Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.08 @ 19:40:48 Player: MoYuYu Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (12) 2400 Robots Destroyed (120) 600 Value Destroyed (4382) 4382 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (535) 535 TOTAL SCORE: 12097 Bonus ------- High Alert Combat Kills 35 Scanned by Researcher 500 Cogmind --------- Core Integrity 73/1450 Matter 266/300 Energy 265/265 System Corruption 23% Temperature Cool (0) Movement Rolling (100) Location -2/Testing Parts ------- > --- POWER (3) -------- Improved Ion Engine > --- PROPULSION (5) --- Compact Wheel Compact Wheel > --- UTILITY (11) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Energy Well Advanced Weight Redist. System Enhanced Optical Array Advanced Targeting Computer Advanced Targeting Computer Improved Power Shielding > --- WEAPON ----------- Great Axe > --- INVENTORY -------- High-capacity Matter Pod [Rating: 68] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Improved Antigrav System Flight Unit Impulse Thruster Array Utility Large Storage Unit Device Advanced Terrain Scanner Storage Large Storage Unit Processor Visual Processing Unit Hackware Improved System Shield Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Gatling Laser Energy Cannon Long-range Proton Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Improved Grenade Launcher Slashing Weapon Makeshift Axe Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Tes Slots Evolved 16 | . . 2 2 2 2 . . 2 2 2 2 . Power 2 | . . . . . 1 . . . . . 1 . Propulsion 3 | . . . . 2 . . . . . 1 . . Utility 9 | . . 2 1 . 1 . . 1 2 1 1 . Weapon 2 | . . . 1 . . . . 1 . . . . Parts Attached 196 | 6 7 11 22 39 26 5 6 16 17 8 10 23 Power 22 | 1 1 1 3 1 3 1 1 2 1 2 . 5 Engine 10 | 1 1 1 1 1 1 . . . 1 . . 3 Core 8 | . . . 2 . 2 1 1 2 . . . . Reactor 4 | . . . . . . . . . . 2 . 2 Propulsion 55 | 2 2 4 2 9 7 1 2 4 7 3 3 9 Treads 16 | 2 2 4 2 3 . 1 2 . . . . . Leg 18 | . . . . 6 7 . . . 5 . . . Wheel 12 | . . . . . . . . 4 . . . 8 Hover 1 | . . . . . . . . . . . . 1 Flight 8 | . . . . . . . . . 2 3 3 . Utility 67 | 1 2 6 4 8 10 2 2 9 8 1 7 7 Device 31 | . 1 1 . 3 4 2 1 3 5 1 7 3 Storage 11 | 1 1 2 . . 2 . . 2 1 . . 2 Processor 7 | . . . 1 1 1 . . 3 . . . 1 Hackware 1 | . . . . . . . . . . . . 1 Protection 17 | . . 3 3 4 3 . 1 1 2 . . . Artifact . | . . . . . . . . . . . . . Weapon 52 | 2 2 . 13 21 6 1 1 1 1 2 . 2 Energy Gun 9 | 1 . . 2 3 3 . . . . . . . Energy Cannon 2 | . . . . . . . . 1 . . . 1 Ballistic Gun 23 | 1 2 . 8 11 1 . . . . . . . Ballistic Cannon 9 | . . . . 7 2 . . . . . . . Launcher 4 | . . . 3 . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . 1 . 1 . . . Piercing Weapon 3 | . . . . . . . . . . 2 . 1 Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . . . . . 2 2 Corrupted Parts 4 | . . . . . 1 . . 1 2 . . . System Corruption 26 | . . . . . 1 . . 6 19 . . . Parts Lost 82 | . . 4 5 7 19 . 4 1 19 5 7 11 Power 9 | . . . 1 . 2 . . . 3 . 1 2 Propulsion 33 | . . 1 1 2 8 . 2 1 8 3 3 4 Utility 27 | . . 3 1 3 4 . 2 . 6 2 3 3 Weapon 13 | . . . 2 2 5 . . . 2 . . 2 Highest Loss Streak 11 | . . 2 2 2 10 . 3 1 11 5 3 7 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 70 | . 98 95 91 98 76 25 49 70 47 13 13 24 Engine 4 | . 14 11 3 7 4 . . . . . . 1 Core 2 | . . . 4 . 2 4 8 9 3 . . . Treads 10 | . 28 21 18 14 . 4 12 1 . . . . Leg 6 | . . . . 14 21 . . . 7 . . . Wheel 1 | . . . . . . . . 12 2 . . 9 Device 7 | . 12 13 . 5 3 9 11 13 9 1 3 3 Storage 7 | . 14 13 18 9 5 . . 2 5 . . 1 Processor 5 | . . . 7 9 14 . . 12 9 . . . Protection 6 | . . 13 13 11 5 . 2 5 2 2 . . Energy Gun 2 | . 9 . . 4 3 . . . . . . . Ballistic Gun 8 | . 18 22 24 13 . . . . . . . . Ballistic Cannon 2 | . . . . 4 11 . . . . . . . Launcher 1 | . . . . . . 5 6 2 . . . . Peak Build Rating 68 | 6 15 17 24 43 52 17 37 53 68 43 50 63 Average Rating 27 | 4 10 16 20 35 38 12 28 43 40 25 32 28 On Entrance 17 | . 6 15 14 21 31 1 17 25 47 15 32 9 Naked Turns 282 | . . . . . 68 21 . . 42 . . 151 Heaviest Build 58 | 14 24 39 48 52 53 17 42 58 51 23 16 54 Greatest Support 89 | 40 46 46 46 83 71 20 76 67 89 29 16 80 Greatest Overweight (x) 2 | . . . 1 1 1 2 . 1 2 . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 10 15 15 15 25 5 5 10 10 5 5 10 Average Capacity 10 | 7 8 14 15 15 14 5 5 5 8 5 5 7 Most Carried 15 | 4 10 15 15 15 15 5 5 10 10 2 5 8 Average Carried 8 | 2 7 11 14 14 13 3 3 4 3 1 3 3 Final Capacity 15 | 8 10 15 15 15 5 5 5 10 5 5 5 5 Final Carried 15 | 4 10 12 14 15 5 3 3 10 1 1 4 . Class Distribution -------------------- 55% | Mutant 12% | Scavenger-Mutant 10% | Tank 8% | Scavenger-Tank 7% | Scavenger-Gunner 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Scavenger-Tank | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Scavenger-Mutant | -4/Factory Mutant | -3/Research Mutant | -2/Research Mutant | -2/Testing Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Tes Matter Collected 3941 | 196 200 441 616 733 589 191 262 238 97 29 137 212 Remotely 312 | . . 251 . . . . 2 . . . . 59 Salvage Created 4925 | . 207 441 837 746 302 25 362 835 426 29 . 715 Parts 242 | . 16 31 51 29 14 2 20 31 18 2 . 28 Haulers Intercepted 2 | . . . 1 . . . . . . . . 1 Recyclers Shooed 3 | . . 1 . 2 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . 3 6 . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Tes Combat Hostiles Destroyed 102 | . 7 11 22 20 10 2 11 8 8 1 . 2 Melee 6 | . . . . . . . . . 3 1 . 2 Guns 55 | . 7 11 16 18 3 . . . . . . . Cannons 16 | . . . . 2 7 . . 5 2 . . . AOE 21 | . . . 6 . . 2 11 1 1 . . . Classes Destroyed 12 | . 2 1 5 1 1 . . 2 . . . . Worker 6 | . . . 1 . 2 . . 2 . . . 1 Builder 4 | . . . 2 . . . . 1 . . . 1 Tunneler 1 | . . . . . . . . 1 . . . . Hauler 2 | . . . 1 . . . . . . . . 1 Recycler 5 | . . . . . . . . 2 . . . 3 Swarmer 34 | . 3 3 7 4 . 2 10 . 4 1 . . Grunt 40 | . 4 5 10 10 3 . 1 6 . . . 1 Brawler 1 | . . . 1 . . . . . . . . . Duelist 1 | . . . . . 1 . . . . . . . Sentry 12 | . . 3 3 3 2 . . 1 . . . . Hunter 7 | . . . 1 1 . . . 1 4 . . . Programmer 7 | . . . . 2 4 . . . . . . 1 Best Kill Streak 8 | . 3 3 5 3 3 2 8 4 3 1 . 3 Combat Bots Only 8 | . 3 3 4 3 3 2 8 3 3 1 . 1 Max Kills in Single Turn 3 | . 1 1 2 1 1 1 3 2 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . . 2 . . 1 3 1 1 . . . Melee 1 | . . . . . . . . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Tes Hostile Shots Fired 1487 | . 40 74 123 231 255 12 44 15 274 113 105 201 Missed 493 | . 18 9 26 69 76 6 15 7 103 61 65 38 Damage Taken 14583 | . 222 797 1370 1855 2448 80 472 155 2861 1185 900 2238 Core 4127 | . 50 109 109 217 546 68 48 21 1010 572 487 890 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 315 | . . 52 . 105 52 . . . 106 . . . Ignored by Resistances 153 | . . . . . . . 65 6 . . . 82 Core Remaining (%) 65 | 100 80 72 80 69 . . 22 97 12 56 . . Volleys Fired 262 | 3 21 38 48 54 34 2 9 17 23 . . 13 Largest 3 | 1 2 2 3 3 3 1 1 2 1 . . 1 Hottest 240 | 50 70 46 115 152 240 36 36 117 81 . . 120 Shots Fired 543 | 3 42 76 118 149 88 3 9 19 23 . . 13 Gun 376 | 3 42 76 107 126 22 . . . . . . . Cannon 143 | . . . . 23 66 . . 18 23 . . 13 Launcher 24 | . . . 11 . . 3 9 1 . . . . Special . | . . . . . . . . . . . . . Kinetic 388 | . 25 76 105 114 68 . . . . . . . Thermal 90 | 3 17 . 2 35 20 . . . . . . 13 Explosive 24 | . . . 11 . . 3 9 1 . . . . Electromagnetic 41 | . . . . . . . . 18 23 . . . Robot Hit Streak 31 | 1 5 11 8 31 7 3 3 7 7 . . 2 Robot Miss Streak 22 | . 5 2 2 22 8 . 2 2 4 . . 5 Penetration Max 1 | . . . 1 . . . . . . . . . Secondary Targets 3 | . . 1 1 . 1 . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . 1 . . . . . . . Shots Hit Robots 412 | 1 25 49 67 113 80 2 12 20 26 1 . 16 Core Hits 287 | . 12 17 50 92 61 2 18 16 8 1 . 10 Critical Kills 1 | . . . . 1 . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . . . . Critical Strikes 6 | 1 . . . 2 . . . . 1 . . 2 Burn 1 | 1 . . . . . . . . . . . . Destroy 2 | . . . . 2 . . . . . . . . Sever 1 | . . . . . . . . . 1 . . . Impale 2 | . . . . . . . . . . . . 2 Melee Attacks 53 | . . . . . . . 8 6 18 2 . 19 Impact . | . . . . . . . . . . . . . Slashing 32 | . . . . . . . 8 6 18 . . . Piercing 21 | . . . . . . . . . . 2 . 19 Sneak Attacks 8 | . . . . . . . . 5 . . . 3 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 11754 | 13 342 752 1547 2289 1340 129 1268 1772 1251 58 . 993 Guns 4554 | 13 342 752 892 2057 498 . . . . . . . Cannons 2451 | . . . . 218 842 . . 548 502 . . 341 Explosions 2654 | . . . 655 . . 127 724 836 312 . . . Melee 2047 | . . . . . . . 544 388 437 58 . 620 Ramming 48 | . . . . 14 . 2 . . . . . 32 Kinetic 4193 | . 240 752 872 1434 895 . . . . . . . Thermal 2331 | 13 102 . 20 841 445 . . 257 312 . . 341 Explosive 2057 | . . . 655 . . 127 724 551 . . . . Electromagnetic 1078 | . . . . . . . . 576 502 . . . Impact . | . . . . . . . . . . . . . Slashing 1369 | . . . . . . . 544 388 437 . . . Piercing 678 | . . . . . . . . . . 58 . 620 Highest Corruption 23 | . . . . 2 4 4 4 6 19 . 5 23 Average Corruption 4 | . . . . 1 1 4 4 6 17 . 1 14 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 105 | . . . . 10 5 23 26 3 18 . 3 17 Message Errors 22 | . . . . 2 1 3 9 . 2 . 1 4 Matter Fused 27 | . . . . 2 1 10 5 . 5 . 1 3 Heat Flow Errors 11 | . . . . 1 1 3 4 1 1 . . . Energy Discharges 15 | . . . . 1 1 3 3 1 2 . 1 3 Parts Rejected 1 | . . . . 1 . . . . . . . . Parts Fused 1 | . . . . . . 1 . . . . . . Data Loss (minor) 11 | . . . . 3 1 2 2 . 2 . . 1 Data Loss (major) 5 | . . . . . . . 3 . 1 . . 1 Misfires 2 | . . . . . . 1 . 1 . . . . Alerts 2 | . . . . . . . . . 1 . . 1 Misdirections 8 | . . . . . . . . . 4 . . 4 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 709 | . . . 4 . . . 291 221 135 . . 58 Projectiles . | . . . . . . . . . . . . . Explosions 286 | . . . 4 . . . 48 117 117 . . . Melee 423 | . . . . . . . 243 104 18 . . 58 Knockbacks 27 | . . . . 8 19 . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic 27 | . . . . 8 19 . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 248 | . . . 31 . . . 90 . 113 . . 14 Shots 5 | . . . 2 . . . 2 . 1 . . . Rammed 12 | . . 1 . 1 . 2 . . . . . 8 Targets Rammed 13 | . . 1 . 2 . 2 . . . . . 8 Kicked 1 | . . . . 1 . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 347 | 20 108 20 97 251 347 157 262 270 342 . . 304 Average Temperature 79 | 10 34 4 30 34 134 83 90 124 162 . . 178 Received Heat Transfer 2262 | . 84 279 513 630 282 . 45 81 132 . 36 180 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . 2 2 . . . Combat Hostiles 4 | . . . . . . . . 2 2 . . . Parts Fried 11 | . . . . . . . . 6 5 . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 5 | . . . . 3 1 . . . . . . 1 Heat Transferred 3764 | 111 296 . 37 1812 762 . . 250 200 . . 296 Parts Sabotaged 2 | . . . . . 2 . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Tes Peak Influence 539 | . 170 282 474 408 240 . . 327 539 477 388 348 Initial 282 | . . 33 118 188 140 . . 50 142 282 267 212 Average 184 | . 66 147 285 245 96 . . 155 303 362 316 250 Maximum Alert Level 2 | . . 1 2 2 1 . . 1 2 2 1 1 Low Security (%) 56 | 100 100 69 18 45 87 . . 70 27 . . 7 Level 1 38 | . . 30 65 50 12 . . 29 47 60 100 92 Level 2 4 | . . . 15 4 . . . . 25 39 . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 32 | . 2 3 3 10 4 . . 2 2 . 2 4 Investigation 7 | . 2 . 1 1 . . . 1 1 . 1 . Extermination 5 | . . . . 2 2 . . . 1 . . . Reinforcement 15 | . . 3 2 4 . . . 1 . . 1 4 Assault . | . . . . . . . . . . . . . Garrison 5 | . . . . 3 2 . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Tes Distress Signals 10 | . 1 2 1 1 . . . . . . 2 3 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 272 | . 12 20 29 31 34 5 13 13 36 26 24 29 Peak Tracking Total 21 | . 3 5 5 4 12 3 6 5 13 13 21 15 Tactical Retreats 29 | . 2 1 . 2 4 1 1 1 6 3 2 6 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Tes Traps Triggered 7 | . . . 1 3 . . . 1 . . 1 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Tes Machines Disabled 9 | . . . . 1 . . . 5 3 . . . Max in Single Turn 5 | . . . . 1 . . . 5 2 . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Tes Machines Accessed 15 | . 4 2 1 2 1 . . 1 2 . 1 1 Terminals 12 | . 4 1 . 1 1 . . 1 2 . 1 1 Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 42 | . 13 7 7 6 1 . . 1 3 . 3 1 Successful 27 | . 7 6 7 3 1 . . . . . 3 . Failed 15 | . 6 1 . 3 . . . 1 3 . . 1 Catastrophic 2 | . 1 . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . Manual 6 | . 2 . . . . . . 1 3 . . . Terminals 27 | . 13 2 . 3 1 . . 1 3 . 3 1 Fabricators . | . . . . . . . . . . . . . Repair Stations 3 | . . . . 3 . . . . . . . . Recycling Units 5 | . . 5 . . . . . . . . . . Scanalyzers 7 | . . . 7 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 14 | . 7 1 . 2 1 . . . . . 3 . Record 6 | . 3 . . . . . . . . . 3 . Robot Analysis 1 | . 1 . . . . . . . . . . . Prototype ID Bank 3 | . 2 1 . . . . . . . . . . Open DSF 1 | . . . . . 1 . . . . . . . Alert Level 2 | . 1 . . 1 . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . 1 . . . . . . . . Scan Component 1 | . . . . 1 . . . . . . . . Recycling Unit Hacks 5 | . . 5 . . . . . . . . . . Recycle Component 2 | . . 2 . . . . . . . . . . Process 2 | . . 2 . . . . . . . . . . Report Inventory 1 | . . 1 . . . . . . . . . . Scanalyzer 7 | . . . 7 . . . . . . . . . Insert Component 3 | . . . 3 . . . . . . . . . Analyze 4 | . . . 4 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 10 | . 3 . 1 2 . . . . 2 . 1 1 Full Trace Events 5 | . 3 . . . . . . . 1 . 1 . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled 2 | . . 2 . . . . . . . . . . Recycled Matter 112 | . . 112 . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Tes Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Tes Total Allies 1 | . . . . . . . 1 . . . . . Largest Group 1 | . . . . . . . 1 . . . . . Highest-Rated Group 138 | . . . . . . . 138 . . . . . Highest-Rated Ally 138 | . . . . . . . 138 . . . . . Total Orders 5 | . . . . . 5 . . . . . . . FOLLOW 3 | . . . . . 3 . . . . . . . EXPLORE 2 | . . . . . 2 . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Tes Robot Analysis Total 1 | . 1 . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 3 2 . . . . . Drone Launches 2 | . . . . . 2 . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Tes Turns Passed 9255 | 210 769 752 971 1432 1437 998 896 654 357 101 245 433 Spaces Moved 5953 | 51 399 300 440 744 1086 653 510 462 359 193 540 216 Core 559 | 7 . . . . 137 228 . . 81 . 2 104 Treads 2579 | 44 399 300 440 347 . 425 510 114 . . . . Legs 1411 | . . . . 397 949 . . . 65 . . . Wheels 495 | . . . . . . . . 348 35 . . 112 Hover . | . . . . . . . . . . . . . Flight 909 | . . . . . . . . . 178 193 538 . Fastest Speed 27 | 50 160 160 160 120 50 50 160 93 40 39 27 50 Average Speed 119 | 144 160 160 161 140 111 147 160 110 62 41 40 72 Slowest Speed 240 | 160 160 160 240 190 190 160 160 160 190 45 110 110 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 17 | . . . . . . . . . 3 5 9 . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 32 | 6 64 29 43 17 20 85 63 8 16 8 14 44 Regions Visited 12 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 . 1 1 1 . Scrap Searched 2 | . . . . . . 1 1 . . . . . Spaces Dug 17 | . . . 3 . . . 13 . . . . 1 Terrain Destroyed 241 | . . . 38 3 . 32 92 42 31 . . 3 Melee 1 | . . . . . . . . . . . . 1 Projectile 5 | . . . . 3 . . . . . . . 2 AOE 235 | . . . 38 . . 32 92 42 31 . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Tes Total 7490 | 183 496 494 607 1011 1235 687 572 583 432 202 554 434 Wait 706 | 116 41 135 81 121 64 15 35 58 13 . 6 21 Move 5910 | 50 398 299 439 743 1085 652 509 461 352 183 523 216 Hop 14 | . . . . . . . . . 3 4 7 . Pick Up 117 | 8 15 8 8 26 13 1 3 14 5 3 3 10 Fast Attach 59 | 2 1 1 3 8 7 2 3 9 3 5 6 9 Attach 96 | 4 1 5 7 14 17 3 3 7 14 3 4 14 Detach 13 | . . . 3 1 1 . . 4 . . 4 . Swap 41 | . 5 5 12 17 2 . . . . . . . Drop 67 | . 14 2 6 25 7 . 1 7 1 2 1 1 Fire 262 | 3 21 38 48 54 34 2 9 17 23 . . 13 Melee 53 | . . . . . . . 8 6 18 2 . 19 Ram 8 | . . . . . . . . . . . . 8 Kick 1 | . . . . 1 . . . . . . . . Crush 4 | . . 1 . 1 . 2 . . . . . . Escape Stasis 123 | . . . . . . . . . . . . 123 Rewire 16 | . . . . . 5 10 1 . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Sto]) -6/Factory -6/Lower Caves -6/Lower Caves (discovered 3 exits: *Fac x2 / Dat) -5/Factory (discovered 3 exits: *Fac x3) -4/Factory -3/Research -2/Research -2/Testing History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 211 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 357 | -10/Materials | Discovered new exit (range 16) 478 | -10/Materials | Discovered new exit (range 7) 573 | -10/Materials | Discovered new exit (range 15) 732 | -10/Materials | Discovered new exit (range 16) 980 | -10/Materials | Entered another Materials area 980 | -9/Materials | Evolved 2 slots: Utility x2 1588 | -9/Materials | Discovered new exit (range 14) 1732 | -9/Materials | Entered another Materials area 1732 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2503 | -8/Materials | Discovered new exit (range 8) 2638 | -8/Materials | Build established: Tank 2703 | -8/Materials | Entered Factory 2703 | -7/Factory | Evolved 2 slots: Propulsion x2 2967 | -7/Factory | Garrison activated, responded to threat 3024 | -7/Factory | Discovered new exit (range 12) 3316 | -7/Factory | Build established: Scavenger-Tank 3965 | -7/Factory | Discovered new exit (range 12) 4031 | -7/Factory | Build established: Scavenger-Gunner 4135 | -7/Factory | Entered another Factory area 4135 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4575 | -6/Factory | Lost 4 parts (1p2n1u) 4894 | -6/Factory | Build established: Mutant 5352 | -6/Factory | Build established: Gunner 5433 | -6/Factory | Cargo convoy interrupted 5457 | -6/Factory | Garrison activated, responded to threat 5504 | -6/Factory | Released all parts (5) 5515 | -6/Factory | Core integrity fell below 50% 5534 | -6/Factory | Lost 10 parts (1p4n2u3w) 5561 | -6/Factory | Discovered new exit (range 11) 5572 | -6/Factory | Entered Lower Caves 5578 | -6/Lower Caves | Encountered a Warlord checkpoint 5710 | -6/Lower Caves | Learned location of 1 exit from Factory 5797 | -6/Lower Caves | Build established: Mutant 5962 | -6/Lower Caves | Learned Factory emergency access door positions 6069 | -6/Lower Caves | Learned Factory terminal intel 6400 | -6/Lower Caves | Discovered new exit (range 10) 6570 | -6/Lower Caves | Entered another Lower Caves area 6602 | -6/Lower Caves | Discovered new exit (range 9) 7236 | -6/Lower Caves | Learned Factory security intel 7273 | -6/Lower Caves | Identified exit to Data Miner 7356 | -6/Lower Caves | Destroyed 8 combat bots 7362 | -6/Lower Caves | Lost 3 parts (2n1u) 7441 | -6/Lower Caves | 99-TNT showed up to help 7443 | -6/Lower Caves | 99-TNT revealed a hidden path 7466 | -6/Lower Caves | Entered Factory 7466 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7467 | -5/Factory | Identified exit to Factory 7470 | -5/Factory | Loaded intel: 26 terminal locations 7550 | -5/Factory | Discovered exit to Factory (range 14) 7872 | -5/Factory | Discovered exit to Factory (range 17) 8120 | -5/Factory | Entered another Factory area 8120 | -4/Factory | Evolved 2 slots: Utility x2 8181 | -4/Factory | System corruption reached 10% 8239 | -4/Factory | Lost 5 parts (1p3n1u) 8247 | -4/Factory | Build established: Scavenger-Mutant 8347 | -4/Factory | Released all parts (5) 8350 | -4/Factory | Core integrity fell below 50% 8376 | -4/Factory | Lost 11 parts (2p4n4u1w) 8411 | -4/Factory | Core integrity fell below 20% 8432 | -4/Factory | Found Quantum Capacitor 8454 | -4/Factory | Released all parts (3) 8473 | -4/Factory | Discovered new exit (range 7) 8477 | -4/Factory | Entered Research 8477 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 8577 | -3/Research | Discovered new exit (range 3) 8578 | -3/Research | Entered another Research area 8578 | -2/Research | Evolved 2 slots: Power x1, Utility x1 8591 | -2/Research | Lost 5 parts (3n2u) 8635 | -2/Research | Build established: Mutant 8735 | -2/Research | Lost 3 parts (1p2u) 8819 | -2/Research | Discovered new exit (range 13) 8823 | -2/Research | Entered Testing 9002 | -2/Testing | System corruption reached 10% 9003 | -2/Testing | Found Prototype Processor 9003 | -2/Testing | Identified Exp. Targeting Computer 9011 | -2/Testing | Core integrity fell below 50% 9035 | -2/Testing | Lost 3 parts (1n1u1w) 9078 | -2/Testing | Released all parts (9) 9108 | -2/Testing | Lost 7 parts (1p3n2u1w) 9108 | -2/Testing | Core integrity fell below 20% 9111 | -2/Testing | Scanned by Researcher 9256 | -2/Testing | Self-destructed Last Messages --------------- 09231_ Held in stasis. 09231_ C-65 Expert is analyzing... 09232_ Held in stasis. 09239_ C-65 Expert is analyzing... 09240_ Held in stasis. 09240_ C-65 Expert is analyzing... 09243_ Held in stasis. 09244_ C-65 Expert is analyzing... 09245_ System corrupted: Energy discharge (-67). 09247_ Held in stasis. 09247_ C-65 Expert is analyzing... 09248_ Held in stasis. 09248_ C-65 Expert is analyzing... 09251_ Held in stasis. 09251_ C-65 Expert is analyzing... 09252_ Held in stasis. 09252_ C-65 Expert is analyzing... 09255_ Held in stasis. 09255_ C-65 Expert is analyzing... [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | =#?# #????????????? | | """ """ #?# #????????????? | | """ """ #?# #????????????? | | ##################^ """ """ #?# #????????????? | | # ! #??????# #?# #????????????? | | # #??????# """ !! ### #????????????? | | #= #??? """ ! #????????????? | | #! """ #?? 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Assault Rifle | -8/Materials | Scanalyzed Imp. Treads | -8/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hunted Just Browsing Challenges ------------ None Game ------ Seed SpreadScrapoidStreamer Manual? 0 Play Time 03:11:39 Cumulative 25.7 hours Start 2025.01.05 @ 18:39:07 End 2025.01.08 @ 19:40:48 Sessions 17 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 8 Adventurer 4 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 25 Achievement% 21 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 20/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SATURATION(60) Steam 1 RUN: a46b58af-8e73-46a7-8e20-d971f38ac621