Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 20:33:29 Player: NeoBoaz Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (107) 535 Value Destroyed (3223) 3223 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (3011) 3011 TOTAL SCORE: 11989 Bonus ------- High Alert Combat Kills 341 Follower Combat Kills 2328 Met Imprinter 300 Was Imprinted 300 Friendly Fire -258 Cogmind --------- Core Integrity 0/1150 Matter 144/300 Energy 71/100 System Corruption 5% Temperature Cool (0) Movement Walking (110) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Zionite Composite Leg II > --- UTILITY (7) ------ Advanced Heat Sink Hacking Suite System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Cooling System Medium Storage Unit 0b10 Decoder Chip [Scout] Force Field Hacking Suite System Shield > --- WEAPON ----------- Precision Beam Rifle Phase Gun Heavy Battle Rifle Mass Driver > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Antimatter Reactor Improved Fusion Compressor Carbon-fiber Leg Carbon-fiber Leg Huge Storage Unit Precision Beam Rifle Wave Gun Datajack [Rating: 87] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Improved Aluminum Leg Treads Improved Medium Treads Leg Improved Aluminum Leg Utility Hacking Suite Device Cooling System Storage Medium Storage Unit Processor 0b10 Decoder Chip [Scout] Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Gun Precision Beam Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Fac Slots Evolved 12 | . . 2 . . . 6 . . 2 2 Power 1 | . . . . . . 1 . . . . Propulsion 4 | . . 1 . . . 2 . . . 1 Utility 5 | . . 1 . . . 2 . . 1 1 Weapon 2 | . . . . . . 1 . . 1 . Parts Attached 126 | 6 9 27 15 2 8 22 . 6 6 25 Power 18 | 1 2 3 3 1 1 3 . . . 4 Engine 12 | 1 2 1 2 . 1 3 . . . 2 Core 5 | . . 2 1 1 . . . . . 1 Reactor 1 | . . . . . . . . . . 1 Propulsion 41 | 2 2 6 6 . . 8 . 4 3 10 Treads 3 | . . . . . . 3 . . . . Leg 38 | 2 2 6 6 . . 5 . 4 3 10 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 21 | 1 1 7 1 . . 5 . 2 1 3 Device 8 | . 1 1 . . . 4 . . . 2 Storage 5 | 1 . 1 . . . . . 2 . 1 Processor 2 | . . 1 . . . 1 . . . . Hackware 2 | . . 1 . . . . . . 1 . Protection 4 | . . 3 1 . . . . . . . Artifact . | . . . . . . . . . . . Weapon 46 | 2 4 11 5 1 7 6 . . 2 8 Energy Gun 19 | 1 1 8 2 . 1 3 . . . 3 Energy Cannon 4 | . 2 . . . . 1 . . . 1 Ballistic Gun 10 | 1 . . 3 1 3 . . . 1 1 Ballistic Cannon 3 | . . . . . . 1 . . 1 1 Launcher 4 | . 1 2 . . . 1 . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 6 | . . 1 . . 3 . . . . 2 Unidentified Prototypes 2 | . . 1 . . . . . . . 1 Parts Lost 51 | . 1 8 7 . . 7 . . . 28 Power 10 | . 1 1 1 . . 1 . . . 6 Propulsion 19 | . . 3 4 . . 3 . . . 9 Utility 9 | . . 1 1 . . 2 . . . 5 Weapon 13 | . . 3 1 . . 1 . . . 8 Highest Loss Streak 26 | . 1 7 4 . . 6 . . . 26 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 94 | . 93 98 81 100 100 83 100 100 99 91 Engine 7 | . 11 7 9 . 3 9 13 13 11 9 Core 3 | . . 3 1 11 7 . . . . . Leg 27 | . 28 32 15 33 33 15 33 33 29 29 Device 4 | . 10 1 . . . 9 13 13 11 10 Storage 9 | . 14 11 11 11 11 6 6 6 5 4 Processor 1 | . . 1 . . . 6 6 6 5 4 Hackware 9 | . . 9 11 11 11 6 6 6 10 10 Protection 6 | . . 9 11 11 11 1 . . . . Energy Gun 6 | . 10 18 3 . . 6 6 6 5 8 Energy Cannon 2 | . 5 2 . . . 3 6 6 5 2 Ballistic Gun 11 | . 11 . 18 22 21 5 . . 5 3 Ballistic Cannon 1 | . . . . . . 3 6 6 5 4 Naked Turns . | . . . . . . . . . . . Heaviest Build 70 | 14 19 27 31 33 34 64 64 64 69 70 Greatest Support 120 | 20 26 36 36 33 33 80 80 85 90 120 Greatest Overweight (x) 13 | . . . 2 . 1 10 . . . 13 Average Overweight (x) . | . . . 1 . . 1 . . . . Largest Inventory Capacity 25 | 8 8 10 10 10 10 10 10 25 10 25 Average Capacity 9 | 6 8 8 10 10 10 10 10 10 10 9 Most Carried 10 | 1 8 10 10 10 10 9 10 10 10 10 Average Carried 8 | . 7 7 9 9 9 6 9 9 9 8 Final Capacity 10 | 8 8 10 10 10 10 10 10 10 10 5 Final Carried 10 | 1 8 9 10 10 10 8 10 10 10 . Class Distribution -------------------- 42% | Scavenger-Mutant 29% | Mutant 25% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Waste Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Fac Matter Collected 2310 | 206 248 346 202 18 132 320 134 63 140 501 Remotely 147 | . . 147 . . . . . . . . Salvage Created 4296 | . 413 1119 342 . 48 673 278 243 80 1100 Parts 197 | . 31 71 22 . 4 27 4 5 4 29 Haulers Intercepted 1 | . 1 . . . . . . . . . Recyclers Shooed 6 | . 1 . . . . . . . 1 4 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . 18 . . . . . Prevented 6 | . . . . . 6 . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Fac Combat Hostiles Destroyed 75 | . 11 27 11 . 1 7 1 2 3 12 Guns 45 | . 8 14 11 . 1 3 . 1 1 6 Cannons 19 | . 1 6 . . . 3 1 1 2 5 AOE 9 | . 2 6 . . . 1 . . . . Classes Destroyed 14 | . 5 4 . . 1 3 1 . . . Worker 5 | . . 2 . . . 1 . . . 2 Builder 2 | . . . . . . 1 . . . 1 Tunneler 1 | . . 1 . . . . . . . . Hauler 1 | . 1 . . . . . . . . . Recycler 7 | . 1 . 1 . . 1 . 1 . 3 Mechanic 1 | . . . . . . 1 . . . . Operator 2 | . . 1 . . . 1 . . . . Watcher 13 | . 3 5 . . . 3 . . . 2 Swarmer 28 | . 8 7 9 . . . . . 2 2 Grunt 31 | . 3 14 2 . . 4 . 2 1 5 Sentry 7 | . . 6 . . . . . . . 1 Hunter 5 | . . . . . . 2 . . . 3 Programmer 3 | . . . . . 1 1 . . . 1 Compactor 1 | . . . . . . . 1 . . . Best Kill Streak 9 | . 4 9 4 . 1 5 1 2 1 4 Combat Bots Only 5 | . 3 5 4 . 1 3 1 2 1 3 Max Kills in Single Turn 3 | . 2 3 2 . 1 2 1 1 1 2 Gunslinging 1 | . . . 1 . . . . . . . Exploded 2 | . 2 2 . . . 1 . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Fac Hostile Shots Fired 776 | . 59 162 132 . 25 91 . 4 10 293 Missed 194 | . 19 47 19 . 12 19 . 2 4 72 Damage Taken 7872 | . 401 1366 922 . 173 900 . 49 135 3926 Core 1768 | . 85 177 109 . 43 167 . 15 7 1165 Absorbed by Shields 711 | . . . . . . 223 . 50 144 294 Regen/Repaired (Parts) 301 | . . 145 . . . . 34 5 105 12 Core Remaining (%) 72 | 100 66 . . . 17 . . 78 99 . Volleys Fired 264 | . 41 62 34 . 10 39 17 6 7 48 Largest 4 | . 2 2 2 . 2 3 3 3 4 4 Hottest 311 | . 120 126 122 . 94 204 204 204 241 311 Shots Fired 649 | . 82 114 59 . 19 94 51 18 28 184 Gun 424 | . 65 77 59 . 19 54 17 6 14 113 Cannon 213 | . 16 29 . . . 37 34 12 14 71 Launcher 12 | . 1 8 . . . 3 . . . . Special . | . . . . . . . . . . . Kinetic 211 | . 33 . 23 . 16 37 17 6 14 65 Thermal 426 | . 48 106 36 . 3 54 34 12 14 119 Explosive 12 | . 1 8 . . . 3 . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 23 | . 9 17 23 . 5 8 9 14 5 9 Robot Miss Streak 8 | . 4 6 5 . 3 5 4 1 4 8 Penetration Max . | . . . . . . . . . . . Secondary Targets 4 | . . 1 3 . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . Shots Hit Robots 385 | . 48 76 31 . 15 48 36 15 10 106 Core Hits 174 | . 21 44 17 . 5 27 6 6 5 43 Critical Kills 1 | . . . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 24 | . 3 4 1 . . 4 1 . . 11 Burn 19 | . 3 4 1 . . 3 1 . . 7 Meltdown 1 | . . . . . . . . . . 1 Blast 4 | . . . . . . 1 . . . 3 Melee Attacks 12 | . . 5 . . 5 . . . . 2 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 10 | . . 5 . . 4 . . . . 1 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9206 | . 797 1626 442 . 194 1270 1075 386 314 3102 Guns 4373 | . 511 867 442 . 194 409 236 101 166 1447 Cannons 4116 | . 156 365 . . . 691 839 285 125 1655 Explosions 694 | . 130 394 . . . 170 . . . . Melee . | . . . . . . . . . . . Ramming 23 | . . . . . . . . . 23 . Kinetic 2855 | . 274 . 100 . 162 408 453 129 140 1189 Thermal 5688 | . 447 1232 342 . 32 692 622 257 151 1913 Explosive 640 | . 76 394 . . . 170 . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 9 | . . 5 5 5 . 3 3 4 9 5 Average Corruption 5 | . . 5 5 5 . 2 3 3 8 3 Corruption Purged . | . . . . . . . . . . . Corruption Blocked 9 | . . . . . . . . . . 9 Effects 86 | . . . 47 6 . 1 8 3 20 1 Message Errors 27 | . . . 16 2 . . 2 . 7 . Matter Fused 16 | . . . 5 2 . . 4 1 3 1 Heat Flow Errors 9 | . . . 4 2 . . . 2 1 . Energy Discharges 13 | . . . 8 . . . . . 5 . Parts Rejected 1 | . . . . . . 1 . . . . Parts Fused 2 | . . . . . . . 1 . 1 . Data Loss (minor) 15 | . . . 11 . . . 1 . 3 . Data Loss (major) 1 | . . . 1 . . . . . . . Misfires 1 | . . . 1 . . . . . . . Weapon Failures 1 | . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 100 | . 3 . . . . . . . 19 78 Projectiles 100 | . 3 . . . . . . . 19 78 Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 9 | . . . . . . 3 . . . 6 Impact . | . . . . . . . . . . . Kinetic 8 | . . . . . . 3 . . . 5 Secondary 1 | . . . . . . . . . . 1 Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed 5 | . . . . . . . . . 3 2 Kicked 5 | . . . . . . . . . 3 2 Crushed . | . . . . . . . . . . . Highest Temperature 1058 | . 135 406 539 273 96 190 234 164 178 1058 Average Temperature 136 | . 39 151 166 126 32 58 104 71 63 236 Received Heat Transfer 910 | . 66 504 24 . 36 63 . 14 4 199 Effects 57 | . . 16 4 . . . . . . 37 Shutdowns 11 | . . 2 . . . . . . . 9 Energy Bleed 8 | . . 5 . . . . . . . 3 Interference 13 | . . 6 2 . . . . . . 5 Matter Decay 5 | . . 1 . . . . . . . 4 Short Circuit 8 | . . . 1 . . . . . . 7 Damage (minor) 7 | . . 2 1 . . . . . . 4 Damage (major) 2 | . . . . . . . . . . 2 Damage (core) 3 | . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . . 1 . . . . . . . 1 Combat Hostiles 2 | . . 1 . . . . . . . 1 Parts Melted 21 | . 4 2 5 . . 2 . 2 . 6 Heat Transferred 11962 | . 1358 2960 814 . 74 1475 1192 472 285 3332 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Fac Peak Influence 1259 | . 244 451 326 . . 380 137 713 1259 847 Initial 543 | . . 102 151 . . . 133 71 349 543 Average 260 | . 137 285 102 . . 84 113 405 580 639 Maximum Alert Level 4 | . 1 2 1 . . 1 . 3 4 3 Low Security (%) 46 | 100 77 12 77 . . 88 100 31 . . Level 1 33 | . 22 84 22 . . 11 . 11 24 . Level 2 14 | . . 3 . . . . . 40 47 79 Level 3 4 | . . . . . . . . 15 22 20 Level 4 . | . . . . . . . . . 4 . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 24 | . 3 6 . . . 4 . 3 3 5 Investigation 8 | . 1 3 . . . . . 3 . 1 Extermination 4 | . . . . . . 2 . . 1 1 Reinforcement 9 | . 2 3 . . . . . . 1 3 Assault 1 | . . . . . . . . . 1 . Garrison 2 | . . . . . . 2 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . 1 . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Fac Distress Signals 6 | . 1 1 . . . . . . 1 3 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 170 | . 17 34 20 . 13 24 6 9 12 35 Peak Tracking Total 15 | . 5 5 8 . 7 5 2 2 5 15 Tactical Retreats 2 | . . . . . . 1 . . . 1 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Fac Traps Triggered 9 | . 1 2 . . . 1 . 1 3 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 12 | . 12 . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Fac Machines Disabled 15 | . 2 2 . . 1 2 . 1 6 1 Max in Single Turn 2 | . 2 1 . . . . . . . 1 Garrison Access 1 | . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Fac Machines Accessed 36 | . 8 16 1 1 . 3 . 3 1 3 Terminals 21 | . 7 10 1 . . 2 . . . 1 Fabricators 3 | . . . . . . . . 2 . 1 Repair Stations 4 | . . 2 . . . . . . 1 1 Recycling Units 4 | . 1 2 . . . . . 1 . . Scanalyzers 3 | . . 2 . . . 1 . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 90 | . 25 37 3 5 . 4 . 9 2 5 Successful 45 | . 9 17 2 5 . 4 . 4 2 2 Failed 45 | . 16 20 1 . . . . 5 . 3 Catastrophic 8 | . 3 3 1 . . . . 1 . . Database Lockouts . | . . . . . . . . . . . Manual 55 | . 12 12 1 1 . 8 . . 12 9 Terminals 50 | . 23 21 3 . . 2 . . . 1 Fabricators 8 | . . . . . . . . 5 . 3 Repair Stations 9 | . . 6 . . . . . . 2 1 Recycling Units 12 | . 2 6 . . . . . 4 . . Scanalyzers 6 | . . 4 . . . 2 . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 24 | . 8 6 2 5 . 2 . . . 1 Part Schematic 5 | . . . . 5 . . . . . . Prototype ID Bank 5 | . 2 3 . . . . . . . . Open DSF 3 | . . . . . . 2 . . . 1 Emergency Access Points 1 | . 1 . . . . . . . . . Scanalyzer Index 1 | . . 1 . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . Disarm Traps 2 | . 2 . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . Zone Layout 5 | . 3 1 1 . . . . . . . Fabricator Hacks 3 | . . . . . . . . 2 . 1 Network Status 1 | . . . . . . . . 1 . . Load Schematic 2 | . . . . . . . . 1 . 1 Repair Station Hacks 8 | . . 6 . . . . . . 2 . Scan Component 4 | . . 3 . . . . . . 1 . Repair 4 | . . 3 . . . . . . 1 . Recycling Unit Hacks 7 | . 1 4 . . . . . 2 . . Process 1 | . . 1 . . . . . . . . Report Inventory 3 | . . 2 . . . . . 1 . . Retrieve Matter 1 | . . 1 . . . . . . . . Retrieve Components 2 | . 1 . . . . . . 1 . . Scanalyzer 3 | . . 1 . . . 2 . . . . Insert Component 2 | . . 1 . . . 1 . . . . Analyze 1 | . . . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . Used . | . . . . . . . . . . . Hacking Detections 27 | . 5 16 . . . 1 . 3 1 1 Full Trace Events 6 | . 1 2 . . . . . 2 . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 6 | . . . . 5 . 1 . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 4 | . . 3 . . . . . . 1 . Time 146 | . . 84 . . . . . . 62 . Parts Recycled . | . . . . . . . . . . . Recycled Matter 183 | . . 183 . . . . . . . . Retrieved Matter 270 | . . 270 . . . . . . . . Retrieved Components 4 | . 1 . . . . . . 3 . . Parts Scanalyzed 1 | . . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 3 | . . 1 . . 1 . . . . 1 Non-combat 2 | . . 1 . . . . . . . 1 Combat . | . . . . . . . . . . . Robot Hacks Applied 5 | . . 4 . . . . . . . 1 parse_system 1 | . . 1 . . . . . . . . no_distress 4 | . . 3 . . . . . . . 1 Manual 1 | . . . . . 1 . . . . . Relay Couplers Released 3 | . . . . . . . . . 3 . Machine Destruction 3 | . . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 2 | . . . . . 2 . . . . . Allies Hacked 2 | . . . . . . . . . 1 1 Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Fac Total Allies 45 | . . . 4 4 3 5 19 . 5 5 Largest Group 20 | . . . 4 5 5 4 20 20 18 4 Highest-Rated Group 752 | . . . 71 168 182 210 752 752 715 206 Highest-Rated Ally 103 | . . . 31 39 85 96 70 70 70 103 Zionite Dispatches 5 | . . . . . . 1 . . 2 2 Heavy 1 | . . . . . . . . . . 1 Light 2 | . . . . . . 1 . . 1 . Hacker 1 | . . . . . . . . . . 1 Demo 1 | . . . . . . . . . 1 . Total Orders . | . . . . . . . . . . . Ally Attacks 407 | . . . 16 . 55 82 80 66 78 30 Total Damage 12287 | . . . 164 . 1360 2075 1786 1480 3809 1613 Kills 85 | . . . 6 . 12 14 5 11 29 8 Allies Corrupted 5 | . . . . . . . . . 5 . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 5 | . . . 2 1 2 . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Decoded 0b10 Intel 52 | . . . . . . 18 1 4 16 13 Traps 32 | . . . . . . 11 . 3 11 7 Emergency Access 17 | . . . . . . 7 . 1 4 5 Garrisons 1 | . . . . . . . . . . 1 Exits 2 | . . . . . . . 1 . 1 . Zionite Intel Received 2 | . . . . . . 1 . . 1 . Unaware Schematics 1 | . . . . . . . . . 1 . Depthwide Sectors/-1 1 | . . . . . . 1 . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Fac Turns Passed 11225 | 65 735 2137 1733 1141 2085 1162 347 262 809 749 Spaces Moved 6778 | 52 483 1445 710 933 1359 479 193 147 564 413 Core 30 | 9 . . . . . 10 . . . 11 Treads 219 | . . . . . . 219 . . . . Legs 6529 | 43 483 1445 710 933 1359 250 193 147 564 402 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 120 50 Average Speed 137 | 107 120 120 223 120 121 207 120 120 120 120 Slowest Speed 700 | 120 120 120 260 120 190 550 120 120 120 700 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 54 | 5 86 96 86 87 99 12 87 6 21 12 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 10 | . . . 1 1 . 8 . . . . Known Exits Taken 2 | . . . . . . . . 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . Scrap Searched 5 | . . . 1 2 2 . . . . . Spaces Dug 7 | . . . . . . 7 . . . . Terrain Destroyed 130 | . 42 24 . . . 30 6 1 5 22 Melee . | . . . . . . . . . . . Projectile 47 | . . . . . . 13 6 1 5 22 AOE 83 | . 42 24 . . . 17 . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Fac Total 8150 | 58 555 1729 796 957 1776 568 270 221 679 541 Wait 881 | . 10 167 30 13 390 19 59 56 93 44 Move 6769 | 51 482 1444 709 932 1358 479 192 146 563 413 Hop . | . . . . . . . . . . . Pick Up 49 | 1 8 14 5 4 2 5 2 1 3 4 Fast Attach 40 | 6 3 8 4 . 1 10 . 1 1 6 Attach 37 | . 1 11 4 . . 7 . . 1 13 Detach 2 | . . 2 . . . . . . . . Swap 49 | . 5 8 7 2 7 5 . 5 4 6 Drop 42 | . 5 8 3 6 3 4 . 6 4 3 Fire 264 | . 41 62 34 . 10 39 17 6 7 48 Melee 12 | . . 5 . . 5 . . . . 2 Ram . | . . . . . . . . . . . Kick 5 | . . . . . . . . . 3 2 Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 195 | -10/Materials | Discovered new exit (range 15) 318 | -10/Materials | Build established: Mutant 348 | -10/Materials | Discovered new exit (range 4) 728 | -10/Materials | Discovered new exit (range 13) 770 | -10/Materials | Discovered new exit (range 16) 801 | -10/Materials | Entered another Materials area 801 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 841 | -9/Materials | Repaired Tractor Beam 873 | -9/Materials | Repaired Imp. Aluminum Leg 1084 | -9/Materials | Lost 7 parts (1p3n1u2w) 1452 | -9/Materials | Discovered new exit (range 15) 1607 | -9/Materials | Discovered new exit (range 12) 1984 | -9/Materials | Discovered new exit (range 17) 2109 | -9/Materials | Repaired Aluminum Leg 2655 | -9/Materials | Discovered new exit (range 11) 2938 | -9/Materials | Entered Mines 2949 | -9/Mines | Met a Derelict bent on vengeance 2976 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2976 | -9/Mines | Identified exit to Materials 3059 | -9/Mines | Learned location of Zion (-7) 3068 | -9/Mines | Discovered exit to Materials (range 7) 3100 | -9/Mines | Core integrity fell below 50% 3124 | -9/Mines | Lost 4 parts (1p1n1u1w) 3263 | -9/Mines | Lost 3 parts (3n) 3368 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3513 | -9/Mines | Build established: Scavenger-Mutant 3681 | -9/Mines | Received a Mining Laser from a helpful Derelict 4593 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4671 | -9/Mines | Entered Zion 4671 | -7/Zion | Accompanied by 1 ally 4712 | -7/Zion | Discovered new exit (range 14) 4758 | -7/Zion | Given A8's code to call for help 4866 | -7/Zion | System corruption cleaned by Quarantine Array 5246 | -7/Zion | Learned location of Data Miner (-6) 5517 | -7/Zion | Imprinted 5520 | -7/Zion | Declared Zion's savior 5812 | -7/Zion | Entered Proximity Caves 5812 | -6/Proximity Caves | Accompanied by 5 allies 5817 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6146 | -6/Proximity Caves | P-60 Hacker assimilated allied Y8-CSI(M) 6414 | -6/Proximity Caves | Discovered new exit (range 9) 6432 | -6/Proximity Caves | Learned location of 1 exit from Factory 6443 | -6/Proximity Caves | Learned Factory stockpile data 6727 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 6881 | -6/Proximity Caves | Spotted B-75 Beast 6890 | -6/Proximity Caves | Befriended a Behemoth using the annoying Tinkerer's hack 7124 | -6/Proximity Caves | Core integrity fell below 20% 7897 | -6/Proximity Caves | Entered Factory 7897 | -6/Factory | Accompanied by 4 allies 7897 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 7898 | -6/Factory | Identified exit to Factory 8027 | -6/Factory | Identified exit to DSF 8205 | -6/Factory | Build established: Scavenger-Tank 8361 | -6/Factory | Lost 6 parts (1p3n1u1w) 8727 | -6/Factory | Enhanced Grunt warped into view, answering call for help 8727 | -6/Factory | Enhanced Grunt warped into view, answering call for help 8923 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 8933 | -6/Factory | Garrison activated, responded to threat 9045 | -6/Factory | Zion Light squad teleported in 9059 | -6/Factory | Sucked down chute 9059 | -6/Factory | Entered Waste 9060 | -6/Waste | Met a frightened Derelict 9075 | -6/Waste | 3 allies followed down the chute 9087 | -6/Waste | Spotted C-40 Crusher 9098 | -6/Waste | Allies destroyed C-40 Crusher 9119 | -6/Waste | Spotted C-40 Crusher 9119 | -6/Waste | Spotted C-40 Crusher 9136 | -6/Waste | Allies destroyed C-40 Crusher 9143 | -6/Waste | Allies destroyed C-40 Crusher 9166 | -6/Waste | Spotted C-40 Crusher 9166 | -6/Waste | Spotted C-40 Crusher 9170 | -6/Waste | Allies destroyed C-40 Crusher 9184 | -6/Waste | Allies destroyed C-40 Crusher 9200 | -6/Waste | Spotted C-40 Crusher 9220 | -6/Waste | Destroyed C-40 Crusher 9240 | -6/Waste | Identified exit to Factory 9248 | -6/Waste | Warlord forces began an assault 9406 | -6/Waste | Entered Factory 9406 | -6/Factory | Accompanied by 20 allies 9608 | -6/Factory | Discovered exit to Factory (range 16) 9668 | -6/Factory | Entered another Factory area 9668 | -5/Factory | Accompanied by 18 allies 9668 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 9685 | -5/Factory | Identified exit to Factory 9857 | -5/Factory | Lost 3 allies 9990 | -5/Factory | Repaired Antimatter Reactor 10017 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 10018 | -5/Factory | Zion Light squad teleported in 10159 | -5/Factory | Zion Demo squad teleported in 10458 | -5/Factory | Lost 9 allies 10477 | -5/Factory | Entered another Factory area 10477 | -4/Factory | Accompanied by 4 allies 10477 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10801 | -4/Factory | Lost 4 allies 10929 | -4/Factory | Zion Heavy squad teleported in 11172 | -4/Factory | Core integrity fell below 50% 11186 | -4/Factory | Zion Hacker squad teleported in 11217 | -4/Factory | Core integrity fell below 20% 11226 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 11216_ R-10 Processor collects Corrupted Imp. Phase Shifter. 11217_ K-01 Serf collects debris. 11217_ Imp. Deuterium Engine destroyed. 11218_ K-01 Serf collects debris. 11221_ System corrupted: Matter fused (-9). 11221_ K-01 Serf collects debris. 11221_ R-10 Processor collects Adv. Heat Sink. 11222_ K-01 Serf collects debris. 11223_ Slug penetrates Wall. 11223_ Acquired Prototype Leg. 11223_ Identified Zio. Composite Leg II. 11223_ P-70 Sage resets K-01 Serf, system corruption cleaned. 11223_ U-05 Engineer lays Concrete. 11224_ R-10 Processor collects Com. Battery. 11226_ Acquired Adv. Heat Sink. 11226_ U-05 Engineer lays Concrete. 11226_ Slug penetrates Wall. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ################%#%""" # ???????????????????? | | ?????????# *%%+!"""=# ??????????????????????? | | ?????????# ##### # %##????????????????????????? | | ########## #???#!# [#######???????????????????? | | #???# #! *%%+[ #???###########?????? | | ####+##### #???# ####=%#= ##### #?????? | | # #???# #####%#% + + """ #?????? | | # #???# =*%# # # "F" """ #?????? | | # #???####### # # # " """ #?????? | | # #?????????# # # # """ """ #?????? | | ####+#####+#?????????# # # # """ #?????? | | ] #?????????# # + + #?????? | | T #?????????# # # # #?????? | | """" ! #?????????# ####### ###+########????? | | """" #??????#### % #! #????? | | """" = ########### % % # "Y" #????? | | """" = + " """ #????? | | ######## = # ! #????? | | """" """" #?????# % ""#########????? | | """" """" #?????#T ""!"""""#??????????? | | """" """" #?????## %# "##?????????? | | ??""" 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""??????????????????? | | #???????? ????????????????????? | | #???????? ????????????????????? | | ###########+#+#????????#????????????????????? | | #???????????????????????????????????????????? | | """ #???????????????????????????????????????????? | | """ #???????????????????????????????????????????? | | """ #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | """ #???????????????????????????????????????????? | | """ [#???????????????????????????????????????????? | | """ #???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 32 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Flamer | -7/Zion | Free Bore Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Barrage Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Prc. Beam Rifle | -6/Factory | Scanalyzed Robot Schematics ------------------ A-02 Transporter | -5/Factory | Z-intel T-07 Excavator | -5/Factory | Z-intel R-10 Processor | -5/Factory | Z-intel B-60 Warrior | -5/Factory | Z-intel K-01 Serf | -5/Factory | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club A New Friend Decoder Ring Generalissimo Help From High Places Hey, That's Mine! I'm Back, Baby! Safety First Serviceable Loadout The More The Merrier We Are Legion Woof! Challenges ------------ None Game ------ Seed PointySwarmInjector Manual? 0 Play Time 02:12:03 Cumulative 10.6 hours Start 2024.04.08 @ 17:51:22 End 2024.04.08 @ 20:33:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 13 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3b7c2674-10ab-452b-a765-573fb60e5e1f