Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.11.06 @ 23:38:28 Player: Moddy Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (122) 610 Value Destroyed (4196) 4196 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (488) 488 TOTAL SCORE: 8814 Bonus ------- High Alert Combat Kills 33 Follower Combat Kills 155 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 58/300 Energy 91/100 System Corruption 36% Temperature Cool (9) Movement Walking (190) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Flexi-carbon Leg (fused) > --- UTILITY (4) ------ Large Storage Unit Improved Targeting Computer Advanced Melee Analysis Suite Actuator Array > --- WEAPON (3) ------- Great Maul Makeshift Hammer Power Maul > --- INVENTORY (15) --- Improved Cooling System High-capacity Matter Pod (200) Recoil Stabilizer Kinecellerator Weapon Cycler Improved Heavy Armor Plating Hacking Suite Component Analysis Suite Recalibrator Minigun Mini Assault Cannon Mini Assault Cannon Peak State ------------ > --- POWER ------------ Heavy Ion Engine Micro Nuclear Core > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Improved Propulsion Shielding Hacking Suite > --- WEAPON ----------- Gauss Rifle Mini Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Light Deuterium Engine Improved Aluminum Leg Improved Cooling System High-capacity Matter Pod Advanced Weight Redist. System Improved Targeting Computer Recoil Stabilizer Matter Filter Kinecellerator Transmission Jammer Improved Medium Armor Plating Hacking Suite Heavy Ion Cannon Minigun Great Maul [Rating: 47] Favorites ----------- Power Micro Nuclear Core Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Armored Wheel Hover Unit Airjet Flight Unit Surge Thruster Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Mini Assault Cannon Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Minigun Ballistic Cannon Mini Assault Cannon Special Weapon Enhanced Flamer Impact Weapon Great Maul Slashing Weapon Greatsword Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 2 2 . . . . Power 1 | . . . 1 . . . . . Propulsion 2 | . . 1 . 1 . . . . Utility 2 | . . . 1 1 . . . . Weapon 1 | . . 1 . . . . . . Parts Attached 111 | . 7 33 22 27 13 4 . 5 Power 14 | . 1 5 3 1 1 2 . 1 Engine 8 | . 1 5 1 . 1 . . . Core 6 | . . . 2 1 . 2 . 1 Reactor . | . . . . . . . . . Propulsion 33 | . 2 15 6 5 3 1 . 1 Treads 11 | . . 6 3 . 1 1 . . Leg 14 | . 2 1 3 5 2 . . 1 Wheel 1 | . . 1 . . . . . . Hover 4 | . . 4 . . . . . . Flight 3 | . . 3 . . . . . . Utility 27 | . 2 4 5 9 6 . . 1 Device 13 | . 2 1 3 5 2 . . . Storage 5 | . . 2 . 1 2 . . . Processor 2 | . . . . . 1 . . 1 Hackware 1 | . . . 1 . . . . . Protection 6 | . . 1 1 3 1 . . . Artifact . | . . . . . . . . . Weapon 37 | . 2 9 8 12 3 1 . 2 Energy Gun 7 | . 1 3 2 1 . . . . Energy Cannon 4 | . . 1 1 1 . . . 1 Ballistic Gun 13 | . . 5 5 2 . 1 . . Ballistic Cannon 5 | . . . . 4 1 . . . Launcher . | . . . . . . . . . Special Weapon 1 | . . . . . . . . 1 Impact Weapon 5 | . . . . 3 2 . . . Slashing Weapon 1 | . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . . Unidentified Prototypes 7 | . . 2 3 2 . . . . Corrupted Parts 1 | . . . . . . . . 1 System Corruption 7 | . . . . . . . . 7 Parts Lost 34 | . 1 7 . 3 10 3 . 10 Power 6 | . . . . . 1 1 . 4 Propulsion 16 | . . 5 . 2 4 2 . 3 Utility 6 | . . . . 1 4 . . 1 Weapon 6 | . 1 2 . . 1 . . 2 Highest Loss Streak 7 | . 1 4 . 3 4 2 . 7 To Critical Strikes 5 | . . 1 . . 4 . . . Average Backups 12 | 6 6 9 9 14 11 12 14 13 Power . | 1 1 1 . 1 . . 1 . Propulsion 1 | 4 4 2 1 1 . . . . Utility 6 | . . 2 3 9 8 7 8 8 Weapon 3 | 1 . 1 2 2 3 4 5 4 Tool/Special . | . . . . . . . . . Unused Backups 42 | . 4 10 10 8 2 2 . 6 Power 5 | . 2 1 . . 1 1 . . Propulsion 5 | . . 1 4 . . . . . Utility 22 | . . 5 3 7 . 1 . 6 Weapon 10 | . 2 3 3 1 1 . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 95 | . 95 98 99 98 94 93 80 86 Engine 7 | . 14 11 13 9 7 . . . Core 6 | . . . 4 5 7 14 15 13 Treads 8 | . . 16 24 . 6 8 7 5 Leg 17 | . 28 6 2 29 21 15 15 13 Device 12 | . 9 7 13 12 13 15 15 13 Storage 8 | . 14 11 9 7 7 7 7 7 Processor 2 | . . . . . 4 7 7 8 Hackware 2 | . . . 2 6 . . . . Protection 1 | . . 3 2 2 2 . . . Energy Gun 1 | . 2 11 . . . . . . Energy Cannon 1 | . . . 8 . . . . . Ballistic Gun 10 | . 14 18 18 11 4 7 3 1 Ballistic Cannon 6 | . . . . 3 9 15 7 12 Impact Weapon 3 | . . . . 4 7 . . 6 Peak Build Rating 47 | 6 7 19 35 47 42 41 40 40 Average Rating 34 | 6 6 14 28 43 36 38 32 38 On Entrance 25 | 6 6 7 18 34 42 38 40 40 Avg Prop Armor Cover (%) 7 | . . 5 . 5 7 8 9 8 Naked Turns . | . . . . . . . . . Heaviest Build 55 | 11 12 30 41 54 55 47 46 47 Greatest Support 69 | 20 20 69 69 68 66 40 20 20 Greatest Overweight (x) 13 | . 1 4 1 . 4 2 2 13 Average Overweight (x) . | . . . . . 1 1 1 2 Largest Inventory Capacity 15 | 8 8 10 10 15 15 15 15 15 Average Capacity 13 | 8 8 9 10 14 15 15 15 15 Most Carried 15 | 6 8 10 10 15 15 15 15 15 Average Carried 12 | 6 6 9 9 14 11 13 15 14 Final Capacity 15 | 8 8 10 10 15 15 15 15 15 Final Carried 15 | 6 8 10 10 15 11 15 15 13 Class Distribution -------------------- 30% | Mutant 28% | Gunner 11% | Scavenger-Gunner 7% | Gladiator 7% | Skirmisher 6% | Scientist-Gunner 4% | Tank 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scientist-Gunner | -8/Materials Mutant | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Matter Collected 3679 | 200 141 814 801 948 330 339 . 106 Remotely . | . . . . . . . . . Salvage Created 5034 | . 186 1263 1577 1036 631 248 . 93 Parts 243 | . 12 77 94 37 14 7 . 2 Haulers Intercepted 8 | . . 3 3 2 . . . . Recyclers Shooed 5 | . 2 3 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 17 | . . . . . 4 6 . 7 Prevented 4 | . . . . . 3 . . 1 Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 94 | . 6 22 25 19 11 8 . 3 Melee 20 | . . . . 13 6 . . 1 Guns 40 | . 5 22 11 2 . . . . Cannons 23 | . . . 12 2 . 8 . 1 AOE 1 | . 1 . . . . . . . Classes Destroyed 16 | . 3 5 5 1 1 . . 1 Worker 6 | . 1 1 2 2 . . . . Builder 3 | . . . 1 2 . . . . Tunneler 1 | . . . 1 . . . . . Hauler 8 | . . 3 3 2 . . . . Recycler 4 | . . 3 1 . . . . . Operator 1 | . . . 1 . . . . . Drone 1 | . . . . . . . . 1 Watcher 5 | . . 3 2 . . . . . Swarmer 12 | . 3 6 3 . . . . . Grunt 47 | . 3 9 13 12 4 5 . 1 Brawler 4 | . . 1 1 1 . 1 . . Duelist 2 | . . . 1 . . 1 . . Sentry 14 | . . 6 6 1 . . . 1 Hunter 3 | . . . 1 1 . 1 . . Programmer 4 | . . . . 4 . . . . Decomposer 1 | . . . . . 1 . . . Thug 1 | . . . . . 1 . . . Savage 5 | . . . . . 5 . . . Mutant 1 | . . . . . 1 . . . Best Kill Streak 9 | . 4 9 5 4 4 4 . 1 Combat Bots Only 8 | . 4 8 4 4 4 4 . 1 Max Kills in Single Turn 2 | . 1 2 2 1 2 1 . 1 Gunslinging 1 | . . 1 . . . . . . Exploded 1 | . 1 . . . . . . . Melee 2 | . . . . 1 2 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Hostile Shots Fired 667 | . 23 126 118 161 69 40 . 130 Missed 208 | . 6 44 36 50 20 8 . 44 Hits 459 | . 17 82 82 111 49 32 . 86 Melee 15 | . . . . . 15 . . . Projectile 444 | . 17 82 82 111 34 32 . 86 Critical Strikes 24 | . . 4 5 4 9 1 . 1 Damage Taken 6769 | . 207 986 1175 1463 1237 493 . 1208 Core 1009 | . 33 151 110 159 186 85 . 285 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 34 | . . . . 34 . . . . Regen/Repaired (Parts) 70 | . . . 70 . . . . . Core Remaining (%) 82 | 100 86 62 80 . . . . . Volleys Fired 302 | . 60 82 90 33 3 27 . 7 Largest 3 | . 2 3 3 3 1 3 . 3 Hottest 141 | . 60 141 121 108 40 105 . 104 Shots Fired 713 | . 65 228 260 70 6 71 . 13 Gun 541 | . 65 223 177 51 2 22 . 1 Cannon 172 | . . 5 83 19 4 49 . 12 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 529 | . 60 136 177 68 6 71 . 11 Thermal 177 | . . 92 83 2 . . . . Explosive . | . . . . . . . . . Electromagnetic 7 | . 5 . . . . . . 2 Robot Hit Streak 16 | . 16 16 12 7 3 7 . 1 Robot Miss Streak 5 | . 5 5 3 5 2 4 . 5 Penetration Max 1 | . . . 1 1 . . . . Secondary Targets 5 | . . 5 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 520 | . 56 152 157 64 35 45 . 11 Core Hits 193 | . 16 57 64 23 12 18 . 3 Critical Kills 5 | . . . 3 1 1 . . . Critical Parts Destroyed 14 | . . . . 6 7 . . 1 Critical Strikes 32 | . . 6 3 10 9 3 . 1 Burn 6 | . . 6 . . . . . . Meltdown 3 | . . . 3 . . . . . Blast 4 | . . . . 1 . 3 . . Smash 16 | . . . . 7 8 . . 1 Sever 3 | . . . . 2 1 . . . Melee Attacks 146 | . 10 1 . 81 40 . . 14 Impact 106 | . . . . 57 35 . . 14 Slashing 29 | . . . . 24 5 . . . Piercing . | . . . . . . . . . Sneak Attacks 10 | . 4 1 . 5 . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 15 | . . . . 2 11 . . 2 Damage Inflicted 10423 | . 470 1929 2647 2682 1274 1001 . 420 Guns 4258 | . 409 1867 1393 327 35 227 . . Cannons 2548 | . . 62 1254 376 58 774 . 24 Explosions 61 | . 61 . . . . . . . Melee 3556 | . . . . 1979 1181 . . 396 Ramming . | . . . . . . . . . Kinetic 4525 | . 362 949 1393 703 93 1001 . 24 Thermal 2295 | . 61 980 1254 . . . . . Explosive . | . . . . . . . . . Electromagnetic 47 | . 47 . . . . . . . Impact 2709 | . . . . 1199 1114 . . 396 Slashing 847 | . . . . 780 67 . . . Piercing . | . . . . . . . . . Highest Corruption 36 | . . . . 12 29 29 29 36 Average Corruption 22 | . . . . 8 27 29 29 30 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 291 | . . . . 75 67 81 7 61 Message Errors 64 | . . . . 17 16 19 1 11 Matter Fused 64 | . . . . 16 18 12 1 17 Heat Flow Errors 51 | . . . . 13 9 18 3 8 Energy Discharges 35 | . . . . 10 5 12 2 6 Parts Rejected 1 | . . . . 1 . . . . Parts Fused 3 | . . . . . . 1 . 2 Data Loss (minor) 26 | . . . . 2 10 7 . 7 Data Loss (major) 15 | . . . . 4 4 1 . 6 Misfires 15 | . . . . 6 3 5 . 1 Alerts 5 | . . . . . 1 3 . 1 Misdirections 7 | . . . . 5 1 . . 1 Weapon Failures 5 | . . . . 1 . 3 . 1 Overload Shots . | . . . . . . . . . Overflow Damage 986 | . 2 . 6 591 307 7 . 73 Projectiles 29 | . . . 6 16 . 7 . . Explosions 2 | . 2 . . . . . . . Melee 955 | . . . . 575 307 . . 73 Knockbacks 17 | . . . . 10 2 5 . . Impact 6 | . . . . 4 2 . . . Kinetic 9 | . . . . 5 . 4 . . Secondary 2 | . . . . 1 . 1 . . Self-Inflicted Damage 37 | . 37 . . . . . . . Shots 1 | . 1 . . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 378 | . 52 372 318 264 277 378 225 256 Average Temperature 96 | . 25 71 89 86 95 143 96 126 Received Heat Transfer 2163 | . 72 351 585 423 270 216 . 246 Effects 8 | . . 1 1 1 1 4 . . Shutdowns 2 | . . . . . . 2 . . Energy Bleed 3 | . . 1 1 1 . . . . Interference 1 | . . . . . 1 . . . Matter Decay 1 | . . . . . . 1 . . Damage (minor) 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 12 | . . . . 6 5 . . 1 Combat Hostiles 8 | . . . . 2 5 . . 1 Parts Fried 8 | . . . . 2 6 . . . Impact Corruptions 38 | . . . . 24 12 . . 2 Robots Melted 3 | . . . 3 . . . . . Combat Hostiles 2 | . . . 2 . . . . . Parts Melted 8 | . . 3 5 . . . . . Heat Transferred 5156 | . 50 2849 2257 . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Maximum Alert Level 2 | . . 1 1 2 . . . . Low Security (%) 80 | 100 100 73 77 80 . . . . Level 1 18 | . . 26 22 16 . . . . Level 2 1 | . . . . 2 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 431 | . 75 236 272 431 . . . . Initial 92 | . . 11 89 92 . . . . Average 110 | . 17 112 141 106 . . . . Influence Increases 2839 | . 150 673 813 766 90 190 . 157 Destroy 0b10 Robot/C 1800 | . 120 440 500 380 80 160 . 120 Destroy 0b10 Robot/NC 145 | . 5 50 55 30 . . . 5 Destroy Leader 416 | . 20 132 120 94 10 30 . 10 Allied During Kill 22 | . . . . . . . . 22 Successful Hack 135 | . . 18 42 75 . . . . Disable Machine 240 | . . 15 75 150 . . . . Destroy Structure 36 | . 5 3 6 22 . . . . Partial Spotted 15 | . . 15 . . . . . . Lose Combat Pursuer 30 | . . . 15 15 . . . . Influence Decreases 2795 | . 121 490 821 542 518 190 . 113 Entered New Map 412 | . . 18 123 112 159 . . . Time Decay 1943 | . 111 402 538 400 259 170 . 63 Lost Part 260 | . 10 70 . 30 100 20 . 30 Lost Ally 30 | . . . 10 . . . . 20 Purge Threat 150 | . . . 150 . . . . . Squads Dispatched 13 | . 2 2 . 9 . . . . Investigation 1 | . . . . 1 . . . . Extermination 4 | . . . . 4 . . . . Reinforcement 6 | . 2 2 . 2 . . . . Assault 2 | . . . . 2 . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Distress Signals 4 | . 1 2 . . . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 144 | . 16 39 32 26 11 8 . 12 Peak Tracking Total 6 | . 5 5 6 5 4 4 . 3 Tactical Retreats 2 | . . . 1 1 . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Traps Triggered 7 | . 2 . . 5 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Machines Disabled 16 | . . 1 5 10 . . . . Max in Single Turn 2 | . . 1 2 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Machines Accessed 35 | . 2 6 10 12 . 1 4 . Terminals 21 | . 2 4 7 8 . . . . Fabricators 1 | . . . . 1 . . . . Repair Stations 1 | . . . 1 . . . . . Recycling Units 3 | . . 1 1 1 . . . . Scanalyzers 4 | . . 1 1 2 . . . . Garrison Access . | . . . . . . . . . Total Hacks 130 | . 3 25 43 29 . 1 29 . Successful 95 | . . 17 31 17 . 1 29 . Failed 34 | . 3 7 12 12 . . . . Catastrophic 5 | . 1 1 3 . . . . . Database Lockouts 1 | . . 1 . . . . . . Manual 44 | . 2 11 20 11 . . . . Terminals 67 | . 3 15 32 17 . . . . Fabricators 2 | . . . . 2 . . . . Repair Stations 4 | . . . 4 . . . . . Recycling Units 11 | . . 3 3 5 . . . . Scanalyzers 16 | . . 7 4 5 . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 51 | . . 3 14 4 . 1 29 . Record 11 | . . . . . . . 11 . Part Schematic 12 | . . . . . . . 12 . Robot Schematic 3 | . . . . . . . 3 . Prototype ID Bank 5 | . . 1 . 1 . . 3 . Open Door 1 | . . . . . . 1 . . Open DSF 1 | . . . . 1 . . . . Branch Access Points 2 | . . . 2 . . . . . Emergency Access Points 1 | . . . . 1 . . . . Terminal Index 1 | . . . 1 . . . . . Alert Level 3 | . . . 3 . . . . . Unreport Threat 1 | . . . 1 . . . . . Locate Traps 2 | . . . 2 . . . . . Dispatch Records 1 | . . . 1 . . . . . Maintenance Status 1 | . . . 1 . . . . . Patrol Status 2 | . . 1 1 . . . . . Reinforcement Status 1 | . . . 1 . . . . . Registered Components 1 | . . . 1 . . . . . Zone Layout 2 | . . 1 . 1 . . . . Fabricator Hacks 2 | . . . . 2 . . . . Load Schematic 1 | . . . . 1 . . . . Build 1 | . . . . 1 . . . . Repair Station Hacks 2 | . . . 2 . . . . . Scan Component 1 | . . . 1 . . . . . Repair 1 | . . . 1 . . . . . Recycling Unit Hacks 9 | . . 3 3 3 . . . . Process 3 | . . 1 1 1 . . . . Report Inventory 3 | . . 1 1 1 . . . . Retrieve Matter 3 | . . 1 1 1 . . . . Scanalyzer 11 | . . 5 4 2 . . . . Insert Component 2 | . . 2 . . . . . . Analyze 2 | . . 2 . . . . . . Retrieve Study 7 | . . 1 4 2 . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 20 | . . 6 8 6 . . . . Terminals 20 | . . 6 8 6 . . . . Assimilate 5 | . . 2 3 . . . . . Botnet 15 | . . 4 5 6 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 27 | . 2 6 8 11 . . . . Full Trace Events 1 | . . . . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 14 | . . 2 . . . . 12 . Parts Built 2 | . . . . 2 . . . . Authchips . | . . . . . . . . . Time 31 | . . . . 31 . . . . Total Part Build Rating 4 | . . . . 4 . . . . Part Studies Acquired 7 | . . 1 4 2 . . . . Parts Repaired 1 | . . . 1 . . . . . Time 51 | . . . 51 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 162 | . . 22 46 94 . . . . Retrieved Matter 162 | . . 22 46 94 . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . Robots Hacked 7 | . 6 1 . . . . . . Non-combat 7 | . 6 1 . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied 8 | . 7 1 . . . . . . parse_system 1 | . 1 . . . . . . . no_distress 7 | . 6 1 . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Total Allies 2 | . . . 1 . . . . 1 Largest Group 1 | . . . 1 . . . . 1 Highest-Rated Group 96 | . . . 10 . . . . 96 Highest-Rated Ally 96 | . . . 10 . . . . 96 Total Orders . | . . . . . . . . . Ally Attacks 11 | . . . . . . . . 11 Total Damage 461 | . . . . . . . . 461 Kills 4 | . . . . . . . . 4 Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Active Infowar (turns) 2253 | . . . . 2253 . . . . Sensors 2253 | . . . . 2253 . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 1 2 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Turns Passed 10150 | 15 433 1104 1534 2862 1307 1504 177 1214 Spaces Moved 4793 | 13 235 558 637 1726 594 564 79 387 Core 26 | . . . . . . . . 26 Treads 910 | . . 240 570 . 2 97 . 1 Legs 3652 | 13 235 113 67 1726 592 467 79 360 Wheels . | . . . . . . . . . Hover 200 | . . 200 . . . . . . Flight 5 | . . 5 . . . . . . Fastest Speed 52 | 120 120 52 130 115 117 190 190 190 Average Speed 165 | 120 120 120 151 124 196 251 219 283 Slowest Speed 700 | 120 190 240 200 130 400 260 260 700 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 50 | 3 38 45 67 37 75 74 68 48 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . . . 1 . . . Spaces Dug 16 | . . . . 16 . . . . Terrain Destroyed 32 | . 3 . 1 19 1 7 . 1 Melee 16 | . . . . 16 . . . . Projectile 13 | . . . 1 3 1 7 . 1 AOE 3 | . 3 . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Total 6244 | 12 325 831 1022 2234 665 601 84 470 Wait 674 | . 7 84 214 311 9 1 . 48 Move 4785 | 12 234 557 636 1725 593 563 78 387 Hop . | . . . . . . . . . Pick Up 85 | . 3 26 20 23 6 3 . 4 Fast Attach 35 | . 4 9 5 6 4 2 3 2 Attach 27 | . 1 7 2 4 9 . . 4 Detach 6 | . . 4 . 2 . . . . Swap 96 | . 4 29 21 27 8 3 . 4 Drop 104 | . 2 32 34 25 4 2 3 2 Fire 302 | . 60 82 90 33 3 27 . 7 Melee 130 | . 10 1 . 78 29 . . 12 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 16 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 372 | -10/Materials | Discovered new exit (range 13) 449 | -10/Materials | Entered another Materials area 449 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 726 | -9/Materials | Discovered new exit (range 15) 1213 | -9/Materials | Destroyed 8 combat bots 1218 | -9/Materials | Lost 4 parts (3n1w) 1322 | -9/Materials | Build established: Scavenger-Gunner 1359 | -9/Materials | Central database locked down 1415 | -9/Materials | Discovered new exit (range 10) 1553 | -9/Materials | Entered another Materials area 1553 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1911 | -8/Materials | Build established: Tank 1926 | -8/Materials | Discovered new exit (range 15) 2219 | -8/Materials | Build established: Scientist-Gunner 2968 | -8/Materials | Discovered new exit (range 15) 3056 | -8/Materials | Repaired Hvy. Ion Engine 3087 | -8/Materials | Entered Factory 3087 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3169 | -7/Factory | Build established: Gunner 3216 | -7/Factory | Identified exit to DSF 3627 | -7/Factory | Build established: Skirmisher 4297 | -7/Factory | Build established: Mutant 4965 | -7/Factory | Discovered new exit (range 6) 5036 | -7/Factory | System corruption reached 10% 5472 | -7/Factory | Fabricated Imp. Ion Engine? 5605 | -7/Factory | Lost 3 parts (2n1u) 5887 | -7/Factory | First assault squad dispatched 5949 | -7/Factory | Entered Lower Caves 5952 | -7/Lower Caves | Learned Factory terminal intel 6057 | -7/Lower Caves | Attacked by a faux Warlord 6108 | -7/Lower Caves | Lost 4 parts (1p2n1u) 6358 | -7/Lower Caves | Build established: Gladiator 6460 | -7/Lower Caves | Lost 3 parts (1n2u) 6730 | -7/Lower Caves | Build established: Gunner 7191 | -7/Lower Caves | Discovered new exit (range 12) 7256 | -7/Lower Caves | Entered another Lower Caves area 7355 | -7/Lower Caves | Core integrity fell below 50% 7598 | -7/Lower Caves | Learned Factory trap positions 7662 | -7/Lower Caves | Build established: Scavenger-Gunner 8102 | -7/Lower Caves | Discovered new exit (range 11) 8143 | -7/Lower Caves | Learned Factory stockpile data 8196 | -7/Lower Caves | Encountered a Warlord checkpoint 8331 | -7/Lower Caves | Build established: Gunner 8760 | -7/Lower Caves | Entered Data Miner 8760 | -7/Data Miner | Discovered new exit (range 6) 8810 | -7/Data Miner | Met Data Miner 8844 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8844 | -7/Data Miner | Learned location of Section 7 (-2) 8878 | -7/Data Miner | Received God Mode back door access code from Data Miner 8937 | -7/Data Miner | Entered Proximity Caves 9053 | -6/Proximity Caves | Spotter reported a threat 9260 | -6/Proximity Caves | Spotter reported a threat 9313 | -6/Proximity Caves | Spotter reported a threat 9546 | -6/Proximity Caves | Build established: Mutant 9753 | -6/Proximity Caves | Spotter reported a threat 9813 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 9821 | -6/Proximity Caves | Spotter reported a threat 9893 | -6/Proximity Caves | Spotter reported a threat 9948 | -6/Proximity Caves | Escorted by Enhanced Grunt 9948 | -6/Proximity Caves | Lost 7 parts (2p3n1u1w) 9976 | -6/Proximity Caves | System corruption reached 30% 10097 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10103 | -6/Proximity Caves | Core integrity fell below 20% 10132 | -6/Proximity Caves | Spotter reported a threat 10151 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 10100_ VTOL Module fries itself beyond repair. 10100_ Hvy. Laser fries itself beyond repair. 10106_ System corrupted: Component data lost. 10112_ Proton Cannon destroyed. 10126_ G-50 Soldier destroyed. 10128_ System corrupted: Heat flow error (+266). 10130_ Acquired 49 matter. 10130_ N-01 Spotter is scanning... 10132_ N-01 Spotter sends a signal. 10132_ ALERT: Unidentified potential threat approaching Complex 0b10. 10136_ Power Maul follow-up attack on Y-54 Guardian. 10137_ Lgt. Angular Momentum Engine fries itself beyond repair. 10140_ Power Maul follow-up attack on Y-54 Guardian. 10143_ System corrupted: Flexi-carbon Leg fused. 10146_ Lgt. Nuclear Core destroyed. 10146_ Critical hit (Burn: +37). 10147_ Y-54 Guardian suffers critical hit (Smash). 10147_ Destroyed Lgt. Treads. 10147_ Y-54 Guardian system corrupted by crushing effect. 10148_ Y-54 Guardian system terminally corrupted. Map ----- +----------------------------------------------------+ | #????????????????????????????????? | | # ######### ########?????????????????????????? | | # " # #?????????????????????????? | | #" [ ###### #?????????????????????????? | | # "" #????# #?????????????????????????? | | #" #????# #?????????????????????????? | | #" # #????# #?????????????????????????? | | ??+ # #????# #?????????????????????????? | | ?? # #????# #?????????????????????????? | | "T" + #????# #?????????????????????????? | | # ?#"" ""# #????# #?????????????????????????? | | #????#### ### #????# #?????????????????????????? | | ???????? ?? #????# #?????????????????????????? | | ??????? ?? #????# #???####??????????????????? | | ?????? ##?? ##???## #### #??????????????????? | | ???????#####? ?????# #??????????????????? | | ?????????# ###### #??????????????????? | | ???????# ##??????????????????? | | ?????? #####???????????????????? | | ?????? ####### %##??????????????????????? | | ??????? ?????????# #??????????????????????? | | ?????????????????????#[ #??????????????????????? | | ?????????????????????## ##?????????????????????? | | ??????????????????????# ###???????????????????? | | ??????????????????????# g ##??#???????????????? | | ?????????????????????## @ ## ##??????????????? | | ??????????????# ### [% ##?????????????? | | ???????????# n ### ???????? | | ???????? == ## ??????? | | ???????? !! %####### ??????? | | ????????? ! %???????# ??????? | | ????????? ##]%???????? ### ???????? | | ??????????????# ????????# ##??? ???????? | | ?????????????# ?????????## #?????? ????????? | | ???????????? ???????????# ??????????????????? | | ???????????? ????????????# ?????????????????? | | ?????????????????????????# #????????????????? | | ?????????????????????????# #????????????????? | | ?????????????????????????## ##????????????????? | | ??????????????????????????? #?????????????????? | | ??????????????????????????? ?????????????????? | | ??????????????????????????? #?????????????????? | | ??????????????????????????? #?????????????????? | | ??????????????????????????? ??????????????????? | | ??????????????????????????? ????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 25 Energy Capacity 445 Matter Stores 475 Matter Capacity 500 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Melee Accuracy 8 Recoil Reduction 4 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Imp. Ion Engine | -9/Materials | Scanalyzed Heat Sink | -9/Materials | Scanalyzed Imp. Force Field | -7/Data Miner | Free Imp. Phase Shifter | -7/Data Miner | Free Imp. Transmission Jammer | -7/Data Miner | Free Disruptor Cannon | -7/Data Miner | Free Lance | -7/Data Miner | Free Imp. Component Analysis Suite | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Com. Ion Cannon | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Multireflex Exoskeleton | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Combat Drone Bay | -7/Data Miner | Free Robot Schematics ------------------ E-15 Imp | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free Fabricated ------------ Imp. Ion Engine | x2 | -7/Factory Repaired ---------- Hvy. Ion Engine | 36% | -8/Materials Studied --------- Imp. Treads | -9/Materials | Hacked Adv. Treads | -8/Materials | Hacked Rnf. Ion Engine | -8/Materials | Hacked Hvy. Assault Rifle | -8/Materials | Hacked Assault Rifle | -8/Materials | Hacked Titanium Leg | -7/Factory | Hacked Mic. Nuclear Core | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Ambidextrous Challenges ------------ None Game ------ Seed GunFocalSheargun Manual? 0 Play Time 01:38:20 Cumulative 76.6 hours Start 2026.11.06 @ 20:41:59 End 2026.11.06 @ 23:38:28 Sessions 16 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 94 Rogue 94 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 45 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 23% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 194a4909-aff2-44ac-bbca-0fbca03fc7e8