 | . . . . . . . . . . 1 Utility 22 | . 3 . . 1 1 . 3 4 8 2 Device 10 | . . . . 1 . . 2 2 4 1 Storage 6 | . 3 . . . 1 . . 1 . 1 Processor 1 | . . . . . . . . 1 . . Hackware 1 | . . . . . . . . . 1 . Protection 4 | . . . . . . . 1 . 3 . Artifact . | . . . . . . . . . . . Weapon 23 | . . . 3 1 . 1 6 1 3 8 Energy Gun 1 | . . . . . . . . . . 1 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 14 | . . . 2 1 . . 5 . 2 4 Ballistic Cannon 2 | . . . . . . . . . . 2 Launcher 6 | . . . 1 . . 1 1 1 1 1 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 . . 1 . 1 . Corrupted Parts 1 | . . . . . . . . . . 1 System Corruption 1 | . . . . . . . . . . 1 Parts Lost 45 | . . . 1 2 . 1 6 3 18 14 Power 6 | . . . . . . . 1 . 2 3 Propulsion 13 | . . . . 1 . . 2 1 6 3 Utility 12 | . . . . . . . 1 2 7 2 Weapon 14 | . . . 1 1 . 1 2 . 3 6 Highest Loss Streak 8 | . . . 1 2 . 1 3 2 8 8 Average Slot Usage (%) 74 | . 85 85 66 73 79 87 85 95 77 25 Engine 6 | . 14 14 11 11 11 11 6 . 3 . Core 1 | . . . . . . . 2 7 2 1 Leg 21 | . 28 28 22 22 22 22 22 28 24 4 Device 10 | . . . . 7 11 11 17 15 14 1 Storage 12 | . 14 14 11 11 13 22 15 12 10 3 Hackware 1 | . . . . . . . . . 5 1 Protection 1 | . . . . . . . 2 6 3 . Energy Gun 1 | . 14 14 2 . . . . . . . Ballistic Gun 13 | . 14 14 17 21 22 13 16 13 9 2 Launcher 1 | . . . 2 . . 8 1 . . . Naked Turns 2 | . . . . . . . . . . 2 Heaviest Build 50 | 12 31 16 18 18 22 23 27 44 50 35 Greatest Support 70 | 20 20 20 20 20 20 20 35 53 70 33 Greatest Overweight (x) 11 | . 1 . . . 1 1 1 . . 11 Average Overweight (x) . | . . . . . . 1 . . . . Largest Inventory Capacity 15 | 8 15 8 8 8 8 8 8 15 15 15 Average Capacity 10 | 8 8 8 8 8 8 8 8 12 15 9 Most Carried 15 | 6 9 8 8 8 8 8 8 15 15 11 Average Carried 9 | 6 7 8 7 7 8 7 7 11 13 5 Final Capacity 15 | 8 8 8 8 8 8 8 8 15 15 5 Final Carried 14 | 6 8 8 8 8 8 8 8 14 9 3 Class Distribution -------------------- 59% | Mutant 40% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Matter Collected 1796 | 200 15 . 335 143 18 35 357 174 102 417 Remotely . | . . . . . . . . . . . Salvage Created 1816 | . 91 . 413 100 . 118 527 378 41 148 Parts 115 | . 3 . 30 15 . 9 31 23 1 3 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Combat Hostiles Destroyed 56 | . 2 . 13 9 . 7 12 8 1 4 Guns 47 | . 2 . 12 9 . 2 12 8 1 1 Cannons 3 | . . . . . . . . . . 3 AOE 6 | . . . 1 . . 5 . . . . Classes Destroyed 10 | . 1 . 5 . . . 1 3 . . Worker 1 | . . . 1 . . . . . . . Recycler 1 | . . . . . . . . 1 . . Operator 1 | . . . 1 . . . . . . . Watcher 2 | . . . 2 . . . . . . . Swarmer 20 | . . . 3 9 . 4 2 2 . . Grunt 26 | . 2 . 8 . . 3 5 4 . 4 Sentry 6 | . . . 2 . . . 4 . . . Hunter 1 | . . . . . . . 1 . . . Programmer 2 | . . . . . . . . 1 1 . Heavy 1 | . . . . . . . . 1 . . Best Kill Streak 7 | . 2 . 7 4 . 4 3 3 1 2 Combat Bots Only 4 | . 2 . 4 4 . 4 3 2 1 2 Max Kills in Single Turn 4 | . 1 . 2 1 . 4 1 2 1 1 Gunslinging 1 | . . . 1 . . . . 1 . . Exploded 3 | . . . 1 . . 3 . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Damage Taken 7866 | . 53 . 733 257 . 182 847 492 2756 2546 Core 1629 | . 10 . 63 59 . 10 138 15 314 1020 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 82 | 100 . 96 . . . 67 74 97 63 . Volleys Fired 185 | . 5 . 34 14 . 9 57 26 10 30 Largest 2 | . 2 . 2 2 . 2 2 2 2 2 Hottest 106 | . 70 . 73 46 . 56 53 61 50 106 Shots Fired 348 | . 10 . 68 28 . 18 114 52 19 39 Gun 302 | . 10 . 62 28 . 10 112 44 18 18 Cannon 20 | . . . . . . . . . . 20 Launcher 26 | . . . 6 . . 8 2 8 1 1 Special . | . . . . . . . . . . . Kinetic 295 | . 5 . 50 28 . 10 112 44 18 28 Thermal 27 | . 5 . 12 . . . . . . 10 Explosive 25 | . . . 6 . . 8 2 8 1 . Electromagnetic 1 | . . . . . . . . . . 1 Robot Hit Streak 21 | . 3 . 8 3 . 1 21 13 6 9 Robot Miss Streak 8 | . 2 . 6 8 . 3 3 3 2 4 Penetration Max . | . . . . . . . . . . . Secondary Targets 4 | . . . 2 1 . . . 1 . . Max Gunslinging Chain 1 | . . . 1 1 . . . 1 . . Shots Hit Robots 234 | . 7 . 45 16 . 5 82 37 9 33 Core Hits 135 | . 4 . 34 9 . 13 28 19 5 23 Critical Kills 1 | . . . . . . . 1 . . . Critical Parts Destroyed 2 | . . . 2 . . . . . . . Critical Strikes 4 | . . . 2 . . . 1 . . 1 Burn 1 | . . . . . . . . . . 1 Destroy 3 | . . . 2 . . . 1 . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 4929 | . 91 . 1210 261 . 547 1098 711 240 771 Guns 3073 | . 91 . 671 261 . 44 1069 530 180 227 Cannons 458 | . . . . . . . . . . 458 Explosions 1330 | . . . 539 . . 503 16 181 45 46 Melee . | . . . . . . . . . . . Ramming 68 | . . . . . . . 13 . 15 40 Kinetic 3228 | . 54 . 559 261 . 44 1069 530 180 531 Thermal 628 | . 37 . 437 . . . . . . 154 Explosive 959 | . . . 214 . . 503 16 181 45 . Electromagnetic 46 | . . . . . . . . . . 46 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 4 | . . . . . . . . 1 4 4 Average Corruption 2 | . . . . . . . . 1 3 2 Corruption Purged . | . . . . . . . . . . . Effects 25 | . . . . . . . . 1 17 7 Message Errors 7 | . . . . . . . . 1 3 3 Matter Fused 8 | . . . . . . . . . 7 1 Heat Flow Errors 3 | . . . . . . . . . 2 1 Energy Discharges 4 | . . . . . . . . . 3 1 Data Loss (minor) 3 | . . . . . . . . . 2 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 77 | . . . 77 . . . . . . . Projectiles . | . . . . . . . . . . . Explosions 77 | . . . 77 . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 12 | . . . . . . . . . . 12 Impact . | . . . . . . . . . . . Kinetic 12 | . . . . . . . . . . 12 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 78 | . . . 30 . . 18 . . . 30 Shots 4 | . . . 2 . . 1 . . . 1 Rammed 11 | . . . . . . . . . . 11 Targets Rammed 27 | . . . . . . . 3 . 3 21 Kicked 16 | . . . . . . . 3 . 3 10 Crushed . | . . . . . . . . . . . Highest Temperature 204 | . 75 . 147 . . 8 48 122 195 204 Average Temperature 44 | . 38 . 52 . . 4 16 43 45 69 Received Heat Transfer 2781 | . 30 . 336 . . 45 288 54 1008 1020 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 1051 | . 111 . 533 . . . . . . 407 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Peak Influence 520 | . 118 . 431 498 . 210 296 240 520 279 Initial 168 | . . . . 168 . . 81 61 45 130 Average 162 | . 52 . 238 343 . 91 157 99 158 151 Maximum Alert Level 2 | . . . 2 2 . 1 1 1 2 1 Low Security (%) 70 | 100 100 100 42 8 . 89 71 89 69 87 Level 1 21 | . . . 33 67 . 10 28 10 10 12 Level 2 8 | . . . 23 24 . . . . 20 . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 27 | . 1 . 3 . . . 3 3 8 9 Investigation 7 | . . . . . . . 2 . . 5 Extermination 1 | . . . . . . . . . 1 . Reinforcement 17 | . 1 . 3 . . . 1 1 7 4 Assault . | . . . . . . . . . . . Garrison 2 | . . . . . . . . 2 . . Intercept . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . 2 Haulers Reinforced 2 | . . . . . . . . 1 1 . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Distress Signals 10 | . 2 . 5 . . . 2 . 1 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 156 | . 10 . 28 14 . 7 24 9 33 31 Peak Tracking Total 12 | . 6 . 6 4 . 4 5 3 12 6 Tactical Retreats 20 | . 1 . . 3 . . 2 1 4 9 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Traps Triggered 4 | . . . . . . . . . 2 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . . . . . 1 1 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Machines Disabled 5 | . . . 2 . . 1 1 . 1 . Max in Single Turn 2 | . . . 2 . . 1 1 . 1 . Garrison Access 1 | . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . 1 . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Machines Accessed 18 | . 3 . 1 1 1 . 4 2 2 4 Terminals 15 | . 3 . 1 . . . 4 1 2 4 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . Total Hacks 46 | . 5 . 5 1 1 . 11 5 4 14 Successful 21 | . 1 . 3 1 1 . 4 2 1 8 Failed 24 | . 4 . 2 . . . 7 3 3 5 Catastrophic 7 | . . . 1 . . . 3 1 1 1 Database Lockouts 1 | . . . . . . . . . . 1 Manual 31 | . 3 . 5 . 1 . 10 2 4 6 Terminals 41 | . 5 . 5 . . . 11 2 4 14 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . . . . . 3 . . Terminal Hacks 19 | . 1 . 2 1 1 . 4 1 1 8 Record 9 | . . . . . . . 1 . . 8 Open Door 1 | . . . . 1 . . . . . . Level Access Points 1 | . . . . . . . 1 . . . Branch Access Points 6 | . 1 . 1 . . . 2 1 1 . Zone Layout 1 | . . . 1 . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . 1 . . Unauthorized Hacks 1 | . . . 1 . . . . . . . Terminals 1 | . . . 1 . . . . . . . Assimilate 1 | . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 14 | . 2 . 1 . . . 3 2 2 4 Full Trace Events 5 | . . . . . . . 1 . . 4 Feedback Events 1 | . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Total Allies 4 | . . . 1 . . . . . . 3 Largest Group 3 | . . . 1 1 1 1 1 1 1 3 Highest-Rated Group 93 | . . . 10 10 10 10 10 10 9 93 Highest-Rated Ally 31 | . . . 10 10 10 10 10 10 9 31 Total Orders 19 | . . . . 5 . . 5 6 3 . STAY 1 | . . . . . . . 1 . . . FOLLOW 1 | . . . . . . . 1 . . . EXPLORE 12 | . . . . 3 . . 3 3 3 . RETURN 5 | . . . . 2 . . . 3 . . Ally Attacks 128 | . . . . 13 . . 21 . 29 65 Total Damage 1280 | . . . . 16 . . 51 . 107 1106 Kills 6 | . . . . 1 . . . . . 5 Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . 1 Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . Drone Launches 19 | . . . . 5 . . 3 3 8 . Drone Recoveries 16 | . . . . 5 . . 3 3 5 . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Turns Passed 4754 | 3 416 17 359 501 302 241 903 598 842 572 Spaces Moved 3109 | 3 306 15 179 368 229 107 494 351 584 473 Core 93 | . . . . . . . . . . 93 Treads . | . . . . . . . . . . . Legs 2791 | 3 306 15 179 368 229 107 494 351 584 155 Wheels . | . . . . . . . . . . . Hover 225 | . . . . . . . . . . 225 Flight . | . . . . . . . . . . . Fastest Speed 50 | 120 120 120 120 120 120 200 120 120 120 50 Average Speed 120 | 120 120 120 120 120 130 200 128 120 120 88 Slowest Speed 600 | 120 200 120 120 120 200 200 200 120 120 600 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 32 | 2 57 10 25 94 61 29 37 11 19 10 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . . . Known Exits Taken 3 | . 1 . 1 . . . 1 . . . Unknown Exits Taken 7 | 1 . 1 . 1 1 1 . 1 1 . Scrap Searched 2 | . . . . 2 . . . . . . Spaces Dug 12 | . . . . . . . 12 . . . Terrain Destroyed 152 | . . . 26 . . 73 12 33 7 1 Melee . | . . . . . . . . . . . Projectile 1 | . . . . . . . . . . 1 AOE 151 | . . . 26 . . 73 12 33 7 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Total 3862 | 2 351 14 256 402 232 117 692 507 720 569 Wait 361 | . 7 . 30 12 . . 116 102 79 15 Move 3099 | 2 305 14 178 367 228 106 493 350 583 473 Hop . | . . . . . . . . . . . Pick Up 62 | . 15 . 2 4 1 1 5 14 9 11 Fast Attach 17 | . 1 . 1 1 1 . 5 2 6 . Attach 42 | . 2 . 1 2 . 1 4 5 11 16 Detach 2 | . . . . . . . . . 2 . Swap 20 | . 1 . 5 . 1 . 5 2 5 1 Drop 47 | . 15 . 5 2 1 . 4 6 12 2 Fire 185 | . 5 . 34 14 . 9 57 26 10 30 Melee . | . . . . . . . . . . . Ram 11 | . . . . . . . . . . 11 Kick 16 | . . . . . . . 3 . 3 10 Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac / Sto / Low x2) -6/Factory (discovered 5 exits: *Fac / Low x2 / Ext x2) -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 4 | -11/Scrapyard | Entered Materials 328 | -10/Materials | Build established: Mutant 382 | -10/Materials | Identified exit to Mines 420 | -10/Materials | Entered Mines 428 | -10/Mines | Discovered new exit (range 10) 437 | -10/Mines | Entered Materials 437 | -9/Materials | Evolved 2 slots: Utility x2 712 | -9/Materials | Identified exit to Mines 796 | -9/Materials | Entered Mines 796 | -9/Mines | Accompanied by 1 ally 800 | -9/Mines | Learned location of Storage (-7) 931 | -9/Mines | Found the Drone Emporium 935 | -9/Mines | Found Prototype Device 935 | -9/Mines | Identified Thief Drone Bay 1028 | -9/Mines | Discovered new exit (range 5) 1236 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1258 | -9/Mines | Build established: Scavenger-Mutant 1272 | -9/Mines | Learned Materials terminal intel 1283 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1284 | -9/Mines | Discovered new exit (range 5) 1297 | -9/Mines | Entered Exiles 1297 | -9/Exiles | Accompanied by 1 ally 1327 | -9/Exiles | Met 8R-AWN 1349 | -9/Exiles | Met EX-HEX 1385 | -9/Exiles | Met EX-BIN 1402 | -9/Exiles | Aligned with FarCom system 1403 | -9/Exiles | Given EX-Vault access code 1431 | -9/Exiles | Opened EX-Vault 1441 | -9/Exiles | Found Superbattery 1468 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1502 | -9/Exiles | Met EX-DEC 1575 | -9/Exiles | Discovered new exit (range 14) 1599 | -9/Exiles | Left Exiles lab with Superbattery 1599 | -9/Exiles | Entered Mines 1599 | -8/Mines | Accompanied by 1 ally 1789 | -8/Mines | Discovered new exit (range 12) 1840 | -8/Mines | Entered Materials 1840 | -8/Materials | Accompanied by 1 ally 1840 | -8/Materials | Evolved 2 slots: Propulsion x2 1841 | -8/Materials | Loaded intel: 12 terminal locations 2164 | -8/Materials | Lost 3 parts (1p1n1w) 2386 | -8/Materials | Identified exit to Factory 2405 | -8/Materials | Build established: Mutant 2743 | -8/Materials | Entered Factory 2743 | -7/Factory | Accompanied by 1 ally 2743 | -7/Factory | Evolved 2 slots: Utility x2 2819 | -7/Factory | Build established: Scavenger-Mutant 2916 | -7/Factory | Identified exit to Storage 2916 | -7/Factory | Identified exit to Lower Caves 2980 | -7/Factory | Garrison activated, responded to threat 3203 | -7/Factory | Discovered new exit (range 27) 3341 | -7/Factory | Entered another Factory area 3341 | -6/Factory | Accompanied by 1 ally 3341 | -6/Factory | Evolved 2 slots: Utility x2 3606 | -6/Factory | Identified exit to Lower Caves 3606 | -6/Factory | Identified exit to Extension 3616 | -6/Factory | Build established: Mutant 3922 | -6/Factory | Cargo convoy interrupted 3948 | -6/Factory | Lost 5 parts (2p1n1u1w) 4036 | -6/Factory | Lost 4 parts (2n1u1w) 4164 | -6/Factory | Discovered new exit (range 14) 4183 | -6/Factory | Entered another Factory area 4183 | -5/Factory | Evolved 2 slots: Propulsion x2 4214 | -5/Factory | Lost 8 parts (3n4u1w) 4446 | -5/Factory | Core integrity fell below 50% 4449 | -5/Factory | Lost 8 parts (2p2n2u2w) 4530 | -5/Factory | Allied Derelicts emerged from ambush trap array 4537 | -5/Factory | Spotted B-75 Beast 4584 | -5/Factory | Central database locked down 4689 | -5/Factory | Core integrity fell below 20% 4755 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 04688_ B-60 Warrior overheating. 04689_ B-60 Warrior heat spikes uncontrollably. 04700_ Connecting with Terminal... 04700_ ALERT: Suspicious activity at Terminal F016. Dispatching Investigation squad. 04711_ Slammed into G-50 Soldier. 04721_ Connecting with Terminal... 04721_ ALERT: Suspicious activity at Terminal F017. Dispatching Investigation squad. [Achievement: Party Time] 04735_ System corrupted: Matter fused (-8). 04736_ Acquired 61 matter. 04739_ U-05 Engineer builds a Wall. 04741_ U-05 Engineer lays Concrete. 04746_ Penetrated by Slug. 04746_ U-05 Engineer lays Concrete. 04754_ QQ>DKZLJTTN |B3OC>II,MUFFQUQL=9J=Q2KKOD 04755_ Slug penetrates Wall. 04755_ Penetrated by Slug. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????####?###?#####????????????????? | | ???????????????????# ? ? #????????????????? | | ???????????????????# """ """ #????????????????? | | ???????????????????# """ """ =#????????????????? | | ???????????????????# """ """ #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# """ """ #????????????????? | | ???????????????????# """ """ #????????????????? | | ???????????????????# """ """ #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# #????????????????? | | ??????????? ??????# #????????????????? | | ?????????? ?????# #????????????????? | | ?????????? ###########+####+#####????????????? | | ?????????? @ #????????????? | | ?????????# h / u #????????????? | | ?????????# u #??????#?????? | | ?????????# h uu #????????????? | | ?????????# h u #????????????? | | ?????????# ######+############## | | ?????????# #?# # | | ?????????# !! ### """"""""" # | | ?????????# ! # + | | ?????????# ! # """"""""" # | | ???????? % ### # | | ???????? #?# """"""""" # | | ???????? #?# # | | ?????????# ###########/######### | | ?????????# g ! | | ??????????"Y ##### # | | ?????????#""" #???#!# | | ?????????# #???# # | | ?????????# % #???# # | | ??????????###+### ######################???# # | | ????????????????# ####????????????????????## # | | ????????????????# #############??########## | | ????????????????# # + T | | ????????????????# # #?#######/## | | ????????????????# # #?# #### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 18 Energy Capacity 1600 Matter Stores 472 Matter Capacity 500 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Weapon Cycling 30 Evasion (%) 55 Targeting Accuracy 8 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Party Time This Is Interesting... Challenges ------------ None Game ------ Seed GreatEnergyCoupler Manual? 0 Play Time 01:14:44 Cumulative 35.4 hours Start 2021.08.07 @ 22:37:26 End 2021.08.07 @ 23:53:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 32 Achievement% 23 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9da5995d-4abd-4a81-a1b9-b71e208b9b92