Cogmind - Beta 16 X2 @@@ ROGUE MODE // 2025.10.13 @ 12:35:42 Player: MolePlayingNice Result: Destroyed by Blast Turret with Enhanced Gauss Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (196) 980 Value Destroyed (8341) 8341 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (2937) 2937 TOTAL SCORE: 16118 Bonus ------- High Alert Combat Kills 2516 Follower Combat Kills 72 Entered Garrisons 400 Friendly Fire -51 Cogmind --------- Core Integrity 0/850 Matter 134/300 Energy 98/100 System Corruption 1% Temperature Cool (18) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Treads Light Treads Improved Heat Sink Heavy Laser Improved EM Pulse Cannon Peak State ------------ > --- POWER ------------ Cooled Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Core Analyzer Insulated Plating Force Field > --- WEAPON ----------- Heavy Laser Railgun Railgun > --- INVENTORY -------- Light Treads Light Treads Light Treads Improved Heat Sink Improved Heat Sink Compact Battery Compact Battery Advanced Targeting Computer Hardened Light Armor Plating Hardlight Generator Improved Shield Generator Improved Point Defense System System Restoration Module Gatling Laser Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Assault Cannon Assault Cannon Scythe [Rating: 61] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Hover Unit Improved Airjet Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Core Analyzer Hackware System Shield Protection Hardened Light Armor Plating Weapon Plasma Cannon Energy Gun Pulse Rifle Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Advanced EMP Blaster Special Weapon Mining Laser Slashing Weapon Scythe Build | -11 -10 -9 -8 -8 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Fac Slots Evolved 8 | . . 2 2 . . . 2 2 Power 1 | . . . . . . . . 1 Propulsion 2 | . . 1 . . . . 1 . Utility 4 | . . 1 1 . . . 1 1 Weapon 1 | . . . 1 . . . . . Parts Attached 132 | . 18 19 5 28 16 25 16 5 Power 7 | . 3 1 . . 1 1 . 1 Engine 6 | . 2 1 . . 1 1 . 1 Core 1 | . 1 . . . . . . . Reactor . | . . . . . . . . . Propulsion 43 | . 7 9 . 12 6 5 3 1 Treads 16 | . . . . 2 6 5 2 1 Leg 26 | . 7 9 . 10 . . . . Wheel . | . . . . . . . . . Hover 1 | . . . . . . . 1 . Flight . | . . . . . . . . . Utility 42 | . 3 4 4 6 7 10 6 2 Device 23 | . 2 2 2 4 3 6 3 1 Storage 3 | . 1 . . 1 1 . . . Processor 3 | . . 1 . 1 . . 1 . Hackware 3 | . . . . . . 2 1 . Protection 10 | . . 1 2 . 3 2 1 1 Artifact . | . . . . . . . . . Weapon 40 | . 5 5 1 10 2 9 7 1 Energy Gun 14 | . . 2 1 2 . 7 2 . Energy Cannon 11 | . . . . 7 1 1 1 1 Ballistic Gun 10 | . 4 1 . . . 1 4 . Ballistic Cannon 1 | . . 1 . . . . . . Launcher 2 | . . 1 . . 1 . . . Special Weapon 1 | . 1 . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . . 1 . Parts Lost 24 | . 1 3 . 4 4 6 . 6 Power 2 | . 1 . . . . 1 . . Propulsion 9 | . . 1 . 1 1 3 . 3 Utility 7 | . . 2 . 3 1 . . 1 Weapon 6 | . . . . . 2 2 . 2 Highest Loss Streak 6 | . 1 1 . 2 1 2 . 6 To Critical Strikes . | . . . . . . . . . Average Backups 15 | 6 7 17 19 15 14 14 19 16 Power 1 | 1 1 3 3 2 1 . 1 . Propulsion 3 | 4 2 2 4 5 3 2 1 2 Utility 5 | . 1 5 5 2 5 7 8 7 Weapon 5 | 1 3 6 6 6 4 3 7 6 Tool/Special . | . . . . . . . . . Unused Backups 55 | . 9 11 1 4 8 4 7 11 Power 5 | . 1 3 . . 1 . . . Propulsion 9 | . 2 . . 1 3 2 . 1 Utility 22 | . 3 3 1 1 4 2 3 5 Weapon 19 | . 3 5 . 2 . . 4 5 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 97 | . 96 99 99 96 99 97 99 75 Engine 8 | . 10 7 9 8 9 8 7 8 Treads 13 | . . . . . 25 26 29 19 Leg 14 | . 28 32 27 26 1 . . . Device 15 | . 10 13 17 14 21 17 10 15 Storage 9 | . 14 11 9 9 9 9 7 4 Processor 1 | . . 4 . 2 . . 6 4 Protection 5 | . . 4 8 7 5 8 7 4 Energy Gun 8 | . . 7 27 22 . 11 9 3 Energy Cannon 8 | . . . . 1 25 10 . . Ballistic Gun 5 | . 27 8 . . . 2 8 10 Slashing Weapon 1 | . . . . 2 . 1 4 . Peak Build Rating 61 | 6 9 19 25 31 37 36 52 61 Average Rating 27 | 6 7 15 23 26 35 31 43 44 On Entrance 23 | 6 6 9 19 25 31 31 31 50 Avg Prop Armor Cover (%) . | . . . . . . . . . Naked Turns 58 | . . . . . . . . 58 Heaviest Build 89 | 10 49 57 65 65 61 57 72 89 Greatest Support 84 | 20 20 30 30 40 66 66 82 84 Greatest Overweight (x) 7 | . 2 1 2 2 1 7 1 2 Average Overweight (x) . | . . 1 2 1 . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 15 15 20 20 Average Capacity 16 | 8 10 20 20 16 15 15 19 16 Most Carried 20 | 6 8 20 20 20 15 15 20 20 Average Carried 15 | 6 7 17 19 15 14 14 19 16 Final Capacity 20 | 8 20 20 20 15 15 15 20 5 Final Carried 20 | 6 8 20 20 15 15 15 19 5 Class Distribution -------------------- 23% | Mutant 20% | Scavenger-Tank 18% | Tank 16% | Scavenger-Mutant 12% | Gunner 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Garrison Tank | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Mutant | -7/Factory Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Fac Matter Collected 3349 | 200 440 721 64 616 534 508 218 48 Remotely . | . . . . . . . . . Salvage Created 7361 | . 593 649 193 815 3392 1389 275 55 Parts 408 | . 42 35 15 48 178 70 18 2 Haulers Intercepted 10 | . 1 2 . . 6 . 1 . Recyclers Shooed 2 | . . . 1 . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Fac Combat Hostiles Destroyed 151 | . 14 16 7 28 53 29 4 . Melee 7 | . . . . . . 6 1 . Guns 58 | . 14 10 6 13 . 12 3 . Cannons 46 | . . 6 . 4 25 11 . . AOE 26 | . . . . 7 19 . . . Classes Destroyed 18 | . 4 3 . 2 7 1 . 1 Worker 9 | . . 2 . . 6 . 1 . Builder 5 | . . . . . 5 . . . Tunneler 2 | . . . . . 1 . . 1 Hauler 10 | . 1 2 . . 6 . 1 . Recycler 4 | . . 1 . . 3 . . . Mechanic 3 | . . . . . 3 . . . Operator 2 | . . . . . 2 . . . Turret 2 | . . . . . . . . 2 Watcher 8 | . 1 2 1 . 4 . . . Swarmer 26 | . 3 . 4 8 11 . . . Cutter 3 | . . . . . . 3 . . Grunt 80 | . 11 12 . 12 26 17 2 . Brawler 2 | . . . . . 2 . . . Duelist 2 | . . . . . 2 . . . Protector 1 | . . . . . 1 . . . Sentry 28 | . . 4 3 4 9 7 1 . Hunter 5 | . . . . 3 2 . . . Programmer 4 | . . . . 1 . 2 1 . Best Kill Streak 9 | . 3 5 7 4 9 5 2 3 Combat Bots Only 8 | . 3 5 6 4 8 5 2 . Max Kills in Single Turn 4 | . 1 2 1 3 4 1 1 1 Gunslinging 1 | . . 1 . 1 . . . . Exploded 3 | . . . . 3 3 . . . Melee 1 | . . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Fac Hostile Shots Fired 805 | . 107 79 25 119 147 151 65 112 Missed 238 | . 35 19 6 33 48 38 29 30 Hits 567 | . 72 60 19 86 99 113 36 82 Melee 29 | . . . . 6 5 18 . . Projectile 538 | . 72 60 19 80 94 95 36 82 Critical Strikes 37 | . . 3 . 6 7 14 . 7 Damage Taken 9102 | . 798 785 229 1052 2253 1764 228 1993 Core 1697 | . 206 151 28 125 178 137 21 851 Absorbed by Shields 204 | . . . . 61 . . 55 88 Ignored by Resistances 39 | . . . . . . 30 9 . Regen/Repaired (Parts) 141 | . . 92 . . 49 . . . Core Remaining (%) 58 | 100 17 62 . . . 14 97 . Volleys Fired 457 | . 79 80 16 70 114 82 10 6 Largest 3 | . 2 2 3 3 3 3 3 3 Hottest 240 | . 100 126 189 206 240 220 139 139 Shots Fired 1031 | . 155 160 46 166 281 185 25 13 Gun 561 | . 152 99 46 124 . 105 25 10 Cannon 435 | . . 61 . 35 256 80 . 3 Launcher 32 | . . . . 7 25 . . . Special 3 | . 3 . . . . . . . Kinetic 314 | . 152 122 . . . 10 20 10 Thermal 682 | . 3 38 46 159 256 175 5 . Explosive 7 | . . . . 7 . . . . Electromagnetic 28 | . . . . . 25 . . 3 Robot Hit Streak 35 | . 10 10 9 35 25 15 14 3 Robot Miss Streak 5 | . 5 3 3 2 4 3 4 1 Penetration Max 2 | . . . . . . . 2 . Secondary Targets 10 | . 2 2 . 3 . 2 1 . Max Gunslinging Chain 1 | . 1 1 . 1 . 1 1 . Shots Hit Robots 636 | . 90 110 29 109 156 120 16 6 Core Hits 295 | . 33 33 11 43 106 54 12 3 Critical Kills 4 | . . . . . 4 . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 13 | . . 1 1 2 4 5 . . Burn 8 | . . 1 1 2 . 4 . . Meltdown 4 | . . . . . 4 . . . Sever 1 | . . . . . . 1 . . Melee Attacks 68 | . . . . 26 4 21 16 1 Impact . | . . . . . . . . . Slashing 68 | . . . . 26 4 21 16 1 Piercing . | . . . . . . . . . Sneak Attacks 6 | . . . . . 4 . 2 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 15919 | . 993 1707 517 2586 6473 2498 523 622 Guns 5295 | . 980 818 504 1445 . 1027 358 163 Cannons 6527 | . . 888 . 577 3953 1035 . 74 Explosions 3139 | . . . . 564 2190 . . 385 Melee 896 | . . . . . 296 436 164 . Ramming 62 | . 13 1 13 . 34 . 1 . Kinetic 2818 | . 980 1250 . . . 106 319 163 Thermal 9761 | . . 456 504 2022 4399 1956 39 385 Explosive 564 | . . . . 564 . . . . Electromagnetic 1818 | . . . . . 1744 . . 74 Impact . | . . . . . . . . . Slashing 896 | . . . . . 296 436 164 . Piercing . | . . . . . . . . . Highest Corruption 6 | . . . . . 5 6 1 1 Average Corruption 3 | . . . . . 1 5 1 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 41 | . . . . . 1 31 9 . Message Errors 10 | . . . . . . 8 2 . Matter Fused 10 | . . . . . 1 7 2 . Heat Flow Errors 1 | . . . . . . 1 . . Energy Discharges 7 | . . . . . . 6 1 . Data Loss (minor) 8 | . . . . . . 5 3 . Data Loss (major) 2 | . . . . . . 2 . . Misfires 2 | . . . . . . 1 1 . Alerts 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 149 | . . 7 . . 108 . . 34 Projectiles 49 | . . 7 . . 42 . . . Explosions 44 | . . . . . 10 . . 34 Melee 56 | . . . . . 56 . . . Knockbacks 10 | . . 10 . . . . . . Impact . | . . . . . . . . . Kinetic 8 | . . 8 . . . . . . Secondary 2 | . . 2 . . . . . . Self-Inflicted Damage 236 | . . . . . 236 . . . Shots 10 | . . . . . 10 . . . Rammed 8 | . . . . . 7 . 1 . Targets Rammed 13 | . 1 2 1 . 8 . 1 . Kicked 4 | . 1 2 1 . . . . . Crushed 1 | . . . . . 1 . . . Highest Temperature 358 | . 25 147 198 243 339 358 24 9 Average Temperature 67 | . 9 26 82 68 96 73 14 6 Received Heat Transfer 3016 | . 375 420 54 423 630 765 42 307 Effects 4 | . . . . . 3 1 . . Interference 3 | . . . . . 3 . . . Short Circuit 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 2 | . . . . . 2 . . . Combat Hostiles 2 | . . . . . 2 . . . Parts Fried 3 | . . . . . 3 . . . Impact Corruptions . | . . . . . . . . . Robots Melted 13 | . . . 1 4 8 . . . Combat Hostiles 12 | . . . 1 4 7 . . . Parts Melted 56 | . . 2 4 19 19 12 . . Heat Transferred 19078 | . . 1073 1147 4231 8379 3994 55 199 Parts Sabotaged 10 | . . . . 10 . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 12 | . . . . . 12 . . . Alert | -11 -10 -9 -8 -8 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Fac Maximum Alert Level 5 | . . . . 4 5 5 3 1 Low Security (%) 36 | 100 100 100 100 32 . . . . Level 1 5 | . . . . 13 . . . 100 Level 2 11 | . . . . 13 32 . . . Level 3 26 | . . . . 30 38 . 100 . Level 4 15 | . . . . 9 27 55 . . Level 5 5 | . . . . . 2 44 . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . 1 . . . Peak Influence 1973 | . 118 164 148 1244 1723 1973 1035 373 Initial 1109 | . . . 49 2 606 1109 1035 373 Average 623 | . 52 41 64 519 930 1543 850 321 Influence Increases 5513 | . 437 480 192 1282 1869 924 155 174 Destroy 0b10 Robot/C 3040 | . 280 320 140 560 1080 580 80 . Destroy 0b10 Robot/NC 225 | . 10 35 5 . 160 . 10 5 Destroy Leader 528 | . 64 78 42 20 262 30 32 . Allied During Kill 28 | . . . . . 28 . . . Successful Hack 129 | . 6 40 4 40 20 . 19 . Select Force Hacks 90 | . 30 . . . 60 . . . Disable Machine 135 | . 15 . . 30 30 30 . 30 Anti-Garrison Action 700 | . . . . 500 . 200 . . Destroy Structure 368 | . 2 7 1 102 139 84 14 19 Partial Spotted 15 | . . . . . 15 . . . Lose Combat Pursuer 255 | . 30 . . 30 75 . . 120 Influence Decreases 5156 | . 437 362 306 42 1406 658 1366 579 Entered New Map 2634 | . . . 69 2 638 598 938 389 Time Decay 2200 | . 427 352 175 . 688 . 428 130 Lost Part 220 | . 10 10 . 40 40 60 . 60 Lost Ally 40 | . . . . . 40 . . . Purge Threat 62 | . . . 62 . . . . . Squads Dispatched 22 | . 3 1 . . 13 . 5 . Investigation 5 | . 3 . . . 2 . . . Extermination 2 | . . . . . . . 2 . Reinforcement 5 | . . 1 . . 4 . . . Assault 7 | . . . . . 4 . 3 . Garrison 3 | . . . . . 3 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Unchained Authorized 2 | . . . . . . . 1 1 Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Fac Distress Signals 11 | . . 1 . . 2 . . 8 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 305 | . 20 24 10 34 76 29 10 102 Peak Tracking Total 26 | . 3 5 7 6 5 5 6 26 Tactical Retreats 12 | . 2 . . 1 4 . . 5 Traps | -11 -10 -9 -8 -8 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Fac Traps Triggered 15 | . 2 . . 6 3 2 1 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Fac Machines Disabled 21 | . 1 . . 9 2 7 . 2 Max in Single Turn 2 | . 1 . . 2 1 2 . 2 Garrison Relay 8 | . . . . 5 . 3 . . Phase Generator 2 | . . . . 1 . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Fac Machines Accessed 37 | . 6 7 5 3 7 2 6 1 Terminals 21 | . 5 5 2 3 2 2 2 . Fabricators 2 | . . . . . . . 2 . Repair Stations 2 | . . 1 . . 1 . . . Recycling Units 4 | . 1 . 1 . 2 . . . Scanalyzers 5 | . . 1 1 . 1 . 1 1 Garrison Access 3 | . . . 1 . 1 . 1 . Total Hacks 109 | . 17 27 13 6 22 4 14 6 Successful 50 | . 3 16 5 4 14 1 3 4 Failed 56 | . 14 10 7 2 7 3 11 2 Catastrophic 11 | . 2 1 . 1 1 2 4 . Database Lockouts 3 | . . 1 1 . 1 . . . Manual 60 | . 16 21 2 2 11 1 7 . Terminals 66 | . 16 20 5 6 10 4 5 . Fabricators 6 | . . . . . . . 6 . Repair Stations 5 | . . 2 . . 3 . . . Recycling Units 7 | . 1 . 2 . 4 . . . Scanalyzers 21 | . . 5 4 . 4 . 2 6 Garrison Access 4 | . . . 2 . 1 . 1 . Terminal Hacks 18 | . 2 7 2 3 3 1 . . Robot Analysis 1 | . 1 . . . . . . . Prototype ID Bank 7 | . 1 5 . . 1 . . . Open Door 1 | . . . . 1 . . . . Branch Access Points 2 | . . 1 1 . . . . . Emergency Access Points 3 | . . . . 1 1 1 . . Terminal Index 1 | . . . . . 1 . . . Unreport Threat 1 | . . . 1 . . . . . Hauler Manifests 1 | . . 1 . . . . . . Patrol Navigation 1 | . . . . 1 . . . . Fabricator Hacks 2 | . . . . . . . 2 . Build 2 | . . . . . . . 2 . Repair Station Hacks 4 | . . 2 . . 2 . . . Scan Component 2 | . . 1 . . 1 . . . Repair 2 | . . 1 . . 1 . . . Recycling Unit Hacks 1 | . . . . . 1 . . . Retrieve Components 1 | . . . . . 1 . . . Scanalyzer 14 | . . 5 2 . 3 . . 4 Insert Component 3 | . . 2 . . 1 . . . Analyze 4 | . . 3 . . 1 . . . Retrieve Study 7 | . . . 2 . 1 . . 4 Garrison Access Hacks 2 | . . . 1 . 1 . . . Unlock Access 2 | . . . 1 . 1 . . . Unauthorized Hacks 9 | . 1 2 . 1 4 . 1 . Terminals 5 | . . 2 . 1 2 . . . Botnet 5 | . . 2 . 1 2 . . . Fabricators 1 | . . . . . . . 1 . Haulers 1 | . . . . . . . 1 . Repair Stations . | . . . . . . . . . Recycling Units 3 | . 1 . . . 2 . . . Tunnel 3 | . 1 . . . 2 . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 30 | . 5 7 5 3 2 2 5 1 Full Trace Events 1 | . . 1 . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . 2 . . 1 . . . Parts Built 4 | . . . . . . . 4 . Authchips . | . . . . . . . . . Time 175 | . . . . . . . 175 . Total Part Build Rating 28 | . . . . . . . 28 . Part Studies Acquired 5 | . . . 2 . . . . 3 Parts Repaired 2 | . . 1 . . 1 . . . Time 64 | . . 32 . . 32 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 10 | . . . . . 10 . . . Parts Scanalyzed 3 | . . 2 . . 1 . . . Part Schematics Acquired 3 | . . 2 . . 1 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Gar Mat Gar Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 32 | . . . . 21 . 11 . . Machine Destruction 32 | . . . . 21 . 11 . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Fac Total Allies 2 | . . . . 2 . . . . Largest Group 2 | . . . . 2 2 . . . Highest-Rated Group 62 | . . . . 62 62 . . . Highest-Rated Ally 31 | . . . . 31 31 . . . Initial Warlord ECA Mod 15 | . . . . . 10 10 15 14 Total Orders . | . . . . . . . . . Ally Attacks 33 | . . . . . 33 . . . Total Damage 507 | . . . . . 507 . . . Kills 3 | . . . . . 3 . . . Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . . . . 1 . . . Intel | -11 -10 -9 -8 -8 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Fac Active Infowar (turns) 1870 | . 925 943 . . . . 2 . Sensors 1021 | . 79 942 . . . . . . Structural 1050 | . 846 204 . . . . . . ECM 2 | . . . . . . . 2 . Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Fac Turns Passed 10413 | 11 1191 1507 478 2022 2763 1123 1055 263 Spaces Moved 4625 | 10 609 609 158 810 1152 498 566 213 Core 105 | . . . . . . 1 . 104 Treads 2254 | . . . . . 1082 497 566 109 Legs 2266 | 10 609 609 158 810 70 . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 120 120 190 245 105 145 145 156 50 Average Speed 165 | 120 139 190 256 188 161 149 156 103 Slowest Speed 400 | 120 260 190 260 245 180 400 235 232 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 2 | . . . . . 2 . . . Cave-ins Triggered 1 | . . . . . 1 . . . Exploration Rate (%) 45 | 3 96 54 16 79 79 62 13 6 Regions Visited 8 Branch Regions . Pre-discovered Areas 3 | . 1 . . . 2 . . . Known Exits Taken 2 | . . . 1 . 1 . . . Unknown Exits Taken 4 | 1 1 1 . . . . 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 42 | . 2 . . 3 25 . 11 1 Terrain Destroyed 336 | . 2 3 . 89 130 67 15 30 Melee 12 | . . . . . . . 11 1 Projectile 93 | . 2 3 . . 79 . 4 5 AOE 231 | . . . . 89 51 67 . 24 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Fac Total 6428 | 9 818 819 194 1125 1826 699 695 243 Wait 759 | . 83 56 7 93 461 21 38 . Move 4617 | 9 608 608 158 809 1150 497 565 213 Hop . | . . . . . . . . . Pick Up 122 | . 9 27 4 18 22 17 20 5 Fast Attach 39 | . 2 5 . 9 4 8 9 2 Attach 27 | . . 4 2 7 2 8 2 2 Detach 4 | . . 2 . 1 . . 1 . Swap 152 | . 16 13 3 46 30 28 11 5 Drop 143 | . 20 22 3 25 30 17 22 4 Fire 457 | . 79 80 16 70 114 82 10 6 Melee 68 | . . . . 26 4 21 16 1 Ram . | . . . . . . . . . Kick 4 | . 1 2 1 . . . . . Crush 9 | . . . . . 8 . 1 . Escape Stasis 27 | . . . . 21 1 . . 5 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / [*Sto]) -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 12 | -11/Scrapyard | Entered Materials 265 | -10/Materials | Discovered new exit (range 12) 288 | -10/Materials | Discovered new exit (range 8) 319 | -10/Materials | Build established: Mutant 599 | -10/Materials | Discovered new exit (range 10) 809 | -10/Materials | Core integrity fell below 50% 893 | -10/Materials | Core integrity fell below 20% 938 | -10/Materials | Discovered new exit (range 7) 942 | -10/Materials | Discovered new exit (range 4) 1203 | -10/Materials | Entered another Materials area 1203 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1740 | -9/Materials | Repaired Imp. Light Cannon 1765 | -9/Materials | Central database locked down 2614 | -9/Materials | Discovered new exit (range 4) 2695 | -9/Materials | Identified exit to Mines 2710 | -9/Materials | Entered another Materials area 2710 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3003 | -8/Materials | Build established: Scavenger-Tank 3094 | -8/Materials | Central database locked down 3188 | -8/Materials | Identified exit to Garrison 3188 | -8/Materials | Entered Garrison 3266 | -8/Garrison | Triggered checkpoint 3342 | -8/Garrison | Garrison Relay disabled 3523 | -8/Garrison | Triggered checkpoint 3638 | -8/Garrison | Triggered checkpoint 3643 | -8/Garrison | Triggered checkpoint 3720 | -8/Garrison | Discovered new exit (range 9) 3815 | -8/Garrison | Triggered checkpoint 3893 | -8/Garrison | Garrison Relay disabled 4279 | -8/Garrison | Discovered new exit (range 11) 4301 | -8/Garrison | Triggered checkpoint 4346 | -8/Garrison | Garrison Relay disabled 4361 | -8/Garrison | Garrison Relay disabled 4786 | -8/Garrison | Discovered new exit (range 15) 4836 | -8/Garrison | Triggered checkpoint 4876 | -8/Garrison | Garrison Relay disabled 5097 | -8/Garrison | Rescued a captive Derelict 5108 | -8/Garrison | Rescued a captive Derelict 5160 | -8/Garrison | Phase Generator disabled 5210 | -8/Garrison | Entered Materials 5210 | -8/Materials | Accompanied by 2 allies 5320 | -8/Materials | Build established: Scavenger-Gunner 5985 | -8/Materials | Discovered new exit (range 16) 6104 | -8/Materials | Build established: Tank 6188 | -8/Materials | Repaired Cooling System 6433 | -8/Materials | Discovered new exit (range 13) 6605 | -8/Materials | Central database locked down 6810 | -8/Materials | First assault squad dispatched 6832 | -8/Materials | Identified exit to Garrison 6901 | -8/Materials | Garrison activated, responded to threat 7185 | -8/Materials | Core integrity fell below 50% 7642 | -8/Materials | Build established: Gunner 7903 | -8/Materials | Sterilization system engaged 7903 | -8/Materials | Non-combat units ordered to evacuate 7927 | -8/Materials | Destroyed 8 combat bots 7968 | -8/Materials | Crushed by falling debris 7973 | -8/Materials | Entered Garrison 8017 | -8/Garrison | Triggered checkpoint 8045 | -8/Garrison | Garrison Relay disabled 8236 | -8/Garrison | Triggered checkpoint 8402 | -8/Garrison | Discovered new exit (range 8) 8551 | -8/Garrison | Triggered checkpoint 8614 | -8/Garrison | Garrison Relay disabled 8661 | -8/Garrison | Triggered checkpoint 8723 | -8/Garrison | Triggered checkpoint 8793 | -8/Garrison | Core integrity fell below 20% 8963 | -8/Garrison | Phase Generator disabled 8993 | -8/Garrison | Discovered new exit (range 11) 9038 | -8/Garrison | Garrison Relay disabled 9096 | -8/Garrison | Entered Factory 9096 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9138 | -7/Factory | Unchained authorized (GL-D0S) 9496 | -7/Factory | First assault squad dispatched 9672 | -7/Factory | Discovered new exit (range 11) 9697 | -7/Factory | Discovered new exit (range 4) 9789 | -7/Factory | Build established: Scavenger-Mutant 9834 | -7/Factory | Fabricated Railgun (x2) 10106 | -7/Factory | Fabricated Imp. Point Defense System (x2) 10151 | -7/Factory | Entered another Factory area 10151 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 10205 | -6/Factory | Unchained authorized (GL-D0S) 10352 | -6/Factory | Released all parts (10) 10393 | -6/Factory | Lost 6 parts (3n1u2w) 10401 | -6/Factory | Core integrity fell below 50% 10413 | -6/Factory | Core integrity fell below 20% 10414 | -6/Factory | Destroyed by Blast Turret with Enhanced Gauss Cannon Last Messages --------------- 10358_ Knocked back. 10358_ Acquired Railgun. 10358_ Slug penetrates Blast Turret. 10359_ The unstable cave ceiling collapses. 10359_ Adv. Heat Sink crushed. 10359_ Slug penetrates Blast Turret. 10359_ Blast Turret destroyed. 10359_ U-05 Engineer builds a Wall. 10360_ Held in stasis. 10361_ Slug penetrates Stasis Turret. 10361_ Stasis Turret destroyed. 10361_ Slug penetrates Earth. 10362_ K-01 Serf collects debris. 10362_ Railgun destroyed. 10364_ Aperture Drone sends out distress signal. 10365_ K-01 Serf collects debris. 10365_ U-05 Engineer builds a Wall. 10382_ Stealth Turret pops out of the floor. 10406_ Critical hit (Burn: +50). 10413_ K-01 Serf collects debris. 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" =?# ##############?????? | | ??????????????????Y" #^^^^^# ??????? | | ???????????????????? # ![#% """ ??????? | | ??????????????????????#"% ]]*#] ""R !#?????? | | ???????????????????????#; !k%t#!! =" ???? | | ???????????????????????##!!!==#!/!!! ! ! =" #???? | | ????????????????????????# %%!!#!!!! ???? | | ????????????????????????# %!%%# !! " ????? | | ???????????????????????## % =# " " ????? | | ???????????#############; % # "%""?????# | | ???????????# # #! = %|" " ???? | | ???????????# #@ # ""???? | | ???????????# # + " ???? | | ???????????# # % #########""""#????? | | ???????????# !!! # # ##??????? | | ???????????# !! # # """" "" #????#### | | ???????????# !! # % g# """" """#????# ? | | ???????????#! # # """" S"#????# ? | | ???????????# """ """ # # """" #????# ?? | | ???????????# """ """ # + ^ #????# ?? | | ???????????# """ """ # # #????# #?? | | ???????????# # # ! #????# #?? | | ??????????#########+##### g################ #?? | | ??????????# g ## #?? | | ?????????## ## #?? | | ?????????# ##+### | | ?????????#T # | | ?????????## # | | ?########## ##########+######+##### # | | ?# # #??????? ??# ## # | | ?# # #?????= # ## # | | ?# # #????# # ## # | | ?# # #????# #] ## + | | ?# + #????# # ## # | | ?# # #????# """ """ # ## # | | ?# # #????# """ """ # ######## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 27 Energy Capacity 330 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 20 Resistance: EM 15 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Pulse Rifle | -9/Materials | Scanalyzed Huge Storage Unit | -9/Materials | Scanalyzed Hcp. Storage Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Railgun | x2 | -7/Factory | Preloaded Imp. Point Defense System | x2 | -7/Factory | Preloaded Repaired ---------- Imp. Light Cannon | 31% | -9/Materials Cooling System | 2% | -8/Materials Studied --------- Pulse Rifle | -8/Materials | Hacked Aluminum Leg | -8/Materials | Hacked Adv. Treads | -6/Factory | Hacked Lgt. Treads | -6/Factory | Hacked Scythe | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- The Better Part Of Valor Challenges ------------ None Game ------ Seed MultireflexLinkedDerivative Manual? 0 Play Time 01:37:08 Cumulative 275.0 hours Start 2025.10.13 @ 10:08:37 End 2025.10.13 @ 12:35:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 92 Rogue 92 Adventurer 0 Explorer 0 Win Type - Total 6 Types 2/0/3/0/0/0/0/0/0/1 Lore% 74 Gallery% 79 Achievement% 50 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 333630d0-4538-47ff-8e82-1ca7b62732e6