Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.03 @ 02:52:11 Player: KZ_RAD Result: Destroyed by exploding Nuclear Reactor Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (43) 215 Value Destroyed (1593) 1593 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4808 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 15/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Flexi-carbon Leg Improved Heat Sink Gauss Rifle Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Improved Heat Sink Improved Sensor Array Improved Signal Interpreter Improved Salvage Targeting Computer Matter Filter Improved Medium Armor Plating Improved Medium Armor Plating Recalibrator > --- WEAPON ----------- Heavy Missile Launcher Heavy Missile Launcher > --- INVENTORY -------- Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Improved Heat Sink [Rating: 61] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Flight Unit VTOL Module Utility Large Matter Pod Device Improved Sensor Array Storage Large Matter Pod Processor Improved Signal Interpreter Protection Improved Medium Armor Plating Weapon Heavy Missile Launcher Energy Gun Gatling Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . 1 . Propulsion 1 | . . 1 . . . Utility 6 | . . 1 2 1 2 Weapon . | . . . . . . Parts Attached 68 | 5 2 18 10 24 9 Power 15 | 1 . 4 1 7 2 Engine 11 | 1 . 4 . 6 . Core 4 | . . . 1 1 2 Reactor . | . . . . . . Propulsion 21 | 2 . 8 3 4 4 Treads . | . . . . . . Leg 18 | 2 . 5 3 4 4 Wheel . | . . . . . . Hover . | . . . . . . Flight 3 | . . 3 . . . Utility 15 | . 2 1 3 7 2 Device 7 | . . . 2 3 2 Storage 1 | . 1 . . . . Processor 4 | . 1 1 1 1 . Hackware . | . . . . . . Protection 3 | . . . . 3 . Artifact . | . . . . . . Weapon 17 | 2 . 5 3 6 1 Energy Gun 2 | . . . 1 1 . Energy Cannon 3 | . . . 2 1 . Ballistic Gun 9 | 2 . 5 . 1 1 Ballistic Cannon 1 | . . . . 1 . Launcher 2 | . . . . 2 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 37 | . . 14 4 7 12 Power 8 | . . 3 1 1 3 Propulsion 10 | . . 7 . 1 2 Utility 8 | . . . 1 3 4 Weapon 11 | . . 4 2 2 3 Highest Loss Streak 8 | . . 6 4 4 8 To Critical Strikes 2 | . . 1 . . 1 Average Backups 3 | . 2 2 2 3 2 Power . | . 1 . . . . Propulsion 1 | . . . . 2 1 Utility . | . . . 1 1 1 Weapon . | . 1 1 . . . Tool/Special . | . . . . . . Unused Backups 8 | . . 1 . 3 4 Power . | . . . . . . Propulsion 3 | . . . . 1 2 Utility 3 | . . . . 2 1 Weapon 2 | . . 1 . . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 88 | . 87 84 87 93 77 Engine 11 | . 14 6 7 13 8 Leg 22 | . 28 20 22 22 17 Flight 1 | . . 4 1 . . Device 11 | . . . 8 14 20 Storage 6 | . 10 11 9 5 . Processor 15 | . 5 20 22 15 10 Protection 5 | . . . . 8 8 Energy Cannon 2 | . . . 11 3 . Ballistic Gun 6 | . 28 19 . 1 . Ballistic Cannon 1 | . . . . 2 . Launcher 2 | . . . . 2 8 Peak Build Rating 61 | 5 8 13 32 49 61 Average Rating 31 | 3 6 9 26 41 45 On Entrance 16 | . 5 8 12 23 49 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns 33 | . . . . . 33 Heaviest Build 59 | 8 11 12 22 55 59 Greatest Support 60 | 20 20 30 60 60 56 Greatest Overweight (x) 2 | . . 1 2 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 2 5 5 5 5 5 Average Carried 3 | . 2 2 2 3 2 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | 1 5 1 4 4 3 Class Distribution -------------------- 93% | Mutant 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1269 | 240 187 401 100 324 17 Remotely . | . . . . . . Salvage Created 1521 | . 187 600 89 476 169 Parts 101 | . 19 43 7 27 5 Haulers Intercepted 2 | . . 2 . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 35 | . 5 12 1 9 8 Guns 19 | . 5 12 . 2 . Cannons 8 | . . . 1 7 . AOE 8 | . . . . . 8 Classes Destroyed 9 | . 3 2 . 4 . Worker 1 | . . . . 1 . Builder 5 | . 2 . 1 2 . Hauler 2 | . . 2 . . . Swarmer 5 | . 2 2 . . 1 Grunt 19 | . 3 6 . 4 6 Duelist 1 | . . . . 1 . Sentry 8 | . . 4 1 2 1 Hunter 1 | . . . . 1 . Programmer 1 | . . . . 1 . Best Kill Streak 6 | . 5 4 1 4 6 Combat Bots Only 6 | . 2 4 1 2 6 Max Kills in Single Turn 4 | . 1 1 1 1 4 Gunslinging . | . . . . . . Exploded 4 | . . . . . 4 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 704 | . 25 160 81 229 209 Missed 247 | . 4 52 32 83 76 Hits 457 | . 21 108 49 146 133 Melee 7 | . . . . 7 . Projectile 450 | . 21 108 49 139 133 AOE 2 | . . 1 . 1 . Critical Strikes 16 | . . 4 4 4 4 Damage Taken 6866 | . 202 1577 713 1996 2378 Core 1710 | . 59 318 141 297 895 Absorbed by Shields . | . . . . . . Core Remaining (%) 65 | 100 76 20 74 57 . Volleys Fired 154 | . 24 62 5 46 17 Largest 2 | . 2 2 2 2 2 Hottest 126 | . 40 43 126 115 78 Shots Fired 253 | . 48 106 10 68 21 Gun 170 | . 48 106 . 13 3 Cannon 61 | . . . 10 51 . Launcher 22 | . . . . 4 18 Special . | . . . . . . Kinetic 191 | . 48 106 . 34 3 Thermal 30 | . . . . 30 . Explosive 22 | . . . . 4 18 Electromagnetic 10 | . . . 10 . . Robot Hit Streak 14 | . 5 14 11 8 11 Robot Miss Streak 9 | . 9 3 . 3 1 Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 170 | . 24 81 6 43 16 Core Hits 87 | . 11 30 2 22 22 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . . . 1 . Blast 1 | . . . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3649 | . 251 788 151 1115 1344 Guns 1255 | . 251 788 . 181 35 Cannons 1032 | . . . 151 881 . Explosions 1333 | . . . . 24 1309 Melee . | . . . . . . Ramming 29 | . . . . 29 . Kinetic 1534 | . 251 788 . 460 35 Thermal 838 | . . . . 602 236 Explosive 1097 | . . . . 24 1073 Electromagnetic 151 | . . . 151 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . 2 . Average Corruption 1 | . . . . 1 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 11 | . . . . 11 . Message Errors 3 | . . . . 3 . Matter Fused 2 | . . . . 2 . Energy Discharges 2 | . . . . 2 . Data Loss (minor) 1 | . . . . 1 . Misfires 1 | . . . . 1 . Alerts 2 | . . . . 2 . Overload Shots . | . . . . . . Overflow Damage 90 | . . . 4 6 80 Projectiles 10 | . . . 4 6 . Explosions 80 | . . . . . 80 Melee . | . . . . . . Knockbacks 1 | . . . . 1 . Impact . | . . . . . . Kinetic 1 | . . . . 1 . Secondary . | . . . . . . Self-Inflicted Damage 184 | . . . . 46 138 Shots 5 | . . . . 2 3 Rammed . | . . . . . . Targets Rammed 9 | . . . . 9 . Kicked 9 | . . . . 9 . Crushed . | . . . . . . Highest Temperature 484 | . 12 25 100 484 75 Average Temperature 107 | . 7 7 36 140 33 Received Heat Transfer 1770 | . 78 567 324 489 312 Effects 6 | . . . . 6 . Shutdowns 4 | . . . . 4 . Energy Bleed 1 | . . . . 1 . Matter Decay 1 | . . . . 1 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 927 | . . . . 777 150 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level 1 | . . . . . 1 Low Security (%) 95 | 100 100 100 100 100 70 Level 1 4 | . . . . . 29 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 256 | . 106 142 58 116 256 Initial 53 | . . 35 53 . 44 Average 44 | . 37 54 31 23 119 Influence Increases 1577 | . 162 446 62 474 433 Destroy 0b10 Robot/C 700 | . 100 240 20 180 160 Destroy 0b10 Robot/NC 40 | . 10 10 5 15 . Destroy Leader 184 | . 20 74 10 60 20 Successful Hack 82 | . 16 2 12 38 14 Disable Machine 180 | . . . 15 75 90 Destroy Structure 181 | . 1 . . 91 89 Lose Combat Pursuer 210 | . 15 120 . 15 60 Influence Decreases 1402 | . 76 404 190 384 348 Entered New Map 172 | . . 51 75 . 46 Time Decay 919 | . 76 223 105 333 182 Lost Part 311 | . . 130 10 51 120 Squads Dispatched 16 | . 2 2 1 9 2 Investigation 5 | . 2 1 . 2 . Extermination 2 | . . . . 2 . Reinforcement 9 | . . 1 1 5 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced 3 | . . . . 2 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 6 | . 1 5 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 86 | . 9 27 8 24 18 Peak Tracking Total 10 | . 3 10 5 4 5 Tactical Retreats 12 | . 1 5 . 3 3 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 6 | . 1 . . 4 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 12 | . . . 1 5 6 Max in Single Turn 5 | . . . 1 2 5 Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 13 | . 1 2 1 8 1 Terminals 7 | . 1 . . 5 1 Fabricators 1 | . . . . 1 . Repair Stations 2 | . . . 1 1 . Recycling Units 1 | . . 1 . . . Scanalyzers 1 | . . 1 . . . Garrison Access 1 | . . . . 1 . Total Hacks 32 | . 3 9 2 14 4 Successful 19 | . 1 7 1 9 1 Failed 13 | . 2 2 1 5 3 Catastrophic 3 | . . . . 1 2 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 16 | . 3 . . 9 4 Fabricators 1 | . . . . 1 . Repair Stations 5 | . . . 2 3 . Recycling Units 3 | . . 3 . . . Scanalyzers 6 | . . 6 . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 9 | . 1 . . 7 1 Record 5 | . . . . 4 1 Open DSF 2 | . . . . 2 . Branch Access Points 1 | . 1 . . . . Emergency Access Points 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 1 1 . Scan Component 2 | . . . 1 1 . Recycling Unit Hacks 2 | . . 2 . . . Report Inventory 1 | . . 1 . . . Retrieve Components 1 | . . 1 . . . Scanalyzer 5 | . . 5 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Retrieve Study 3 | . . 3 . . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 1 1 1 5 1 Full Trace Events 3 | . 1 1 . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 3 | . . 3 . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 1 | . . 1 . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 1954 | . . . 139 1451 364 Sensors 1954 | . . . 139 1451 364 Terrain 45 | . . . 45 . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 2984 | 44 256 515 267 1451 451 Spaces Moved 1741 | 32 134 297 161 838 279 Core 148 | 7 . 77 4 . 60 Treads . | . . . . . . Legs 1493 | 25 134 149 128 838 219 Wheels . | . . . . . . Hover . | . . . . . . Flight 100 | . . 71 29 . . Fastest Speed 32 | 50 120 32 32 126 50 Average Speed 125 | 104 120 95 116 137 133 Slowest Speed 200 | 120 120 120 150 200 196 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 1 | . . 1 . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 21 | 4 36 39 17 21 12 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 218 | . . . . 91 127 Melee . | . . . . . . Projectile 18 | . . . . 18 . AOE 200 | . . . . 73 127 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2298 | 42 186 434 233 1067 336 Wait 218 | . 21 38 39 109 11 Move 1734 | 31 133 294 160 837 279 Hop 1 | . . 1 . . . Pick Up 77 | 6 6 15 13 28 9 Fast Attach . | . . . . . . Attach 54 | 5 2 14 10 18 5 Detach . | . . . . . . Swap 17 | . . 5 1 7 4 Drop 34 | . . 5 5 13 11 Fire 154 | . 24 62 5 46 17 Melee . | . . . . . . Ram . | . . . . . . Kick 9 | . . . . 9 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 45 | -11/Scrapyard | Entered Materials 132 | -10/Materials | Identified exit to Mines 279 | -10/Materials | Discovered new exit (range 14) 301 | -10/Materials | Entered another Materials area 301 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 322 | -9/Materials | Build established: Mutant 665 | -9/Materials | Lost 6 parts (1p3n2w) 687 | -9/Materials | Core integrity fell below 50% 790 | -9/Materials | Lost 3 parts (1n2w) 809 | -9/Materials | Discovered new exit (range 4) 816 | -9/Materials | Entered another Materials area 816 | -8/Materials | Evolved 2 slots: Utility x2 1047 | -8/Materials | Discovered new exit (range 15) 1082 | -8/Materials | Identified exit to Factory 1083 | -8/Materials | Entered Factory 1083 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1103 | -7/Factory | Lost 4 parts (1p1u2w) 1269 | -7/Factory | Identified exit to DSF 1904 | -7/Factory | Lost 4 parts (1p1n1u1w) 2439 | -7/Factory | Discovered new exit (range 12) 2532 | -7/Factory | Identified exit to Factory 2534 | -7/Factory | Entered another Factory area 2534 | -6/Factory | Evolved 2 slots: Utility x2 2939 | -6/Factory | Lost 8 parts (2p1n3u2w) 2953 | -6/Factory | Core integrity fell below 50% 2985 | -6/Factory | Destroyed by exploding Nuclear Reactor Last Messages --------------- Dropped Imp. Heat Sink. Dropped Arm. Leg. Slug penetrates Wall. Flexi-carbon Leg destroyed. Slug penetrates Wall. Dropped Flexi-carbon Leg. Acquired Nuclear Core. Acquired Gauss Rifle. Slug penetrates Wall. M-28 Smith repairs G-50 Soldier. Nuclear Core destroyed. M-28 Smith repairs G-50 Soldier. M-28 Smith repairs S-27 Virus VTOL Module. Nuclear Reactor explodes. S-27 Virus destroyed. G-50 Soldier destroyed. Nuclear Reactor explodes. S-27 Virus destroyed. Flexi-carbon Leg destroyed. Nuclear Reactor explodes. 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Assault Rifle | -9/Materials | Hacked Beam Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- I Spy Maybe Next Time I'll Detach My Launcher Serviceable Loadout Challenges ------------ None Game ------ Seed PotentialLightWall Manual? 0 Play Time 00:43:26 Cumulative 7.7 hours Start 2026.01.03 @ 02:11:36 End 2026.01.03 @ 02:52:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 11 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 77a3b2b8-a6a9-4232-a891-f56231561201