Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.30 @ 22:58:35

Player: Olga

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (9)       45
Value Destroyed (138)      138
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1983

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             345/550
Matter                     255/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Flying (37)
Location                   -8/Materials

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (4) ---
        Flight Unit
        Flight Unit
>       --- UTILITY (4) ------
  Small Storage Unit
        Visual Processing Unit
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (8) ----
  Light Ion Engine
        Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Flight Unit
           Flight Unit
           Flight Unit
           Flight Unit
>          --- UTILITY ----------
           Heat Sink
     Small Storage Unit
           Visual Processing Unit
  Improved Terrain Scan Processor
>          --- WEAPON -----------
     Light Assault Rifle
     Light Assault Rifle
>          --- INVENTORY --------
     Light Ion Engine
           Flight Unit
           Flight Unit
     Light Assault Rifle
           Datajack
[Rating: 14]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Heat Sink
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   .   2   
  Utility                  2    | .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             17   | 2   3   1   4   7   
  Power                    1    | .   .   .   .   1   
    Engine                 1    | .   .   .   .   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               8    | 2   .   .   2   4   
    Treads                 2    | 2   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 6    | .   .   .   2   4   
  Utility                  4    | .   1   1   1   1   
    Device                 1    | .   1   .   .   .   
    Storage                1    | .   .   .   1   .   
    Processor              2    | .   .   1   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   4    | .   2   .   1   1   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          4    | .   2   .   1   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 9    | .   .   .   1   8   
  Power                    1    | .   .   .   .   1   
  Propulsion               4    | .   .   .   1   3   
  Utility                  2    | .   .   .   .   2   
  Weapon                   2    | .   .   .   .   2   
  Highest Loss Streak      8    | .   .   .   1   8   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     66   | .   62  66  69  71  
  Engine                   1    | .   .   .   .   4   
  Treads                   17   | .   28  22  11  .   
  Flight                   8    | .   .   .   11  27  
  Device                   7    | .   5   11  11  7   
  Storage                  2    | .   .   .   3   9   
  Processor                6    | .   .   11  11  10  
  Energy Gun               5    | .   12  .   .   .   
  Ballistic Gun            16   | .   15  22  22  14  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             11   | 2   3   3   8   11  
  Greatest Support         16   | 3   3   3   8   16  
  Greatest Overweight (x)  .    | .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   5   5   8   8   
  Average Capacity         5    | 8   5   5   6   8   
  Most Carried             8    | 6   5   5   8   7   
  Average Carried          4    | 5   4   5   5   3   
  Final Capacity           8    | 5   5   5   8   8   
  Final Carried            8    | 5   5   5   8   2   

 Class Distribution 
--------------------
 75% | Mutant
 25% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Scr Mat Mat Min Mat 
Matter Collected           336  | 200 46  44  41  5   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            202  | .   113 44  45  .   
  Parts                    12   | .   6   1   5   .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Combat Hostiles Destroyed  9    | .   5   1   3   .   
  Guns                     9    | .   5   1   3   .   
Classes Destroyed          2    | .   2   .   .   .   
  Swarmer                  7    | .   4   .   3   .   
  Grunt                    2    | .   1   1   .   .   
Best Kill Streak           5    | .   5   1   3   .   
  Combat Bots Only         5    | .   5   1   3   .   
Max Kills in Single Turn   1    | .   1   1   1   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -8  
--------                   Run  | Scr Mat Mat Min Mat 
Damage Taken               904  | .   184 117 136 467 
  Core                     338  | .   77  34  22  205 
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         85   | 100 69  .   86  .   
Volleys Fired              36   | .   16  7   5   8   
  Largest                  2    | .   2   2   2   2   
  Hottest                  60   | .   60  40  40  40  
Shots Fired                72   | .   32  14  10  16  
  Gun                      72   | .   32  14  10  16  
  Cannon                   .    | .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  56   | .   16  14  10  16  
  Thermal                  16   | .   16  .   .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         10   | .   4   9   10  1   
  Robot Miss Streak        5    | .   4   2   2   5   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   
Shots Hit Robots           40   | .   17  12  7   4   
  Core Hits                18   | .   8   4   5   1   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           368  | .   190 95  55  28  
  Guns                     368  | .   190 95  55  28  
  Cannons                  .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  266  | .   88  95  55  28  
  Thermal                  102  | .   102 .   .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         2    | .   2   .   .   .   
  Average Corruption       2    | .   2   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        20   | .   20  .   .   .   
  Average Temperature      10   | .   10  .   .   .   
  Received Heat Transfer   150  | .   30  66  .   54  
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             1    | .   1   .   .   .   
  Heat Transferred         225  | .   225 .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Peak Influence             169  | .   169 145 106 79  
  Initial                  70   | .   .   70  56  40  
  Average                  77   | .   78  105 97  45  
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   1   1   .   2   
  Investigation            1    | .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   1   1   .   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Distress Signals           2    | .   1   .   .   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              35   | .   9   5   4   17  
  Peak Tracking Total      13   | .   4   3   4   13  
  Tactical Retreats        3    | .   1   .   .   2   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Scr Mat Mat Min Mat 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Machines Accessed          3    | .   2   .   .   1   
  Terminals                3    | .   2   .   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                9    | .   5   .   .   4   
  Successful               3    | .   2   .   .   1   
  Failed                   6    | .   3   .   .   3   
    Catastrophic           2    | .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   9    | .   5   .   .   4   
  Terminals                9    | .   5   .   .   4   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             3    | .   2   .   .   1   
  Level Access Points      2    | .   1   .   .   1   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   1   .   .   1   
  Full Trace Events        1    | .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Scr Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Scr Mat Mat Min Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Scr Mat Mat Min Mat 
Turns Passed               321  | 4   125 72  37  83  
Spaces Moved               428  | 1   141 104 29  153 
  Core                     253  | 1   141 104 7   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   175  | .   .   .   22  153 
  Fastest Speed            31   | 50  50  50  37  31  
  Average Speed            43   | 50  50  50  40  33  
  Slowest Speed            60   | 50  50  50  60  37  
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            10   | .   .   .   .   10  
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       13   | 2   24  17  9   17  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        1    | .   1   .   .   .   
  Unknown Exits Taken      3    | 1   .   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Total                      490  | 6   167 111 45  161 
  Wait                     5    | .   2   .   .   3   
  Move                     407  | .   140 103 28  136 
  Hop                      7    | .   .   .   .   7   
  Pick Up                  7    | .   2   .   5   .   
  Fast Attach              6    | .   2   1   2   1   
  Attach                   9    | 2   .   .   1   6   
  Detach                   1    | 1   .   .   .   .   
  Swap                     2    | .   1   .   1   .   
  Drop                     10   | 3   4   .   3   .   
  Fire                     36   | .   16  7   5   8   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials
-9/Mines
-8/Materials (discovered 3 exits: Fac x3)

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 0)
    5 | -11/Scrapyard | Entered Materials
    9 | -10/Materials | Identified exit to Materials
  130 | -10/Materials | Entered another Materials area
  130 | -9/Materials  | Evolved 2 slots: Utility x2
  189 | -9/Materials  | Discovered new exit (range 13)
  202 | -9/Materials  | Entered Mines
  237 | -9/Mines      | Discovered new exit (range 5)
  239 | -9/Mines      | Entered Materials
  239 | -8/Materials  | Evolved 2 slots: Propulsion x2
  273 | -8/Materials  | Identified exit to Factory
  322 | -8/Materials  | Self-destructed

 Last Messages 
---------------
00282_ K-01 Serf cleans the Terminal.
00283_ G-47 Trooper suffers critical hit (Burn).
00284_ U-05 Engineer destroyed.
00285_ Lgt. Ion Engine destroyed.
00286_ Knocked back. <x2>
00288_ K-01 Serf collects debris.
00307_ Heat Sink destroyed.
00307_ Lgt. Assault Rifle destroyed.
00309_ Flight Unit severed.
00311_ Lgt. Assault Rifle severed.
00316_ U-05 Engineer lays Concrete.
00317_ Hadron Collector disabled.
00317_ U-05 Engineer lays Concrete.
00318_ K-01 Serf collects debris.
00318_ U-05 Engineer lays Concrete.
00318_ K-01 Serf collects debris.
00319_ U-05 Engineer builds a Wall.
00319_ M-13 Machinist suffers critical hit (Burn).
00319_ M-13 Machinist destroyed.
00319_ U-05 Engineer lays Concrete. <x3>

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ############?????????????????????????????????????? |
|            #?????????????????????????????????????? |
| ""    """" #?????????????????????????????????????? |
| "Y    """" #????##########???############????????? |
| ?"    """"??????#=       #???#   =      #????????? |
| ???=    ????????#   """  #???# #####    #????????? |
| #####+###########   """  #???? ????# [  #????????? |
|                 #   """  #???? ????#    #????????? |
|                 /        #???# #???# ####????????? |
|                 #   """  #???# #???# #???????????? |
| ############## ##   """  #???# #???# #???????????? |
| ??????     #?# ##   """  #???# #???# #???????????? |
| ???????  [ #?# ##        #???# #####/#####???????? |
| ???????    #?# ###########???# #         #???????? |
| ????????  [### ###????######?# #"""      #???????? |
| ????????   #     ###### #  ### #"R  """" ####????? |
| #########+##             u   g #""" """" """#????? |
|           ggg  H   k     u *% gcg    """  R"#????? |
| #########/##   * k       @c c  #         """#????? |
| ????# """  #   %%###;# ###  ####         ####????? |
| ????# "T"  ###+###????#        #         #???????? |
| ????#      #?#  ??????#   !    ######## ##???????? |
| ????#      #?#  ??????#        #??????###????????? |
| ????#   !  #??  ??????#        #?????????????????? |
| ????#      #??  ??????#        #?????????????????? |
| ????########??  ??????#        #?????????????????? |
| ??????????????  ??????#        #?????????????????? |
| ??????????????##??????#        #?????????????????? |
| ??????????????????????# !      #?????????????????? |
| ??????????????????????##########?????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       110
Evasion (%)                63

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HellfireCompactMultirail
  Manual?         0
Play Time         00:08:33
  Cumulative      133.4 hours
  Start           2022.04.30 @ 22:52:15
  End             2022.04.30 @ 22:58:35
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          179
  Rogue           178
  Adventurer      0
  Explorer        1
Win Type          -
  Total           5
  Types           5/0/0/0/0/0/0/0/0
Lore%             59
Gallery%          60
Achievement%      50
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: dc7c097a-e076-45e8-bfed-09198d92ecde