Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.05 @ 22:48:38 Player: Lazz Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (63) 315 Value Destroyed (1992) 1992 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5767 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 10/300 Energy 99/100 System Corruption 26% Temperature Cool (18) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Core Analyzer Core Analyzer Core Analyzer Utility Shielding > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Titanium Leg Enhanced Optical Array Proton Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Fission Core > --- PROPULSION ------- Light Treads Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Weight Redist. System Advanced Sensor Array Improved Signal Interpreter Medium Armor Plating > --- WEAPON ----------- Improved Assault Rifle Flak Gun Assault Cannon > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Light Nuclear Core Power Amplifier Small Storage Unit High-capacity Battery Enhanced Optical Array Utility Shielding Dynamic Insulation System Arc Projector Heavy Laser Variable Charge Gun Variable Charge Gun Variable Charge Gun Variable Charge Gun Improved EM Pulse Cannon Particle Cannon Particle Cannon Flak Gun Coil Gun Proton Missile Launcher Proton Missile Launcher Improved Grenade Launcher Spear [Rating: 51] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Improved Signal Interpreter Device Weight Redist. System Storage Huge Storage Unit Processor Improved Signal Interpreter Protection Utility Shielding Weapon Improved Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Slots Evolved 8 | . . 2 2 2 2 . . Power 1 | . . . . . 1 . . Propulsion 2 | . . 1 1 . . . . Utility 4 | . . . 1 2 1 . . Weapon 1 | . . 1 . . . . . Parts Attached 69 | 6 12 11 11 7 11 2 9 Power 10 | 1 . 2 1 1 3 . 2 Engine 5 | 1 . 2 . . 1 . 1 Core 5 | . . . 1 1 2 . 1 Reactor . | . . . . . . . . Propulsion 18 | 2 4 2 3 1 3 . 3 Treads 5 | . 2 2 1 . . . . Leg 10 | 2 2 . 2 1 . . 3 Wheel 3 | . . . . . 3 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 15 | 1 2 1 3 3 2 . 3 Device 4 | . . . 1 2 1 . . Storage 3 | 1 1 1 . . . . . Processor 6 | . 1 . 1 . 1 . 3 Hackware . | . . . . . . . . Protection 2 | . . . 1 1 . . . Artifact . | . . . . . . . . Weapon 26 | 2 6 6 4 2 3 2 1 Energy Gun 6 | . 1 3 . . 2 . . Energy Cannon 6 | . 3 . 1 . . 1 1 Ballistic Gun 6 | 2 2 . . 1 1 . . Ballistic Cannon 3 | . . 2 1 . . . . Launcher 5 | . . 1 2 1 . 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . 1 . . . . . . Parts Lost 27 | . . . 3 3 9 7 5 Power 5 | . . . . 1 1 2 1 Propulsion 10 | . . . 2 2 3 1 2 Utility 6 | . . . 1 . 3 2 . Weapon 6 | . . . . . 2 2 2 Highest Loss Streak 6 | . . . 1 2 6 6 5 To Critical Strikes . | . . . . . . . . Average Backups 11 | 2 6 6 7 10 18 15 4 Power 1 | . 1 1 1 1 2 2 . Propulsion . | 1 2 . . . . . . Utility 3 | . 1 3 3 3 4 3 1 Weapon 6 | . 1 1 2 5 11 9 2 Tool/Special . | . . . . . . . . Unused Backups 17 | . 1 . 1 . . 10 5 Power 2 | . 1 . . . . 1 . Propulsion 1 | . . . . . . . 1 Utility 5 | . . . 1 . . 2 2 Weapon 9 | . . . . . . 7 2 Tool/Special . | . . . . . . . . Average Slot Usage (%) 88 | . 97 99 96 93 87 57 40 Engine 4 | . 14 11 4 . 3 . . Core 4 | . . . 4 6 7 6 . Treads 13 | . 1 33 29 16 4 . . Leg 9 | . 26 . 4 9 11 . 10 Device 8 | . . . 2 13 16 4 . Storage 7 | . 14 11 9 7 6 4 . Processor 8 | . 12 11 9 7 6 10 17 Protection 5 | . . . 5 8 8 6 6 Energy Gun 3 | . 5 10 2 . 1 9 . Energy Cannon 2 | . 8 . 6 1 . . 5 Ballistic Gun 11 | . 14 21 7 12 11 . . Ballistic Cannon 4 | . . 1 7 7 5 . . Peak Build Rating 51 | 6 12 17 23 35 51 44 30 Average Rating 28 | 5 8 14 19 31 44 28 22 On Entrance 17 | . 6 11 16 23 35 45 7 Avg Prop Armor Cover (%) 7 | . 13 . 4 4 5 . 30 Naked Turns . | . . . . . . . . Heaviest Build 116 | 11 87 22 98 106 116 112 13 Greatest Support 80 | 20 40 60 80 66 36 36 51 Greatest Overweight (x) 30 | 2 4 . 1 3 12 30 4 Average Overweight (x) 1 | . . . . 1 3 2 2 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 5 Average Capacity 16 | 7 8 8 8 24 25 18 5 Most Carried 24 | 4 8 8 8 16 24 20 5 Average Carried 11 | 2 6 6 7 10 19 15 4 Final Capacity 25 | 8 8 8 8 25 25 5 5 Final Carried 20 | 4 5 8 8 16 20 5 3 Class Distribution -------------------- 31% | Tank 19% | Skirmisher 17% | Gunner 17% | Mutant 7% | Scavenger-Tank 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Tank | -7/Factory Skirmisher | -6/Factory Tank | -6/Waste Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Matter Collected 1537 | 276 151 305 401 57 347 . . Remotely . | . . . . . . . . Salvage Created 2899 | 83 297 752 965 303 499 . . Parts 139 | 2 17 36 41 13 30 . . Haulers Intercepted 4 | . 1 2 1 . . . . Recyclers Shooed 5 | . . . 2 . 3 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Combat Hostiles Destroyed 40 | . 5 10 12 4 9 . . Guns 26 | . 2 10 7 1 6 . . Cannons 13 | . 3 . 4 3 3 . . AOE 1 | . . . 1 . . . . Classes Destroyed 13 | 1 3 3 2 1 3 . . Worker 3 | . . . . . 3 . . Builder 2 | . . . 1 . 1 . . Hauler 4 | . 1 2 1 . . . . Recycler 8 | 1 . 1 4 1 1 . . Mechanic 1 | . . . 1 . . . . Operator 1 | . . 1 . . . . . Watcher 4 | . 1 1 1 1 . . . Swarmer 6 | . . . . 3 3 . . Grunt 20 | . 5 4 11 . . . . Duelist 2 | . . 1 1 . . . . Sentry 7 | . . 5 . 1 1 . . Hunter 2 | . . . . . 2 . . Programmer 3 | . . . . . 3 . . Best Kill Streak 6 | 1 2 3 6 4 5 . . Combat Bots Only 4 | . 2 3 4 3 3 . . Max Kills in Single Turn 4 | 1 1 1 4 1 1 . . Gunslinging . | . . . . . . . . Exploded 1 | . . . 1 . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Hostile Shots Fired 364 | . 19 31 57 40 146 6 65 Missed 86 | . 6 6 17 13 32 . 12 Hits 278 | . 13 25 40 27 114 6 53 Melee 6 | . . . . . . 6 . Projectile 272 | . 13 25 40 27 114 . 53 Critical Strikes 8 | . 1 1 1 . . 1 4 Damage Taken 4081 | . 193 384 658 289 1274 264 1019 Core 936 | . 30 36 . 20 225 136 489 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 37 | . . . 5 8 4 18 2 Regen/Repaired (Parts) 13 | . . . . . 13 . . Core Remaining (%) 95 | 100 88 91 100 97 . . . Volleys Fired 148 | 4 17 35 38 13 35 4 2 Largest 3 | 2 2 3 3 3 3 2 1 Hottest 322 | 40 136 113 128 99 322 261 69 Shots Fired 365 | 8 34 93 107 39 76 6 2 Gun 247 | 8 14 85 45 23 68 4 . Cannon 105 | . 20 2 60 13 8 . 2 Launcher 13 | . . 6 2 3 . 2 . Special . | . . . . . . . . Kinetic 215 | 8 8 53 68 36 42 . . Thermal 90 | . 26 . 26 . 34 4 . Explosive 10 | . . 6 2 . . 2 . Electromagnetic 50 | . . 34 11 3 . . 2 Robot Hit Streak 17 | 3 4 17 11 7 8 . 1 Robot Miss Streak 7 | 1 2 2 3 6 7 . 1 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . 1 . . 1 . . Max Gunslinging Chain 1 | . . 1 . . 1 . . Shots Hit Robots 246 | 6 18 71 72 24 54 . 1 Core Hits 138 | 2 11 32 39 18 36 . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 5 | . . . 2 1 2 . . Burn 2 | . . . . . 2 . . Blast 3 | . . . 2 1 . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4987 | 75 322 1123 1565 417 1222 . 263 Guns 3106 | 75 99 1067 542 236 1087 . . Cannons 1434 | . 223 19 884 135 135 . 38 Explosions 388 | . . 37 139 46 . . 166 Melee . | . . . . . . . . Ramming 59 | . . . . . . . 59 Kinetic 2484 | 75 74 519 866 371 579 . . Thermal 1318 | . 248 35 392 . 643 . . Explosive 307 | . . 2 139 . . . 166 Electromagnetic 819 | . . 567 168 46 . . 38 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 26 | . . 3 . . . 14 26 Average Corruption 9 | . . 2 . . . 5 14 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 20 | . . 4 . . . 4 12 Message Errors 5 | . . 1 . . . 1 3 Matter Fused 6 | . . 2 . . . 1 3 Heat Flow Errors 2 | . . . . . . 1 1 Energy Discharges 1 | . . 1 . . . . . Parts Rejected 2 | . . . . . . 1 1 Data Loss (minor) 2 | . . . . . . . 2 Data Loss (major) 1 | . . . . . . . 1 Misdirections 1 | . . . . . . . 1 Overload Shots 13 | . . . . . 9 4 . Effects 1 | . . . . . 1 . . Heat Surge 1 | . . . . . 1 . . Overflow Damage 54 | . . 1 39 . . 2 12 Projectiles 40 | . . 1 39 . . . . Explosions 14 | . . . . . . 2 12 Melee . | . . . . . . . . Knockbacks 10 | . . . 8 1 1 . . Impact . | . . . . . . . . Kinetic 10 | . . . 8 1 1 . . Secondary . | . . . . . . . . Self-Inflicted Damage 248 | . . 44 23 . . 17 164 Shots 4 | . . 1 1 . . 1 1 Rammed 4 | . . . . . . . 4 Targets Rammed 4 | . . . . . . . 4 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 670 | . 517 219 263 . 482 670 242 Average Temperature 126 | . 162 68 108 . 121 274 101 Received Heat Transfer 939 | . 126 147 369 42 138 . 117 Effects 14 | . 5 . . . 3 6 . Shutdowns 3 | . 1 . . . 1 1 . Energy Bleed 1 | . 1 . . . . . . Interference 6 | . . . . . 2 4 . Short Circuit 2 | . 2 . . . . . . Damage (minor) 2 | . 1 . . . . 1 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 4 | . . 3 1 . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . . 2 . . Heat Transferred 2300 | . 481 50 703 . 1066 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 190 | 5 72 127 190 59 134 46 15 Initial 55 | . . 24 . 55 4 46 . Average 35 | . 21 42 107 16 25 19 . Influence Increases 1371 | 5 159 321 379 142 318 9 38 Destroy 0b10 Robot/C 800 | . 100 200 240 80 180 . . Destroy 0b10 Robot/NC 115 | 5 10 25 40 10 25 . . Destroy Leader 246 | . 34 76 54 22 60 . . Successful Hack 10 | . . . 6 . 4 . . Disable Machine 60 | . . . . 30 15 . 15 Destroy Structure 65 | . . 20 9 . 4 9 23 Partial Spotted 15 | . 15 . . . . . . Lose Combat Pursuer 60 | . . . 30 . 30 . . Influence Decreases 1333 | 5 100 380 256 254 195 143 . Entered New Map 198 | . . 35 . 68 7 88 . Time Decay 859 | 5 100 234 226 156 108 30 . Lost Part 165 | . . . 30 30 80 25 . Purge Threat 111 | . . 111 . . . . . Squads Dispatched 11 | . 1 1 4 1 3 . 1 Investigation 1 | . 1 . . . . . . Extermination 4 | . . . . 1 3 . . Reinforcement 3 | . . 1 1 . . . 1 Assault . | . . . . . . . . Garrison 3 | . . . 3 . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Distress Signals 4 | . 1 . 2 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 69 | . 8 12 20 7 10 6 6 Peak Tracking Total 6 | . 3 3 5 3 3 6 5 Tactical Retreats 3 | . . . 2 . 1 . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Traps Triggered 6 | . 1 2 . 2 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Machines Disabled 4 | . . . . 2 1 . 1 Max in Single Turn 2 | . . . . 2 1 . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Machines Accessed 16 | . 2 4 3 2 5 . . Terminals 12 | . 2 4 2 1 3 . . Fabricators 1 | . . . . . 1 . . Repair Stations 3 | . . . 1 1 1 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 32 | . 6 8 5 3 10 . . Successful 12 | . 1 4 2 . 5 . . Failed 20 | . 5 4 3 3 5 . . Catastrophic 4 | . 1 . 1 1 1 . . Database Lockouts . | . . . . . . . . Manual 11 | . 1 2 3 . 5 . . Terminals 25 | . 6 8 3 1 7 . . Fabricators 1 | . . . . . 1 . . Repair Stations 6 | . . . 2 2 2 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 9 | . 1 4 2 . 2 . . Record 1 | . . 1 . . . . . Prototype ID Bank 1 | . 1 . . . . . . Alert Level 3 | . . 1 1 . 1 . . Unreport Threat 1 | . . 1 . . . . . Locate Traps 1 | . . . . . 1 . . Zone Layout 2 | . . 1 1 . . . . Fabricator Hacks 1 | . . . . . 1 . . Network Status 1 | . . . . . 1 . . Repair Station Hacks 2 | . . . . . 2 . . Scan Component 1 | . . . . . 1 . . Repair 1 | . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 13 | . 1 3 3 2 4 . . Full Trace Events 1 | . . 1 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired 1 | . . . . . 1 . . Time 26 | . . . . . 26 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Active Infowar (turns) 1039 | . . . . . 954 85 . Optics 175 | . . . . . 90 85 . Sensors 864 | . . . . . 864 . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Turns Passed 4401 | 92 352 678 629 608 1635 120 287 Spaces Moved 1696 | 60 212 297 292 193 418 83 141 Core 191 | 13 . . . . 14 38 126 Treads 751 | . 10 297 292 152 . . . Legs 704 | 47 202 . . 41 399 . 15 Wheels 50 | . . . . . 5 45 . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 160 160 240 125 50 50 Average Speed 211 | 114 124 160 160 276 337 130 175 Slowest Speed 1550 | 150 400 160 240 400 650 1550 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 9 | . . 4 . . . 5 . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 23 | 4 34 30 33 5 8 68 3 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . 1 1 1 1 . . . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 69 | . . 38 . . . 31 . Terrain Destroyed 114 | . . 43 6 . 3 31 31 Melee . | . . . . . . . . Projectile 7 | . . . . . 3 4 . AOE 107 | . . 43 6 . . 27 31 Terrain Rammed 7 | . . . . . . . 7 Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Total 2213 | 73 267 431 369 237 571 88 177 Wait 203 | . 8 71 16 6 95 . 7 Move 1690 | 59 211 296 291 192 418 82 141 Hop . | . . . . . . . . Pick Up 49 | 4 8 6 5 13 10 . 3 Fast Attach 34 | 6 5 4 3 4 4 1 7 Attach 22 | . 5 2 4 3 6 . 2 Detach 1 | . . . . 1 . . . Swap 25 | . 3 8 8 2 3 1 . Drop 30 | . 10 9 4 3 . . 4 Fire 148 | 4 17 35 38 13 35 4 2 Melee . | . . . . . . . . Ram 11 | . . . . . . . 11 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 93 | -11/Scrapyard | Entered Materials 333 | -10/Materials | Build established: Mutant 397 | -10/Materials | Discovered new exit (range 16) 414 | -10/Materials | Identified exit to Materials 445 | -10/Materials | Entered another Materials area 445 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 711 | -9/Materials | Build established: Gunner 1075 | -9/Materials | Discovered new exit (range 13) 1094 | -9/Materials | Identified exit to Materials 1123 | -9/Materials | Entered another Materials area 1123 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1238 | -8/Materials | Garrison activated, responded to threat 1720 | -8/Materials | Discovered new exit (range 15) 1750 | -8/Materials | Identified exit to Factory 1752 | -8/Materials | Entered Factory 1752 | -7/Factory | Evolved 2 slots: Utility x2 1851 | -7/Factory | Discovered new exit (range 16) 1895 | -7/Factory | Identified exit to Lower Caves 2252 | -7/Factory | Discovered new exit (range 15) 2272 | -7/Factory | Build established: Tank 2301 | -7/Factory | Identified exit to Factory 2360 | -7/Factory | Entered another Factory area 2360 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3133 | -6/Factory | Repaired Utility Shielding 3269 | -6/Factory | Build established: Skirmisher 3298 | -6/Factory | Discovered new exit (range 6) 3314 | -6/Factory | Identified exit to Lower Caves 3865 | -6/Factory | Lost 6 parts (2n2u2w) 3995 | -6/Factory | Sucked down chute 3995 | -6/Factory | Entered Waste 4001 | -6/Waste | Spotted C-40 Crusher 4007 | -6/Waste | Spotted C-40 Crusher 4007 | -6/Waste | Spotted C-40 Crusher 4008 | -6/Waste | Spotted C-40 Crusher 4009 | -6/Waste | Spotted C-40 Crusher 4010 | -6/Waste | EMP discharged 4055 | -6/Waste | Spotted C-40 Crusher 4066 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4072 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4077 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4080 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4083 | -6/Waste | Crushed by Compactor (1 part destroyed) 4099 | -6/Waste | Discovered new exit (range 11) 4110 | -6/Waste | EMP discharged 4110 | -6/Waste | System corruption reached 10% 4114 | -6/Waste | Lost 6 parts (1p1n2u2w) 4115 | -6/Waste | Entered Factory 4363 | -6/Factory | Core integrity fell below 50% 4388 | -6/Factory | Build established: Mutant 4402 | -6/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- Destabilizing: Core damaged (-17). Slammed into Nuclear Reactor. Destabilizing: System corrupted (+1). Destabilizing: Core damaged (-8). Slammed into Nuclear Reactor. System corrupted: Matter fused (-10). Slammed into Nuclear Reactor. Core Analyzer broken. Destabilizing: Short circuit. Slammed into Nuclear Reactor. Core Analyzer broken. Destabilizing: Short circuit. Core Analyzer broken. Destabilizing: Short circuit. Slammed into Nuclear Reactor. Destabilizing: System corrupted (+1). Destabilizing: Core damaged (-34). Slammed into Nuclear Reactor. Nuclear Reactor explodes. Destroyed Lgt. Angular Momentum Engine. Map ----- +----------------------------------------------------+ | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ?????????? ???????????????????? | | ??????? ? #?????????????????? | | ??????? ? #?????????????????? | | ??????? ? #?????????????????? | | ??????# ##????????????????? | | ?????? #????????????????? | | ?????? #????????????????? | | ?????? #????????????????? | | ?????? #????????????????? | | ?????? #????????????????? | | ?????? #????????????????? | | ?##### ?????????????????? | | ## # #??????????????????? | | # #??????????????????? | | # @ #??????????#???????? | | #????????? #???????? | | ##??###### #???????? | | Y #??# ????????? | | p #??# ?????????? | | g #??# ??????????? | | # p ! #??# #??????????? | | # # % #??# #??????????? | | #########g###??# #??????????? | | # =## ###### #??????????? | | ? """ ## R #??????????? | | ? """ ## #??????????? | | # "S ## """" #??????????? | | # """ ## ^"""" [ #??????????? | | # "" # """" #??????????? | | # / """" #??????????? | | # ! ! # """ #??????????? | | # ## """" #??????????? | | # """ ## """" ##??????????? | | # """ ## ^ #???????????? | | # """ ## """" #???????????? | | ? ## """" #???????????? | | ?######## ^"""" #???????????? | | ????????# """" #???????????? | | ????????# """" #???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 28 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Utility Shielding 33 Evasion (%) 55 Core Analysis 9 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Utility Shielding | 74% | -6/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArcsightAblativeChainsaw Manual? 0 Play Time 00:40:15 Cumulative 47.5 hours Start 2025.11.05 @ 22:11:00 End 2025.11.05 @ 22:48:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 64 Rogue 64 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 37 Achievement% 27 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0d11f8ca-354e-49a3-b84e-d9b536953f60