Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.07 @ 15:31:44 Player: VikingSchism Result: Smashed by cave-in Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (20) 100 Value Destroyed (738) 738 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (1705) 1705 TOTAL SCORE: 8123 Bonus ------- Follower Combat Kills 49 Met Data Miner 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 356 Cogmind --------- Core Integrity 0/1000 Matter 298/300 Energy 170/170 System Corruption 1% Temperature Cool (377) Movement Flying (30) Location -5/Warlord Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (6) --- Cesium-ion Thruster Cooled Impulse Thruster Cooled Impulse Thruster > --- UTILITY (7) ------ Enhanced Optical Array Advanced Signal Interpreter Experimental Armor Integrity Analyzer Experimental Phase Shifter Advanced Remote Shield Ghost Barrier > --- WEAPON (2) ------- Improved Remote Datajack > --- INVENTORY (4) ---- Vortex Chain Reactor Experimental Matter Compressor (387) Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Cooled Impulse Thruster Cooled Impulse Thruster > --- UTILITY ---------- Enhanced Optical Array Advanced Signal Interpreter Experimental Armor Integrity Analyzer Experimental Phase Shifter Advanced Remote Shield Ghost Barrier > --- WEAPON ----------- Heavy Beamcaster Improved Remote Datajack > --- INVENTORY -------- Micro Fission Core Experimental Matter Compressor [Rating: 102] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Reactor Vortex Chain Reactor Propulsion Improved Flight Unit Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Signal Interpreter Device Heat Sink Storage Small Storage Unit Processor Signal Interpreter Hackware Ghost Barrier Weapon Light Assault Rifle Energy Gun Spread Laser Ballistic Gun Light Assault Rifle Special Weapon Improved Remote Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Slots Evolved 10 | . . 2 2 2 2 . . . . 2 . . . Power 1 | . . . . 1 . . . . . . . . . Propulsion 4 | . . 1 1 1 1 . . . . . . . . Utility 5 | . . 1 1 . 1 . . . . 2 . . . Weapon . | . . . . . . . . . . . . . . Parts Attached 63 | 6 5 11 13 4 . . 1 . . 6 . . 17 Power 17 | 1 1 1 5 2 . . . . . 2 . . 5 Engine 4 | 1 1 . 2 . . . . . . . . . . Core 11 | . . 1 3 2 . . . . . 2 . . 3 Reactor 2 | . . . . . . . . . . . . . 2 Propulsion 23 | 2 2 6 5 2 . . 1 . . 1 . . 4 Treads . | . . . . . . . . . . . . . . Leg 6 | 2 2 2 . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 17 | . . 4 5 2 . . 1 . . 1 . . 4 Utility 14 | 1 1 2 1 . . . . . . 3 . . 6 Device 6 | . . 1 1 . . . . . . 1 . . 3 Storage 3 | 1 1 . . . . . . . . . . . 1 Processor 4 | . . 1 . . . . . . . 2 . . 1 Hackware 1 | . . . . . . . . . . . . . 1 Protection . | . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 9 | 2 1 2 2 . . . . . . . . . 2 Energy Gun 3 | . . 1 1 . . . . . . . . . 1 Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 5 | 2 1 1 1 . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . 1 1 . . . . . . . . . 8 Parts Lost 28 | . 4 2 12 2 . . 1 . . 2 . 2 3 Power 7 | . 1 . 3 1 . . . . . . . 1 1 Propulsion 11 | . 2 1 4 . . . 1 . . 1 . 1 1 Utility 3 | . . . 1 1 . . . . . 1 . . . Weapon 7 | . 1 1 4 . . . . . . . . . 1 Highest Loss Streak 6 | . 3 2 6 2 . . 1 . . 1 . 2 3 Average Slot Usage (%) 47 | . 97 98 63 25 19 13 12 13 13 29 29 20 51 Engine 2 | . 14 2 1 . . . . . . . . . . Core 2 | . . 9 4 . . . . . . 5 5 1 3 Leg 3 | . 25 4 . . . . . . . . . . . Flight 10 | . . 27 21 9 12 6 5 6 6 6 5 1 10 Device 3 | . . 10 9 . . . . . . 1 . . 7 Storage 6 | . 27 15 9 6 . . . . . . . . . Processor 9 | . . 6 9 7 6 6 6 6 6 12 17 17 18 Energy Gun 1 | . . 8 . . . . . . . . . . 2 Ballistic Gun 6 | . 28 14 8 . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 35 | 10 13 15 12 10 . . . . . 10 5 5 35 Greatest Support 34 | 20 20 33 22 19 19 6 6 6 6 13 6 6 34 Greatest Overweight (x) 11 | . 4 4 . . . . . . . 1 . 1 11 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 5 6 6 6 5 4 4 4 4 4 4 4 4 4 Most Carried 6 | 2 6 6 6 6 4 4 4 3 3 3 1 1 4 Average Carried 3 | 1 4 5 4 4 3 4 3 3 3 1 1 1 2 Final Capacity 6 | 6 6 6 6 4 4 4 4 4 4 4 4 4 4 Final Carried 6 | 2 6 5 4 3 4 4 3 3 3 1 1 1 3 Class Distribution -------------------- 77% | Mutant 14% | Sprinter 8% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Hacker-Sprinter | -5/Warlord Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Matter Collected 1434 | 211 285 129 151 . . 29 11 . . 30 20 . 568 Remotely . | . . . . . . . . . . . . . . Salvage Created 797 | . 346 178 106 . . . . . . . . . 167 Parts 54 | . 27 11 8 . . . . . . . . . 8 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 75 | . . . . . . 4 . . 4 . . 1 66 Prevented 34 | . . . . . . . 2 . 4 . . 1 27 Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Combat Hostiles Destroyed 19 | . 10 4 2 . . . . . . . . . 3 Guns 19 | . 10 4 2 . . . . . . . . . 3 Classes Destroyed 6 | . 2 2 . . . . . . . . . . 2 Watcher 1 | . . 1 . . . . . . . . . . . Swarmer 4 | . 3 . . . . . . . . . . . 1 Grunt 10 | . 7 3 . . . . . . . . . . . Brawler 1 | . . . . . . . . . . . . . 1 Sentry 3 | . . 1 2 . . . . . . . . . . Hunter 1 | . . . . . . . . . . . . . 1 Best Kill Streak 5 | . 5 4 1 . . . . . . . . . 3 Combat Bots Only 5 | . 5 4 1 . . . . . . . . . 3 Max Kills in Single Turn 1 | . 1 1 1 . . . . . . . . . 1 Gunslinging . | . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Damage Taken 4479 | . 669 168 987 215 36 85 474 . 117 135 . 994 599 Core 2286 | . 153 15 265 107 36 85 432 . 117 19 . 879 178 Absorbed by Shields 20 | . . . . 20 . . . . . . . . . Core Remaining (%) 65 | 100 38 96 51 84 . . . . 21 . . . . Volleys Fired 102 | . 39 18 29 . . . . . . . . . 16 Largest 2 | . 2 2 2 . . . . . . . . . 1 Hottest 85 | . 40 85 40 . . . . . . . . . 81 Shots Fired 168 | . 78 35 39 . . . . . . . . . 16 Gun 164 | . 78 35 39 . . . . . . . . . 12 Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special 4 | . . . . . . . . . . . . . 4 Kinetic 135 | . 78 19 38 . . . . . . . . . . Thermal 29 | . . 16 1 . . . . . . . . . 12 Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 35 | . 6 6 35 . . . . . . . . . 11 Robot Miss Streak 7 | . 7 7 1 . . . . . . . . . 2 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . Shots Hit Robots 116 | . 47 23 37 . . . . . . . . . 9 Core Hits 48 | . 20 15 8 . . . . . . . . . 5 Critical Hits 1 | . . 1 . . . . . . . . . . . Critical Kills 1 | . . 1 . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 1099 | . 435 155 374 . . . . . . . . . 135 Guns 1099 | . 435 155 374 . . . . . . . . . 135 Cannons . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . Kinetic 889 | . 435 91 363 . . . . . . . . . . Thermal 210 | . . 64 11 . . . . . . . . . 135 Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 1 | . . . . . . . . . . . . . 1 Average Corruption 1 | . . . . . . . . . . . . . 1 Corruption Purged . | . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 374 | . 18 122 . . . . . . . . . . 374 Average Temperature 63 | . 9 43 . . . . . . . . . . 140 Received Heat Transfer 870 | . 201 84 243 105 18 9 144 . 30 27 . . 9 Effects 1 | . . . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred 327 | . . 80 25 . . . . . . . . . 222 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Peak Influence 254 | . 254 222 248 193 116 . . . . 76 . . . Average Influence 111 | . 101 96 158 148 91 . . . . 52 . . . Maximum Alert Level 1 | . 1 1 1 . . . . . . . . . . Low Security (%) 92 | 100 97 89 78 100 100 . . . . 100 . . . Level 1 7 | . 2 10 21 . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 1 | . . . 1 . . . . . . . . . . Investigation . | . . . . . . . . . . . . . . Extermination . | . . . . . . . . . . . . . . Reinforcement 1 | . . . 1 . . . . . . . . . . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Distress Signals 1 | . . . 1 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 122 | . 16 7 21 14 1 4 20 . 6 4 . 17 12 Peak Tracking Total 9 | . 6 4 9 8 1 2 7 . 4 3 . 6 6 Tactical Retreats 23 | . 1 . 5 1 . 2 9 . 1 1 . 3 . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Traps Triggered 4 | . . . . 4 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed 5 | . . 5 . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 15 | . . . . . . 1 2 . 1 . . 2 9 Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Machines Disabled . | . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Machines Accessed 26 | . 3 2 1 1 4 . . 4 . 1 . . 10 Terminals 12 | . 3 2 1 1 4 . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 67 | . 4 7 1 1 8 . . 27 . 1 . . 18 Successful 55 | . 1 4 1 . 3 . . 27 . 1 . . 18 Failed 12 | . 3 3 . 1 5 . . . . . . . . Catastrophic 2 | . . 1 . . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 19 | . 3 4 . 1 6 . . 1 . 1 . . 3 Terminals 22 | . 4 7 1 1 8 . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 54 | . 1 4 1 . 3 . . 27 . . . . 18 Record 30 | . 1 . 1 . . . . 11 . . . . 17 Part Schematic 5 | . . . . . . . . 5 . . . . . Robot Schematic 8 | . . . . . . . . 8 . . . . . Prototype ID Bank 4 | . . . . . 1 . . 3 . . . . . Open Door 1 | . . . . . . . . . . . . . 1 Level Access Points 1 | . . 1 . . . . . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . . . Disarm Traps 1 | . . 1 . . . . . . . . . . . Recall Investigation 1 | . . 1 . . . . . . . . . . . Zone Layout 2 | . . . . . 2 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 2 | . . . . . . . . . . 2 . . . Terminals 1 | . . . . . . . . . . 1 . . . Assimilate 1 | . . . . . . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 11 | . 3 2 1 1 4 . . . . . . . . Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . 8 . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . 5 . . . . . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . . . . . 1 parse_system 1 | . . . . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Total Allies 2 | . . . . . . . . . 1 . . 1 . Largest Group 1 | . . . . . . . . . 1 . . 1 . Highest-Rated Group 137 | . . . . . . . . . 94 . . 137 . Highest-Rated Ally 137 | . . . . . . . . . 94 . . 137 . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 9 | . . . . . . . . . 9 . . . . Total Damage 282 | . . . . . . . . . 282 . . . . Kills 2 | . . . . . . . . . 2 . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . . . 2 . 2 . 2 1 . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Turns Passed 3474 | 58 456 331 390 298 131 136 402 32 150 178 224 154 534 Spaces Moved 6559 | 41 268 410 591 653 179 359 1138 90 426 461 637 339 967 Core 479 | 2 2 2 . . . . . . . . . 220 253 Treads . | . . . . . . . . . . . . . . Legs 338 | 39 266 33 . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 5742 | . . 375 591 653 179 359 1138 90 426 461 637 119 714 Fastest Speed 28 | 50 120 32 28 30 30 35 35 35 35 34 35 35 28 Average Speed 40 | 116 120 42 32 33 34 35 35 35 35 34 35 45 38 Slowest Speed 600 | 120 250 250 35 35 35 35 35 35 35 105 35 100 600 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 36 | . . 1 8 5 1 4 5 . . 10 . . 2 Cave-ins Triggered 1 | . . . . . . . . . . . . . 1 Exploration Rate (%) 49 | 3 63 24 52 21 6 58 98 71 71 16 76 55 83 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 5 | . . . . . . . 1 1 1 . . . 2 Known Exits Taken 11 | . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . Scrap Searched 9 | . . . . . . . 7 . . . 2 . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 1 | . . . . . . . . . . . . . 1 Melee . | . . . . . . . . . . . . . . Projectile 1 | . . . . . . . . . . . . . 1 AOE . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Total 7207 | 48 329 540 750 723 248 364 1136 89 426 466 637 338 1113 Wait 397 | . 8 80 113 1 66 10 3 . 1 9 1 . 105 Move 6475 | 40 267 407 575 642 176 350 1127 89 425 440 636 338 963 Hop 34 | . . 1 7 5 1 4 5 . . 10 . . 1 Pick Up 32 | 2 9 10 5 1 1 . . . . . . . 4 Fast Attach 30 | 6 1 5 3 1 . . . . . 3 . . 11 Attach 31 | . 4 5 9 3 . . 1 . . 3 . . 6 Detach 14 | . . . 5 1 2 . . . . 1 . . 5 Swap 2 | . . 1 1 . . . . . . . . . . Drop 21 | . 1 13 3 . 2 . . . . . . . 2 Fire 102 | . 39 18 29 . . . . . . . . . 16 Melee . | . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 69 | . . . . 69 . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 5 exits: *Mat x3 / Min x2) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 71 | -10/Materials | Discovered new exit (range 16) 307 | -10/Materials | Build established: Mutant 319 | -10/Materials | Discovered new exit (range 16) 442 | -10/Materials | Core integrity fell below 50% 466 | -10/Materials | Lost 3 parts (2n1w) 495 | -10/Materials | Discovered new exit (range 16) 515 | -10/Materials | Entered another Materials area 515 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 671 | -9/Materials | Identified exit to Materials 671 | -9/Materials | Identified exit to Mines 846 | -9/Materials | Entered another Materials area 846 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1027 | -8/Materials | Lost 6 parts (3n3w) 1211 | -8/Materials | Discovered new exit (range 16) 1235 | -8/Materials | Identified exit to Factory 1236 | -8/Materials | Entered Factory 1236 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1530 | -7/Factory | Discovered new exit (range 15) 1534 | -7/Factory | Identified exit to Factory 1534 | -7/Factory | Entered another Factory area 1534 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1647 | -6/Factory | Discovered new exit (range 10) 1664 | -6/Factory | Identified exit to Lower Caves 1665 | -6/Factory | Entered Lower Caves 1797 | -6/Lower Caves | Discovered new exit (range 10) 1799 | -6/Lower Caves | Identified exit to Lower Caves 1801 | -6/Lower Caves | Entered another Lower Caves area 1818 | -6/Lower Caves | Learned 8 Factory zone layouts 1819 | -6/Lower Caves | Discovered new exit (range 3) 1819 | -6/Lower Caves | Identified exit to Factory 1841 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 1874 | -6/Lower Caves | Spotted B-75 Beast 1889 | -6/Lower Caves | Encountered a Warlord checkpoint 1918 | -6/Lower Caves | Discovered new exit (range 8) 1920 | -6/Lower Caves | Identified exit to Data Miner 2023 | -6/Lower Caves | Core integrity fell below 50% 2203 | -6/Lower Caves | Entered Data Miner 2203 | -6/Data Miner | Discovered new exit (range 6) 2206 | -6/Data Miner | Identified exit to Proximity Caves 2211 | -6/Data Miner | Met Data Miner 2218 | -6/Data Miner | Learned location of Section 7 (-2) 2218 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 2225 | -6/Data Miner | Received God Mode back door access code from Data Miner 2235 | -6/Data Miner | Entered Proximity Caves 2245 | -5/Proximity Caves | Learned 4 Factory zone layouts 2314 | -5/Proximity Caves | Spotted B-75 Beast 2334 | -5/Proximity Caves | Learned location of Armory (-4) 2380 | -5/Proximity Caves | Discovered exit to Factory (range 12) 2385 | -5/Proximity Caves | Entered Factory 2385 | -5/Factory | Evolved 2 slots: Utility x2 2386 | -5/Factory | Identified exit to Upper Caves 2386 | -5/Factory | Identified exit to Factory 2479 | -5/Factory | Discovered exit to Factory (range 22) 2563 | -5/Factory | Entered Upper Caves 2659 | -5/Upper Caves | Learned location of 1 exit from Factory 2675 | -5/Upper Caves | Discovered new exit (range 8) 2678 | -5/Upper Caves | Identified exit to Upper Caves 2787 | -5/Upper Caves | Entered another Upper Caves area 2811 | -5/Upper Caves | Learned 4 Factory zone layouts 2833 | -5/Upper Caves | Discovered exit to Factory (range 22) 2893 | -5/Upper Caves | Core integrity fell below 50% 2898 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 2931 | -5/Upper Caves | Core integrity fell below 20% 2932 | -5/Upper Caves | Discovered new exit (range 18) 2937 | -5/Upper Caves | Encountered a Warlord checkpoint 2940 | -5/Upper Caves | Identified exit to Warlord 2941 | -5/Upper Caves | Entered Warlord 2965 | -5/Warlord | System corruption cleaned by Quarantine Array 3011 | -5/Warlord | Met Warlord 3036 | -5/Warlord | Warlord's base attacked by MAIN.C 3064 | -5/Warlord | Opened Warlord's prototype stash 3067 | -5/Warlord | Found Prototype Reactor 3067 | -5/Warlord | Identified Vortex Chain Reactor 3097 | -5/Warlord | Found Prototype Device 3097 | -5/Warlord | Identified Exp. Phase Shifter 3139 | -5/Warlord | Found Prototype Processor 3139 | -5/Warlord | Identified Exp. Armor Integrity Analyzer 3142 | -5/Warlord | Found Prototype Device 3176 | -5/Warlord | Found Prototype Hackware 3177 | -5/Warlord | Identified Thermal Barrier 3179 | -5/Warlord | Identified Ghost Barrier 3290 | -5/Warlord | Learned location of Testing (-3) 3290 | -5/Warlord | Learned Testing stockpile data 3290 | -5/Warlord | Learned Quarantine stockpile data 3290 | -5/Warlord | Learned 4 Armory zone layouts 3290 | -5/Warlord | Learned 4 Research zone layouts 3290 | -5/Warlord | Learned 4 Quarantine zone layouts 3290 | -5/Warlord | Learned Armory garrison access intel 3386 | -5/Warlord | Warlord forces counterattacked 3433 | -5/Warlord | Spotted Striker 3434 | -5/Warlord | Spotted Striker 3475 | -5/Warlord | Crushed by falling debris 3475 | -5/Warlord | Smashed by cave-in Last Messages --------------- 03454_ Slug penetrates Wall. 03454_ Penetrated by Slug. 03456_ S-27 Virus destroyed. 03459_ Penetrated by Slug. 03459_ Cesium-ion Thruster destroyed. 03459_ Slug penetrates H-77 Assassin. 03462_ Slug penetrates Wall. 03465_ Penetrated by Slug. 03466_ Slug penetrates Wall. 03470_ H-77 Assassin destroyed. 03472_ Lgt. Nuclear Core fries itself beyond repair. 03473_ Penetrated by Slug. 03473_ Hvy. Beamcaster destroyed. 03474_ VTOL Module fries itself beyond repair. 03475_ Overheating: Energy bleed (-34). 03475_ S-27 Virus destroyed. 03475_ The unstable cave ceiling collapses. 03475_ Crushed by falling debris. 03475_ Lgt. Nuclear Core destroyed. 03475_ System corrupted by crushing effect (+1). Map ----- +----------------------------------------------------+ | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ?""#????????????????????????????????? | | #""#????????????????????????????????? | | #""#????????????????????????????????? | | #""#????????????????????????????????? | | #""#??????????????????????????????##? | | #""#####????????????????????##??? #? | | "" "############???####? ### #?? | | " """"""""""""#??## ##!!%=%[#??? | | " " "" """"!"#?## # @**!%=*# #?? | | %% % %= ### =! %]%!!s=%[ #? | | % %!% %% %% *%%%%g%= ==%=%!#*h=s #? | | % !% =MMgg/! [%%%!!#%#?h #? | | = M% g%###*!!=!= ##? #? | | "" *""""" """"#?# ]%=! ##?? ###? | | "" """"""""""""#?## #??? #?? | | "" "############??# #??# ??? | | #""#####?????????????## ###?? ??? | | #""#????????????????## #???? ??? | | #""#????????????????# ##???? ???? | | #""#???????????????## ##????? ???? | | #""#???????????????# #?????? #???? | | #""#???????????????# #?????? #???? | | ??##???????????????# ##?????? #???? | | ???????????????????# #??????? ##??? | | ??????????????????## ##????## #??? | | ?????????????????## ##??## #??? | | ?????????????????# ##?# #??? | | ?????????????##### ## ### #??? | | ????????????## # #### ## #??? | | ###?????????# #?## ## #??? | | #?????????# ##?# ## ##??? | | #?????????# ## #?## #???? | | #?????????###### #??### ##???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 55 Energy Capacity 700 Matter Stores 350 Matter Capacity 800 Sight Range 22 Terrain Scan Density 10 Evasion (%) 69 Armor Integrity Analysis 90 Defensive Hacking 20 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A Powerful Ally? Adventurer I'm Back, Baby! Knowing Is Half The Battle Librarian Reappropriation The Oracle True Hacker Challenges ------------ None Game ------ Seed HugeHugeCore Manual? 0 Play Time 01:31:28 Cumulative 19.7 hours Start 2020.03.07 @ 10:52:23 End 2020.03.07 @ 15:31:44 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 12 Gallery% 22 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 266d7b1c-4eca-45a4-949e-224e1ac8e9a0