Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.26 @ 12:20:08 Player: acra Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (27) 135 Value Destroyed (965) 965 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (825) 825 TOTAL SCORE: 3625 Bonus ------- Follower Combat Kills 225 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 15% Temperature Cool (11) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Improved Aluminum Leg > --- UTILITY (4) ------ Medium Storage Unit Improved Targeting Computer Improved Targeting Computer > --- WEAPON (2) ------- Heavy Mace > --- INVENTORY (10) --- Wheel Improved Heat Sink Transport Network Coupler Improved Targeting Computer Makeshift Hacking Suite Heavy Laser Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Makeshift Leg > --- UTILITY ---------- Medium Storage Unit Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer > --- WEAPON ----------- Beam Rifle Gatling Laser > --- INVENTORY -------- Improved Aluminum Leg Wheel Improved Heat Sink Transport Network Coupler Improved Targeting Computer Improved Light Armor Plating Makeshift Hacking Suite Heavy Laser Heavy Mace [Rating: 27] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Wheel Utility Improved Targeting Computer Device Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Impact Weapon Heavy Mace Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 38 | 6 9 7 4 . 1 11 Power 5 | 1 1 1 . . . 2 Engine 4 | 1 1 . . . . 2 Core 1 | . . 1 . . . . Reactor . | . . . . . . . Propulsion 13 | 2 3 3 . . 1 4 Treads . | . . . . . . . Leg 12 | 2 3 3 . . 1 3 Wheel 1 | . . . . . . 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 9 | 1 4 . 2 . . 2 Device 2 | . 2 . . . . . Storage 2 | 1 1 . . . . . Processor 3 | . 1 . 2 . . . Hackware . | . . . . . . . Protection 2 | . . . . . . 2 Artifact . | . . . . . . . Weapon 11 | 2 1 3 2 . . 3 Energy Gun 8 | 2 1 3 1 . . 1 Energy Cannon . | . . . . . . . Ballistic Gun 2 | . . . 1 . . 1 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . . 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Corrupted Parts 5 | . 2 . . . . 3 System Corruption 21 | . 6 . . . . 15 Parts Lost 13 | . . . 1 . . 12 Power 3 | . . . . . . 3 Propulsion 3 | . . . . . . 3 Utility 3 | . . . . . . 3 Weapon 4 | . . . 1 . . 3 Highest Loss Streak 5 | . . . 1 . . 5 To Critical Strikes . | . . . . . . . Average Backups 9 | 2 8 10 9 10 10 8 Power . | . 1 1 1 1 1 . Propulsion 2 | 1 2 3 3 3 3 1 Utility 4 | . 3 6 4 5 5 5 Weapon . | . 1 . . 1 . 1 Tool/Special . | . . . . . . . Unused Backups 14 | . 4 3 1 . 1 5 Power 2 | . . 1 1 . . . Propulsion 3 | . 2 1 . . . . Utility 6 | . . 1 . . 1 4 Weapon 3 | . 2 . . . . 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 92 | . 93 78 99 100 100 90 Engine 4 | . 14 11 . . . 1 Core 6 | . . 1 11 11 11 2 Leg 21 | . 26 19 22 22 22 20 Storage 12 | . 14 14 11 11 11 11 Processor 25 | . 6 14 32 33 33 31 Energy Gun 13 | . 26 16 19 11 11 5 Ballistic Gun 5 | . . . 1 11 11 9 Impact Weapon 1 | . . . . . . 6 Peak Build Rating 27 | 6 11 18 22 22 23 27 Average Rating 17 | 4 8 9 21 22 22 22 On Entrance 14 | . 6 8 18 22 22 23 Naked Turns . | . . . . . . . Heaviest Build 26 | 13 19 21 21 21 21 26 Greatest Support 35 | 20 26 30 30 30 35 35 Greatest Overweight (x) 2 | 2 1 1 . . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 Most Carried 10 | 4 10 10 10 10 10 10 Average Carried 9 | 2 8 9 9 10 10 8 Final Capacity 10 | 8 10 10 10 10 10 10 Final Carried 10 | 4 10 10 10 10 10 6 Class Distribution -------------------- 54% | Scavenger-Mutant 45% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 741 | 242 107 123 53 9 10 197 Remotely . | . . . . . . . Salvage Created 1233 | . 291 135 232 75 . 500 Parts 45 | . 19 5 9 2 . 10 Haulers Intercepted 2 | . 1 . 1 . . . Recyclers Shooed 1 | . . 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 10 | . . . . . 3 7 Prevented 5 | . . . . . . 5 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 21 | . 4 3 3 2 . 9 Guns 13 | . 4 1 3 2 . 3 AOE 1 | . . 1 . . . . Classes Destroyed 9 | . 4 2 2 . . 1 Worker 1 | . . 1 . . . . Builder 1 | . 1 . . . . . Hauler 2 | . 1 . 1 . . . Recycler 1 | . . . 1 . . . Watcher 1 | . 1 . . . . . Swarmer 1 | . . . 1 . . . Grunt 15 | . 4 2 . 2 . 7 Duelist 2 | . . . . . . 2 Sentry 3 | . . 1 2 . . . Best Kill Streak 4 | . 3 3 2 2 . 4 Combat Bots Only 4 | . 2 1 2 2 . 4 Max Kills in Single Turn 1 | . 1 1 1 1 . 1 Gunslinging . | . . . . . . . Exploded 1 | . . 1 . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 179 | . 23 11 25 5 . 115 Missed 47 | . 4 3 9 1 . 30 Hits 132 | . 19 8 16 4 . 85 Melee 2 | . . . . . . 2 Projectile 130 | . 19 8 16 4 . 83 Critical Strikes 8 | . . . 2 . . 6 Damage Taken 2241 | . 237 110 191 54 . 1649 Core 478 | . 42 28 26 17 . 365 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 76 | . . . . . 76 . Core Remaining (%) 86 | 100 . 72 . . . . Volleys Fired 84 | 1 29 11 15 3 . 25 Largest 2 | 1 2 2 2 2 . 2 Hottest 136 | 40 80 105 121 79 . 136 Shots Fired 145 | 1 57 16 27 6 . 38 Gun 145 | 1 57 16 27 6 . 38 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 27 | . . . 6 3 . 18 Thermal 99 | . 39 16 21 3 . 20 Explosive . | . . . . . . . Electromagnetic 19 | 1 18 . . . . . Robot Hit Streak 21 | . 8 6 12 6 . 21 Robot Miss Streak 4 | 1 4 2 1 1 . 2 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 112 | . 33 13 23 5 . 38 Core Hits 47 | . 14 5 9 3 . 16 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . . . . . 2 Critical Strikes 8 | . . . 3 . . 5 Burn 6 | . . . 3 . . 3 Smash 2 | . . . . . . 2 Melee Attacks 13 | . . . . . . 13 Impact 13 | . . . . . . 13 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1970 | . 434 168 345 74 . 949 Guns 1510 | . 434 168 345 74 . 489 Cannons . | . . . . . . . Explosions . | . . . . . . . Melee 460 | . . . . . . 460 Ramming . | . . . . . . . Kinetic 308 | . . . 75 44 . 189 Thermal 1031 | . 263 168 270 30 . 300 Explosive . | . . . . . . . Electromagnetic 171 | . 171 . . . . . Impact 460 | . . . . . . 460 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 15 | . 6 6 . . . 15 Average Corruption 6 | . 2 6 . . . 9 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 34 | . 3 15 . . . 16 Message Errors 8 | . . 4 . . . 4 Matter Fused 10 | . 3 3 . . . 4 Heat Flow Errors 4 | . . 2 . . . 2 Energy Discharges 4 | . . 2 . . . 2 Parts Rejected 1 | . . . . . . 1 Parts Fused 1 | . . 1 . . . . Data Loss (minor) 2 | . . 1 . . . 1 Data Loss (major) 2 | . . 2 . . . . Misdirections 1 | . . . . . . 1 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 151 | . . . . . . 151 Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 151 | . . . . . . 151 Knockbacks 5 | . . . . . . 5 Impact 5 | . . . . . . 5 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 359 | . 151 273 359 75 . 357 Average Temperature 113 | . 46 116 119 42 . 150 Received Heat Transfer 1054 | . 132 45 81 30 . 766 Effects 14 | . . 3 3 . . 8 Shutdowns 1 | . . . . . . 1 Energy Bleed 2 | . . . 2 . . . Interference 9 | . . 3 . . . 6 Short Circuit 1 | . . . 1 . . . Damage (minor) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 5 | . . . . . . 5 Combat Hostiles 5 | . . . . . . 5 Parts Fried 8 | . . 1 . . . 7 Impact Corruptions 6 | . . . . . . 6 Robots Melted 2 | . . 1 . . . 1 Combat Hostiles 2 | . . 1 . . . 1 Parts Melted 8 | . . 3 3 2 . . Heat Transferred 2877 | . 600 373 888 74 . 942 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 75 | . 40 51 75 71 . . Initial 21 | . . 3 13 21 . . Average 12 | . 13 6 16 58 . . Influence Increases 842 | . 134 75 137 50 . 446 Destroy 0b10 Robot/C 540 | . 80 60 60 40 . 300 Destroy 0b10 Robot/NC 30 | . 15 5 10 . . . Destroy Leader 96 | . 24 10 22 10 . 30 Allied During Kill 41 | . . . . . . 41 Disable Machine 15 | . 15 . . . . . Lose Combat Pursuer 120 | . . . 45 . . 75 Influence Decreases 807 | . 124 50 117 54 51 411 Entered New Map 114 | . . 7 22 34 51 . Time Decay 483 | . 124 43 85 20 . 211 Lost Part 130 | . . . 10 . . 120 Lost Ally 80 | . . . . . . 80 Squads Dispatched 1 | . 1 . . . . . Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 5 | . 2 . 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 45 | . 8 3 12 2 . 20 Peak Tracking Total 7 | . 3 2 6 2 . 7 Tactical Retreats 3 | . . . 1 . . 2 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 1 | . 1 . . . . . Max in Single Turn 1 | . 1 . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 4 | . 3 . 1 . . . Terminals 2 | . 2 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 1 . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 11 | . 7 . 4 . . . Successful 6 | . 4 . 2 . . . Failed 5 | . 3 . 2 . . . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 5 | . 5 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 6 | . 2 . 4 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . 2 . . . . . Record 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 4 | . 2 . 2 . . . Report Inventory 2 | . 1 . 1 . . . Retrieve Matter 1 | . 1 . . . . . Retrieve Components 1 | . . . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 2 . 1 . . . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 14 | . . . . . 14 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 3 | . . . 3 . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 4 | . . . . . 4 . Largest Group 4 | . . . . . 4 4 Highest-Rated Group 154 | . . . . . 154 154 Highest-Rated Ally 41 | . . . . . 41 41 Total Orders . | . . . . . . . Ally Attacks 33 | . . . . . . 33 Total Damage 1238 | . . . . . . 1238 Kills 6 | . . . . . . 6 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) 30 | . 30 . . . . . Seismic 30 | . 30 . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 5 | . . 1 . . 2 2 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 2641 | 70 340 545 280 50 858 498 Spaces Moved 1646 | 47 149 314 144 34 665 293 Core 4 | 4 . . . . . . Treads . | . . . . . . . Legs 1637 | 43 149 314 144 34 665 288 Wheels 5 | . . . . . . 5 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 95 Average Speed 128 | 118 132 156 120 120 120 121 Slowest Speed 210 | 150 190 190 120 120 130 210 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 36 | 4 23 77 23 9 79 39 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . 1 . . 1 . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 2002 | 57 242 354 223 37 720 369 Wait 169 | . 30 12 57 1 50 19 Move 1640 | 46 148 313 143 33 664 293 Hop . | . . . . . . . Pick Up 28 | 4 13 3 3 . 2 3 Fast Attach 18 | 6 2 4 1 . . 5 Attach 8 | . . . 2 . . 6 Detach . | . . . . . . . Swap 15 | . 7 3 1 . 1 3 Drop 27 | . 13 8 1 . 3 2 Fire 84 | 1 29 11 15 3 . 25 Melee 13 | . . . . . . 13 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: Mat / [*Min x2]) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 380 | -10/Materials | Discovered new exit (range 9) 411 | -10/Materials | Entered Mines 735 | -10/Mines | Learned 2 Materials zone layouts 770 | -10/Mines | Learned location of Storage (-8) 893 | -10/Mines | Discovered new exit (range 3) 899 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 956 | -10/Mines | Entered Materials 956 | -9/Materials | Evolved 2 slots: Utility x2 957 | -9/Materials | Identified exit to Materials 1201 | -9/Materials | Build established: Scavenger-Mutant 1220 | -9/Materials | Discovered new exit (range 12) 1222 | -9/Materials | Discovered new exit (range 11) 1236 | -9/Materials | Entered Mines 1281 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1286 | -9/Mines | Entered Zion 1447 | -7/Zion | Learned location of 1 exit from Factory 1770 | -7/Zion | Met Imprinter 1791 | -7/Zion | Imprinted 1793 | -7/Zion | Declared Zion's savior 2082 | -7/Zion | Discovered new exit (range 10) 2144 | -7/Zion | Entered Proximity Caves 2144 | -6/Proximity Caves | Accompanied by 4 allies 2218 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2293 | -6/Proximity Caves | Core integrity fell below 50% 2306 | -6/Proximity Caves | System corruption reached 10% 2327 | -6/Proximity Caves | Lost 5 parts (2p2n1w) 2472 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 2539 | -6/Proximity Caves | Learned Factory emergency access door positions 2574 | -6/Proximity Caves | Build established: Mutant 2626 | -6/Proximity Caves | Core integrity fell below 20% 2642 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Barrage Gun destroyed. Acquired 48 matter. G-50 Soldier knocked back. Acquired 17 matter. Critical hit (Burn: +37). Imp. Light Armor Plating destroyed. Critical hit (Burn: +37). #SSEXRZACV GL:I#3UX>IJ4=X1ITD#2/HSBH Flexi-carbon Leg destroyed. Destroyed Carbon-fiber Leg. G-50 Soldier system corrupted by crushing effect. G-50 Soldier system terminally corrupted. Adv. Heat Sink fried. Imp. Deuterium Engine destroyed. Destroyed Adv. Heat Sink. G-50 Soldier system corrupted by crushing effect. G-50 Soldier knocked back. G-50 Soldier system terminally corrupted. Map ----- +----------------------------------------------------+ | ##### ??????????????????????? | | # ??????????????????????? | | ## ##?????????????????????????????? | | ## ##?????????????????????????????????? | | ### #??????????????????????????????????? | | #### #?## #??????????????????????????????????? | | ##??# #??## #??????????????????????????????????? | | #???# #??## #??????????????????????????????????? | | ???## #?## ####???????????????????????????????? | | ??## ## #?# ###########?????????????????? | | #?# #?# ###########???????? | | ### ##?# #???????? | | #?????#### #???????? | | ##????????# ##" """ #???????? | | ###### #?????????# ##" """"""" #???????? | | # ### ##### #?????????# ##" """ " #???????? | | #?# #???# #####?????# #"""""""""# #???????? | | ##?# ????# #?????# """""""""## #???????? | | #????????# #????## """"" ## #???????? | | ##???????## ###### ## #???????? | | #????????# #???????? | | ##??????# g #???????? | | #??# ## #### g=### ######???????? | | #??# #####??## %#?# #???????????? | | #??######## #??????## =##### #???????????? | | ##?????????# #????### @ #??## #???????????? | | ###??????????# #????# % ##???# #???????????? | | ?????????????# #????# #????## #???????????? | | ?????????????# #????## ##?????####???????????? | | ?????????????# #?????# ##?????????????????????? | | ?????????????# #?????# ##??????????????????????? | | ?????????????# ?????? #???????????????????????? | | ?????????????# ????? #???????????????????????? | | ?????????????# ?????#####???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 18 Item Schematics ----------------- Imp. Titanium Leg | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive EM Shield | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Fission Core | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive Point Defense System | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive S-27 Virus | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PowerLargeRegenerator Manual? 0 Play Time 00:25:45 Cumulative 42.0 hours Start 2025.05.26 @ 11:54:56 End 2025.05.26 @ 12:20:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 72 Rogue 54 Adventurer 17 Explorer 1 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 33 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0b252d55-728e-42dc-b277-ae5d7d462863