Cogmind - Beta 9.5 *** ADVENTURER MODE // 2020.04.02 @ 12:08:26

Player: Plarzay

Result: Destroyed by Y-54 Guardian with Flak Gun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (54)      270
Value Destroyed (1534)     1534
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (69)                 69
              TOTAL SCORE: 3373

 Bonus
-------
High Alert Combat Kills    69

 Cogmind 
---------
Core Integrity             0/400
Matter                     289/300
Energy                     14/100
System Corruption          0%
Temperature                Cool (12)
Movement                   Core (900) Ox17
Location                   -6/Proximity Caves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (4) ------
          Large Storage Unit
  High-capacity Storage Unit
       Improved Signal Interpreter
                Tactical Coordination Suite
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (18) ---
                Heat Sink
          Large Battery (300)
                Integration Mediator
                Phasing AFG
                Storm Laser
                Mining Laser

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
          Large Storage Unit
  High-capacity Storage Unit
       Improved Signal Interpreter
                Tactical Coordination Suite
>               --- WEAPON -----------
          Heavy Battle Rifle
                Slug Cannon
>               --- INVENTORY --------
                Deuterium Engine
                Heat Sink
          Large Battery
                Integration Mediator
                Phasing AFG
                Beam Rifle
                Storm Laser
                Beam Cannon
          Heavy Assault Rifle
                EMP Blaster
                EMP Blaster
                Rocket Launcher
                Mining Laser
[Rating: 27]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Hover Unit
Utility                    High-capacity Storage Unit
  Device                   Tactical Coordination Suite
  Storage                  High-capacity Storage Unit
  Processor                Improved Signal Interpreter
Weapon                     EMP Blaster
  Energy Gun               Beam Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Slug Cannon
  Launcher                 EMP Blaster

 Build                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  2    | .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             52   | 8   8   18  1   2   15  
  Power                    5    | 1   1   2   .   .   1   
    Engine                 3    | 1   .   1   .   .   1   
    Core                   2    | .   1   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               12   | 2   2   6   .   .   2   
    Treads                 8    | 2   .   4   .   .   2   
    Leg                    2    | .   2   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  2    | .   .   2   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  10   | 2   2   3   1   2   .   
    Device                 2    | .   .   1   .   1   .   
    Storage                5    | 2   2   .   .   1   .   
    Processor              3    | .   .   2   1   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   25   | 3   3   7   .   .   12  
    Energy Gun             7    | 2   1   1   .   .   3   
    Energy Cannon          3    | .   1   1   .   .   1   
    Ballistic Gun          6    | 1   1   1   .   .   3   
    Ballistic Cannon       1    | .   .   .   .   .   1   
    Launcher               8    | .   .   4   .   .   4   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 17   | .   2   1   .   .   14  
  Power                    2    | .   .   .   .   .   2   
  Propulsion               5    | .   .   1   .   .   4   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   10   | .   2   .   .   .   8   
  Highest Loss Streak      6    | .   1   1   .   .   6   
Average Slot Usage (%)     98   | .   98  99  100 100 92  
  Engine                   3    | .   8   6   .   .   2   
  Core                     7    | .   5   4   11  11  7   
  Treads                   17   | .   8   16  22  22  17  
  Leg                      3    | .   19  2   .   .   .   
  Device                   8    | .   .   9   11  9   11  
  Storage                  22   | .   28  22  22  21  22  
  Processor                10   | .   .   12  11  13  11  
  Energy Gun               1    | .   7   .   .   .   3   
  Energy Cannon            1    | .   5   3   .   .   .   
  Ballistic Gun            5    | .   13  4   .   .   12  
  Launcher                 13   | .   .   13  22  22  3   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             69   | 16  44  54  50  66  69  
  Greatest Support         40   | 40  40  40  40  40  40  
  Greatest Overweight (x)  17   | .   2   3   1   1   17  
  Average Overweight (x)   1    | .   .   1   1   1   1   
Largest Inventory Capacity 18   | 8   14  12  12  18  18  
  Average Capacity         14   | 5   8   12  12  17  18  
  Most Carried             18   | 5   8   12  12  18  18  
  Average Carried          12   | 2   6   11  12  17  14  
  Final Capacity           18   | 8   12  12  12  18  18  
  Final Carried            18   | 4   7   12  12  18  9   

 Class Distribution 
--------------------
 97% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -7/Zion
 Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -9  -9  -7  -6  
-----------                Run  | Scr Mat Mat Min Zio Pro 
Matter Collected           1131 | 264 88  386 .   .   393 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1799 | 67  307 988 .   .   437 
  Parts                    109  | 1   16  81  .   .   11  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      11   | .   .   .   .   .   11  
  Prevented                3    | .   .   .   .   .   3   

 Kills                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Combat Hostiles Destroyed  40   | .   5   25  .   .   10  
  Guns                     10   | .   5   1   .   .   4   
  Cannons                  4    | .   .   1   .   .   3   
  AOE                      26   | .   .   23  .   .   3   
Classes Destroyed          10   | 1   3   5   .   .   1   
  Worker                   3    | .   1   2   .   .   .   
  Builder                  1    | .   .   1   .   .   .   
  Recycler                 2    | 1   1   .   .   .   .   
  Mechanic                 1    | .   .   1   .   .   .   
  Watcher                  7    | .   2   5   .   .   .   
  Swarmer                  12   | .   .   11  .   .   1   
  Grunt                    18   | .   5   8   .   .   5   
  Brawler                  3    | .   .   2   .   .   1   
  Duelist                  2    | .   .   .   .   .   2   
  Sentry                   5    | .   .   4   .   .   1   
Best Kill Streak           18   | 1   4   18  .   .   4   
  Combat Bots Only         15   | .   2   15  .   .   4   
Max Kills in Single Turn   4    | 1   2   4   .   .   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 4    | .   .   4   .   .   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   
--------                   Run  | Scr  Mat  Mat  Min  Zio  Pro  
Damage Taken               2565 | .    451  477  .    .    1637 
  Core                     439  | .    38   71   .    .    330  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         92   | 100  84   .    .    .    .    
Volleys Fired              115  | 7    33   35   .    .    40   
  Largest                  2    | 2    2    2    .    .    2    
  Hottest                  89   | 60   70   80   .    .    89   
Shots Fired                206  | 10   59   70   .    .    67   
  Gun                      119  | 10   59   13   .    .    37   
  Cannon                   29   | .    .    9    .    .    20   
  Launcher                 58   | .    .    48   .    .    10   
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  92   | 3    33   11   .    .    45   
  Thermal                  38   | .    15   11   .    .    12   
  Explosive                14   | .    .    6    .    .    8    
  Electromagnetic          62   | 7    11   42   .    .    2    
  Robot Hit Streak         30   | 9    28   16   .    .    30   
  Robot Miss Streak        4    | .    2    2    .    .    4    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    
Shots Hit Robots           148  | 9    45   42   .    .    52   
  Core Hits                99   | 2    20   46   .    .    31   
  Critical Hits            3    | .    .    .    .    .    3    
  Critical Kills           1    | .    .    .    .    .    1    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4290 | 105  780  1842 .    .    1563 
  Guns                     1287 | 105  506  94   .    .    582  
  Cannons                  516  | .    .    123  .    .    393  
  Explosions               2487 | .    274  1625 .    .    588  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  1086 | 16   214  65   .    .    791  
  Thermal                  1043 | .    448  411  .    .    184  
  Explosive                667  | .    .    219  .    .    448  
  Electromagnetic          1494 | 89   118  1147 .    .    140  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            118  | .    89   27   .    .    2    
  Projectiles              2    | .    .    .    .    .    2    
  Explosions               116  | .    89   27   .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 2    | .    .    .    .    .    2    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  2    | .    .    .    .    .    2    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      215  | .    104  81   .    .    30   
  Shots                    15   | .    2    8    .    .    5    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        333  | 20   221  172  .    .    333  
  Average Temperature      86   | 15   77   44   .    .    122  
  Received Heat Transfer   996  | .    264  180  .    .    552  
  Effects                  2    | .    .    .    .    .    2    
    Energy Bleed           2    | .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              7    | .    1    6    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    1    
  Heat Transferred         1845 | .    768  633  .    .    444  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      12   | .    1    11   .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Peak Influence             684  | 5   178 684 159 .   .   
  Average Influence        232  | 1   108 330 159 .   .   
Maximum Alert Level        2    | .   .   2   .   .   .   
  Low Security (%)         68   | 100 100 45  100 .   .   
  Level 1                  7    | .   .   13  .   .   .   
  Level 2                  23   | .   .   41  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          4    | .   .   3   .   .   1   
  Investigation            1    | .   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   .   2   .   .   .   
  Assault                  1    | .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Mat Min Zio Pro 
Distress Signals           4    | .   2   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              58   | .   8   35  .   .   15  
  Peak Tracking Total      11   | .   2   6   .   .   11  
  Tactical Retreats        5    | .   1   1   .   .   3   

 Traps                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             6    | .   .   6   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   3   

 Machines                       | -11 -10 -9  -9  -7  -6  
----------                 Run  | Scr Mat Mat Min Zio Pro 
Machines Disabled          7    | .   3   4   .   .   .   
  Max in Single Turn       2    | .   2   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Mat Min Zio Pro 
Machines Accessed          9    | .   5   4   .   .   .   
  Terminals                5    | .   3   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   
  Recycling Units          2    | .   1   1   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                27   | .   14  13  .   .   .   
  Successful               17   | .   8   9   .   .   .   
  Failed                   10   | .   6   4   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                17   | .   9   8   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   3   .   .   .   .   
  Recycling Units          4    | .   2   2   .   .   .   
  Scanalyzers              3    | .   .   3   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             9    | .   5   4   .   .   .   
  Branch Access Points     1    | .   .   1   .   .   .   
  Emergency Access Points  2    | .   2   .   .   .   .   
  Alert Level              2    | .   2   .   .   .   .   
  Reprogram Traps          1    | .   .   1   .   .   .   
  Maintenance Status       1    | .   .   1   .   .   .   
  Zone Layout              2    | .   1   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   
Recycling Unit Hacks       3    | .   1   2   .   .   .   
  Report Inventory         2    | .   1   1   .   .   .   
  Retrieve Components      1    | .   .   1   .   .   .   
Scanalyzer                 3    | .   .   3   .   .   .   
  Insert Component         2    | .   .   2   .   .   .   
  Analyze                  1    | .   .   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         8    | .   4   4   .   .   .   
  Full Trace Events        5    | .   2   3   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   
  Time                     13   | .   13  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     2    | .   .   2   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  
------------               Run  | Scr Mat Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  
--------                   Run  | Scr Mat Mat Min Zio Pro 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   3   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -7  -6  
-------------              Run  | Scr Mat Mat Min Zio Pro 
Turns Passed               2841 | 118 342 809 135 966 471 
Spaces Moved               1367 | 55  170 357 75  532 178 
  Core                     6    | 5   .   .   .   .   1   
  Treads                   1145 | 50  37  274 75  532 177 
  Legs                     188  | .   133 55  .   .   .   
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    28   | .   .   28  .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 180 180 180 180 
  Average Speed            176  | 150 141 184 180 180 192 
  Slowest Speed            900  | 160 180 236 180 180 900 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       37   | 4   43  45  35  69  30  
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     2    | .   .   .   .   2   .   
  Known Exits Taken        3    | .   .   1   1   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          135  | .   24  54  .   .   57  
  Melee                    .    | .   .   .   .   .   .   
  Projectile               1    | .   .   .   .   .   1   
  AOE                      134  | .   24  54  .   .   56  

 Actions                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Mat Min Zio Pro 
Total                      1602 | 83  218 439 75  541 246 
  Wait                     5    | .   .   .   .   .   5   
  Move                     1362 | 54  169 356 74  531 178 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  48   | 12  7   19  .   6   4   
  Fast Attach              .    | .   .   .   .   .   .   
  Attach                   23   | 8   3   3   .   .   9   
  Detach                   1    | 1   .   .   .   .   .   
  Swap                     29   | .   5   15  1   2   6   
  Drop                     19   | 1   1   11  .   2   4   
  Fire                     115  | 7   33  35  .   .   40  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    9 | -11/Scrapyard      | Discovered new exit (range 15)
  119 | -11/Scrapyard      | Entered Materials
  234 | -10/Materials      | Discovered new exit (range 13)
  279 | -10/Materials      | Discovered new exit (range 15)
  307 | -10/Materials      | Build established: Mutant
  363 | -10/Materials      | Repaired Lgt. Assault Rifle
  461 | -10/Materials      | Entered another Materials area
  461 | -9/Materials       | Evolved 2 slots: Utility x2
  966 | -9/Materials       | Destroyed 15 combat bots
 1188 | -9/Materials       | Identified exit to Mines
 1270 | -9/Materials       | Entered Mines
 1370 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1405 | -9/Mines           | Identified exit to Zion
 1405 | -9/Mines           | Entered Zion
 1440 | -7/Zion            | Found Prototype Energy Gun
 1783 | -7/Zion            | Learned location of 2 exits from Factory
 1832 | -7/Zion            | Found Prototype Device
 2015 | -7/Zion            | Learned Factory security intel
 2186 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
 2344 | -7/Zion            | Discovered new exit (range 16)
 2369 | -7/Zion            | Identified exit to Proximity Caves
 2371 | -7/Zion            | Entered Proximity Caves
 2397 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 2693 | -6/Proximity Caves | Core integrity fell below 50%
 2760 | -6/Proximity Caves | Lost 6 parts (1p1n4w)
 2809 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 2836 | -6/Proximity Caves | Core integrity fell below 20%
 2842 | -6/Proximity Caves | Destroyed by Y-54 Guardian with Flak Gun

 Last Messages 
---------------
02734_ G-50 Soldier destroyed.
02737_ Acquired 44 matter.
02741_ Acquired 39 matter.
02743_ Acquired 35 matter.
02747_ The unstable cave ceiling collapses.
02748_ Acquired 10 matter.
02766_ The unstable cave ceiling collapses.
02809_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT."
02830_ Hvy. Laser destroyed.
02833_ C-30 ARC bursts open, deploying its payload.
02833_ H-66 Slayer unfolds itself. <x2>
02833_ Penetrated by Slug.
02833_ Deuterium Engine destroyed.
02833_ Slug penetrates Wall.
02836_ Beam Rifle destroyed.
02839_ Penetrated by Slug.
02839_ Rocket Launcher destroyed.
02839_ Lgt. Treads destroyed.
02841_ Penetrated by Slug.
[Achievement: First Step to Greatness]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            575
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                40
Targeting Accuracy         10
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
 Ion Engine | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Crack Shot
First Step to Greatness
One Hack Too Far
Part-time Mechanic
Robot Respite
Tourist
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              UtilityUltimateGun
  Manual?         0
Play Time         01:09:29
  Cumulative      12.1 hours
  Start           2020.04.02 @ 10:50:10
  End             2020.04.02 @ 12:08:26
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          11
  Rogue           10
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             12
Gallery%          22
Achievement%      2
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1201ee1b-ff59-425f-93b6-78f4294ba57e