Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.10 @ 22:44:07 Player: Lazz Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (92) 460 Value Destroyed (2314) 2314 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-64) -64 TOTAL SCORE: 6150 Bonus ------- High Alert Combat Kills 47 Friendly Fire -111 Cogmind --------- Core Integrity 410/850 Matter 24/300 Energy 100/100 System Corruption 0% Temperature Cool (45) Movement Hovering (80) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Backup Propulsion III > --- UTILITY (4) ------ Backup Plating III Backup Plating III System Shield > --- WEAPON (5) ------- Backup Laser III Backup Laser III > --- INVENTORY (5) ---- Micro Nuclear Core Light Antimatter Reactor Medium Storage Unit Enhanced Autogun Rocket Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads Wheel > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON ----------- High-powered Shotgun High-powered Shotgun High-powered Shotgun Flak Cannon Flak Cannon > --- INVENTORY -------- Micro Nuclear Core Wheel Improved Heat Sink Advanced Heat Sink Compact Matter Pod Improved Terrain Scanner Improved Targeting Computer Light Armor Plating Hacking Suite Minigun Enhanced Autogun Enhanced Autogun Enhanced Autogun Rocket Launcher Mace [Rating: 39] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Hover Unit Backup Propulsion III Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Backup Plating III Weapon Light Assault Rifle Energy Gun Backup Laser III Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Impact Weapon Hammer Build | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Slots Evolved 8 | . . 2 2 2 2 . . Power . | . . . . . . . . Propulsion 3 | . . 1 . 1 1 . . Utility 2 | . . . 2 . . . . Weapon 3 | . . 1 . 1 1 . . Parts Attached 59 | 7 . 26 12 6 6 . 2 Power 7 | 1 . 3 1 . 2 . . Engine 7 | 1 . 3 1 . 2 . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 17 | 2 . 9 3 1 2 . . Treads 15 | 2 . 8 3 1 1 . . Leg . | . . . . . . . . Wheel 2 | . . 1 . . 1 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 11 | 2 . 1 4 2 . . 2 Device 4 | 1 . . 1 1 . . 1 Storage 2 | 1 . 1 . . . . . Processor 4 | . . . 3 1 . . . Hackware 1 | . . . . . . . 1 Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 24 | 2 . 13 4 3 2 . . Energy Gun . | . . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 19 | 2 . 11 4 2 . . . Ballistic Cannon 2 | . . . . 1 1 . . Launcher 1 | . . . . . 1 . . Special Weapon . | . . . . . . . . Impact Weapon 2 | . . 2 . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . 2 . . . . . Parts Lost 26 | . . 10 . 1 1 11 3 Power 4 | . . 2 . . 1 . 1 Propulsion 11 | . . 5 . 1 . 4 1 Utility 3 | . . . . . . 2 1 Weapon 8 | . . 3 . . . 5 . Highest Loss Streak 11 | . . 3 . 1 1 11 3 To Critical Strikes 1 | . . . . . . 1 . Average Backups 11 | . 2 11 14 14 14 9 5 Power . | . . . . . 1 1 2 Propulsion 1 | . 1 1 1 . . . . Utility 5 | . 1 6 5 6 6 3 1 Weapon 4 | . . 2 6 7 6 3 2 Tool/Special . | . . . . . . . . Unused Backups 18 | . . 5 2 1 . 6 4 Power 3 | . . . 1 . . . 2 Propulsion 1 | . . 1 . . . . . Utility 12 | . . 2 1 1 . 6 2 Weapon 2 | . . 2 . . . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 94 | . 100 97 99 99 99 39 40 Engine 9 | . 14 10 9 7 5 2 5 Treads 27 | . 28 29 27 27 26 9 . Wheel 2 | . . 2 . 1 6 2 . Device 9 | . 14 11 9 7 6 2 . Storage 9 | . 14 11 9 7 6 2 . Processor 5 | . . . 17 15 13 6 . Ballistic Gun 25 | . 28 29 27 23 19 7 . Ballistic Cannon 2 | . . . . 6 12 4 . Impact Weapon 1 | . . 2 . . . . . Peak Build Rating 39 | 7 7 23 25 33 39 39 30 Average Rating 19 | 5 7 12 24 32 37 15 20 On Entrance 16 | . 7 7 20 25 33 39 2 Avg Prop Armor Cover (%) 11 | . . 8 . 11 14 . . Naked Turns 92 | . . . . . . 78 14 Heaviest Build 55 | 12 12 36 39 45 55 . 11 Greatest Support 80 | 40 40 60 60 80 80 3 16 Greatest Overweight (x) 5 | . . 1 . 4 5 . 1 Average Overweight (x) . | . . . . . 3 . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 5 Average Capacity 12 | 7 8 12 15 15 15 9 5 Most Carried 15 | 2 3 15 15 15 15 15 5 Average Carried 11 | . 2 11 14 14 14 8 4 Final Capacity 15 | 8 8 15 15 15 15 5 5 Final Carried 15 | 2 3 15 15 15 15 5 5 Class Distribution -------------------- 36% | Scavenger-Gunner 30% | Scavenger-Skirmisher 22% | Mutant 7% | Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Matter Collected 2407 | 354 101 852 156 665 256 . 23 Remotely . | . . . . . . . . Salvage Created 3127 | 196 305 2052 166 239 146 . 23 Parts 190 | 17 15 125 9 10 11 . 3 Haulers Intercepted 9 | . 2 4 2 1 . . . Recyclers Shooed 5 | . . 1 . . 4 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Combat Hostiles Destroyed 56 | . 5 40 1 8 2 . . Melee 2 | . 1 1 . . . . . Guns 49 | . 4 38 1 6 . . . Cannons 4 | . . . . 2 2 . . Classes Destroyed 15 | 3 2 6 . 4 . . . Worker 9 | 2 . 5 . 1 1 . . Builder 2 | . . 1 . . 1 . . Tunneler 4 | 4 . . . . . . . Hauler 9 | . 2 4 2 1 . . . Recycler 3 | 1 . 2 . . . . . Mechanic 1 | . . 1 . . . . . Operator 4 | . . 2 . . 1 . 1 Watcher 4 | . . 2 1 1 . . . Swarmer 12 | . . 10 . 2 . . . Grunt 28 | . 5 20 . 2 1 . . Brawler 1 | . . . . 1 . . . Duelist 2 | . . . . 1 1 . . Protector 1 | . . . . 1 . . . Sentry 11 | . . 10 1 . . . . Programmer 1 | . . . . 1 . . . Best Kill Streak 14 | 6 2 14 2 4 2 . 1 Combat Bots Only 9 | . 2 9 1 4 1 . . Max Kills in Single Turn 2 | 1 1 2 1 1 1 . 1 Gunslinging 1 | . . 1 . . . . . Exploded . | . . . . . . . . Melee 1 | . 1 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Hostile Shots Fired 382 | . 23 232 6 21 25 9 66 Missed 115 | . 4 63 3 6 8 . 31 Hits 267 | . 19 169 3 15 17 9 35 Melee 12 | . . . . 3 . 9 . Projectile 255 | . 19 169 3 12 17 . 35 Critical Strikes 9 | . . 3 . 1 1 4 . Part Disruptions 1 | . . . . 1 . . . Damage Taken 3921 | . 208 2069 49 501 327 359 408 Core 840 | . 40 294 . 66 37 274 129 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 49 | . . 49 . . . . . Core Remaining (%) 80 | 100 84 26 100 90 . . . Volleys Fired 238 | 21 24 132 7 21 11 10 12 Largest 5 | 2 2 3 3 4 5 5 2 Hottest 149 | 40 40 70 75 112 149 149 80 Shots Fired 657 | 42 49 362 21 85 39 35 24 Gun 607 | 42 49 362 21 65 23 21 24 Cannon 48 | . . . . 20 14 14 . Launcher 2 | . . . . . 2 . . Special . | . . . . . . . . Kinetic 631 | 42 49 362 21 85 37 35 . Thermal 24 | . . . . . . . 24 Explosive 2 | . . . . . 2 . . Electromagnetic . | . . . . . . . . Robot Hit Streak 29 | 3 7 29 5 5 5 9 12 Robot Miss Streak 8 | 2 3 5 4 8 7 3 . Penetration Max . | . . . . . . . . Secondary Targets 6 | . . 6 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 459 | 23 27 266 13 57 35 34 4 Core Hits 216 | 11 13 109 7 37 27 9 3 Critical Kills 3 | . . 3 . . . . . Critical Parts Destroyed 5 | . 1 4 . . . . . Critical Strikes 8 | . 1 7 . . . . . Destroy 4 | . 1 3 . . . . . Smash 4 | . . 4 . . . . . Melee Attacks 21 | . . 18 . 2 1 . . Impact 21 | . . 18 . 2 1 . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 3 | . . 3 . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6470 | 278 291 2845 235 1198 712 859 52 Guns 5083 | 278 285 2439 235 957 402 435 52 Cannons 884 | . . . . 234 226 424 . Explosions 84 | . . . . . 84 . . Melee 381 | . . 381 . . . . . Ramming 38 | . 6 25 . 7 . . . Kinetic 5915 | 278 285 2439 235 1191 628 859 . Thermal 116 | . . . . . 64 . 52 Explosive 20 | . . . . . 20 . . Electromagnetic . | . . . . . . . . Impact 381 | . . 381 . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . 3 . . 2 . . . Average Corruption 2 | . 2 . . 1 . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 9 | . 5 . . 4 . . . Message Errors 1 | . . . . 1 . . . Matter Fused 3 | . 2 . . 1 . . . Heat Flow Errors 1 | . 1 . . . . . . Energy Discharges 2 | . 1 . . 1 . . . Misfires 2 | . 1 . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 149 | . . 149 . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 149 | . . 149 . . . . . Knockbacks 13 | . . 2 . 9 2 . . Impact 3 | . . 2 . 1 . . . Kinetic 9 | . . . . 7 2 . . Secondary 1 | . . . . 1 . . . Self-Inflicted Damage 80 | . . 9 . . 71 . . Shots 2 | . . . . . 2 . . Rammed 5 | . . 5 . . . . . Targets Rammed 7 | . 1 5 . 1 . . . Kicked . | . . . . . . . . Crushed 2 | . 1 . . 1 . . . Highest Temperature 272 | . 272 82 48 98 145 220 . Average Temperature 41 | . 84 22 20 36 70 124 . Received Heat Transfer 1131 | . 117 708 9 45 132 . 120 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 3 | . . 3 . . . . . Combat Hostiles 1 | . . 1 . . . . . Parts Fried 3 | . . 3 . . . . . Impact Corruptions 8 | . . 8 . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 210 | . . . . . 62 . 148 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Maximum Alert Level 2 | . . 2 1 . . . . Low Security (%) 61 | 100 100 24 86 100 100 100 100 Level 1 25 | . . 50 13 . . . . Level 2 12 | . . 25 . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 511 | 10 51 511 215 129 185 22 60 Initial 215 | . . 28 215 . 45 22 . Average 152 | 2 9 268 105 25 73 4 15 Influence Increases 2009 | 35 141 1231 51 209 246 . 96 Destroy 0b10 Robot/C 1100 | . 100 800 20 140 40 . . Destroy 0b10 Robot/NC 185 | 35 10 85 15 20 15 . 5 Destroy Leader 286 | . 24 202 16 34 10 . . Successful Hack 30 | . 6 8 . . . . 16 Disable Machine 60 | . . 15 . 15 30 . . Anti-Garrison Action 150 | . . . . . 150 . . Destroy Structure 3 | . 1 1 . . 1 . . Partial Spotted 15 | . . . . . . . 15 Lose Combat Pursuer 180 | . . 120 . . . . 60 Influence Decreases 1989 | 35 73 788 562 115 276 64 76 Entered New Map 427 | . . 40 296 . 49 42 . Time Decay 1140 | 35 73 518 116 115 217 20 46 Lost Part 122 | . . 80 . . 10 2 30 Purge Threat 300 | . . 150 150 . . . . Squads Dispatched 27 | . 2 6 2 9 6 . 2 Investigation 7 | . 1 3 1 1 . . 1 Extermination 4 | . . . . 3 1 . . Reinforcement 9 | . 1 3 1 2 1 . 1 Assault 4 | . . . . 2 2 . . Garrison 3 | . . . . 1 2 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Distress Signals 9 | . . 5 3 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 130 | . 11 66 2 20 11 4 16 Peak Tracking Total 14 | . 4 8 1 6 4 4 14 Tactical Retreats 5 | . . 4 . . . . 1 Traps | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Traps Triggered 8 | . 3 2 . 1 1 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Machines Disabled 5 | . . 1 . 1 3 . . Max in Single Turn 3 | . . 1 . 1 3 . . Garrison Access 2 | . . . . 1 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Machines Accessed 16 | . 1 9 3 . 1 . 2 Terminals 10 | . 1 6 1 . 1 . 1 Fabricators . | . . . . . . . . Repair Stations 2 | . . 1 . . . . 1 Recycling Units 1 | . . . 1 . . . . Scanalyzers 3 | . . 2 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 57 | . 8 35 8 . 1 . 5 Successful 31 | . 7 19 3 . . . 2 Failed 24 | . 1 15 4 . 1 . 3 Catastrophic 9 | . . 6 1 . 1 . 1 Database Lockouts 2 | . . 1 1 . . . . Manual 17 | . 4 9 4 . . . . Terminals 28 | . 8 14 4 . 1 . 1 Fabricators . | . . . . . . . . Repair Stations 5 | . . 1 . . . . 4 Recycling Units 1 | . . . 1 . . . . Scanalyzers 23 | . . 20 3 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 8 | . 5 1 1 . . . 1 Open DSF 1 | . . . . . . . 1 Terminal Index 1 | . 1 . . . . . . Alert Level 4 | . 4 . . . . . . Unreport Threat 2 | . . 1 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 1 | . . . . . . . 1 Refit 1 | . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . Scanalyzer 19 | . . 17 2 . . . . Insert Component 7 | . . 7 . . . . . Analyze 8 | . . 8 . . . . . Retrieve Study 4 | . . 2 2 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 3 | . 2 1 . . . . . Terminals 2 | . 2 . . . . . . Botnet 1 | . 1 . . . . . . Operators 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . 1 . . . . . Patch 1 | . . 1 . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 13 | . 1 8 2 . 1 . 1 Full Trace Events 6 | . 1 4 . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 6 | . . 6 . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 4 | . . 2 2 . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 7 | . . 7 . . . . . Part Schematics Acquired 6 | . . 6 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 6 | . . . . 1 5 . . Machine Destruction 3 | . . . . 1 2 . . Programmers 3 | . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Active Infowar (turns) 4916 | 26 319 2573 339 1020 570 62 7 Sensors 1814 | . . . 162 1020 570 62 . IFF 7 | . . . . . . . 7 Seismic 3094 | 26 319 2573 176 . . . . Machine Analysis 290 | . . . 290 . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Turns Passed 5244 | 145 319 2573 339 1020 570 155 123 Spaces Moved 2559 | 50 138 1192 181 455 279 150 114 Core 182 | 9 . . . . . 150 23 Treads 1912 | 41 138 1070 181 405 77 . . Legs . | . . . . . . . . Wheels 374 | . . 122 . 50 202 . . Hover 91 | . . . . . . . 91 Flight . | . . . . . . . . Fastest Speed 50 | 50 160 95 160 140 140 50 50 Average Speed 145 | 140 160 153 160 157 155 50 72 Slowest Speed 160 | 160 160 160 160 160 160 50 160 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 31 | 3 35 95 20 17 13 68 4 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . 1 1 . . . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 2 | . . 1 . . 1 . . Terrain Destroyed 2 | . . 1 . . 1 . . Melee 2 | . . 1 . . 1 . . Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Total 3604 | 84 193 1681 220 700 388 208 130 Wait 629 | 5 30 256 3 207 86 42 . Move 2554 | 49 138 1191 180 454 279 149 114 Hop . | . . . . . . . . Pick Up 41 | 2 1 24 7 4 1 1 1 Fast Attach 30 | 7 . 15 2 1 1 2 2 Attach 17 | . . 7 2 3 2 3 . Detach 2 | . . 2 . . . . . Swap 30 | . . 11 8 5 6 . . Drop 36 | . . 20 11 2 1 1 1 Fire 238 | 21 24 132 7 21 11 10 12 Melee 21 | . . 18 . 2 1 . . Ram 1 | . . 1 . . . . . Kick . | . . . . . . . . Crush 5 | . . 4 . 1 . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 16) 146 | -11/Scrapyard | Entered Materials 299 | -10/Materials | Discovered new exit (range 16) 318 | -10/Materials | Build established: Mutant 465 | -10/Materials | Entered another Materials area 465 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 764 | -9/Materials | Central database locked down 766 | -9/Materials | Discovered new exit (range 3) 1085 | -9/Materials | Lost 3 parts (3n) 1142 | -9/Materials | Destroyed 9 combat bots 1222 | -9/Materials | Discovered new exit (range 13) 1402 | -9/Materials | Build established: Scavenger-Gunner 1601 | -9/Materials | Core integrity fell below 50% 2419 | -9/Materials | Discovered new exit (range 8) 3038 | -9/Materials | Entered another Materials area 3038 | -8/Materials | Evolved 2 slots: Utility x2 3087 | -8/Materials | Central database locked down 3333 | -8/Materials | Met 7R-MNS 3353 | -8/Materials | Discovered new exit (range 16) 3375 | -8/Materials | Identified exit to Factory 3377 | -8/Materials | Entered Factory 3377 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3378 | -7/Factory | Caught up to 7R-MNS 3433 | -7/Factory | Discovered new exit (range 11) 3739 | -7/Factory | Build established: Scavenger-Skirmisher 4128 | -7/Factory | Garrison activated, responded to threat 4332 | -7/Factory | Discovered new exit (range 9) 4382 | -7/Factory | Identified exit to Factory 4397 | -7/Factory | Entered another Factory area 4397 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4398 | -6/Factory | Caught up to 7R-MNS 4532 | -6/Factory | Discovered new exit (range 11) 4852 | -6/Factory | Garrison activated, responded to threat 4967 | -6/Factory | Sucked down chute 4967 | -6/Factory | Entered Waste 4993 | -6/Waste | Spotted C-40 Crusher 5011 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5014 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5017 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5020 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5023 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5026 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5029 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5044 | -6/Waste | Crushed by Compactor (1 part destroyed) 5068 | -6/Waste | Spotted C-40 Crusher 5075 | -6/Waste | Lost 11 parts (4n2u5w) 5094 | -6/Waste | Spotted C-40 Crusher 5104 | -6/Waste | Spotted C-40 Crusher 5110 | -6/Waste | Discovered new exit (range 16) 5122 | -6/Waste | Entered Factory 5245 | -6/Factory | Self-destructed Last Messages --------------- Station F001. Dispatching Investigation squad. 05136_ ALERT: All DSF locations entering lockdown mode. 05137_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F005. 05142_ Connecting with DSF Access... 05217_ O-24 Administrator destroyed. 05228_ Acquired 23 matter. 05229_ Acquired System Shield. 05235_ Triggered Heavy Explosive Trap. 05235_ An explosion rips through the floor. 05235_ Construction Platform disabled. 05237_ W-25 Informer sends out distress signal. 05238_ Acquired IFF Parser. 05239_ The unstable cave ceiling collapses. 05241_ R-10 Processor collects Lgt. Deuterium Engine. 05242_ Backup Propulsion III destroyed. 05245_ IFF Parser destroyed. 05245_ Backup Power III destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????########?????????????????????? | | ??????????????????? #?????????????????????? | | ??????????????????#"""" #?????????????????????? | | ??????????????????#"""" #?????????????????????? | | ??????????????????#"""" #?????????????????????? | | ??????????????????#"""" #?????????????????????? | | ??????????????????#"" " ##????????????????????? | | ??????????????????#" #????????????????????? | | ??????????????????#"" ##????????????????????? | | ??????????????????# #????????????????????? | | ???????? ########## ###########+##########+# | | ???????" ! R! | | ???????" w Y ^ | | ???????" @ """ """ | | ??????? g g g "R """ | | ??????? g g g g g """ """ | | ???????? g ######### g ######/### """ | | ???????? ????????# # # """ | | ????????? ?????????# + [ #] """ | | ????????? ??????????# #### //! # """ | | ????????? ???????????# #??# //! "" # | | ???????????? ???????????# #??# // "" # | | ??????????????????????????# #??# T" + | | ??????????????????????????# #??# "" # ## T## | | ??????????????????????????# #??# "" # ####?# | | ??????????????????????????# ???# # #????# | | ??????????????????????????? ???##### #### #????# | | ??????????????????????????? ???????##???# #????# | | ??????????????????????????? ??????????### ###??# | | ????????????????????????????????####### #??# | | ???????????????????????????? ###### | | ??????????????????????????? " + | | ???????????????????????????? ## | | ???????????????????????????? "#### ## | | ????????????????????????????? ????###+#### | | ???????????????????????????? ????????????# | | ????????????????????????????? ??????????????# " | | ????????????????????????????? ???????????????# " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 160 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 4 Defensive Hacking 10 Item Schematics ----------------- Machine Analyzer | -9/Materials | Scanalyzed Hpw. Shotgun | -9/Materials | Scanalyzed Enh. Autogun | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Signal Interpreter | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Assault Rifle | -9/Materials | Hacked Assault Rifle | -9/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Hpw. Shotgun | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Like A Rock Challenges ------------ None Game ------ Seed RefineryGrapheneInjector Manual? 0 Play Time 00:48:13 Cumulative 166.3 hours Start 2026.04.10 @ 21:50:21 End 2026.04.10 @ 22:44:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 237 Rogue 237 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0/0 Lore% 70 Gallery% 58 Achievement% 45 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4e516e1f-8660-4e1d-9d80-9f3619ce38dc