Cogmind - Beta 9.3 @@@ ROGUE MODE // 2020.01.03 @ 04:13:43 Player: Demise Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (9) 1800 Robots Destroyed (95) 475 Value Destroyed (2398) 2398 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (799) 799 TOTAL SCORE: 6572 Bonus ------- High Alert Combat Kills 38 Follower Combat Kills 61 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 210/300 Energy 86/100 System Corruption 1% Temperature Cool (9) Movement Treading (190) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Armored Treads Armored Wheel > --- UTILITY (6) ------ Large Storage Unit Large Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Armor Integrity Analyzer > --- WEAPON (2) ------- Minigun > --- INVENTORY (16) --- Light Treads Carbon-fiber Leg Large Matter Pod (150) Improved Terrain Scanner Seismic Analyzer Improved Targeting Computer Armor Integrity Analyzer Electrolaser Electrolaser Heavy Particle Gun Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Rocket Launcher Mining Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Improved Signal Interpreter Makeshift Salvage Targeting Computer Improved Targeting Computer Armor Integrity Analyzer > --- WEAPON ----------- Improved Assault Rifle Gauss Rifle > --- INVENTORY -------- Aluminum Leg Carbon-fiber Leg Large Matter Pod Improved Terrain Scanner Seismic Analyzer Improved Targeting Computer Armor Integrity Analyzer EM Shotgun Shock Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Minigun Mining Laser [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Transmission Jammer Storage Large Storage Unit Processor Armor Integrity Analyzer Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Slots Evolved 4 | . . . 2 . . . 2 . . Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 4 | . . . 2 . . . 2 . . Weapon . | . . . . . . . . . . Parts Attached 75 | 7 3 3 14 2 . . 10 8 28 Power 12 | 1 . . 3 2 . . 1 3 2 Engine 9 | 1 . . 3 2 . . . 2 1 Core 3 | . . . . . . . 1 1 1 Reactor . | . . . . . . . . . . Propulsion 24 | 2 . . 6 . . . 2 3 11 Treads 10 | . . . 3 . . . . . 7 Leg 11 | . . . 3 . . . 2 3 3 Wheel 3 | 2 . . . . . . . . 1 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 17 | 1 3 . 2 . . . 2 1 8 Device 5 | . 1 . . . . . . 1 3 Storage 5 | 1 2 . . . . . . . 2 Processor 6 | . . . 2 . . . 2 . 2 Hackware . | . . . . . . . . . . Protection 1 | . . . . . . . . . 1 Artifact . | . . . . . . . . . . Weapon 22 | 3 . 3 3 . . . 5 1 7 Energy Gun 8 | 3 . 2 . . . . 2 . 1 Energy Cannon . | . . . . . . . . . . Ballistic Gun 11 | . . . 3 . . . 2 1 5 Ballistic Cannon 1 | . . . . . . . . . 1 Launcher 2 | . . 1 . . . . 1 . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . . Parts Lost 27 | . 1 1 3 . . . 6 7 9 Power 6 | . . . 1 . . . 1 2 2 Propulsion 9 | . 1 . 2 . . . 2 3 1 Utility 5 | . . . . . . . . 1 4 Weapon 7 | . . 1 . . . . 3 1 2 Highest Loss Streak 5 | . 1 1 1 . . . 3 5 4 Average Slot Usage (%) 92 | . 92 73 94 100 100 100 87 94 94 Engine 6 | . 14 14 10 11 11 11 2 1 . Core 2 | . . . . . . . 2 4 5 Treads 7 | . . . 8 22 22 22 12 . 4 Leg 5 | . . . 4 . . . 4 16 8 Wheel 4 | . 27 14 4 . . . . . 5 Device 2 | . 3 . . . . . . 5 7 Storage 20 | . 17 28 22 22 22 22 18 18 18 Processor 21 | . . . 22 22 22 22 30 30 23 Energy Gun 2 | . 28 4 . . . . 3 . 2 Ballistic Gun 14 | . . . 21 22 22 22 13 17 10 Ballistic Cannon 1 | . . . . . . . . . 4 Launcher 1 | . . 12 . . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 52 | 13 41 41 43 43 43 43 44 44 52 Greatest Support 46 | 20 20 10 46 46 46 46 46 30 40 Greatest Overweight (x) 15 | 1 4 4 4 . . . 12 3 15 Average Overweight (x) 1 | . 1 3 3 . . . . 1 2 Largest Inventory Capacity 16 | 6 16 16 16 16 16 16 16 16 16 Average Capacity 15 | 5 11 16 16 16 16 16 16 16 16 Most Carried 16 | 6 13 14 16 16 16 16 16 16 16 Average Carried 14 | 3 9 13 15 16 16 16 15 15 15 Final Capacity 16 | 6 16 16 16 16 16 16 16 16 16 Final Carried 16 | 6 13 14 16 16 16 16 16 16 15 Class Distribution -------------------- 83% | Mutant 10% | Scavenger-Mutant 5% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Commander-Mutant | -8/Mines Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Matter Collected 2321 | 358 28 150 547 18 . . 256 354 610 Remotely . | . . . . . . . . . . Salvage Created 2874 | 186 94 88 619 24 . . 476 580 807 Parts 197 | 17 2 11 36 5 . . 22 48 56 Haulers Intercepted 6 | . . . 2 . . . 2 . 2 Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Combat Hostiles Destroyed 77 | . 2 5 18 2 . . 9 23 18 Guns 57 | . 2 . 18 2 . . 3 23 9 Cannons 9 | . . . . . . . . . 9 AOE 11 | . . 5 . . . . 6 . . Classes Destroyed 11 | 3 1 1 2 . . . 3 . 1 Worker 3 | 2 . 1 . . . . . . . Tunneler 4 | 4 . . . . . . . . . Hauler 6 | . . . 2 . . . 2 . 2 Recycler 1 | 1 . . . . . . . . . Operator 3 | . . . . . . . 1 . 2 Watcher 1 | . . . . . . . 1 . . Swarmer 35 | . . 3 10 2 . . . 18 2 Grunt 32 | . 2 2 6 . . . 7 5 10 Duelist 1 | . . . . . . . . . 1 Sentry 6 | . . . 2 . . . . . 4 Hunter 3 | . . . . . . . 2 . 1 Best Kill Streak 8 | 5 2 3 4 2 . . 8 7 5 Combat Bots Only 7 | . 2 3 4 2 . . 6 7 5 Max Kills in Single Turn 2 | 1 1 1 1 1 . . 2 2 1 Gunslinging 1 | . . . . . . . . 1 . Exploded 2 | . . 1 . . . . 2 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Damage Taken 4402 | . 268 107 761 31 . . 882 812 1541 Core 811 | . 57 30 160 7 . . 107 192 258 Absorbed by Shields 2 | . . . . . . . . 2 . Core Remaining (%) 74 | 100 . 65 . . . 58 . . . Volleys Fired 236 | 16 17 10 52 3 . . 31 45 62 Largest 2 | 2 2 2 2 2 . . 2 2 2 Hottest 95 | 90 90 90 46 46 . . 95 51 88 Shots Fired 440 | 32 34 11 104 6 . . 45 86 122 Gun 384 | 32 34 2 104 6 . . 37 86 83 Cannon 39 | . . . . . . . . . 39 Launcher 17 | . . 9 . . . . 8 . . Special . | . . . . . . . . . . Kinetic 339 | . . . 104 6 . . 30 86 113 Thermal 43 | 16 17 1 . . . . . . 9 Explosive 17 | . . 9 . . . . 8 . . Electromagnetic 41 | 16 17 1 . . . . 7 . . Robot Hit Streak 26 | 5 11 7 14 19 . . 26 25 19 Robot Miss Streak 4 | 2 4 1 2 . . . 1 3 4 Penetration Max . | . . . . . . . . . . Secondary Targets 12 | . . . 2 1 . . . 8 1 Max Gunslinging Chain 1 | . . . 1 1 . . . 1 1 Shots Hit Robots 340 | 20 26 4 81 5 . . 40 57 107 Core Hits 170 | 8 6 8 25 2 . . 27 30 64 Critical Hits 4 | . . . . . . . . 3 1 Critical Kills 3 | . . . . . . . . 2 1 Critical Parts Destroyed 1 | . . . . . . . . 1 . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6333 | 259 354 446 1197 59 . . 1335 1024 1659 Guns 4393 | 259 322 12 1124 59 . . 497 1024 1096 Cannons 563 | . . . . . . . . . 563 Explosions 1344 | . . 433 73 . . . 838 . . Melee . | . . . . . . . . . . Ramming 33 | . 32 1 . . . . . . . Kinetic 4107 | . . . 1124 59 . . 363 1024 1537 Thermal 408 | 150 136 . . . . . . . 122 Explosive 1344 | . . 433 73 . . . 838 . . Electromagnetic 441 | 109 186 12 . . . . 134 . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 1 | . . . . . . . 1 1 1 Average Corruption 1 | . . . . . . . 1 1 1 Corruption Purged . | . . . . . . . . . . Effects 11 | . . . . . . . 4 4 3 Message Errors 4 | . . . . . . . 1 3 . Energy Discharges 3 | . . . . . . . 2 . 1 Data Loss (minor) 2 | . . . . . . . . 1 1 Weapon Failures 2 | . . . . . . . 1 . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 48 | . 7 40 . . . . 1 . . Projectiles . | . . . . . . . . . . Explosions 41 | . . 40 . . . . 1 . . Melee 7 | . 7 . . . . . . . . Knockbacks 21 | . . . . . . . . . 21 Impact . | . . . . . . . . . . Kinetic 18 | . . . . . . . . . 18 Secondary 3 | . . . . . . . . . 3 Self-Inflicted Damage 104 | . 16 23 . . . . 65 . . Shots 3 | . . 1 . . . . 2 . . Rammed 2 | . 1 1 . . . . . . . Targets Rammed 2 | . 1 1 . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 315 | 300 315 30 1 . . . 11 15 175 Average Temperature 88 | 121 108 13 1 . . . 9 4 66 Received Heat Transfer 1302 | . 120 18 219 . . . 189 189 567 Effects 1 | 1 . . . . . . . . . Energy Bleed 1 | 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . . . . 2 . . Impact Corruptions 1 | . 1 . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . 1 . . . . . . . 1 Heat Transferred 1110 | 444 407 . . . . . . . 259 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Peak Influence 523 | 35 113 169 382 105 . . 371 523 369 Average Influence 195 | 12 53 85 186 98 . . 199 375 215 Maximum Alert Level 2 | . . . 1 . . . 1 2 1 Low Security (%) 55 | 100 100 100 65 100 . 100 58 16 33 Level 1 33 | . . . 34 . . . 41 15 66 Level 2 10 | . . . . . . . . 67 . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 11 | . 3 . 2 . . . 2 . 4 Investigation 7 | . 1 . 2 . . . 1 . 3 Extermination . | . . . . . . . . . . Reinforcement 4 | . 2 . . . . . 1 . 1 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Distress Signals 4 | . . . 3 . . . . . 1 Communications Jammed 31 | . . . . . . . . . 31 Distress Signals 31 | . . . . . . . . . 31 Times Spotted 123 | . 11 4 26 3 . . 18 23 38 Peak Tracking Total 7 | . 6 3 7 . . . 5 7 6 Tactical Retreats 8 | . 1 . 2 . . . 1 1 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Traps Triggered 12 | . 3 . 1 . . . 1 2 5 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Machines Disabled 3 | . . 1 1 . . . 1 . . Max in Single Turn 1 | . . 1 1 . . . 1 . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Machines Accessed 13 | . 2 1 2 . . . 2 . 6 Terminals 11 | . 2 1 1 . . . 1 . 6 Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . Total Hacks 42 | . 5 1 7 . . . 4 . 25 Successful 26 | . 3 1 3 . . . 3 . 16 Failed 16 | . 2 . 4 . . . 1 . 9 Catastrophic 2 | . . . 1 . . . . . 1 Database Lockouts . | . . . . . . . . . . Manual 26 | . 3 1 1 . 1 . 1 . 19 Terminals 37 | . 5 1 3 . . . 3 . 25 Fabricators . | . . . . . . . . . . Repair Stations 4 | . . . 4 . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . Terminal Hacks 12 | . 1 . . . . . 1 . 10 Prototype ID Bank 2 | . . . . . . . . . 2 Level Access Points 1 | . . . . . . . . . 1 Branch Access Points 2 | . 1 . . . . . . . 1 Emergency Access Points 1 | . . . . . . . . . 1 Alert Level 1 | . . . . . . . . . 1 Unreport Threat 2 | . . . . . . . . . 2 Hauler Manifests 1 | . . . . . . . . . 1 Registered Components 2 | . . . . . . . 1 . 1 Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . Scan Component 1 | . . . 1 . . . . . . Repair 1 | . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . Unlock Access 1 | . . . . . . . 1 . . Unauthorized Hacks 24 | . 5 2 2 . . . 2 . 13 Terminals 11 | . 2 1 1 . . . 1 . 6 Botnet 11 | . 2 1 1 . . . 1 . 6 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . 1 . . . . . . . 1 Used 1 | . . . . . . . . . 1 Hacking Detections 10 | . 2 . 2 . . . . . 6 Full Trace Events 3 | . . . 1 . . . . . 2 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . Time 51 | . . . 51 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Used RIF Installer 1 | . . . . . . . . 1 . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired 4 | . . . . . 4 . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Total Allies 4 | . . . . . 4 . . . . Largest Group 4 | . . . . . 4 4 4 . . Highest-Rated Group 32 | . . . . . 32 32 32 . . Highest-Rated Ally 8 | . . . . . 8 8 8 . . Total Orders . | . . . . . . . . . . Ally Attacks 17 | . . . . . . . 17 . . Total Damage 162 | . . . . . . . 162 . . Kills 5 | . . . . . . . 5 . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Turns Passed 4606 | 124 186 483 836 32 532 156 438 649 1170 Spaces Moved 2430 | 71 122 406 319 13 311 98 196 286 608 Core 7 | 3 . . . . . . 1 . 3 Treads 710 | . . . 134 13 311 98 131 . 23 Legs 566 | . . . 20 . . . 64 286 196 Wheels 1147 | 68 122 406 165 . . . . . 386 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 110 110 160 160 160 150 150 110 Average Speed 141 | 80 93 111 159 160 160 160 159 160 142 Slowest Speed 800 | 100 120 120 240 160 160 160 650 210 800 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 37 | 5 34 81 24 6 69 27 23 45 58 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 2 | . 1 . . . . . 1 . . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . . . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 130 | . . 77 11 . . . 41 1 . Melee . | . . . . . . . . . . Projectile 1 | . . . . . . . . 1 . AOE 129 | . . 77 11 . . . 41 . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Total 3149 | 103 160 424 548 19 346 97 273 389 790 Wait 284 | . 7 2 144 . . . 31 36 64 Move 2422 | 70 121 405 318 12 310 97 196 285 608 Hop . | . . . . . . . . . . Pick Up 44 | 7 8 1 9 . 1 . 3 4 11 Fast Attach 44 | 7 1 1 7 1 . . 6 3 18 Attach 18 | . 2 . 4 . . . 3 4 5 Detach 9 | 1 2 1 2 . . . 1 . 2 Swap 13 | . . 2 3 1 . . 1 1 5 Drop 33 | 2 1 1 9 2 1 . 1 1 15 Fire 236 | 16 17 10 52 3 . . 31 45 62 Melee . | . . . . . . . . . . Ram 2 | . 1 1 . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 10 | . . . . . . . . 10 . Rewire 34 | . . . . . 34 . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -8/Garrison -8/Materials (discovered 3 exits: *Fac x3) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 125 | -11/Scrapyard | Entered Materials 183 | -10/Materials | Identified exit to Mines 253 | -10/Materials | Discovered new exit (range 15) 300 | -10/Materials | Build established: Mutant 311 | -10/Materials | Entered Mines 401 | -10/Mines | Learned location of Mines (-8) 700 | -10/Mines | Learned Materials emergency access door positions 777 | -10/Mines | Discovered new exit (range 8) 794 | -10/Mines | Entered Materials 794 | -9/Materials | Evolved 2 slots: Utility x2 1364 | -9/Materials | Repaired Imp. Assault Rifle 1579 | -9/Materials | Discovered new exit (range 9) 1630 | -9/Materials | Entered Mines 1656 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1656 | -9/Mines | Discovered new exit (range 5) 1662 | -9/Mines | Entered Exiles 1662 | -9/Exiles | Found Exiles lab destroyed 2181 | -9/Exiles | Discovered new exit (range 10) 2194 | -9/Exiles | Entered Mines 2194 | -8/Mines | Accompanied by 4 allies 2334 | -8/Mines | Discovered new exit (range 10) 2350 | -8/Mines | Entered Materials 2350 | -8/Materials | Accompanied by 4 allies 2350 | -8/Materials | Evolved 2 slots: Utility x2 2619 | -8/Materials | Lost 3 parts (3w) 2788 | -8/Materials | Identified exit to Garrison 2788 | -8/Materials | Entered Garrison 2796 | -8/Garrison | Installed Relay Interface Framework 2874 | -8/Garrison | Triggered checkpoint 2896 | -8/Garrison | Triggered checkpoint 2941 | -8/Garrison | Destroyed 7 combat bots 3010 | -8/Garrison | Destroyed 7 combat bots 3074 | -8/Garrison | Lost 5 parts (1p2n1u1w) 3220 | -8/Garrison | Core integrity fell below 50% 3312 | -8/Garrison | Triggered checkpoint 3425 | -8/Garrison | Discovered new exit (range 8) 3435 | -8/Garrison | Identified exit to Materials 3437 | -8/Garrison | Entered Materials 3829 | -8/Materials | Lost 4 parts (1p1n2u) 4191 | -8/Materials | Discovered new exit (range 11) 4201 | -8/Materials | Core integrity fell below 20% 4231 | -8/Materials | Lost 4 parts (1p2u1w) 4318 | -8/Materials | Identified exit to Factory 4607 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04580_ Arm. Treads severed. 04580_ Minigun severed. 04580_ Hpw. Shotgun severed. 04581_ U-05 Engineer lays Concrete. 04582_ Acquired Imp. Sensor Array. 04589_ Acquired Arm. Treads. 04591_ Triggered Blade Trap. 04591_ Massive razor-sharp blades shoot up from within the floor. 04591_ Arm. Treads severed. 04591_ Imp. Sensor Array severed. 04592_ U-05 Engineer lays Concrete. 04593_ Acquired Minigun. 04594_ Triggered Blade Trap. 04594_ Massive razor-sharp blades shoot up from within the floor. 04594_ Lgt. Ion Engine severed. 04594_ Minigun severed. 04595_ U-05 Engineer lays Concrete. 04601_ Acquired Arm. Treads. 04603_ U-05 Engineer lays Concrete. 04604_ Acquired Minigun. 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