Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.17 @ 00:19:46 Player: TheSkyeDoctor Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (50) 250 Value Destroyed (1425) 1425 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (535) 535 TOTAL SCORE: 6490 Bonus ------- Follower Combat Kills 35 Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 102/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Advanced Visual Processing Unit Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Field Recycling Unit (0) Improved Datajack Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Surge Thruster Surge Thruster Surge Thruster Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Improved Trap Scanner Advanced Visual Processing Unit Improved Sensor Array Signal Interpreter Recoil Stabilizer > --- WEAPON ----------- Longsword +1 > --- INVENTORY -------- Flight Unit Nuclear Pulse Thruster Energy Filter Improved Particle Charger Field Recycling Unit Improved Light Cannon Long-range Missile Launcher Improved Datajack [Rating: 55] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Propulsion Flight Unit Treads Light Treads Flight Unit Flight Unit Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Assault Rifle Energy Gun Heavy Laser Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Long-range Missile Launcher Slashing Weapon Longsword +1 Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Gar Slots Evolved 8 | . . 2 . . . 2 2 2 . Power . | . . . . . . . . . . Propulsion 3 | . . 2 . . . . 1 . . Utility 5 | . . . . . . 2 1 2 . Weapon . | . . . . . . . . . . Parts Attached 55 | 7 . 4 7 . 5 13 2 13 4 Power 6 | 1 . . . . 1 2 . 2 . Engine 4 | 1 . . . . 1 1 . 1 . Core 2 | . . . . . . 1 . 1 . Reactor . | . . . . . . . . . . Propulsion 25 | 2 . 4 4 . 3 6 1 3 2 Treads 2 | 2 . . . . . . . . . Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 23 | . . 4 4 . 3 6 1 3 2 Utility 14 | 2 . . 1 . . 3 1 7 . Device 8 | 1 . . . . . 1 1 5 . Storage 1 | 1 . . . . . . . . . Processor 2 | . . . . . . 1 . 1 . Hackware 2 | . . . . . . 1 . 1 . Protection 1 | . . . 1 . . . . . . Artifact . | . . . . . . . . . . Weapon 10 | 2 . . 2 . 1 2 . 1 2 Energy Gun 1 | . . . . . . . . . 1 Energy Cannon . | . . . . . . . . . . Ballistic Gun 4 | 2 . . 2 . . . . . . Ballistic Cannon 2 | . . . . . . 2 . . . Launcher 1 | . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 . Unidentified Prototypes 1 | . . . . . . . . 1 . Parts Lost 35 | . . . 3 . 3 7 . 4 18 Power 4 | . . . . . 1 2 . . 1 Propulsion 17 | . . . 1 . 2 5 . 2 7 Utility 9 | . . . 1 . . . . 1 7 Weapon 5 | . . . 1 . . . . 1 3 Highest Loss Streak 10 | . . . 1 . 2 5 . 4 10 To Critical Strikes . | . . . . . . . . . . Average Backups 6 | 1 4 7 7 7 7 7 2 5 6 Power . | . 1 1 1 1 . 1 . . . Propulsion 1 | . 1 2 3 4 4 2 . . 1 Utility 1 | . 1 2 2 2 2 2 1 1 3 Weapon 1 | . 1 1 . . 1 1 1 2 . Tool/Special . | . . . . . . . . . . Unused Backups 9 | 2 1 . . 1 . 2 . 2 1 Power 1 | . . . . . . . . 1 . Propulsion 3 | 2 . . . . . 1 . . . Utility 1 | . . . . . . . . . 1 Weapon 3 | . 1 . . . . 1 . 1 . Tool/Special 1 | . . . . 1 . . . . . Average Slot Usage (%) 89 | . 100 80 97 100 85 89 98 92 71 Engine 6 | . 14 11 11 11 9 4 7 2 . Core 1 | . . . . . . 4 . 3 2 Treads 4 | . 28 19 . . . . . . . Flight 28 | . . 6 43 44 42 35 38 32 22 Device 11 | . 14 11 7 . . . 14 20 16 Storage 8 | . 14 11 11 11 11 9 7 6 4 Processor 5 | . . . . . . 4 7 12 13 Hackware 2 | . . . . . . 8 7 4 5 Protection 2 | . . . 2 11 11 7 . . . Ballistic Gun 9 | . 28 22 21 22 1 . . . . Ballistic Cannon 1 | . . . . . . 6 6 1 2 Slashing Weapon 3 | . . . . . 10 9 7 5 . Peak Build Rating 55 | 7 7 11 11 12 18 29 36 55 54 Average Rating 23 | 3 7 8 10 11 16 24 35 42 37 On Entrance 17 | . 7 7 11 11 11 17 29 36 50 Avg Prop Armor Cover (%) 8 | . . . . . . . . . 8 Naked Turns . | . . . . . . . . . . Heaviest Build 27 | 15 15 15 15 15 17 20 19 24 27 Greatest Support 40 | 40 40 40 20 20 20 20 22 27 27 Greatest Overweight (x) 4 | . . . . . . . . 2 4 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 8 8 7 Most Carried 8 | 3 7 8 8 8 8 8 4 8 8 Average Carried 6 | 1 4 7 7 7 7 7 2 5 6 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 5 Final Carried 8 | 1 7 7 7 8 8 5 2 7 2 Class Distribution -------------------- 28% | Mutant 28% | Scavenger-Sprinter 22% | Scavenger-Scout 11% | Sprinter 8% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Sprinter | -9/Mines Scavenger-Sprinter | -9/Exiles Sprinter | -8/Mines Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Scout | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Gar Matter Collected 977 | 188 154 96 161 . 157 98 . 68 55 Remotely . | . . . . . . . . . . Salvage Created 1538 | 92 152 144 264 . 433 215 . 68 170 Parts 94 | 6 13 6 16 . 29 16 . 2 6 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Gar Combat Hostiles Destroyed 45 | . 5 3 11 . 11 7 . 1 7 Melee 17 | . . . . . 11 5 . 1 . Guns 20 | . 5 3 11 . . . . . 1 Cannons 6 | . . . . . . 2 . . 4 AOE 2 | . . . . . . . . . 2 Classes Destroyed 10 | 2 3 1 . . 2 2 . . . Tunneler 1 | 1 . . . . . . . . . Recycler 1 | 1 . . . . . . . . . Operator 2 | . . . . . . 1 . 1 . Watcher 1 | . 1 . . . . . . . . Swarmer 19 | . 3 . 8 . 3 2 . . 3 Cutter 2 | . . . . . . 2 . . . Grunt 18 | . 2 2 3 . 5 2 . . 4 Brawler 2 | . . . . . 2 . . . . Sentry 2 | . . 1 . . . 1 . . . Hunter 2 | . . . . . 1 . . 1 . Best Kill Streak 8 | 2 4 2 4 . 7 8 . 1 3 Combat Bots Only 7 | . 3 2 4 . 7 4 . 1 3 Max Kills in Single Turn 2 | 1 1 1 2 . 1 1 . 1 2 Gunslinging 1 | . . . 1 . . . . . . Exploded 2 | . . . . . . . . . 2 Melee 1 | . . . . . 1 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Gar Hostile Shots Fired 361 | . 33 14 48 . 22 43 . 32 169 Missed 126 | . 6 7 12 . 10 13 . 16 62 Hits 235 | . 27 7 36 . 12 30 . 16 107 Melee 7 | . . . . . 2 5 . . . Projectile 228 | . 27 7 36 . 10 25 . 16 107 Critical Strikes 8 | . 2 . . . . 4 . . 2 Damage Taken 3400 | . 264 92 377 . 195 394 . 291 1787 Core 1114 | . 33 13 95 . 26 93 . 12 842 Absorbed by Shields 36 | . . . . . . . . . 36 Core Remaining (%) 87 | 100 86 . . . 66 83 100 . . Volleys Fired 104 | 3 18 11 27 . . 12 . 1 32 Largest 2 | 2 2 2 2 . . 1 . 1 1 Hottest 69 | 40 40 40 40 . . 33 . 33 69 Shots Fired 162 | 6 36 22 53 . . 12 . 1 32 Gun 125 | 6 36 22 53 . . . . . 8 Cannon 34 | . . . . . . 12 . 1 21 Launcher 3 | . . . . . . . . . 3 Special . | . . . . . . . . . . Kinetic 151 | 6 36 22 53 . . 12 . 1 21 Thermal 8 | . . . . . . . . . 8 Explosive 3 | . . . . . . . . . 3 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 16 | 2 4 5 9 . . 2 . 3 16 Robot Miss Streak 10 | 1 10 3 4 . . 5 . . 2 Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . 2 . 3 . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . Shots Hit Robots 126 | 4 17 10 31 . 22 15 . 6 21 Core Hits 75 | 3 10 8 15 . 12 9 . 2 16 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 4 | . . . . . 3 1 . . . Blast 1 | . . . . . . 1 . . . Sever 3 | . . . . . 3 . . . . Melee Attacks 42 | . . . . . 22 14 . 6 . Impact . | . . . . . . . . . . Slashing 39 | . . . . . 22 14 . 3 . Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3488 | 47 236 177 339 . 1003 640 . 184 862 Guns 878 | 47 236 177 339 . . . . . 79 Cannons 431 | . . . . . . 109 . 21 301 Explosions 462 | . . . . . . . . . 462 Melee 1697 | . . . . . 1003 531 . 163 . Ramming 20 | . . . . . . . . . 20 Kinetic 1230 | 47 236 177 339 . . 109 . 21 301 Thermal 79 | . . . . . . . . . 79 Explosive 462 | . . . . . . . . . 462 Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing 1697 | . . . . . 1003 531 . 163 . Piercing . | . . . . . . . . . . Highest Corruption 6 | . . 5 5 5 6 . . . . Average Corruption 4 | . . 4 5 5 5 . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 22 | . . 3 9 6 4 . . . . Message Errors 6 | . . 1 3 1 1 . . . . Matter Fused 8 | . . 1 4 2 1 . . . . Heat Flow Errors 1 | . . . 1 . . . . . . Energy Discharges 3 | . . 1 1 1 . . . . . Parts Rejected 1 | . . . . . 1 . . . . Data Loss (minor) 3 | . . . . 2 1 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 114 | . . . . . . 94 . 20 . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 114 | . . . . . . 94 . 20 . Knockbacks 3 | . . . . . . . . . 3 Impact . | . . . . . . . . . . Kinetic 1 | . . . . . . . . . 1 Secondary 2 | . . . . . . . . . 2 Self-Inflicted Damage 8 | . . . . . . . . . 8 Shots . | . . . . . . . . . . Rammed 17 | . . . . . . . . . 17 Targets Rammed 17 | . . . . . . . . . 17 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 31 | . 20 5 31 . 5 23 . . 12 Average Temperature 9 | . 8 4 9 . 5 10 . . 5 Received Heat Transfer 853 | . 66 54 123 . 45 135 . . 430 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 148 | . . . . . . . . . 148 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Gar Maximum Alert Level 1 | . . . 1 . . . . . 1 Low Security (%) 96 | 100 100 100 80 . 100 100 100 100 90 Level 1 3 | . . . 19 . . . . . 9 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 221 | 10 87 60 214 . 187 140 8 45 221 Initial 72 | . . 19 12 . . 72 7 . 10 Average 54 | . 40 21 154 . 73 62 2 3 117 Influence Increases 1457 | 10 127 82 322 . 307 234 1 108 266 Destroy 0b10 Robot/C 920 | . 100 60 220 . 240 140 . 20 140 Destroy 0b10 Robot/NC 25 | 10 5 . . . . 5 . 5 . Destroy Leader 152 | . 22 20 30 . 40 20 . 10 10 Allied During Kill 24 | . . . 12 . 12 . . . . Successful Hack 39 | . . 2 . . . 8 1 28 . Destroy Structure 57 | . . . . . . 1 . . 56 Partial Spotted 45 | . . . . . . . . 45 . Lose Combat Pursuer 195 | . . . 60 . 15 60 . . 60 Influence Decreases 1361 | 10 80 97 170 184 120 405 17 93 185 Entered New Map 361 | . . 28 20 184 . 115 9 . 5 Time Decay 490 | 10 80 69 120 . 60 90 8 53 . Lost Part 340 | . . . 30 . 20 70 . 40 180 Lost Ally 40 | . . . . . 40 . . . . Purge Threat 130 | . . . . . . 130 . . . Squads Dispatched 6 | . 2 1 . . . 2 . 1 . Investigation . | . . . . . . . . . . Extermination 1 | . . . . . . . . 1 . Reinforcement 5 | . 2 1 . . . 2 . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Gar Distress Signals 2 | . 1 . . . . 1 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 85 | . 9 5 13 . 16 17 1 6 18 Peak Tracking Total 8 | . 5 3 4 . 4 7 2 3 8 Tactical Retreats 8 | . . . 2 . 1 3 . . 2 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Gar Traps Triggered 6 | . . 3 . . . . . 2 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Gar Machines Disabled . | . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Gar Machines Accessed 14 | . 1 1 . 1 . 5 1 4 1 Terminals 9 | . 1 . . . . 5 . 2 1 Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . 1 . . . . 1 . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 30 | . 3 2 . 1 . 11 3 9 1 Successful 13 | . . 2 . 1 . 4 3 3 . Failed 17 | . 3 . . . . 7 . 6 1 Catastrophic 5 | . 3 . . . . 1 . . 1 Database Lockouts . | . . . . . . . . . . Manual 17 | . 3 . . 1 . 9 . 3 1 Terminals 20 | . 3 . . . . 11 . 5 1 Fabricators . | . . . . . . . . . . Repair Stations 3 | . . . . . . . . 3 . Recycling Units . | . . . . . . . . . . Scanalyzers 5 | . . 2 . . . . 3 . . Garrison Access 1 | . . . . . . . . 1 . Terminal Hacks 6 | . . . . 1 . 4 . 1 . Level Access Points 1 | . . . . . . 1 . . . Branch Access Points 1 | . . . . . . . . 1 . Unreport Threat 1 | . . . . . . 1 . . . Locate Traps 1 | . . . . . . 1 . . . Zone Layout 1 | . . . . . . 1 . . . Proto ID Catalog 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . 1 . Scan Component 1 | . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 5 | . . 2 . . . . 3 . . Retrieve Study 5 | . . 2 . . . . 3 . . Garrison Access Hacks 1 | . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . . . . 1 . 1 . Used 1 | . . . . . . 1 . . . Hacking Detections 10 | . 1 . . . . 5 . 3 1 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 5 | . . 2 . . . . 3 . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 . Non-combat . | . . . . . . . . . . Combat 1 | . . . . . . . . 1 . Robot Hacks Applied 1 | . . . . . . . . 1 . parse_system 1 | . . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Gar Total Allies 3 | . . . 3 . . . . . . Largest Group 3 | . . . 3 3 3 . . . . Highest-Rated Group 40 | . . . 40 40 40 . . . . Highest-Rated Ally 16 | . . . 16 16 16 . . . . Total Orders . | . . . . . . . . . . Ally Attacks 21 | . . . . . 21 . . . . Total Damage 225 | . . . . . 225 . . . . Kills 1 | . . . . . 1 . . . . Allies Corrupted 1 | . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Gar Active Infowar (turns) 1479 | 1 201 214 168 . . 21 70 544 260 Optics 797 | . . . . . . . . 537 260 Sensors 74 | . . . . . . . . 62 12 Traps 764 | . . . . . . 21 70 544 129 Seismic 584 | 1 201 214 168 . . . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Gar Turns Passed 2097 | 94 201 214 248 151 133 182 70 544 260 Spaces Moved 2444 | 48 88 157 451 260 263 306 97 509 265 Core 58 | 8 . . . . . . . . 50 Treads 226 | 40 88 98 . . . . . . . Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 2160 | . . 59 451 260 263 306 97 509 215 Fastest Speed 23 | 50 160 29 29 29 29 28 25 23 25 Average Speed 41 | 141 160 110 29 29 29 28 25 25 37 Slowest Speed 250 | 160 160 160 29 29 32 34 25 197 250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 6 | . . 1 1 . . 2 . 1 1 Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 34 | 4 21 24 78 61 65 28 4 16 40 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 5 | . . . 1 . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . Scrap Searched 2 | . . . 1 . 1 . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 47 | . . . . . . 1 . . 46 Melee . | . . . . . . . . . . Projectile 1 | . . . . . . 1 . . . AOE 46 | . . . . . . . . . 46 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Gar Total 3313 | 69 113 173 522 335 296 372 141 918 374 Wait 566 | . . . 28 73 4 17 42 362 40 Move 2420 | 47 87 154 448 259 262 301 96 507 259 Hop 6 | . . 1 1 . . 2 . 1 1 Pick Up 50 | 10 7 1 5 2 2 8 . 13 2 Fast Attach 9 | . . 1 . . 1 3 . 4 . Attach 44 | 7 . 3 3 . 2 9 3 9 8 Detach 9 | . . 2 . . . 1 . 4 2 Swap 13 | . . . 4 . 2 1 . 5 1 Drop 21 | 2 1 . 6 1 1 4 . 6 . Fire 104 | 3 18 11 27 . . 12 . 1 32 Melee 42 | . . . . . 22 14 . 6 . Ram 17 | . . . . . . . . . 17 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 12 | . . . . . . . . . 12 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 3 exits: Low x2 / Gar) -6/Garrison (discovered 1 exit: *Fac) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 95 | -11/Scrapyard | Entered Materials 272 | -10/Materials | Discovered new exit (range 15) 296 | -10/Materials | Entered another Materials area 296 | -9/Materials | Evolved 2 slots: Propulsion x2 308 | -9/Materials | Build established: Mutant 506 | -9/Materials | Discovered new exit (range 8) 510 | -9/Materials | Entered Mines 520 | -9/Mines | Identified exit to Exiles 528 | -9/Mines | Met a Derelict bent on vengeance 605 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 606 | -9/Mines | Identified exit to Materials 738 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 758 | -9/Mines | Entered Exiles 758 | -9/Exiles | Accompanied by 3 allies 766 | -9/Exiles | Met 8R-AWN 793 | -9/Exiles | Met EX-HEX 802 | -9/Exiles | Met EX-BIN 806 | -9/Exiles | Aligned with FarCom system 806 | -9/Exiles | Given EX-Vault access code 813 | -9/Exiles | Opened EX-Vault 815 | -9/Exiles | Found Field Lobotomy Kit 822 | -9/Exiles | Warned to stay clear of 0b10 Research branches 827 | -9/Exiles | Exiles lab attacked by MAIN.C 830 | -9/Exiles | Found Longsword +1 856 | -9/Exiles | Discovered new exit (range 10) 868 | -9/Exiles | Build established: Scavenger-Sprinter 909 | -9/Exiles | Left Exiles lab with Longsword +1 909 | -9/Exiles | Entered Mines 909 | -8/Mines | Accompanied by 3 allies 974 | -8/Mines | Lost 3 allies 1040 | -8/Mines | Discovered exit to Materials (range 7) 1042 | -8/Mines | Entered Materials 1042 | -8/Materials | Evolved 2 slots: Utility x2 1052 | -8/Materials | Destroyed 7 combat bots 1073 | -8/Materials | Identified exit to Factory 1224 | -8/Materials | Entered Factory 1224 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1250 | -7/Factory | Lost 5 parts (1p4n) 1291 | -7/Factory | Discovered new exit (range 9) 1293 | -7/Factory | Identified exit to Factory 1294 | -7/Factory | Entered another Factory area 1294 | -6/Factory | Evolved 2 slots: Utility x2 1308 | -6/Factory | Identified exit to Lower Caves 1596 | -6/Factory | Build established: Scavenger-Scout 1838 | -6/Factory | Identified exit to Garrison 1838 | -6/Factory | Entered Garrison 1845 | -6/Garrison | Lost 4 parts (2n1u1w) 1912 | -6/Garrison | Triggered checkpoint 1914 | -6/Garrison | Triggered checkpoint 2035 | -6/Garrison | Lost 8 parts (1p3n1u3w) 2054 | -6/Garrison | Core integrity fell below 50% 2064 | -6/Garrison | Discovered new exit (range 16) 2069 | -6/Garrison | Identified exit to Factory 2070 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2080 | -6/Garrison | Triggered checkpoint 2089 | -6/Garrison | Core integrity fell below 20% 2098 | -6/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- Slammed into G-50 Soldier. Destabilizing: Core damaged (-34). Slammed into G-50 Soldier. Garrison Door activated. Slammed into G-50 Soldier. Sml. Storage Unit destroyed. Cld. Cesium-ion Thruster destroyed. Imp. Heat Sink destroyed. Hacking Suite destroyed. Cld. Cesium-ion Thruster destroyed. EXIT=FOUND EXIT=IDENTIFIED: FACTORY Nuclear Pulse Thruster destroyed. Imp. Sensor Array destroyed. Attempting to access garrison exit controls... Remote lockdown engaged. VTOL Module+ destroyed. Beams of light sweep through the air. An alarm sounds. Imp. Trap Scanner destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###??#######?????????????????????????????????????? | | #??#"""""#?????????????????????????????????????? | | ##### ##?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????#???????????????????????? | | #########+ #?????????????"???????????????????????? | | ????### # ####?????????? ???????????????????????? | | ????# #?????????? ???????????????????????? | | ##### ## ## ####??????? ##?????????????????????? | | ^^ ##?????# ?????????????????????? | | ^ T#?????# ?????????????????????? | | ^^ ##?????# #?????????????????????? | | ##### #### # #??????# #?????????????????????? | | ????# # #??????# #?????????????????????? | | ????## # #??????# #?????????????????????? | | ?????# #??????# #?????????????????????? | | ########## ### ######## #??????????????s??????? | | #?# s ## ## #?????????????????????? | | ########## #?# ## ## ##????????????????????? | | ?????????# ### !ss @ #????????????????????? | | ?????????# + ssss #????????????????????? | | ?????????##### #????????????????????? | | ?????????????# ## ## #????????????????????? | | ?????????????# ## ## #????????????????????? | | ???????????? "x???????????????????? | | ???????????# "????????????????????? | | ???????????# "????????????????????? | | ???????????# "????????????????????? | | ???????????### ## ## #????????????????????? | | ?????????????# ## ## ######???????????????? | | ?????????????# ?????????????? | | ?????????????# ?????????????? | | ?????????????# #####????????????????? | | ?????????????# ## ######????????????????????? | | ?????????????# ## #?????????????????????????? | | ?????????##### #######?????????????????????????? | | ?????????# " #???????????????????????????????? | | ?????????# ### #???????????????????????????????? | | ?????????# #?# #???????????????????????????????? | | ?????????# #?#% #???????????????????????????????? | | ##########"###^^^#???????????????????????????????? | | [ * % % #???????????????????????????????? | | =[ #???????????????????????????????? | | #???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 65 Recoil Reduction 4 Energy Filtering 30 Particle Charging 20 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Flight Unit | -9/Materials | Hacked VTOL Module | -9/Materials | Hacked Surge Thruster | -7/Factory | Hacked Imp. Light Cannon | -7/Factory | Hacked Missile Launcher | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardenedMappingMeganuke Manual? 0 Play Time 00:41:42 Cumulative 27.8 hours Start 2026.02.16 @ 23:40:50 End 2026.02.17 @ 00:19:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 66 Rogue 66 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 29 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c5ea9e49-f067-443a-8521-17827b4ca580