Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.02 @ 20:05:36 Player: Doske Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (91) 455 Value Destroyed (2470) 2470 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (462) 462 TOTAL SCORE: 7287 Bonus ------- High Alert Combat Kills 129 Follower Combat Kills 64 Aligned with FarCom 300 Friendly Fire -31 Cogmind --------- Core Integrity 442/850 Matter 165/300 Energy 16/100 System Corruption 8% Temperature Cool (0) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Phase Shifter Improved Medium Armor Plating Improved System Shield Long-range Tractor Beam > --- WEAPON (3) ------- Phase Cannon Improved Concussive RPG > --- INVENTORY (5) ---- Advanced Terrain Scan Processor Improved Core Shielding Heavy Machine Gun Remote Datajack Signal Generator Peak State ------------ > --- POWER ------------ Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Advanced Visual Processing Unit Improved Sensor Array Advanced Targeting Computer Transmission Jammer Layered Light Armor Plating > --- WEAPON ----------- Assault Rifle Heavy Rocket Launcher Remote Datajack > --- INVENTORY -------- Grenade Launcher Signal Generator [Rating: 53] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Wheel Treads Armored Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Improved System Shield Protection Hardened Heavy Armor Plating Weapon Assault Rifle Energy Gun Gatling Laser Energy Cannon Phase Cannon Ballistic Gun Assault Rifle Launcher Heavy Rocket Launcher Special Weapon Remote Datajack Impact Weapon Hammer Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . . . . 4 2 2 Power 1 | . . . . . . . 1 Propulsion 3 | . . . . . 1 1 1 Utility 3 | . . . . . 3 . . Weapon 1 | . . . . . . 1 . Parts Attached 106 | 5 13 10 2 . 30 33 13 Power 13 | 1 1 1 1 . 3 5 1 Engine 5 | 1 1 1 1 . 1 . . Core 8 | . . . . . 2 5 1 Reactor . | . . . . . . . . Propulsion 33 | 2 2 3 . . 5 19 2 Treads 4 | . . . . . . 4 . Leg 5 | 2 2 1 . . . . . Wheel 10 | . . 2 . . 5 3 . Hover 1 | . . . . . . . 1 Flight 13 | . . . . . . 12 1 Utility 24 | . 6 . 1 . 8 5 4 Device 11 | . 3 . . . 4 2 2 Storage 4 | . 3 . 1 . . . . Processor 2 | . . . . . 1 1 . Hackware 1 | . . . . . . . 1 Protection 6 | . . . . . 3 2 1 Artifact . | . . . . . . . . Weapon 36 | 2 4 6 . . 14 4 6 Energy Gun 8 | . . 2 . . 3 2 1 Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 8 | 2 2 1 . . 3 . . Ballistic Cannon . | . . . . . . . . Launcher 13 | . . 3 . . 6 1 3 Special Weapon 3 | . . . . . 2 1 . Impact Weapon 1 | . . . . . . . 1 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 2 | . 2 . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . Parts Lost 21 | . 1 2 . . . . 18 Power 2 | . . . . . . . 2 Propulsion 6 | . . . . . . . 6 Utility 5 | . . . . . . . 5 Weapon 8 | . 1 2 . . . . 5 Highest Loss Streak 17 | . 1 2 . . . . 17 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 88 | . 92 97 99 94 90 89 43 Engine 5 | . 14 14 14 14 . . . Core 4 | . . . . . 8 7 4 Treads 1 | . . . . . . 5 . Leg 3 | . 28 10 . . . . . Wheel 16 | . . 17 28 28 26 4 . Flight 3 | . . . . . . 11 9 Device 12 | . 12 14 14 14 11 15 7 Storage 8 | . 10 14 13 14 9 4 . Processor 5 | . . . . . 8 9 4 Protection 4 | . . . . . 8 6 5 Energy Gun 2 | . . 9 . . 1 4 . Ballistic Gun 10 | . 25 5 14 14 8 7 1 Launcher 7 | . . 10 14 9 7 7 2 Naked Turns 29 | . . . . . . . 29 Heaviest Build 57 | 6 14 15 30 30 57 50 28 Greatest Support 56 | 20 20 20 20 20 34 56 30 Greatest Overweight (x) 14 | . . . 1 1 1 14 6 Average Overweight (x) . | . . . . 1 1 . . Largest Inventory Capacity 15 | 5 8 8 15 15 15 15 5 Average Capacity 11 | 5 6 8 10 15 15 11 5 Most Carried 15 | 2 8 8 8 14 15 15 5 Average Carried 9 | . 3 6 7 12 14 10 3 Final Capacity 15 | 5 8 8 15 15 15 5 5 Final Carried 15 | . 8 8 8 14 15 4 5 Class Distribution -------------------- 42% | Skirmisher 19% | Scavenger-Mutant 18% | Mutant 11% | Scout 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Skirmisher | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Matter Collected 2008 | 258 301 113 . 128 952 131 125 Remotely 157 | . 32 . . . . . 125 Salvage Created 2101 | 36 301 106 . 73 1115 257 213 Parts 134 | . 13 14 . 16 66 22 3 Haulers Intercepted 4 | . . . . . 4 . . Recyclers Shooed 1 | . . . . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 67 | 1 7 10 . 9 26 5 9 Guns 21 | 1 7 1 . 1 7 2 2 Cannons 1 | . . . . . . . 1 AOE 44 | . . 9 . 8 18 3 6 Classes Destroyed 15 | 1 1 4 . . 6 1 2 Worker 6 | . 1 . . . 4 1 . Builder 7 | . . 1 . . 3 3 . Tunneler 3 | . . 2 . . 1 . . Hauler 4 | . . . . . 4 . . Recycler 3 | . . . . . 3 . . Mechanic 1 | . . . . . . . 1 Operator 1 | . . . . . 1 . . Watcher 3 | . . . . . 2 1 . Swarmer 24 | . . 6 . 9 7 . 2 Grunt 29 | 1 7 . . . 13 3 5 Brawler 2 | . . . . . . . 2 Sentry 3 | . . . . . 3 . . Hunter 3 | . . . . . 3 . . Programmer 2 | . . . . . . 2 . Assembled 4 | . . 4 . . . . . Best Kill Streak 12 | 1 2 4 . 6 12 3 8 Combat Bots Only 8 | 1 2 4 . 6 6 3 8 Max Kills in Single Turn 4 | 1 1 2 . 4 4 2 2 Gunslinging . | . . . . . . . . Exploded 4 | . . 2 . 4 2 1 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Hostile Shots Fired 335 | 3 41 49 . 16 73 47 106 Missed 123 | 1 12 24 . 3 29 23 31 Damage Taken 3174 | 17 302 357 . 124 533 331 1510 Core 649 | 9 8 91 . 20 37 76 408 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 897 | 6 89 101 . 38 158 95 410 Regen/Repaired (Parts) 485 | . . . . . 457 28 . Core Remaining (%) 81 | 96 . . . 48 93 89 . Volleys Fired 211 | 2 49 23 . 10 82 23 22 Largest 2 | 2 2 2 . 1 2 2 1 Hottest 100 | 40 40 80 . 30 100 100 85 Shots Fired 288 | 4 77 28 . 10 117 29 23 Gun 216 | 4 77 20 . 7 75 23 10 Cannon 3 | . . . . . . . 3 Launcher 60 | . . 8 . 3 35 4 10 Special 9 | . . . . . 7 2 . Kinetic 173 | 4 77 4 . 7 64 17 . Thermal 53 | . . 16 . . 18 6 13 Explosive 60 | . . 8 . 3 35 4 10 Electromagnetic . | . . . . . . . . Robot Hit Streak 17 | 3 14 10 . 7 14 14 17 Robot Miss Streak 5 | . 2 2 . 1 4 5 1 Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 175 | 3 52 16 . 7 59 19 19 Core Hits 170 | 2 18 15 . 13 77 17 28 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . Critical Strikes 2 | . . . . . 1 . 1 Burn 1 | . . . . . . . 1 Destroy 1 | . . . . . 1 . . Melee Attacks 11 | . 4 . . . . . 7 Impact 7 | . . . . . . . 7 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7802 | 28 511 744 . 496 3402 802 1819 Guns 1879 | 28 503 145 . 50 716 297 140 Cannons 63 | . . . . . . . 63 Explosions 5635 | . . 599 . 446 2676 501 1413 Melee 200 | . . . . . . . 200 Ramming 25 | . 8 . . . 10 4 3 Kinetic 1307 | 28 503 31 . 50 485 210 . Thermal 666 | . . 114 . . 231 87 234 Explosive 5604 | . . 599 . 446 2676 501 1382 Electromagnetic . | . . . . . . . . Impact 200 | . . . . . . . 200 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 8 | . . . . . . 2 8 Average Corruption 4 | . . . . . . 1 7 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 13 | . . . . . . 1 12 Message Errors 1 | . . . . . . . 1 Matter Fused 4 | . . . . . . . 4 Heat Flow Errors 2 | . . . . . . . 2 Energy Discharges 1 | . . . . . . . 1 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 2 | . . . . . . 1 1 Misfires 1 | . . . . . . . 1 Alerts 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 255 | . . 23 . . 82 8 142 Projectiles . | . . . . . . . . Explosions 215 | . . 23 . . 82 8 102 Melee 40 | . . . . . . . 40 Knockbacks 1 | . . . . . . . 1 Impact 1 | . . . . . . . 1 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 488 | . . 55 . 32 116 1 284 Shots 12 | . . 2 . 1 3 . 6 Rammed 4 | . . . . . 2 1 1 Targets Rammed 6 | . 1 . . . 2 2 1 Kicked 1 | . 1 . . . . . . Crushed 1 | . . . . . . 1 . Highest Temperature 328 | . 27 36 . 12 328 102 285 Average Temperature 73 | . 8 16 . 8 76 26 115 Received Heat Transfer 877 | 12 234 40 . 30 171 66 324 Effects 1 | . . . . . . . 1 Energy Bleed 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . . 1 Impact Corruptions 2 | . . . . . . . 2 Robots Melted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Melted 3 | . . . . . 3 . . Heat Transferred 1432 | . . 250 . . 525 200 457 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Peak Influence 721 | 20 227 244 . 323 721 250 286 Initial 143 | . 11 38 . . 106 143 52 Average 204 | 4 87 150 . 154 354 94 168 Maximum Alert Level 3 | . 1 1 . 1 3 1 1 Low Security (%) 58 | 100 99 62 . 65 29 76 57 Level 1 25 | . . 37 . 34 27 23 42 Level 2 15 | . . . . . 42 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 20 | . 3 . . 2 9 4 2 Investigation 8 | . 3 . . 1 3 . 1 Extermination 3 | . . . . . . 3 . Reinforcement 5 | . . . . 1 2 1 1 Assault . | . . . . . . . . Garrison 4 | . . . . . 4 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . . 1 1 . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Distress Signals 2 | . . . . . 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 119 | 1 14 23 . 14 36 14 17 Peak Tracking Total 20 | 1 4 20 . 4 6 5 11 Tactical Retreats 12 | . 1 2 . . 4 3 2 Traps | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Traps Triggered 5 | . 2 . . . 1 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Machines Disabled 18 | . . 1 . . 8 2 7 Max in Single Turn 6 | . . 1 . . 2 2 6 Garrison Access 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Machines Accessed 26 | . 4 . 5 1 7 8 1 Terminals 11 | . 3 . . . 4 4 . Fabricators . | . . . . . . . . Repair Stations 3 | . . . . . 2 1 . Recycling Units 3 | . 1 . . . . 2 . Scanalyzers 1 | . . . . . . . 1 Garrison Access 2 | . . . . . 1 1 . Total Hacks 129 | . 15 . 50 1 32 27 4 Successful 98 | . 5 . 50 1 19 21 2 Failed 31 | . 10 . . . 13 6 2 Catastrophic 9 | . 5 . . . 3 . 1 Database Lockouts . | . . . . . . . . Manual 33 | . 8 . 13 . 10 2 . Terminals 34 | . 13 . . . 15 6 . Fabricators . | . . . . . . . . Repair Stations 17 | . . . . . 13 4 . Recycling Units 16 | . 2 . . . . 14 . Scanalyzers 4 | . . . . . . . 4 Garrison Access 7 | . . . . . 4 3 . Terminal Hacks 65 | . 4 . 50 1 5 5 . Record 57 | . 4 . 49 . 3 1 . Open Door 1 | . . . . 1 . . . Open DSF 2 | . . . . . . 2 . Emergency Access Points 1 | . . . . . . 1 . Terminal Index 1 | . . . . . . 1 . Alert Level 1 | . . . . . 1 . . Zone Layout 1 | . . . . . 1 . . Derelict Proto ID Bank 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 13 | . . . . . 11 2 . Scan Component 7 | . . . . . 6 1 . Repair 6 | . . . . . 5 1 . Recycling Unit Hacks 14 | . 1 . . . . 13 . Recycle Component 7 | . 1 . . . . 6 . Process 3 | . . . . . . 3 . Retrieve Matter 4 | . . . . . . 4 . Scanalyzer 2 | . . . . . . . 2 Insert Component 1 | . . . . . . . 1 Analyze 1 | . . . . . . . 1 Garrison Access Hacks 4 | . . . . . 3 1 . Unlock Access 1 | . . . . . 1 . . Seal Access 1 | . . . . . 1 . . Coupler Status 2 | . . . . . 1 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 15 | . 3 . . . 7 4 1 Full Trace Events 8 | . 3 . . . 4 . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 6 | . . . . . 5 1 . Time 194 | . . . . . 172 22 . Parts Recycled 7 | . 1 . . . . 6 . Recycled Matter 246 | . . . . . . 246 . Retrieved Matter 246 | . . . . . . 246 . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . 1 Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 2 | . 1 . . . . 1 . Non-combat 1 | . 1 . . . . . . Combat 1 | . . . . . . 1 . Robot Hacks Applied 2 | . 1 . . . . 1 . parse_system 2 | . 1 . . . . 1 . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Total Allies 1 | . . . . 1 . . . Largest Group 1 | . . . . 1 1 . . Highest-Rated Group 31 | . . . . 31 31 . . Highest-Rated Ally 31 | . . . . 31 31 . . Total Orders . | . . . . . . . . Ally Attacks 14 | . . . . 8 6 . . Total Damage 165 | . . . . 82 83 . . Kills 5 | . . . . 4 1 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches 1 | . . . . . 1 . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Turns Passed 6295 | 88 694 362 825 352 2056 1387 531 Spaces Moved 4908 | 71 423 309 943 324 1043 1386 409 Core 153 | 19 . . . . . 1 133 Treads 166 | . . . . . . 166 . Legs 568 | 52 423 93 . . . . . Wheels 2759 | . . 216 943 324 1043 233 . Hover 38 | . . . . . . . 38 Flight 1224 | . . . . . . 986 238 Fastest Speed 28 | 50 120 80 80 95 95 31 28 Average Speed 88 | 101 120 92 85 95 100 69 89 Slowest Speed 750 | 120 120 120 95 95 101 750 350 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 1 | . . . . . . 1 . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 47 | 6 52 54 93 62 68 37 10 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 2 | . . 1 . 1 . . . Spaces Dug 6 | . . . . . 6 . . Terrain Destroyed 465 | . . 62 . 20 267 21 95 Melee . | . . . . . . . . Projectile 7 | . . . . . 6 . 1 AOE 458 | . . 62 . 20 261 21 94 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Total 6564 | 83 539 361 965 361 1930 1787 538 Wait 1102 | 1 29 . 6 19 729 261 57 Move 4899 | 70 422 308 942 323 1042 1383 409 Hop 1 | . . . . . . 1 . Pick Up 109 | 5 15 10 7 6 19 37 10 Fast Attach 14 | . 1 1 1 . 4 4 3 Attach 68 | 5 6 4 1 . 21 21 10 Detach 23 | . 2 1 . 1 13 5 1 Swap 24 | . 6 5 . . 5 8 . Drop 78 | . 4 9 8 2 13 42 . Fire 211 | 2 49 23 . 10 82 23 22 Melee 11 | . 4 . . . . . 7 Ram 4 | . . . . . 2 1 1 Kick 1 | . 1 . . . . . . Crush 1 | . . . . . . 1 . Escape Stasis 18 | . . . . . . . 18 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 60 | -11/Scrapyard | Discovered new exit (range 8) 89 | -11/Scrapyard | Entered Materials 129 | -10/Materials | Discovered new exit (range 10) 129 | -10/Materials | Discovered new exit (range 7) 318 | -10/Materials | Build established: Mutant 550 | -10/Materials | Discovered new exit (range 12) 783 | -10/Materials | Entered Mines 784 | -10/Mines | Assembled infested the area 869 | -10/Mines | Learned Materials security intel 985 | -10/Mines | Discovered new exit (range 12) 1126 | -10/Mines | Met a Derelict testing a Signal Generator 1130 | -10/Mines | Found Signal Generator 1141 | -10/Mines | Discovered new exit (range 5) 1145 | -10/Mines | Entered Exiles 1153 | -10/Exiles | Build established: Scavenger-Mutant 1175 | -10/Exiles | Met 8R-AWN 1191 | -10/Exiles | Met EX-HEX 1220 | -10/Exiles | Met EX-DEC 1243 | -10/Exiles | Learned location of Zion (-7) 1283 | -10/Exiles | Discovered new exit (range 14) 1342 | -10/Exiles | Visited The Gauntlet 1442 | -10/Exiles | Met EX-BIN 1516 | -10/Exiles | Aligned with FarCom system 1517 | -10/Exiles | Given EX-Vault access code 1537 | -10/Exiles | Opened EX-Vault 1544 | -10/Exiles | Found Supersonic Drone Bay 1565 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1970 | -10/Exiles | Left Exiles lab with Supersonic Drone Bay 1970 | -10/Exiles | Entered Mines 1988 | -9/Mines | Discovered new exit (range 6) 1994 | -9/Mines | Met a Derelict shopkeep closing up shop 2158 | -9/Mines | Received a Mining Laser from a helpful Derelict 2225 | -9/Mines | Core integrity fell below 50% 2249 | -9/Mines | Discovered new exit (range 5) 2322 | -9/Mines | Entered Materials 2322 | -8/Materials | Accompanied by 1 ally 2322 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2464 | -8/Materials | Repaired Grenade Launcher 2714 | -8/Materials | Repaired Wheel 2770 | -8/Materials | Build established: Skirmisher 3190 | -8/Materials | Garrison activated, responded to threat 3333 | -8/Materials | Discovered new exit (range 3) 3559 | -8/Materials | Garrison activated, responded to threat 3698 | -8/Materials | Repaired Hrd. Heavy Armor Plating 3732 | -8/Materials | Repaired Arm. Wheel 3777 | -8/Materials | Repaired Hvy. Rocket Launcher 3956 | -8/Materials | Identified exit to Garrison 4357 | -8/Materials | Discovered new exit (range 6) 4378 | -8/Materials | Entered Factory 4378 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4450 | -7/Factory | Repaired Gatling Laser 5523 | -7/Factory | Build established: Scout 5697 | -7/Factory | Discovered new exit (range 20) 5765 | -7/Factory | Entered another Factory area 5765 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 5986 | -6/Factory | Destroyed 8 combat bots 5998 | -6/Factory | Lost 17 parts (2p5n5u5w) 6296 | -6/Factory | Self-destructed Last Messages --------------- 06097_ Acquired Imp. Core Shielding. 06104_ Acquired Hvy. Machine Gun. 06113_ System corrupted: Component data lost. 06117_ Acquired Adv. Terrain Scan Processor. 06134_ System corrupted: Matter fused (-9). 06145_ Acquired Imp. System Shield. 06151_ System corrupted: Matter fused (-10). You are entering the active sensor range of a Heavy class robot, which gives away their position but also has a chance to call more squads to reinforce the local area while you are within range. 06195_ System corrupted: Heat flow error (+222). 06213_ System corrupted: IFF burst signal emitted. 06221_ Acquired Imp. Concussive RPG. 06228_ System corrupted: FCS attempts to trigger Phase Cannon. 06228_ System corrupted: Phase Cannon misfires. 06228_ Assembly Bed disabled. 06244_ Acquired Phase Shifter. 06255_ System corrupted: Matter fused (-7). 06287_ System corrupted: Energy discharge (-26). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ??????????????????????#### | | ?????????????????##### # % ######### | | ?????????????????# #% # #???????? | | ?????????????##### ## ""###?####### | | ?????????????# % ###???# | | ?????????????# # #####?????# | | ?????????????# #?????????# | | ?????????????# #?????????# | | ?????????????# #?????????# | | ?????????????# #?????????# | | ?????????????# #?????????# | | ?????????????#########+### # # ##?????????# | | ???################ ##?####??????????# | | ???# # #????????????????####### | | ???# # gg #??????????????????????? | | ???# """ # g #??????????????????????? | | ???# !! """ + #??????????????????????? | | ???# !! 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Beam Rifle | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Hunted I Survived The Infestation It's Just You Let's See Who's Tougher Librarian Made in Tau Ceti IV No Signal Remodeling Risk Taker Safety First Serviceable Loadout Storm Trooper Tourist Troublemaker Use The Force Challenges ------------ None Game ------ Seed MassSkeletonAxe Manual? 0 Play Time 03:19:11 Cumulative 4.6 hours Start 2024.03.31 @ 18:35:27 End 2024.04.02 @ 20:05:36 Sessions 14 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 6 Achievement% 9 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 38x25 Zoom Use 6% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f99a045a-9de4-4ffb-b80b-98929dc5662e