Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.13 @ 19:53:43 Player: NQH Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (93) 465 Value Destroyed (2892) 2892 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (331) 331 TOTAL SCORE: 6468 Bonus ------- High Alert Combat Kills 131 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 212/300 Energy 9/100 System Corruption 1% Temperature Cool (12) Movement Core (100) Ox1 Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Improved Melee Analysis Suite Hacking Suite System Shield > --- WEAPON (3) ------- Cooled Pulse Rifle > --- INVENTORY (5) ---- Improved Signal Interpreter Remote Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Gravmag System Improved Airjet Antigrav System > --- UTILITY ---------- Improved Melee Analysis Suite Shock Absorption System System Shield > --- WEAPON ----------- Cooled Pulse Rifle Improved Datajack Remote Datajack > --- INVENTORY -------- Improved Signal Interpreter Hacking Suite Rocket Array Improved Datajack Remote Datajack [Rating: 40] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion VSS Leg Treads Light Treads Leg VSS Leg Hover Unit Airjet Flight Unit Flight Unit Utility Experimental Sensor Array Device Experimental Sensor Array Storage Small Storage Unit Processor Improved Melee Analysis Suite Hackware System Shield Protection Light Armor Plating Weapon Heavy Mace Energy Gun Spread Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Array Special Weapon Remote Datajack Impact Weapon Heavy Mace Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Slots Evolved 6 | . . 2 . 2 2 . Power 1 | . . . . 1 . . Propulsion 2 | . . 2 . . . . Utility 2 | . . . . 1 1 . Weapon 1 | . . . . . 1 . Parts Attached 108 | 5 18 25 12 22 17 9 Power 16 | 1 3 2 1 4 3 2 Engine 9 | 1 3 . . 2 3 . Core 7 | . . 2 1 2 . 2 Reactor . | . . . . . . . Propulsion 43 | 2 5 16 4 9 6 1 Treads 5 | 2 1 . . . 2 . Leg 25 | . 4 12 4 3 1 1 Wheel . | . . . . . . . Hover 9 | . . . . 6 3 . Flight 4 | . . 4 . . . . Utility 23 | 1 2 2 3 7 5 3 Device 12 | . 2 1 1 4 2 2 Storage 1 | 1 . . . . . . Processor 2 | . . . . 1 1 . Hackware 2 | . . . . 1 . 1 Protection 6 | . . 1 2 1 2 . Artifact . | . . . . . . . Weapon 26 | 1 8 5 4 2 3 3 Energy Gun 8 | . . 4 2 . 1 1 Energy Cannon . | . . . . . . . Ballistic Gun 6 | 1 5 . . . . . Ballistic Cannon 1 | . 1 . . . . . Launcher 2 | . . . . . 1 1 Special Weapon 3 | . 2 . . . 1 . Impact Weapon 3 | . . 1 1 1 . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 3 | . . . 1 1 . 1 Unidentified Prototypes 4 | . . . 1 . 3 . Parts Lost 43 | . 7 3 . 11 10 12 Power 10 | . 2 . . 4 2 2 Propulsion 16 | . 2 3 . 1 6 4 Utility 8 | . . . . 5 1 2 Weapon 9 | . 3 . . 1 1 4 Highest Loss Streak 10 | . 6 2 . 3 5 10 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 84 | . 83 93 97 83 67 51 Engine 3 | . 12 . . 2 4 3 Core 5 | . . 10 10 6 . . Treads 2 | . 12 . . . 6 . Leg 22 | . 11 30 43 21 4 . Hover 4 | . . . . 13 7 12 Flight 1 | . . 7 . . . . Device 9 | . 9 11 10 12 4 4 Storage 3 | . 14 5 . . . . Processor 2 | . . . . 3 6 7 Hackware 2 | . . . . 2 7 7 Protection 5 | . . 5 10 4 4 . Energy Gun 5 | . . 10 10 3 1 3 Ballistic Gun 2 | . 15 2 . . . . Special Weapon 1 | . 4 . . . 3 3 Impact Weapon 6 | . . 5 10 9 4 . Special Melee Weapon 2 | . . . . 3 7 4 Naked Turns 2 | . . . 2 . . . Heaviest Build 33 | 11 15 17 17 33 24 14 Greatest Support 48 | 40 40 48 36 44 40 18 Greatest Overweight (x) 5 | . 4 5 . 2 4 3 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 Average Capacity 5 | 6 8 6 5 5 5 5 Most Carried 8 | . 8 8 5 5 5 5 Average Carried 4 | . 4 6 4 4 4 4 Final Capacity 8 | 8 8 5 5 5 5 5 Final Carried 6 | . 6 5 5 5 5 2 Class Distribution -------------------- 77% | Mutant 20% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Gar Matter Collected 1383 | 250 284 316 131 140 230 32 Remotely . | . . . . . . . Salvage Created 2831 | . 479 625 189 712 570 256 Parts 164 | . 23 57 7 23 36 18 Haulers Intercepted 1 | . . . . . 1 . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Combat Hostiles Destroyed 72 | . 11 24 2 16 7 12 Melee 13 | . . 1 2 8 2 . Guns 32 | . 11 18 . 2 1 . Cannons 5 | . . 5 . . . . AOE 13 | . . . . . 1 12 Classes Destroyed 14 | . 2 4 3 2 2 1 Worker 5 | . . . . 1 4 . Builder 6 | . . . 1 1 4 . Tunneler 2 | . . 1 . . 1 . Hauler 1 | . . . . . 1 . Recycler 2 | . . . 1 . 1 . Operator 2 | . 1 . . 1 . . Watcher 3 | . . 1 . 1 1 . Swarmer 14 | . . 7 . 3 . 4 Grunt 42 | . 11 14 1 9 1 6 Brawler 2 | . . . 1 . . 1 Duelist 1 | . . . . 1 . . Sentry 9 | . . 3 . 3 3 . Hunter 1 | . . . . . . 1 Programmer 3 | . . . . . 3 . Best Kill Streak 12 | . 3 5 4 4 12 12 Combat Bots Only 12 | . 3 5 2 4 1 12 Max Kills in Single Turn 5 | . 1 1 1 1 5 4 Gunslinging . | . . . . . . . Exploded 4 | . . . . . 1 4 Melee 1 | . . 1 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Gar Hostile Shots Fired 644 | . 137 103 2 127 142 133 Missed 223 | . 39 45 . 37 48 54 Damage Taken 5349 | . 1143 688 24 1261 1174 1059 Core 1322 | . 233 136 . 253 235 465 Absorbed by Shields 153 | . . . . 124 . 29 Core Remaining (%) 56 | 100 6 . 66 54 . . Volleys Fired 219 | . 107 72 1 9 21 9 Largest 2 | . 2 2 1 1 1 1 Hottest 130 | . 40 130 65 65 45 45 Shots Fired 282 | . 141 101 1 9 21 9 Gun 256 | . 139 86 1 9 16 5 Cannon 15 | . . 15 . . . . Launcher 8 | . . . . . 4 4 Special 3 | . 2 . . . 1 . Kinetic 169 | . 139 30 . . . . Thermal 104 | . 2 71 1 9 16 5 Explosive 8 | . . . . . 4 4 Electromagnetic . | . . . . . . . Robot Hit Streak 19 | . 19 10 . 8 8 7 Robot Miss Streak 8 | . 4 8 . 8 6 3 Penetration Max . | . . . . . . . Secondary Targets 2 | . 1 1 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 286 | . 94 83 4 59 38 8 Core Hits 200 | . 32 93 3 16 27 29 Critical Kills 2 | . . . . 2 . . Critical Parts Destroyed 8 | . 2 . . 5 1 . Critical Strikes 13 | . 2 2 . 7 1 1 Burn 1 | . . . . . . 1 Destroy 2 | . 2 . . . . . Blast 2 | . . 2 . . . . Smash 8 | . . . . 7 1 . Melee Attacks 100 | . . 3 8 63 25 1 Impact 77 | . . 3 8 47 19 . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 21 | . . 1 1 17 2 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6705 | . 823 1102 276 1635 1696 1173 Guns 2113 | . 816 821 . 99 318 59 Cannons 190 | . . 190 . . . . Explosions 1952 | . . . . . 838 1114 Melee 2443 | . . 91 276 1536 540 . Ramming 7 | . 7 . . . . . Kinetic 1073 | . 816 257 . . . . Thermal 1622 | . . 754 . 99 710 59 Explosive 1560 | . . . . . 446 1114 Electromagnetic . | . . . . . . . Impact 2443 | . . 91 276 1536 540 . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . 1 1 . 2 1 Average Corruption 1 | . . 1 1 . 1 1 Corruption Purged 2 | . . . . . 2 . Corruption Blocked . | . . . . . . . Effects 10 | . . 4 5 . . 1 Matter Fused 3 | . . 1 2 . . . Heat Flow Errors 2 | . . . 2 . . . Data Loss (minor) 2 | . . 1 1 . . . Alerts 3 | . . 2 . . . 1 Overload Shots . | . . . . . . . Overflow Damage 727 | . . . 42 514 142 29 Projectiles . | . . . . . . . Explosions 29 | . . . . . . 29 Melee 698 | . . . 42 514 142 . Knockbacks 5 | . . . . 3 2 . Impact 5 | . . . . 3 2 . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 332 | . . . . . 35 297 Shots 15 | . . . . . 2 13 Rammed . | . . . . . . . Targets Rammed 3 | . 3 . . . . . Kicked 3 | . 3 . . . . . Crushed . | . . . . . . . Highest Temperature 396 | . 17 396 279 104 . 3 Average Temperature 99 | . 7 120 114 33 . 3 Received Heat Transfer 2115 | . 657 360 12 492 309 285 Effects 4 | . . 4 . . . . Shutdowns 1 | . . 1 . . . . Interference 2 | . . 2 . . . . Short Circuit 1 | . . 1 . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 22 | . . . 1 15 6 . Impact Corruptions 31 | . . . 2 22 7 . Robots Melted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Melted 5 | . . 1 . . 4 . Heat Transferred 2000 | . . 940 . 120 755 185 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Peak Influence 583 | . 155 583 243 363 256 480 Initial 179 | . . 42 168 . 89 179 Average 176 | . 77 368 121 134 164 324 Maximum Alert Level 2 | . . 2 1 1 1 2 Low Security (%) 59 | 100 100 17 59 68 54 43 Level 1 29 | . . 31 40 31 45 10 Level 2 11 | . . 51 . . . 46 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 14 | . 2 6 . 4 2 . Investigation 6 | . 1 3 . 2 . . Extermination 2 | . . . . . 2 . Reinforcement 5 | . 1 2 . 2 . . Assault 1 | . . 1 . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Distress Signals 8 | . . 4 . 3 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 122 | . 19 34 2 38 13 16 Peak Tracking Total 11 | . 4 7 1 8 3 11 Tactical Retreats 8 | . . 1 . 6 . 1 Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Traps Triggered 9 | . 1 2 . 3 . 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Gar Machines Disabled 4 | . . . . . 4 . Max in Single Turn 4 | . . . . . 4 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Machines Accessed 12 | . 2 3 2 2 3 . Terminals 8 | . 2 3 1 2 . . Fabricators 1 | . . . . . 1 . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . 1 . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 34 | . 8 9 2 9 6 . Successful 16 | . 3 4 2 4 3 . Failed 18 | . 5 5 . 5 3 . Catastrophic 4 | . 1 2 . . 1 . Database Lockouts . | . . . . . . . Manual 3 | . . . . 3 . . Terminals 27 | . 8 9 1 9 . . Fabricators 3 | . . . . . 3 . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . 1 . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . 2 . Terminal Hacks 13 | . 3 4 2 4 . . Record 5 | . 3 1 1 . . . Open Door 1 | . . . 1 . . . Emergency Access Points 2 | . . 1 . 1 . . Alert Level 1 | . . . . 1 . . Unreport Threat 1 | . . . . 1 . . Reinforcement Status 1 | . . 1 . . . . Recall Reinforcements 1 | . . . . 1 . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks 1 | . . . . . 1 . Network Status 1 | . . . . . 1 . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . Report Inventory 1 | . . . . . 1 . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 2 2 . 2 1 . Full Trace Events 4 | . 2 1 . 1 . . Feedback Events 1 | . . 1 . . . . Corruption 1 | . . 1 . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked 14 | . . . . 9 4 1 Non-combat 12 | . . . . 9 3 . Combat 2 | . . . . . 1 1 Robot Hacks Applied 20 | . . . . 13 6 1 parse_system 6 | . . . . 2 3 1 no_distress 10 | . . . . 9 1 . find_chute 1 | . . . . . 1 . find_recycling 2 | . . . . 1 1 . check_alert 1 | . . . . 1 . . Relay Couplers Released 4 | . . . . . 4 . Programmers 4 | . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Gar Turns Passed 4316 | 79 657 809 920 1007 665 179 Spaces Moved 2936 | 48 280 628 529 826 484 141 Core 99 | 5 14 5 8 . 19 48 Treads 293 | 43 130 . . . 120 . Legs 1530 | . 136 418 521 370 76 9 Wheels . | . . . . . . . Hover 809 | . . . . 456 269 84 Flight 205 | . . 205 . . . . Fastest Speed 31 | 50 120 31 50 48 48 50 Average Speed 90 | 148 142 89 89 70 100 60 Slowest Speed 360 | 160 250 360 90 270 250 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 39 | 3 38 48 92 46 15 34 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 1 | . . . 1 . . . Spaces Dug 3 | . . . 3 . . . Terrain Destroyed 137 | . . . 3 . 70 64 Melee 3 | . . . 3 . . . Projectile . | . . . . . . . AOE 134 | . . . . . 70 64 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Total 4171 | 53 417 772 957 1152 599 221 Wait 719 | 1 2 17 404 224 47 24 Move 2930 | 47 279 627 528 825 483 141 Hop . | . . . . . . . Pick Up 15 | . 6 5 1 2 1 . Fast Attach 79 | 5 11 14 10 18 16 5 Attach 13 | . 3 2 1 4 . 3 Detach 3 | . . . . 2 1 . Swap 16 | . 4 9 1 . 1 1 Drop 39 | . 2 23 3 5 4 2 Fire 219 | . 107 72 1 9 21 9 Melee 100 | . . 3 8 63 25 1 Ram . | . . . . . . . Kick 3 | . 3 . . . . . Crush . | . . . . . . . Escape Stasis 35 | . . . . . . 35 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 279 | -10/Materials | Discovered new exit (range 16) 337 | -10/Materials | Build established: Mutant 510 | -10/Materials | Core integrity fell below 50% 586 | -10/Materials | Core integrity fell below 20% 613 | -10/Materials | Lost 6 parts (1p2n3w) 737 | -10/Materials | Entered another Materials area 737 | -9/Materials | Evolved 2 slots: Propulsion x2 1248 | -9/Materials | Discovered new exit (range 16) 1316 | -9/Materials | Build established: Scavenger-Mutant 1528 | -9/Materials | Discovered new exit (range 12) 1537 | -9/Materials | First assault squad dispatched 1546 | -9/Materials | Entered Mines 1600 | -9/Mines | Discovered new exit (range 9) 1632 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1638 | -9/Mines | Released all parts (9) 1640 | -9/Mines | Found Prototype Device 1640 | -9/Mines | Identified Exp. Sensor Array 1728 | -9/Mines | Build established: Mutant 1812 | -9/Mines | Found the Drone Emporium 2426 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2452 | -9/Mines | Discovered new exit (range 16) 2466 | -9/Mines | Entered Materials 2466 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2939 | -8/Materials | Lost 3 parts (1p1n1w) 3464 | -8/Materials | Discovered new exit (range 16) 3473 | -8/Materials | Entered Factory 3473 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3588 | -7/Factory | Lost 3 parts (3n) 3943 | -7/Factory | Found Prototype Launcher 3943 | -7/Factory | Identified Rocket Array 4008 | -7/Factory | Lost 5 parts (1p2n1u1w) 4137 | -7/Factory | Identified exit to Garrison 4138 | -7/Factory | Entered Garrison 4154 | -7/Garrison | Triggered checkpoint 4238 | -7/Garrison | Core integrity fell below 50% 4258 | -7/Garrison | Destroyed 12 combat bots 4295 | -7/Garrison | Lost 10 parts (2p4n1u3w) 4307 | -7/Garrison | Core integrity fell below 20% 4317 | -7/Garrison | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 04245_ Imp. Airjet destroyed. 04249_ The unstable cave ceiling collapses. 04253_ Carbon-fiber Leg destroyed. 04255_ The unstable cave ceiling collapses. 04256_ Acquired 23 matter. 04257_ Acquired 9 matter. 04258_ Acquired Lgt. Nuclear Core. 04264_ Dropped Lgt. Nuclear Core. 04264_ Lgt. Nuclear Core destroyed. 04278_ Acquired Shock Absorption System. 04290_ Dropped Shock Absorption System. 04300_ Jacked G-47 Trooper... >>parse_system Reading system data... 04304_ Shock Absorption System destroyed. 04310_ Critical hit (Burn: +37). 04311_ Imp. Datajack destroyed. 04315_ System corrupted: IFF burst signal emitted. 04316_ G-47 Trooper suffers critical hit (Burn). 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