Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.09 @ 11:54:02 Player: Michael Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (21) 4200 Robots Destroyed (172) 860 Value Destroyed (5430) 5430 Prototype IDs (18) 360 Alien Tech Used (1) 200 Bonus (390) 390 TOTAL SCORE: 15440 Bonus ------- High Alert Combat Kills 52 Follower Combat Kills 408 Met Data Miner 300 Friendly Fire -370 Cogmind --------- Core Integrity 2/1450 Matter 94/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- Advanced Terrain Scan Processor Advanced Salvage Targeting Computer Improved Targeting Computer Advanced System Shield > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Light Particle Reactor Light Quantum Reactor Long-range Sensor Array Advanced System Restoration Module Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Armored Huge Wheel Centrium Wheel Centrium Wheel > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Terrain Scan Processor Improved Transmission Jammer Layered Medium Armor Plating Makeshift Hacking Suite Improved Hacking Suite Advanced System Shield > --- WEAPON ----------- Heavy Machine Gun Railgun Railgun Railgun Katana Power Sword > --- INVENTORY -------- Fission Core Light Fission Core Micro Fission Core Improved Medium Treads Armored Medium Treads Wheel High-capacity Storage Unit High-capacity Matter Pod Compact Matter Pod Advanced Weight Redist. System Structural Scanner Advanced Sensor Array Advanced Terrain Scanner Mobile Refinery Mk. CCLXVII Coil Gun Missile Launcher Rocket Array Katana [Rating: 116] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Wheel Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Flight Unit Impulse Thruster Array Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Makeshift Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Phase Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Rocket Array Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Slots Evolved 16 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 2 2 2 Power . | . . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . . . 1 . . . . . . . . . . . 1 . 2 Utility 8 | . . . . . . . 1 1 . . . . 2 . . . . 2 1 1 . Weapon 4 | . . . 2 . . . . 1 . . . . . . . . . . . 1 . Parts Attached 383 | 6 6 . 14 5 2 1 33 62 2 20 . 6 103 2 8 1 4 23 37 35 13 Power 28 | 1 . . 2 1 . . 3 3 . 1 . . 6 . . . . 1 4 4 2 Engine 4 | 1 . . 2 . . . 1 . . . . . . . . . . . . . . Core 19 | . . . . 1 . . 2 3 . 1 . . 6 . . . . 1 2 3 . Reactor 5 | . . . . . . . . . . . . . . . . . . . 2 1 2 Propulsion 101 | 2 4 . 6 2 . . 17 12 . 5 . 3 28 . 3 . . 4 5 9 1 Treads 34 | . 1 . 3 1 . . 6 5 . 3 . 1 8 . 1 . . 1 1 3 . Leg 3 | 2 1 . . . . . . . . . . . . . . . . . . . . Wheel 61 | . 2 . 3 1 . . 11 7 . 2 . 2 20 . 2 . . 3 4 4 . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight 3 | . . . . . . . . . . . . . . . . . . . . 2 1 Utility 181 | 1 2 . . . 2 1 8 38 2 10 . . 50 2 5 1 4 14 23 11 7 Device 124 | . 1 . . . . . 4 24 1 8 . . 40 1 3 . 3 11 17 5 6 Storage 6 | 1 . . . . 2 . . 2 . . . . . . . . . 1 . . . Processor 14 | . 1 . . . . . 1 2 . 1 . . 3 . . . . 1 . 4 1 Hackware 4 | . . . . . . . . . . . . . 2 . . . . . 1 1 . Protection 33 | . . . . . . 1 3 10 1 1 . . 5 1 2 1 1 1 5 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 73 | 2 . . 6 2 . . 5 9 . 4 . 3 19 . . . . 4 5 11 3 Energy Gun 3 | 2 . . 1 . . . . . . . . . . . . . . . . . . Energy Cannon 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . Ballistic Gun 27 | . . . 4 1 . . 5 4 . 1 . 2 3 . . . . 1 2 3 1 Ballistic Cannon 3 | . . . . . . . . 2 . . . . 1 . . . . . . . . Launcher 13 | . . . 1 1 . . . 1 . 2 . 1 3 . . . . . 1 3 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 25 | . . . . . . . . 2 . 1 . . 11 . . . . 2 2 5 2 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . . . . . . . . . 1 . . . 1 Parts Lost 61 | . . . . . . . 4 1 . 2 . . 19 . . . . . 1 25 9 Power 7 | . . . . . . . . . . . . . 2 . . . . . 1 4 . Propulsion 21 | . . . . . . . 2 1 . . . . 9 . . . . . . 7 2 Utility 16 | . . . . . . . 1 . . 1 . . 2 . . . . . . 6 6 Weapon 17 | . . . . . . . 1 . . 1 . . 6 . . . . . . 8 1 Highest Loss Streak 13 | . . . . . . . 2 1 . 1 . . 10 . . . . . 1 13 5 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 89 | . 96 100 93 100 100 97 98 93 84 84 84 84 81 100 100 100 100 97 93 74 45 Core 5 | . . . . 9 11 11 6 6 7 7 7 7 5 6 6 6 6 5 1 . . Treads 2 | . 1 . 1 . . . 3 4 7 1 7 . 3 . . . . . . . . Wheel 16 | . 6 28 20 22 22 22 22 17 15 21 15 22 12 20 19 20 20 14 14 8 . Device 7 | . 1 . . . . . 2 12 7 5 . . 7 6 5 6 6 10 14 9 5 Storage 6 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 2 . Processor 13 | . 9 14 11 11 11 1 9 8 15 15 23 23 13 13 13 13 13 17 15 15 16 Hackware 6 | . . . . . . . . . . . . . 10 13 13 13 13 11 10 13 12 Energy Gun 1 | . 28 28 9 . . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . 6 6 6 6 8 1 . . Ballistic Gun 11 | . . . 27 43 44 44 35 25 7 5 . 2 1 6 6 6 6 8 9 8 2 Ballistic Cannon 2 | . . . . . . . . 4 7 7 7 7 1 . . . . . . . . Slashing Weapon 9 | . . . . . . . . 1 7 7 7 7 15 20 20 20 20 10 13 7 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 81 | 14 15 14 22 21 35 40 43 77 69 73 69 69 74 74 74 74 68 79 81 79 25 Greatest Support 69 | 20 20 20 20 20 20 20 30 30 20 32 22 32 60 30 30 30 30 38 69 60 25 Greatest Overweight (x) 6 | 1 1 . 1 1 1 1 1 6 3 3 3 2 6 2 2 2 2 2 1 4 . Average Overweight (x) 1 | . . . . . . 1 1 2 3 2 3 2 1 2 2 2 2 1 . . . Largest Inventory Capacity 20 | 8 8 8 8 8 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Average Capacity 18 | 6 8 8 8 8 12 15 15 19 20 20 20 20 20 20 20 20 20 20 20 15 5 Most Carried 20 | 3 8 8 8 8 13 14 15 20 20 20 18 20 20 20 20 20 20 20 20 19 5 Average Carried 17 | 2 7 8 8 7 9 13 14 18 19 19 18 19 18 20 20 19 19 19 19 12 4 Final Capacity 20 | 8 8 8 8 8 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 5 5 Final Carried 20 | 3 8 8 8 8 13 14 15 20 20 18 18 20 20 20 20 20 19 19 20 3 4 Class Distribution -------------------- 32% | Hacker-Assassin 21% | Scavenger-Mutant 17% | Hacker-Mutant 14% | Scavenger-Gunner 6% | Mutant 3% | Scavenger-Skirmisher 3% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -9/Exiles Scavenger-Tank | -8/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Assassin | -6/Lower Caves Hacker-Assassin | -6/Lower Caves Hacker-Assassin | -6/Zion Hacker-Assassin | -5/Proximity Caves Hacker-Assassin | -5/Factory Hacker-Assassin | -4/Factory Hacker-Assassin | -3/Research Hacker-Mutant | -2/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Matter Collected 7093 | 216 140 . 281 111 90 20 678 1311 225 392 . 218 1411 50 165 30 34 300 857 556 8 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 6581 | . 140 . 134 85 . 64 802 957 72 363 . 176 1877 . 56 . . 228 819 808 . Parts 344 | . 7 . 14 6 . 1 62 52 2 13 . 4 101 . 1 . . 5 34 42 . Haulers Intercepted 3 | . . . . . . . 1 . . . . . . . . . . . 1 1 . Recyclers Shooed 5 | . . . . . . . . 1 . . . . 3 . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . . . . 11 . 4 . . 1 . . . . . . Prevented 1 | . . . . . . . . . 1 . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Combat Hostiles Destroyed 101 | . 2 . 6 2 . . 15 18 . 10 . 3 27 . 1 . . 2 8 7 . Melee 13 | . . . . . . . . . . . . . 11 . . . . . 2 . . Guns 35 | . 2 . 2 . . . 15 7 . 1 . . 1 . . . . . 4 3 . Cannons 15 | . . . . . . . . 8 . 1 . 1 3 . 1 . . 1 . . . AOE 37 | . . . 4 2 . . . 3 . 8 . 2 12 . . . . . 2 4 . Classes Destroyed 17 | . 2 . 1 1 . 1 3 3 1 2 . . 2 . . . . . . 1 . Worker 24 | . . . . 1 . . 4 . . . . . 10 . . . . . 2 7 . Builder 13 | . . . . . . . 1 2 . . . . 5 . . . . . 1 4 . Tunneler 1 | . . . . . . . . . . . . . . . . . . . . 1 . Hauler 3 | . . . . . . . 1 . . . . . . . . . . . 1 1 . Recycler 13 | . . . . . . 1 . 3 . . . . 4 . . . . 1 2 2 . Mechanic 1 | . . . . . . . . . . . . . 1 . . . . . . . . Operator 1 | . . . . . . . . . . . . . 1 . . . . . . . . Watcher 13 | . 1 . 2 . . . . 4 . . . . 3 . . . . . 3 . . Swarmer 25 | . . . 4 . . . 4 6 . . . 2 6 . . . . . 3 . . Grunt 35 | . 2 . 2 2 . . 5 2 . 3 . . 13 . . . . . . 6 . Brawler 3 | . . . . . . . . . . 3 . . . . . . . . . . . Duelist 2 | . . . . . . . . . . 2 . . . . . . . . . . . Protector 1 | . . . . . . . . . . 1 . . . . . . . . . . . Sentry 13 | . . . . . . . 6 3 . 1 . . 1 . . . . . 1 1 . Specialist 2 | . . . . . . . . 2 . . . . . . . . . . . . . Hunter 5 | . . . . . . . . 1 . 1 . . 2 . 1 . . . . . . Programmer 16 | . . . . . . . . 4 . . . 1 5 . . . . 2 4 . . Savage 1 | . . . . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 18 | . 2 . 4 2 . 1 8 5 . 4 . 2 18 . 1 . . 2 5 11 . Combat Bots Only 8 | . 2 . 4 2 . . 8 5 . 4 . 2 7 . 1 . . 2 3 4 . Max Kills in Single Turn 6 | . 1 . 3 2 . 1 3 2 1 5 . 2 4 . 1 . . 1 4 6 . Gunslinging 1 | . . . . . . . . 1 . . . . . . . . . . . . . Exploded 4 | . . . 3 2 . . . 2 . 4 . 2 4 . . . . . 2 2 . Melee 1 | . . . . . . . . . . . . . 1 . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Damage Taken 12789 | . 98 . 74 37 . . 733 987 . 438 . 76 2772 . 95 . . 307 885 4411 1876 Core 3637 | . 17 . 15 . . . 98 122 . 61 . . 617 . . . . 46 59 1154 1448 Absorbed by Shields 45 | . . . . . . . . . . . . . . . . . . . . 45 . Regen/Repaired (Parts) 332 | . . . . . . . . . . . . . 79 . . . . 32 221 . . Core Remaining (%) 74 | 100 . 93 . . . 96 82 . . . . 73 . . . . 27 95 94 11 . Volleys Fired 230 | . 7 . 7 3 . 1 41 69 . 15 . 4 21 . 4 . . 8 19 31 . Largest 5 | . 2 . 4 4 . 4 4 5 . 2 . 1 4 . 2 . . 4 3 5 . Hottest 235 | . 80 . 89 99 . 89 89 143 . 83 . 60 162 . 115 . . 235 100 171 . Shots Fired 637 | . 14 . 20 12 . 4 157 210 . 19 . 4 38 . 8 . . 32 44 75 . Gun 519 | . 14 . 18 11 . 4 157 166 . 4 . . 17 . 4 . . 16 42 66 . Cannon 87 | . . . . . . . . 42 . 10 . 2 13 . 4 . . 16 . . . Launcher 31 | . . . 2 1 . . . 2 . 5 . 2 8 . . . . . 2 9 . Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 570 | . . . 16 11 . 4 157 208 . 14 . 2 30 . 4 . . 16 42 66 . Thermal 20 | . . . . . . . . . . . . . . . 4 . . 16 . . . Explosive 31 | . . . 2 1 . . . 2 . 5 . 2 8 . . . . . 2 9 . Electromagnetic 16 | . 14 . 2 . . . . . . . . . . . . . . . . . . Robot Hit Streak 31 | . 3 . 6 3 . 3 30 31 . 8 . 11 12 . 4 . . 9 8 10 . Robot Miss Streak 6 | . 1 . 1 2 . 1 3 4 . 1 . . 2 . 1 . . 2 3 6 . Penetration Max 1 | . . . . . . . . . . . . . 1 . . . . . 1 1 . Secondary Targets 5 | . . . . . . . . 2 . . . . . . . . . . 1 2 . Max Gunslinging Chain 1 | . . . . . . . . 1 . . . . . . . . . . 1 1 . Shots Hit Robots 493 | . 9 . 9 7 . 3 108 114 1 13 . 6 89 . 5 . . 19 51 52 7 Core Hits 332 | . 5 . 8 3 . 1 38 52 1 37 . 5 93 . 1 . . 3 26 58 1 Critical Kills 1 | . . . . . . . . . . . . . . . . . . 1 . . . Critical Parts Destroyed 3 | . . . . . . . 1 . . . . . . . . . . . 1 1 . Critical Strikes 26 | . . . . . . . 1 7 . 5 . . 6 . . . . 1 3 2 1 Meltdown 1 | . . . . . . . . . . . . . . . . . . 1 . . . Destroy 3 | . . . . . . . 1 . . . . . . . . . . . 1 1 . Blast 17 | . . . . . . . . 7 . 5 . . 5 . . . . . . . . Sever 5 | . . . . . . . . . . . . . 1 . . . . . 2 1 1 Melee Attacks 286 | . . . . . . . . 9 3 1 . 3 129 . 2 2 4 17 70 29 17 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 286 | . . . . . . . . 9 3 1 . 3 129 . 2 2 4 17 70 29 17 Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 29 | . . . . . . . . . 1 . . . 20 . . . . 1 5 1 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 23 | . . . . . . . . . . . . . 16 . . . . . 6 1 . Damage Inflicted 19582 | . 129 . 237 186 . 48 1482 2643 81 1361 . 813 6322 . 113 . . 636 2043 3207 281 Guns 5604 | . 129 . 104 96 . 48 1482 1354 . 34 . . 291 . 51 . . 177 605 1233 . Cannons 2443 | . . . . . . . . 1106 . 315 . 125 432 . 62 . . 403 . . . Explosions 5903 | . . . 133 90 . . . 183 . 1012 . 385 2112 . . . . . 295 1693 . Melee 5622 | . . . . . . . . . 81 . . 303 3487 . . . . 56 1143 274 278 Ramming 10 | . . . . . . . . . . . . . . . . . . . . 7 3 Kinetic 7442 | . . . 93 96 . 48 1482 2460 . 349 . 125 723 . 51 . . 177 605 1233 . Thermal 671 | . . . . . . . . . . . . . 182 . 62 . . 403 . 24 . Explosive 5550 | . . . 133 90 . . . 183 . 1012 . 385 1930 . . . . . 295 1522 . Electromagnetic 287 | . 129 . 11 . . . . . . . . . . . . . . . . 147 . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 5622 | . . . . . . . . . 81 . . 303 3487 . . . . 56 1143 274 278 Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 21 | . . . . . . . . 1 . . . . 2 . . . . 2 4 21 2 Average Corruption 4 | . . . . . . . . 1 . . . . 1 . . . . 1 3 16 2 Corruption Purged 6 | . . . . . . . . 1 . . . . 3 . . . . 2 . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 44 | . . . . . . . . 1 . . . . 1 . . . . 1 25 16 . Message Errors 8 | . . . . . . . . . . . . . . . . . . 1 5 2 . Matter Fused 11 | . . . . . . . . 1 . . . . 1 . . . . . 6 3 . Heat Flow Errors 2 | . . . . . . . . . . . . . . . . . . . 1 1 . Energy Discharges 4 | . . . . . . . . . . . . . . . . . . . 4 . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . 1 . . Data Loss (minor) 5 | . . . . . . . . . . . . . . . . . . . 3 2 . Data Loss (major) 3 | . . . . . . . . . . . . . . . . . . . 3 . . Misdirections 6 | . . . . . . . . . . . . . . . . . . . . 6 . Weapon Failures 4 | . . . . . . . . . . . . . . . . . . . 2 2 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1315 | . . . . . . . . 78 . 1 . 210 658 . . . . 85 215 11 57 Projectiles 176 | . . . . . . . . 78 . . . 27 12 . . . . 59 . . . Explosions 79 | . . . . . . . . . . 1 . 16 48 . . . . . 3 11 . Melee 1060 | . . . . . . . . . . . . 167 598 . . . . 26 212 . 57 Knockbacks 11 | . . . . . . . . 5 . 2 . 1 3 . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 10 | . . . . . . . . 5 . 2 . 1 2 . . . . . . . . Secondary 1 | . . . . . . . . . . . . . 1 . . . . . . . . Self-Inflicted Damage 146 | . . . . . . . . 51 . . . . 37 . . . . . . 57 1 Shots 5 | . . . . . . . . 2 . . . . 2 . . . . . . 1 . Rammed 3 | . . . . . . . . . . . . . . . . . . . . 2 1 Targets Rammed 3 | . . . . . . . . . . . . . . . . . . . . 2 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 349 | . 141 . 36 36 . 39 349 171 . 29 . 6 96 . 148 . . 270 168 206 . Average Temperature 77 | . 66 . 14 16 . 21 131 39 . 9 . 4 30 . 75 . . 123 100 48 . Received Heat Transfer 1406 | . 60 . 15 21 . . 288 54 . 45 . . 306 . . . . . . 554 63 Effects 3 | . . . . . . . 3 . . . . . . . . . . . . . . Interference 3 | . . . . . . . 3 . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . 1 . . . Parts Melted 3 | . . . . . . . . . . . . . . . . . . 3 . . . Heat Transferred 631 | . . . . . . . . . . . . . 100 . 74 . . 407 . 50 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Peak Influence 569 | . 126 11 342 215 . 5 261 388 . . . . 532 . . . . 92 231 387 569 Initial 133 | . . 11 3 133 . . 1 49 . . . . 100 . . . . . . 115 96 Average 159 | . 49 11 209 209 . 1 129 189 . . . . 223 . . . . 27 94 185 214 Maximum Alert Level 2 | . . . 1 1 . . 1 1 . . . . 2 . . . . . 1 1 2 Low Security (%) 65 | 100 100 100 36 3 . 100 85 42 . . . . 53 . . . . 100 90 74 68 Level 1 31 | . . . 63 96 . . 14 57 . . . . 37 . . . . . 9 25 18 Level 2 2 | . . . . . . . . . . . . . 8 . . . . . . . 12 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 40 | . 1 . 2 . . . 1 9 . 1 . . 12 . . . . 2 3 4 5 Investigation 4 | . . . 1 . . . . 2 . . . . 1 . . . . . . . . Extermination 14 | . . . . . . . . 4 . . . . 5 . . . . 2 2 1 . Reinforcement 18 | . 1 . 1 . . . 1 3 . . . . 3 . . . . . 1 3 5 Assault 1 | . . . . . . . . . . 1 . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . . . 3 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . 1 . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . . . . . 1 . . . . . . 2 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Distress Signals 7 | . . . . . . . 2 . . . . . 2 . . . . . 1 1 1 Communications Jammed 2 | . . . . . . . . . . . . . . . . . . . 1 1 . Distress Signals 1 | . . . . . . . . . . . . . . . . . . . . 1 . Times Spotted 234 | . 9 . 13 2 . . 19 30 . 12 . 5 48 . 1 . . 7 32 24 32 Peak Tracking Total 13 | . 3 . 7 2 . . 6 5 . 7 . 4 8 . 1 . . 4 5 8 13 Tactical Retreats 15 | . 2 . . . . . . . . . . . 2 . . . . . 2 2 7 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Traps Triggered 11 | . . . 1 . . . . 3 . . . . 3 . . . . . . 2 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . . . . 2 . . . . 1 2 . . . . . . Exploded 3 | . . . . . . . . . . 2 . . 1 . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Machines Disabled 12 | . . . . . . . . 3 . . . . 7 . . . 1 . . 1 . Max in Single Turn 3 | . . . . . . . . 1 . . . . 3 . . . 1 . . 1 . Garrison Access 5 | . . . . . . . . . . . . . 2 . . . . 1 1 . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Machines Accessed 63 | . 3 . 1 . 1 . 5 9 1 . 2 . 13 . 1 1 1 8 8 4 5 Terminals 30 | . 3 . . . . . 2 6 . . . . 5 . . . . 3 4 4 3 Fabricators 4 | . . . . . . . . . . . . . 2 . . . . 1 . . 1 Repair Stations 5 | . . . . . . . . 2 . . . . 1 . . . . 1 1 . . Recycling Units 5 | . . . . . . . 2 1 . . . . 1 . . . . . 1 . . Scanalyzers 5 | . . . 1 . . . 1 . . . . . 2 . . . . 1 . . . Garrison Access 7 | . . . . . . . . . . . . . 2 . . . . 2 2 . 1 Total Hacks 151 | . 10 . 5 . 1 . 11 15 1 . 11 . 32 . 1 1 1 24 17 10 11 Successful 99 | . 3 . 4 . 1 . 7 5 1 . 11 . 25 . 1 1 1 17 11 5 6 Failed 52 | . 7 . 1 . . . 4 10 . . . . 7 . . . . 7 6 5 5 Catastrophic 8 | . 1 . . . . . . 2 . . . . 2 . . . . 2 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 16 | . . . . . . . 2 5 . . . . 2 . . . . 1 4 1 1 Terminals 70 | . 10 . . . . . 6 10 . . . . 10 . . . . 8 9 10 7 Fabricators 5 | . . . . . . . . . . . . . 2 . . . . 1 . . 2 Repair Stations 14 | . . . . . . . . 4 . . . . 4 . . . . 4 2 . . Recycling Units 9 | . . . . . . . 3 1 . . . . 1 . . . . . 4 . . Scanalyzers 28 | . . . 5 . . . 2 . . . . . 12 . . . . 9 . . . Garrison Access 9 | . . . . . . . . . . . . . 3 . . . . 2 2 . 2 Terminal Hacks 42 | . 3 . . . 1 . 3 2 1 . 11 . 5 . 1 1 1 3 2 4 4 Record 6 | . . . . . 1 . . . . . 3 . . . . . 1 . . . 1 Part Schematic 6 | . . . . . . . . . . . 5 . . . . 1 . . . . . Prototype ID Bank 5 | . . . . . . . 1 . . . 3 . . . . . . . . 1 . Open Door 2 | . . . . . . . . . 1 . . . . . 1 . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . 1 . Branch Access Points 2 | . . . . . . . . . . . . . 1 . . . . . 1 . . Emergency Access Points 2 | . 1 . . . . . . . . . . . . . . . . . . . 1 Machine Index 1 | . . . . . . . . 1 . . . . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . 1 . . . . . 1 . . . . . 1 . . . . . . . . Locate Traps 7 | . . . . . . . . . . . . . 1 . . . . 2 1 1 2 Patrol Status 1 | . . . . . . . . . . . . . . . . . . . . 1 . Hauler Manifests 1 | . . . . . . . . . . . . . 1 . . . . . . . . Registered Components 1 | . . . . . . . . 1 . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . . . . . 1 . . . . . . . . Zone Layout 2 | . . . . . . . 1 . . . . . . . . . . 1 . . . Fabricator Hacks 4 | . . . . . . . . . . . . . 2 . . . . 1 . . 1 Network Status 3 | . . . . . . . . . . . . . 1 . . . . 1 . . 1 Load Schematic 1 | . . . . . . . . . . . . . 1 . . . . . . . . Repair Station Hacks 8 | . . . . . . . . 1 . . . . 3 . . . . 2 2 . . Scan Component 5 | . . . . . . . . 1 . . . . 2 . . . . 1 1 . . Repair 3 | . . . . . . . . . . . . . 1 . . . . 1 1 . . Recycling Unit Hacks 6 | . . . . . . . 2 1 . . . . . . . . . . 3 . . Process 1 | . . . . . . . . . . . . . . . . . . . 1 . . Report Inventory 2 | . . . . . . . . 1 . . . . . . . . . . 1 . . Retrieve Matter 1 | . . . . . . . . . . . . . . . . . . . 1 . . Retrieve Components 2 | . . . . . . . 2 . . . . . . . . . . . . . . Scanalyzer 26 | . . . 4 . . . 1 . . . . . 12 . . . . 9 . . . Insert Component 14 | . . . 2 . . . 1 . . . . . 6 . . . . 5 . . . Analyze 12 | . . . 2 . . . . . . . . . 6 . . . . 4 . . . Garrison Access Hacks 5 | . . . . . . . . . . . . . 2 . . . . 1 1 . 1 Seal Access 5 | . . . . . . . . . . . . . 2 . . . . 1 1 . 1 Unauthorized Hacks 8 | . . . . . . . 1 1 . . . . 1 . . . . 1 3 1 . Terminals 8 | . . . . . . . 1 1 . . . . 1 . . . . 1 3 1 . Assimilate 2 | . . . . . . . . . . . . . . . . . . . 2 . . Botnet 6 | . . . . . . . 1 1 . . . . 1 . . . . 1 1 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 42 | . 3 . . . . . 4 8 . . . . 8 . . . . 5 5 4 5 Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . . . . . . 1 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . 2 . . . . . . . 5 . 6 . . 1 . 3 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . . . . . . . . . . 1 . . . . 1 1 . . Time 93 | . . . . . . . . . . . . . 30 . . . . 13 50 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 9 | . . . . . . . . . . . . . . . . . . . 9 . . Retrieved Matter 9 | . . . . . . . . . . . . . . . . . . . 9 . . Retrieved Components 3 | . . . . . . . 3 . . . . . . . . . . . . . . Parts Scanalyzed 11 | . . . 2 . . . . . . . . . 6 . . . . 3 . . . Part Schematics Acquired 11 | . . . 2 . . . . . . . . . 6 . . . . 3 . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . 2 . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . 2 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Total Allies 7 | . . 3 . . . . . . . 2 . 1 . . . . . . 1 . . Largest Group 3 | . . 3 3 . . . . . . 1 1 2 2 . . . . . 1 . . Highest-Rated Group 112 | . . 40 40 . . . . . . 20 16 112 112 . . . . . 26 . . Highest-Rated Ally 96 | . . 16 16 . . . . . . 20 16 96 96 . . . . . 26 . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 46 | . . . 22 . . . . . . 1 . 5 18 . . . . . . . . Total Damage 945 | . . . 176 . . . . . . 29 . 108 632 . . . . . . . . Kills 13 | . . . 3 . . . . . . 1 . 2 7 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . 1 . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . 1 . 1 . . . . 2 2 . . . 2 1 1 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Turns Passed 15660 | 53 422 117 214 179 265 85 489 2757 690 1013 103 368 3126 502 522 633 419 1001 1714 566 422 Spaces Moved 11154 | 39 335 111 173 200 283 82 274 1668 439 788 80 287 1688 444 431 565 328 643 1112 459 725 Core 264 | 8 . . . . . . . . . . . . . . . . . . . 90 166 Treads 248 | . . . . . . . 9 2 . . . . 236 . . . . . . 1 . Legs 254 | 31 223 . . . . . . . . . . . . . . . . . . . . Wheels 9652 | . 112 111 173 200 283 82 265 1666 439 788 80 287 1452 444 431 565 328 643 1112 191 . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight 736 | . . . . . . . . . . . . . . . . . . . . 177 559 Fastest Speed 30 | 50 80 80 80 80 80 95 95 95 125 113 130 113 95 110 110 110 110 105 93 39 30 Average Speed 106 | 106 106 80 81 80 90 95 99 115 125 115 130 113 130 110 110 110 110 110 108 72 41 Slowest Speed 385 | 120 120 80 95 95 95 95 240 385 125 130 130 113 320 110 110 110 110 120 112 250 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 11 | . . . . . . . . . . . . . . . . . . . . 4 7 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 3 55 26 20 41 57 19 33 50 58 80 68 60 52 75 79 77 54 20 29 24 24 Regions Visited 21 Branch Regions 12 Pre-discovered Areas 5 | . . 1 . . 1 . . . . . 1 . . 1 . 1 . . . . . Known Exits Taken 14 | . . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . . . . . . . . . . Scrap Searched 15 | . . . . 1 . . . . 1 2 . 3 . 2 4 2 . . . . . Spaces Dug 141 | . . . . . . . . 21 2 1 . 12 47 . 2 . 2 14 22 11 7 Terrain Destroyed 470 | . . . 17 11 . . . 52 2 79 . 23 114 . 5 . 2 20 75 63 7 Melee 98 | . . . . . . . . 8 2 1 . . 29 . 2 . 2 14 22 11 7 Projectile 53 | . . . . . . . . 26 . 4 . . 5 . 3 . . 6 6 3 . AOE 319 | . . . 17 11 . . . 18 . 74 . 23 80 . . . . . 47 49 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Total 13912 | 47 385 138 228 210 291 86 389 2303 574 858 79 317 2358 456 464 575 381 894 1479 584 816 Wait 1650 | . 23 28 29 . . 1 26 453 129 1 . 14 372 11 20 5 42 186 242 18 50 Move 11112 | 38 334 110 172 199 282 81 273 1667 438 787 79 286 1687 443 430 564 327 642 1111 451 711 Hop 11 | . . . . . . . . . . . . . . . . . . . . 4 7 Pick Up 95 | 3 8 . 1 1 5 1 6 16 1 1 . 2 26 . . 2 1 7 7 3 4 Fast Attach 75 | 6 4 . 5 1 . 1 3 8 . 3 . 1 22 . . . 1 4 4 7 5 Attach 64 | . . . . . . . 4 4 . 2 . . 24 . . . 1 5 3 15 6 Detach 48 | . 1 . 1 . . 1 1 7 . 2 . 1 17 . . . 1 3 2 4 7 Swap 245 | . 2 . 9 4 2 . 26 50 2 15 . 5 57 2 8 1 3 14 30 13 2 Drop 110 | . 6 . 4 2 2 . 9 20 1 4 . 1 25 . . 2 2 10 6 10 6 Fire 230 | . 7 . 7 3 . 1 41 69 . 15 . 4 21 . 4 . . 8 19 31 . Melee 232 | . . . . . . . . 9 3 1 . 3 99 . 2 1 3 15 55 24 17 Ram 2 | . . . . . . . . . . . . . . . . . . . . 1 1 Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 11 | . . . . . . . . . . . . . 8 . . . . . . 3 . Rewire 27 | . . . . . . . . . . 27 . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac / *Sto x2) -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / Upp) -4/Factory (discovered 6 exits: *Res / Upp x2 / *Ext x2 / Arm) -3/Research (discovered 3 exits: *Res x3) -2/Research History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 284 | -10/Materials | Discovered new exit (range 10) 303 | -10/Materials | Build established: Mutant 349 | -10/Materials | Discovered new exit (range 11) 432 | -10/Materials | Discovered new exit (range 16) 476 | -10/Materials | Entered Mines 479 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 560 | -10/Mines | Learned location of Zion (-6) 564 | -10/Mines | Discovered new exit (range 4) 593 | -10/Mines | Entered Materials 593 | -9/Materials | Accompanied by 3 allies 593 | -9/Materials | Evolved 2 slots: Weapon x2 598 | -9/Materials | Discovered new exit (range 16) 779 | -9/Materials | Discovered new exit (range 16) 807 | -9/Materials | Entered Mines 850 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 852 | -9/Mines | Found Prototype Device 933 | -9/Mines | Learned 8 Materials zone layouts 948 | -9/Mines | Build established: Scavenger-Gunner 954 | -9/Mines | Discovered new exit (range 8) 983 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 983 | -9/Mines | Discovered new exit (range 5) 986 | -9/Mines | Entered Exiles 1006 | -9/Exiles | Met 8R-AWN 1019 | -9/Exiles | Met EX-HEX 1065 | -9/Exiles | Met EX-DEC 1239 | -9/Exiles | Discovered new exit (range 14) 1251 | -9/Exiles | Entered Mines 1321 | -8/Mines | Discovered new exit (range 15) 1336 | -8/Mines | Entered Materials 1336 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1337 | -8/Materials | Identified exit to Factory 1337 | -8/Materials | Identified exit to Storage 1510 | -8/Materials | Destroyed 8 combat bots 1585 | -8/Materials | Identified Exp. Sensor Array 1825 | -8/Materials | Entered Factory 1825 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1927 | -7/Factory | Discovered new exit (range 16) 3380 | -7/Factory | Build established: Scavenger-Mutant 3528 | -7/Factory | Discovered new exit (range 15) 4422 | -7/Factory | Discovered new exit (range 16) 4472 | -7/Factory | Identified exit to Lower Caves 4550 | -7/Factory | Found Rocket Array 4582 | -7/Factory | Entered Lower Caves 4966 | -7/Lower Caves | Identified exit to Lower Caves 5272 | -7/Lower Caves | Entered another Lower Caves area 5315 | -7/Lower Caves | Discovered new exit (range 5) 5318 | -7/Lower Caves | Identified exit to Factory 5886 | -7/Lower Caves | Learned 4 Factory zone layouts 6061 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6277 | -7/Lower Caves | Discovered new exit (range 7) 6283 | -7/Lower Caves | Identified exit to Data Miner 6285 | -7/Lower Caves | Entered Data Miner 6285 | -7/Data Miner | Accompanied by 1 ally 6285 | -7/Data Miner | Discovered new exit (range 6) 6292 | -7/Data Miner | Identified exit to Proximity Caves 6310 | -7/Data Miner | Met Data Miner 6332 | -7/Data Miner | Learned location of Section 7 (-2) 6332 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6350 | -7/Data Miner | Build established: Mutant 6350 | -7/Data Miner | Received God Mode back door access code from Data Miner 6388 | -7/Data Miner | Entered Proximity Caves 6388 | -6/Proximity Caves | Accompanied by 1 ally 6566 | -6/Proximity Caves | Escorted by Enhanced Grunt 6696 | -6/Proximity Caves | Build established: Scavenger-Mutant 6741 | -6/Proximity Caves | Discovered exit to Factory (range 12) 6756 | -6/Proximity Caves | Entered Factory 6756 | -6/Factory | Accompanied by 2 allies 6756 | -6/Factory | Evolved 2 slots: Utility x2 7101 | -6/Factory | Repaired Broken Hvy. Missile Launcher 7508 | -6/Factory | Garrison activated, responded to threat 7537 | -6/Factory | Lost 10 parts (1p4n1u4w) 7755 | -6/Factory | Build established: Hacker-Mutant 7844 | -6/Factory | Discovered new exit (range 4) 7847 | -6/Factory | Identified exit to Factory 8392 | -6/Factory | Discovered exit to Factory (range 14) 9074 | -6/Factory | Core integrity fell below 50% 9082 | -6/Factory | Identified exit to Lower Caves 9513 | -6/Factory | Destroyed 7 combat bots 9518 | -6/Factory | Lost 4 parts (1p2n1w) 9882 | -6/Factory | Entered Lower Caves 10031 | -6/Lower Caves | Learned location of 1 exit from Factory 10112 | -6/Lower Caves | Build established: Hacker-Assassin 10304 | -6/Lower Caves | Encountered a Warlord checkpoint 10364 | -6/Lower Caves | Discovered new exit (range 3) 10366 | -6/Lower Caves | Identified exit to Lower Caves 10384 | -6/Lower Caves | Entered another Lower Caves area 10395 | -6/Lower Caves | Discovered exit to Factory (range 15) 10523 | -6/Lower Caves | Learned 4 Factory zone layouts 10888 | -6/Lower Caves | Discovered new exit (range 5) 10894 | -6/Lower Caves | Identified exit to Zion 10906 | -6/Lower Caves | Entered Zion 10965 | -6/Zion | Discovered new exit (range 15) 10981 | -6/Zion | Identified exit to Proximity Caves 11140 | -6/Zion | Learned Factory emergency access door positions 11177 | -6/Zion | Given A8's code to call for help 11237 | -6/Zion | Learned Factory emergency access door positions 11389 | -6/Zion | Found Prototype Device 11539 | -6/Zion | Entered Proximity Caves 11620 | -5/Proximity Caves | Found Alien Artifact 11620 | -5/Proximity Caves | Identified Dimensional Node Initializer 11620 | -5/Proximity Caves | Initialized slip node 11848 | -5/Proximity Caves | Learned Factory stockpile data 11938 | -5/Proximity Caves | Discovered exit to Factory (range 9) 11958 | -5/Proximity Caves | Entered Factory 11958 | -5/Factory | Evolved 2 slots: Utility x2 11959 | -5/Factory | Identified exit to Upper Caves 11960 | -5/Factory | Identified exit to Factory 12036 | -5/Factory | Discovered exit to Factory (range 12) 12168 | -5/Factory | Repaired Wheel 12608 | -5/Factory | Identified Mobile Refinery Mk. CCLXVII 12959 | -5/Factory | Entered another Factory area 12959 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12960 | -4/Factory | Identified exit to Extension 13221 | -4/Factory | Discovered exit to Extension (range 12) 13318 | -4/Factory | Discovered new exit (range 18) 13355 | -4/Factory | Identified exit to Research 13395 | -4/Factory | Identified exit to Upper Caves 13395 | -4/Factory | Identified exit to Armory 14164 | -4/Factory | Repaired Lyr. Medium Armor Plating 14673 | -4/Factory | Entered Research 14673 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 15010 | -3/Research | Lost 7 parts (3p1u3w) 15051 | -3/Research | System corruption reached 10% 15102 | -3/Research | Lost 13 parts (1p6n2u4w) 15137 | -3/Research | Identified exit to Research 15148 | -3/Research | Core integrity fell below 50% 15184 | -3/Research | Lost 3 parts (2u1w) 15233 | -3/Research | Core integrity fell below 20% 15239 | -3/Research | Entered another Research area 15239 | -2/Research | Evolved 2 slots: Propulsion x2 15245 | -2/Research | Build established: Hacker-Mutant 15466 | -2/Research | Spotted B-90 Cyclops 15618 | -2/Research | Core integrity fell below 50% 15645 | -2/Research | Core integrity fell below 20% 15661 | -2/Research | Self-destructed Last Messages --------------- Access door sealed. 15602_ -- NOTE: Too many parts lost to attrician having to rebuild in Research,,, 15623_ Imp. Hacking Suite destroyed. 15632_ Slug penetrates Wall. 15636_ Katana destroyed. 15638_ Critical hit (Destroy). 15638_ Cld. Q-thruster destroyed. 15638_ Penetrated by Slug. 15638_ Slug penetrates Wall. 15638_ Penetrated by Slug. 15641_ Slug penetrates Wall. 15644_ Slug penetrates S-43 Plague. 15644_ S-43 Plague destroyed. 15647_ Slug penetrates Wall. 15651_ Adv. Signal Interpreter destroyed. 15653_ Slug penetrates Door. 15653_ Mak. Hacking Suite destroyed. 15658_ Slug penetrates Wall. 15660_ Slammed into S-43 Plague. 15660_ Destabilizing: System corrupted (+2). Map ----- +----------------------------------------------------+ | # """ # ## #???????????????????? | | # # ## #???????????????????? | | # ???? # + """ #???????????????????? | | #####?????# ## """S"" #???????????????????? | | ###########+### """""" #???????????????????? | | ## ! # ??#???????????????????? | | ## # ??????????????????????? | | ## """Y""" ############?????????????????????? | | ## """"""" #????????????????????????????????? | | ## #????????????????????????????????? | | ## #????????????????????????????????? | | ############"##????????????????????????????????? | | # #?????????????????????????????????? | | # #?????????????????????????????????? | | # #########?????????????????????????? | | # ## #?????????????????????????? | | # ! ## #?????????????????????????? | | # ## #?????????????????????????? | | # ## #?????????????????????????? | | # ## ??????????????????????????? | | # ## ????????????????????????????? | | # =###+##############????????????????? | | # =+% h / #????????????????? | | # # #s #????????????????? | | #####+######/# g g # #????????????????? | | g hs@ #????????????????? | | ########## #????????????????? | | #????????# #????????????????? | | #????????########????????????????? | | ##### ####+######?????????????????????????????? | | # # #?????????????????????????????? | | # # #?????????????????????????????? | | + + """" ????????????????????????????????? | | # # """" ????????????????????????????????? | | " # # """" ????????????????????????????????? | | "" # #? """"?????????????????????????????????? | | # #? ?????????????????????????????????? | | # #?? ????????????????????????????????? | | ##### ################????????????????????????? | | ????# # #????????????????????????? | | ????# # #????????????????????????? | | ????# # #????????????????????????? | | ????# # #????????????????????????? | | ????# # #########????????????????? | | ????# # ## = #????????????????? | | ????# #####+########### #????????????????? | | ????# + * #????????????????? | | ????# ######## # #????????????????? | | ????# #??????# # #????????????????? | | ????# #??????# # ! #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 77 Energy Generation 23 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 14 Additional Mass Support 9 Armor Coverage 375 Weapon Cycling 15 Evasion (%) 64 Targeting Accuracy 20 Recoil Reduction 2 Particle Charging 15 Salvage Targeting 3 Offensive Hacking 23 Defensive Hacking 14 Item Schematics ----------------- Structural Scanner | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Propulsion Shielding | -7/Data Miner | Free Prc. Rocket Launcher | -7/Data Miner | Free Hvy. Treads | -7/Data Miner | Free Smartbomb Launcher | -7/Data Miner | Free Greatsword | -6/Factory | Scanalyzed Fission Core | -6/Factory | Scanalyzed Missile Launcher | -6/Factory | Scanalyzed Adv. Terrain Scanner | -6/Factory | Scanalyzed Imp. Sensor Array | -6/Factory | Scanalyzed Imp. Cooling System | -6/Factory | Scanalyzed Battle Rifle | -6/Zion | Free Arm. Medium Treads | -5/Factory | Scanalyzed Rocket Array | -5/Factory | Scanalyzed Arm. Huge Wheel | -5/Factory | Scanalyzed Robot Schematics ------------------ H-77 Assassin | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- None Challenges ------------ None Game ------ Seed GravitonTransmissionKit Manual? 0 Play Time 05:16:54 Cumulative 339.5 hours Start 2022.03.21 @ 16:36:48 End 2022.04.09 @ 11:54:02 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 139 Rogue 116 Adventurer 23 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 55 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 12/Tallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: b162b0ec-a718-45d8-a358-171a2af4d690