Cogmind - Beta 9.5 *** ADVENTURER MODE // 2020.04.02 @ 12:08:26 Player: Plarzay Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (54) 270 Value Destroyed (1534) 1534 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (69) 69 TOTAL SCORE: 3373 Bonus ------- High Alert Combat Kills 69 Cogmind --------- Core Integrity 0/400 Matter 289/300 Energy 14/100 System Corruption 0% Temperature Cool (12) Movement Core (900) Ox17 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Large Storage Unit High-capacity Storage Unit Improved Signal Interpreter Tactical Coordination Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (18) --- Heat Sink Large Battery (300) Integration Mediator Phasing AFG Storm Laser Mining Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Improved Signal Interpreter Tactical Coordination Suite > --- WEAPON ----------- Heavy Battle Rifle Slug Cannon > --- INVENTORY -------- Deuterium Engine Heat Sink Large Battery Integration Mediator Phasing AFG Beam Rifle Storm Laser Beam Cannon Heavy Assault Rifle EMP Blaster EMP Blaster Rocket Launcher Mining Laser [Rating: 27] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Utility High-capacity Storage Unit Device Tactical Coordination Suite Storage High-capacity Storage Unit Processor Improved Signal Interpreter Weapon EMP Blaster Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Slug Cannon Launcher EMP Blaster Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 52 | 8 8 18 1 2 15 Power 5 | 1 1 2 . . 1 Engine 3 | 1 . 1 . . 1 Core 2 | . 1 1 . . . Reactor . | . . . . . . Propulsion 12 | 2 2 6 . . 2 Treads 8 | 2 . 4 . . 2 Leg 2 | . 2 . . . . Wheel . | . . . . . . Hover 2 | . . 2 . . . Flight . | . . . . . . Utility 10 | 2 2 3 1 2 . Device 2 | . . 1 . 1 . Storage 5 | 2 2 . . 1 . Processor 3 | . . 2 1 . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 25 | 3 3 7 . . 12 Energy Gun 7 | 2 1 1 . . 3 Energy Cannon 3 | . 1 1 . . 1 Ballistic Gun 6 | 1 1 1 . . 3 Ballistic Cannon 1 | . . . . . 1 Launcher 8 | . . 4 . . 4 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 17 | . 2 1 . . 14 Power 2 | . . . . . 2 Propulsion 5 | . . 1 . . 4 Utility . | . . . . . . Weapon 10 | . 2 . . . 8 Highest Loss Streak 6 | . 1 1 . . 6 Average Slot Usage (%) 98 | . 98 99 100 100 92 Engine 3 | . 8 6 . . 2 Core 7 | . 5 4 11 11 7 Treads 17 | . 8 16 22 22 17 Leg 3 | . 19 2 . . . Device 8 | . . 9 11 9 11 Storage 22 | . 28 22 22 21 22 Processor 10 | . . 12 11 13 11 Energy Gun 1 | . 7 . . . 3 Energy Cannon 1 | . 5 3 . . . Ballistic Gun 5 | . 13 4 . . 12 Launcher 13 | . . 13 22 22 3 Naked Turns . | . . . . . . Heaviest Build 69 | 16 44 54 50 66 69 Greatest Support 40 | 40 40 40 40 40 40 Greatest Overweight (x) 17 | . 2 3 1 1 17 Average Overweight (x) 1 | . . 1 1 1 1 Largest Inventory Capacity 18 | 8 14 12 12 18 18 Average Capacity 14 | 5 8 12 12 17 18 Most Carried 18 | 5 8 12 12 18 18 Average Carried 12 | 2 6 11 12 17 14 Final Capacity 18 | 8 12 12 12 18 18 Final Carried 18 | 4 7 12 12 18 9 Class Distribution -------------------- 97% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 1131 | 264 88 386 . . 393 Remotely . | . . . . . . Salvage Created 1799 | 67 307 988 . . 437 Parts 109 | 1 16 81 . . 11 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 11 | . . . . . 11 Prevented 3 | . . . . . 3 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 40 | . 5 25 . . 10 Guns 10 | . 5 1 . . 4 Cannons 4 | . . 1 . . 3 AOE 26 | . . 23 . . 3 Classes Destroyed 10 | 1 3 5 . . 1 Worker 3 | . 1 2 . . . Builder 1 | . . 1 . . . Recycler 2 | 1 1 . . . . Mechanic 1 | . . 1 . . . Watcher 7 | . 2 5 . . . Swarmer 12 | . . 11 . . 1 Grunt 18 | . 5 8 . . 5 Brawler 3 | . . 2 . . 1 Duelist 2 | . . . . . 2 Sentry 5 | . . 4 . . 1 Best Kill Streak 18 | 1 4 18 . . 4 Combat Bots Only 15 | . 2 15 . . 4 Max Kills in Single Turn 4 | 1 2 4 . . 2 Gunslinging . | . . . . . . Exploded 4 | . . 4 . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 2565 | . 451 477 . . 1637 Core 439 | . 38 71 . . 330 Absorbed by Shields . | . . . . . . Core Remaining (%) 92 | 100 84 . . . . Volleys Fired 115 | 7 33 35 . . 40 Largest 2 | 2 2 2 . . 2 Hottest 89 | 60 70 80 . . 89 Shots Fired 206 | 10 59 70 . . 67 Gun 119 | 10 59 13 . . 37 Cannon 29 | . . 9 . . 20 Launcher 58 | . . 48 . . 10 Special . | . . . . . . Kinetic 92 | 3 33 11 . . 45 Thermal 38 | . 15 11 . . 12 Explosive 14 | . . 6 . . 8 Electromagnetic 62 | 7 11 42 . . 2 Robot Hit Streak 30 | 9 28 16 . . 30 Robot Miss Streak 4 | . 2 2 . . 4 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 148 | 9 45 42 . . 52 Core Hits 99 | 2 20 46 . . 31 Critical Hits 3 | . . . . . 3 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4290 | 105 780 1842 . . 1563 Guns 1287 | 105 506 94 . . 582 Cannons 516 | . . 123 . . 393 Explosions 2487 | . 274 1625 . . 588 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1086 | 16 214 65 . . 791 Thermal 1043 | . 448 411 . . 184 Explosive 667 | . . 219 . . 448 Electromagnetic 1494 | 89 118 1147 . . 140 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 118 | . 89 27 . . 2 Projectiles 2 | . . . . . 2 Explosions 116 | . 89 27 . . . Melee . | . . . . . . Knockbacks 2 | . . . . . 2 Impact . | . . . . . . Kinetic 2 | . . . . . 2 Secondary . | . . . . . . Self-Inflicted Damage 215 | . 104 81 . . 30 Shots 15 | . 2 8 . . 5 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 333 | 20 221 172 . . 333 Average Temperature 86 | 15 77 44 . . 122 Received Heat Transfer 996 | . 264 180 . . 552 Effects 2 | . . . . . 2 Energy Bleed 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 7 | . 1 6 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 1845 | . 768 633 . . 444 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 12 | . 1 11 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 684 | 5 178 684 159 . . Average Influence 232 | 1 108 330 159 . . Maximum Alert Level 2 | . . 2 . . . Low Security (%) 68 | 100 100 45 100 . . Level 1 7 | . . 13 . . . Level 2 23 | . . 41 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . . 3 . . 1 Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 2 | . . 2 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 4 | . 2 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 58 | . 8 35 . . 15 Peak Tracking Total 11 | . 2 6 . . 11 Tactical Retreats 5 | . 1 1 . . 3 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 6 | . . 6 . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 3 | . . . . . 3 Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 7 | . 3 4 . . . Max in Single Turn 2 | . 2 1 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 9 | . 5 4 . . . Terminals 5 | . 3 2 . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 2 | . 1 1 . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 27 | . 14 13 . . . Successful 17 | . 8 9 . . . Failed 10 | . 6 4 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 17 | . 9 8 . . . Fabricators . | . . . . . . Repair Stations 3 | . 3 . . . . Recycling Units 4 | . 2 2 . . . Scanalyzers 3 | . . 3 . . . Garrison Access . | . . . . . . Terminal Hacks 9 | . 5 4 . . . Branch Access Points 1 | . . 1 . . . Emergency Access Points 2 | . 2 . . . . Alert Level 2 | . 2 . . . . Reprogram Traps 1 | . . 1 . . . Maintenance Status 1 | . . 1 . . . Zone Layout 2 | . 1 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks 3 | . 1 2 . . . Report Inventory 2 | . 1 1 . . . Retrieve Components 1 | . . 1 . . . Scanalyzer 3 | . . 3 . . . Insert Component 2 | . . 2 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 4 4 . . . Full Trace Events 5 | . 2 3 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 13 | . 13 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 2 | . . 2 . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . . 3 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 2841 | 118 342 809 135 966 471 Spaces Moved 1367 | 55 170 357 75 532 178 Core 6 | 5 . . . . 1 Treads 1145 | 50 37 274 75 532 177 Legs 188 | . 133 55 . . . Wheels . | . . . . . . Hover 28 | . . 28 . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 180 180 180 180 Average Speed 176 | 150 141 184 180 180 192 Slowest Speed 900 | 160 180 236 180 180 900 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 37 | 4 43 45 35 69 30 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 135 | . 24 54 . . 57 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 134 | . 24 54 . . 56 Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 1602 | 83 218 439 75 541 246 Wait 5 | . . . . . 5 Move 1362 | 54 169 356 74 531 178 Hop . | . . . . . . Pick Up 48 | 12 7 19 . 6 4 Fast Attach . | . . . . . . Attach 23 | 8 3 3 . . 9 Detach 1 | 1 . . . . . Swap 29 | . 5 15 1 2 6 Drop 19 | 1 1 11 . 2 4 Fire 115 | 7 33 35 . . 40 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 119 | -11/Scrapyard | Entered Materials 234 | -10/Materials | Discovered new exit (range 13) 279 | -10/Materials | Discovered new exit (range 15) 307 | -10/Materials | Build established: Mutant 363 | -10/Materials | Repaired Lgt. Assault Rifle 461 | -10/Materials | Entered another Materials area 461 | -9/Materials | Evolved 2 slots: Utility x2 966 | -9/Materials | Destroyed 15 combat bots 1188 | -9/Materials | Identified exit to Mines 1270 | -9/Materials | Entered Mines 1370 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1405 | -9/Mines | Identified exit to Zion 1405 | -9/Mines | Entered Zion 1440 | -7/Zion | Found Prototype Energy Gun 1783 | -7/Zion | Learned location of 2 exits from Factory 1832 | -7/Zion | Found Prototype Device 2015 | -7/Zion | Learned Factory security intel 2186 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2344 | -7/Zion | Discovered new exit (range 16) 2369 | -7/Zion | Identified exit to Proximity Caves 2371 | -7/Zion | Entered Proximity Caves 2397 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2693 | -6/Proximity Caves | Core integrity fell below 50% 2760 | -6/Proximity Caves | Lost 6 parts (1p1n4w) 2809 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2836 | -6/Proximity Caves | Core integrity fell below 20% 2842 | -6/Proximity Caves | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 02734_ G-50 Soldier destroyed. 02737_ Acquired 44 matter. 02741_ Acquired 39 matter. 02743_ Acquired 35 matter. 02747_ The unstable cave ceiling collapses. 02748_ Acquired 10 matter. 02766_ The unstable cave ceiling collapses. 02809_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 02830_ Hvy. Laser destroyed. 02833_ C-30 ARC bursts open, deploying its payload. 02833_ H-66 Slayer unfolds itself. 02833_ Penetrated by Slug. 02833_ Deuterium Engine destroyed. 02833_ Slug penetrates Wall. 02836_ Beam Rifle destroyed. 02839_ Penetrated by Slug. 02839_ Rocket Launcher destroyed. 02839_ Lgt. Treads destroyed. 02841_ Penetrated by Slug. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ??????????????????????? | | ????????????????????? ??????????????????????? | | ?????????????????? ??????????????????????? | | ??????????????????? ??????????????????????? | | ??????????????????? ??????????????????????? | | ???????????????????# ??????????????????????? | | ?????????????????#?# ??????????????????????? | | ???????????????### # ??????????????????????? | | ?????????????### # ??????????????????????? | | ??#??????????? #??????????????????????? | | ????????????? Yh #??????????????????????? | | ???????????????# % #??????????????????????? | | ??????????????????? h #??????????????????????? | | ????????????????????? #??????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# #?????????????????????? | | ?????????????????#????# @ #?????????????????????? | | ????????????????## ???# ##????????????????????? | | ??????????? ????# #??# #????????????????????? | | ??????????? ???# ### #????????????????????? | | ???????????# ????# ##????????????????????? | | ???????????# #???## ####?????????????????????? | | ???????##### #????## ##????????????????????????? | | ????#### # #????## #?????????????????????????? | | ????? #????# ###???????????????????????? | | ????## #????# ##??????????????????????? | | ##### ##???## #??????????????????????? | | ? ##??## #??????????????????????? | | ?? #### #??????????????????????? | | ???## ### #??????????????????????? | | #### #??????????????????????? | | ##??????????????????????? | | ####???????????????????????? | | ## #??????????????????????????? | | %% #### #??????????????????????????? | | # # #??###??????????????????????????? | | # #???????????????????????????????? | | # ### # #???????????????????????????????? | | ###### #???????????????????????????????? | | ## #???# #???????????????????????????????? | | # #?# #???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 575 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Targeting Accuracy 10 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot First Step to Greatness One Hack Too Far Part-time Mechanic Robot Respite Tourist Uninvited Guest Challenges ------------ None Game ------ Seed UtilityUltimateGun Manual? 0 Play Time 01:09:29 Cumulative 12.1 hours Start 2020.04.02 @ 10:50:10 End 2020.04.02 @ 12:08:26 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 11 Rogue 10 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 12 Gallery% 22 Achievement% 2 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1201ee1b-ff59-425f-93b6-78f4294ba57e