Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.02 @ 11:41:13 Player: Thesoulkiller104 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (103) 515 Value Destroyed (2717) 2717 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (98) 98 TOTAL SCORE: 6050 Bonus ------- High Alert Combat Kills 124 Friendly Fire -26 Cogmind --------- Core Integrity 700/700 Matter 35/300 Energy 36/150 System Corruption 0% Temperature Warm (192) Movement Hovering (42) Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (3) --- Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY (6) ------ Advanced Weight Redist. System Advanced Visual Processing Unit Improved Signal Interpreter Matter Filter > --- WEAPON (3) ------- Assault Cannon Assault Cannon > --- INVENTORY (5) ---- Improved Sensor Array Kinecellerator Precision Assault Rifle Precision Assault Rifle Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- Advanced Weight Redist. System Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Matter Filter Backup Plating I > --- WEAPON ----------- Assault Cannon Assault Cannon Assault Cannon > --- INVENTORY -------- Improved Sensor Array Kinecellerator Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle [Rating: 44] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aerolev Unit Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit Flight Unit Utility Improved Sensor Array Device Improved Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Protection Backup Plating I Weapon Assault Cannon Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 4 | . . 1 . 2 1 Weapon 1 | . . . . . 1 Parts Attached 45 | 6 9 10 . 16 4 Power 9 | 1 2 2 . 3 1 Engine 5 | 1 2 1 . 1 . Core 4 | . . 1 . 2 1 Reactor . | . . . . . . Propulsion 10 | 2 2 3 . 3 . Treads . | . . . . . . Leg 2 | 2 . . . . . Wheel . | . . . . . . Hover 5 | . 2 . . 3 . Flight 3 | . . 3 . . . Utility 16 | 1 2 3 . 8 2 Device 6 | . . . . 4 2 Storage 1 | 1 . . . . . Processor 6 | . 1 2 . 3 . Hackware . | . . . . . . Protection 3 | . 1 1 . 1 . Artifact . | . . . . . . Weapon 10 | 2 3 2 . 2 1 Energy Gun 1 | 1 . . . . . Energy Cannon . | . . . . . . Ballistic Gun 4 | 1 3 . . . . Ballistic Cannon 5 | . . 2 . 2 1 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . 1 . . 1 . Parts Lost 4 | . . 1 . 1 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . 1 . 1 2 Weapon . | . . . . . . Highest Loss Streak 2 | . . 1 . 1 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 98 91 100 99 98 Engine 4 | . 14 7 11 2 . Core 4 | . . 3 . 6 7 Leg 1 | . 12 . . . . Hover 19 | . 15 10 . 23 23 Flight 4 | . . 17 33 3 . Device 13 | . . . . 17 22 Processor 16 | . 10 25 22 18 15 Protection 8 | . 12 4 11 8 6 Energy Gun 1 | . 6 . . . . Ballistic Gun 5 | . 21 19 . . . Ballistic Cannon 15 | . . 2 22 18 22 Naked Turns . | . . . . . . Heaviest Build 26 | 14 17 12 12 20 26 Greatest Support 33 | 20 20 12 12 33 33 Greatest Overweight (x) 1 | . 1 1 . 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 3 5 5 5 5 5 Average Carried 4 | 1 4 4 5 4 4 Final Capacity 8 | 8 5 5 5 5 5 Final Carried 5 | 2 5 5 5 5 4 Class Distribution -------------------- 59% | Scout 22% | Mutant 12% | Scavenger-Mutant 4% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scout | -8/Materials Scout | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 2593 | 142 382 299 . 1451 319 Remotely . | . . . . . . Salvage Created 2874 | . 467 626 . 1521 260 Parts 198 | . 33 46 . 106 13 Haulers Intercepted 8 | . 2 2 . 3 1 Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 67 | . 12 18 . 30 7 Guns 30 | . 12 18 . . . Cannons 37 | . . . . 30 7 Classes Destroyed 12 | . 6 1 . 4 1 Worker 7 | . 1 . . 6 . Builder 6 | . . . . 6 . Hauler 8 | . 2 2 . 3 1 Recycler 3 | . 1 . . 2 . Operator 4 | . . . . 2 2 Watcher 8 | . 2 1 . 5 . Swarmer 20 | . 9 11 . . . Grunt 26 | . 3 5 . 18 . Brawler 2 | . . . . 2 . Sentry 15 | . . 2 . 9 4 Hunter 2 | . . . . 1 1 Programmer 2 | . . . . . 2 Best Kill Streak 9 | . 9 6 . 6 2 Combat Bots Only 6 | . 6 6 . 5 2 Max Kills in Single Turn 2 | . 2 2 . 2 1 Gunslinging 1 | . 1 1 . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 195 | . 53 55 . 48 39 Missed 83 | . 20 23 . 23 17 Damage Taken 939 | . 213 213 . 297 216 Core 137 | . 30 33 . 74 . Absorbed by Shields 4 | . . . . . 4 Ignored by Resistances 294 | . 69 72 . 87 66 Core Remaining (%) 91 | 100 88 . 91 86 . Volleys Fired 261 | . 50 34 . 130 47 Largest 3 | . 2 2 . 2 3 Hottest 132 | . 70 46 . 88 132 Shots Fired 568 | . 99 68 . 260 141 Gun 167 | . 99 68 . . . Cannon 401 | . . . . 260 141 Launcher . | . . . . . . Special . | . . . . . . Kinetic 541 | . 72 68 . 260 141 Thermal 27 | . 27 . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 24 | . 9 21 . 18 24 Robot Miss Streak 5 | . 3 3 . 5 4 Penetration Max . | . . . . . . Secondary Targets 5 | . 2 3 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 329 | . 65 53 . 148 63 Core Hits 147 | . 26 28 . 72 21 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 14 | . 3 . . 11 . Burn 3 | . 3 . . . . Blast 11 | . . . . 11 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6898 | . 786 788 . 3730 1594 Guns 1574 | . 786 788 . . . Cannons 5324 | . . . . 3730 1594 Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 6660 | . 548 788 . 3730 1594 Thermal 238 | . 238 . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 86 | . . . . 86 . Projectiles 86 | . . . . 86 . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 19 | . . . . 18 1 Impact . | . . . . . . Kinetic 18 | . . . . 17 1 Secondary 1 | . . . . 1 . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 374 | . 218 26 . 205 374 Average Temperature 78 | . 63 6 . 58 129 Received Heat Transfer 267 | . 24 72 . 153 18 Effects 2 | . . . . . 2 Shutdowns 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . 2 . . . . Heat Transferred 925 | . 925 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Peak Influence 538 | . 257 351 91 538 217 Initial 131 | . . . 91 30 131 Average 222 | . 151 206 91 369 88 Maximum Alert Level 2 | . 1 1 . 2 1 Low Security (%) 49 | 100 71 44 100 8 87 Level 1 30 | . 28 55 . 41 12 Level 2 20 | . . . . 50 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 1 . . 4 4 Investigation 1 | . 1 . . . . Extermination 2 | . . . . . 2 Reinforcement 5 | . . . . 4 1 Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . 2 . Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 2 | . 1 . . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 101 | . 20 16 . 40 25 Peak Tracking Total 10 | . 6 4 . 4 10 Tactical Retreats 13 | . 1 1 . 7 4 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 2 | . 1 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 3 | . . . . 2 1 Max in Single Turn 1 | . . . . 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 10 | . 2 3 . 3 2 Terminals 9 | . 2 3 . 3 1 Fabricators 1 | . . . . . 1 Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 16 | . 3 4 . 7 2 Successful 11 | . 1 2 . 6 2 Failed 5 | . 2 2 . 1 . Catastrophic 2 | . 1 1 . . . Database Lockouts . | . . . . . . Manual 4 | . 3 1 . . . Terminals 15 | . 3 4 . 7 1 Fabricators 1 | . . . . . 1 Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 10 | . 1 2 . 6 1 Record 4 | . . . . 3 1 Robot Analysis 1 | . . . . 1 . Prototype ID Bank 4 | . . 2 . 2 . Level Access Points 1 | . 1 . . . . Fabricator Hacks 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 4 | . . . . 2 2 Used . | . . . . . . Hacking Detections 8 | . 2 2 . 3 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built 1 | . . . . . 1 Authchips . | . . . . . . Time 67 | . . . . . 67 Total Robot Build Rating 4 | . . . . . 4 Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked 1 | . . . . . 1 Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies 1 | . . . . . 1 Largest Group 1 | . . . . . 1 Highest-Rated Group 40 | . . . . . 40 Highest-Rated Ally 40 | . . . . . 40 Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Robot Analysis Total 1 | . . . . 1 . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 5039 | 83 813 518 206 2032 1387 Spaces Moved 5871 | 56 785 754 573 2589 1114 Core 4 | 4 . . . . . Treads . | . . . . . . Legs 266 | 52 214 . . . . Wheels . | . . . . . . Hover 4107 | . 571 237 . 2185 1114 Flight 1494 | . . 517 573 404 . Fastest Speed 34 | 50 56 34 34 34 42 Average Speed 45 | 115 73 41 34 40 42 Slowest Speed 120 | 120 120 117 34 110 102 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 8 | . . 3 2 3 . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 56 | 4 90 49 84 90 19 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched 2 | . . . 2 . . Spaces Dug 18 | . . . . 10 8 Terrain Destroyed 51 | . . . . 41 10 Melee . | . . . . . . Projectile 51 | . . . . 41 10 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 7701 | 74 927 889 581 3305 1925 Wait 1450 | 5 59 84 11 542 749 Move 5850 | 55 784 747 568 2582 1114 Hop 8 | . . 3 2 3 . Pick Up 41 | 8 12 5 . 11 5 Fast Attach 24 | . 5 4 . 13 2 Attach 12 | 6 1 2 . 2 1 Detach . | . . . . . . Swap 9 | . 3 4 . 1 1 Drop 46 | . 13 6 . 21 6 Fire 261 | . 50 34 . 130 47 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 46 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 280 | -10/Materials | Discovered new exit (range 7) 326 | -10/Materials | Build established: Mutant 380 | -10/Materials | Identified exit to Materials 897 | -10/Materials | Entered another Materials area 897 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1056 | -9/Materials | Discovered new exit (range 16) 1066 | -9/Materials | Identified exit to Mines 1362 | -9/Materials | Discovered new exit (range 11) 1365 | -9/Materials | Identified exit to Materials 1415 | -9/Materials | Entered Mines 1425 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1436 | -9/Mines | Met a Derelict bent on vengeance 1439 | -9/Mines | Build established: Scavenger-Mutant 1449 | -9/Mines | Learned location of Zion (-7) 1488 | -9/Mines | Discovered exit to Materials (range 12) 1621 | -9/Mines | Entered Materials 1621 | -8/Materials | Evolved 2 slots: Utility x2 2291 | -8/Materials | Build established: Scout 2934 | -8/Materials | Discovered new exit (range 17) 2962 | -8/Materials | Identified exit to Factory 2964 | -8/Materials | Discovered new exit (range 19) 3089 | -8/Materials | Discovered exit to Factory (range 3) 3653 | -8/Materials | Entered Factory 3653 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4704 | -7/Factory | Fabricated I-36 Angel (x1) 4730 | -7/Factory | Garrison activated, responded to threat 4817 | -7/Factory | Discovered new exit (range 19) 4843 | -7/Factory | Identified exit to Lower Caves 5040 | -7/Factory | Self-destructed Last Messages --------------- 04843_ EXIT=IDENTIFIED: LOWER CAVES 04844_ Acquired 3 matter. 04845_ K-01 Serf collects debris. 04883_ W-25 Informer distress signal alerts nearby ally. 04896_ K-01 Serf cleans the Construction Platform. 04903_ ALERT: Rogue bot located, Programmers report to Factory Zone 3Z. 04909_ Penetrated by Slug. 04955_ H-55 Commando destroyed. 05004_ Power failure, Mic. Nuclear Core shutdown. Your per-turn energy upkeep is currently significantly in the negative, which may be okay for now but be prepared to manage it more closely. 05006_ Angel 4a knocked back. 05024_ P-60 Hacker hacks Angel 4a, rebooting. 05028_ Power failure, Mic. Nuclear Core shutdown. 05031_ L-41 Fighter sneak attacks. 05031_ Angel 4a destroyed. 05037_ Backup Plating I severed. 05037_ Backup Plating I disintegrated. 05039_ Imp. Sensor Array destroyed. 05039_ Assault Cannon severed. 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