Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.30 @ 04:09:20 Player: Az Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (44) 220 Value Destroyed (1391) 1391 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (-28) -28 TOTAL SCORE: 4103 Bonus ------- Friendly Fire -28 Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 99/100 System Corruption 40% Temperature Cool (0) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- EM Pulse Gun Light Assault Rifle Heavy Assault Rifle Missile Launcher Missile Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Airjet Gravmag System > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Signal Interpreter Improved Terrain Scanner Improved Terrain Scan Processor Target Analyzer Improved Shield Generator Hacking Suite > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Compact Wheel Airjet Weapon Cycler EM Pulse Gun Precision Shock Rifle Precision Shock Rifle Precision Shock Rifle Precision Shock Rifle Light Assault Rifle Heavy Assault Rifle Light Cannon Missile Launcher Missile Launcher [Rating: 44] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Airjet Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Weapon Advanced Assault Cannon Energy Gun Precision Shock Rifle Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion . | . . . . . . Utility 6 | . . 2 2 2 . Weapon . | . . . . . . Parts Attached 40 | . 7 12 7 13 1 Power 5 | . 1 2 . 2 . Engine 4 | . 1 2 . 1 . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 12 | . 2 3 2 5 . Treads 4 | . 2 . 2 . . Leg 2 | . . . . 2 . Wheel 3 | . . 3 . . . Hover 3 | . . . . 3 . Flight . | . . . . . . Utility 12 | . 2 3 3 4 . Device 7 | . 1 2 2 2 . Storage 1 | . 1 . . . . Processor 3 | . . 1 1 1 . Hackware 1 | . . . . 1 . Protection . | . . . . . . Artifact . | . . . . . . Weapon 11 | . 2 4 2 2 1 Energy Gun 4 | . . 1 2 . 1 Energy Cannon 1 | . . 1 . . . Ballistic Gun 3 | . 2 1 . . . Ballistic Cannon 3 | . . 1 . 2 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Corrupted Parts 3 | . . 1 . 2 . System Corruption 21 | . . 1 . 20 . Parts Lost 21 | . . 6 . 5 10 Power 4 | . . 2 . 1 1 Propulsion 5 | . . 2 . 2 1 Utility 10 | . . 1 . 2 7 Weapon 2 | . . 1 . . 1 Highest Loss Streak 10 | . . 3 . 1 10 To Critical Strikes . | . . . . . . Average Slot Usage (%) 89 | . 84 90 91 91 85 Engine 6 | . 9 8 9 3 6 Treads 7 | . 5 11 14 10 . Leg 4 | . 16 . . 1 6 Wheel 1 | . . 5 2 . . Hover 1 | . . . . 3 . Device 22 | . 9 21 26 27 21 Storage 8 | . 14 11 9 7 6 Processor 15 | . . 11 11 17 21 Hackware 2 | . . . . 1 6 Energy Gun 6 | . 4 6 15 9 . Ballistic Gun 4 | . 23 9 1 . . Ballistic Cannon 6 | . . 6 . 5 13 Naked Turns 78 | . . . . . 78 Heaviest Build 44 | 13 27 35 39 44 41 Greatest Support 56 | 20 40 40 56 56 10 Greatest Overweight (x) 14 | . 2 8 12 14 9 Average Overweight (x) 1 | . . 1 . . 2 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 8 9 15 15 15 14 Most Carried 15 | 6 8 8 10 15 15 Average Carried 10 | 6 7 5 8 11 13 Final Capacity 15 | 8 15 15 15 15 5 Final Carried 15 | 6 6 7 10 15 5 Class Distribution -------------------- 94% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Matter Collected 1163 | 190 128 204 100 367 174 Remotely . | . . . . . . Salvage Created 1728 | . 148 420 219 808 133 Parts 107 | . 18 30 17 38 4 Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . . . . 3 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 4 | . . . . . 4 Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Combat Hostiles Destroyed 31 | . 7 8 3 12 1 Guns 20 | . 7 7 3 3 . Cannons 7 | . . 1 . 5 1 AOE 3 | . . . . 3 . Classes Destroyed 11 | . 3 3 . 4 1 Worker 4 | . . . . 4 . Builder 1 | . . . . 1 . Tunneler 1 | . . 1 . . . Recycler 3 | . . . . 3 . Operator 1 | . . 1 . . . Watcher 3 | . 1 . 1 1 . Swarmer 8 | . 6 . . 2 . Grunt 9 | . 1 3 . 5 . Brawler 1 | . . . . . 1 Sentry 11 | . . 5 3 3 . Programmer 2 | . . . . 2 . Packrat 1 | . . . . . 1 Best Kill Streak 7 | . 3 3 2 7 1 Combat Bots Only 3 | . 3 3 1 3 1 Max Kills in Single Turn 4 | . 2 1 1 4 1 Gunslinging 1 | . 1 . . . . Exploded 2 | . . . . 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Damage Taken 2913 | . 134 805 58 960 956 Core 830 | . 37 83 . 105 605 Absorbed by Shields 215 | . . . . 187 28 Core Remaining (%) 91 | 100 85 79 100 . . Volleys Fired 110 | . 18 37 10 37 8 Largest 2 | . 2 2 2 2 2 Hottest 110 | . 60 75 110 110 96 Shots Fired 218 | . 36 69 20 74 19 Gun 144 | . 36 57 20 31 . Cannon 74 | . . 12 . 43 19 Launcher . | . . . . . . Special . | . . . . . . Kinetic 144 | . 29 53 . 43 19 Thermal 7 | . 7 . . . . Explosive . | . . . . . . Electromagnetic 67 | . . 16 20 31 . Robot Hit Streak 26 | . 9 13 7 26 5 Robot Miss Streak 5 | . 5 2 2 2 2 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 . . 1 . Max Gunslinging Chain 1 | . 1 . . 1 . Shots Hit Robots 156 | . 17 53 15 61 10 Core Hits 84 | . 11 20 7 42 4 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . . . 1 2 1 Blast 2 | . . . . 1 1 Corrupt 2 | . . . 1 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2976 | . 180 617 323 1573 283 Guns 1350 | . 180 474 323 373 . Cannons 1313 | . . 131 . 910 272 Explosions 280 | . . . . 280 . Melee . | . . . . . . Ramming 33 | . . 12 . 10 11 Kinetic 1752 | . 114 456 . 910 272 Thermal 66 | . 66 . . . . Explosive . | . . . . . . Electromagnetic 1125 | . . 149 323 653 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 40 | . . 2 . 22 40 Average Corruption 15 | . . 1 . 13 23 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 85 | . . 7 . 10 68 Message Errors 21 | . . 1 . 2 18 Matter Fused 18 | . . 1 . 2 15 Heat Flow Errors 12 | . . 1 . . 11 Energy Discharges 12 | . . 2 . 3 7 Data Loss (minor) 6 | . . . . 2 4 Data Loss (major) 2 | . . . . . 2 Misfires 6 | . . 1 . . 5 Alerts 1 | . . 1 . . . Misdirections 7 | . . . . 1 6 Overload Shots . | . . . . . . Overflow Damage 140 | . . . . 97 43 Projectiles 139 | . . . . 96 43 Explosions 1 | . . . . 1 . Melee . | . . . . . . Knockbacks 16 | . . 1 . 14 1 Impact . | . . . . . . Kinetic 16 | . . 1 . 14 1 Secondary . | . . . . . . Self-Inflicted Damage 38 | . . . . 34 4 Shots 1 | . . . . 1 . Rammed 10 | . . . . 6 4 Targets Rammed 11 | . . 1 . 6 4 Kicked . | . . . . . . Crushed 1 | . . 1 . . . Highest Temperature 229 | . 6 190 27 2 229 Average Temperature 52 | . 6 39 12 1 81 Received Heat Transfer 532 | . 18 234 18 128 134 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Fried 8 | . . . 5 3 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . 1 . . . . Heat Transferred 150 | . 150 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . 1 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Peak Influence 235 | . 195 157 142 235 . Initial 52 | . . 12 52 23 . Average 67 | . 91 81 87 47 . Maximum Alert Level 1 | . . . . 1 . Low Security (%) 99 | 100 100 100 100 99 . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . 1 3 2 4 . Investigation . | . . . . . . Extermination 2 | . . . . 2 . Reinforcement 7 | . 1 3 1 2 . Assault . | . . . . . . Garrison 1 | . . . 1 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Distress Signals 4 | . . 1 2 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 55 | . 11 9 5 24 6 Peak Tracking Total 5 | . 3 3 2 4 5 Tactical Retreats 3 | . . 1 . 1 1 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Traps Triggered 3 | . 1 2 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Machines Disabled 11 | . . . 1 9 1 Max in Single Turn 5 | . . . 1 5 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Machines Accessed 2 | . 1 . . 1 . Terminals 2 | . 1 . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 4 | . 3 . . 1 . Successful 1 | . 1 . . . . Failed 3 | . 2 . . 1 . Catastrophic 2 | . 1 . . 1 . Database Lockouts . | . . . . . . Manual 4 | . 3 . . 1 . Terminals 4 | . 3 . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . 1 . . . . Terminals 1 | . 1 . . . . Track 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 1 . . 1 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . . 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Turns Passed 4819 | 3 521 738 518 1642 1397 Spaces Moved 1789 | 3 341 330 174 489 452 Core 168 | . . 9 4 6 149 Treads 613 | . 51 166 98 298 . Legs 648 | 3 290 . . 52 303 Wheels 227 | . . 155 72 . . Hover 133 | . . . . 133 . Flight . | . . . . . . Fastest Speed 50 | 120 120 105 105 160 50 Average Speed 190 | 120 129 156 148 184 284 Slowest Speed 750 | 120 260 450 650 750 500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 2 66 30 16 13 61 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . . . . 1 Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched 1 | . . . . . 1 Spaces Dug . | . . . . . . Terrain Destroyed 5 | . . . . 2 3 Melee . | . . . . . . Projectile 5 | . . . . 2 3 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Total 2978 | 2 386 485 412 1147 546 Wait 995 | . 13 99 215 589 79 Move 1784 | 2 340 329 173 488 452 Hop . | . . . . . . Pick Up 20 | . 4 6 2 8 . Fast Attach 24 | . 3 6 7 8 . Attach 10 | . 3 4 . 2 1 Detach 1 | . . . 1 . . Swap 6 | . 1 2 . 3 . Drop 16 | . 4 1 4 6 1 Fire 110 | . 18 37 10 37 8 Melee . | . . . . . . Ram 5 | . . . . . 5 Kick . | . . . . . . Crush 7 | . . 1 . 6 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 4 | -11/Scrapyard | Entered Materials 186 | -10/Materials | Discovered new exit (range 4) 228 | -10/Materials | Discovered new exit (range 16) 328 | -10/Materials | Build established: Mutant 332 | -10/Materials | Discovered new exit (range 14) 525 | -10/Materials | Entered another Materials area 525 | -9/Materials | Evolved 2 slots: Utility x2 843 | -9/Materials | Lost 3 parts (1p1n1w) 1051 | -9/Materials | Discovered new exit (range 5) 1249 | -9/Materials | Identified exit to Materials 1263 | -9/Materials | Entered another Materials area 1263 | -8/Materials | Evolved 2 slots: Utility x2 1568 | -8/Materials | Discovered new exit (range 16) 1591 | -8/Materials | Identified exit to Factory 1736 | -8/Materials | Garrison activated, responded to threat 1781 | -8/Materials | Entered Factory 1781 | -7/Factory | Evolved 2 slots: Utility x2 2587 | -7/Factory | Discovered new exit (range 3) 2590 | -7/Factory | Identified exit to Lower Caves 3260 | -7/Factory | System corruption reached 10% 3370 | -7/Factory | Discovered exit to Lower Caves (range 14) 3423 | -7/Factory | Entered Lower Caves 3716 | -7/Lower Caves | Encountered a Warlord checkpoint 3723 | -7/Lower Caves | Learned location of 2 exits from Factory 4710 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4737 | -7/Lower Caves | System corruption reached 30% 4742 | -7/Lower Caves | Released all parts (3) 4767 | -7/Lower Caves | Lost 10 parts (1p1n7u1w) 4770 | -7/Lower Caves | Core integrity fell below 50% 4783 | -7/Lower Caves | Spotted B-75 Beast 4793 | -7/Lower Caves | Core integrity fell below 20% 4820 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04731_ System corrupted by crushing effect (+4). 04732_ Mace fries itself beyond repair. 04736_ System corrupted: Substantial component data lost. 04736_ Imp. Terrain Scan Processor destroyed. 04736_ Aluminum Leg destroyed. 04736_ Hacking Suite destroyed. 04736_ Signal Interpreter destroyed. 04736_ System corrupted by crushing effect (+1). 04736_ System corrupted by crushing effect (+5). 04736_ System corrupted by crushing effect (+1). 04736_ System corrupted by crushing effect (+3). 04742_ Released Lrg. Storage Unit. 04742_ Released Prc. Shock Rifle. 04742_ Released Adv. Assault Cannon. 04744_ Slammed into S-27 Virus. 04746_ Destabilizing: System corrupted (+1). 04747_ Slammed into S-27 Virus. 04751_ System corrupted: Matter fused (-5). 04797_ System corrupted: Energy discharge (-30). 04812_ System corrupted: Substantial component data lost. 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