Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.20 @ 20:13:14

Player: Aus-3

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (86)      430
Value Destroyed (3490)     3490
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (1234)               1234
              TOTAL SCORE: 7914

 Bonus
-------
High Alert Combat Kills    274
Follower Combat Kills      260
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             0/700
Matter                     135/300
Energy                     307/310
System Corruption          1%
Temperature                Cool (1)
Movement                   Treading (160)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
     Heavy Deuterium Engine
>          --- PROPULSION (4) ---
    Medium Treads
>          --- UTILITY (6) ------
           Disposable Heat Sink
           Structural Scanner
           Signal Interpreter
           Transport Network Coupler
           Recalibrator
>          --- WEAPON (2) -------
           Gauss Rifle
>          --- INVENTORY (5) ----
  Improved Deuterium Engine
     Small Storage Unit
  Advanced ECM Suite

 Peak State 
------------
>          --- POWER ------------
    Cooled Ion Engine
>          --- PROPULSION -------
   Armored Treads
  Advanced Treads
>          --- UTILITY ----------
     Large Storage Unit
  Advanced Weight Redist. System
  Improved Sensor Array
           Signal Interpreter
           Core Shielding
           Reflective Plating
>          --- WEAPON -----------
           Minigun
           Shock Bomb Launcher
>          --- INVENTORY --------
     Light Nuclear Core
     Light Treads
     Light Treads
     Small Storage Unit
           Signal Interpreter
           Signal Interpreter
           Transport Network Coupler
           Relay Coupler [NC]
           Relay Coupler [Grunt]
  Improved Assault Rifle
           Grenade Launcher
           Grenade Launcher
           Rocket Launcher
           Mining Laser
[Rating: 29]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Surge Thruster
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Hackware                 Relay Coupler [NC]
  Protection               Core Shielding
Weapon                     Minigun
  Energy Gun               Beam Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Minigun
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Blade Saw

 Build                          | -11 -10 -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Sto Mat Gar Fac 
Slots Evolved              6    | .   .   2   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   2   
  Utility                  4    | .   .   2   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             110  | 7   10  7   18  4   42  22  
  Power                    17   | 2   .   2   3   .   7   3   
    Engine                 11   | 2   .   1   3   .   2   3   
    Core                   6    | .   .   1   .   .   5   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               29   | 2   3   1   2   1   13  7   
    Treads                 19   | 2   3   1   2   1   7   3   
    Leg                    1    | .   .   .   .   .   .   1   
    Wheel                  1    | .   .   .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 8    | .   .   .   .   .   6   2   
  Utility                  24   | 1   3   2   2   3   6   7   
    Device                 10   | .   .   1   .   2   2   5   
    Storage                2    | 1   1   .   .   .   .   .   
    Processor              2    | .   1   .   .   .   .   1   
    Hackware               3    | .   .   1   .   .   2   .   
    Protection             7    | .   1   .   2   1   2   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   40   | 2   4   2   11  .   16  5   
    Energy Gun             4    | 1   .   .   .   .   1   2   
    Energy Cannon          6    | .   4   .   2   .   .   .   
    Ballistic Gun          14   | 1   .   2   6   .   2   3   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               10   | .   .   .   1   .   9   .   
    Special Weapon         4    | .   .   .   2   .   2   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   2   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   2   .   .   1   
Parts Lost                 50   | .   3   1   4   .   22  20  
  Power                    7    | .   .   1   .   .   4   2   
  Propulsion               14   | .   1   .   1   .   4   8   
  Utility                  15   | .   .   .   3   .   6   6   
  Weapon                   14   | .   2   .   .   .   8   4   
  Highest Loss Streak      14   | .   1   1   2   .   8   14  
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     80   | .   96  96  93  87  65  64  
  Engine                   7    | .   14  5   10  9   4   2   
  Core                     1    | .   .   4   .   .   1   3   
  Treads                   16   | .   26  21  21  17  11  2   
  Flight                   2    | .   .   .   .   .   5   6   
  Device                   5    | .   .   10  7   11  3   9   
  Storage                  9    | .   14  11  11  9   9   4   
  Processor                8    | .   4   11  11  9   9   9   
  Hackware                 3    | .   .   10  2   .   3   8   
  Protection               6    | .   9   .   7   12  5   2   
  Energy Gun               1    | .   4   .   .   .   1   3   
  Energy Cannon            2    | .   13  .   3   .   .   .   
  Ballistic Gun            9    | .   9   21  15  18  2   8   
  Launcher                 2    | .   .   .   .   .   6   .   
Peak Build Rating          29   | 6   8   20  20  27  29  29  
  Average Rating           14   | 4   7   18  16  21  14  19  
  On Entrance              13   | .   6   8   18  15  27  22  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             43   | 14  34  32  38  40  43  33  
  Greatest Support         51   | 40  40  40  40  49  51  28  
  Greatest Overweight (x)  10   | .   1   .   1   .   10  10  
  Average Overweight (x)   .    | .   .   .   .   .   1   1   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  
  Average Capacity         14   | 7   14  15  15  15  15  10  
  Most Carried             15   | 1   14  15  15  15  15  15  
  Average Carried          12   | .   9   14  14  14  13  8   
  Final Capacity           15   | 8   15  15  15  15  15  5   
  Final Carried            15   | 1   13  15  13  15  14  3   

 Class Distribution 
--------------------
 43% | Scavenger-Mutant
 41% | Mutant
 14% | Commander-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage
 Commander-Mutant | -8/Materials
           Mutant | -8/Garrison
 Scavenger-Mutant | -7/Factory

 Resources                      | -11  -10  -9   -9   -8   -8   -7   
-----------                Run  | Yrd  Mat  Mat  Sto  Mat  Gar  Fac  
Matter Collected           2495 | 268  316  213  837  42   572  247  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            2886 | 77   577  411  1260 .    469  92   
  Parts                    220  | 1    46   44   86   .    37   6    
Haulers Intercepted        4    | .    2    .    2    .    .    .    
Recyclers Shooed           3    | 1    .    1    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Sto Mat Gar Fac 
Combat Hostiles Destroyed  60   | .   9   4   26  .   19  2   
  Melee                    1    | .   .   .   .   .   1   .   
  Guns                     32   | .   3   4   22  .   2   1   
  Cannons                  7    | .   6   .   1   .   .   .   
  AOE                      19   | .   .   .   2   .   16  1   
Classes Destroyed          13   | 1   5   2   1   .   4   .   
  Worker                   5    | .   1   3   1   .   .   .   
  Builder                  3    | .   .   2   .   .   .   1   
  Hauler                   4    | .   2   .   2   .   .   .   
  Recycler                 2    | 1   .   1   .   .   .   .   
  Operator                 3    | .   2   .   1   .   .   .   
  Watcher                  9    | .   3   4   2   .   .   .   
  Swarmer                  7    | .   .   .   4   .   3   .   
  Cutter                   5    | .   .   .   .   .   5   .   
  Grunt                    28   | .   9   1   11  .   6   1   
  Brawler                  1    | .   .   .   .   .   1   .   
  Duelist                  2    | .   .   .   .   .   1   1   
  Sentry                   16   | .   .   3   11  .   2   .   
  Hunter                   1    | .   .   .   .   .   1   .   
Best Kill Streak           6    | 1   3   6   6   .   4   2   
  Combat Bots Only         5    | .   2   2   5   .   4   1   
Max Kills in Single Turn   3    | 1   1   3   2   .   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   1   .   2   1   
  Melee                    1    | .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Sto  Mat  Gar  Fac  
Hostile Shots Fired        418  | .    72   20   105  5    119  97   
  Missed                   126  | .    19   11   29   .    37   30   
Damage Taken               5866 | .    693  294  1109 94   2038 1638 
  Core                     1315 | .    113  18   146  .    335  703  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Redirected to Shielding  50   | .    25   .    .    .    25   .    
  Ignored by Resistances   22   | .    .    .    .    4    18   .    
  Regen/Repaired (Parts)   658  | .    196  110  352  .    .    .    
Core Remaining (%)         63   | 100  54   .    59   .    39   .    
Volleys Fired              262  | 2    68   26   93   3    46   24   
  Largest                  2    | 2    2    2    2    2    2    2    
  Hottest                  160  | 60   120  50   160  48   100  78   
Shots Fired                450  | 4    114  52   183  6    57   34   
  Gun                      333  | 4    68   52   156  6    13   34   
  Cannon                   63   | .    46   .    17   .    .    .    
  Launcher                 43   | .    .    .    2    .    41   .    
  Special                  11   | .    .    .    8    .    3    .    
  Kinetic                  296  | 2    53   52   156  6    10   17   
  Thermal                  79   | .    46   .    25   .    6    2    
  Explosive                36   | .    .    .    2    .    34   .    
  Electromagnetic          39   | 2    15   .    .    .    7    15   
  Robot Hit Streak         16   | 2    16   5    12   2    6    5    
  Robot Miss Streak        4    | 1    3    4    4    2    3    4    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    
Shots Hit Robots           241  | 2    57   30   106  3    24   19   
  Core Hits                129  | 1    24   17   46   .    36   5    
  Critical Kills           2    | .    .    1    1    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    .    
  Critical Strikes         7    | .    2    1    1    .    3    .    
    Burn                   1    | .    .    .    .    .    1    .    
    Destroy                3    | .    1    1    1    .    .    .    
    Corrupt                1    | .    1    .    .    .    .    .    
    Sever                  2    | .    .    .    .    .    2    .    
Melee Attacks              7    | .    .    .    .    .    7    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 7    | .    .    .    .    .    7    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           5699 | 31   888  762  2063 43   1659 253  
  Guns                     3112 | 29   466  494  1718 42   111  252  
  Cannons                  561  | .    422  .    139  .    .    .    
  Explosions               1867 | .    .    253  168  .    1446 .    
  Melee                    102  | .    .    .    .    .    102  .    
  Ramming                  33   | 2    .    15   14   1    .    1    
  Kinetic                  2812 | 14   380  494  1718 42   67   97   
  Thermal                  910  | .    422  253  163  .    44   28   
  Explosive                1298 | .    .    .    168  .    1130 .    
  Electromagnetic          544  | 15   86   .    .    .    316  127  
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 102  | .    .    .    .    .    102  .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    .    5    1    
  Average Corruption       4    | .    .    .    .    .    5    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  59   | .    .    .    .    .    59   .    
    Message Errors         16   | .    .    .    .    .    16   .    
    Matter Fused           9    | .    .    .    .    .    9    .    
    Heat Flow Errors       9    | .    .    .    .    .    9    .    
    Energy Discharges      9    | .    .    .    .    .    9    .    
    Parts Fused            3    | .    .    .    .    .    3    .    
    Data Loss (minor)      7    | .    .    .    .    .    7    .    
    Data Loss (major)      4    | .    .    .    .    .    4    .    
    Misfires               1    | .    .    .    .    .    1    .    
    Alerts                 1    | .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            125  | .    1    94   .    .    30   .    
  Projectiles              1    | .    1    .    .    .    .    .    
  Explosions               124  | .    .    94   .    .    30   .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    1    .    .    .    
  Impact                   1    | .    .    .    1    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      693  | .    .    161  .    .    532  .    
  Shots                    20   | .    .    2    .    .    18   .    
  Rammed                   7    | 2    .    1    2    1    .    1    
Targets Rammed             7    | 2    .    1    2    1    .    1    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        469  | .    469  13   395  .    257  19   
  Average Temperature      86   | .    117  7    53   .    62   6    
  Received Heat Transfer   1977 | .    429  45   393  30   531  549  
  Effects                  8    | .    6    .    2    .    .    .    
    Shutdowns              1    | .    1    .    .    .    .    .    
    Energy Bleed           1    | .    .    .    1    .    .    .    
    Interference           3    | .    3    .    .    .    .    .    
    Matter Decay           2    | .    2    .    .    .    .    .    
    Damage (minor)         1    | .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    1    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    1    .    .    .    
  Combat Hostiles          1    | .    .    .    1    .    .    .    
  Parts Melted             3    | .    1    .    1    .    1    .    
  Heat Transferred         1643 | .    888  150  346  .    185  74   
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    1    .    

 Alert                          | -11  -10  -9   -9   -8   -8   -7   
-------                    Run  | Yrd  Mat  Mat  Sto  Mat  Gar  Fac  
Peak Influence             1534 | 5    182  359  563  324  1534 830  
  Initial                  805  | .    3    16   79   202  144  805  
  Average                  449  | 1    62   179  394  219  719  635  
Maximum Alert Level        4    | .    .    1    2    1    4    3    
  Low Security (%)         27   | 100  100  69   9    15   7    .    
  Level 1                  18   | .    .    30   28   84   9    8    
  Level 2                  36   | .    .    .    62   .    47   48   
  Level 3                  11   | .    .    .    .    .    19   42   
  Level 4                  5    | .    .    .    .    .    17   .    
  Level 5                  .    | .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    
Squads Dispatched          11   | .    2    .    5    1    .    3    
  Investigation            3    | .    1    .    2    .    .    .    
  Extermination            1    | .    .    .    .    .    .    1    
  Reinforcement            5    | .    1    .    2    1    .    1    
  Assault                  1    | .    .    .    .    .    .    1    
  Garrison                 1    | .    .    .    1    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    1    
Haulers Reinforced         .    | .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -8  -8  -7  
---------                  Run  | Yrd Mat Mat Sto Mat Gar Fac 
Distress Signals           4    | .   1   .   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              104  | .   16  12  33  8   22  13  
  Peak Tracking Total      5    | .   3   3   5   4   4   5   
  Tactical Retreats        3    | .   1   .   .   .   1   1   

 Traps                          | -11 -10 -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Sto Mat Gar Fac 
Traps Triggered            9    | .   1   .   2   .   6   .   
  Indirectly               1    | .   .   .   .   .   1   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   5    | .   .   .   .   .   .   5   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                6    | .   .   .   .   .   .   6   
  Triggered                5    | .   .   .   .   .   .   5   
Most Traps Carried         6    | .   .   .   .   .   6   6   

 Machines                       | -11 -10 -9  -9  -8  -8  -7  
----------                 Run  | Yrd Mat Mat Sto Mat Gar Fac 
Machines Disabled          16   | .   .   5   2   .   9   .   
  Max in Single Turn       4    | .   .   4   1   .   2   .   
  Garrison Access          1    | .   .   .   1   .   .   .   
  Garrison Relay           6    | .   .   .   .   .   6   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  -7  
---------                  Run  | Yrd Mat Mat Sto Mat Gar Fac 
Machines Accessed          34   | .   8   3   11  5   2   5   
  Terminals                21   | .   6   2   6   3   2   2   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          5    | .   1   1   2   .   .   1   
  Recycling Units          6    | .   1   .   2   1   .   2   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   1   1   .   .   
Total Hacks                79   | .   22  8   27  12  3   7   
  Successful               41   | .   9   6   13  5   2   6   
  Failed                   38   | .   13  2   14  7   1   1   
    Catastrophic           6    | .   3   1   .   1   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   20   | .   10  .   6   4   .   .   
  Terminals                44   | .   14  6   11  7   3   3   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          20   | .   6   2   11  .   .   1   
  Recycling Units          10   | .   2   .   4   1   .   3   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   1   4   .   .   
Terminal Hacks             18   | .   4   4   3   2   2   3   
  Open Door                2    | .   .   .   2   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   
  Emergency Access Points  3    | .   1   1   .   .   1   .   
  Terminal Index           1    | .   1   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   1   
  Hauler Manifests         2    | .   .   1   .   1   .   .   
  Registered Components    4    | .   1   1   1   .   .   1   
  Registered Prototypes    1    | .   .   1   .   .   .   .   
  Zone Layout              2    | .   1   .   .   1   .   .   
  Patrol Navigation        1    | .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       13   | .   4   2   7   .   .   .   
  Scan Component           7    | .   2   1   4   .   .   .   
  Repair                   6    | .   2   1   3   .   .   .   
Recycling Unit Hacks       7    | .   1   .   2   1   .   3   
  Report Inventory         4    | .   .   .   2   1   .   1   
  Retrieve Components      3    | .   1   .   .   .   .   2   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   1   2   .   .   
  Unlock Access            1    | .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   1   .   .   .   
  Coupler Status           1    | .   .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   1   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         23   | .   6   2   6   4   2   3   
  Full Trace Events        2    | .   .   .   2   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             6    | .   2   1   3   .   .   .   
  Time                     193  | .   52  26  115 .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     11   | .   2   .   .   .   .   9   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  -7  
------------               Run  | Yrd Mat Mat Sto Mat Gar Fac 
Used RIF Installer         1    | .   .   .   .   .   1   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    25   | .   .   .   .   .   25  .   
  Machine Destruction      25   | .   .   .   .   .   25  .   
  Attached                 2    | .   .   .   .   .   2   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  -7  
--------                   Run  | Yrd Mat Mat Sto Mat Gar Fac 
Total Allies               10   | .   .   .   10  .   .   .   
  Largest Group            10   | .   .   .   10  10  5   .   
  Highest-Rated Group      88   | .   .   .   88  88  40  .   
  Highest-Rated Ally       16   | .   .   .   16  16  8   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               89   | .   .   .   4   48  37  .   
  Total Damage             831  | .   .   .   47  419 365 .   
  Kills                    10   | .   .   .   1   7   2   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Sto Mat Gar Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Sto  Mat  Gar  Fac  
Turns Passed               8219 | 109  1300 574  1915 551  2838 932  
Spaces Moved               4050 | 57   635  287  916  327  1370 458  
  Core                     104  | 3    .    .    .    .    2    99   
  Treads                   3478 | 54   635  287  916  327  1066 193  
  Legs                     58   | .    .    .    .    .    .    58   
  Wheels                   2    | .    .    .    .    .    .    2    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   408  | .    .    .    .    .    302  106  
  Fastest Speed            50   | 50   160  160  160  160  152  50   
  Average Speed            172  | 154  161  160  163  162  187  180  
  Slowest Speed            440  | 160  240  160  240  165  440  435  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       43   | 4    83   26   92   16   73   10   
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    1    1    1    1    .    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 14   | .    .    .    1    .    13   .    
Terrain Destroyed          184  | .    .    32   17   .    135  .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               3    | .    .    .    3    .    .    .    
  AOE                      181  | .    .    32   14   .    135  .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -8   -7   
---------                  Run  | Yrd  Mat  Mat  Sto  Mat  Gar  Fac  
Total                      4802 | 69   793  362  1156 340  1555 527  
  Wait                     265  | 1    65   28   118  3    46   4    
  Move                     4043 | 56   634  286  915  326  1368 458  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  37   | 1    13   6    2    2    13   .    
  Fast Attach              63   | 6    4    6    7    4    20   16   
  Attach                   28   | .    4    1    6    .    11   6    
  Detach                   15   | .    3    2    3    .    2    5    
  Swap                     19   | 1    2    .    5    .    11   .    
  Drop                     26   | .    .    6    5    1    7    7    
  Fire                     262  | 2    68   26   93   3    46   24   
  Melee                    7    | .    .    .    .    .    7    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    7    | 2    .    1    2    1    .    1    
  Escape Stasis            20   | .    .    .    .    .    20   .    
  Rewire                   4    | .    .    .    .    .    4    .    
  Trap                     6    | .    .    .    .    .    .    6    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-9/Materials (discovered 2 exits: *Min / *Sto)
-9/Storage
-8/Materials
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory

 History 
---------
 Turn | Location      | Event
   28 | -11/Scrapyard | Discovered new exit (range 16)
  110 | -11/Scrapyard | Entered Materials
  271 | -10/Materials | Discovered new exit (range 14)
  309 | -10/Materials | Build established: Mutant
  698 | -10/Materials | Discovered new exit (range 13)
  767 | -10/Materials | Discovered new exit (range 10)
 1166 | -10/Materials | Discovered new exit (range 12)
 1182 | -10/Materials | Identified exit to Mines
 1317 | -10/Materials | Identified exit to Materials
 1367 | -10/Materials | Repaired Beam Cannon
 1394 | -10/Materials | Repaired Lgt. Treads
 1410 | -10/Materials | Entered another Materials area
 1410 | -9/Materials  | Evolved 2 slots: Utility x2
 1496 | -9/Materials  | Discovered new exit (range 16)
 1768 | -9/Materials  | Build established: Scavenger-Mutant
 1813 | -9/Materials  | Discovered new exit (range 6)
 1845 | -9/Materials  | Identified exit to Mines
 1898 | -9/Materials  | Repaired Lgt. Treads
 1970 | -9/Materials  | Identified exit to Storage
 1984 | -9/Materials  | Entered Storage
 2141 | -9/Storage    | Garrison activated, responded to threat
 2655 | -9/Storage    | Repaired Minigun
 2683 | -9/Storage    | Repaired Lgt. Treads
 2898 | -9/Storage    | Discovered new exit (range 9)
 2915 | -9/Storage    | Identified exit to Materials
 3339 | -9/Storage    | Repaired Cld. Ion Engine
 3474 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 3763 | -9/Storage    | Build established: Commander-Mutant
 3899 | -9/Storage    | Entered Materials
 3899 | -8/Materials  | Accompanied by 10 allies
 3899 | -8/Materials  | Evolved 2 slots: Utility x2
 4415 | -8/Materials  | Lost 4 allies
 4419 | -8/Materials  | Identified exit to Garrison
 4450 | -8/Materials  | Entered Garrison
 4450 | -8/Garrison   | Accompanied by 5 allies
 4480 | -8/Garrison   | Triggered checkpoint
 4509 | -8/Garrison   | Garrison Relay disabled
 4640 | -8/Garrison   | Triggered checkpoint
 4670 | -8/Garrison   | Triggered checkpoint
 4715 | -8/Garrison   | Lost 5 allies
 4750 | -8/Garrison   | Triggered checkpoint
 4811 | -8/Garrison   | Lost 4 parts (3u1w)
 4908 | -8/Garrison   | Triggered checkpoint
 4969 | -8/Garrison   | Build established: Mutant
 4993 | -8/Garrison   | Discovered new exit (range 10)
 5007 | -8/Garrison   | Identified exit to Factory
 5128 | -8/Garrison   | Triggered checkpoint
 5167 | -8/Garrison   | Garrison Relay disabled
 5306 | -8/Garrison   | Triggered checkpoint
 5395 | -8/Garrison   | Lost 8 parts (2p2n1u3w)
 5590 | -8/Garrison   | Discovered exit to Factory (range 8)
 6260 | -8/Garrison   | Triggered checkpoint
 6388 | -8/Garrison   | Discovered exit to Factory (range 12)
 6403 | -8/Garrison   | Installed Relay Interface Framework
 6721 | -8/Garrison   | Build established: Scavenger-Mutant
 6798 | -8/Garrison   | Garrison Relay disabled
 6798 | -8/Garrison   | Garrison Relay disabled
 6807 | -8/Garrison   | Core integrity fell below 50%
 6808 | -8/Garrison   | Garrison Relay disabled
 6833 | -8/Garrison   | Garrison Relay disabled
 6867 | -8/Garrison   | Lost 4 parts (1p1n2w)
 7288 | -8/Garrison   | Entered Factory
 7288 | -7/Factory    | Evolved 2 slots: Propulsion x2
 7447 | -7/Factory    | Lost 3 parts (2n1u)
 7688 | -7/Factory    | First assault squad dispatched
 7795 | -7/Factory    | Core integrity fell below 50%
 7806 | -7/Factory    | Core integrity fell below 20%
 7886 | -7/Factory    | Lost 14 parts (2p5n4u3w)
 8220 | -7/Factory    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
Connecting with Terminal...
>>Alert(Purge)
Purged threat record, alert level lowered.
>>Inventory(Components)
Retrieving component inventory records...
  Found 9 registered component stockpiles:
    V1LRSXF1L9: System Restoration Module
    9IHVXAM4D7: Trap Scanner
    ZK9879LBD9: Hyb. Deuterium Engine
    IFX8TSI3WX: Huge Storage Unit
    CN1KUH7378: Adv. Assault Cannon
    WZZ99ESGQ7: EM Pulse Cannon
    FCB0DLOUPT: System Restoration Module
    XDJ27OPZV1: Gauss Rifle
    C252JMC0FL: Lightning Gun
  Downloaded coordinate data.
Assault Rifle destroyed.
Slug penetrates Wall.
Lgt. Armor Plating destroyed.
Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
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|                ###############                ???? |
|                #########                      ???? |
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|                ???????## #####         """???????? |
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|                ???????## ############     ???????? |
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|                ???????##            # ?"""???????? |
|                ???????##       """" # ???????????? |
|                ???????##       """"??????????????? |
|                ???????##       """"??????????????? |
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|                ???????##       """" # ??? # ?????? |
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|                ???##   # "" |       # ???????????? |
|                ???##   # "Y         # ???????????? |
|                ???##  !# "" !       # ???????????? |
|                ???### ##            # ?   # ?????? |
|                ???### #####+#########     # ?????? |
|                ????## #####               # ?????? |
|                ????## ##?##               # ?????? |
|                ????## #####           p   + ?????? |
|                ????## #####               # ?????? |
|                ??####    @                # ?????? |
|                ??####+##########+######## # ?????? |
|                ??##      ##            ## ???????? |
|                ??##  "T" ##??????????????????????? |
|                ??##      ##??????????????????????? |
|                ??##      ##??????????????????????? |
|                ??##      ##??????????????????????? |
|                ??##      ##??????????????????????? |
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|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
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|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
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|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Coolant Potential          50
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             150
Resistance: TH             10
Core Shielding             20
Evasion (%)                50
Recoil Reduction           2
Offensive Hacking          10
Relay Coupler Types        2
Relay Coupler Value        45

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ZhirovLightningWand
  Manual?         0
Play Time         01:29:02
  Cumulative      14.2 hours
  Start           2024.11.20 @ 14:04:42
  End             2024.11.20 @ 20:13:14
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          13
  Rogue           13
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          15
Achievement%      15
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 19f7e312-1a18-4b0a-b011-ab70cfeacb99