Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.18 @ 09:51:44 Player: Back to the Scrapyard Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (198) 990 Value Destroyed (7076) 7076 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (933) 933 TOTAL SCORE: 13479 Bonus ------- High Alert Combat Kills 108 Follower Combat Kills 25 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 16/1000 Matter 190/300 Energy 100/100 System Corruption 43% Temperature Cool (9) Movement Core (1400) Ox27 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Huge Storage Unit Hacking Suite > --- WEAPON (3) ------- Cooled Pulse Rifle > --- INVENTORY (25) --- Reinforced Fission Core Improved Treads Improved Cooling System Coolant Injector Huge Storage Unit High-capacity Matter Pod (200) Seismic Detector Grenade Launcher Plasma Cutter Shock Maul Companion Sword Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Coolant Injector Huge Storage Unit Improved Targeting Computer Core Analyzer Weapon Cycler Improved Medium Armor Plating Improved Shield Generator Hacking Suite Hacking Suite > --- WEAPON ----------- Heavy Plasma Cannon Overtuned Barrage Gun Makeshift Shrapnel Gun > --- INVENTORY -------- Improved Deuterium Engine Fission Core Improved Treads Medium Treads Medium Treads Medium Treads Medium Treads Improved Cooling System Huge Storage Unit High-capacity Matter Pod Seismic Detector Force Booster Hardened Medium Armor Plating Improved Focal Shield Hacking Suite Hacking Suite Cooled Pulse Rifle Enhanced Autogun Mass Driver Grenade Launcher Mini Grenade Launcher Plasma Cutter Shock Maul Companion Sword [Rating: 71] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Compact Wheel Utility Huge Storage Unit Device Cooling System Storage Huge Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Particle Cannon Energy Gun Cooled Pulse Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Impact Weapon Shock Maul Slashing Weapon Companion Sword Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 ------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Slots Evolved 10 | . . 2 . 2 2 . . . 4 Power . | . . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . . Utility 7 | . . . . 1 2 . . . 4 Weapon 1 | . . 1 . . . . . . . Parts Attached 124 | 8 6 14 . 31 14 16 5 12 18 Power 13 | 1 1 1 . 1 2 2 1 . 4 Engine 7 | 1 . 1 . 1 1 1 1 . 1 Core 6 | . 1 . . . 1 1 . . 3 Reactor . | . . . . . . . . . . Propulsion 41 | 2 1 6 . 13 2 7 4 1 5 Treads 35 | . . 4 . 13 2 7 4 . 5 Leg 3 | . . 2 . . . . . 1 . Wheel 3 | 2 1 . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 32 | 2 2 3 . 5 7 . . 5 8 Device 12 | 1 . 1 . 2 2 . . 2 4 Storage 5 | 1 2 2 . . . . . . . Processor 2 | . . . . . 2 . . . . Hackware 5 | . . . . . 2 . . . 3 Protection 8 | . . . . 3 1 . . 3 1 Artifact . | . . . . . . . . . . Weapon 38 | 3 2 4 . 12 3 7 . 6 1 Energy Gun 5 | 1 . . . 1 . 2 . 1 . Energy Cannon 8 | . . 2 . 5 . . . 1 . Ballistic Gun 14 | 2 . 1 . 2 3 4 . 2 . Ballistic Cannon 4 | . 2 1 . . . . . . 1 Launcher 4 | . . . . 4 . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . . . . . 1 . 1 . Slashing Weapon 1 | . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 9 | . . 2 . 3 . 3 . 1 . Corrupted Parts 1 | . . . . . . . . . 1 System Corruption 8 | . . . . . . . . . 8 Parts Lost 60 | . 2 2 1 5 8 14 . . 28 Power 7 | . . . . . 2 1 . . 4 Propulsion 19 | . 1 1 . 1 3 6 . . 7 Utility 16 | . 1 . . 1 2 1 . . 11 Weapon 18 | . . 1 1 3 1 6 . . 6 Highest Loss Streak 13 | . 1 1 1 1 4 7 . . 13 To Critical Strikes 1 | . . . . . . . . . 1 Average Backups 21 | 2 7 11 20 23 22 23 24 24 20 Power 1 | . 1 1 2 3 . . 1 1 1 Propulsion 4 | . . . 4 4 5 5 6 6 3 Utility 8 | . 1 3 6 8 9 10 10 9 7 Weapon 5 | . 4 3 6 6 6 5 6 6 6 Tool/Special . | . . . . . . . . . . Unused Backups 28 | . . 2 1 9 . 5 . 5 6 Power 1 | . . . . 1 . . . . . Propulsion 10 | . . . . 5 . 1 . 2 2 Utility 10 | . . . 1 1 . 3 . 2 3 Weapon 6 | . . 2 . 2 . 1 . 1 . Tool/Special 1 | . . . . . . . . . 1 Average Slot Usage (%) 96 | . 89 98 96 98 98 96 100 99 84 Engine 6 | . 2 6 11 9 3 6 7 7 . Core 1 | . 11 4 . . 3 . . . 3 Treads 27 | . . 24 33 35 29 27 30 29 18 Wheel 1 | . 23 6 . . . . . . . Device 6 | . 1 8 11 9 4 4 7 2 10 Storage 8 | . 21 13 11 8 7 7 7 7 5 Processor 8 | . . . . . 14 15 15 15 9 Hackware 4 | . . . . . 7 9 7 7 13 Protection 3 | . . . . 8 1 . . 4 4 Energy Gun 2 | . 2 . . . . 4 7 4 . Energy Cannon 6 | . . 8 11 10 4 3 7 5 2 Ballistic Gun 9 | . 2 2 . 9 17 13 7 11 5 Ballistic Cannon 5 | . 23 22 18 6 . . . . . Peak Build Rating 71 | 7 10 16 16 40 46 48 53 58 71 Average Rating 37 | 4 8 14 15 32 41 41 48 53 59 On Entrance 27 | . 7 10 16 15 36 40 48 53 52 Avg Prop Armor Cover (%) 7 | . . 7 . . . 6 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 122 | 13 20 100 100 114 111 105 104 114 122 Greatest Support 112 | 26 26 60 60 107 96 99 112 112 112 Greatest Overweight (x) 38 | 1 1 2 1 2 1 2 1 34 38 Average Overweight (x) . | . . . 1 . 1 1 . . 1 Largest Inventory Capacity 25 | 8 8 25 25 25 25 25 25 25 25 Average Capacity 23 | 7 7 15 25 24 25 25 25 25 25 Most Carried 25 | 5 8 20 21 25 25 25 25 25 25 Average Carried 21 | 2 7 11 20 23 22 23 24 24 20 Final Capacity 25 | 8 8 25 25 25 25 25 25 25 25 Final Carried 25 | 2 8 20 21 25 22 25 25 25 11 Class Distribution -------------------- 38% | Gunner 16% | Tank 15% | Scavenger-Gunner 10% | Mutant 5% | Scientist-Gunner 4% | Scavenger-Tank 3% | Hacker-Gunner 3% | Hacker-Gladiator Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Storage Gunner | -7/Recycling Gunner | -7/Scraptown Hacker-Gladiator | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Matter Collected 5238 | 287 193 714 151 1131 841 1055 146 289 431 Remotely . | . . . . . . . . . . Salvage Created 7741 | 55 272 772 200 1902 1425 1616 376 . 1123 Parts 428 | 5 24 40 26 111 91 81 9 . 41 Haulers Intercepted 13 | . 2 2 . 4 1 4 . . . Recyclers Shooed 8 | . . . . 2 3 2 . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 ------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Combat Hostiles Destroyed 148 | . 8 14 13 36 24 29 3 . 21 Melee 6 | . . . . . . . . . 6 Guns 50 | . 3 1 . 9 13 17 1 . 6 Cannons 74 | . 5 13 13 21 11 7 1 . 3 AOE 10 | . . . . 4 . 4 . . 2 Classes Destroyed 15 | 1 5 3 1 4 1 . . . . Worker 8 | . . 1 1 1 1 4 . . . Builder 7 | . . . . 4 . 3 . . . Tunneler 4 | 3 1 . . . . . . . . Hauler 13 | . 2 2 . 4 1 4 . . . Recycler 8 | . . 1 . 1 3 1 2 . . Mechanic 1 | . . . . 1 . . . . . Operator 4 | . 1 . . 2 1 . . . . Watcher 5 | . 2 . . 2 1 . . . . Swarmer 29 | . 5 . 12 4 . 6 . . 2 Grunt 57 | . 3 5 . 23 9 11 . . 6 Brawler 2 | . . . . 1 . . . . 1 Duelist 5 | . . . 1 1 . . . . 3 Sentry 32 | . . 9 . 6 2 8 3 . 4 Hunter 9 | . . . . 1 3 2 . . 3 Programmer 14 | . . . . . 10 2 . . 2 Best Kill Streak 10 | 3 4 4 5 10 4 9 3 . 4 Combat Bots Only 8 | . 3 4 4 8 3 8 2 . 4 Max Kills in Single Turn 3 | 1 1 2 2 3 2 2 1 . 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . . 3 . 2 . . 1 Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Hostile Shots Fired 1157 | . 54 26 49 148 188 380 9 . 303 Missed 336 | . 13 4 9 40 59 124 6 . 81 Hits 821 | . 41 22 40 108 129 256 3 . 222 Melee 20 | . . . 5 1 . . . . 14 Projectile 801 | . 41 22 35 107 129 256 3 . 208 AOE 1 | . . . . . . . . . 1 Critical Strikes 23 | . . . . 6 1 8 . . 8 Damage Taken 12097 | . 388 396 473 1896 1780 2751 23 . 4390 Core 2014 | . 102 28 64 338 159 339 . . 984 Absorbed by Shields 129 | . . . . . . . . . 129 Ignored by Resistances 41 | . . . . . . . . . 41 Regen/Repaired (Parts) 1562 | . . . . 977 . 490 . . 95 Core Remaining (%) 60 | 100 59 . 77 38 . . . 28 . Volleys Fired 388 | 7 40 25 21 96 70 86 7 . 36 Largest 3 | 2 2 3 3 3 3 3 3 . 3 Hottest 180 | 70 70 128 128 180 128 178 120 . 139 Shots Fired 1017 | 14 80 75 54 255 208 225 25 . 81 Gun 517 | 14 20 5 . 68 162 177 17 . 54 Cannon 477 | . 60 70 54 175 45 41 8 . 24 Launcher 23 | . . . . 12 1 7 . . 3 Special . | . . . . . . . . . . Kinetic 665 | 7 70 55 32 139 162 139 9 . 52 Thermal 329 | 7 10 20 22 104 45 79 16 . 26 Explosive 22 | . . . . 11 1 7 . . 3 Electromagnetic 1 | . . . . 1 . . . . . Robot Hit Streak 28 | 7 6 21 10 20 10 28 12 . 22 Robot Miss Streak 6 | 2 6 1 3 4 4 3 1 . 5 Penetration Max 1 | . . . . 1 1 1 . . . Secondary Targets 5 | . 2 . . . . 2 . . 1 Max Gunslinging Chain 1 | . 1 . . . . 1 . . 1 Shots Hit Robots 668 | 9 38 53 27 145 131 149 15 . 101 Core Hits 338 | 3 16 22 16 87 61 80 8 . 45 Critical Kills 10 | . . 1 . 3 1 1 1 . 3 Critical Parts Destroyed 7 | . . . . . . . . . 7 Critical Strikes 27 | 1 4 3 . 3 1 1 1 . 13 Burn 4 | 1 3 . . . . . . . . Meltdown 5 | . . 1 . 3 . . 1 . . Destroy 2 | . . . . . 1 1 . . . Blast 3 | . 1 2 . . . . . . . Smash 13 | . . . . . . . . . 13 Melee Attacks 51 | . . . . . . . . . 51 Impact 40 | . . . . . . . . . 40 Slashing 11 | . . . . . . . . . 11 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 9 | . . . . . . . . . 9 Damage Inflicted 16561 | 112 633 1081 564 4194 2839 3429 309 . 3400 Guns 6109 | 112 114 50 . 859 1828 2246 184 . 716 Cannons 6712 | . 519 951 548 2416 929 712 125 . 512 Explosions 1534 | . . . . 872 . 438 . . 224 Melee 1911 | . . . . . . . . . 1911 Ramming 295 | . . 80 16 47 82 33 . . 37 Kinetic 7282 | 48 556 648 222 1600 1828 1593 70 . 717 Thermal 5539 | 64 77 353 326 1675 929 1365 239 . 511 Explosive 1502 | . . . . 840 . 438 . . 224 Electromagnetic 32 | . . . . 32 . . . . . Impact 1483 | . . . . . . . . . 1483 Slashing 428 | . . . . . . . . . 428 Piercing . | . . . . . . . . . . Highest Corruption 43 | . . 2 2 4 6 12 12 12 43 Average Corruption 6 | . . 2 2 3 3 9 12 12 13 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 262 | . . 11 6 53 36 61 64 . 31 Message Errors 73 | . . 1 . 17 7 13 23 . 12 Matter Fused 62 | . . 5 2 12 8 14 14 . 7 Heat Flow Errors 24 | . . 2 2 5 2 7 3 . 3 Energy Discharges 30 | . . 2 1 7 8 8 3 . 1 Parts Rejected 4 | . . . . 1 . 2 . . 1 Parts Fused 4 | . . . . 2 . 1 . . 1 Data Loss (minor) 33 | . . 1 . 6 6 7 12 . 1 Data Loss (major) 9 | . . . . 2 4 . 2 . 1 Misfires 11 | . . . 1 . 1 5 4 . . Alerts 4 | . . . . . . 1 3 . . Weapon Failures 8 | . . . . 1 . 3 . . 4 Overload Shots 3 | . . . . . . 3 . . . Effects 1 | . . . . . . 1 . . . Short Circuit 1 | . . . . . . 1 . . . Overflow Damage 592 | . 26 . 1 45 . 1 . . 519 Projectiles 87 | . 26 . 1 31 . 1 . . 28 Explosions 53 | . . . . 14 . . . . 39 Melee 452 | . . . . . . . . . 452 Knockbacks 17 | . 5 . 2 4 . . . . 6 Impact 6 | . . . 1 . . . . . 5 Kinetic 8 | . 5 . 1 1 . . . . 1 Secondary 3 | . . . . 3 . . . . . Self-Inflicted Damage 316 | . . 20 . 120 . 29 . . 147 Shots 8 | . . . . 3 . 2 . . 3 Rammed 33 | . . 11 2 5 7 6 . . 2 Targets Rammed 35 | . . 12 2 5 7 7 . . 2 Kicked . | . . . . . . . . . . Crushed 2 | . . 1 . . . 1 . . . Highest Temperature 683 | 63 96 183 205 683 264 430 189 . 197 Average Temperature 77 | 28 28 23 72 97 79 91 78 . 81 Received Heat Transfer 2921 | . 87 105 24 810 348 948 6 . 593 Effects 21 | . . . . 19 . 2 . . . Shutdowns 3 | . . . . 3 . . . . . Energy Bleed 3 | . . . . 2 . 1 . . . Matter Decay 2 | . . . . 2 . . . . . Short Circuit 3 | . . . . 3 . . . . . Damage (minor) 2 | . . . . 1 . 1 . . . Damage (major) 6 | . . . . 6 . . . . . Damage (core) 2 | . . . . 2 . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . . 4 Combat Hostiles 4 | . . . . . . . . . 4 Parts Fried 6 | . . . . . . . . . 6 Impact Corruptions 17 | . . . . . . . . . 17 Robots Melted 6 | . . 1 . 3 . 1 1 . . Combat Hostiles 4 | . . . . 2 . 1 1 . . Parts Melted 12 | . . . 1 4 . 5 1 . 1 Heat Transferred 9403 | 259 444 629 592 2479 1295 2469 407 . 829 Parts Sabotaged 2 | . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 ------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Maximum Alert Level 2 | . . . . 2 1 2 . . 1 Low Security (%) 58 | 100 100 100 100 35 9 24 100 . 88 Level 1 30 | . . . . 36 90 46 . . 11 Level 2 11 | . . . . 27 . 29 . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 547 | 10 99 111 171 547 336 472 199 . 224 Initial 242 | . 3 . 31 50 242 149 179 . . Average 171 | 1 28 52 97 250 257 309 37 . 72 Influence Increases 5087 | 15 282 459 451 1264 756 1001 84 . 775 Destroy 0b10 Robot/C 2980 | . 160 280 280 720 480 580 60 . 420 Destroy 0b10 Robot/NC 250 | 15 30 20 5 75 35 60 10 . . Destroy Leader 786 | . 48 114 50 172 134 168 . . 100 Allied During Kill 18 | . . . 11 7 . . . . . Successful Hack 186 | . 12 28 . 68 24 38 12 . 4 Disable Machine 300 | . 30 15 15 105 60 60 . . 15 Anti-Garrison Action 150 | . . . . . . . . . 150 Destroy Structure 237 | . 2 2 . 117 8 80 2 . 26 Partial Spotted 15 | . . . . . 15 . . . . Lose Combat Pursuer 165 | . . . 90 . . 15 . . 60 Influence Decreases 4920 | 10 287 378 402 859 962 870 544 . 608 Entered New Map 886 | . 2 . 50 80 293 180 281 . . Time Decay 3414 | 10 265 378 342 689 589 550 263 . 328 Lost Part 580 | . 20 . 10 50 80 140 . . 280 Lost Ally 40 | . . . . 40 . . . . . Squads Dispatched 38 | . 1 1 . 6 12 6 . . 12 Investigation 16 | . . 1 . 3 5 3 . . 4 Extermination 7 | . . . . . 4 2 . . 1 Reinforcement 7 | . 1 . . 2 3 1 . . . Assault 3 | . . . . 1 . . . . 2 Garrison 5 | . . . . . . . . . 5 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 --------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Distress Signals 12 | . 1 2 . 3 2 4 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 230 | . 15 21 20 54 45 39 2 . 34 Peak Tracking Total 8 | . 4 5 5 5 5 7 2 . 8 Tactical Retreats 7 | . . . 4 . . 1 . . 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 ------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Traps Triggered 5 | . . 1 . . . . . . 4 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Machines Disabled 21 | . 2 1 1 7 4 4 . . 2 Max in Single Turn 1 | . 1 1 1 1 1 1 . . 1 Garrison Access 4 | . . . . 1 . 1 . . 2 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 --------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Machines Accessed 58 | . 6 11 . 12 6 8 4 4 7 Terminals 36 | . 6 8 . 8 3 5 4 . 2 Fabricators 3 | . . . . . 2 . . . 1 Repair Stations 6 | . . 1 . 2 . 2 . . 1 Recycling Units . | . . . . . . . . . . Scanalyzers 5 | . . 2 . 1 1 . . . 1 Garrison Access 4 | . . . . 1 . 1 . . 2 Total Hacks 170 | . 16 30 . 39 16 19 7 28 15 Successful 102 | . 8 17 . 23 4 12 3 28 7 Failed 65 | . 7 12 . 15 12 7 4 . 8 Catastrophic 14 | . 2 2 . 3 3 1 1 . 2 Database Lockouts 3 | . 1 1 . 1 . . . . . Manual 85 | . 19 22 . 19 6 6 7 . 6 Terminals 79 | . 16 18 . 19 6 7 7 . 6 Fabricators 8 | . . . . . 6 . . . 2 Repair Stations 28 | . . 2 . 14 . 10 . . 2 Recycling Units . | . . . . . . . . . . Scanalyzers 19 | . . 10 . 3 4 . . . 2 Garrison Access 8 | . . . . 3 . 2 . . 3 Terminal Hacks 36 | . 2 1 . 1 1 2 . 28 1 Record 27 | . . . . . . . . 27 . Robot Analysis 1 | . 1 . . . . . . . . Open Door 3 | . . . . . . 2 . 1 . Branch Access Points 3 | . . . . 1 1 . . . 1 Hauler Manifests 2 | . 1 1 . . . . . . . Fabricator Hacks 3 | . . . . . 1 . . . 2 Load Schematic 2 | . . . . . 1 . . . 1 Build 1 | . . . . . . . . . 1 Repair Station Hacks 20 | . . . . 11 . 7 . . 2 Scan Component 11 | . . . . 6 . 4 . . 1 Repair 9 | . . . . 5 . 3 . . 1 Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 13 | . . 9 . 1 2 . . . 1 Insert Component 2 | . . 2 . . . . . . . Analyze 4 | . . 4 . . . . . . . Retrieve Study 7 | . . 3 . 1 2 . . . 1 Garrison Access Hacks 3 | . . . . 1 . 1 . . 1 Seal Access 3 | . . . . 1 . 1 . . 1 Unauthorized Hacks 27 | . 6 7 . 9 . 2 3 . . Terminals 27 | . 6 7 . 9 . 2 3 . . Operators 3 | . 1 1 . 1 . . . . . Skim 24 | . 5 6 . 8 . 2 3 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 38 | . 3 8 . 10 6 4 2 . 5 Full Trace Events 20 | . . 2 . 5 5 3 1 . 4 Feedback Events 2 | . . . . 1 . . . . 1 Corruption 2 | . . . . 1 . . . . 1 Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . Parts Built 1 | . . . . . . . . . 1 Authchips . | . . . . . . . . . . Time 73 | . . . . . . . . . 73 Total Part Build Rating 3 | . . . . . . . . . 3 Part Studies Acquired 7 | . . 3 . 1 2 . . . 1 Parts Repaired 9 | . . . . 5 . 3 . . 1 Time 209 | . . . . 130 . 57 . . 22 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Total Allies 3 | . . . 3 . . . . . . Largest Group 3 | . . . 3 2 . . . . . Highest-Rated Group 83 | . . . 83 52 . . . . . Highest-Rated Ally 31 | . . . 31 31 . . . . . Initial UFD Resources 38 | . . . . . . . . . 38 Total Orders . | . . . . . . . . . . Ally Attacks 7 | . . . 3 4 . . . . . Total Damage 83 | . . . 63 20 . . . . . Kills 1 | . . . 1 . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 ------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Active Infowar (turns) 99 | 3 85 . . 11 . . . . . Sensors 11 | . . . . 11 . . . . . Seismic 88 | 3 85 . . . . . . . . Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Turns Passed 13414 | 71 819 1055 764 3091 1853 1582 1548 1582 1049 Spaces Moved 5882 | 42 529 646 337 1104 742 550 736 908 288 Core 18 | 13 . . . . . . . 1 4 Treads 5073 | . . 413 337 1104 742 550 736 907 284 Legs 2 | . . 2 . . . . . . . Wheels 789 | 29 529 231 . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 90 90 200 160 202 203 160 160 160 Average Speed 187 | 82 95 140 200 228 204 209 206 168 221 Slowest Speed 1950 | 100 115 260 200 243 232 250 210 1750 1950 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 58 | 3 93 50 77 77 21 87 91 72 9 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 3 | . 1 . 1 1 . . . . . Known Exits Taken 5 | . 1 1 1 . 1 1 . . . Unknown Exits Taken 4 | 1 . . . 1 . . 1 1 . Scrap Searched 5 | . . . 1 . . . . 4 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 226 | . . . . 133 8 73 1 . 11 Melee . | . . . . . . . . . . Projectile 46 | . . . . 29 2 9 1 . 5 AOE 180 | . . . . 104 6 64 . . 6 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 --------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Total 7383 | 62 759 735 381 1473 913 804 753 961 542 Wait 612 | . 173 1 19 143 68 86 . . 122 Move 5873 | 41 528 645 336 1103 741 549 735 907 288 Hop . | . . . . . . . . . . Pick Up 151 | 6 9 19 2 50 8 29 1 12 15 Fast Attach 29 | 3 3 10 . 6 . . . 7 . Attach 71 | 4 . 1 . 13 10 18 . 1 24 Detach . | . . . . . . . . . . Swap 99 | 1 4 6 . 29 8 21 5 15 10 Drop 85 | . 2 16 1 28 1 8 5 19 5 Fire 388 | 7 40 25 21 96 70 86 7 . 36 Melee 40 | . . . . . . . . . 40 Ram 11 | . . 10 . . . . . . 1 Kick . | . . . . . . . . . . Crush 24 | . . 2 2 5 7 7 . . 1 Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -9/Materials (discovered 5 exits: Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: [*Fac] / *Sto x2 / Low x2) -7/Storage (discovered 2 exits: [*Fac] / *Rec) -7/Recycling (discovered 2 exits: *Fac / *Scr) -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory (discovered 2 exits: *Upp x2) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Discovered new exit (range 15) 302 | -10/Materials | Build established: Mutant 356 | -10/Materials | Discovered new exit (range 16) 403 | -10/Materials | Discovered new exit (range 9) 445 | -10/Materials | Discovered new exit (range 15) 456 | -10/Materials | Central database locked down 603 | -10/Materials | Discovered new exit (range 12) 629 | -10/Materials | Identified exit to Materials 629 | -10/Materials | Learned location of 2 exits from Materials 723 | -10/Materials | Learned Storage security intel 736 | -10/Materials | Learned Recycling recycling unit intel 759 | -10/Materials | Loaded intel: 8 terminal locations 835 | -10/Materials | Learned 4 Subcaves zone layouts 891 | -10/Materials | Entered another Materials area 891 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 892 | -9/Materials | Identified exit to Mines 963 | -9/Materials | Central database locked down 1242 | -9/Materials | Build established: Gunner 1530 | -9/Materials | Identified exit to Materials 1626 | -9/Materials | Loaded intel: 10 trap records 1661 | -9/Materials | Learned Materials trap positions 1686 | -9/Materials | Learned Storage emergency access door positions 1719 | -9/Materials | Learned Storage trap positions 1764 | -9/Materials | Learned Storage stockpile data 1946 | -9/Materials | Entered Mines 1982 | -9/Mines | Learned location of Storage (-7) 2069 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2294 | -9/Mines | Discovered exit to Materials (range 3) 2377 | -9/Mines | Received a Mining Laser from a helpful Derelict 2674 | -9/Mines | Discovered exit to Materials (range 10) 2710 | -9/Mines | Entered Materials 2710 | -8/Materials | Accompanied by 2 allies 2710 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2711 | -8/Materials | Loaded intel: 15 trap records 2715 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2753 | -8/Materials | Repaired Lgt. Cannon+ 2781 | -8/Materials | Repaired Lgt. Treads+ 2808 | -8/Materials | Repaired Lgt. Treads+ 2914 | -8/Materials | Central database locked down 3101 | -8/Materials | Build established: Scavenger-Tank 3270 | -8/Materials | Repaired Huge Storage Unit 3376 | -8/Materials | Repaired Lgt. Cannon+ 3622 | -8/Materials | Discovered new exit (range 11) 3735 | -8/Materials | Destroyed 8 combat bots 3884 | -8/Materials | Build established: Tank 4269 | -8/Materials | Discovered new exit (range 10) 5123 | -8/Materials | Core integrity fell below 50% 5426 | -8/Materials | Discovered new exit (range 16) 5470 | -8/Materials | Learned 4 Recycling zone layouts 5510 | -8/Materials | First assault squad dispatched 5536 | -8/Materials | Learned Factory security intel 5640 | -8/Materials | Learned location of Recycling (-7) 5801 | -8/Materials | Entered Factory 5801 | -7/Factory | Evolved 2 slots: Utility x2 5802 | -7/Factory | Identified exit to Storage 5802 | -7/Factory | Identified exit to Lower Caves 6105 | -7/Factory | Build established: Scientist-Gunner 6820 | -7/Factory | Build established: Scavenger-Gunner 6863 | -7/Factory | Lost 4 parts (1p2n1w) 6900 | -7/Factory | Discovered new exit (range 15) 7654 | -7/Factory | Entered Storage 7655 | -7/Storage | Identified exit to Recycling 7656 | -7/Storage | Loaded intel: 18 trap records 7770 | -7/Storage | Repaired Gauss Rifle 7791 | -7/Storage | Repaired Arm. Treads+ 7809 | -7/Storage | Repaired Hvy. Assault Rifle+ 8208 | -7/Storage | Core integrity fell below 50% 8229 | -7/Storage | Lost 7 parts (1p2n1u3w) 8231 | -7/Storage | System corruption reached 10% 8262 | -7/Storage | Destroyed 8 combat bots 8443 | -7/Storage | Discovered new exit (range 12) 9227 | -7/Storage | Used back door to open Recycling access 9236 | -7/Storage | Entered Recycling 9238 | -7/Recycling | Loaded intel: 6 recycling unit locations 9318 | -7/Recycling | Build established: Gunner 9646 | -7/Recycling | Discovered new exit (range 15) 10746 | -7/Recycling | Scanned before Scraplab entrance 10768 | -7/Recycling | Entered Scraplab 10781 | -7/Recycling | Discovered new exit (range 3) 10784 | -7/Recycling | Entered Scraptown 10788 | -7/Scraptown | System corruption cleaned by C-Scrubber 11226 | -7/Scraptown | Discovered new exit (range 13) 11380 | -7/Scraptown | Visited Junk Repository 11463 | -7/Scraptown | Visited Cyclists 11502 | -7/Scraptown | Visited UFD Registry 11502 | -7/Scraptown | Registered with UFD as "Bladeeater" 11564 | -7/Scraptown | Visited Scrap Suit Storage 11590 | -7/Scraptown | Visited Sword Containment 11606 | -7/Scraptown | Found Prototype Slashing Weapon 11607 | -7/Scraptown | Identified Companion Sword 11658 | -7/Scraptown | Visited Abandonware Association 11682 | -7/Scraptown | Visited Derelict Rescue Squad 11696 | -7/Scraptown | Visited DA-N13 Charitable Foundation 11703 | -7/Scraptown | Found DCF Scrap (32 items) 11803 | -7/Scraptown | Visited Analyses Database 11837 | -7/Scraptown | Visited Scrapoid Research Area 11880 | -7/Scraptown | Visited Junk Repository 11964 | -7/Scraptown | Visited Science Guys 12261 | -7/Scraptown | Met Optimus 12261 | -7/Scraptown | Accepted into 0bPrime 12360 | -7/Scraptown | Discovered new exit (range 3) 12366 | -7/Scraptown | Entered Factory 12366 | -5/Factory | Evolved 4 slots: Utility x4 12442 | -5/Factory | Discovered new exit (range 12) 12444 | -5/Factory | Garrison activated, responded to threat 12659 | -5/Factory | Build established: Hacker-Gunner 12745 | -5/Factory | Fabricated Hacking Suite? 12822 | -5/Factory | Identified exit to Upper Caves 12846 | -5/Factory | Garrison activated, responded to threat 12920 | -5/Factory | Lost 5 parts (1p3n1w) 12977 | -5/Factory | Repaired Force Booster 13111 | -5/Factory | System corruption reached 10% 13269 | -5/Factory | Core integrity fell below 50% 13284 | -5/Factory | System corruption reached 30% 13325 | -5/Factory | Lost 13 parts (1p2n7u3w) 13397 | -5/Factory | Core integrity fell below 20% 13415 | -5/Factory | Self-destructed Last Messages --------------- 13380_ R-10 Processor collects Flexi-carbon Leg. 13382_ N9ZK J LDZW 8CSFQASQ4DAHZZXH K 13382_ K-01 Serf collects debris. 13383_ R-10 Processor collects Corrupted Antigrav System. 13384_ K-01 Serf collects debris. 13385_ P-70 Sage resets R-10 Processor, system corruption cleaned. 13386_ R-10 Processor collects Carbon-fiber Leg. 13387_ K-01 Serf collects debris. 13389_ R-10 Processor collects Corrupted Carbon-fiber Leg. 13391_ K-01 Serf collects debris. 13396_ Slammed into K-01 Serf. 13399_ Imp. Medium Armor Plating destroyed. 13401_ System corrupted: Matter fused (-7). 13401_ K-01 Serf collects debris. 13405_ Mass Driver destroyed. 13405_ Neutrino Core destroyed. 13406_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ??????????????????????????????????+#???????????? | | ???????????????????????????????? #???????????? | | ??????????????????????????????? ! #???????????? | | ?????????????????????????????? ????????????? | | ?????????????????????????????" !??#???????????? | | ?????????????????????????????" ?! #???????????? | | ???????????????????????????? ?!! #???????????? | | ??????????????????????????? ]? #???????????? | | ??????????????############ ? #???????????? | | ??????????????#= ""%"" #########+########??????? | | ?????#######??# "" "" # !%% [ %" ???? | | ?????+ #### %/# ???? | | ?????# + !g # p % ???? | | ?????# #### mg@% % ????? | | ?????# #??# % #% ! ????? | | ?????# #??#!k =[ %# % ### T#?????? | | ?????# ####% * # #??????????? | | ?????# +%[ ! %# #??????????? | | ?????# #+######## #??????????? | | ????## #??????# #??????????? | | ????# #??????# +??????????? | | ????# #??????# # ?????????? | | ????# [ #??????####+### # ?????????? | | ????# #######+#?????????? ?? #??????????? | | ???## ## #?????????? ?? ???????????? | | ???# # ! """#?????????? #?? ?????????????? | | ???# [ !# """#??????????? ??????????????????? | | ???# " + ! R"#??? ????????????????????????? | | ???# =# """#??? ]???????????????????????? | | ???# # #### ????????????????????????? | | ###### ########### # [????????????????????????? | | # # ##### # ######+???????????????????? | | # T # # # ???????????????????? | | # # # # ???????????????????? | | # # # "" "" # #??????????????????? | | # # # = "S"" # #??????????????????? | | # + + ==!""" # #??????????????????? | | # = # #?? = %== !# #??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 65 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 500 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 25 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 4 Force Boost 20 Offensive Hacking 40 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Plasma Cutter | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -5/Factory Repaired ---------- Lgt. Cannon | 17% | -8/Materials Lgt. Treads | 7% | -8/Materials Lgt. Treads | 12% | -8/Materials Huge Storage Unit | 13% | -8/Materials Lgt. Cannon | 12% | -8/Materials Gauss Rifle | 2% | -7/Storage Arm. Treads | 15% | -7/Storage Hvy. Assault Rifle | 13% | -7/Storage Force Booster | 5% | -5/Factory Studied --------- Lgt. Treads | -9/Materials | Hacked Lgt. Cannon | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Hvy. Particle Cannon | -8/Materials | Hacked Arm. Treads | -7/Factory | Hacked Med. Treads | -7/Factory | Hacked Hvy. Plasma Cannon | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GatlingWeightSplitter Manual? 0 Play Time 01:48:26 Cumulative 311.2 hours Start 2026.05.18 @ 07:24:20 End 2026.05.18 @ 09:51:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 428 Rogue 410 Adventurer 18 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 53 Achievement% 42 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1fdcb7c8-49c4-41bc-983e-d9ef7d6e3fdd